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synced 2026-04-19 22:21:27 -06:00
Save reinitialize game on SDL-iOS when app is terminated
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@ -8808,6 +8808,7 @@ void HostSleep(dword ct) secHost;
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void HostSetGameThread(base::Thread *thread);
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base::Thread& HostGetGameThread();
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base::Thread *HostGetGameThreadPointer();
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void HostAppStop();
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const int knKeyboardAskDefault = 0;
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const int knKeyboardAskURL = 1;
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@ -789,4 +789,12 @@ base::Thread *HostGetGameThreadPointer() {
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return gpgt;
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}
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void HostAppStop() {
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// Only use this function for when you can't post an appStopEvent
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ggame.SaveReinitializeGame();
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gevm.SetAppStopping();
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ggame.AskResignGame();
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}
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} // namespace wi
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41
game/sdl/ios/SDL_uikitappdelegate.h
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41
game/sdl/ios/SDL_uikitappdelegate.h
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@ -0,0 +1,41 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <UIKit/UIKit.h>
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@interface SDLLaunchScreenController : UIViewController
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- (instancetype)init;
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- (void)loadView;
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- (NSUInteger)supportedInterfaceOrientations;
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@end
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@interface SDLUIKitDelegate : NSObject<UIApplicationDelegate>
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+ (id)sharedAppDelegate;
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+ (NSString *)getAppDelegateClassName;
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- (void)hideLaunchScreen;
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@end
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/* vi: set ts=4 sw=4 expandtab: */
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@ -53,7 +53,7 @@ bool HostHelpers::Init() {
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gphttp = (HttpService *)new IPhoneHttpService();
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// iPhone controller
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iphone = [[IPhone alloc] init];
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iphone = [IPhone sharedAppDelegate];
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[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
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[iphone forceDeviceIntoLandscape];
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@ -1,11 +1,13 @@
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#import "game/sdl/ios/SDL_uikitappdelegate.h"
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@class Webview;
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@class InputController;
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@class ChatView;
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@interface IPhone : NSObject <UIApplicationDelegate>
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@interface IPhone : SDLUIKitDelegate
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@property (strong, nonatomic) Webview *webView;
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@property (strong, nonatomic) InputController *inputController;
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@property (strong, nonatomic) ChatView *chatView;
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@ -1,3 +1,19 @@
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#import "game/sdl/ios/SDL_uikitappdelegate.h"
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// Catigorize the SDLUIKitDelegate class and override the method that
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// loads the SDL_AppDelegate to load the subclassed IPhone class instead.
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@implementation SDLUIKitDelegate (LoadIPhoneAppDelegate)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wobjc-protocol-method-implementation"
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+ (NSString *)getAppDelegateClassName {
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return @"IPhone";
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}
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#pragma clang diagnostic pop
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@end
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#include <sys/types.h>
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#include <dirent.h>
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#include <sys/stat.h>
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@ -24,6 +40,9 @@
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@implementation IPhone
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- (id)init {
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if (![super init])
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return NULL;
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m_pchat = NULL;
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self.webView = [[Webview alloc] init];
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@ -33,6 +52,15 @@
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return self;
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}
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+ (NSString *)getAppDelegateClassName {
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return @"IPhoneAppDelegate";
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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[super applicationWillTerminate:application];
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wi::HostAppStop();
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}
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+ (void)presentViewController:(UIViewController* )viewController animated:(BOOL)animated completion:(void (^)(void))completion {
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// When this is done, the ViewController isn't in the window's hierarchy. Only use this method
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// if you cannot use [self presentView:] (i.e. for this only for UIAlertControllers)
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