hostile-takeover/game/sdl/sdlhttprequest.cpp
2014-07-06 17:47:28 -07:00

180 lines
5.3 KiB
C++

#include "game/sdl/sdlhttprequest.h"
#include "game/sdl/hosthelpers.h"
#include "base/thread.h"
// C++ implementation of HttpRequest interface for SDL
namespace wi {
#if 0 // TODO(darrinm)
SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) :
handler_(handler), delegate_(nil) {
#else
SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) {
LOG() << "SdlHttpRequest constructor not implemented yet";
#endif
}
SdlHttpRequest::~SdlHttpRequest() {
}
void SdlHttpRequest::Submit() {
#if 0
delegate_ = [[ConnectionDelegate alloc] initWithRequest:this];
[delegate_ performSelectorOnMainThread:@selector(submit)
withObject:nil waitUntilDone: NO];
#else
LOG() << "SdlHttpRequest::Submit not implemented yet";
#endif
}
void SdlHttpRequest::Release() {
#if 0
// This can cause a deadlock when exiting because of how the main thread
// is synchronizing with the game thread to exit before it does
if (!Sdl::IsExiting()) {
[delegate_ performSelectorOnMainThread:@selector(cancel)
withObject:nil waitUntilDone: YES];
[delegate_ release];
}
delegate_ = nil;
thread_.Clear(this);
Dispose();
#else
LOG() << "SdlHttpRequest::Release not implemented yet";
#endif
}
#if 0 // TODO(darrinm)
NSURLRequest *SdlHttpRequest::CreateNSURLRequest() {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSMutableURLRequest *req = [[NSMutableURLRequest alloc] init];
// Set the url
NSString *s = [NSString stringWithCString:url_.c_str()
encoding:[NSString defaultCStringEncoding]];
[req setURL:[NSURL URLWithString:s]];
// Set the method
s = [NSString stringWithCString:method_.c_str()
encoding:[NSString defaultCStringEncoding]];
[req setHTTPMethod:s];
// Set the body
if (pbb_ != NULL) {
int cb;
void *pv = pbb_->Strip(&cb);
NSData *data = [NSData dataWithBytesNoCopy:(void *)pv length:cb];
[req setHTTPBody:data];
}
// Set timeout
[req setTimeoutInterval:timeout_];
// Set cache policy
[req setCachePolicy:NSURLRequestReloadIgnoringCacheData];
// Set headers
Enum enm;
char szKey[128];
while (headers_.EnumKeys(&enm, szKey, sizeof(szKey))) {
char szValue[256];
if (headers_.GetValue(szKey, szValue, sizeof(szValue))) {
NSString *key = [NSString stringWithCString:szKey
encoding:[NSString defaultCStringEncoding]];
NSString *value = [NSString stringWithCString:szValue
encoding:[NSString defaultCStringEncoding]];
[req setValue:value forHTTPHeaderField:key];
}
}
// Done
[pool release];
}
#endif
void SdlHttpRequest::OnMessage(base::Message *pmsg) {
#if 0 // TODO(darrinm)
switch (pmsg->id) {
case kidmReceivedResponse:
{
ReceivedResponseParams *pparams =
(ReceivedResponseParams *)pmsg->data;
handler_->OnReceivedResponse(this, pparams->code,
&pparams->headers);
delete pparams;
}
break;
case kidmReceivedData:
{
ReceivedDataParams *pparams =
(ReceivedDataParams *)pmsg->data;
handler_->OnReceivedData(this, &pparams->bb);
delete pparams;
}
break;
case kidmFinishedLoading:
handler_->OnFinishedLoading(this);
break;
case kidmError:
{
ErrorParams *pparams = (ErrorParams *)pmsg->data;
handler_->OnError(this, pparams->szError);
delete pparams;
}
break;
}
#endif
}
#if 0 // TODO(darrinm)
void SdlHttpRequest::OnReceivedResponse(NSHTTPURLResponse *resp) {
// Called on main thread. Populate ReceivedResponseParams
ReceivedResponseParams *pparams = new ReceivedResponseParams;
NSDictionary *dict = [resp allHeaderFields];
for (NSString *k in dict) {
NSString *v = [dict objectForKey:k];
pparams->headers.SetValue(
[k cStringUsingEncoding:[NSString defaultCStringEncoding]],
[v cStringUsingEncoding:[NSString defaultCStringEncoding]]);
}
pparams->code = [resp statusCode];
// Post this to the game thread
thread_.Post(kidmReceivedResponse, this, pparams);
}
void SdlHttpRequest::OnReceivedData(NSData *data) {
// Called on main thread. Populate ReceivedDataParams
ReceivedDataParams *pparams = new ReceivedDataParams;
pparams->bb.WriteBytes((const byte *)[data bytes], [data length]);
// Post this to the game thread
thread_.Post(kidmReceivedData, this, pparams);
}
void SdlHttpRequest::OnFinishedLoading() {
// Called on main thread. Post this to game thread.
thread_.Post(kidmFinishedLoading, this);
}
void SdlHttpRequest::OnError(NSError *error) {
// Called on main thread. Populate ErrorParams. Use
// localizedDescription. Note there is also localizedFailureReason;
// not sure which is better at the moment
const char *psz = [[error localizedDescription] cStringUsingEncoding:
[NSString defaultCStringEncoding]];
ErrorParams *pparams = new ErrorParams;
strncpyz(pparams->szError, psz, sizeof(pparams->szError));
// Called on main thread. Post this to game thread.
thread_.Post(kidmError, this, pparams);
}
#endif
} // namespace wi