hostile-takeover/game/sdl/mac
Nathan Fulton d926ef0bbe Prevent SDL from rendering when app is backgrounded
On some platforms, the game will crash if SDL attempts to render to the
screen/window while the game is backgrounded. To prevent this, stop
rendering when the game enters a background state and resume rendering
when the game enters a foreground state.
2016-08-24 16:20:31 -04:00
..
en.lproj SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
AppDelegate.h SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
AppDelegate.mm Prevent SDL from rendering when app is backgrounded 2016-08-24 16:20:31 -04:00
chatcell.h SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
chatcell.mm SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
chatviewcontroller.h SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
chatviewcontroller.mm SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
hosthelpers.mm SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
icon.png initial commit 2014-07-06 17:47:28 -07:00
Info.plist SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
inputcontroller.h SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
inputcontroller.m SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
mac.h SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
mac.mm SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
machttprequest.h initial commit 2014-07-06 17:47:28 -07:00
machttprequest.mm SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
machttpservice.h initial commit 2014-07-06 17:47:28 -07:00
machttpservice.mm initial commit 2014-07-06 17:47:28 -07:00
Prefix.pch SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
SDLMain.h SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
SDLMain.mm SDL-OSX port improvements 2016-08-24 16:19:45 -04:00
wi.icns initial commit 2014-07-06 17:47:28 -07:00