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config: Make resolution scaling a dynamic option
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@ -161,7 +161,7 @@ struct cfg_root : cfg::node
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cfg::_bool precise_zpass_count{ this, "Accurate ZCULL stats", true };
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cfg::_int<1, 8> consecutive_frames_to_draw{ this, "Consecutive Frames To Draw", 1, true};
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cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true};
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cfg::_int<25, 800> resolution_scale_percent{ this, "Resolution Scale", 100 };
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cfg::_int<25, 800> resolution_scale_percent{ this, "Resolution Scale", 100, true };
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cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true };
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cfg::_float<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true };
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cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 };
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