mirror of
https://github.com/spiffcode/hostile-takeover.git
synced 2026-03-28 07:49:40 -06:00
180 lines
5.3 KiB
C++
180 lines
5.3 KiB
C++
#include "game/sdl/sdlhttprequest.h"
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#include "game/sdl/hosthelpers.h"
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#include "base/thread.h"
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// C++ implementation of HttpRequest interface for SDL
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namespace wi {
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#if 0 // TODO(darrinm)
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SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) :
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handler_(handler), delegate_(nil) {
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#else
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SdlHttpRequest::SdlHttpRequest(HttpResponseHandler *handler) {
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LOG() << "SdlHttpRequest constructor not implemented yet";
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#endif
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}
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SdlHttpRequest::~SdlHttpRequest() {
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}
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void SdlHttpRequest::Submit() {
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#if 0
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delegate_ = [[ConnectionDelegate alloc] initWithRequest:this];
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[delegate_ performSelectorOnMainThread:@selector(submit)
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withObject:nil waitUntilDone: NO];
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#else
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LOG() << "SdlHttpRequest::Submit not implemented yet";
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#endif
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}
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void SdlHttpRequest::Release() {
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#if 0
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// This can cause a deadlock when exiting because of how the main thread
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// is synchronizing with the game thread to exit before it does
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if (!Sdl::IsExiting()) {
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[delegate_ performSelectorOnMainThread:@selector(cancel)
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withObject:nil waitUntilDone: YES];
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[delegate_ release];
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}
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delegate_ = nil;
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thread_.Clear(this);
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Dispose();
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#else
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LOG() << "SdlHttpRequest::Release not implemented yet";
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#endif
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}
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#if 0 // TODO(darrinm)
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NSURLRequest *SdlHttpRequest::CreateNSURLRequest() {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSMutableURLRequest *req = [[NSMutableURLRequest alloc] init];
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// Set the url
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NSString *s = [NSString stringWithCString:url_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setURL:[NSURL URLWithString:s]];
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// Set the method
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s = [NSString stringWithCString:method_.c_str()
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encoding:[NSString defaultCStringEncoding]];
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[req setHTTPMethod:s];
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// Set the body
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if (pbb_ != NULL) {
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int cb;
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void *pv = pbb_->Strip(&cb);
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NSData *data = [NSData dataWithBytesNoCopy:(void *)pv length:cb];
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[req setHTTPBody:data];
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}
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// Set timeout
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[req setTimeoutInterval:timeout_];
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// Set cache policy
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[req setCachePolicy:NSURLRequestReloadIgnoringCacheData];
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// Set headers
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Enum enm;
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char szKey[128];
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while (headers_.EnumKeys(&enm, szKey, sizeof(szKey))) {
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char szValue[256];
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if (headers_.GetValue(szKey, szValue, sizeof(szValue))) {
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NSString *key = [NSString stringWithCString:szKey
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encoding:[NSString defaultCStringEncoding]];
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NSString *value = [NSString stringWithCString:szValue
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encoding:[NSString defaultCStringEncoding]];
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[req setValue:value forHTTPHeaderField:key];
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}
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}
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// Done
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[pool release];
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}
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#endif
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void SdlHttpRequest::OnMessage(base::Message *pmsg) {
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#if 0 // TODO(darrinm)
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switch (pmsg->id) {
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case kidmReceivedResponse:
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{
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ReceivedResponseParams *pparams =
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(ReceivedResponseParams *)pmsg->data;
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handler_->OnReceivedResponse(this, pparams->code,
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&pparams->headers);
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delete pparams;
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}
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break;
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case kidmReceivedData:
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{
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ReceivedDataParams *pparams =
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(ReceivedDataParams *)pmsg->data;
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handler_->OnReceivedData(this, &pparams->bb);
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delete pparams;
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}
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break;
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case kidmFinishedLoading:
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handler_->OnFinishedLoading(this);
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break;
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case kidmError:
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{
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ErrorParams *pparams = (ErrorParams *)pmsg->data;
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handler_->OnError(this, pparams->szError);
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delete pparams;
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}
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break;
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}
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#endif
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}
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#if 0 // TODO(darrinm)
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void SdlHttpRequest::OnReceivedResponse(NSHTTPURLResponse *resp) {
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// Called on main thread. Populate ReceivedResponseParams
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ReceivedResponseParams *pparams = new ReceivedResponseParams;
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NSDictionary *dict = [resp allHeaderFields];
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for (NSString *k in dict) {
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NSString *v = [dict objectForKey:k];
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pparams->headers.SetValue(
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[k cStringUsingEncoding:[NSString defaultCStringEncoding]],
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[v cStringUsingEncoding:[NSString defaultCStringEncoding]]);
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}
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pparams->code = [resp statusCode];
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// Post this to the game thread
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thread_.Post(kidmReceivedResponse, this, pparams);
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}
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void SdlHttpRequest::OnReceivedData(NSData *data) {
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// Called on main thread. Populate ReceivedDataParams
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ReceivedDataParams *pparams = new ReceivedDataParams;
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pparams->bb.WriteBytes((const byte *)[data bytes], [data length]);
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// Post this to the game thread
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thread_.Post(kidmReceivedData, this, pparams);
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}
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void SdlHttpRequest::OnFinishedLoading() {
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// Called on main thread. Post this to game thread.
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thread_.Post(kidmFinishedLoading, this);
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}
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void SdlHttpRequest::OnError(NSError *error) {
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// Called on main thread. Populate ErrorParams. Use
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// localizedDescription. Note there is also localizedFailureReason;
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// not sure which is better at the moment
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const char *psz = [[error localizedDescription] cStringUsingEncoding:
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[NSString defaultCStringEncoding]];
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ErrorParams *pparams = new ErrorParams;
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strncpyz(pparams->szError, psz, sizeof(pparams->szError));
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// Called on main thread. Post this to game thread.
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thread_.Post(kidmError, this, pparams);
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}
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#endif
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} // namespace wi
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