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swap32() has a const u8* overload that swaps the data being pointed to as if it were a 32-bit word. We can just use that instead. It gets rid of undefined behavior, as we're not type punning a pointer and dereferencing it, and gets rid of the need to cast entirely. |
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| Android | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| PCH | ||
| UnitTests | ||
| VSProps | ||
| .clang-format | ||
| CMakeLists.txt | ||
| dolphin-emu.sln | ||