mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-03-25 21:38:29 -06:00
- When “Downloaded X of Y bytes…” Y is no longer -1. - HTTP posting now works (e.g. uploading sync errors).
192 lines
5.6 KiB
C++
192 lines
5.6 KiB
C++
#include "game/sdl/sdlhttprequest.h"
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#include "game/sdl/hosthelpers.h"
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#include "base/thread.h"
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#include <curl/curl.h>
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#include <algorithm>
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// Curl implementation of HttpRequest for SDL
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namespace wi {
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SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) : handler_(handler) {
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}
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SdlHttpRequest::~SdlHttpRequest() {
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}
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size_t SdlHttpRequest::WriteMemoryCallback(void *contents, size_t size, size_t nmemb, void *userp)
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{
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size_t realsize = size * nmemb;
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struct MemoryStruct *mem = (struct MemoryStruct *)userp;
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if (mem->what == CURLOPT_WRITEDATA)
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{
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ReceivedDataParams *pparams = new ReceivedDataParams;
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pparams->bb.WriteBytes((const byte*)contents, (int)realsize);
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thread_.Post(kidmReceivedData, this, pparams);
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}
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if (mem->what == CURLOPT_HEADERDATA)
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{
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ReceivedResponseParams *pparams = new ReceivedResponseParams;
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pparams->code = 200;
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// Stuff for delimiting
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size_t pos = 0;
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std::string delimiter = ":";
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std::string str((char *)contents);
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std::string key;
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std::string value;
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// Split the HTTP header into a key and value
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if ((pos = str.find(delimiter)) != std::string::npos) {
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key = str.substr(0, pos);
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str.erase(0, pos + delimiter.length());
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}
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value = str;
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// Remove newlines and spaces that sneak in sometimes
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value.erase(std::remove(value.begin(), value.end(), '\n'), value.end());
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value.erase(std::remove(value.begin(), value.end(), '\r'), value.end());
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value.erase(std::remove(value.begin(), value.end(), ' '), value.end());
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// handler_ doesn't read the Content-Length header properly when
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// other header(s) are posted. To be discovered why this happens.
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// The game only uses Content-Length so only post it for now.
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if (key == "Content-Length") {
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pparams->headers.SetValue(key.c_str(), value.c_str());
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thread_.Post(kidmReceivedResponse, this, pparams);
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}
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}
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mem->memory = (char*)realloc(mem->memory, mem->size + realsize + 1);
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if(mem->memory == NULL) {
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/* out of memory! */
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LOG() << "not enough memory (realloc returned NULL)";
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return 0;
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}
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memcpy(&(mem->memory[mem->size]), contents, realsize);
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mem->size += realsize;
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mem->memory[mem->size] = 0;
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return realsize;
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}
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void SdlHttpRequest::CreateCurlRequest() {
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/* init the curl session */
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curl_handle_ = curl_easy_init();
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chunk_.cls = this;
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chunk_.memory = (char*)malloc(1); /* will be grown as needed by the realloc above */
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chunk_.size = 0; /* no data at this point */
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chunk_.what = CURLOPT_WRITEDATA;
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chunkHeader_.cls = this;
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chunkHeader_.memory = (char*)malloc(1); /* will be grown as needed by the realloc above */
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chunkHeader_.what = CURLOPT_HEADERDATA;
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chunkHeader_.size = 0; /* no data at this point */
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curl_global_init(CURL_GLOBAL_ALL);
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/* specify URL to get */
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curl_easy_setopt(curl_handle_, CURLOPT_URL, url_.c_str());
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/* specify body to post */
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if (pbb_ != NULL) {
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int cb;
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void *pv = pbb_->Strip(&cb);
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curl_easy_setopt(curl_handle_, CURLOPT_POSTFIELDS, pv);
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}
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/* send all data to this function */
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curl_easy_setopt(curl_handle_, CURLOPT_WRITEFUNCTION, SdlHttpRequest::WriteMemoryCallback_helper);
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/* we pass our 'chunk' struct to the callback function */
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curl_easy_setopt(curl_handle_, CURLOPT_WRITEDATA, (void *)&chunk_);
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/* we pass our 'chunk' struct to the callback function */
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curl_easy_setopt(curl_handle_, CURLOPT_HEADERDATA, (void *)&chunkHeader_);
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curl_easy_setopt(curl_handle_, CURLOPT_CONNECTTIMEOUT,10);
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/* some servers don't like requests that are made without a user-agent
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field, so we provide one */
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curl_easy_setopt(curl_handle_, CURLOPT_USERAGENT, "libcurl-agent/1.0");
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curl_easy_setopt(curl_handle_, CURLOPT_SSL_VERIFYPEER, 0L);
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curl_easy_setopt(curl_handle_, CURLOPT_SSL_VERIFYHOST, 0L);
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}
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void SdlHttpRequest::SubmitCurlRequest(void *pv) {
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SdlHttpRequest *req = (SdlHttpRequest *)pv;
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CURLcode res = curl_easy_perform(req->curl_handle_);
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// check for errors
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if(res != CURLE_OK) {
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ErrorParams *pparams = new ErrorParams;
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strncpyz(pparams->szError, curl_easy_strerror(res), CURL_ERROR_SIZE);
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req->thread().Post(kidmError, req, pparams);
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} else {
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req->thread().Post(kidmFinishedLoading, req);
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}
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}
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void SdlHttpRequest::Submit() {
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this->CreateCurlRequest();
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// SdlHttpRequest::Submit() is called on the game thread
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// so spin off a new thread to run the request on.
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base::Thread *thread = new base::Thread();
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thread->Start(SubmitCurlRequest, this);
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}
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void SdlHttpRequest::Release() {
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curl_easy_cleanup(curl_handle_);
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if (chunk_.memory)
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free(chunk_.memory);
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if (chunkHeader_.memory)
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free(chunkHeader_.memory);
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thread_.Clear(this);
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}
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void SdlHttpRequest::OnMessage(base::Message *pmsg) {
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switch (pmsg->id) {
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case kidmReceivedResponse:
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{
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ReceivedResponseParams *pparams =
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(ReceivedResponseParams *)pmsg->data;
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handler_->OnReceivedResponse(this, pparams->code,
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&pparams->headers);
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delete pparams;
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}
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break;
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case kidmReceivedData:
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{
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ReceivedDataParams *pparams =
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(ReceivedDataParams *)pmsg->data;
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handler_->OnReceivedData(this, &pparams->bb);
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delete pparams;
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}
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break;
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case kidmFinishedLoading:
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handler_->OnFinishedLoading(this);
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break;
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case kidmError:
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{
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ErrorParams *pparams = (ErrorParams *)pmsg->data;
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handler_->OnError(this, pparams->szError);
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delete pparams;
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}
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break;
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}
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}
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} // namespace wi
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