Bump SDL to 3.4.4

This commit is contained in:
Sanjay Govind 2026-04-04 13:51:32 +13:00
parent aa841ac332
commit 1a73638943
3 changed files with 3 additions and 2 deletions

@ -1 +1 @@
Subproject commit 683181b47cfabd293e3ea409f838915b8297a4fd
Subproject commit 5848e584a1b606de26e3dbd1c7e4ecbc34f807a6

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@ -3,7 +3,7 @@
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>.\;..\;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi</IncludePath>
<IncludePath>.\;..\;$(SolutionDir)packages\Microsoft.GameInput.3.3.182\native\include;$(SolutionDir)3rdparty\asmjit\asmjit\src;$(SolutionDir)3rdparty\yaml-cpp\yaml-cpp\include;$(SolutionDir)3rdparty\ffmpeg\include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);$(SolutionDir)3rdparty\libpng\libpng;$(SolutionDir)3rdparty\GL;$(SolutionDir)3rdparty\stblib\stb;$(SolutionDir)3rdparty\openal\openal-soft\include\AL;$(SolutionDir)3rdparty\pugixml\src;$(SolutionDir)3rdparty\hidapi\hidapi</IncludePath>
<OutDir>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\</OutDir>
<LibraryPath>$(SolutionDir)build\lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<IntDir>$(SolutionDir)build\tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>

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@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.googletest.v140.windesktop.msvcstl.static.rt-static" version="1.8.1.8" targetFramework="native" />
<package id="Microsoft.GameInput" version="3.3.182" targetFramework="native" />
</packages>