hostile-takeover/game/sdl/worklist.txt
2014-07-06 17:47:28 -07:00

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- TODOs
- sound
- why was audio initially muted?
- volume control
- network
- SDL_net?
- sdl/savegame.cpp is platform dependent?
- mission pack downloading
- SpriteManager?
- web ctl
- Display::Init and other failure cases
- fullscreen mode
- "Conversion from string literal to 'char *' is deprecated"
- "Implicit conversion shorts 64-bit value into a 32-bit value"
- "Implicit conversion loses integer precision: 'long64' aka ('long long') to 'long'"
- fix other warnings (after committing SDL)
- replace SDL source tree w/ virgin package
- get makefile.sdl working again
- consolidate iPhone/SDL code (e.g. savegame.cpp)
- file/dir names and locations
- Library/Completes, prefs.bin, MissionPackInfos, MissionPacks, SaveGames
- Android?
- iOS?
- dropped smarts for dealing with audio session interruption
- Windows?
Polish
- >= 128px icons
- About
- efficient sleeping while waiting for system events