Merge branch 'shadps4-emu:main' into cleanup-vdec2-sdk-check

This commit is contained in:
Stephen Miller 2026-03-30 20:30:57 -05:00 committed by GitHub
commit 085f6571ab
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60 changed files with 3705 additions and 1232 deletions

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@ -14,6 +14,8 @@ on:
- "documents/**"
- "**/*.md"
workflow_dispatch:
concurrency:
group: ci-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'push' }}
@ -65,6 +67,81 @@ jobs:
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
test:
name: Run C++ Tests on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
include:
- os: windows-latest
compiler_cxx: clang-cl
compiler_c: clang-cl
- os: ubuntu-latest
compiler_cxx: clang++
compiler_c: clang
- os: macos-latest
compiler_cxx: clang++
compiler_c: clang
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Setup Visual Studio shell (Windows only)
if: runner.os == 'Windows'
uses: egor-tensin/vs-shell@v2
with:
arch: x64
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev libxrandr-dev libxfixes-dev libudev-dev uuid-dev uuid-dev
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew install ninja
- name: Configure CMake
run: |
cmake -B build -G Ninja \
-DCMAKE_CXX_COMPILER="${{ matrix.compiler_cxx }}" \
-DCMAKE_C_COMPILER="${{ matrix.compiler_c }}" \
-DCMAKE_BUILD_TYPE=Debug \
-DENABLE_TESTS=ON \
${{ runner.os == 'macOS' && '-DCMAKE_OSX_ARCHITECTURES=x86_64' || '' }}
shell: bash
- name: Create shadPS4 user data directory (Linux)
if: runner.os == 'Linux'
run: mkdir -p ~/.local/share/shadPS4
- name: Create shadPS4 user data directory (macOS)
if: runner.os == 'macOS'
run: mkdir -p ~/Library/Application\ Support/shadPS4
- name: Create shadPS4 user data directory (Windows)
if: runner.os == 'Windows'
run: mkdir -p "$APPDATA/shadPS4"
shell: bash
- name: Build all tests
run: cmake --build build
shell: bash
- name: Run tests with CTest
run: ctest --test-dir build --output-on-failure --progress
shell: bash
windows-sdl:
runs-on: windows-2025
needs: get-info

3
.gitignore vendored
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@ -418,3 +418,6 @@ FodyWeavers.xsd
# JetBrains
.idea
cmake-build-*
# Nix Result symlink
result

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@ -33,6 +33,7 @@ endif()
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
option(ENABLE_UPDATER "Enables the options to updater" ON)
option(ENABLE_TESTS "Build unit tests (requires GTest)" OFF)
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
@ -244,7 +245,7 @@ find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(Zydis 5.0.0 MODULE)
find_package(pugixml 1.14 CONFIG)
if (APPLE)
find_package(date 3.0.1 CONFIG)
@ -1090,6 +1091,8 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h
src/imgui/imgui_std.h
src/imgui/imgui_texture.h
src/imgui/imgui_translations.cpp
src/imgui/imgui_translations.h
src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h
src/imgui/renderer/imgui_impl_sdl3.cpp
@ -1114,6 +1117,8 @@ set(EMULATOR src/emulator.cpp
src/sdl_window.cpp
)
if(NOT ENABLE_TESTS)
add_executable(shadps4
${AUDIO_CORE}
${IMGUI}
@ -1134,7 +1139,14 @@ create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 SDL3_mixer::SDL3_mixer pugixml::pugixml)
target_link_libraries(shadps4 PRIVATE stb::headers libusb::usb lfreist-hwinfo::hwinfo nlohmann_json::nlohmann_json miniz::miniz fdk-aac CLI11::CLI11 OpenAL::OpenAL Cpp_Httplib)
target_link_libraries(shadps4 PRIVATE stb::headers lfreist-hwinfo::hwinfo nlohmann_json::nlohmann_json miniz::miniz fdk-aac CLI11::CLI11 OpenAL::OpenAL Cpp_Httplib)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
target_link_libraries(shadps4 PRIVATE "/usr/lib/libusb.so")
target_link_libraries(shadps4 PRIVATE "/usr/local/lib/libuuid.so")
else()
target_link_libraries(shadps4 PRIVATE libusb::usb)
endif()
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
@ -1180,6 +1192,8 @@ if (APPLE)
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
endif()
if (WIN32)
@ -1267,3 +1281,8 @@ endif()
# Install rules
install(TARGETS shadps4 BUNDLE DESTINATION .)
else()
enable_testing()
add_subdirectory(tests)
endif()

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@ -22,6 +22,7 @@ path = [
"documents/Screenshots/Linux/*",
"documents/Screenshots/Windows/*",
"externals/MoltenVK/MoltenVK_icd.json",
"flake.lock",
"scripts/ps4_names.txt",
"src/images/bronze.png",
"src/images/gold.png",
@ -130,4 +131,4 @@ SPDX-License-Identifier = "MIT"
[[annotations]]
path = "src/video_core/host_shaders/fsr/*"
SPDX-FileCopyrightText = "Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved."
SPDX-License-Identifier = "MIT"
SPDX-License-Identifier = "MIT"

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@ -53,6 +53,23 @@ sudo zypper install clang git cmake libasound2 libpulse-devel \
nix-shell shell.nix
```
#### Nix Flake Development Shell
```bash
nix develop
cmake -S . -B build/ -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
ln -s ./build/compile_commands.json .
```
#### Nix Flake Build
```bash
nix build .?submodules=1#linux.debug
```
```bash
nix build .?submodules=1#linux.release
```
```bash
nix build .?submodules=1#linux.releaseWithDebugInfo
```
#### Other Linux distributions
You can try one of two methods:

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@ -210,8 +210,15 @@ endif()
# libusb
if (NOT TARGET libusb::usb)
add_subdirectory(ext-libusb)
add_library(libusb::usb ALIAS usb-1.0)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
# YOU MUST USE NATIVE LIBUSB
# using anything else will crash instantly, also freebsd will NOT like it
# no you cant vendor this libusb, its builtin on freebsd
find_package(libusb)
else()
add_subdirectory(ext-libusb)
add_library(libusb::usb ALIAS usb-1.0)
endif()
endif()
# Discord RPC
@ -233,25 +240,26 @@ endif()
set(HWINFO_STATIC ON)
add_subdirectory(hwinfo)
# Apple-only dependencies
if (APPLE)
if (APPLE OR ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)
option(USE_SYSTEM_TZ_DB "" ON)
add_subdirectory(date)
endif()
if (NOT TARGET epoll-shim)
add_subdirectory(epoll-shim)
endif()
endif()
# Apple-only dependencies
if (APPLE)
# MoltenVK
if (NOT TARGET MoltenVK)
set(MVK_EXCLUDE_SPIRV_TOOLS ON)
set(MVK_USE_METAL_PRIVATE_API ON)
add_subdirectory(MoltenVK)
endif()
if (NOT TARGET epoll-shim)
add_subdirectory(epoll-shim)
endif()
endif()
#windows only

27
flake.lock generated Normal file
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@ -0,0 +1,27 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1774386573,
"narHash": "sha256-4hAV26quOxdC6iyG7kYaZcM3VOskcPUrdCQd/nx8obc=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "46db2e09e1d3f113a13c0d7b81e2f221c63b8ce9",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

160
flake.nix Normal file
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@ -0,0 +1,160 @@
## SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
## SPDX-License-Identifier: GPL-2.0-or-later
{
description = "shadPS4 Nix Flake";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
};
outputs =
{ self, nixpkgs }:
let
pkgsLinux = nixpkgs.legacyPackages.x86_64-linux;
in
{
devShells.x86_64-linux.default = pkgsLinux.mkShell.override { stdenv = pkgsLinux.clangStdenv; } {
packages = with pkgsLinux; [
clang-tools
cmake
pkg-config
vulkan-tools
renderdoc
gef
strace
openal
zlib.dev
libedit.dev
vulkan-headers
vulkan-utility-libraries
ffmpeg.dev
fmt.dev
glslang.dev
wayland.dev
stb
libpng.dev
libuuid
sdl3.dev
alsa-lib
hidapi
ibus.dev
jack2.dev
libdecor.dev
libthai.dev
fribidi.dev
libxcb.dev
libGL.dev
libpulseaudio.dev
libusb1.dev
libx11.dev
libxcursor.dev
libxext
libxfixes.dev
libxi.dev
libxinerama.dev
libxkbcommon
libxrandr.dev
libxrender.dev
libxtst
pipewire.dev
libxscrnsaver
sndio
];
shellHook = ''
echo "Entering shadPS4 development shell!"
'';
};
linux =
let
execName = "shadps4";
nativeInputs = with pkgsLinux; [
cmake
ninja
pkg-config
magic-enum
fmt
eudev
];
buildInputs = with pkgsLinux; [
boost
cli11
openal
nlohmann_json
vulkan-loader
vulkan-headers
vulkan-memory-allocator
toml11
zlib
zydis
pugixml
ffmpeg
libpulseaudio
pipewire
vulkan-loader
wayland
wayland-scanner
libX11
libxrandr
libxext
libxcursor
libxi
libxscrnsaver
libxtst
libxcb
libdecor
libxkbcommon
libGL
libuuid
];
defaultFlags = [
"-DCMAKE_INSTALL_PREFIX=$out"
];
in
{
debug = pkgsLinux.stdenv.mkDerivation {
pname = "${execName}";
version = "git";
system = "x86_64-linux";
src = ./.;
dontStrip = true;
nativeBuildInputs = nativeInputs;
buildInputs = buildInputs;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Debug"
] ++ [defaultFlags];
};
release = pkgsLinux.stdenv.mkDerivation {
pname = "${execName}";
version = "git";
system = "x86_64-linux";
src = ./.;
nativeBuildInputs = nativeInputs;
buildInputs = buildInputs;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Release"
] ++ [defaultFlags];
};
releaseWithDebugInfo = pkgsLinux.stdenv.mkDerivation {
pname = "${execName}";
version = "git";
system = "x86_64-linux";
src = ./.;
dontStrip = true;
nativeBuildInputs = nativeInputs;
buildInputs = buildInputs;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Release"
] ++ [defaultFlags];
};
};
};
}

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@ -3,7 +3,7 @@
#pragma once
#ifdef __linux__
#if __unix__
#include <pthread.h>
#endif

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@ -68,6 +68,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(Common) \
SUB(Common, Filesystem) \
SUB(Common, Memory) \
CLS(KeyManager) \
CLS(Core) \
SUB(Core, Linker) \
SUB(Core, Devices) \
@ -80,7 +81,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Kernel, Event) \
SUB(Kernel, Sce) \
CLS(Lib) \
SUB(Lib, LibC) \
SUB(Lib, LibcInternal) \
SUB(Lib, Kernel) \
SUB(Lib, Pad) \
@ -117,7 +117,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, NpSnsFacebookDialog) \
SUB(Lib, NpPartner) \
SUB(Lib, Screenshot) \
SUB(Lib, LibCInternal) \
SUB(Lib, AppContent) \
SUB(Lib, Rtc) \
SUB(Lib, Rudp) \
@ -163,8 +162,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(ImGui) \
CLS(Input) \
CLS(Tty) \
CLS(KeyManager) \
CLS(EmuSettings) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...

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@ -34,6 +34,7 @@ enum class Class : u8 {
Common, ///< Library routines
Common_Filesystem, ///< Filesystem interface library
Common_Memory, ///< Memory mapping and management functions
KeyManager, ///< Key management system
Core, ///< LLE emulation core
Core_Linker, ///< The module linker
Core_Devices, ///< Devices emulation
@ -44,10 +45,9 @@ enum class Class : u8 {
Kernel_Fs, ///< The filesystem implementation of the kernel.
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
Kernel_Event, ///< The event management implementation of the kernel.
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
Kernel_Sce, ///< The Sony-specific interfaces provided by the kernel.
Lib, ///< HLE implementation of system library. Each major library
///< should have its own subclass.
Lib_LibC, ///< The LibC implementation.
Lib_LibcInternal, ///< The LibcInternal implementation.
Lib_Kernel, ///< The LibKernel implementation.
Lib_Pad, ///< The LibScePad implementation.
@ -83,7 +83,6 @@ enum class Class : u8 {
Lib_NpProfileDialog, ///< The LibSceNpProfileDialog implementation
Lib_NpSnsFacebookDialog, ///< The LibSceNpSnsFacebookDialog implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_Rudp, ///< The LibSceRudp implementation.
@ -131,8 +130,6 @@ enum class Class : u8 {
Loader, ///< ROM loader
Input, ///< Input emulation
Tty, ///< Debug output from emu
KeyManager, ///< Key management system
EmuSettings, /// Emulator settings system
Count ///< Total number of logging classes
};

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@ -7,6 +7,9 @@
#ifdef _WIN32
#include <windows.h>
#elif defined(__FreeBSD__)
#include <machine/npx.h>
#include <sys/ucontext.h>
#else
#include <sys/ucontext.h>
#endif
@ -22,6 +25,16 @@ void* GetXmmPointer(void* ctx, u8 index) {
#define CASE(index) \
case index: \
return (void*)(&((ucontext_t*)ctx)->uc_mcontext->__fs.__fpu_xmm##index);
#elif defined(__FreeBSD__)
// In mc_fpstate
// See <machine/npx.h> for the internals of mc_fpstate[].
#define CASE(index) \
case index: { \
auto& mctx = ((ucontext_t*)ctx)->uc_mcontext; \
ASSERT(mctx.mc_fpformat == _MC_FPFMT_XMM); \
auto* s_fpu = (struct savefpu*)(&mctx.mc_fpstate[0]); \
return (void*)(&(s_fpu->sv_xmm[0])); \
}
#else
#define CASE(index) \
case index: \
@ -57,6 +70,8 @@ void* GetRip(void* ctx) {
return (void*)((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip;
#elif defined(__APPLE__)
return (void*)((ucontext_t*)ctx)->uc_mcontext->__ss.__rip;
#elif defined(__FreeBSD__)
return (void*)((ucontext_t*)ctx)->uc_mcontext.mc_rip;
#else
return (void*)((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP];
#endif
@ -67,6 +82,8 @@ void IncrementRip(void* ctx, u64 length) {
((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip += length;
#elif defined(__APPLE__)
((ucontext_t*)ctx)->uc_mcontext->__ss.__rip += length;
#elif defined(__FreeBSD__)
((ucontext_t*)ctx)->uc_mcontext.mc_rip += length;
#else
((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP] += length;
#endif
@ -75,18 +92,16 @@ void IncrementRip(void* ctx, u64 length) {
bool IsWriteError(void* ctx) {
#if defined(_WIN32)
return ((EXCEPTION_POINTERS*)ctx)->ExceptionRecord->ExceptionInformation[0] == 1;
#elif defined(__APPLE__)
#if defined(ARCH_X86_64)
#elif defined(__APPLE__) && defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext->__es.__err & 0x2;
#elif defined(ARCH_ARM64)
#elif defined(__APPLE__) && defined(ARCH_ARM64)
return ((ucontext_t*)ctx)->uc_mcontext->__es.__esr & 0x40;
#endif
#else
#if defined(ARCH_X86_64)
#elif defined(__FreeBSD__) && defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext.mc_err & 0x2;
#elif defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext.gregs[REG_ERR] & 0x2;
#else
#error "Unsupported architecture"
#endif
#endif
}
} // namespace Common
} // namespace Common

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@ -613,7 +613,11 @@ struct AddressSpace::Impl {
user_size = UserSize;
constexpr int protection_flags = PROT_READ | PROT_WRITE;
constexpr int map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_FIXED;
int map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED; // compiler knows its constexpr
#if !defined(__FreeBSD__)
map_flags |= MAP_NORESERVE;
#endif
#if defined(__APPLE__) && defined(ARCH_X86_64)
// On ARM64 Macs, we run into limitations due to the commpage from 0xFC0000000 - 0xFFFFFFFFF
// and the GPU carveout region from 0x1000000000 - 0x6FFFFFFFFF. Because this creates gaps
@ -628,7 +632,7 @@ struct AddressSpace::Impl {
mmap(reinterpret_cast<void*>(USER_MIN), user_size, protection_flags, map_flags, -1, 0));
#else
const auto virtual_size = system_managed_size + system_reserved_size + user_size;
#if defined(ARCH_X86_64)
#if defined(ARCH_X86_64) && !defined(__FreeBSD__)
const auto virtual_base =
reinterpret_cast<u8*>(mmap(reinterpret_cast<void*>(SYSTEM_MANAGED_MIN), virtual_size,
protection_flags, map_flags, -1, 0));
@ -636,8 +640,10 @@ struct AddressSpace::Impl {
system_reserved_base = reinterpret_cast<u8*>(SYSTEM_RESERVED_MIN);
user_base = reinterpret_cast<u8*>(USER_MIN);
#else
// FreeBSD can't stand MAP_FIXED or it may overwrite mmap() itself!
// Map memory wherever possible and instruction translation can handle offsetting to the
// base.
map_flags &= ~MAP_FIXED;
const auto virtual_base =
reinterpret_cast<u8*>(mmap(nullptr, virtual_size, protection_flags, map_flags, -1, 0));
system_managed_base = virtual_base;
@ -676,8 +682,13 @@ struct AddressSpace::Impl {
}
shm_unlink(shm_path.c_str());
#else
#ifndef __FreeBSD__
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
#endif
// NOTE: If you add MFD_HUGETLB or whatever, remember that FBSD will break (libc bug)
// so please, do not, add MFD_* whatever unless you ifdef it away (must be 0 for FBSD)
// using sized pages as well causes incessant vm_reclaim calls in kernel, do not use on FBSD
// under any circumstances.
backing_fd = memfd_create("BackingDmem", 0);
if (backing_fd < 0) {
LOG_CRITICAL(Kernel_Vmm, "memfd_create failed: {}", strerror(errno));

View File

@ -12,7 +12,7 @@
#elif defined(__linux__)
#include <filesystem>
#include <fstream>
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined(__FreeBSD__)
#include <errno.h>
#include <signal.h>
#include <sys/sysctl.h>
@ -48,6 +48,8 @@ bool Core::Debugger::IsDebuggerAttached() {
return (info.kp_proc.p_flag & P_TRACED) != 0;
}
return false;
#elif defined(__FreeBSD__)
return false;
#else
#error "Unsupported platform"
#endif
@ -66,7 +68,7 @@ void Core::Debugger::WaitForDebuggerAttach() {
int Core::Debugger::GetCurrentPid() {
#if defined(_WIN32)
return GetCurrentProcessId();
#elif defined(__APPLE__) || defined(__linux__)
#elif defined(__APPLE__) || defined(__linux__) || defined(__FreeBSD__)
return getpid();
#else
#error "Unsupported platform"
@ -88,7 +90,7 @@ void Core::Debugger::WaitForPid(int pid) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::cerr << "Waiting for process " << pid << " to exit..." << std::endl;
}
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined(__FreeBSD__)
while (kill(pid, 0) == 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::cerr << "Waiting for process " << pid << " to exit..." << std::endl;

View File

@ -25,10 +25,13 @@ namespace nlohmann {
template <>
struct adl_serializer<std::filesystem::path> {
static void to_json(json& j, const std::filesystem::path& p) {
j = p.string();
const auto u8 = p.u8string();
j = std::string(reinterpret_cast<const char*>(u8.data()), u8.size());
}
static void from_json(const json& j, std::filesystem::path& p) {
p = j.get<std::string>();
const std::string s = j.get<std::string>();
p = std::filesystem::path(
std::u8string_view(reinterpret_cast<const char8_t*>(s.data()), s.size()));
}
};
} // namespace nlohmann
@ -81,12 +84,12 @@ std::optional<T> get_optional(const toml::value& v, const std::string& key) {
void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& changed) {
if (changed.empty()) {
LOG_DEBUG(EmuSettings, "No game-specific overrides applied");
LOG_DEBUG(Config, "No game-specific overrides applied");
return;
}
LOG_DEBUG(EmuSettings, "Game-specific overrides applied:");
LOG_DEBUG(Config, "Game-specific overrides applied:");
for (const auto& k : changed)
LOG_DEBUG(EmuSettings, " * {}", k);
LOG_DEBUG(Config, " * {}", k);
}
// ── Singleton ────────────────────────────────────────────────────────
@ -212,7 +215,7 @@ void EmulatorSettingsImpl::ClearGameSpecificOverrides() {
ClearGroupOverrides(m_audio);
ClearGroupOverrides(m_gpu);
ClearGroupOverrides(m_vulkan);
LOG_DEBUG(EmuSettings, "All game-specific overrides cleared");
LOG_DEBUG(Config, "All game-specific overrides cleared");
}
void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
@ -238,7 +241,7 @@ void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
return;
if (tryGroup(m_vulkan))
return;
LOG_WARNING(EmuSettings, "ResetGameSpecificValue: key '{}' not found", key);
LOG_WARNING(Config, "ResetGameSpecificValue: key '{}' not found", key);
}
bool EmulatorSettingsImpl::Save(const std::string& serial) {
@ -276,7 +279,7 @@ bool EmulatorSettingsImpl::Save(const std::string& serial) {
std::ofstream out(path);
if (!out) {
LOG_ERROR(EmuSettings, "Failed to open game config for writing: {}", path.string());
LOG_ERROR(Config, "Failed to open game config for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
@ -317,14 +320,14 @@ bool EmulatorSettingsImpl::Save(const std::string& serial) {
std::ofstream out(path);
if (!out) {
LOG_ERROR(EmuSettings, "Failed to open config for writing: {}", path.string());
LOG_ERROR(Config, "Failed to open config for writing: {}", path.string());
return false;
}
out << std::setw(2) << existing;
return !out.fail();
}
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error saving settings: {}", e.what());
LOG_ERROR(Config, "Error saving settings: {}", e.what());
return false;
}
}
@ -337,7 +340,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
// ── Global config ──────────────────────────────────────────
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto configPath = userDir / "config.json";
LOG_DEBUG(EmuSettings, "Loading global config from: {}", configPath.string());
LOG_DEBUG(Config, "Loading global config from: {}", configPath.string());
if (std::ifstream in{configPath}; in.good()) {
json gj;
@ -358,13 +361,13 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
mergeGroup(m_gpu, "GPU");
mergeGroup(m_vulkan, "Vulkan");
LOG_DEBUG(EmuSettings, "Global config loaded successfully");
LOG_DEBUG(Config, "Global config loaded successfully");
} else {
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"config.toml")) {
SDL_MessageBoxButtonData btns[2]{
{0, 0, "No"},
{0, 1, "Yes"},
{0, 0, "Defaults"},
{0, 1, "Update"},
};
SDL_MessageBoxData msg_box{
0,
@ -392,7 +395,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
}
}
}
LOG_DEBUG(EmuSettings, "Global config not found - using defaults");
LOG_DEBUG(Config, "Global config not found - using defaults");
SetDefaultValues();
Save();
}
@ -408,16 +411,16 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
// base configuration.
const auto gamePath =
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
LOG_DEBUG(EmuSettings, "Applying game config: {}", gamePath.string());
LOG_DEBUG(Config, "Applying game config: {}", gamePath.string());
if (!std::filesystem::exists(gamePath)) {
LOG_DEBUG(EmuSettings, "No game-specific config found for {}", serial);
LOG_DEBUG(Config, "No game-specific config found for {}", serial);
return false;
}
std::ifstream in(gamePath);
if (!in) {
LOG_ERROR(EmuSettings, "Failed to open game config: {}", gamePath.string());
LOG_ERROR(Config, "Failed to open game config: {}", gamePath.string());
return false;
}
@ -448,7 +451,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
return true;
}
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error loading settings: {}", e.what());
LOG_ERROR(Config, "Error loading settings: {}", e.what());
return false;
}
}
@ -611,7 +614,7 @@ bool EmulatorSettingsImpl::TransferSettings() {
}
s.install_dirs.value = settings_install_dirs;
} catch (const std::exception& e) {
LOG_WARNING(EmuSettings, "Failed to transfer install directories: {}", e.what());
LOG_WARNING(Config, "Failed to transfer install directories: {}", e.what());
}
// Transfer addon install directory
@ -627,7 +630,42 @@ bool EmulatorSettingsImpl::TransferSettings() {
}
}
} catch (const std::exception& e) {
LOG_WARNING(EmuSettings, "Failed to transfer addon install directory: {}", e.what());
LOG_WARNING(Config, "Failed to transfer addon install directory: {}", e.what());
}
}
if (og_data.contains("General")) {
const toml::value& general = og_data.at("General");
auto& s = m_general;
// Transfer sysmodules install directory
try {
std::string sysmodules_install_dir_str;
if (general.contains("sysModulesPath")) {
const auto& sysmodule_value = general.at("sysModulesPath");
if (sysmodule_value.is_string()) {
sysmodules_install_dir_str = toml::get<std::string>(sysmodule_value);
if (!sysmodules_install_dir_str.empty()) {
s.sys_modules_dir.value = std::filesystem::path{sysmodules_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer sysmodules install directory: {}", e.what());
}
// Transfer font install directory
try {
std::string font_install_dir_str;
if (general.contains("fontsPath")) {
const auto& font_value = general.at("fontsPath");
if (font_value.is_string()) {
font_install_dir_str = toml::get<std::string>(font_value);
if (!font_install_dir_str.empty()) {
s.font_dir.value = std::filesystem::path{font_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer font install directory: {}", e.what());
}
}
@ -647,4 +685,4 @@ std::vector<std::string> EmulatorSettingsImpl::GetAllOverrideableKeys() const {
addGroup(m_gpu.GetOverrideableFields());
addGroup(m_vulkan.GetOverrideableFields());
return keys;
}
}

View File

@ -112,26 +112,26 @@ inline OverrideItem make_override(const char* key, Setting<T> Struct::* member)
return OverrideItem{
key,
[member, key](void* base, const nlohmann::json& entry, std::vector<std::string>& changed) {
LOG_DEBUG(EmuSettings, "[make_override] Processing key: {}", key);
LOG_DEBUG(EmuSettings, "[make_override] Entry JSON: {}", entry.dump());
LOG_DEBUG(Config, "[make_override] Processing key: {}", key);
LOG_DEBUG(Config, "[make_override] Entry JSON: {}", entry.dump());
Struct* obj = reinterpret_cast<Struct*>(base);
Setting<T>& dst = obj->*member;
try {
T newValue = entry.get<T>();
LOG_DEBUG(EmuSettings, "[make_override] Parsed value: {}", newValue);
LOG_DEBUG(EmuSettings, "[make_override] Current value: {}", dst.value);
LOG_DEBUG(Config, "[make_override] Parsed value: {}", newValue);
LOG_DEBUG(Config, "[make_override] Current value: {}", dst.value);
if (dst.value != newValue) {
std::ostringstream oss;
oss << key << " ( " << dst.value << "" << newValue << " )";
changed.push_back(oss.str());
LOG_DEBUG(EmuSettings, "[make_override] Recorded change: {}", oss.str());
LOG_DEBUG(Config, "[make_override] Recorded change: {}", oss.str());
}
dst.game_specific_value = newValue;
LOG_DEBUG(EmuSettings, "[make_override] Successfully updated {}", key);
LOG_DEBUG(Config, "[make_override] Successfully updated {}", key);
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "[make_override] ERROR parsing {}: {}", key, e.what());
LOG_ERROR(EmuSettings, "[make_override] Entry was: {}", entry.dump());
LOG_ERROR(EmuSettings, "[make_override] Type name: {}", entry.type_name());
LOG_ERROR(Config, "[make_override] ERROR parsing {}: {}", key, e.what());
LOG_ERROR(Config, "[make_override] Entry was: {}", entry.dump());
LOG_ERROR(Config, "[make_override] Type name: {}", entry.type_name());
}
},
@ -594,16 +594,17 @@ public:
SETTING_FORWARD_BOOL_READONLY(m_gpu, PatchShaders, patch_shaders)
u32 GetVblankFrequency() {
if (m_gpu.vblank_frequency.value < 60) {
m_gpu.vblank_frequency.value = 60;
if (m_gpu.vblank_frequency.value < 30) {
return 30;
}
return m_gpu.vblank_frequency.value;
return m_gpu.vblank_frequency.get();
}
void SetVblankFrequency(const u32& v) {
if (v < 60) {
m_gpu.vblank_frequency.value = 60;
void SetVblankFrequency(const u32& v, bool is_specific = false) {
u32 val = v < 30 ? 30 : v;
if (is_specific) {
m_gpu.vblank_frequency.game_specific_value = val;
} else {
m_gpu.vblank_frequency.value = v;
m_gpu.vblank_frequency.value = val;
}
}

View File

@ -5,7 +5,6 @@
#include "common/key_manager.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "core/file_format/npbind.h"
#include "core/file_format/trp.h"
static void DecryptEFSM(std::span<const u8, 16> trophyKey, std::span<const u8, 16> NPcommID,
@ -43,8 +42,10 @@ static void hexToBytes(const char* hex, unsigned char* dst) {
}
}
bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
bool TRP::Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
const std::filesystem::path& outputPath) {
std::filesystem::path gameSysDir =
trophyPath / "sce_sys/trophy/" / std::format("trophy{:02d}.trp", index);
if (!std::filesystem::exists(gameSysDir)) {
LOG_WARNING(Common_Filesystem, "Game trophy directory doesn't exist");
return false;
@ -61,117 +62,82 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
std::array<u8, 16> user_key{};
std::copy(user_key_vec.begin(), user_key_vec.end(), user_key.begin());
// Load npbind.dat using the new class
std::filesystem::path npbindPath = trophyPath / "sce_sys/npbind.dat";
NPBindFile npbind;
if (!npbind.Load(npbindPath.string())) {
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
}
auto npCommIds = npbind.GetNpCommIds();
if (npCommIds.empty()) {
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
}
bool success = true;
int trpFileIndex = 0;
try {
// Process each TRP file in the trophy directory
for (const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
if (!it.is_regular_file() || it.path().extension() != ".trp") {
continue; // Skip non-TRP files
}
const auto& it = gameSysDir;
if (it.extension() != ".trp") {
return false;
}
Common::FS::IOFile file(it, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.string());
return false;
}
// Get NPCommID for this TRP file (if available)
std::string npCommId;
if (trpFileIndex < static_cast<int>(npCommIds.size())) {
npCommId = npCommIds[trpFileIndex];
LOG_DEBUG(Common_Filesystem, "Using NPCommID: {} for {}", npCommId,
it.path().filename().string());
} else {
LOG_WARNING(Common_Filesystem, "No NPCommID found for TRP file index {}",
trpFileIndex);
}
TrpHeader header;
if (!file.Read(header)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}", it.string());
return false;
}
Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.path().string());
if (header.magic != TRP_MAGIC) {
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.string());
return false;
}
s64 seekPos = sizeof(TrpHeader);
// Create output directories
if (!std::filesystem::create_directories(outputPath / "Icons") ||
!std::filesystem::create_directories(outputPath / "Xml")) {
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", npCommId);
return false;
}
// Process each entry in the TRP file
for (int i = 0; i < header.entry_num; i++) {
if (!file.Seek(seekPos)) {
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
success = false;
continue;
break;
}
seekPos += static_cast<s64>(header.entry_size);
TrpHeader header;
if (!file.Read(header)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}",
it.path().string());
TrpEntry entry;
if (!file.Read(entry)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
success = false;
continue;
break;
}
if (header.magic != TRP_MAGIC) {
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.path().string());
success = false;
continue;
}
std::string_view name(entry.entry_name);
s64 seekPos = sizeof(TrpHeader);
std::filesystem::path trpFilesPath(
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / titleId /
"TrophyFiles" / it.path().stem());
// Create output directories
if (!std::filesystem::create_directories(trpFilesPath / "Icons") ||
!std::filesystem::create_directories(trpFilesPath / "Xml")) {
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", titleId);
success = false;
continue;
}
// Process each entry in the TRP file
for (int i = 0; i < header.entry_num; i++) {
if (!file.Seek(seekPos)) {
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
if (entry.flag == ENTRY_FLAG_PNG) {
if (!ProcessPngEntry(file, entry, outputPath, name)) {
success = false;
break;
// Continue with next entry
}
seekPos += static_cast<s64>(header.entry_size);
TrpEntry entry;
if (!file.Read(entry)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
success = false;
break;
}
std::string_view name(entry.entry_name);
if (entry.flag == ENTRY_FLAG_PNG) {
if (!ProcessPngEntry(file, entry, trpFilesPath, name)) {
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
// Check if we have a valid NPCommID for decryption
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
if (!ProcessEncryptedXmlEntry(file, entry, outputPath, name, user_key,
npCommId)) {
success = false;
// Continue with next entry
}
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
// Check if we have a valid NPCommID for decryption
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
if (!ProcessEncryptedXmlEntry(file, entry, trpFilesPath, name, user_key,
npCommId)) {
success = false;
// Continue with next entry
}
} else {
LOG_WARNING(Common_Filesystem,
"Skipping encrypted XML entry - invalid NPCommID");
// Skip this entry but continue
}
} else {
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
static_cast<unsigned int>(entry.flag), name);
LOG_WARNING(Common_Filesystem,
"Skipping encrypted XML entry - invalid NPCommID");
// Skip this entry but continue
}
} else {
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
static_cast<unsigned int>(entry.flag), name);
}
trpFileIndex++;
}
} catch (const std::filesystem::filesystem_error& e) {
LOG_CRITICAL(Common_Filesystem, "Filesystem error during trophy extraction: {}", e.what());
return false;
@ -182,7 +148,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
if (success) {
LOG_INFO(Common_Filesystem, "Successfully extracted {} trophy files for {}", trpFileIndex,
titleId);
npCommId);
}
return success;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -36,7 +36,8 @@ class TRP {
public:
TRP();
~TRP();
bool Extract(const std::filesystem::path& trophyPath, const std::string titleId);
bool Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
const std::filesystem::path& outputPath);
private:
bool ProcessPngEntry(Common::FS::IOFile& file, const TrpEntry& entry,
@ -45,9 +46,6 @@ private:
const std::filesystem::path& outputPath, std::string_view name,
const std::array<u8, 16>& user_key, const std::string& npCommId);
std::vector<u8> NPcommID = std::vector<u8>(12);
std::array<u8, 16> np_comm_id{};
std::array<u8, 16> esfmIv{};
std::filesystem::path trpFilesPath;
static constexpr int iv_len = 16;
};

View File

@ -95,7 +95,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
std::scoped_lock lk{m_mutex};
path_parts.clear();
auto current_path = host_path;
while (!std::filesystem::exists(current_path)) {
while (!current_path.empty() && !std::filesystem::exists(current_path)) {
// We have probably cached this if it's a folder.
if (auto it = path_cache.find(current_path); it != path_cache.end()) {
current_path = it->second;
@ -104,38 +104,40 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
path_parts.emplace_back(current_path.filename());
current_path = current_path.parent_path();
}
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path /= host_part;
guest_path /= part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
if (!current_path.empty()) {
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path /= host_part;
guest_path /= part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
return std::optional<std::filesystem::path>({});
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
return std::optional<std::filesystem::path>({});
}
}
}
return std::optional<std::filesystem::path>(current_path);

View File

@ -211,13 +211,6 @@ void IPC::InputLoop() {
} else if (cmd == "RELOAD_INPUTS") {
std::string config = next_str();
Input::ParseInputConfig(config);
} else if (cmd == "SET_ACTIVE_CONTROLLER") {
std::string active_controller = next_str();
GamepadSelect::SetSelectedGamepad(active_controller);
SDL_Event checkGamepad;
SDL_memset(&checkGamepad, 0, sizeof(checkGamepad));
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
SDL_PushEvent(&checkGamepad);
} else {
std::cerr << ";UNKNOWN CMD: " << cmd << std::endl;
}

View File

@ -87,11 +87,13 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
if (!read && !write && !rdwr) {
// Start by checking for invalid flags.
*__Error() = POSIX_EINVAL;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, invalid flags {:#x}", raw_path, flags);
return -1;
}
if (strlen(raw_path) > 255) {
*__Error() = POSIX_ENAMETOOLONG;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, path is too long", raw_path);
return -1;
}
@ -137,6 +139,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Error if file exists
h->DeleteHandle(handle);
*__Error() = POSIX_EEXIST;
LOG_ERROR(Kernel_Fs, "Creating {} failed, file already exists", raw_path);
return -1;
}
@ -145,6 +148,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't create files in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Creating {} failed, path is read-only", raw_path);
return -1;
}
// Create a file if it doesn't exist
@ -154,6 +158,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// If we're not creating a file, and it doesn't exist, return ENOENT
h->DeleteHandle(handle);
*__Error() = POSIX_ENOENT;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, file does not exist", raw_path);
return -1;
}
@ -169,6 +174,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// This will trigger when create & directory is specified, this is expected.
h->DeleteHandle(handle);
*__Error() = POSIX_ENOTDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, file is not a directory", raw_path);
return -1;
}
@ -176,6 +182,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Cannot open directories with any type of write access
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot open directories for writing",
raw_path);
return -1;
}
@ -183,6 +191,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Cannot open directories with truncate
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot truncate directories",
raw_path);
return -1;
}
@ -201,6 +211,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't open files with truncate flag in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Truncating {} failed, path is read-only", raw_path);
return -1;
} else if (truncate) {
// Open the file as read-write so we can truncate regardless of flags.
@ -219,6 +230,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't open files with write/read-write access in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Opening {} for writing failed, path is read-only", raw_path);
return -1;
} else if (write) {
if (append) {
@ -244,6 +256,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Open failed in platform-specific code, errno needs to be converted.
h->DeleteHandle(handle);
SetPosixErrno(e);
LOG_ERROR(Kernel_Fs, "Opening {} failed, error = {}", raw_path, *__Error());
return -1;
}
@ -258,7 +271,6 @@ s32 PS4_SYSV_ABI posix_open(const char* filename, s32 flags, u16 mode) {
s32 PS4_SYSV_ABI sceKernelOpen(const char* path, s32 flags, /* SceKernelMode*/ u16 mode) {
s32 result = open(path, flags, mode);
if (result < 0) {
LOG_ERROR(Kernel_Fs, "error = {}", *__Error());
return ErrnoToSceKernelError(*__Error());
}
return result;

View File

@ -215,6 +215,28 @@ void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context
ctx.uc_mcontext.mc_gs = regs.__gs;
ctx.uc_mcontext.mc_rip = regs.__rip;
ctx.uc_mcontext.mc_addr = reinterpret_cast<uint64_t>(inf->si_addr);
#elif defined(__FreeBSD__)
const auto& regs = raw_context->uc_mcontext;
ctx.uc_mcontext.mc_r8 = regs.mc_r8;
ctx.uc_mcontext.mc_r9 = regs.mc_r9;
ctx.uc_mcontext.mc_r10 = regs.mc_r10;
ctx.uc_mcontext.mc_r11 = regs.mc_r11;
ctx.uc_mcontext.mc_r12 = regs.mc_r12;
ctx.uc_mcontext.mc_r13 = regs.mc_r13;
ctx.uc_mcontext.mc_r14 = regs.mc_r14;
ctx.uc_mcontext.mc_r15 = regs.mc_r15;
ctx.uc_mcontext.mc_rdi = regs.mc_rdi;
ctx.uc_mcontext.mc_rsi = regs.mc_rsi;
ctx.uc_mcontext.mc_rbp = regs.mc_rbp;
ctx.uc_mcontext.mc_rbx = regs.mc_rbx;
ctx.uc_mcontext.mc_rdx = regs.mc_rdx;
ctx.uc_mcontext.mc_rax = regs.mc_rax;
ctx.uc_mcontext.mc_rcx = regs.mc_rcx;
ctx.uc_mcontext.mc_rsp = regs.mc_rsp;
ctx.uc_mcontext.mc_fs = regs.mc_fs;
ctx.uc_mcontext.mc_gs = regs.mc_gs;
ctx.uc_mcontext.mc_rip = regs.mc_rip;
ctx.uc_mcontext.mc_addr = uint64_t(regs.mc_addr);
#else
const auto& regs = raw_context->uc_mcontext.gregs;
ctx.uc_mcontext.mc_r8 = regs[REG_R8];
@ -303,7 +325,7 @@ s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#ifndef __APPLE__
#if !defined(__APPLE__) && !defined(__FreeBSD__)
if (native_sig >= __SIGRTMIN && native_sig < SIGRTMIN) {
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE libc-reserved signal {}!", sig);
*__Error() = POSIX_EINVAL;

View File

@ -47,7 +47,7 @@ constexpr s32 POSIX_SIGUSR2 = 31;
constexpr s32 POSIX_SIGTHR = 32;
constexpr s32 POSIX_SIGLIBRT = 33;
#ifdef __linux__
#if defined(__linux__) || defined(__FreeBSD__)
constexpr s32 _SIGEMT = 128;
constexpr s32 _SIGINFO = 129;
#elif !defined(_WIN32)

View File

@ -17,7 +17,7 @@
#include <windows.h>
#include "common/ntapi.h"
#else
#ifdef __APPLE__
#if defined(__APPLE__) || defined(__FreeBSD__)
#include <date/tz.h>
#endif
#include <ctime>
@ -501,7 +501,7 @@ s32 PS4_SYSV_ABI sceKernelConvertUtcToLocaltime(time_t time, time_t* local_time,
*dst_sec = res == TIME_ZONE_ID_DAYLIGHT ? -_dstbias : 0;
}
#else
#ifdef __APPLE__
#if defined(__APPLE__) || defined(__FreeBSD__)
// std::chrono::current_zone() not available yet.
const auto* time_zone = date::current_zone();
#else

View File

@ -199,7 +199,11 @@ OrbisFILE* PS4_SYSV_ABI internal_fopen(const char* path, const char* mode) {
std::scoped_lock lk{g_file_mtx};
LOG_INFO(Lib_LibcInternal, "called, path {}, mode {}", path, mode);
OrbisFILE* file = internal__Fofind();
return internal__Foprep(path, mode, file, -1, 0, 0);
OrbisFILE* ret_file = internal__Foprep(path, mode, file, -1, 0, 0);
if (ret_file == nullptr) {
LOG_ERROR(Lib_LibcInternal, "failed to open file {}", path);
}
return ret_file;
}
s32 PS4_SYSV_ABI internal_fflush(OrbisFILE* file) {

View File

@ -663,10 +663,12 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
return ORBIS_NET_ERROR_EBADF;
}
#ifndef __FreeBSD__
epoll_event native_event = {.events = ConvertEpollEventsIn(event->events),
.data = {.fd = id}};
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_ADD, *native_handle, &native_event) == 0);
epoll->events.emplace_back(id, *event);
#endif
break;
}
case Core::FileSys::FileType::Resolver: {
@ -711,10 +713,12 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
return ORBIS_NET_ERROR_EBADF;
}
#ifndef __FreeBSD__
epoll_event native_event = {.events = ConvertEpollEventsIn(event->events),
.data = {.fd = id}};
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_MOD, *native_handle, &native_event) == 0);
*it = {id, *event};
#endif
break;
}
default:
@ -752,9 +756,10 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
return ORBIS_NET_ERROR_EBADF;
}
#ifndef __FreeBSD__
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_DEL, *native_handle, nullptr) == 0);
epoll->events.erase(it);
#endif
break;
}
case Core::FileSys::FileType::Resolver: {
@ -810,6 +815,9 @@ int PS4_SYSV_ABI sceNetEpollDestroy(OrbisNetId epollid) {
int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events, int maxevents,
int timeout) {
#ifdef __FreeBSD__
return 0;
#else
auto file = FDTable::Instance()->GetEpoll(epollid);
if (!file) {
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
@ -836,7 +844,6 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
}
int i = 0;
if (result < 0) {
LOG_ERROR(Lib_Net, "epoll_wait failed with {}", Common::GetLastErrorMsg());
switch (errno) {
@ -905,8 +912,8 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
++i;
}
}
return i;
#endif
}
int* PS4_SYSV_ABI sceNetErrnoLoc() {

View File

@ -10,12 +10,14 @@ namespace Libraries::Net {
u32 ConvertEpollEventsIn(u32 orbis_events) {
u32 ret = 0;
#ifndef __FreeBSD__
if ((orbis_events & ORBIS_NET_EPOLLIN) != 0) {
ret |= EPOLLIN;
}
if ((orbis_events & ORBIS_NET_EPOLLOUT) != 0) {
ret |= EPOLLOUT;
}
#endif
return ret;
}
@ -23,6 +25,7 @@ u32 ConvertEpollEventsIn(u32 orbis_events) {
u32 ConvertEpollEventsOut(u32 epoll_events) {
u32 ret = 0;
#ifndef __FreeBSD__
if ((epoll_events & EPOLLIN) != 0) {
ret |= ORBIS_NET_EPOLLIN;
}
@ -35,6 +38,7 @@ u32 ConvertEpollEventsOut(u32 epoll_events) {
if ((epoll_events & EPOLLHUP) != 0) {
ret |= ORBIS_NET_EPOLLHUP;
}
#endif
return ret;
}

View File

@ -14,7 +14,8 @@
#include <wepoll.h>
#endif
#if defined(__linux__) || defined(__APPLE__)
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
// ADD libepoll-shim if using freebsd!
#include <sys/epoll.h>
#include <unistd.h>
#endif
@ -82,4 +83,4 @@ private:
std::mutex m_mutex;
};
} // namespace Libraries::Net
} // namespace Libraries::Net

View File

@ -25,7 +25,7 @@ typedef int net_socket;
#include <net/if_dl.h>
#include <net/route.h>
#endif
#if __linux__
#if defined(__linux__) || defined(__FreeBSD__)
#include <fstream>
#include <iostream>
#include <sstream>
@ -81,6 +81,8 @@ bool NetUtilInternal::RetrieveEthernetAddr() {
}
freeifaddrs(ifap);
}
#elif defined(__FreeBSD__)
// todo
#else
ifreq ifr;
ifconf ifc;
@ -226,7 +228,8 @@ bool NetUtilInternal::RetrieveDefaultGateway() {
inet_ntop(AF_INET, gateAddr, str, sizeof(str));
this->default_gateway = str;
return true;
#elif defined(__FreeBSD__)
return true;
#else
std::ifstream route{"/proc/net/route"};
std::string line;
@ -398,4 +401,4 @@ int NetUtilInternal::ResolveHostname(const char* hostname, Libraries::Net::Orbis
return ret;
}
} // namespace NetUtil
} // namespace NetUtil

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <mutex>
#include <variant>
#include <core/emulator_settings.h>
#include "common/config.h"
#include <core/user_settings.h>
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_error.h"
@ -632,7 +632,8 @@ s32 PS4_SYSV_ABI sceNpGetNpId(Libraries::UserService::OrbisUserServiceUserId use
return ORBIS_NP_ERROR_SIGNED_OUT;
}
memset(np_id, 0, sizeof(OrbisNpId));
strncpy(np_id->handle.data, Config::getUserName().c_str(), sizeof(np_id->handle.data));
strncpy(np_id->handle.data, UserManagement.GetDefaultUser().user_name.c_str(),
sizeof(np_id->handle.data));
return ORBIS_OK;
}
@ -646,7 +647,8 @@ s32 PS4_SYSV_ABI sceNpGetOnlineId(Libraries::UserService::OrbisUserServiceUserId
return ORBIS_NP_ERROR_SIGNED_OUT;
}
memset(online_id, 0, sizeof(OrbisNpOnlineId));
strncpy(online_id->data, Config::getUserName().c_str(), sizeof(online_id->data));
strncpy(online_id->data, UserManagement.GetDefaultUser().user_name.c_str(),
sizeof(online_id->data));
return ORBIS_OK;
}

View File

@ -1,22 +1,118 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include <pugixml.hpp>
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/slot_vector.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_error.h"
#include "core/libraries/np/np_trophy.h"
#include "core/libraries/np/np_trophy_error.h"
#include "core/libraries/np/trophy_ui.h"
#include "core/libraries/system/userservice.h"
#include "core/memory.h"
namespace Libraries::Np::NpTrophy {
std::string game_serial;
// PS4 system language IDs map directly to TROP00.XML .. TROP30.XML.
// Index = OrbisSystemServiceParamId language value reported by the system.
// clang-format off
static constexpr std::array<std::string_view, 31> s_language_xml_names = {
"TROP_00.XML", // 00 Japanese
"TROP_01.XML", // 01 English (US)
"TROP_02.XML", // 02 French
"TROP_03.XML", // 03 Spanish (ES)
"TROP_04.XML", // 04 German
"TROP_05.XML", // 05 Italian
"TROP_06.XML", // 06 Dutch
"TROP_07.XML", // 07 Portuguese (PT)
"TROP_08.XML", // 08 Russian
"TROP_09.XML", // 09 Korean
"TROP_10.XML", // 10 Traditional Chinese
"TROP_11.XML", // 11 Simplified Chinese
"TROP_12.XML", // 12 Finnish
"TROP_13.XML", // 13 Swedish
"TROP_14.XML", // 14 Danish
"TROP_15.XML", // 15 Norwegian
"TROP_16.XML", // 16 Polish
"TROP_17.XML", // 17 Portuguese (BR)
"TROP_18.XML", // 18 English (GB)
"TROP_19.XML", // 19 Turkish
"TROP_20.XML", // 20 Spanish (LA)
"TROP_21.XML", // 21 Arabic
"TROP_22.XML", // 22 French (CA)
"TROP_23.XML", // 23 Czech
"TROP_24.XML", // 24 Hungarian
"TROP_25.XML", // 25 Greek
"TROP_26.XML", // 26 Romanian
"TROP_27.XML", // 27 Thai
"TROP_28.XML", // 28 Vietnamese
"TROP_29.XML", // 29 Indonesian
"TROP_30.XML", // 30 Unkrainian
};
// clang-format on
// Returns the best available trophy XML path for the current system language.
// Resolution order:
// 1. TROP_XX.XML for the active system language (e.g. TROP01.XML for English)
// 2. TROP.XML (master / language-neutral fallback)
static std::filesystem::path GetTrophyXmlPath(const std::filesystem::path& xml_dir,
int system_language) {
// Try the exact language file first.
if (system_language >= 0 && system_language < static_cast<int>(s_language_xml_names.size())) {
auto lang_path = xml_dir / s_language_xml_names[system_language];
if (std::filesystem::exists(lang_path)) {
return lang_path;
}
}
// Final fallback: master TROP.XML (always present).
return xml_dir / "TROP.XML";
}
static void ApplyUnlockToXmlFile(const std::filesystem::path& xml_path, OrbisNpTrophyId trophyId,
u64 trophyTimestamp, bool unlock_platinum,
OrbisNpTrophyId platinumId, u64 platinumTimestamp) {
pugi::xml_document doc;
if (!doc.load_file(xml_path.native().c_str())) {
LOG_WARNING(Lib_NpTrophy, "ApplyUnlock: failed to load {}", xml_path.string());
return;
}
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
if (std::string_view(node.name()) != "trophy") {
continue;
}
int id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
auto set_unlock = [&](u64 ts) {
if (node.attribute("unlockstate").empty()) {
node.append_attribute("unlockstate") = "true";
} else {
node.attribute("unlockstate").set_value("true");
}
const auto ts_str = std::to_string(ts);
if (node.attribute("timestamp").empty()) {
node.append_attribute("timestamp") = ts_str.c_str();
} else {
node.attribute("timestamp").set_value(ts_str.c_str());
}
};
if (id == trophyId) {
set_unlock(trophyTimestamp);
} else if (unlock_platinum && id == platinumId) {
set_unlock(platinumTimestamp);
}
}
doc.save_file(xml_path.native().c_str());
}
static constexpr auto MaxTrophyHandles = 4u;
static constexpr auto MaxTrophyContexts = 8u;
@ -30,6 +126,11 @@ struct ContextKeyHash {
struct TrophyContext {
u32 context_id;
bool registered = false;
std::filesystem::path trophy_xml_path; // resolved once at CreateContext
std::filesystem::path xml_dir; // .../Xml/
std::filesystem::path xml_save_file; // The actual file for tracking progress per-user.
std::filesystem::path icons_dir; // .../Icons/
};
static Common::SlotVector<OrbisNpTrophyHandle> trophy_handles{};
static Common::SlotVector<ContextKey> trophy_contexts{};
@ -94,66 +195,10 @@ OrbisNpTrophyGrade GetTrophyGradeFromChar(char trophyType) {
}
}
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
Libraries::UserService::OrbisUserServiceUserId user_id,
uint32_t service_label, u64 options) {
ASSERT(options == 0ull);
if (!context) {
if (!context || options != 0ull) {
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
@ -169,7 +214,20 @@ s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
const auto ctx_id = trophy_contexts.insert(user_id, service_label);
*context = ctx_id.index + 1;
contexts_internal[key].context_id = *context;
auto& ctx = contexts_internal[key];
ctx.context_id = *context;
// Resolve and cache all paths once so callers never recompute them.
const std::string np_comm_id = Common::ElfInfo::Instance().GetNpCommIds()[service_label];
const auto trophy_base =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / np_comm_id;
ctx.xml_save_file =
EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "trophy" / (np_comm_id + ".xml");
ctx.xml_dir = trophy_base / "Xml";
ctx.icons_dir = trophy_base / "Icons";
ctx.trophy_xml_path = GetTrophyXmlPath(ctx.xml_dir, EmulatorSettings.GetConsoleLanguage());
LOG_INFO(Lib_NpTrophy, "New context = {}, user_id = {} service label = {}", *context, user_id,
service_label);
@ -206,6 +264,10 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext(OrbisNpTrophyContext context) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
if (!trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
trophy_contexts.erase(contextId);
contexts_internal.erase(contextkey);
@ -251,12 +313,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGameIcon(OrbisNpTrophyContext context, OrbisNpTro
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto icon_file = trophy_dir / trophy_folder / "Icons" / "ICON0.PNG";
const auto& ctx = contexts_internal[contextkey];
auto icon_file = ctx.icons_dir / "ICON0.PNG";
Common::FS::IOFile icon(icon_file, Common::FS::FileAccessMode::Read);
if (!icon.IsOpen()) {
@ -304,12 +364,11 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
const auto& trophy_save_file = ctx.xml_save_file;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -336,7 +395,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
if (node_name == "group")
game_info.num_groups++;
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
@ -368,8 +438,9 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
data->unlocked_silver = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
data->unlocked_bronze = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
// maybe this should be 1 instead of 100?
data->progress_percentage = 100;
data->progress_percentage = (game_info.num_trophies > 0)
? (game_info.unlocked_trophies * 100u) / game_info.num_trophies
: 0;
return ORBIS_OK;
}
@ -411,12 +482,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -450,7 +519,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
details->group_id = groupId;
data->group_id = groupId;
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
@ -484,15 +564,84 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
data->unlocked_silver = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
data->unlocked_bronze = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
// maybe this should be 1 instead of 100?
data->progress_percentage = 100;
data->progress_percentage =
(group_info.num_trophies > 0)
? (group_info.unlocked_trophies * 100u) / group_info.num_trophies
: 0;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, void* buffer, u64* size) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
if (size == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (trophyId < 0 || trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
// Check that the trophy is unlocked and icons are only available for earned trophies.
pugi::xml_document doc;
if (!doc.load_file(ctx.xml_save_file.native().c_str())) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy XML: {}", ctx.xml_save_file.string());
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
}
bool unlocked = false;
bool found = false;
for (const pugi::xml_node& node : doc.child("trophyconf").children()) {
if (std::string_view(node.name()) != "trophy")
continue;
if (node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID) == trophyId) {
found = true;
unlocked = node.attribute("unlockstate").as_bool();
break;
}
}
if (!found)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (!unlocked)
return ORBIS_NP_TROPHY_ERROR_TROPHY_NOT_UNLOCKED;
const std::string icon_name = fmt::format("TROP{:03d}.PNG", trophyId);
const auto icon_path = ctx.icons_dir / icon_name;
Common::FS::IOFile icon(icon_path, Common::FS::FileAccessMode::Read);
if (!icon.IsOpen()) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy icon: {}", icon_path.string());
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
}
if (buffer != nullptr) {
ReadFile(icon, buffer, *size);
} else {
*size = icon.GetSize();
}
return ORBIS_OK;
}
@ -507,7 +656,7 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (trophyId >= 127)
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (details == nullptr || data == nullptr)
@ -522,12 +671,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -545,12 +692,34 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
if (node_name == "trophy") {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
if (current_trophy_id == trophyId) {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
std::string_view current_trophy_name = node.child("name").text().as_string();
std::string_view current_trophy_description =
node.child("detail").text().as_string();
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
strncpy(details->description, current_trophy_description.data(),
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
}
}
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
if (current_trophy_id == trophyId) {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
uint64_t current_trophy_timestamp = node.attribute("timestamp").as_ullong();
int current_trophy_groupid = node.attribute("gid").as_int(-1);
bool current_trophy_hidden = node.attribute("hidden").as_bool();
@ -560,10 +729,6 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
details->group_id = current_trophy_groupid;
details->hidden = current_trophy_hidden;
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
strncpy(details->description, current_trophy_description.data(),
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
data->trophy_id = trophyId;
data->unlocked = current_trophy_unlockstate;
data->timestamp.tick = current_trophy_timestamp;
@ -579,29 +744,34 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
OrbisNpTrophyFlagArray* flags, u32* count) {
LOG_INFO(Lib_NpTrophy, "called");
if (flags == nullptr || count == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (flags == nullptr || count == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size()) {
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.xml_save_file;
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -622,10 +792,9 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
if (node_name == "trophy") {
num_trophies++;
}
if (current_trophy_unlockstate) {
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
if (current_trophy_unlockstate) {
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
}
}
}
@ -633,6 +802,200 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
OrbisNpTrophyHandle handle, uint64_t options) {
if (options != 0ull)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
auto& ctx = contexts_internal[contextkey];
if (ctx.registered)
return ORBIS_NP_TROPHY_ERROR_ALREADY_REGISTERED;
if (!std::filesystem::exists(ctx.trophy_xml_path))
return ORBIS_NP_TROPHY_ERROR_TITLE_CONF_NOT_INSTALLED;
ctx.registered = true;
LOG_INFO(Lib_NpTrophy, "Context {} registered", context);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (platinumId == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& xml_dir = ctx.xml_dir;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", save_result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (std::string_view(node.name()) != "trophy")
continue;
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
if (current_trophy_id == trophyId) {
if (current_trophy_unlockstate) {
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
}
}
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
int num_trophies = 0;
int num_trophies_unlocked = 0;
pugi::xml_node platinum_node;
// Outputs filled during the scan.
bool trophy_found = false;
const char* trophy_name = "";
std::string_view trophy_type;
std::filesystem::path trophy_icon_path;
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
if (std::string_view(node.name()) != "trophy")
continue;
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_type = node.attribute("ttype").value();
if (current_trophy_type == "P") {
platinum_node = node;
if (trophyId == current_trophy_id) {
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
}
}
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
num_trophies++;
if (current_trophy_unlockstate) {
num_trophies_unlocked++;
}
}
if (current_trophy_id == trophyId) {
trophy_found = true;
trophy_name = node.child("name").text().as_string();
trophy_type = current_trophy_type;
const std::string icon_file = fmt::format("TROP{:03d}.PNG", current_trophy_id);
trophy_icon_path = ctx.icons_dir / icon_file;
}
}
if (!trophy_found)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
// Capture timestamps once so every file gets the exact same value.
const auto now_secs = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
const u64 trophy_timestamp = static_cast<u64>(now_secs);
// Decide platinum.
bool unlock_platinum = false;
OrbisNpTrophyId platinum_id = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
u64 platinum_timestamp = 0;
const char* platinum_name = "";
std::filesystem::path platinum_icon_path;
if (!platinum_node.attribute("unlockstate").as_bool()) {
if ((num_trophies - 1) == num_trophies_unlocked) {
unlock_platinum = true;
platinum_id = platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
platinum_timestamp = trophy_timestamp; // same second is fine
platinum_name = platinum_node.child("name").text().as_string();
const std::string plat_icon_file = fmt::format("TROP{:03d}.PNG", platinum_id);
platinum_icon_path = ctx.icons_dir / plat_icon_file;
*platinumId = platinum_id;
}
}
// Queue UI notifications (only once, using the primary XML's strings).
AddTrophyToQueue(trophy_icon_path, trophy_name, trophy_type);
if (unlock_platinum) {
AddTrophyToQueue(platinum_icon_path, platinum_name, "P");
}
ApplyUnlockToXmlFile(ctx.xml_save_file, trophyId, trophy_timestamp, unlock_platinum,
platinum_id, platinum_timestamp);
LOG_INFO(Lib_NpTrophy, "Trophy {} successfully saved.", trophyId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
@ -698,19 +1061,6 @@ int PS4_SYSV_ABI sceNpTrophyNumInfoGetTotal() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
OrbisNpTrophyHandle handle, uint64_t options) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophySetInfoGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
@ -942,147 +1292,58 @@ int PS4_SYSV_ABI sceNpTrophySystemSetDbgParamInt() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (trophyId >= 127)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (platinumId == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size()) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
int num_trophies = 0;
int num_trophies_unlocked = 0;
pugi::xml_node platinum_node;
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
const char* current_trophy_name = node.child("name").text().as_string();
std::string_view current_trophy_description = node.child("detail").text().as_string();
std::string_view current_trophy_type = node.attribute("ttype").value();
if (current_trophy_type == "P") {
platinum_node = node;
if (trophyId == current_trophy_id) {
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
}
}
if (std::string_view(node.name()) == "trophy") {
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
num_trophies++;
if (current_trophy_unlockstate) {
num_trophies_unlocked++;
}
}
if (current_trophy_id == trophyId) {
if (current_trophy_unlockstate) {
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
} else {
if (node.attribute("unlockstate").empty()) {
node.append_attribute("unlockstate") = "true";
} else {
node.attribute("unlockstate").set_value("true");
}
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (node.attribute("timestamp").empty()) {
node.append_attribute("timestamp") =
std::to_string(trophyTimestamp).c_str();
} else {
node.attribute("timestamp")
.set_value(std::to_string(trophyTimestamp).c_str());
}
std::string trophy_icon_file = "TROP";
trophy_icon_file.append(node.attribute("id").value());
trophy_icon_file.append(".PNG");
std::filesystem::path current_icon_path =
trophy_dir / trophy_folder / "Icons" / trophy_icon_file;
AddTrophyToQueue(current_icon_path, current_trophy_name, current_trophy_type);
}
}
}
}
if (!platinum_node.attribute("unlockstate").as_bool()) {
if ((num_trophies - 1) == num_trophies_unlocked) {
if (platinum_node.attribute("unlockstate").empty()) {
platinum_node.append_attribute("unlockstate") = "true";
} else {
platinum_node.attribute("unlockstate").set_value("true");
}
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (platinum_node.attribute("timestamp").empty()) {
platinum_node.append_attribute("timestamp") =
std::to_string(trophyTimestamp).c_str();
} else {
platinum_node.attribute("timestamp")
.set_value(std::to_string(trophyTimestamp).c_str());
}
int platinum_trophy_id =
platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
const char* platinum_trophy_name = platinum_node.child("name").text().as_string();
std::string platinum_icon_file = "TROP";
platinum_icon_file.append(platinum_node.attribute("id").value());
platinum_icon_file.append(".PNG");
std::filesystem::path platinum_icon_path =
trophy_dir / trophy_folder / "Icons" / platinum_icon_file;
*platinumId = platinum_trophy_id;
AddTrophyToQueue(platinum_icon_path, platinum_trophy_name, "P");
}
}
doc.save_file((trophy_dir / trophy_folder / "Xml" / "TROP.XML").native().c_str());
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}

View File

@ -13,8 +13,6 @@ class SymbolsResolver;
namespace Libraries::Np::NpTrophy {
extern std::string game_serial;
constexpr int ORBIS_NP_TROPHY_FLAG_SETSIZE = 128;
constexpr int ORBIS_NP_TROPHY_FLAG_BITS_SHIFT = 5;

View File

@ -1,20 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/pad/pad_errors.h"
#include "core/user_settings.h"
#include "input/controller.h"
#include "pad.h"
namespace Libraries::Pad {
using Input::GameController;
using Input::GameControllers;
using namespace Libraries::UserService;
static bool g_initialized = false;
static bool g_opened = false;
static std::unordered_map<OrbisUserServiceUserId, s32> user_id_pad_handle_map{};
static constexpr s32 tv_remote_handle = 5;
int PS4_SYSV_ABI scePadClose(s32 handle) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
@ -30,8 +34,8 @@ int PS4_SYSV_ABI scePadDeviceClassGetExtendedInformation(
s32 handle, OrbisPadDeviceClassExtendedInformation* pExtInfo) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
std::memset(pExtInfo, 0, sizeof(OrbisPadDeviceClassExtendedInformation));
if (Config::getUseSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
if (EmulatorSettings.IsUsingSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
}
return ORBIS_OK;
}
@ -107,9 +111,9 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
return ORBIS_OK;
}
pInfo->connected = true;
if (Config::getUseSpecialPad()) {
if (EmulatorSettings.IsUsingSpecialPad()) {
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_SPECIAL;
pInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
pInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
}
return ORBIS_OK;
}
@ -156,11 +160,16 @@ int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (userId == -1 || !g_opened) {
if (userId == -1) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
}
LOG_DEBUG(Lib_Pad, "(DUMMY) called");
return 1;
auto it = user_id_pad_handle_map.find(userId);
if (it == user_id_pad_handle_map.end()) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
}
s32 pad_handle = it->second;
LOG_DEBUG(Lib_Pad, "called, userid: {}, out pad handle: {}", userId, pad_handle);
return pad_handle;
}
int PS4_SYSV_ABI scePadGetIdleCount() {
@ -168,8 +177,19 @@ int PS4_SYSV_ABI scePadGetIdleCount() {
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadGetInfo() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
int PS4_SYSV_ABI scePadGetInfo(u32* data) {
LOG_WARNING(Lib_Pad, "(DUMMY) called");
if (!data) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
data[0] = 0x1; // index but starting from one?
data[1] = 0x0; // index?
data[2] = 1; // pad handle
data[3] = 0x0101; // ???
data[4] = 0x0; // ?
data[5] = 0x0; // ?
data[6] = 0x00ff0000; // colour(?)
data[7] = 0x0; // ?
return ORBIS_OK;
}
@ -254,34 +274,61 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId userI
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (userId == -1) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
if (userId < 0) {
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
}
if (Config::getUseSpecialPad()) {
if (userId == ORBIS_USER_SERVICE_USER_ID_SYSTEM) {
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
LOG_INFO(Lib_Pad, "Opened a TV remote device");
user_id_pad_handle_map[ORBIS_USER_SERVICE_USER_ID_SYSTEM] = tv_remote_handle;
return tv_remote_handle;
}
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
}
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
if (EmulatorSettings.IsUsingSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
if (type != ORBIS_PAD_PORT_TYPE_STANDARD)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
g_opened = true;
scePadResetLightBar(userId);
scePadResetOrientation(userId);
return 1; // dummy
auto u = UserManagement.GetUserByID(userId);
if (!u) {
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
}
s32 pad_handle = u->player_index;
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
index, pad_handle);
scePadResetLightBar(pad_handle);
scePadResetOrientation(pad_handle);
user_id_pad_handle_map[userId] = pad_handle;
return pad_handle;
}
int PS4_SYSV_ABI scePadOpenExt(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index, const OrbisPadOpenExtParam* pParam) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
if (Config::getUseSpecialPad()) {
if (EmulatorSettings.IsUsingSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
return 1; // dummy
auto u = UserManagement.GetUserByID(userId);
if (!u) {
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
}
s32 pad_handle = u->player_index;
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
index, pad_handle);
scePadResetLightBar(pad_handle);
scePadResetOrientation(pad_handle);
user_id_pad_handle_map[userId] = pad_handle;
return pad_handle;
}
int PS4_SYSV_ABI scePadOpenExt2() {
@ -294,8 +341,8 @@ int PS4_SYSV_ABI scePadOutputReport() {
return ORBIS_OK;
}
int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num, bool connected,
u32 connected_count) {
int ProcessStates(s32 handle, OrbisPadData* pData, Input::GameController& controller,
Input::State* states, s32 num, bool connected, u32 connected_count) {
if (!connected) {
pData[0] = {};
pData[0].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
@ -319,61 +366,57 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
pData[i].angularVelocity.z = states[i].angularVelocity.z;
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
if (engine && handle == 1) {
const auto gyro_poll_rate = engine->GetAccelPollRate();
if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now();
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
now - controller->GetLastUpdate())
.count() /
1000000.0f;
controller->SetLastUpdate(now);
Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
deltaTime, lastOrientation, outputOrientation);
pData[i].orientation = outputOrientation;
controller->SetLastOrientation(outputOrientation);
}
const auto gyro_poll_rate = controller.accel_poll_rate;
if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now();
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
now - controller.GetLastUpdate())
.count() /
1000000.0f;
controller.SetLastUpdate(now);
Libraries::Pad::OrbisFQuaternion lastOrientation = controller.GetLastOrientation();
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
GameControllers::CalculateOrientation(pData->acceleration, pData->angularVelocity,
deltaTime, lastOrientation, outputOrientation);
pData[i].orientation = outputOrientation;
controller.SetLastOrientation(outputOrientation);
}
pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
if (handle == 1) {
if (controller->GetTouchCount() >= 127) {
controller->SetTouchCount(0);
if (controller.GetTouchCount() >= 127) {
controller.SetTouchCount(0);
}
if (controller->GetSecondaryTouchCount() >= 127) {
controller->SetSecondaryTouchCount(0);
if (controller.GetSecondaryTouchCount() >= 127) {
controller.SetSecondaryTouchCount(0);
}
if (pData->touchData.touchNum == 1 && controller->GetPreviousTouchNum() == 0) {
controller->SetTouchCount(controller->GetTouchCount() + 1);
controller->SetSecondaryTouchCount(controller->GetTouchCount());
} else if (pData->touchData.touchNum == 2 && controller->GetPreviousTouchNum() == 1) {
controller->SetSecondaryTouchCount(controller->GetSecondaryTouchCount() + 1);
} else if (pData->touchData.touchNum == 0 && controller->GetPreviousTouchNum() > 0) {
if (controller->GetTouchCount() < controller->GetSecondaryTouchCount()) {
controller->SetTouchCount(controller->GetSecondaryTouchCount());
if (pData->touchData.touchNum == 1 && controller.GetPreviousTouchNum() == 0) {
controller.SetTouchCount(controller.GetTouchCount() + 1);
controller.SetSecondaryTouchCount(controller.GetTouchCount());
} else if (pData->touchData.touchNum == 2 && controller.GetPreviousTouchNum() == 1) {
controller.SetSecondaryTouchCount(controller.GetSecondaryTouchCount() + 1);
} else if (pData->touchData.touchNum == 0 && controller.GetPreviousTouchNum() > 0) {
if (controller.GetTouchCount() < controller.GetSecondaryTouchCount()) {
controller.SetTouchCount(controller.GetSecondaryTouchCount());
} else {
if (controller->WasSecondaryTouchReset()) {
controller->SetTouchCount(controller->GetSecondaryTouchCount());
controller->UnsetSecondaryTouchResetBool();
if (controller.WasSecondaryTouchReset()) {
controller.SetTouchCount(controller.GetSecondaryTouchCount());
controller.UnsetSecondaryTouchResetBool();
}
}
}
controller->SetPreviousTouchNum(pData->touchData.touchNum);
controller.SetPreviousTouchNum(pData->touchData.touchNum);
if (pData->touchData.touchNum == 1) {
states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[0].ID = controller.GetTouchCount();
states[i].touchpad[1].ID = 0;
} else if (pData->touchData.touchNum == 2) {
states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[1].ID = controller->GetSecondaryTouchCount();
states[i].touchpad[0].ID = controller.GetTouchCount();
states[i].touchpad[1].ID = controller.GetSecondaryTouchCount();
}
} else {
states[i].touchpad[0].ID = 1;
@ -397,16 +440,18 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
LOG_TRACE(Lib_Pad, "called");
if (handle < 1) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
int connected_count = 0;
bool connected = false;
std::vector<Input::State> states(64);
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
int ret_num = controller->ReadStates(states.data(), num, &connected, &connected_count);
return ProcessStates(handle, pData, states.data(), ret_num, connected, connected_count);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto& controllers = *Common::Singleton<GameControllers>::Instance();
auto& controller = *controllers[*controller_id];
int ret_num = controller.ReadStates(states.data(), num, &connected, &connected_count);
return ProcessStates(handle, pData, controller, states.data(), ret_num, connected,
connected_count);
}
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
@ -430,17 +475,18 @@ int PS4_SYSV_ABI scePadReadHistory() {
}
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
LOG_TRACE(Lib_Pad, "called");
if (handle < 1) {
LOG_TRACE(Lib_Pad, "handle: {}", handle);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
auto& controllers = *Common::Singleton<GameControllers>::Instance();
auto& controller = *controllers[*controller_id];
int connected_count = 0;
bool connected = false;
Input::State state;
controller->ReadState(&state, &connected, &connected_count);
ProcessStates(handle, pData, &state, 1, connected, connected_count);
controller.ReadState(&state, &connected, &connected_count);
ProcessStates(handle, pData, controller, &state, 1, connected, connected_count);
return ORBIS_OK;
}
@ -450,13 +496,30 @@ int PS4_SYSV_ABI scePadReadStateExt() {
}
int PS4_SYSV_ABI scePadResetLightBar(s32 handle) {
LOG_INFO(Lib_Pad, "(DUMMY) called");
if (handle != 1) {
LOG_DEBUG(Lib_Pad, "called, handle: {}", handle);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
int* rgb = Config::GetControllerCustomColor();
controller->SetLightBarRGB(rgb[0], rgb[1], rgb[2]);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
s32 colour_index = UserManagement.GetUserByPlayerIndex(handle)->user_color - 1;
Input::Colour colour{255, 0, 0};
if (colour_index >= 0 && colour_index <= 3) {
static constexpr Input::Colour colours[4]{
{0, 0, 255}, // blue
{255, 0, 0}, // red
{0, 255, 0}, // green
{255, 0, 255}, // pink
};
colour = colours[colour_index];
} else {
LOG_ERROR(Lib_Pad, "Invalid user colour value {} for controller {}, falling back to blue",
colour_index, handle);
}
if (auto oc = GameControllers::GetControllerCustomColor(*controller_id)) {
colour = *oc;
}
controllers[*controller_id]->SetLightBarRGB(colour.r, colour.g, colour.b);
return ORBIS_OK;
}
@ -473,14 +536,15 @@ int PS4_SYSV_ABI scePadResetLightBarAllByPortType() {
int PS4_SYSV_ABI scePadResetOrientation(s32 handle) {
LOG_INFO(Lib_Pad, "scePadResetOrientation called handle = {}", handle);
if (handle != 1) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
auto& controllers = *Common::Singleton<GameControllers>::Instance();
Libraries::Pad::OrbisFQuaternion defaultOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
controller->SetLastOrientation(defaultOrientation);
controller->SetLastUpdate(std::chrono::steady_clock::now());
controllers[*controller_id]->SetLastOrientation(defaultOrientation);
controllers[*controller_id]->SetLastUpdate(std::chrono::steady_clock::now());
return ORBIS_OK;
}
@ -526,7 +590,11 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
}
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
if (Config::GetOverrideControllerColor()) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (GameControllers::GetControllerCustomColor(*controller_id)) {
return ORBIS_OK;
}
if (pParam != nullptr) {
@ -538,8 +606,8 @@ int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pPar
return ORBIS_PAD_ERROR_INVALID_LIGHTBAR_SETTING;
}
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_ARG;
@ -555,8 +623,14 @@ int PS4_SYSV_ABI scePadSetLightBarBlinking() {
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadSetLightBarForTracker() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam) {
LOG_INFO(Lib_Pad, "called, r: {} g: {} b: {}", pParam->r, pParam->g, pParam->b);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
@ -603,11 +677,15 @@ int PS4_SYSV_ABI scePadSetUserColor() {
}
int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (pParam != nullptr) {
LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
pParam->smallMotor, pParam->largeMotor);
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetVibration(pParam->smallMotor, pParam->largeMotor);
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_ARG;

View File

@ -280,7 +280,7 @@ int PS4_SYSV_ABI scePadGetFeatureReport();
int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index);
int PS4_SYSV_ABI scePadGetIdleCount();
int PS4_SYSV_ABI scePadGetInfo();
int PS4_SYSV_ABI scePadGetInfo(u32* data);
int PS4_SYSV_ABI scePadGetInfoByPortType();
int PS4_SYSV_ABI scePadGetLicenseControllerInformation();
int PS4_SYSV_ABI scePadGetMotionSensorPosition();
@ -324,7 +324,7 @@ int PS4_SYSV_ABI scePadSetForceIntercepted();
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam);
int PS4_SYSV_ABI scePadSetLightBarBaseBrightness();
int PS4_SYSV_ABI scePadSetLightBarBlinking();
int PS4_SYSV_ABI scePadSetLightBarForTracker();
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam);
int PS4_SYSV_ABI scePadSetLoginUserNumber();
int PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool bEnable);
int PS4_SYSV_ABI scePadSetProcessFocus();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <iostream>
@ -6,7 +6,6 @@
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
@ -49,12 +48,13 @@ namespace Libraries::SaveData {
fs::path SaveInstance::MakeTitleSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
std::string_view game_serial) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial;
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial;
}
fs::path SaveInstance::MakeDirSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
std::string_view game_serial, std::string_view dir_name) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial / dir_name;
fs::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_id, std::string_view game_serial,
std::string_view dir_name) {
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial /
dir_name;
}
uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <span>
#include <thread>
#include <vector>
@ -8,13 +9,13 @@
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/cstring.h"
#include "common/elf_info.h"
#include "common/enum.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "core/emulator_settings.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "core/libraries/error_codes.h"
@ -441,7 +442,8 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
LOG_INFO(Lib_SaveData, "called with invalid block size");
}
const auto root_save = Config::GetSaveDataPath();
const auto root_save =
EmulatorSettings.GetHomeDir() / std::to_string(mount_info->userId) / "savedata";
fs::create_directories(root_save);
const auto available = fs::space(root_save).available;
@ -489,7 +491,9 @@ static Error Umount(const OrbisSaveDataMountPoint* mountPoint, bool call_backup
return Error::PARAMETER;
}
LOG_DEBUG(Lib_SaveData, "Umount mountPoint:{}", mountPoint->data.to_view());
const std::string_view mount_point_str{mountPoint->data};
std::string mount_point_str = mountPoint->data.to_string();
for (auto& instance : g_mount_slots) {
if (instance.has_value()) {
const auto& slot_name = instance->GetMountPoint();

View File

@ -1,13 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include <queue>
#include "common/logging/log.h"
#include <core/user_settings.h>
#include <queue>
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/system/userservice_error.h"
#include "core/tls.h"
#include "input/controller.h"
namespace Libraries::UserService {
@ -114,14 +120,15 @@ void AddUserServiceEvent(const OrbisUserServiceEvent e) {
}
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
LOG_TRACE(Lib_UserService, "(DUMMY) called");
// fake a loggin event
static bool logged_in = false;
LOG_TRACE(Lib_UserService, "called");
if (!logged_in) {
logged_in = true;
event->event = OrbisUserServiceEventType::Login;
event->userId = 1;
if (!user_service_event_queue.empty()) {
OrbisUserServiceEvent& temp = user_service_event_queue.front();
event->event = temp.event;
event->userId = temp.userId;
user_service_event_queue.pop();
LOG_INFO(Lib_UserService, "Event processed by the game: {} {}", (u8)temp.event,
temp.userId);
return ORBIS_OK;
}
@ -504,8 +511,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(int* user_id) {
LOG_ERROR(Lib_UserService, "user_id is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
// select first user (TODO add more)
*user_id = 1;
*user_id = UserManagement.GetDefaultUser().user_id;
return ORBIS_OK;
}
@ -575,20 +581,29 @@ int PS4_SYSV_ABI sceUserServiceGetLoginFlag() {
}
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(OrbisUserServiceLoginUserIdList* userIdList) {
LOG_DEBUG(Lib_UserService, "called");
if (userIdList == nullptr) {
LOG_ERROR(Lib_UserService, "user_id is null");
LOG_ERROR(Lib_UserService, "userIdList is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
// TODO only first user, do the others as well
userIdList->user_id[0] = 1;
userIdList->user_id[1] = ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[2] = ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[3] = ORBIS_USER_SERVICE_USER_ID_INVALID;
// Initialize all slots to invalid (-1)
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
userIdList->user_id[i] = ORBIS_USER_SERVICE_USER_ID_INVALID;
}
auto& user_manager = UserManagement;
auto logged_in_users = user_manager.GetLoggedInUsers();
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
s32 id =
logged_in_users[i] ? logged_in_users[i]->user_id : ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[i] = id;
LOG_DEBUG(Lib_UserService, "Slot {}: User ID {} (port {})", i, id,
logged_in_users[i] ? logged_in_users[i]->player_index : -1);
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUserServiceGetMicLevel() {
LOG_ERROR(Lib_UserService, "(STUBBED) called");
return ORBIS_OK;
@ -1056,7 +1071,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetUserColor(int user_id, OrbisUserServiceUserCol
LOG_ERROR(Lib_UserService, "color is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
*color = OrbisUserServiceUserColor::Blue;
*color = (OrbisUserServiceUserColor)UserManagement.GetUserByID(user_id)->user_color;
return ORBIS_OK;
}
@ -1076,12 +1091,18 @@ int PS4_SYSV_ABI sceUserServiceGetUserGroupNum() {
}
s32 PS4_SYSV_ABI sceUserServiceGetUserName(int user_id, char* user_name, std::size_t size) {
LOG_DEBUG(Lib_UserService, "called user_id = {} ,size = {} ", user_id, size);
LOG_DEBUG(Lib_UserService, "called user_id = {}, size = {} ", user_id, size);
if (user_name == nullptr) {
LOG_ERROR(Lib_UserService, "user_name is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
std::string name = Config::getUserName();
std::string name = "shadPS4";
auto const* u = UserManagement.GetUserByID(user_id);
if (u != nullptr) {
name = u->user_name;
} else {
LOG_ERROR(Lib_UserService, "No user found");
}
if (size < name.length()) {
LOG_ERROR(Lib_UserService, "buffer is too short");
return ORBIS_USER_SERVICE_ERROR_BUFFER_TOO_SHORT;

View File

@ -10,6 +10,8 @@
#ifdef _WIN32
#include <windows.h>
#elif defined(__FreeBSD__)
#include <machine/sysarch.h>
#elif defined(__APPLE__) && defined(ARCH_X86_64)
#include <architecture/i386/table.h>
#include <boost/icl/interval_set.hpp>
@ -157,12 +159,17 @@ Tcb* GetTcbBase() {
#elif defined(ARCH_X86_64)
// Other POSIX x86_64
// Linux x86_64
#if defined(__FreeBSD__)
void SetTcbBase(void* image_address) {
amd64_set_gsbase(image_address);
}
#else
void SetTcbBase(void* image_address) {
const int ret = syscall(SYS_arch_prctl, ARCH_SET_GS, (unsigned long)image_address);
ASSERT_MSG(ret == 0, "Failed to set GS base: errno {}", errno);
}
#endif
Tcb* GetTcbBase() {
return Libraries::Kernel::g_curthread->tcb;

View File

@ -44,13 +44,13 @@ bool UserSettingsImpl::Save() const {
std::ofstream out(path);
if (!out) {
LOG_ERROR(EmuSettings, "Failed to open user settings for writing: {}", path.string());
LOG_ERROR(Config, "Failed to open user settings for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
return !out.fail();
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error saving user settings: {}", e.what());
LOG_ERROR(Config, "Error saving user settings: {}", e.what());
return false;
}
}
@ -59,7 +59,7 @@ bool UserSettingsImpl::Load() {
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
try {
if (!std::filesystem::exists(path)) {
LOG_DEBUG(EmuSettings, "User settings file not found: {}", path.string());
LOG_DEBUG(Config, "User settings file not found: {}", path.string());
// Create default user if no file exists
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
@ -70,7 +70,7 @@ bool UserSettingsImpl::Load() {
std::ifstream in(path);
if (!in) {
LOG_ERROR(EmuSettings, "Failed to open user settings: {}", path.string());
LOG_ERROR(Config, "Failed to open user settings: {}", path.string());
return false;
}
@ -97,10 +97,10 @@ bool UserSettingsImpl::Load() {
Save();
}
LOG_DEBUG(EmuSettings, "User settings loaded successfully");
LOG_DEBUG(Config, "User settings loaded successfully");
return true;
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error loading user settings: {}", e.what());
LOG_ERROR(Config, "Error loading user settings: {}", e.what());
// Fall back to defaults
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();

View File

@ -28,6 +28,7 @@
#include "common/singleton.h"
#include "core/debugger.h"
#include "core/devtools/widget/module_list.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "core/file_format/psf.h"
#include "core/file_format/trp.h"
@ -38,6 +39,7 @@
#include "core/libraries/save_data/save_backup.h"
#include "core/linker.h"
#include "core/memory.h"
#include "core/user_settings.h"
#include "emulator.h"
#include "video_core/cache_storage.h"
#include "video_core/renderdoc.h"
@ -50,6 +52,7 @@
#include <sys/wait.h>
#include <unistd.h>
#endif
#include <core/file_format/npbind.h>
Frontend::WindowSDL* g_window = nullptr;
@ -196,14 +199,20 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
}
game_info.game_folder = game_folder;
std::filesystem::path npbindPath = game_folder / "sce_sys/npbind.dat";
NPBindFile npbind;
if (!npbind.Load(npbindPath.string())) {
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
} else {
auto npCommIds = npbind.GetNpCommIds();
if (npCommIds.empty()) {
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
} else {
game_info.npCommIds = std::move(npCommIds);
}
}
EmulatorSettings.Load(id);
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
(id + ".json"))) {
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
} else {
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(false);
}
// Initialize logging as soon as possible
if (!id.empty() && EmulatorSettings.IsSeparateLoggingEnabled()) {
@ -224,9 +233,8 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
const bool has_game_config = std::filesystem::exists(
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".json"));
LOG_INFO(Config, "Game-specific config exists: {}", has_game_config);
LOG_INFO(Config, "Game-specific config used: {}",
EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
LOG_INFO(Config, "General LogType: {}", EmulatorSettings.GetLogType());
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", EmulatorSettings.IsIdenticalLogGrouped());
@ -289,7 +297,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
// Initialize components
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
controllers = Common::Singleton<Input::GameControllers>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module
@ -298,15 +306,30 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
// Initialize patcher and trophies
if (!id.empty()) {
MemoryPatcher::g_game_serial = id;
Libraries::Np::NpTrophy::game_serial = id;
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
if (!std::filesystem::exists(trophyDir)) {
TRP trp;
if (!trp.Extract(game_folder, id)) {
LOG_ERROR(Loader, "Couldn't extract trophies");
int index = 0;
for (std::string npCommId : game_info.npCommIds) {
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / npCommId;
if (!std::filesystem::exists(trophyDir)) {
TRP trp;
if (!trp.Extract(game_folder, index, npCommId, trophyDir)) {
LOG_ERROR(Loader, "Couldn't extract trophies");
}
}
for (User user : UserSettings.GetUserManager().GetValidUsers()) {
auto const user_trophy_file = EmulatorSettings.GetHomeDir() /
std::to_string(user.user_id) / "trophy" /
(npCommId + ".xml");
if (!std::filesystem::exists(user_trophy_file)) {
auto temp = user_trophy_file.parent_path();
std::filesystem::create_directories(temp);
std::error_code discard;
std::filesystem::copy_file(trophyDir / "Xml" / "TROPCONF.XML", user_trophy_file,
discard);
}
}
index++;
}
}
@ -331,7 +354,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
}
}
window = std::make_unique<Frontend::WindowSDL>(EmulatorSettings.GetWindowWidth(),
EmulatorSettings.GetWindowHeight(), controller,
EmulatorSettings.GetWindowHeight(), controllers,
window_title);
g_window = window.get();
@ -512,7 +535,7 @@ void Emulator::Restart(std::filesystem::path eboot_path,
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
#elif defined(__APPLE__) || defined(__linux__)
#elif defined(__APPLE__) || defined(__linux__) || defined(__FreeBSD__)
std::vector<char*> argv;
// Emulator executable

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -43,7 +43,7 @@ private:
void LoadSystemModules(const std::string& game_serial);
Core::MemoryManager* memory;
Input::GameController* controller;
Input::GameControllers* controllers;
Core::Linker* linker;
std::unique_ptr<Frontend::WindowSDL> window;
std::chrono::steady_clock::time_point start_time;

View File

@ -0,0 +1,58 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/emulator_settings.h"
#include "imgui_translations.h"
namespace ImguiTranslate {
const std::map<u32, std::map<std::string, std::string>> langMap = {
{0, JapaneseMap},
// {1, EnglishUsMap}, - not used
{2, FrenchMap},
{3, SpanishMap},
{4, GermanMap},
{5, ItalianMap},
{6, DutchMap},
{7, PortugesePtMap},
{8, RussianMap},
{9, KoreanMap},
{10, ChineseTraditionalMap},
{11, ChineseSimplifiedMap},
{12, FinnishMap},
{13, SwedishMap},
{14, DanishMap},
{15, NorwegianMap},
{16, PolishMap},
{17, PortugeseBrMap},
// {18, "English (UK)"}, - not used
{19, TurkishMap},
{20, SpanishLatinAmericanMap},
{21, ArabicMap},
{22, FrenchCanadaMap},
{23, CzechMap},
{24, HungarianMap},
{25, GreekMap},
{26, RomanianMap},
{27, ThaiMap},
{28, VietnameseMap},
{29, IndonesianMap},
{30, UkranianMap},
};
std::string tr(std::string input) {
// since we're coding in English
if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
return input;
const std::map<std::string, std::string> translationTable =
langMap.at(EmulatorSettings.GetConsoleLanguage());
if (!translationTable.contains(input)) {
return input;
}
return translationTable.at(input);
}
} // namespace ImguiTranslate

View File

@ -0,0 +1,136 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <string>
namespace ImguiTranslate {
std::string tr(std::string input);
///////////// ImGui Translation Tables
// disable clang line limits for ease of translation
// clang-format off
const std::map<std::string, std::string> JapaneseMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FrenchMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FrenchCanadaMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SpanishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SpanishLatinAmericanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> GermanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ItalianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> DutchMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PortugesePtMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PortugeseBrMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> RussianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> KoreanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ChineseTraditionalMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ChineseSimplifiedMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FinnishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SwedishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> DanishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> NorwegianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PolishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> TurkishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ArabicMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> CzechMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> HungarianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> GreekMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> RomanianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ThaiMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> VietnameseMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> IndonesianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> UkranianMap = {
{"Trophy Earned", "Trophy Earned"},
};
// clang-format on
///////////// End ImGui Translation Tables
} // namespace ImguiTranslate

View File

@ -737,9 +737,8 @@ static void UpdateGamepads() {
ImGuiIO& io = ImGui::GetIO();
SdlData* bd = GetBackendData();
auto controller = Common::Singleton<Input::GameController>::Instance();
auto engine = controller->GetEngine();
SDL_Gamepad* SDLGamepad = engine->m_gamepad;
auto& controllers = *Common::Singleton<Input::GameControllers>::Instance();
SDL_Gamepad* SDLGamepad = controllers[0]->m_sdl_gamepad;
// Update list of gamepads to use
if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
if (SDLGamepad) {

View File

@ -1,15 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <sstream>
#include <unordered_set>
#include <SDL3/SDL.h>
#include "common/config.h"
#include <common/elf_info.h>
#include <common/singleton.h>
#include "common/logging/log.h"
#include "controller.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "core/libraries/system/userservice.h"
#include "core/user_settings.h"
#include "input/controller.h"
static std::string SelectedGamepad = "";
namespace Input {
using Libraries::Pad::OrbisPadButtonDataOffset;
@ -22,7 +27,15 @@ void State::OnButton(OrbisPadButtonDataOffset button, bool isPressed) {
}
}
void State::OnAxis(Axis axis, int value) {
void State::OnAxis(Axis axis, int value, bool smooth) {
auto const i = std::to_underlying(axis);
// forcibly finish the previous smoothing task by jumping to the end
axes[i] = axis_smoothing_end_values[i];
axis_smoothing_start_times[i] = time;
axis_smoothing_start_values[i] = axes[i];
axis_smoothing_end_values[i] = value;
axis_smoothing_flags[i] = smooth;
const auto toggle = [&](const auto button) {
if (value > 0) {
buttonsState |= button;
@ -40,7 +53,6 @@ void State::OnAxis(Axis axis, int value) {
default:
break;
}
axes[static_cast<int>(axis)] = value;
}
void State::OnTouchpad(int touchIndex, bool isDown, float x, float y) {
@ -61,6 +73,22 @@ void State::OnAccel(const float accel[3]) {
acceleration.z = accel[2];
}
void State::UpdateAxisSmoothing() {
for (int i = 0; i < std::to_underlying(Axis::AxisMax); i++) {
// if it's not to be smoothed or close enough, just jump to the end
if (!axis_smoothing_flags[i] || std::abs(axes[i] - axis_smoothing_end_values[i]) < 16) {
if (axes[i] != axis_smoothing_end_values[i]) {
axes[i] = axis_smoothing_end_values[i];
}
continue;
}
auto now = Libraries::Kernel::sceKernelGetProcessTime();
f32 t =
std::clamp((now - axis_smoothing_start_times[i]) / f32{axis_smoothing_time}, 0.f, 1.f);
axes[i] = s32(axis_smoothing_start_values[i] * (1 - t) + axis_smoothing_end_values[i] * t);
}
}
GameController::GameController() : m_states_queue(64) {}
void GameController::ReadState(State* state, bool* isConnected, int* connectedCount) {
@ -88,31 +116,82 @@ int GameController::ReadStates(State* states, int states_num, bool* isConnected,
return ret_num;
}
void GameController::Button(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
void GameController::Button(OrbisPadButtonDataOffset button, bool is_pressed) {
m_state.OnButton(button, is_pressed);
PushState();
}
void GameController::Axis(int id, Input::Axis axis, int value) {
m_state.OnAxis(axis, value);
void GameController::Axis(Input::Axis axis, int value, bool smooth) {
m_state.OnAxis(axis, value, smooth);
PushState();
}
void GameController::Gyro(int id, const float gyro[3]) {
m_state.OnGyro(gyro);
void GameController::Gyro(int id) {
m_state.OnGyro(gyro_buf);
PushState();
}
void GameController::Acceleration(int id, const float acceleration[3]) {
m_state.OnAccel(acceleration);
void GameController::Acceleration(int id) {
m_state.OnAccel(accel_buf);
PushState();
}
void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation) {
void GameController::UpdateGyro(const float gyro[3]) {
std::scoped_lock l(m_states_queue_mutex);
std::memcpy(gyro_buf, gyro, sizeof(gyro_buf));
}
void GameController::UpdateAcceleration(const float acceleration[3]) {
std::scoped_lock l(m_states_queue_mutex);
std::memcpy(accel_buf, acceleration, sizeof(accel_buf));
}
void GameController::UpdateAxisSmoothing() {
m_state.UpdateAxisSmoothing();
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
colour = {r, g, b};
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, r, g, b);
}
}
void GameController::PollLightColour() {
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, colour.r, colour.g, colour.b);
}
}
bool GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (m_sdl_gamepad != nullptr) {
return SDL_RumbleGamepad(m_sdl_gamepad, (smallMotor / 255.0f) * 0xFFFF,
(largeMotor / 255.0f) * 0xFFFF, -1);
}
return true;
}
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
m_state.OnTouchpad(touchIndex, touchDown, x, y);
PushState();
}
}
std::array<std::optional<Colour>, 4> GameControllers::controller_override_colors{
std::nullopt, std::nullopt, std::nullopt, std::nullopt};
void GameControllers::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation) {
// avoid wildly off values coming from elapsed time between two samples
// being too high, such as on the first time the controller is polled
if (deltaTime > 1.0f) {
orientation = lastOrientation;
return;
}
Libraries::Pad::OrbisFQuaternion q = lastOrientation;
Libraries::Pad::OrbisFQuaternion ω = {angularVelocity.x, angularVelocity.y, angularVelocity.z,
0.0f};
@ -143,27 +222,100 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
orientation.y, orientation.z, orientation.w);
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (!m_engine) {
return;
}
m_engine->SetLightBarRGB(r, g, b);
}
bool is_first_check = true;
void GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (!m_engine) {
return;
}
m_engine->SetVibration(smallMotor, largeMotor);
}
void GameControllers::TryOpenSDLControllers() {
using namespace Libraries::UserService;
int controller_count;
s32 move_count = 0;
SDL_JoystickID* new_joysticks = SDL_GetGamepads(&controller_count);
LOG_INFO(Input, "{} controllers are currently connected", controller_count);
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
m_state.OnTouchpad(touchIndex, touchDown, x, y);
PushState();
}
}
std::unordered_set<SDL_JoystickID> assigned_ids;
std::array<bool, 4> slot_taken{false, false, false, false};
for (int i = 0; i < 4; i++) {
SDL_Gamepad* pad = controllers[i]->m_sdl_gamepad;
if (pad) {
SDL_JoystickID id = SDL_GetGamepadID(pad);
bool still_connected = false;
ControllerType type = ControllerType::Standard;
for (int j = 0; j < controller_count; j++) {
if (new_joysticks[j] == id) {
still_connected = true;
assigned_ids.insert(id);
slot_taken[i] = true;
break;
}
}
if (!still_connected) {
auto u = UserManagement.GetUserByID(controllers[i]->user_id);
UserManagement.LogoutUser(u);
SDL_CloseGamepad(pad);
controllers[i]->m_sdl_gamepad = nullptr;
controllers[i]->user_id = -1;
slot_taken[i] = false;
}
}
}
for (int j = 0; j < controller_count; j++) {
SDL_JoystickID id = new_joysticks[j];
if (assigned_ids.contains(id))
continue;
SDL_Gamepad* pad = SDL_OpenGamepad(id);
if (!pad) {
continue;
}
for (int i = 0; i < 4; i++) {
if (!slot_taken[i]) {
auto u = UserManagement.GetUserByPlayerIndex(i + 1);
if (!u) {
LOG_INFO(Input, "User {} not found", i + 1);
continue; // for now, if you don't specify who Player N is in the config,
// Player N won't be registered at all
}
auto* c = controllers[i];
c->m_sdl_gamepad = pad;
LOG_INFO(Input, "Gamepad registered for slot {}! Handle: {}", i,
SDL_GetGamepadID(pad));
c->user_id = u->user_id;
slot_taken[i] = true;
UserManagement.LoginUser(u, i + 1);
if (EmulatorSettings.IsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
c->gyro_poll_rate =
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", c->gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad {}",
c->user_id);
}
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_ACCEL, true)) {
c->accel_poll_rate =
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", c->accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad {}",
c->user_id);
}
}
break;
}
}
}
if (is_first_check) [[unlikely]] {
is_first_check = false;
if (controller_count - move_count == 0) {
auto u = UserManagement.GetUserByPlayerIndex(1);
controllers[0]->user_id = u->user_id;
UserManagement.LoginUser(u, 1);
}
}
SDL_free(new_joysticks);
}
u8 GameController::GetTouchCount() {
return m_touch_count;
}
@ -215,73 +367,37 @@ void GameController::SetLastUpdate(std::chrono::steady_clock::time_point lastUpd
m_last_update = lastUpdate;
}
void GameController::SetEngine(std::unique_ptr<Engine> engine) {
m_engine = std::move(engine);
if (m_engine) {
m_engine->Init();
}
}
Engine* GameController::GetEngine() {
return m_engine.get();
}
void GameController::PushState() {
std::lock_guard lg(m_states_queue_mutex);
m_state.time = Libraries::Kernel::sceKernelGetProcessTime();
m_states_queue.Push(m_state);
}
u32 GameController::Poll() {
if (m_connected) {
PushState();
}
return 33;
}
} // namespace Input
namespace GamepadSelect {
int GetDefaultGamepad(SDL_JoystickID* gamepadIDs, int gamepadCount) {
char GUIDbuf[33];
if (Config::getDefaultControllerID() != "") {
for (int i = 0; i < gamepadCount; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
std::string currentGUID = std::string(GUIDbuf);
if (currentGUID == Config::getDefaultControllerID()) {
return i;
}
}
}
return -1;
}
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID) {
char GUIDbuf[33];
for (int i = 0; i < gamepadCount; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
std::string currentGUID = std::string(GUIDbuf);
if (currentGUID == GUID) {
u8 GameControllers::GetGamepadIndexFromJoystickId(SDL_JoystickID id) {
auto g = SDL_GetGamepadFromID(id);
ASSERT(g != nullptr);
for (int i = 0; i < 5; i++) {
if (controllers[i]->m_sdl_gamepad == g) {
return i;
}
}
// LOG_TRACE(Input, "Gamepad index: {}", index);
return -1;
}
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index) {
char GUIDbuf[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[index]), GUIDbuf, 33);
std::string GUID = std::string(GUIDbuf);
return GUID;
std::optional<u8> GameControllers::GetControllerIndexFromUserID(s32 user_id) {
auto const u = UserManagement.GetUserByID(user_id);
if (!u) {
return std::nullopt;
}
return u->player_index - 1;
}
std::string GetSelectedGamepad() {
return SelectedGamepad;
std::optional<u8> GameControllers::GetControllerIndexFromControllerID(s32 controller_id) {
if (controller_id < 1 || controller_id > 5) {
return std::nullopt;
}
return controller_id - 1;
}
void SetSelectedGamepad(std::string GUID) {
SelectedGamepad = GUID;
}
} // namespace GamepadSelect
} // namespace Input

View File

@ -3,18 +3,25 @@
#pragma once
#include <algorithm>
#include <memory>
#include <mutex>
#include <utility>
#include <vector>
#include <SDL3/SDL_gamepad.h>
#include "SDL3/SDL_joystick.h"
#include "common/assert.h"
#include "common/types.h"
#include "core/libraries/pad/pad.h"
#include "core/libraries/system/userservice.h"
struct SDL_Gamepad;
namespace Input {
enum class ControllerType {
Standard,
};
enum class Axis {
LeftX = 0,
LeftY = 1,
@ -33,37 +40,41 @@ struct TouchpadEntry {
u16 y{};
};
class State {
struct Colour {
u8 r, g, b;
};
struct State {
private:
template <typename T>
using AxisArray = std::array<T, std::to_underlying(Axis::AxisMax)>;
static constexpr AxisArray<s32> axis_defaults{128, 128, 128, 128, 0, 0};
static constexpr u64 axis_smoothing_time{33000};
AxisArray<bool> axis_smoothing_flags{true};
AxisArray<u64> axis_smoothing_start_times{0};
AxisArray<int> axis_smoothing_start_values{axis_defaults};
AxisArray<int> axis_smoothing_end_values{axis_defaults};
public:
void OnButton(Libraries::Pad::OrbisPadButtonDataOffset, bool);
void OnAxis(Axis, int);
void OnAxis(Axis, int, bool smooth = true);
void OnTouchpad(int touchIndex, bool isDown, float x, float y);
void OnGyro(const float[3]);
void OnAccel(const float[3]);
void UpdateAxisSmoothing();
Libraries::Pad::OrbisPadButtonDataOffset buttonsState{};
u64 time = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
AxisArray<s32> axes{axis_defaults};
TouchpadEntry touchpad[2] = {{false, 0, 0}, {false, 0, 0}};
Libraries::Pad::OrbisFVector3 acceleration = {0.0f, 0.0f, 0.0f};
Libraries::Pad::OrbisFVector3 acceleration = {0.0f, -9.81f, 0.0f};
Libraries::Pad::OrbisFVector3 angularVelocity = {0.0f, 0.0f, 0.0f};
Libraries::Pad::OrbisFQuaternion orientation = {0.0f, 0.0f, 0.0f, 1.0f};
};
class Engine {
public:
virtual ~Engine() = default;
virtual void Init() = 0;
virtual void SetLightBarRGB(u8 r, u8 g, u8 b) = 0;
virtual void SetVibration(u8 smallMotor, u8 largeMotor) = 0;
virtual State ReadState() = 0;
virtual float GetAccelPollRate() const = 0;
virtual float GetGyroPollRate() const = 0;
SDL_Gamepad* m_gamepad;
};
inline int GetAxis(int min, int max, int value) {
return std::clamp((255 * (value - min)) / (max - min), 0, 255);
int v = (255 * (value - min)) / (max - min);
return (v < 0 ? 0 : (v > 255 ? 255 : v));
}
template <class T>
@ -98,6 +109,8 @@ private:
};
class GameController {
friend class GameControllers;
public:
GameController();
virtual ~GameController() = default;
@ -105,16 +118,17 @@ public:
void ReadState(State* state, bool* isConnected, int* connectedCount);
int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
void Button(int id, Libraries::Pad::OrbisPadButtonDataOffset button, bool isPressed);
void Axis(int id, Input::Axis axis, int value);
void Gyro(int id, const float gyro[3]);
void Acceleration(int id, const float acceleration[3]);
void Button(Libraries::Pad::OrbisPadButtonDataOffset button, bool isPressed);
void Axis(Input::Axis axis, int value, bool smooth = true);
void Gyro(int id);
void Acceleration(int id);
void UpdateGyro(const float gyro[3]);
void UpdateAcceleration(const float acceleration[3]);
void UpdateAxisSmoothing();
void SetLightBarRGB(u8 r, u8 g, u8 b);
void SetVibration(u8 smallMotor, u8 largeMotor);
void PollLightColour();
bool SetVibration(u8 smallMotor, u8 largeMotor);
void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
void SetEngine(std::unique_ptr<Engine>);
Engine* GetEngine();
u32 Poll();
u8 GetTouchCount();
void SetTouchCount(u8 touchCount);
@ -129,11 +143,12 @@ public:
Libraries::Pad::OrbisFQuaternion GetLastOrientation();
std::chrono::steady_clock::time_point GetLastUpdate();
void SetLastUpdate(std::chrono::steady_clock::time_point lastUpdate);
static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation);
float gyro_poll_rate;
float accel_poll_rate;
float gyro_buf[3] = {0.0f, 0.0f, 0.0f}, accel_buf[3] = {0.0f, 9.81f, 0.0f};
s32 user_id = Libraries::UserService::ORBIS_USER_SERVICE_USER_ID_INVALID;
SDL_Gamepad* m_sdl_gamepad = nullptr;
private:
void PushState();
@ -146,22 +161,46 @@ private:
bool m_was_secondary_reset = false;
std::chrono::steady_clock::time_point m_last_update = {};
Libraries::Pad::OrbisFQuaternion m_orientation = {0.0f, 0.0f, 0.0f, 1.0f};
Colour colour;
State m_state;
std::mutex m_states_queue_mutex;
RingBufferQueue<State> m_states_queue;
};
std::unique_ptr<Engine> m_engine = nullptr;
class GameControllers {
std::array<GameController*, 5> controllers;
static std::array<std::optional<Colour>, 4> controller_override_colors;
public:
GameControllers()
: controllers({new GameController(), new GameController(), new GameController(),
new GameController(), new GameController()}) {};
virtual ~GameControllers() = default;
GameController* operator[](const size_t& i) const {
if (i > 4) {
UNREACHABLE_MSG("Index {} is out of bounds for GameControllers!", i);
}
return controllers[i];
}
void TryOpenSDLControllers();
u8 GetGamepadIndexFromJoystickId(SDL_JoystickID id);
static std::optional<u8> GetControllerIndexFromUserID(s32 user_id);
static std::optional<u8> GetControllerIndexFromControllerID(s32 controller_id);
static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation);
static void SetControllerCustomColor(s32 i, u8 r, u8 g, u8 b) {
controller_override_colors[i] = {r, g, b};
}
static std::optional<Colour> GetControllerCustomColor(s32 i) {
return controller_override_colors[i];
}
};
} // namespace Input
namespace GamepadSelect {
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID);
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index);
std::string GetSelectedGamepad();
void SetSelectedGamepad(std::string GUID);
} // namespace GamepadSelect

View File

@ -18,10 +18,10 @@
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_timer.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/io_file.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/devtools/layer.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
@ -43,78 +43,185 @@ What structs are needed?
InputBinding(key1, key2, key3)
ControllerOutput(button, axis) - we only need a const array of these, and one of the attr-s is
always 0 BindingConnection(inputBinding (member), controllerOutput (ref to the array element))
Things to always test before pushing like a dumbass:
Button outputs
Axis outputs
Input hierarchy
Multi key inputs
Mouse to joystick
Key toggle
Joystick halfmode
Don't be an idiot and test only the changed part expecting everything else to not be broken
*/
constexpr std::string_view GetDefaultGlobalConfig() {
return R"(# Anything put here will be loaded for all games,
# alongside the game's config or default.ini depending on your preference.
)";
}
constexpr std::string_view GetDefaultInputConfig() {
return R"(#Feeling lost? Check out the Help section!
# Keyboard bindings
triangle = kp8
circle = kp6
cross = kp2
square = kp4
# Alternatives for users without a keypad
triangle = c
circle = b
cross = n
square = v
l1 = q
r1 = u
l2 = e
r2 = o
l3 = x
r3 = m
options = enter
touchpad_center = space
pad_up = up
pad_down = down
pad_left = left
pad_right = right
axis_left_x_minus = a
axis_left_x_plus = d
axis_left_y_minus = w
axis_left_y_plus = s
axis_right_x_minus = j
axis_right_x_plus = l
axis_right_y_minus = i
axis_right_y_plus = k
# Controller bindings
triangle = triangle
cross = cross
square = square
circle = circle
l1 = l1
l2 = l2
l3 = l3
r1 = r1
r2 = r2
r3 = r3
options = options
touchpad_center = back
pad_up = pad_up
pad_down = pad_down
pad_left = pad_left
pad_right = pad_right
axis_left_x = axis_left_x
axis_left_y = axis_left_y
axis_right_x = axis_right_x
axis_right_y = axis_right_y
# Range of deadzones: 1 (almost none) to 127 (max)
analog_deadzone = leftjoystick, 2, 127
analog_deadzone = rightjoystick, 2, 127
override_controller_color = false, 0, 0, 255
)";
}
std::filesystem::path GetInputConfigFile(const std::string& game_id) {
// Read configuration file of the game, and if it doesn't exist, generate it from default
// If that doesn't exist either, generate that from getDefaultConfig() and try again
// If even the folder is missing, we start with that.
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "input_config";
const auto config_file = config_dir / (game_id + ".ini");
const auto default_config_file = config_dir / "default.ini";
// Ensure the config directory exists
if (!std::filesystem::exists(config_dir)) {
std::filesystem::create_directories(config_dir);
}
// Check if the default config exists
if (!std::filesystem::exists(default_config_file)) {
// If the default config is also missing, create it from getDefaultConfig()
const auto default_config = GetDefaultInputConfig();
std::ofstream default_config_stream(default_config_file);
if (default_config_stream) {
default_config_stream << default_config;
}
}
// if empty, we only need to execute the function up until this point
if (game_id.empty()) {
return default_config_file;
}
// Create global config if it doesn't exist yet
if (game_id == "global" && !std::filesystem::exists(config_file)) {
if (!std::filesystem::exists(config_file)) {
const auto global_config = GetDefaultGlobalConfig();
std::ofstream global_config_stream(config_file);
if (global_config_stream) {
global_config_stream << global_config;
}
}
}
if (game_id == "global") {
std::map<std::string, std::string> default_bindings_to_add = {
{"hotkey_renderdoc_capture", "f12"},
{"hotkey_fullscreen", "f11"},
{"hotkey_show_fps", "f10"},
{"hotkey_pause", "f9"},
{"hotkey_reload_inputs", "f8"},
{"hotkey_toggle_mouse_to_joystick", "f7"},
{"hotkey_toggle_mouse_to_gyro", "f6"},
{"hotkey_add_virtual_user", "f5"},
{"hotkey_remove_virtual_user", "f4"},
{"hotkey_toggle_mouse_to_touchpad", "delete"},
{"hotkey_quit", "lctrl, lshift, end"},
{"hotkey_volume_up", "kpplus"},
{"hotkey_volume_down", "kpminus"},
};
std::ifstream global_in(config_file);
std::string line;
while (std::getline(global_in, line)) {
line.erase(std::remove_if(line.begin(), line.end(),
[](unsigned char c) { return std::isspace(c); }),
line.end());
std::size_t equal_pos = line.find('=');
if (equal_pos == std::string::npos) {
continue;
}
std::string output_string = line.substr(0, equal_pos);
default_bindings_to_add.erase(output_string);
}
global_in.close();
std::ofstream global_out(config_file, std::ios::app);
for (auto const& b : default_bindings_to_add) {
global_out << b.first << " = " << b.second << "\n";
}
}
// If game-specific config doesn't exist, create it from the default config
if (!std::filesystem::exists(config_file)) {
std::filesystem::copy(default_config_file, config_file);
}
return config_file;
}
bool leftjoystick_halfmode = false, rightjoystick_halfmode = false;
std::pair<int, int> leftjoystick_deadzone, rightjoystick_deadzone, lefttrigger_deadzone,
righttrigger_deadzone;
std::array<std::pair<int, int>, 4> leftjoystick_deadzone, rightjoystick_deadzone,
lefttrigger_deadzone, righttrigger_deadzone;
std::list<std::pair<InputEvent, bool>> pressed_keys;
std::list<InputID> toggled_keys;
static std::vector<BindingConnection> connections;
auto output_array = std::array{
// Important: these have to be the first, or else they will update in the wrong order
ControllerOutput(LEFTJOYSTICK_HALFMODE),
ControllerOutput(RIGHTJOYSTICK_HALFMODE),
ControllerOutput(KEY_TOGGLE),
ControllerOutput(MOUSE_GYRO_ROLL_MODE),
GameControllers ControllerOutput::controllers =
*Common::Singleton<Input::GameControllers>::Instance();
// Button mappings
ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle
ControllerOutput(SDL_GAMEPAD_BUTTON_EAST), // Circle
ControllerOutput(SDL_GAMEPAD_BUTTON_SOUTH), // Cross
ControllerOutput(SDL_GAMEPAD_BUTTON_WEST), // Square
ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER), // L1
ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_STICK), // L3
ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER), // R1
ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_STICK), // R3
ControllerOutput(SDL_GAMEPAD_BUTTON_START), // Options
ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT), // TouchPad
ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER), // TouchPad
ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT), // TouchPad
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_UP), // Up
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_DOWN), // Down
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_LEFT), // Left
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_RIGHT), // Right
// Axis mappings
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTX, false),
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTY, false),
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTX, false),
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTY, false),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTX),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTY),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTX),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTY),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFT_TRIGGER),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER),
ControllerOutput(HOTKEY_FULLSCREEN),
ControllerOutput(HOTKEY_PAUSE),
ControllerOutput(HOTKEY_SIMPLE_FPS),
ControllerOutput(HOTKEY_QUIT),
ControllerOutput(HOTKEY_RELOAD_INPUTS),
ControllerOutput(HOTKEY_TOGGLE_MOUSE_TO_JOYSTICK),
ControllerOutput(HOTKEY_TOGGLE_MOUSE_TO_GYRO),
ControllerOutput(HOTKEY_TOGGLE_MOUSE_TO_TOUCHPAD),
ControllerOutput(HOTKEY_RENDERDOC),
ControllerOutput(HOTKEY_VOLUME_UP),
ControllerOutput(HOTKEY_VOLUME_DOWN),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_INVALID),
std::array<ControllerAllOutputs, 9> output_arrays = {
ControllerAllOutputs(0), ControllerAllOutputs(1), ControllerAllOutputs(2),
ControllerAllOutputs(3), ControllerAllOutputs(4), ControllerAllOutputs(5),
ControllerAllOutputs(6), ControllerAllOutputs(7), ControllerAllOutputs(8),
};
void ControllerOutput::LinkJoystickAxes() {
@ -158,6 +265,8 @@ static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) {
return OPBDO::TouchPad;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
return OPBDO::L1;
case SDL_GAMEPAD_BUTTON_MISC1: // Move
return OPBDO::L1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return OPBDO::R1;
case SDL_GAMEPAD_BUTTON_LEFT_STICK:
@ -223,10 +332,19 @@ InputBinding GetBindingFromString(std::string& line) {
return InputBinding(keys[0], keys[1], keys[2]);
}
std::optional<int> parseInt(const std::string& s) {
try {
return std::stoi(s);
} catch (...) {
return std::nullopt;
}
};
void ParseInputConfig(const std::string game_id = "") {
std::string game_id_or_default = Config::GetUseUnifiedInputConfig() ? "default" : game_id;
const auto config_file = Config::GetInputConfigFile(game_id_or_default);
const auto global_config_file = Config::GetInputConfigFile("global");
std::string game_id_or_default =
EmulatorSettings.IsUseUnifiedInputConfig() ? "default" : game_id;
const auto config_file = GetInputConfigFile(game_id_or_default);
const auto global_config_file = GetInputConfigFile("global");
// we reset these here so in case the user fucks up or doesn't include some of these,
// we can fall back to default
@ -235,13 +353,14 @@ void ParseInputConfig(const std::string game_id = "") {
float mouse_speed = 1;
float mouse_speed_offset = 0.125;
leftjoystick_deadzone = {1, 127};
rightjoystick_deadzone = {1, 127};
lefttrigger_deadzone = {1, 127};
righttrigger_deadzone = {1, 127};
// me when I'm in a type deduction tournament and my opponent is clang
constexpr std::array<std::pair<int, int>, 4> default_deadzone = {
std::pair{1, 127}, {1, 127}, {1, 127}, {1, 127}};
Config::SetOverrideControllerColor(false);
Config::SetControllerCustomColor(0, 0, 255);
leftjoystick_deadzone = default_deadzone;
rightjoystick_deadzone = default_deadzone;
lefttrigger_deadzone = default_deadzone;
righttrigger_deadzone = default_deadzone;
int lineCount = 0;
@ -278,21 +397,37 @@ void ParseInputConfig(const std::string game_id = "") {
std::string output_string = line.substr(0, equal_pos);
std::string input_string = line.substr(equal_pos + 1);
// Remove trailing semicolon from input_string
if (!input_string.empty() && input_string[input_string.length() - 1] == ';' &&
input_string != ";") {
line = line.substr(0, line.length() - 1);
s8 input_gamepad_id = -1, output_gamepad_id = -1; // -1 means it's not specified
// input gamepad id is only for controllers, it's discarded otherwise
std::size_t input_colon_pos = input_string.find(':');
if (input_colon_pos != std::string::npos) {
auto temp = parseInt(input_string.substr(input_colon_pos + 1));
if (!temp) {
LOG_WARNING(Input, "Invalid gamepad ID value at line {}: \"{}\"", lineCount, line);
} else {
input_gamepad_id = *temp;
}
input_string = input_string.substr(0, input_colon_pos);
}
// if not provided, assume it's for all gamepads, if the input is a controller and that also
// doesn't have an ID, and for the first otherwise
std::size_t output_colon_pos = output_string.find(':');
if (output_colon_pos != std::string::npos) {
auto temp = parseInt(output_string.substr(output_colon_pos + 1));
if (!temp) {
LOG_WARNING(Input, "Invalid gamepad ID value at line {}: \"{}\"", lineCount, line);
} else {
output_gamepad_id = *temp;
}
output_string = output_string.substr(0, output_colon_pos);
}
std::size_t comma_pos = input_string.find(',');
auto parseInt = [](const std::string& s) -> std::optional<int> {
try {
return std::stoi(s);
} catch (...) {
return std::nullopt;
}
};
// todo make override_controller_color and analog_deadzone be controller specific
// instead of global
if (output_string == "mouse_to_joystick") {
if (input_string == "left") {
SetMouseToJoystick(1);
@ -315,7 +450,7 @@ void ParseInputConfig(const std::string game_id = "") {
return;
}
ControllerOutput* toggle_out =
&*std::ranges::find(output_array, ControllerOutput(KEY_TOGGLE));
&*std::ranges::find(output_arrays[0].data, ControllerOutput(KEY_TOGGLE));
BindingConnection toggle_connection = BindingConnection(
InputBinding(toggle_keys.keys[0]), toggle_out, 0, toggle_keys.keys[1]);
connections.insert(connections.end(), toggle_connection);
@ -356,15 +491,17 @@ void ParseInputConfig(const std::string game_id = "") {
std::pair<int, int> deadzone = {*inner_deadzone, *outer_deadzone};
static std::unordered_map<std::string, std::pair<int, int>&> deadzone_map = {
{"leftjoystick", leftjoystick_deadzone},
{"rightjoystick", rightjoystick_deadzone},
{"l2", lefttrigger_deadzone},
{"r2", righttrigger_deadzone},
};
static std::unordered_map<std::string, std::array<std::pair<int, int>, 4>&>
deadzone_map = {
{"leftjoystick", leftjoystick_deadzone},
{"rightjoystick", rightjoystick_deadzone},
{"l2", lefttrigger_deadzone},
{"r2", righttrigger_deadzone},
};
output_gamepad_id = output_gamepad_id == -1 ? 1 : output_gamepad_id;
if (auto it = deadzone_map.find(device); it != deadzone_map.end()) {
it->second = deadzone;
it->second[output_gamepad_id - 1] = deadzone;
LOG_DEBUG(Input, "Parsed deadzone: {} {} {}", device, inner_deadzone_str,
outer_deadzone_str);
} else {
@ -390,10 +527,12 @@ void ParseInputConfig(const std::string game_id = "") {
lineCount, line);
return;
}
Config::SetOverrideControllerColor(enable == "true");
Config::SetControllerCustomColor(*r, *g, *b);
LOG_DEBUG(Input, "Parsed color settings: {} {} {} {}",
enable == "true" ? "override" : "no override", *r, *b, *g);
output_gamepad_id = output_gamepad_id == -1 ? 1 : output_gamepad_id;
if (enable == "true") {
GameControllers::SetControllerCustomColor(output_gamepad_id - 1, *r, *g, *b);
}
LOG_DEBUG(Input, "Parsed color settings: {} {} - {} {} {}",
enable == "true" ? "override" : "no override", output_gamepad_id, *r, *b, *g);
return;
}
@ -410,31 +549,46 @@ void ParseInputConfig(const std::string game_id = "") {
auto axis_it = string_to_axis_map.find(output_string);
if (button_it != string_to_cbutton_map.end()) {
connection = BindingConnection(
binding, &*std::ranges::find(output_array, ControllerOutput(button_it->second)));
connections.insert(connections.end(), connection);
binding,
&*std::ranges::find(output_arrays[std::clamp(output_gamepad_id - 1, 0, 3)].data,
ControllerOutput(button_it->second)));
} else if (hotkey_it != string_to_hotkey_map.end()) {
connection = BindingConnection(
binding, &*std::ranges::find(output_array, ControllerOutput(hotkey_it->second)));
connections.insert(connections.end(), connection);
binding,
&*std::ranges::find(output_arrays[std::clamp(output_gamepad_id - 1, 0, 3)].data,
ControllerOutput(hotkey_it->second)));
} else if (axis_it != string_to_axis_map.end()) {
int value_to_set = binding.keys[2].type == InputType::Axis ? 0 : axis_it->second.value;
connection = BindingConnection(
binding,
&*std::ranges::find(output_array, ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID,
axis_it->second.axis,
axis_it->second.value >= 0)),
&*std::ranges::find(output_arrays[std::clamp(output_gamepad_id - 1, 0, 3)].data,
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID,
axis_it->second.axis,
axis_it->second.value >= 0)),
value_to_set);
connections.insert(connections.end(), connection);
} else {
LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
lineCount, line);
return;
}
// if the input binding contains a controller input, and gamepad ID
// isn't specified for either inputs or output (both are -1), then multiply the binding and
// add it to all 4 controllers
if (connection.HasGamepadInput() && input_gamepad_id == -1 && output_gamepad_id == -1) {
for (int i = 0; i < output_arrays.size(); i++) {
BindingConnection copy = connection.CopyWithChangedGamepadId(i + 1);
copy.output = &*std::ranges::find(output_arrays[i].data, *connection.output);
connections.push_back(copy);
}
} else {
connections.push_back(connection);
}
LOG_DEBUG(Input, "Succesfully parsed line {}", lineCount);
};
while (std::getline(global_config_stream, line)) {
ProcessLine();
}
lineCount = 0;
while (std::getline(config_stream, line)) {
ProcessLine();
}
@ -446,6 +600,16 @@ void ParseInputConfig(const std::string game_id = "") {
LOG_DEBUG(Input, "Done parsing the input config!");
}
BindingConnection BindingConnection::CopyWithChangedGamepadId(u8 gamepad) {
BindingConnection copy = *this;
for (auto& key : copy.binding.keys) {
if (key.type == InputType::Controller || key.type == InputType::Axis) {
key.gamepad_id = gamepad;
}
}
return copy;
}
u32 GetMouseWheelEvent(const SDL_Event& event) {
if (event.type != SDL_EVENT_MOUSE_WHEEL && event.type != SDL_EVENT_MOUSE_WHEEL_OFF) {
LOG_WARNING(Input, "Something went wrong with wheel input parsing!");
@ -464,6 +628,7 @@ u32 GetMouseWheelEvent(const SDL_Event& event) {
}
InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) {
u8 gamepad = 1;
switch (e.type) {
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
@ -478,21 +643,17 @@ InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) {
e.type == SDL_EVENT_MOUSE_WHEEL, 0);
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
return InputEvent(InputType::Controller, static_cast<u32>(e.gbutton.button), e.gbutton.down,
0); // clang made me do it
gamepad = ControllerOutput::controllers.GetGamepadIndexFromJoystickId(e.gbutton.which) + 1;
return InputEvent({InputType::Controller, (u32)e.gbutton.button, gamepad}, e.gbutton.down,
0);
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
return InputEvent(InputType::Axis, static_cast<u32>(e.gaxis.axis), true,
e.gaxis.value / 256); // this too
gamepad = ControllerOutput::controllers.GetGamepadIndexFromJoystickId(e.gaxis.which) + 1;
return InputEvent({InputType::Axis, (u32)e.gaxis.axis, gamepad}, true, e.gaxis.value / 256);
default:
return InputEvent();
}
}
GameController* ControllerOutput::controller = nullptr;
void ControllerOutput::SetControllerOutputController(GameController* c) {
ControllerOutput::controller = c;
}
void ToggleKeyInList(InputID input) {
if (input.type == InputType::Axis) {
LOG_ERROR(Input, "Toggling analog inputs is not supported!");
@ -538,7 +699,7 @@ void ControllerOutput::AddUpdate(InputEvent event) {
*new_param = (event.active ? event.axis_value : 0) + *new_param;
}
}
void ControllerOutput::FinalizeUpdate() {
void ControllerOutput::FinalizeUpdate(u8 gamepad_index) {
auto PushSDLEvent = [&](u32 event_type) {
if (new_button_state) {
SDL_Event e;
@ -553,20 +714,24 @@ void ControllerOutput::FinalizeUpdate() {
}
old_button_state = new_button_state;
old_param = *new_param;
bool is_game_specific = EmulatorState::GetInstance()->IsGameSpecifigConfigUsed();
GameController* controller;
if (gamepad_index < 5)
controller = controllers[gamepad_index];
else
UNREACHABLE();
if (button != SDL_GAMEPAD_BUTTON_INVALID) {
switch (button) {
case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT:
controller->SetTouchpadState(0, new_button_state, 0.25f, 0.5f);
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
controller->Button(SDLGamepadToOrbisButton(button), new_button_state);
break;
case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER:
controller->SetTouchpadState(0, new_button_state, 0.50f, 0.5f);
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
controller->Button(SDLGamepadToOrbisButton(button), new_button_state);
break;
case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT:
controller->SetTouchpadState(0, new_button_state, 0.75f, 0.5f);
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
controller->Button(SDLGamepadToOrbisButton(button), new_button_state);
break;
case LEFTJOYSTICK_HALFMODE:
leftjoystick_halfmode = new_button_state;
@ -598,6 +763,12 @@ void ControllerOutput::FinalizeUpdate() {
case HOTKEY_RENDERDOC:
PushSDLEvent(SDL_EVENT_RDOC_CAPTURE);
break;
case HOTKEY_ADD_VIRTUAL_USER:
PushSDLEvent(SDL_EVENT_ADD_VIRTUAL_USER);
break;
case HOTKEY_REMOVE_VIRTUAL_USER:
PushSDLEvent(SDL_EVENT_REMOVE_VIRTUAL_USER);
break;
case HOTKEY_VOLUME_UP:
EmulatorSettings.SetVolumeSlider(
std::clamp(EmulatorSettings.GetVolumeSlider() + 10, 0, 500));
@ -618,7 +789,7 @@ void ControllerOutput::FinalizeUpdate() {
SetMouseGyroRollMode(new_button_state);
break;
default: // is a normal key (hopefully)
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
controller->Button(SDLGamepadToOrbisButton(button), new_button_state);
break;
}
} else if (axis != SDL_GAMEPAD_AXIS_INVALID && positive_axis) {
@ -638,28 +809,28 @@ void ControllerOutput::FinalizeUpdate() {
switch (c_axis) {
case Axis::LeftX:
case Axis::LeftY:
ApplyDeadzone(new_param, leftjoystick_deadzone);
ApplyDeadzone(new_param, leftjoystick_deadzone[gamepad_index]);
multiplier = leftjoystick_halfmode ? 0.5 : 1.0;
break;
case Axis::RightX:
case Axis::RightY:
ApplyDeadzone(new_param, rightjoystick_deadzone);
ApplyDeadzone(new_param, rightjoystick_deadzone[gamepad_index]);
multiplier = rightjoystick_halfmode ? 0.5 : 1.0;
break;
case Axis::TriggerLeft:
ApplyDeadzone(new_param, lefttrigger_deadzone);
controller->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param));
controller->Button(0, OrbisPadButtonDataOffset::L2, *new_param > 0x20);
ApplyDeadzone(new_param, lefttrigger_deadzone[gamepad_index]);
controller->Axis(c_axis, GetAxis(0x0, 0x7f, *new_param));
controller->Button(OrbisPadButtonDataOffset::L2, *new_param > 0x20);
return;
case Axis::TriggerRight:
ApplyDeadzone(new_param, righttrigger_deadzone);
controller->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param));
controller->Button(0, OrbisPadButtonDataOffset::R2, *new_param > 0x20);
ApplyDeadzone(new_param, righttrigger_deadzone[gamepad_index]);
controller->Axis(c_axis, GetAxis(0x0, 0x7f, *new_param));
controller->Button(OrbisPadButtonDataOffset::R2, *new_param > 0x20);
return;
default:
break;
}
controller->Axis(0, c_axis, GetAxis(-0x80, 0x7f, *new_param * multiplier));
controller->Axis(c_axis, GetAxis(-0x80, 0x7f, *new_param * multiplier));
}
}
@ -674,11 +845,9 @@ bool UpdatePressedKeys(InputEvent event) {
if (input.type == InputType::Axis) {
// analog input, it gets added when it first sends an event,
// and from there, it only changes the parameter
auto it = std::lower_bound(pressed_keys.begin(), pressed_keys.end(), input,
[](const std::pair<InputEvent, bool>& e, InputID i) {
return std::tie(e.first.input.type, e.first.input.sdl_id) <
std::tie(i.type, i.sdl_id);
});
auto it = std::lower_bound(
pressed_keys.begin(), pressed_keys.end(), input,
[](const std::pair<InputEvent, bool>& e, InputID i) { return e.first.input < i; });
if (it == pressed_keys.end() || it->first.input != input) {
pressed_keys.insert(it, {event, false});
LOG_DEBUG(Input, "Added axis {} to the input list", event.input.sdl_id);
@ -791,25 +960,33 @@ InputEvent BindingConnection::ProcessBinding() {
}
void ActivateOutputsFromInputs() {
// Reset values and flags
for (auto& it : pressed_keys) {
it.second = false;
}
for (auto& it : output_array) {
it.ResetUpdate();
}
// Check for input blockers
ApplyMouseInputBlockers();
// todo find a better solution
for (int i = 0; i < output_arrays.size(); i++) {
// Iterate over all inputs, and update their respecive outputs accordingly
for (auto& it : connections) {
it.output->AddUpdate(it.ProcessBinding());
}
// Reset values and flags
for (auto& it : pressed_keys) {
it.second = false;
}
for (auto& it : output_arrays[i].data) {
it.ResetUpdate();
}
// Update all outputs
for (auto& it : output_array) {
it.FinalizeUpdate();
// Check for input blockers
ApplyMouseInputBlockers();
// Iterate over all inputs, and update their respecive outputs accordingly
for (auto& it : connections) {
// only update this when it's the correct pass
if (it.output->gamepad_id == i) {
it.output->AddUpdate(it.ProcessBinding());
}
}
// Update all outputs
for (auto& it : output_arrays[i].data) {
it.FinalizeUpdate(i);
}
}
}

View File

@ -7,6 +7,7 @@
#include <map>
#include <string>
#include <unordered_set>
#include <vector>
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_timer.h"
@ -35,9 +36,11 @@
#define SDL_EVENT_MOUSE_TO_JOYSTICK SDL_EVENT_USER + 6
#define SDL_EVENT_MOUSE_TO_GYRO SDL_EVENT_USER + 7
#define SDL_EVENT_MOUSE_TO_TOUCHPAD SDL_EVENT_USER + 8
#define SDL_EVENT_RDOC_CAPTURE SDL_EVENT_USER + 9
#define SDL_EVENT_QUIT_DIALOG SDL_EVENT_USER + 10
#define SDL_EVENT_MOUSE_WHEEL_OFF SDL_EVENT_USER + 11
#define SDL_EVENT_QUIT_DIALOG SDL_EVENT_USER + 9
#define SDL_EVENT_MOUSE_WHEEL_OFF SDL_EVENT_USER + 10
#define SDL_EVENT_ADD_VIRTUAL_USER SDL_EVENT_USER + 11
#define SDL_EVENT_REMOVE_VIRTUAL_USER SDL_EVENT_USER + 12
#define SDL_EVENT_RDOC_CAPTURE SDL_EVENT_USER + 13
#define LEFTJOYSTICK_HALFMODE 0x00010000
#define RIGHTJOYSTICK_HALFMODE 0x00020000
@ -57,6 +60,8 @@
#define HOTKEY_RENDERDOC 0xf0000009
#define HOTKEY_VOLUME_UP 0xf000000a
#define HOTKEY_VOLUME_DOWN 0xf000000b
#define HOTKEY_ADD_VIRTUAL_USER 0xf000000c
#define HOTKEY_REMOVE_VIRTUAL_USER 0xf000000d
#define SDL_UNMAPPED UINT32_MAX - 1
@ -77,21 +82,24 @@ class InputID {
public:
InputType type;
u32 sdl_id;
InputID(InputType d = InputType::Count, u32 i = SDL_UNMAPPED) : type(d), sdl_id(i) {}
u8 gamepad_id;
InputID(InputType d = InputType::Count, u32 i = (u32)-1, u8 g = 1)
: type(d), sdl_id(i), gamepad_id(g) {}
bool operator==(const InputID& o) const {
return type == o.type && sdl_id == o.sdl_id;
return type == o.type && sdl_id == o.sdl_id && gamepad_id == o.gamepad_id;
}
bool operator!=(const InputID& o) const {
return type != o.type || sdl_id != o.sdl_id;
return type != o.type || sdl_id != o.sdl_id || gamepad_id != o.gamepad_id;
}
bool operator<=(const InputID& o) const {
return type <= o.type && sdl_id <= o.sdl_id;
auto operator<=>(const InputID& o) const {
return std::tie(gamepad_id, type, sdl_id, gamepad_id) <=>
std::tie(o.gamepad_id, o.type, o.sdl_id, o.gamepad_id);
}
bool IsValid() const {
return *this != InputID();
}
std::string ToString() {
return fmt::format("({}: {:x})", input_type_names[static_cast<u8>(type)], sdl_id);
return fmt::format("({}. {}: {:x})", gamepad_id, input_type_names[(u8)type], sdl_id);
}
};
@ -149,6 +157,8 @@ const std::map<std::string, u32> string_to_hotkey_map = {
{"hotkey_toggle_mouse_to_gyro", HOTKEY_TOGGLE_MOUSE_TO_GYRO},
{"hotkey_toggle_mouse_to_touchpad", HOTKEY_TOGGLE_MOUSE_TO_TOUCHPAD},
{"hotkey_renderdoc_capture", HOTKEY_RENDERDOC},
{"hotkey_add_virtual_user", HOTKEY_ADD_VIRTUAL_USER},
{"hotkey_remove_virtual_user", HOTKEY_REMOVE_VIRTUAL_USER},
{"hotkey_volume_up", HOTKEY_VOLUME_UP},
{"hotkey_volume_down", HOTKEY_VOLUME_DOWN},
};
@ -401,7 +411,7 @@ public:
inline bool IsEmpty() {
return !(keys[0].IsValid() || keys[1].IsValid() || keys[2].IsValid());
}
std::string ToString() { // todo add device type
std::string ToString() {
switch (KeyCount()) {
case 1:
return fmt::format("({})", keys[0].ToString());
@ -420,14 +430,14 @@ public:
};
class ControllerOutput {
static GameController* controller;
public:
static void SetControllerOutputController(GameController* c);
static GameControllers controllers;
static void GetGetGamepadIndexFromSDLJoystickID(const SDL_JoystickID id) {}
static void LinkJoystickAxes();
u32 button;
u32 axis;
u8 gamepad_id;
// these are only used as s8,
// but I added some padding to avoid overflow if it's activated by multiple inputs
// axis_plus and axis_minus pairs share a common new_param, the other outputs have their own
@ -441,6 +451,7 @@ public:
new_param = new s16(0);
old_param = 0;
positive_axis = p;
gamepad_id = 0;
}
ControllerOutput(const ControllerOutput& o) : button(o.button), axis(o.axis) {
new_param = new s16(*o.new_param);
@ -466,7 +477,7 @@ public:
void ResetUpdate();
void AddUpdate(InputEvent event);
void FinalizeUpdate();
void FinalizeUpdate(u8 gamepad_index);
};
class BindingConnection {
public:
@ -481,6 +492,13 @@ public:
output = out;
toggle = t;
}
BindingConnection& operator=(const BindingConnection& o) {
binding = o.binding;
output = o.output;
axis_param = o.axis_param;
toggle = o.toggle;
return *this;
}
bool operator<(const BindingConnection& other) const {
// a button is a higher priority than an axis, as buttons can influence axes
// (e.g. joystick_halfmode)
@ -494,9 +512,82 @@ public:
}
return false;
}
bool HasGamepadInput() {
for (auto& key : binding.keys) {
if (key.type == InputType::Controller || key.type == InputType::Axis) {
return true;
}
}
return false;
}
BindingConnection CopyWithChangedGamepadId(u8 gamepad);
InputEvent ProcessBinding();
};
class ControllerAllOutputs {
public:
static constexpr u64 output_count = 40;
std::array<ControllerOutput, output_count> data = {
// Important: these have to be the first, or else they will update in the wrong order
ControllerOutput(LEFTJOYSTICK_HALFMODE),
ControllerOutput(RIGHTJOYSTICK_HALFMODE),
ControllerOutput(KEY_TOGGLE),
ControllerOutput(MOUSE_GYRO_ROLL_MODE),
// Button mappings
ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle
ControllerOutput(SDL_GAMEPAD_BUTTON_EAST), // Circle
ControllerOutput(SDL_GAMEPAD_BUTTON_SOUTH), // Cross
ControllerOutput(SDL_GAMEPAD_BUTTON_WEST), // Square
ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER), // L1
ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_STICK), // L3
ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER), // R1
ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_STICK), // R3
ControllerOutput(SDL_GAMEPAD_BUTTON_START), // Options
ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT), // TouchPad
ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER), // TouchPad
ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT), // TouchPad
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_UP), // Up
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_DOWN), // Down
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_LEFT), // Left
ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_RIGHT), // Right
// Axis mappings
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTX, false),
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTY, false),
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTX, false),
// ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTY, false),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTX),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTY),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTX),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHTY),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFT_TRIGGER),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER),
ControllerOutput(HOTKEY_FULLSCREEN),
ControllerOutput(HOTKEY_PAUSE),
ControllerOutput(HOTKEY_SIMPLE_FPS),
ControllerOutput(HOTKEY_QUIT),
ControllerOutput(HOTKEY_RELOAD_INPUTS),
ControllerOutput(HOTKEY_TOGGLE_MOUSE_TO_JOYSTICK),
ControllerOutput(HOTKEY_TOGGLE_MOUSE_TO_GYRO),
ControllerOutput(HOTKEY_TOGGLE_MOUSE_TO_TOUCHPAD),
ControllerOutput(HOTKEY_RENDERDOC),
ControllerOutput(HOTKEY_ADD_VIRTUAL_USER),
ControllerOutput(HOTKEY_REMOVE_VIRTUAL_USER),
ControllerOutput(HOTKEY_VOLUME_UP),
ControllerOutput(HOTKEY_VOLUME_DOWN),
ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_INVALID),
};
ControllerAllOutputs(u8 g) {
for (int i = 0; i < output_count; i++) {
data[i].gamepad_id = g;
}
}
};
// Updates the list of pressed keys with the given input.
// Returns whether the list was updated or not.
bool UpdatePressedKeys(InputEvent event);

View File

@ -77,11 +77,11 @@ void EmulateJoystick(GameController* controller, u32 interval) {
float a_x = cos(angle) * output_speed, a_y = sin(angle) * output_speed;
if (d_x != 0 || d_y != 0) {
controller->Axis(0, axis_x, GetAxis(-0x80, 0x7f, a_x));
controller->Axis(0, axis_y, GetAxis(-0x80, 0x7f, a_y));
controller->Axis(axis_x, GetAxis(-0x80, 0x7f, a_x), false);
controller->Axis(axis_y, GetAxis(-0x80, 0x7f, a_y), false);
} else {
controller->Axis(0, axis_x, GetAxis(-0x80, 0x7f, 0));
controller->Axis(0, axis_y, GetAxis(-0x80, 0x7f, 0));
controller->Axis(axis_x, GetAxis(-0x80, 0x7f, 0), false);
controller->Axis(axis_y, GetAxis(-0x80, 0x7f, 0), false);
}
}
@ -89,13 +89,13 @@ constexpr float constant_down_accel[3] = {0.0f, 9.81f, 0.0f};
void EmulateGyro(GameController* controller, u32 interval) {
float d_x = 0, d_y = 0;
SDL_GetRelativeMouseState(&d_x, &d_y);
controller->Acceleration(1, constant_down_accel);
controller->UpdateAcceleration(constant_down_accel);
float gyro_from_mouse[3] = {-d_y / 100, -d_x / 100, 0.0f};
if (mouse_gyro_roll_mode) {
gyro_from_mouse[1] = 0.0f;
gyro_from_mouse[2] = -d_x / 100;
}
controller->Gyro(1, gyro_from_mouse);
controller->UpdateGyro(gyro_from_mouse);
}
void EmulateTouchpad(GameController* controller, u32 interval) {
@ -104,7 +104,7 @@ void EmulateTouchpad(GameController* controller, u32 interval) {
controller->SetTouchpadState(0, (mouse_buttons & SDL_BUTTON_LMASK) != 0,
std::clamp(x / g_window->GetWidth(), 0.0f, 1.0f),
std::clamp(y / g_window->GetHeight(), 0.0f, 1.0f));
controller->Button(0, Libraries::Pad::OrbisPadButtonDataOffset::TouchPad,
controller->Button(Libraries::Pad::OrbisPadButtonDataOffset::TouchPad,
(mouse_buttons & SDL_BUTTON_RMASK) != 0);
}

View File

@ -8,12 +8,14 @@
#include "SDL3/SDL_timer.h"
#include "SDL3/SDL_video.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "core/debug_state.h"
#include "core/devtools/layer.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "core/libraries/system/userservice.h"
#include "core/user_settings.h"
#include "imgui/renderer/imgui_core.h"
#include "input/controller.h"
#include "input/input_handler.h"
@ -26,9 +28,9 @@
#endif
#include <core/emulator_settings.h>
namespace Input {
namespace Frontend {
using Libraries::Pad::OrbisPadButtonDataOffset;
using namespace Libraries::Pad;
static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) {
using OPBDO = OrbisPadButtonDataOffset;
@ -69,220 +71,24 @@ static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) {
}
}
static SDL_GamepadAxis InputAxisToSDL(Axis axis) {
switch (axis) {
case Axis::LeftX:
return SDL_GAMEPAD_AXIS_LEFTX;
case Axis::LeftY:
return SDL_GAMEPAD_AXIS_LEFTY;
case Axis::RightX:
return SDL_GAMEPAD_AXIS_RIGHTX;
case Axis::RightY:
return SDL_GAMEPAD_AXIS_RIGHTY;
case Axis::TriggerLeft:
return SDL_GAMEPAD_AXIS_LEFT_TRIGGER;
case Axis::TriggerRight:
return SDL_GAMEPAD_AXIS_RIGHT_TRIGGER;
default:
UNREACHABLE();
}
}
SDLInputEngine::~SDLInputEngine() {
if (m_gamepad) {
SDL_CloseGamepad(m_gamepad);
}
}
void SDLInputEngine::Init() {
if (m_gamepad) {
SDL_CloseGamepad(m_gamepad);
m_gamepad = nullptr;
}
int gamepad_count;
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) {
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
return;
}
if (gamepad_count == 0) {
LOG_INFO(Input, "No gamepad found!");
SDL_free(gamepads);
return;
}
int selectedIndex = GamepadSelect::GetIndexfromGUID(gamepads, gamepad_count,
GamepadSelect::GetSelectedGamepad());
int defaultIndex =
GamepadSelect::GetIndexfromGUID(gamepads, gamepad_count, Config::getDefaultControllerID());
// If user selects a gamepad in the GUI, use that, otherwise try the default
if (!m_gamepad) {
if (selectedIndex != -1) {
m_gamepad = SDL_OpenGamepad(gamepads[selectedIndex]);
LOG_INFO(Input, "Opening gamepad selected in GUI.");
} else if (defaultIndex != -1) {
m_gamepad = SDL_OpenGamepad(gamepads[defaultIndex]);
LOG_INFO(Input, "Opening default gamepad.");
} else {
m_gamepad = SDL_OpenGamepad(gamepads[0]);
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
}
}
if (!m_gamepad) {
if (!m_gamepad) {
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
SDL_free(gamepads);
return;
}
}
SDL_Joystick* joystick = SDL_GetGamepadJoystick(m_gamepad);
Uint16 vendor = SDL_GetJoystickVendor(joystick);
Uint16 product = SDL_GetJoystickProduct(joystick);
bool isDualSense = (vendor == 0x054C && product == 0x0CE6);
LOG_INFO(Input, "Gamepad Vendor: {:04X}, Product: {:04X}", vendor, product);
if (isDualSense) {
LOG_INFO(Input, "Detected DualSense Controller");
}
if (Config::getIsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_GYRO, true)) {
m_gyro_poll_rate = SDL_GetGamepadSensorDataRate(m_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", m_gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad, error: {}",
SDL_GetError());
SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_GYRO, false);
}
if (SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_ACCEL, true)) {
m_accel_poll_rate = SDL_GetGamepadSensorDataRate(m_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", m_accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad, error: {}",
SDL_GetError());
SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_ACCEL, false);
}
}
SDL_free(gamepads);
int* rgb = Config::GetControllerCustomColor();
if (isDualSense) {
if (SDL_SetJoystickLED(joystick, rgb[0], rgb[1], rgb[2]) == 0) {
LOG_INFO(Input, "Set DualSense LED to R:{} G:{} B:{}", rgb[0], rgb[1], rgb[2]);
} else {
LOG_ERROR(Input, "Failed to set DualSense LED: {}", SDL_GetError());
}
} else {
SetLightBarRGB(rgb[0], rgb[1], rgb[2]);
}
}
void SDLInputEngine::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (m_gamepad) {
SDL_SetGamepadLED(m_gamepad, r, g, b);
}
}
void SDLInputEngine::SetVibration(u8 smallMotor, u8 largeMotor) {
if (m_gamepad) {
const auto low_freq = (smallMotor / 255.0f) * 0xFFFF;
const auto high_freq = (largeMotor / 255.0f) * 0xFFFF;
SDL_RumbleGamepad(m_gamepad, low_freq, high_freq, -1);
}
}
State SDLInputEngine::ReadState() {
State state{};
state.time = Libraries::Kernel::sceKernelGetProcessTime();
// Buttons
for (u8 i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
auto orbisButton = SDLGamepadToOrbisButton(i);
if (orbisButton == OrbisPadButtonDataOffset::None) {
continue;
}
state.OnButton(orbisButton, SDL_GetGamepadButton(m_gamepad, (SDL_GamepadButton)i));
}
// Axes
for (int i = 0; i < static_cast<int>(Axis::AxisMax); ++i) {
const auto axis = static_cast<Axis>(i);
const auto value = SDL_GetGamepadAxis(m_gamepad, InputAxisToSDL(axis));
switch (axis) {
case Axis::TriggerLeft:
case Axis::TriggerRight:
state.OnAxis(axis, GetAxis(0, 0x8000, value));
break;
default:
state.OnAxis(axis, GetAxis(-0x8000, 0x8000, value));
break;
}
}
// Touchpad
if (SDL_GetNumGamepadTouchpads(m_gamepad) > 0) {
for (int finger = 0; finger < 2; ++finger) {
bool down;
float x, y;
if (SDL_GetGamepadTouchpadFinger(m_gamepad, 0, finger, &down, &x, &y, NULL)) {
state.OnTouchpad(finger, down, x, y);
}
}
}
// Gyro
if (SDL_GamepadHasSensor(m_gamepad, SDL_SENSOR_GYRO)) {
float gyro[3];
if (SDL_GetGamepadSensorData(m_gamepad, SDL_SENSOR_GYRO, gyro, 3)) {
state.OnGyro(gyro);
}
}
// Accel
if (SDL_GamepadHasSensor(m_gamepad, SDL_SENSOR_ACCEL)) {
float accel[3];
if (SDL_GetGamepadSensorData(m_gamepad, SDL_SENSOR_ACCEL, accel, 3)) {
state.OnAccel(accel);
}
}
return state;
}
float SDLInputEngine::GetGyroPollRate() const {
return m_gyro_poll_rate;
}
float SDLInputEngine::GetAccelPollRate() const {
return m_accel_poll_rate;
}
} // namespace Input
namespace Frontend {
using namespace Libraries::Pad;
std::mutex motion_control_mutex;
float gyro_buf[3] = {0.0f, 0.0f, 0.0f}, accel_buf[3] = {0.0f, 9.81f, 0.0f};
static Uint32 SDLCALL PollGyroAndAccel(void* userdata, SDL_TimerID timer_id, Uint32 interval) {
static Uint32 SDLCALL PollController(void* userdata, SDL_TimerID timer_id, Uint32 interval) {
auto* controller = reinterpret_cast<Input::GameController*>(userdata);
std::scoped_lock l{motion_control_mutex};
controller->Gyro(0, gyro_buf);
controller->Acceleration(0, accel_buf);
return 4;
controller->UpdateAxisSmoothing();
controller->Gyro(0);
controller->Acceleration(0);
return interval;
}
WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
static Uint32 SDLCALL PollControllerLightColour(void* userdata, SDL_TimerID timer_id,
Uint32 interval) {
auto* controller = reinterpret_cast<Input::GameController*>(userdata);
controller->PollLightColour();
return interval;
}
WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameControllers* controllers_,
std::string_view window_title)
: width{width_}, height{height_}, controller{controller_} {
: width{width_}, height{height_}, controllers{*controllers_} {
if (!SDL_SetHint(SDL_HINT_APP_NAME, "shadPS4")) {
UNREACHABLE_MSG("Failed to set SDL window hint: {}", SDL_GetError());
}
@ -290,7 +96,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
}
if (!SDL_Init(SDL_INIT_CAMERA)) {
UNREACHABLE_MSG("Failed to initialize SDL camera subsystem: {}", SDL_GetError());
LOG_ERROR(Input, "Failed to initialize SDL camera subsystem: {}", SDL_GetError());
}
SDL_InitSubSystem(SDL_INIT_AUDIO);
@ -330,13 +136,13 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
SDL_SyncWindow(window);
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
controller->SetEngine(std::make_unique<Input::SDLInputEngine>());
#if defined(SDL_PLATFORM_WIN32)
window_info.type = WindowSystemType::Windows;
window_info.render_surface = SDL_GetPointerProperty(SDL_GetWindowProperties(window),
SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
#elif defined(SDL_PLATFORM_LINUX)
#elif defined(SDL_PLATFORM_LINUX) || defined(__FreeBSD__)
// SDL doesn't have a platform define for FreeBSD AAAAAAAAAA
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
window_info.type = WindowSystemType::X11;
window_info.display_connection = SDL_GetPointerProperty(
@ -355,11 +161,11 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
window_info.render_surface = SDL_Metal_GetLayer(SDL_Metal_CreateView(window));
#endif
// input handler init-s
Input::ControllerOutput::SetControllerOutputController(controller);
Input::ControllerOutput::LinkJoystickAxes();
Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial()));
controllers.TryOpenSDLControllers();
if (Config::getBackgroundControllerInput()) {
if (EmulatorSettings.IsBackgroundControllerInput()) {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
}
}
@ -399,37 +205,16 @@ void WindowSDL::WaitEvent() {
break;
case SDL_EVENT_GAMEPAD_ADDED:
case SDL_EVENT_GAMEPAD_REMOVED:
controller->SetEngine(std::make_unique<Input::SDLInputEngine>());
break;
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
controller->SetTouchpadState(event.gtouchpad.finger,
event.type != SDL_EVENT_GAMEPAD_TOUCHPAD_UP, event.gtouchpad.x,
event.gtouchpad.y);
controllers.TryOpenSDLControllers();
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
OnGamepadEvent(&event);
break;
// i really would have appreciated ANY KIND OF DOCUMENTATION ON THIS
// AND IT DOESN'T EVEN USE PROPER ENUMS
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
switch ((SDL_SensorType)event.gsensor.sensor) {
case SDL_SENSOR_GYRO: {
std::scoped_lock l{motion_control_mutex};
memcpy(gyro_buf, event.gsensor.data, sizeof(gyro_buf));
break;
}
case SDL_SENSOR_ACCEL: {
std::scoped_lock l{motion_control_mutex};
memcpy(accel_buf, event.gsensor.data, sizeof(accel_buf));
break;
}
default:
break;
}
OnGamepadEvent(&event);
break;
case SDL_EVENT_QUIT:
is_open = false;
@ -455,7 +240,7 @@ void WindowSDL::WaitEvent() {
}
break;
case SDL_EVENT_CHANGE_CONTROLLER:
controller->GetEngine()->Init();
UNREACHABLE_MSG("todo");
break;
case SDL_EVENT_TOGGLE_SIMPLE_FPS:
Overlay::ToggleSimpleFps();
@ -476,6 +261,29 @@ void WindowSDL::WaitEvent() {
Input::ToggleMouseModeTo(Input::MouseMode::Touchpad));
SDL_SetWindowRelativeMouseMode(this->GetSDLWindow(), false);
break;
case SDL_EVENT_ADD_VIRTUAL_USER:
for (int i = 0; i < 4; i++) {
if (controllers[i]->user_id == -1) {
auto u = UserManagement.GetUserByPlayerIndex(i + 1);
if (!u) {
break;
}
controllers[i]->user_id = u->user_id;
UserManagement.LoginUser(u, i + 1);
break;
}
}
break;
case SDL_EVENT_REMOVE_VIRTUAL_USER:
LOG_INFO(Input, "Remove user");
for (int i = 3; i >= 0; i--) {
if (controllers[i]->user_id != -1) {
UserManagement.LogoutUser(UserManagement.GetUserByID(controllers[i]->user_id));
controllers[i]->user_id = -1;
break;
}
}
break;
case SDL_EVENT_RDOC_CAPTURE:
VideoCore::TriggerCapture();
break;
@ -485,8 +293,10 @@ void WindowSDL::WaitEvent() {
}
void WindowSDL::InitTimers() {
SDL_AddTimer(4, &PollGyroAndAccel, controller);
SDL_AddTimer(33, Input::MousePolling, (void*)controller);
for (int i = 0; i < 4; ++i) {
SDL_AddTimer(4, &PollController, controllers[i]);
}
SDL_AddTimer(33, Input::MousePolling, (void*)controllers[0]);
}
void WindowSDL::RequestKeyboard() {
@ -554,10 +364,44 @@ void WindowSDL::OnGamepadEvent(const SDL_Event* event) {
// as it would break the entire touchpad handling
// You can still bind other things to it though
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_TOUCHPAD) {
controller->Button(0, OrbisPadButtonDataOffset::TouchPad, input_down);
controllers[controllers.GetGamepadIndexFromJoystickId(event->gbutton.which)]->Button(
OrbisPadButtonDataOffset::TouchPad, input_down);
return;
}
u8 gamepad;
switch (event->type) {
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
switch ((SDL_SensorType)event->gsensor.sensor) {
case SDL_SENSOR_GYRO:
gamepad = controllers.GetGamepadIndexFromJoystickId(event->gsensor.which);
if (gamepad < 5) {
controllers[gamepad]->UpdateGyro(event->gsensor.data);
}
break;
case SDL_SENSOR_ACCEL:
gamepad = controllers.GetGamepadIndexFromJoystickId(event->gsensor.which);
if (gamepad < 5) {
controllers[gamepad]->UpdateAcceleration(event->gsensor.data);
}
break;
default:
break;
}
return;
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
controllers[controllers.GetGamepadIndexFromJoystickId(event->gtouchpad.which)]
->SetTouchpadState(event->gtouchpad.finger,
event->type != SDL_EVENT_GAMEPAD_TOUCHPAD_UP, event->gtouchpad.x,
event->gtouchpad.y);
return;
default:
break;
}
// add/remove it from the list
bool inputs_changed = Input::UpdatePressedKeys(input_event);

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -14,23 +14,8 @@ struct SDL_Gamepad;
union SDL_Event;
namespace Input {
class SDLInputEngine : public Engine {
public:
~SDLInputEngine() override;
void Init() override;
void SetLightBarRGB(u8 r, u8 g, u8 b) override;
void SetVibration(u8 smallMotor, u8 largeMotor) override;
float GetGyroPollRate() const override;
float GetAccelPollRate() const override;
State ReadState() override;
private:
float m_gyro_poll_rate = 0.0f;
float m_accel_poll_rate = 0.0f;
};
} // namespace Input
class GameController;
}
namespace Frontend {
@ -62,7 +47,7 @@ class WindowSDL {
int keyboard_grab = 0;
public:
explicit WindowSDL(s32 width, s32 height, Input::GameController* controller,
explicit WindowSDL(s32 width, s32 height, Input::GameControllers* controllers,
std::string_view window_title);
~WindowSDL();
@ -100,7 +85,7 @@ private:
private:
s32 width;
s32 height;
Input::GameController* controller;
Input::GameControllers controllers{};
WindowSystemInfo window_info{};
SDL_Window* window{};
bool is_shown{};

View File

@ -7,7 +7,7 @@
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#ifdef __linux__
#ifdef __unix__
#include "common/adaptive_mutex.h"
#else
#include "common/spin_lock.h"

View File

@ -36,8 +36,8 @@
namespace VideoCore {
constexpr size_t PAGE_SIZE = 4_KB;
constexpr size_t PAGE_BITS = 12;
constexpr size_t PM_PAGE_SIZE = 4_KB;
constexpr size_t PM_PAGE_BITS = 12;
struct PageManager::Impl {
struct PageState {
@ -85,7 +85,7 @@ struct PageManager::Impl {
};
static constexpr size_t ADDRESS_BITS = 40;
static constexpr size_t NUM_ADDRESS_PAGES = 1ULL << (40 - PAGE_BITS);
static constexpr size_t NUM_ADDRESS_PAGES = 1ULL << (40 - PM_PAGE_BITS);
static constexpr size_t NUM_ADDRESS_LOCKS = NUM_ADDRESS_PAGES / PAGES_PER_LOCK;
inline static Vulkan::Rasterizer* rasterizer;
#ifdef ENABLE_USERFAULTFD
@ -222,8 +222,8 @@ struct PageManager::Impl {
void UpdatePageWatchers(VAddr addr, u64 size) {
RENDERER_TRACE;
size_t page = addr >> PAGE_BITS;
const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
size_t page = addr >> PM_PAGE_BITS;
const u64 page_end = Common::DivCeil(addr + size, PM_PAGE_SIZE);
// Acquire locks for the range of pages
const auto lock_start = locks.begin() + (page / PAGES_PER_LOCK);
@ -239,15 +239,15 @@ struct PageManager::Impl {
if (range_bytes > 0) {
RENDERER_TRACE;
// Perform pending (un)protect action
Protect(range_begin << PAGE_BITS, range_bytes, perms);
Protect(range_begin << PM_PAGE_BITS, range_bytes, perms);
range_bytes = 0;
potential_range_bytes = 0;
}
};
// Iterate requested pages
const u64 aligned_addr = page << PAGE_BITS;
const u64 aligned_end = page_end << PAGE_BITS;
const u64 aligned_addr = page << PM_PAGE_BITS;
const u64 aligned_end = page_end << PM_PAGE_BITS;
if (!rasterizer->IsMapped(aligned_addr, aligned_end - aligned_addr)) {
LOG_WARNING(Render,
"Tracking memory region {:#x} - {:#x} which is not fully GPU mapped.",
@ -266,7 +266,7 @@ struct PageManager::Impl {
perms = new_perms;
} else if (range_bytes != 0) {
// If the protection did not change, extend the potential range
potential_range_bytes += PAGE_SIZE;
potential_range_bytes += PM_PAGE_SIZE;
}
// Only start a new range if the page must be (un)protected
@ -274,7 +274,7 @@ struct PageManager::Impl {
if (range_bytes == 0) {
// Start a new potential range
range_begin = page;
potential_range_bytes = PAGE_SIZE;
potential_range_bytes = PM_PAGE_SIZE;
}
// Extend current range up to potential range
range_bytes = potential_range_bytes;
@ -293,12 +293,12 @@ struct PageManager::Impl {
if (start_range.second == end_range.second) {
// if all pages are contiguous, use the regular UpdatePageWatchers
const VAddr start_addr = base_addr + (start_range.first << PAGE_BITS);
const u64 size = (start_range.second - start_range.first) << PAGE_BITS;
const VAddr start_addr = base_addr + (start_range.first << PM_PAGE_BITS);
const u64 size = (start_range.second - start_range.first) << PM_PAGE_BITS;
return UpdatePageWatchers<track, is_read>(start_addr, size);
}
size_t base_page = (base_addr >> PAGE_BITS);
size_t base_page = (base_addr >> PM_PAGE_BITS);
ASSERT(base_page % PAGES_PER_LOCK == 0);
std::scoped_lock lk(locks[base_page / PAGES_PER_LOCK]);
auto perms = cached_pages[base_page + start_range.first].Perms();
@ -310,7 +310,7 @@ struct PageManager::Impl {
if (range_bytes > 0) {
RENDERER_TRACE;
// Perform pending (un)protect action
Protect((range_begin << PAGE_BITS), range_bytes, perms);
Protect((range_begin << PM_PAGE_BITS), range_bytes, perms);
range_bytes = 0;
potential_range_bytes = 0;
}
@ -331,7 +331,7 @@ struct PageManager::Impl {
perms = new_perms;
} else if (range_bytes != 0) {
// If the protection did not change, extend the potential range
potential_range_bytes += PAGE_SIZE;
potential_range_bytes += PM_PAGE_SIZE;
}
// If the page is not being updated, skip it
@ -344,7 +344,7 @@ struct PageManager::Impl {
if (range_bytes == 0) {
// Start a new potential range
range_begin = base_page + page;
potential_range_bytes = PAGE_SIZE;
potential_range_bytes = PM_PAGE_SIZE;
}
// Extend current rango up to potential range
range_bytes = potential_range_bytes;
@ -356,7 +356,7 @@ struct PageManager::Impl {
}
std::array<PageState, NUM_ADDRESS_PAGES> cached_pages{};
#ifdef __linux__
#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
using LockType = Common::AdaptiveMutex;
#else
using LockType = Common::SpinLock;

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@ -3,6 +3,7 @@
#pragma once
#include <cstddef>
#include <memory>
#include "common/alignment.h"
#include "common/types.h"
@ -15,9 +16,10 @@ class Rasterizer;
namespace VideoCore {
class PageManager {
// PAGE_SIZE and PAGE_BITS conflicts with machine/param.h definitions on freebsd!
// Use the same page size as the tracker.
static constexpr size_t PAGE_BITS = TRACKER_PAGE_BITS;
static constexpr size_t PAGE_SIZE = TRACKER_BYTES_PER_PAGE;
static constexpr size_t PM_PAGE_BITS = TRACKER_PAGE_BITS;
static constexpr size_t PM_PAGE_SIZE = TRACKER_BYTES_PER_PAGE;
// Keep the lock granularity the same as region granularity. (since each regions has
// itself a lock)
@ -43,12 +45,12 @@ public:
/// Returns page aligned address.
static constexpr VAddr GetPageAddr(VAddr addr) {
return Common::AlignDown(addr, PAGE_SIZE);
return Common::AlignDown(addr, PM_PAGE_SIZE);
}
/// Returns address of the next page.
static constexpr VAddr GetNextPageAddr(VAddr addr) {
return Common::AlignUp(addr + 1, PAGE_SIZE);
return Common::AlignUp(addr + 1, PM_PAGE_SIZE);
}
private:

259
tests/.clang-format Normal file
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@ -0,0 +1,259 @@
# SPDX-FileCopyrightText: 2016 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
# SPDX-License-Identifier: GPL-2.0-or-later
---
Language: Cpp
# BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
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AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: true
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Attach
BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: false
ColumnLimit: 100
CommentPragmas: '^ IWYU pragma:'
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
IncludeCategories:
- Regex: '^\<[^Q][^/.>]*\>'
Priority: -2
- Regex: '^\<'
Priority: -1
- Regex: '^\"'
Priority: 0
IndentCaseLabels: false
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
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ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
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PenaltyBreakFirstLessLess: 120
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PenaltyExcessCharacter: 1000000
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SpacesInSquareBrackets: false
Standard: Cpp11
TabWidth: 4
UseTab: Never
---
Language: Java
# BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlinesLeft: false
AlignOperands: true
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AllowAllParametersOfDeclarationOnNextLine: true
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IncludeCategories:
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Priority: -2
- Regex: '^\<'
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Priority: 0
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IndentWrappedFunctionNames: false
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MaxEmptyLinesToKeep: 1
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ObjCBlockIndentWidth: 2
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ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
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UseTab: Never
---
Language: ObjC
# BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlinesLeft: false
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
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AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: true
BinPackArguments: true
BinPackParameters: true
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
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IncludeCategories:
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Priority: -2
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TabWidth: 4
UseTab: Never
...

84
tests/CMakeLists.txt Normal file
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@ -0,0 +1,84 @@
# SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Find or download Google Test
include(FetchContent)
FetchContent_Declare(
googletest
URL https://github.com/google/googletest/archive/refs/tags/v1.17.0.zip
)
FetchContent_MakeAvailable(googletest)
set(SETTINGS_TEST_SOURCES
# Under test
${CMAKE_SOURCE_DIR}/src/core/emulator_settings.cpp
${CMAKE_SOURCE_DIR}/src/core/emulator_state.cpp
# Minimal common support
${CMAKE_SOURCE_DIR}/src/common/path_util.cpp
${CMAKE_SOURCE_DIR}/src/common/assert.cpp
${CMAKE_SOURCE_DIR}/src/common/error.cpp
${CMAKE_SOURCE_DIR}/src/common/string_util.cpp
${CMAKE_SOURCE_DIR}/src/common/logging/filter.cpp
${CMAKE_SOURCE_DIR}/src/common/logging/text_formatter.cpp
# Stubs that replace dependencies
stubs/log_stub.cpp
stubs/scm_rev_stub.cpp
stubs/sdl_stub.cpp
# Tests
test_emulator_settings.cpp
)
add_executable(shadps4_settings_test ${SETTINGS_TEST_SOURCES})
target_include_directories(shadps4_settings_test PRIVATE
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}
)
target_link_libraries(shadps4_settings_test PRIVATE
GTest::gtest_main
fmt::fmt
nlohmann_json::nlohmann_json
toml11::toml11
SDL3::SDL3
)
target_compile_features(shadps4_settings_test PRIVATE cxx_std_23)
target_compile_definitions(shadps4_settings_test PRIVATE BOOST_ASIO_STANDALONE)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR
CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
include(CheckCXXSymbolExists)
check_cxx_symbol_exists(_LIBCPP_VERSION version LIBCPP)
if (LIBCPP)
target_compile_options(shadps4_settings_test PRIVATE -fexperimental-library)
endif()
endif()
if (WIN32)
target_compile_definitions(shadps4_settings_test PRIVATE
NOMINMAX
WIN32_LEAN_AND_MEAN
NTDDI_VERSION=0x0A000006
_WIN32_WINNT=0x0A00
WINVER=0x0A00
)
if (MSVC)
target_compile_definitions(shadps4_settings_test PRIVATE
_CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_DEPRECATE
_SCL_SECURE_NO_WARNINGS
_TIMESPEC_DEFINED
)
endif()
endif()
include(GoogleTest)
gtest_discover_tests(shadps4_settings_test
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
PROPERTIES TIMEOUT 60
)

27
tests/stubs/log_stub.cpp Normal file
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@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdio>
#include <string_view>
#include <fmt/format.h>
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
namespace Common::Log {
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {
}
void Initialize(std::string_view) {}
bool IsActive() { return false; }
void SetGlobalFilter(const Filter&) {}
void SetColorConsoleBackendEnabled(bool) {}
void Start() {}
void Stop() {}
void Denitializer() {}
void SetAppend() {}
} // namespace Common::Log

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@ -0,0 +1,22 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include "common/scm_rev.h"
namespace Common {
constexpr char g_version[] = "0.0.0 TEST";
constexpr bool g_is_release = false;
constexpr char g_scm_rev[] = "test_rev_hash";
constexpr char g_scm_branch[] = "test_branch";
constexpr char g_scm_desc[] = "test_desc";
constexpr char g_scm_remote_name[] = "origin";
constexpr char g_scm_remote_url[] = "https://github.com/test/shadPS4";
constexpr char g_scm_date[] = "2026-03-23";
const std::string GetRemoteNameFromLink() {
return "test";
}
} // namespace Common

18
tests/stubs/sdl_stub.cpp Normal file
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@ -0,0 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_messagebox.h>
extern "C" {
bool SDL_ShowMessageBox(const SDL_MessageBoxData* /* messageboxdata */, int* buttonid) {
if (buttonid) *buttonid = 0; // "No",skip migration
return true;
}
bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags /* flags */, const char* /* title */,
const char* /* message */, SDL_Window* /* window */) {
return true;
}
} // extern "C"

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@ -0,0 +1,837 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <chrono>
#include <filesystem>
#include <fstream>
#include <iomanip>
#include <memory>
#include <string>
#include <gtest/gtest.h>
#include <nlohmann/json.hpp>
#include "common/path_util.h"
#include "common/scm_rev.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
namespace fs = std::filesystem;
using json = nlohmann::json;
class TempDir {
public:
TempDir() {
auto ns = std::chrono::steady_clock::now().time_since_epoch().count();
temp_path = fs::temp_directory_path() / ("shadps4_test_" + std::to_string(ns) + "_" +
std::to_string(reinterpret_cast<uintptr_t>(this)));
fs::create_directories(temp_path);
}
~TempDir() {
std::error_code ec;
fs::remove_all(temp_path, ec);
}
const fs::path& path() const {
return temp_path;
}
private:
fs::path temp_path;
};
static void WriteJson(const fs::path& p, const json& j) {
std::ofstream out(p);
ASSERT_TRUE(out.is_open()) << "Cannot write: " << p;
out << std::setw(2) << j;
}
static json ReadJson(const fs::path& p) {
std::ifstream in(p);
EXPECT_TRUE(in.is_open()) << "Cannot read: " << p;
json j;
in >> j;
return j;
}
class EmulatorSettingsTest : public ::testing::Test {
protected:
void SetUp() override {
temp_dir = std::make_unique<TempDir>();
const fs::path root = temp_dir->path();
using PT = Common::FS::PathType;
const struct {
PT type;
const char* sub;
} dirs[] = {
{PT::UserDir, ""},
{PT::LogDir, "log"},
{PT::ScreenshotsDir, "screenshots"},
{PT::ShaderDir, "shader"},
{PT::GameDataDir, "data"},
{PT::TempDataDir, "temp"},
{PT::SysModuleDir, "sys_modules"},
{PT::DownloadDir, "download"},
{PT::CapturesDir, "captures"},
{PT::CheatsDir, "cheats"},
{PT::PatchesDir, "patches"},
{PT::MetaDataDir, "game_data"},
{PT::CustomTrophy, "custom_trophy"},
{PT::CustomConfigs, "custom_configs"},
{PT::CacheDir, "cache"},
{PT::FontsDir, "fonts"},
{PT::HomeDir, "home"},
};
for (const auto& d : dirs) {
fs::path p = d.sub[0] ? (root / d.sub) : root;
fs::create_directories(p);
Common::FS::SetUserPath(d.type, p);
}
temp_state = std::make_shared<EmulatorState>();
EmulatorState::SetInstance(temp_state);
temp_settings = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(temp_settings);
}
void TearDown() override {
EmulatorSettingsImpl::SetInstance(nullptr);
EmulatorState::SetInstance(nullptr);
temp_settings.reset();
temp_state.reset();
temp_dir.reset();
}
fs::path ConfigJson() const {
return temp_dir->path() / "config.json";
}
fs::path GameConfig(const std::string& serial) const {
return temp_dir->path() / "custom_configs" / (serial + ".json");
}
std::unique_ptr<TempDir> temp_dir;
std::shared_ptr<EmulatorSettingsImpl> temp_settings;
std::shared_ptr<EmulatorState> temp_state;
};
// tests Settting<T> template , default , Global override modes
TEST(SettingTest, DefaultCtorZeroInitialises) {
Setting<int> s;
EXPECT_EQ(s.value, 0);
EXPECT_EQ(s.default_value, 0);
EXPECT_FALSE(s.game_specific_value.has_value());
}
TEST(SettingTest, ValueCtorSetsBothValueAndDefault) {
Setting<int> s{42};
EXPECT_EQ(s.value, 42);
EXPECT_EQ(s.default_value, 42);
}
TEST(SettingTest, GetDefaultPrefersGameSpecificOverBase) {
Setting<int> s{10};
s.value = 20;
s.game_specific_value = 99;
EXPECT_EQ(s.get(ConfigMode::Default), 99);
}
TEST(SettingTest, GetDefaultFallsBackToBaseWhenNoOverride) {
Setting<int> s{10};
s.value = 20;
EXPECT_EQ(s.get(ConfigMode::Default), 20);
}
TEST(SettingTest, GetGlobalIgnoresGameSpecific) {
Setting<int> s{10};
s.value = 20;
s.game_specific_value = 99;
EXPECT_EQ(s.get(ConfigMode::Global), 20);
}
TEST(SettingTest, GetCleanAlwaysReturnsFactoryDefault) {
Setting<int> s{10};
s.value = 20;
s.game_specific_value = 99;
EXPECT_EQ(s.get(ConfigMode::Clean), 10);
}
TEST(SettingTest, SetWritesToBaseOnly) {
Setting<int> s{0};
s.game_specific_value = 55;
s.set(77);
EXPECT_EQ(s.value, 77);
EXPECT_EQ(s.game_specific_value.value(), 55); // override untouched
}
TEST(SettingTest, ResetGameSpecificClearsOverride) {
Setting<int> s{0};
s.game_specific_value = 55;
s.reset_game_specific();
EXPECT_FALSE(s.game_specific_value.has_value());
// base and default must be intact
EXPECT_EQ(s.value, 0);
EXPECT_EQ(s.default_value, 0);
}
TEST(SettingTest, BoolSettingAllModes) {
Setting<bool> s{false};
s.value = true;
s.game_specific_value = false;
EXPECT_FALSE(s.get(ConfigMode::Default));
EXPECT_TRUE(s.get(ConfigMode::Global));
EXPECT_FALSE(s.get(ConfigMode::Clean));
}
TEST(SettingTest, StringSettingAllModes) {
Setting<std::string> s{"shadow"};
s.value = "rule";
s.game_specific_value = "override";
EXPECT_EQ(s.get(ConfigMode::Default), "override");
EXPECT_EQ(s.get(ConfigMode::Global), "rule");
EXPECT_EQ(s.get(ConfigMode::Clean), "shadow");
}
TEST(SettingTest, NoGameSpecificDefaultAndGlobalAgree) {
Setting<int> s{7};
s.value = 7;
EXPECT_EQ(s.get(ConfigMode::Default), s.get(ConfigMode::Global));
}
// tests for default settings
TEST_F(EmulatorSettingsTest, SetDefaultValuesResetsAllGroupsToFactory) {
// set random values
temp_settings->SetNeo(true);
temp_settings->SetWindowWidth(3840u);
temp_settings->SetGpuId(2);
temp_settings->SetDebugDump(true);
temp_settings->SetCursorState(HideCursorState::Always);
temp_settings->SetDefaultValues(); // reset to defaults
// check if values are reset to defaults
EXPECT_FALSE(temp_settings->IsNeo());
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280u);
EXPECT_EQ(temp_settings->GetGpuId(), -1);
EXPECT_FALSE(temp_settings->IsDebugDump());
EXPECT_EQ(temp_settings->GetCursorState(), static_cast<int>(HideCursorState::Idle));
}
TEST_F(EmulatorSettingsTest, SetDefaultValuesClearsGameSpecificOverrides) {
// check that game-specific overrides are cleared by SetDefaultValues
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetDefaultValues();
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_FALSE(temp_settings->IsNeo()); // default is false should be loaded instead of override
}
// configModes tests
TEST_F(EmulatorSettingsTest, ConfigModeSetAndGetRoundTrips) {
temp_settings->SetConfigMode(ConfigMode::Clean);
EXPECT_EQ(temp_settings->GetConfigMode(), ConfigMode::Clean);
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetConfigMode(), ConfigMode::Global);
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_EQ(temp_settings->GetConfigMode(), ConfigMode::Default);
}
TEST_F(EmulatorSettingsTest, ConfigModeCleanReturnFactoryDefaults) {
temp_settings->SetWindowWidth(3840u);
json game;
game["GPU"]["window_width"] = 2560;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetConfigMode(ConfigMode::Clean);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280); // factory default
}
TEST_F(EmulatorSettingsTest, ConfigModeGlobalIgnoresGameSpecific) {
temp_settings->SetNeo(false);
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_FALSE(temp_settings->IsNeo());
}
TEST_F(EmulatorSettingsTest, ConfigModeDefaultResolvesGameSpecificWhenPresent) {
temp_settings->SetNeo(false);
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(temp_settings->IsNeo());
}
// tests for global config.json file
TEST_F(EmulatorSettingsTest, SaveCreatesConfigJson) {
ASSERT_TRUE(temp_settings->Save());
EXPECT_TRUE(fs::exists(ConfigJson()));
}
TEST_F(EmulatorSettingsTest, SaveWritesAllExpectedSections) {
ASSERT_TRUE(temp_settings->Save());
json j = ReadJson(ConfigJson());
for (const char* section : {"General", "Debug", "Input", "Audio", "GPU", "Vulkan"})
EXPECT_TRUE(j.contains(section)) << "Missing section: " << section;
}
TEST_F(EmulatorSettingsTest, LoadReturnsTrueForExistingFile) {
temp_settings->Save();
auto fresh = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(fresh);
EXPECT_TRUE(fresh->Load());
}
TEST_F(EmulatorSettingsTest, RoundTripAllGroups) {
temp_settings->SetNeo(true);
temp_settings->SetDebugDump(true);
temp_settings->SetWindowWidth(1920u);
temp_settings->SetGpuId(1);
temp_settings->SetCursorState(HideCursorState::Always);
temp_settings->SetAudioBackend(AudioBackend::OpenAL);
temp_settings->Save();
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
EXPECT_TRUE(f->IsNeo());
EXPECT_TRUE(f->IsDebugDump());
EXPECT_EQ(f->GetWindowWidth(), 1920u);
EXPECT_EQ(f->GetGpuId(), 1);
EXPECT_EQ(f->GetCursorState(), static_cast<int>(HideCursorState::Always));
EXPECT_EQ(f->GetAudioBackend(), static_cast<u32>(AudioBackend::OpenAL));
}
TEST_F(EmulatorSettingsTest, LoadMissingFileCreatesDefaultsOnDisk) {
ASSERT_FALSE(fs::exists(ConfigJson()));
temp_settings->Load();
EXPECT_TRUE(fs::exists(ConfigJson()));
EXPECT_FALSE(temp_settings->IsNeo()); // defaults
}
TEST_F(EmulatorSettingsTest, LoadMissingSectionDoesNotZeroOtherSections) {
temp_settings->SetNeo(true);
temp_settings->Save();
json j = ReadJson(ConfigJson());
j.erase("GPU");
WriteJson(ConfigJson(), j);
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
EXPECT_TRUE(f->IsNeo()); // belongs to General, should be loaded
EXPECT_EQ(f->GetWindowWidth(), 1280); // GPU fell back to default
}
TEST_F(EmulatorSettingsTest, LoadPreservesUnknownKeysOnResave) {
temp_settings->Save();
json j = ReadJson(ConfigJson());
j["General"]["future_feature"] = "preserved";
WriteJson(ConfigJson(), j);
// A fresh load + save (triggered by version mismatch) must keep the key
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
f->Save();
json after = ReadJson(ConfigJson());
EXPECT_EQ(after["General"]["future_feature"], "preserved");
}
TEST_F(EmulatorSettingsTest, LoadUnknownTopLevelSectionPreserved) {
temp_settings->Save();
json j = ReadJson(ConfigJson());
j["FutureSection"]["key"] = 42;
WriteJson(ConfigJson(), j);
temp_settings->SetNeo(true);
temp_settings->Save(); // merge path
json after = ReadJson(ConfigJson());
EXPECT_TRUE(after.contains("FutureSection"));
EXPECT_EQ(after["FutureSection"]["key"], 42);
}
TEST_F(EmulatorSettingsTest, LoadCorruptJsonDoesNotCrash) {
{
std::ofstream out(ConfigJson());
out << "{NOT VALID JSON!!!";
}
EXPECT_NO_THROW(temp_settings->Load());
}
TEST_F(EmulatorSettingsTest, LoadEmptyJsonObjectDoesNotCrash) {
WriteJson(ConfigJson(), json::object());
EXPECT_NO_THROW(temp_settings->Load());
}
// tests for per game config
TEST_F(EmulatorSettingsTest, SaveSerialCreatesPerGameFile) {
ASSERT_TRUE(temp_settings->Save("CUSA01234"));
EXPECT_TRUE(fs::exists(GameConfig("CUSA01234")));
}
TEST_F(EmulatorSettingsTest, LoadSerialReturnsFalseWhenFileAbsent) {
EXPECT_FALSE(temp_settings->Load("CUSA99999"));
}
TEST_F(EmulatorSettingsTest, LoadSerialAppliesOverrideToGameSpecificValue) {
temp_settings->SetNeo(false);
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA01234"), game);
ASSERT_TRUE(temp_settings->Load("CUSA01234"));
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(temp_settings->IsNeo());
}
TEST_F(EmulatorSettingsTest, LoadSerialBaseValueUntouched) {
temp_settings->SetWindowWidth(1280);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280);
}
TEST_F(EmulatorSettingsTest, LoadSerialOverridesMultipleGroups) {
temp_settings->SetNeo(false);
temp_settings->SetWindowWidth(1280u);
temp_settings->SetDebugDump(false);
json game;
game["General"]["neo_mode"] = true;
game["GPU"]["window_width"] = 3840;
game["Debug"]["debug_dump"] = true;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(temp_settings->IsNeo());
EXPECT_EQ(temp_settings->GetWindowWidth(), 3840);
EXPECT_TRUE(temp_settings->IsDebugDump());
}
TEST_F(EmulatorSettingsTest, LoadSerialUnrecognisedKeyIgnored) {
json game;
game["GPU"]["key_that_does_not_exist"] = 999;
WriteJson(GameConfig("CUSA01234"), game);
EXPECT_NO_THROW(temp_settings->Load("CUSA01234"));
}
TEST_F(EmulatorSettingsTest, LoadSerialTypeMismatch_DoesNotCrash) {
json game;
game["GPU"]["window_width"] = "not_a_number";
WriteJson(GameConfig("CUSA01234"), game);
EXPECT_NO_THROW(temp_settings->Load("CUSA01234"));
// base unchanged
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280u);
}
TEST_F(EmulatorSettingsTest, LoadSerialCorruptFileDoesNotCrash) {
{
std::ofstream out(GameConfig("CUSA01234"));
out << "{{{{totally broken";
}
EXPECT_NO_THROW(temp_settings->Load("CUSA01234"));
}
TEST_F(EmulatorSettingsTest, SaveSerialWritesGameSpecificValueWhenOverrideLoaded) {
temp_settings->SetWindowWidth(1280);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->Save("CUSA01234");
json saved = ReadJson(GameConfig("CUSA01234"));
EXPECT_EQ(saved["GPU"]["window_width"].get<unsigned>(), 3840);
}
TEST_F(EmulatorSettingsTest, SaveSerialWritesBaseValueWhenNoOverrideSet) {
temp_settings->SetWindowWidth(2560);
temp_settings->Save("CUSA01234");
json saved = ReadJson(GameConfig("CUSA01234"));
EXPECT_EQ(saved["GPU"]["window_width"].get<unsigned>(), 2560);
}
TEST_F(EmulatorSettingsTest, MultipleSerialsDoNotInterfere) {
json g1;
g1["General"]["neo_mode"] = true;
g1["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA00001"), g1);
json g2;
g2["General"]["neo_mode"] = false;
g2["GPU"]["window_width"] = 1920;
WriteJson(GameConfig("CUSA00002"), g2);
{
auto s = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(s);
s->Load();
s->Load("CUSA00001");
s->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(s->IsNeo());
EXPECT_EQ(s->GetWindowWidth(), 3840);
}
{
auto s = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(s);
s->Load();
s->Load("CUSA00002");
s->SetConfigMode(ConfigMode::Default);
EXPECT_FALSE(s->IsNeo());
EXPECT_EQ(s->GetWindowWidth(), 1920);
}
}
// ClearGameSpecificOverrides tests
TEST_F(EmulatorSettingsTest, ClearGameSpecificOverridesRemovesAllGroups) {
json game;
game["General"]["neo_mode"] = true;
game["GPU"]["window_width"] = 3840;
game["Debug"]["debug_dump"] = true;
game["Input"]["cursor_state"] = 2;
game["Audio"]["audio_backend"] = 1;
game["Vulkan"]["gpu_id"] = 2;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->ClearGameSpecificOverrides();
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_FALSE(temp_settings->IsNeo());
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280);
EXPECT_FALSE(temp_settings->IsDebugDump());
EXPECT_EQ(temp_settings->GetCursorState(), static_cast<int>(HideCursorState::Idle));
EXPECT_EQ(temp_settings->GetGpuId(), -1);
}
TEST_F(EmulatorSettingsTest, ClearGameSpecificOverridesDoesNotTouchBaseValues) {
temp_settings->SetWindowWidth(1920);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->ClearGameSpecificOverrides();
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1920);
}
TEST_F(EmulatorSettingsTest, ClearGameSpecificOverrides_NoopWhenNothingLoaded) {
EXPECT_NO_THROW(temp_settings->ClearGameSpecificOverrides());
}
// ResetGameSpecificValue tests
TEST_F(EmulatorSettingsTest, ResetGameSpecificValue_ClearsNamedKey) {
temp_settings->SetWindowWidth(1280);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->SetConfigMode(ConfigMode::Default);
ASSERT_EQ(temp_settings->GetWindowWidth(), 3840);
temp_settings->ResetGameSpecificValue("window_width");
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280);
}
TEST_F(EmulatorSettingsTest, ResetGameSpecificValueOnlyAffectsTargetKey) {
json game;
game["GPU"]["window_width"] = 3840;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->ResetGameSpecificValue("window_width");
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280); // cleared
EXPECT_TRUE(temp_settings->IsNeo()); // still set
}
TEST_F(EmulatorSettingsTest, ResetGameSpecificValueUnknownKeyNoOp) {
EXPECT_NO_THROW(temp_settings->ResetGameSpecificValue("does_not_exist"));
}
// GameInstallDir tests
TEST_F(EmulatorSettingsTest, AddGameInstallDirAddsEnabled) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
EXPECT_TRUE(temp_settings->AddGameInstallDir(dir));
ASSERT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
EXPECT_EQ(temp_settings->GetGameInstallDirs()[0], dir);
}
TEST_F(EmulatorSettingsTest, AddGameInstallDirRejectsDuplicate) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir);
EXPECT_FALSE(temp_settings->AddGameInstallDir(dir));
EXPECT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
}
TEST_F(EmulatorSettingsTest, RemoveGameInstallDirRemovesEntry) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir);
temp_settings->RemoveGameInstallDir(dir);
EXPECT_TRUE(temp_settings->GetGameInstallDirs().empty());
}
TEST_F(EmulatorSettingsTest, RemoveGameInstallDirNoopForMissing) {
EXPECT_NO_THROW(temp_settings->RemoveGameInstallDir("/nonexistent/path"));
}
TEST_F(EmulatorSettingsTest, SetGameInstallDirEnabledDisablesDir) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir, true);
temp_settings->SetGameInstallDirEnabled(dir, false);
EXPECT_TRUE(temp_settings->GetGameInstallDirs().empty());
}
TEST_F(EmulatorSettingsTest, SetGameInstallDirEnabledReEnablesDir) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir, false);
ASSERT_TRUE(temp_settings->GetGameInstallDirs().empty());
temp_settings->SetGameInstallDirEnabled(dir, true);
EXPECT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
}
TEST_F(EmulatorSettingsTest, SetAllGameInstallDirsReplacesExistingList) {
fs::path d1 = temp_dir->path() / "g1";
fs::path d2 = temp_dir->path() / "g2";
fs::create_directories(d1);
fs::create_directories(d2);
temp_settings->AddGameInstallDir(d1);
temp_settings->SetAllGameInstallDirs({{d2, true}});
ASSERT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
EXPECT_EQ(temp_settings->GetGameInstallDirs()[0], d2);
}
TEST_F(EmulatorSettingsTest, GameInstallDirsFullRoundTripWithEnabledFlags) {
fs::path d1 = temp_dir->path() / "g1";
fs::path d2 = temp_dir->path() / "g2";
fs::create_directories(d1);
fs::create_directories(d2);
temp_settings->AddGameInstallDir(d1, true);
temp_settings->AddGameInstallDir(d2, false);
temp_settings->Save();
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
const auto& all = f->GetAllGameInstallDirs();
ASSERT_EQ(all.size(), 2u);
EXPECT_EQ(all[0].path, d1);
EXPECT_TRUE(all[0].enabled);
EXPECT_EQ(all[1].path, d2);
EXPECT_FALSE(all[1].enabled);
}
TEST_F(EmulatorSettingsTest, GetGameInstallDirsEnabledReflectsState) {
fs::path d1 = temp_dir->path() / "g1";
fs::path d2 = temp_dir->path() / "g2";
fs::create_directories(d1);
fs::create_directories(d2);
temp_settings->AddGameInstallDir(d1, true);
temp_settings->AddGameInstallDir(d2, false);
auto enabled = temp_settings->GetGameInstallDirsEnabled();
ASSERT_EQ(enabled.size(), 2u);
EXPECT_TRUE(enabled[0]);
EXPECT_FALSE(enabled[1]);
}
// GetAllOverrideableKeys tests
TEST_F(EmulatorSettingsTest, GetAllOverrideableKeysIsNonEmpty) {
EXPECT_FALSE(temp_settings->GetAllOverrideableKeys().empty());
}
TEST_F(EmulatorSettingsTest, GetAllOverrideableKeysContainsRepresentativeKeys) {
auto keys = temp_settings->GetAllOverrideableKeys();
auto has = [&](const char* k) { return std::find(keys.begin(), keys.end(), k) != keys.end(); };
// General
EXPECT_TRUE(has("neo_mode"));
EXPECT_TRUE(has("volume_slider"));
// GPU
EXPECT_TRUE(has("window_width"));
EXPECT_TRUE(has("null_gpu"));
EXPECT_TRUE(has("vblank_frequency"));
// Vulkan
EXPECT_TRUE(has("gpu_id"));
EXPECT_TRUE(has("pipeline_cache_enabled"));
// Debug
EXPECT_TRUE(has("debug_dump"));
EXPECT_TRUE(has("log_enabled"));
// Input
EXPECT_TRUE(has("cursor_state"));
// Audio
EXPECT_TRUE(has("audio_backend"));
}
TEST_F(EmulatorSettingsTest, GetAllOverrideableKeysNoDuplicates) {
auto keys = temp_settings->GetAllOverrideableKeys();
std::vector<std::string> sorted = keys;
std::sort(sorted.begin(), sorted.end());
auto it = std::unique(sorted.begin(), sorted.end());
EXPECT_EQ(it, sorted.end()) << "Duplicate key found in overrideable keys list";
}
// Per-group GetOverrideableFields tests
TEST_F(EmulatorSettingsTest, GetGeneralOverrideableFieldsNonEmpty) {
EXPECT_FALSE(temp_settings->GetGeneralOverrideableFields().empty());
}
TEST_F(EmulatorSettingsTest, GetGPUOverrideableFieldsContainsWindowAndFullscreen) {
auto fields = temp_settings->GetGPUOverrideableFields();
auto has = [&](const char* k) {
return std::any_of(fields.begin(), fields.end(),
[k](const OverrideItem& f) { return std::string(f.key) == k; });
};
EXPECT_TRUE(has("window_width"));
EXPECT_TRUE(has("window_height"));
EXPECT_TRUE(has("full_screen"));
EXPECT_TRUE(has("vblank_frequency"));
}
TEST_F(EmulatorSettingsTest, GetVulkanOverrideableFieldsContainsGpuId) {
auto fields = temp_settings->GetVulkanOverrideableFields();
bool found = std::any_of(fields.begin(), fields.end(),
[](const OverrideItem& f) { return std::string(f.key) == "gpu_id"; });
EXPECT_TRUE(found);
}
// Path accessors tests
TEST_F(EmulatorSettingsTest, GetHomeDirReturnsCustomWhenSet) {
fs::path dir = temp_dir->path() / "custom_home";
fs::create_directories(dir);
temp_settings->SetHomeDir(dir);
EXPECT_EQ(temp_settings->GetHomeDir(), dir);
}
TEST_F(EmulatorSettingsTest, GetSysModulesDirFallsBackToPathUtilWhenEmpty) {
// default_value is empty; GetSysModulesDir falls back to GetUserPath(SysModuleDir)
auto result = temp_settings->GetSysModulesDir();
EXPECT_FALSE(result.empty());
}
TEST_F(EmulatorSettingsTest, GetFontsDirFallsBackToPathUtilWhenEmpty) {
auto result = temp_settings->GetFontsDir();
EXPECT_FALSE(result.empty());
}
// edge cases tests
TEST_F(EmulatorSettingsTest, VersionMismatchPreservesSettings) {
temp_settings->SetNeo(true);
temp_settings->SetWindowWidth(2560u);
temp_settings->Save();
// Force a stale version string so the mismatch branch fires
json j = ReadJson(ConfigJson());
j["Debug"]["config_version"] = "old_hash_0000";
WriteJson(ConfigJson(), j);
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load(); // triggers version-bump Save() internally
EXPECT_TRUE(f->IsNeo());
EXPECT_EQ(f->GetWindowWidth(), 2560u);
}
TEST_F(EmulatorSettingsTest, DoubleGlobalLoadIsIdempotent) {
temp_settings->SetNeo(true);
temp_settings->SetWindowWidth(2560u);
temp_settings->Save();
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load(""); // first — loads from disk
f->Load(""); // second — must not reset anything
EXPECT_TRUE(f->IsNeo());
EXPECT_EQ(f->GetWindowWidth(), 2560u);
}
TEST_F(EmulatorSettingsTest, ConfigUsedFlagTrueWhenFileExists) {
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
EXPECT_TRUE(EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
}
TEST_F(EmulatorSettingsTest, ConfigUsedFlagFalseWhenFileAbsent) {
temp_settings->Load("CUSA99999");
EXPECT_FALSE(EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
}
TEST_F(EmulatorSettingsTest, DestructorNoSaveIfLoadNeverCalled) {
temp_settings->SetNeo(true);
temp_settings->Save();
auto t0 = fs::last_write_time(ConfigJson());
{
// Create and immediately destroy without calling Load()
auto untouched = std::make_shared<EmulatorSettingsImpl>();
// destructor fires here
}
auto t1 = fs::last_write_time(ConfigJson());
EXPECT_EQ(t0, t1) << "Destructor wrote config.json without a prior Load()";
}
TEST_F(EmulatorSettingsTest, DestructorSavesAfterSuccessfulLoad) {
temp_settings->SetNeo(true);
temp_settings->Save();
{
auto s = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(s);
s->Load();
s->SetWindowWidth(2560u); // mutate after successful load
// destructor should write this change
}
auto verify = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(verify);
verify->Load();
EXPECT_EQ(verify->GetWindowWidth(), 2560);
}