Merge branch 'main' into rec_fixes1

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georgemoralis 2026-04-01 22:51:15 +03:00 committed by GitHub
commit 192519a356
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144 changed files with 8766 additions and 1527 deletions

77
.github/ISSUE_TEMPLATE/rfc.yaml vendored Normal file
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@ -0,0 +1,77 @@
# SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Request For Comments (RFC)
description: Ask for feedback on major architectural changes or design choices
title: "[RFC]: "
labels: ["RFC"]
body:
- type: markdown
attributes:
value: |
## Important: Read First
RFCs are for major architectural changes, design direction, or changes that benefit from structured discussion before merge.
Please make an effort to search for an existing RFC or issue before opening a new one.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar RFC or issue in this repository and did not find one.
required: true
- type: textarea
id: motivation
attributes:
label: Motivation
description: |
Explain the problem this RFC is trying to solve.
Describe why the current design is insufficient and why this change is worth discussing now.
validations:
required: true
- type: textarea
id: proposed_change
attributes:
label: Proposed Change
description: |
Describe the proposed change in enough detail for maintainers and contributors to evaluate it.
Include the high-level design, affected areas, and any important constraints.
validations:
required: true
- type: textarea
id: feedback_period
attributes:
label: Feedback Period
description: |
State the intended review window for this RFC.
Example: one week, two weeks, or until specific maintainers have reviewed it.
placeholder: "Example: 1 week"
validations:
required: false
- type: textarea
id: cc_list
attributes:
label: CC List
description: |
List any maintainers or contributors you want to explicitly notify for feedback.
validations:
required: false
- type: textarea
id: additional_context
attributes:
label: Any Other Things
description: |
Add any other relevant context, tradeoffs, diagrams, migration notes, or links to related work.
validations:
required: false

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@ -14,6 +14,8 @@ on:
- "documents/**"
- "**/*.md"
workflow_dispatch:
concurrency:
group: ci-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'push' }}
@ -27,7 +29,7 @@ jobs:
continue-on-error: true
steps:
- uses: actions/checkout@v6
- uses: fsfe/reuse-action@v5
- uses: fsfe/reuse-action@v6
clang-format:
runs-on: ubuntu-24.04
@ -65,6 +67,81 @@ jobs:
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
test:
name: Run C++ Tests on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
include:
- os: windows-latest
compiler_cxx: clang-cl
compiler_c: clang-cl
- os: ubuntu-latest
compiler_cxx: clang++
compiler_c: clang
- os: macos-latest
compiler_cxx: clang++
compiler_c: clang
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Setup Visual Studio shell (Windows only)
if: runner.os == 'Windows'
uses: egor-tensin/vs-shell@v2
with:
arch: x64
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev libxrandr-dev libxfixes-dev libudev-dev uuid-dev uuid-dev
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew install ninja
- name: Configure CMake
run: |
cmake -B build -G Ninja \
-DCMAKE_CXX_COMPILER="${{ matrix.compiler_cxx }}" \
-DCMAKE_C_COMPILER="${{ matrix.compiler_c }}" \
-DCMAKE_BUILD_TYPE=Debug \
-DENABLE_TESTS=ON \
${{ runner.os == 'macOS' && '-DCMAKE_OSX_ARCHITECTURES=x86_64' || '' }}
shell: bash
- name: Create shadPS4 user data directory (Linux)
if: runner.os == 'Linux'
run: mkdir -p ~/.local/share/shadPS4
- name: Create shadPS4 user data directory (macOS)
if: runner.os == 'macOS'
run: mkdir -p ~/Library/Application\ Support/shadPS4
- name: Create shadPS4 user data directory (Windows)
if: runner.os == 'Windows'
run: mkdir -p "$APPDATA/shadPS4"
shell: bash
- name: Build all tests
run: cmake --build build
shell: bash
- name: Run tests with CTest
run: ctest --test-dir build --output-on-failure --progress
shell: bash
windows-sdl:
runs-on: windows-2025
needs: get-info
@ -99,7 +176,7 @@ jobs:
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
- name: Upload Windows SDL artifact
uses: actions/upload-artifact@v6
uses: actions/upload-artifact@v7
with:
name: shadps4-win64-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{github.workspace}}/build/shadPS4.exe
@ -150,7 +227,7 @@ jobs:
mv ${{github.workspace}}/build/shadps4 upload
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
- uses: actions/upload-artifact@v6
- uses: actions/upload-artifact@v7
with:
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: upload/
@ -200,7 +277,7 @@ jobs:
run: |
ls -la ${{ github.workspace }}/build/shadps4
- uses: actions/upload-artifact@v6
- uses: actions/upload-artifact@v7
with:
name: shadps4-ubuntu64-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{ github.workspace }}/build/shadps4
@ -211,7 +288,7 @@ jobs:
- name: Package and Upload Linux SDL artifact
run: |
tar cf shadps4-linux-sdl.tar.gz -C ${{github.workspace}}/build shadps4
- uses: actions/upload-artifact@v6
- uses: actions/upload-artifact@v7
with:
name: shadps4-linux-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: Shadps4-sdl.AppImage

3
.gitignore vendored
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@ -418,3 +418,6 @@ FodyWeavers.xsd
# JetBrains
.idea
cmake-build-*
# Nix Result symlink
result

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@ -33,6 +33,7 @@ endif()
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
option(ENABLE_UPDATER "Enables the options to updater" ON)
option(ENABLE_TESTS "Build unit tests (requires GTest)" OFF)
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
@ -244,7 +245,7 @@ find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(Zydis 5.0.0 MODULE)
find_package(pugixml 1.14 CONFIG)
if (APPLE)
find_package(date 3.0.1 CONFIG)
@ -295,8 +296,15 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioout_backend.h
src/core/libraries/audio/audioout_error.h
src/core/libraries/audio/sdl_audio_out.cpp
src/core/libraries/audio/openal_audio_out.cpp
src/core/libraries/audio/openal_manager.h
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d_openal.cpp
src/core/libraries/audio3d/audio3d_openal.h
src/core/libraries/audio3d/audio3d.h
src/core/libraries/audio3d/audio3d_error.h
)
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
@ -871,6 +879,12 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/tls.h
src/core/emulator_state.cpp
src/core/emulator_state.h
src/core/emulator_settings.cpp
src/core/emulator_settings.h
src/core/user_manager.cpp
src/core/user_manager.h
src/core/user_settings.cpp
src/core/user_settings.h
)
if (ARCHITECTURE STREQUAL "x86_64")
@ -1077,6 +1091,8 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h
src/imgui/imgui_std.h
src/imgui/imgui_texture.h
src/imgui/imgui_translations.cpp
src/imgui/imgui_translations.h
src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h
src/imgui/renderer/imgui_impl_sdl3.cpp
@ -1101,6 +1117,8 @@ set(EMULATOR src/emulator.cpp
src/sdl_window.cpp
)
if(NOT ENABLE_TESTS)
add_executable(shadps4
${AUDIO_CORE}
${IMGUI}
@ -1121,7 +1139,14 @@ create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 SDL3_mixer::SDL3_mixer pugixml::pugixml)
target_link_libraries(shadps4 PRIVATE stb::headers libusb::usb lfreist-hwinfo::hwinfo nlohmann_json::nlohmann_json miniz::miniz fdk-aac CLI11::CLI11 OpenAL::OpenAL Cpp_Httplib)
target_link_libraries(shadps4 PRIVATE stb::headers lfreist-hwinfo::hwinfo nlohmann_json::nlohmann_json miniz::miniz fdk-aac CLI11::CLI11 OpenAL::OpenAL Cpp_Httplib)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
target_link_libraries(shadps4 PRIVATE "/usr/lib/libusb.so")
target_link_libraries(shadps4 PRIVATE "/usr/local/lib/libuuid.so")
else()
target_link_libraries(shadps4 PRIVATE libusb::usb)
endif()
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
@ -1167,6 +1192,8 @@ if (APPLE)
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
endif()
if (WIN32)
@ -1254,3 +1281,8 @@ endif()
# Install rules
install(TARGETS shadps4 BUNDLE DESTINATION .)
else()
enable_testing()
add_subdirectory(tests)
endif()

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@ -22,6 +22,7 @@ path = [
"documents/Screenshots/Linux/*",
"documents/Screenshots/Windows/*",
"externals/MoltenVK/MoltenVK_icd.json",
"flake.lock",
"scripts/ps4_names.txt",
"src/images/bronze.png",
"src/images/gold.png",
@ -130,4 +131,4 @@ SPDX-License-Identifier = "MIT"
[[annotations]]
path = "src/video_core/host_shaders/fsr/*"
SPDX-FileCopyrightText = "Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved."
SPDX-License-Identifier = "MIT"
SPDX-License-Identifier = "MIT"

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@ -53,6 +53,23 @@ sudo zypper install clang git cmake libasound2 libpulse-devel \
nix-shell shell.nix
```
#### Nix Flake Development Shell
```bash
nix develop
cmake -S . -B build/ -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
ln -s ./build/compile_commands.json .
```
#### Nix Flake Build
```bash
nix build .?submodules=1#linux.debug
```
```bash
nix build .?submodules=1#linux.release
```
```bash
nix build .?submodules=1#linux.releaseWithDebugInfo
```
#### Other Linux distributions
You can try one of two methods:

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@ -210,8 +210,15 @@ endif()
# libusb
if (NOT TARGET libusb::usb)
add_subdirectory(ext-libusb)
add_library(libusb::usb ALIAS usb-1.0)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
# YOU MUST USE NATIVE LIBUSB
# using anything else will crash instantly, also freebsd will NOT like it
# no you cant vendor this libusb, its builtin on freebsd
find_package(libusb)
else()
add_subdirectory(ext-libusb)
add_library(libusb::usb ALIAS usb-1.0)
endif()
endif()
# Discord RPC
@ -233,25 +240,26 @@ endif()
set(HWINFO_STATIC ON)
add_subdirectory(hwinfo)
# Apple-only dependencies
if (APPLE)
if (APPLE OR ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)
option(USE_SYSTEM_TZ_DB "" ON)
add_subdirectory(date)
endif()
if (NOT TARGET epoll-shim)
add_subdirectory(epoll-shim)
endif()
endif()
# Apple-only dependencies
if (APPLE)
# MoltenVK
if (NOT TARGET MoltenVK)
set(MVK_EXCLUDE_SPIRV_TOOLS ON)
set(MVK_USE_METAL_PRIVATE_API ON)
add_subdirectory(MoltenVK)
endif()
if (NOT TARGET epoll-shim)
add_subdirectory(epoll-shim)
endif()
endif()
#windows only

27
flake.lock generated Normal file
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@ -0,0 +1,27 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1774386573,
"narHash": "sha256-4hAV26quOxdC6iyG7kYaZcM3VOskcPUrdCQd/nx8obc=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "46db2e09e1d3f113a13c0d7b81e2f221c63b8ce9",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

160
flake.nix Normal file
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@ -0,0 +1,160 @@
## SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
## SPDX-License-Identifier: GPL-2.0-or-later
{
description = "shadPS4 Nix Flake";
inputs = {
nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
};
outputs =
{ self, nixpkgs }:
let
pkgsLinux = nixpkgs.legacyPackages.x86_64-linux;
in
{
devShells.x86_64-linux.default = pkgsLinux.mkShell.override { stdenv = pkgsLinux.clangStdenv; } {
packages = with pkgsLinux; [
clang-tools
cmake
pkg-config
vulkan-tools
renderdoc
gef
strace
openal
zlib.dev
libedit.dev
vulkan-headers
vulkan-utility-libraries
ffmpeg.dev
fmt.dev
glslang.dev
wayland.dev
stb
libpng.dev
libuuid
sdl3.dev
alsa-lib
hidapi
ibus.dev
jack2.dev
libdecor.dev
libthai.dev
fribidi.dev
libxcb.dev
libGL.dev
libpulseaudio.dev
libusb1.dev
libx11.dev
libxcursor.dev
libxext
libxfixes.dev
libxi.dev
libxinerama.dev
libxkbcommon
libxrandr.dev
libxrender.dev
libxtst
pipewire.dev
libxscrnsaver
sndio
];
shellHook = ''
echo "Entering shadPS4 development shell!"
'';
};
linux =
let
execName = "shadps4";
nativeInputs = with pkgsLinux; [
cmake
ninja
pkg-config
magic-enum
fmt
eudev
];
buildInputs = with pkgsLinux; [
boost
cli11
openal
nlohmann_json
vulkan-loader
vulkan-headers
vulkan-memory-allocator
toml11
zlib
zydis
pugixml
ffmpeg
libpulseaudio
pipewire
vulkan-loader
wayland
wayland-scanner
libX11
libxrandr
libxext
libxcursor
libxi
libxscrnsaver
libxtst
libxcb
libdecor
libxkbcommon
libGL
libuuid
];
defaultFlags = [
"-DCMAKE_INSTALL_PREFIX=$out"
];
in
{
debug = pkgsLinux.stdenv.mkDerivation {
pname = "${execName}";
version = "git";
system = "x86_64-linux";
src = ./.;
dontStrip = true;
nativeBuildInputs = nativeInputs;
buildInputs = buildInputs;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Debug"
] ++ [defaultFlags];
};
release = pkgsLinux.stdenv.mkDerivation {
pname = "${execName}";
version = "git";
system = "x86_64-linux";
src = ./.;
nativeBuildInputs = nativeInputs;
buildInputs = buildInputs;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Release"
] ++ [defaultFlags];
};
releaseWithDebugInfo = pkgsLinux.stdenv.mkDerivation {
pname = "${execName}";
version = "git";
system = "x86_64-linux";
src = ./.;
dontStrip = true;
nativeBuildInputs = nativeInputs;
buildInputs = buildInputs;
cmakeFlags = [
"-DCMAKE_BUILD_TYPE=Release"
] ++ [defaultFlags];
};
};
};
}

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@ -3,7 +3,7 @@
#pragma once
#ifdef __linux__
#if __unix__
#include <pthread.h>
#endif

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@ -6,6 +6,7 @@
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#include "assert.h"
#include "bit_field.h"
@ -73,6 +74,7 @@ class ElfInfo {
std::filesystem::path splash_path{};
std::filesystem::path game_folder{};
std::vector<std::string> npCommIds{};
public:
static constexpr u32 FW_10 = 0x1000000;
@ -139,6 +141,10 @@ public:
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
return game_folder;
}
[[nodiscard]] const std::vector<std::string> GetNpCommIds() const {
return npCommIds;
}
};
} // namespace Common

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@ -14,7 +14,6 @@
#endif
#include "common/bounded_threadsafe_queue.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/io_file.h"
#include "common/logging/backend.h"
@ -24,6 +23,7 @@
#include "common/path_util.h"
#include "common/string_util.h"
#include "common/thread.h"
#include "core/emulator_settings.h"
namespace Common::Log {
@ -141,7 +141,7 @@ public:
const auto& log_dir = GetUserPath(PathType::LogDir);
std::filesystem::create_directory(log_dir);
Filter filter;
filter.ParseFilterString(Config::getLogFilter());
filter.ParseFilterString(EmulatorSettings.GetLogFilter());
const auto& log_file_path = log_file.empty() ? LOG_FILE : log_file;
instance = std::unique_ptr<Impl, decltype(&Deleter)>(
new Impl(log_dir / log_file_path, filter), Deleter);
@ -185,7 +185,7 @@ public:
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, const char* format, const fmt::format_args& args) {
if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
if (!filter.CheckMessage(log_class, log_level) || !EmulatorSettings.IsLogEnabled()) {
return;
}
@ -213,7 +213,7 @@ public:
using std::chrono::microseconds;
using std::chrono::steady_clock;
if (Config::groupIdenticalLogs()) {
if (EmulatorSettings.IsIdenticalLogGrouped()) {
std::unique_lock entry_loc(_mutex);
if (_last_entry.message == message) {
@ -226,7 +226,7 @@ public:
}
if (_last_entry.counter >= 1) {
if (Config::getLogType() == "async") {
if (EmulatorSettings.GetLogType() == "async") {
message_queue.EmplaceWait(_last_entry);
} else {
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });
@ -258,7 +258,7 @@ public:
.counter = 1,
};
if (Config::getLogType() == "async") {
if (EmulatorSettings.GetLogType() == "async") {
message_queue.EmplaceWait(entry);
} else {
ForEachBackend([&entry](auto& backend) { backend.Write(entry); });
@ -296,14 +296,14 @@ private:
}
void StopBackendThread() {
if (Config::groupIdenticalLogs()) {
if (EmulatorSettings.IsIdenticalLogGrouped()) {
// log last message
if (_last_entry.counter >= 2) {
_last_entry.message += " x" + std::to_string(_last_entry.counter);
}
if (_last_entry.counter >= 1) {
if (Config::getLogType() == "async") {
if (EmulatorSettings.GetLogType() == "async") {
message_queue.EmplaceWait(_last_entry);
} else {
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });

View File

@ -68,6 +68,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(Common) \
SUB(Common, Filesystem) \
SUB(Common, Memory) \
CLS(KeyManager) \
CLS(Core) \
SUB(Core, Linker) \
SUB(Core, Devices) \
@ -80,7 +81,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Kernel, Event) \
SUB(Kernel, Sce) \
CLS(Lib) \
SUB(Lib, LibC) \
SUB(Lib, LibcInternal) \
SUB(Lib, Kernel) \
SUB(Lib, Pad) \
@ -117,7 +117,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, NpSnsFacebookDialog) \
SUB(Lib, NpPartner) \
SUB(Lib, Screenshot) \
SUB(Lib, LibCInternal) \
SUB(Lib, AppContent) \
SUB(Lib, Rtc) \
SUB(Lib, Rudp) \
@ -163,7 +162,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(ImGui) \
CLS(Input) \
CLS(Tty) \
CLS(KeyManager) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...

View File

@ -34,6 +34,7 @@ enum class Class : u8 {
Common, ///< Library routines
Common_Filesystem, ///< Filesystem interface library
Common_Memory, ///< Memory mapping and management functions
KeyManager, ///< Key management system
Core, ///< LLE emulation core
Core_Linker, ///< The module linker
Core_Devices, ///< Devices emulation
@ -44,10 +45,9 @@ enum class Class : u8 {
Kernel_Fs, ///< The filesystem implementation of the kernel.
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
Kernel_Event, ///< The event management implementation of the kernel.
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
Kernel_Sce, ///< The Sony-specific interfaces provided by the kernel.
Lib, ///< HLE implementation of system library. Each major library
///< should have its own subclass.
Lib_LibC, ///< The LibC implementation.
Lib_LibcInternal, ///< The LibcInternal implementation.
Lib_Kernel, ///< The LibKernel implementation.
Lib_Pad, ///< The LibScePad implementation.
@ -83,7 +83,6 @@ enum class Class : u8 {
Lib_NpProfileDialog, ///< The LibSceNpProfileDialog implementation
Lib_NpSnsFacebookDialog, ///< The LibSceNpSnsFacebookDialog implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_Rudp, ///< The LibSceRudp implementation.
@ -131,7 +130,6 @@ enum class Class : u8 {
Loader, ///< ROM loader
Input, ///< Input emulation
Tty, ///< Debug output from emu
KeyManager, ///< Key management system
Count ///< Total number of logging classes
};

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@ -8,7 +8,6 @@
#include <string>
#include <nlohmann/json.hpp>
#include <pugixml.hpp>
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"

View File

@ -129,6 +129,7 @@ static auto UserPaths = [] {
create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
create_path(PathType::CacheDir, user_dir / CACHE_DIR);
create_path(PathType::FontsDir, user_dir / FONTS_DIR);
create_path(PathType::HomeDir, user_dir / HOME_DIR);
std::ofstream notice_file(user_dir / CUSTOM_TROPHY / "Notice.txt");
if (notice_file.is_open()) {

View File

@ -26,6 +26,7 @@ enum class PathType {
CustomConfigs, // Where custom files for different games are stored.
CacheDir, // Where pipeline and shader cache is stored.
FontsDir, // Where dumped system fonts are stored.
HomeDir, // PS4 home directory
};
constexpr auto PORTABLE_DIR = "user";
@ -46,6 +47,7 @@ constexpr auto CUSTOM_TROPHY = "custom_trophy";
constexpr auto CUSTOM_CONFIGS = "custom_configs";
constexpr auto CACHE_DIR = "cache";
constexpr auto FONTS_DIR = "fonts";
constexpr auto HOME_DIR = "home";
// Filenames
constexpr auto LOG_FILE = "shad_log.txt";

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -7,6 +7,7 @@
#include "common/types.h"
#include <cstddef>
#include <vector>
namespace Serialization {

View File

@ -7,6 +7,9 @@
#ifdef _WIN32
#include <windows.h>
#elif defined(__FreeBSD__)
#include <machine/npx.h>
#include <sys/ucontext.h>
#else
#include <sys/ucontext.h>
#endif
@ -22,6 +25,16 @@ void* GetXmmPointer(void* ctx, u8 index) {
#define CASE(index) \
case index: \
return (void*)(&((ucontext_t*)ctx)->uc_mcontext->__fs.__fpu_xmm##index);
#elif defined(__FreeBSD__)
// In mc_fpstate
// See <machine/npx.h> for the internals of mc_fpstate[].
#define CASE(index) \
case index: { \
auto& mctx = ((ucontext_t*)ctx)->uc_mcontext; \
ASSERT(mctx.mc_fpformat == _MC_FPFMT_XMM); \
auto* s_fpu = (struct savefpu*)(&mctx.mc_fpstate[0]); \
return (void*)(&(s_fpu->sv_xmm[0])); \
}
#else
#define CASE(index) \
case index: \
@ -57,6 +70,8 @@ void* GetRip(void* ctx) {
return (void*)((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip;
#elif defined(__APPLE__)
return (void*)((ucontext_t*)ctx)->uc_mcontext->__ss.__rip;
#elif defined(__FreeBSD__)
return (void*)((ucontext_t*)ctx)->uc_mcontext.mc_rip;
#else
return (void*)((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP];
#endif
@ -67,6 +82,8 @@ void IncrementRip(void* ctx, u64 length) {
((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip += length;
#elif defined(__APPLE__)
((ucontext_t*)ctx)->uc_mcontext->__ss.__rip += length;
#elif defined(__FreeBSD__)
((ucontext_t*)ctx)->uc_mcontext.mc_rip += length;
#else
((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP] += length;
#endif
@ -75,18 +92,16 @@ void IncrementRip(void* ctx, u64 length) {
bool IsWriteError(void* ctx) {
#if defined(_WIN32)
return ((EXCEPTION_POINTERS*)ctx)->ExceptionRecord->ExceptionInformation[0] == 1;
#elif defined(__APPLE__)
#if defined(ARCH_X86_64)
#elif defined(__APPLE__) && defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext->__es.__err & 0x2;
#elif defined(ARCH_ARM64)
#elif defined(__APPLE__) && defined(ARCH_ARM64)
return ((ucontext_t*)ctx)->uc_mcontext->__es.__esr & 0x40;
#endif
#else
#if defined(ARCH_X86_64)
#elif defined(__FreeBSD__) && defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext.mc_err & 0x2;
#elif defined(ARCH_X86_64)
return ((ucontext_t*)ctx)->uc_mcontext.gregs[REG_ERR] & 0x2;
#else
#error "Unsupported architecture"
#endif
#endif
}
} // namespace Common
} // namespace Common

View File

@ -1,14 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include "common/alignment.h"
#include "common/arch.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/error.h"
#include "core/address_space.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/memory.h"
#include "core/memory.h"
#include "libraries/error_codes.h"
@ -187,7 +187,7 @@ struct AddressSpace::Impl {
user_size = supported_user_max - USER_MIN - 1;
// Increase BackingSize to account for config options.
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
// Allocate backing file that represents the total physical memory.
backing_handle = CreateFileMapping2(INVALID_HANDLE_VALUE, nullptr, FILE_MAP_ALL_ACCESS,
@ -606,14 +606,18 @@ enum PosixPageProtection {
struct AddressSpace::Impl {
Impl() {
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
// Allocate virtual address placeholder for our address space.
system_managed_size = SystemManagedSize;
system_reserved_size = SystemReservedSize;
user_size = UserSize;
constexpr int protection_flags = PROT_READ | PROT_WRITE;
constexpr int map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_FIXED;
int map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED; // compiler knows its constexpr
#if !defined(__FreeBSD__)
map_flags |= MAP_NORESERVE;
#endif
#if defined(__APPLE__) && defined(ARCH_X86_64)
// On ARM64 Macs, we run into limitations due to the commpage from 0xFC0000000 - 0xFFFFFFFFF
// and the GPU carveout region from 0x1000000000 - 0x6FFFFFFFFF. Because this creates gaps
@ -628,7 +632,7 @@ struct AddressSpace::Impl {
mmap(reinterpret_cast<void*>(USER_MIN), user_size, protection_flags, map_flags, -1, 0));
#else
const auto virtual_size = system_managed_size + system_reserved_size + user_size;
#if defined(ARCH_X86_64)
#if defined(ARCH_X86_64) && !defined(__FreeBSD__)
const auto virtual_base =
reinterpret_cast<u8*>(mmap(reinterpret_cast<void*>(SYSTEM_MANAGED_MIN), virtual_size,
protection_flags, map_flags, -1, 0));
@ -636,8 +640,10 @@ struct AddressSpace::Impl {
system_reserved_base = reinterpret_cast<u8*>(SYSTEM_RESERVED_MIN);
user_base = reinterpret_cast<u8*>(USER_MIN);
#else
// FreeBSD can't stand MAP_FIXED or it may overwrite mmap() itself!
// Map memory wherever possible and instruction translation can handle offsetting to the
// base.
map_flags &= ~MAP_FIXED;
const auto virtual_base =
reinterpret_cast<u8*>(mmap(nullptr, virtual_size, protection_flags, map_flags, -1, 0));
system_managed_base = virtual_base;
@ -676,8 +682,13 @@ struct AddressSpace::Impl {
}
shm_unlink(shm_path.c_str());
#else
#ifndef __FreeBSD__
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
#endif
// NOTE: If you add MFD_HUGETLB or whatever, remember that FBSD will break (libc bug)
// so please, do not, add MFD_* whatever unless you ifdef it away (must be 0 for FBSD)
// using sized pages as well causes incessant vm_reclaim calls in kernel, do not use on FBSD
// under any circumstances.
backing_fd = memfd_create("BackingDmem", 0);
if (backing_fd < 0) {
LOG_CRITICAL(Kernel_Vmm, "memfd_create failed: {}", strerror(errno));

View File

@ -12,7 +12,7 @@
#elif defined(__linux__)
#include <filesystem>
#include <fstream>
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined(__FreeBSD__)
#include <errno.h>
#include <signal.h>
#include <sys/sysctl.h>
@ -48,6 +48,8 @@ bool Core::Debugger::IsDebuggerAttached() {
return (info.kp_proc.p_flag & P_TRACED) != 0;
}
return false;
#elif defined(__FreeBSD__)
return false;
#else
#error "Unsupported platform"
#endif
@ -66,7 +68,7 @@ void Core::Debugger::WaitForDebuggerAttach() {
int Core::Debugger::GetCurrentPid() {
#if defined(_WIN32)
return GetCurrentProcessId();
#elif defined(__APPLE__) || defined(__linux__)
#elif defined(__APPLE__) || defined(__linux__) || defined(__FreeBSD__)
return getpid();
#else
#error "Unsupported platform"
@ -88,7 +90,7 @@ void Core::Debugger::WaitForPid(int pid) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::cerr << "Waiting for process " << pid << " to exit..." << std::endl;
}
#elif defined(__APPLE__)
#elif defined(__APPLE__) || defined(__FreeBSD__)
while (kill(pid, 0) == 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
std::cerr << "Waiting for process " << pid << " to exit..." << std::endl;

View File

@ -7,10 +7,10 @@
#include <imgui.h>
#include "SDL3/SDL_log.h"
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "imgui/imgui_std.h"
#include "imgui_internal.h"
@ -110,11 +110,11 @@ void L::DrawMenuBar() {
EndDisabled();
if (Button("Save")) {
Config::setFsrEnabled(fsr.enable);
Config::setRcasEnabled(fsr.use_rcas);
Config::setRcasAttenuation(static_cast<int>(fsr.rcas_attenuation * 1000));
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"config.toml");
EmulatorSettings.SetFsrEnabled(fsr.enable);
EmulatorSettings.SetRcasEnabled(fsr.use_rcas);
EmulatorSettings.SetRcasAttenuation(
static_cast<int>(fsr.rcas_attenuation * 1000));
EmulatorSettings.Save();
CloseCurrentPopup();
}
@ -311,7 +311,7 @@ static void LoadSettings(const char* line) {
void L::SetupSettings() {
frame_graph.is_open = true;
show_simple_fps = Config::getShowFpsCounter();
show_simple_fps = EmulatorSettings.IsShowFpsCounter();
using SettingLoader = void (*)(const char*);
@ -472,7 +472,7 @@ void L::Draw() {
if (ImGui::Begin("Volume Window", &show_volume,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
Text("Volume: %d", Config::getVolumeSlider());
Text("Volume: %d", EmulatorSettings.GetVolumeSlider());
}
End();
}

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "frame_graph.h"
#include "common/config.h"
#include "common/singleton.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "imgui.h"
#include "imgui_internal.h"
@ -29,7 +29,7 @@ void FrameGraph::DrawFrameGraph() {
return;
}
float target_dt = 1.0f / (float)Config::vblankFreq();
float target_dt = 1.0f / (float)EmulatorSettings.GetVblankFrequency();
float cur_pos_x = pos.x + full_width;
pos.y += FRAME_GRAPH_PADDING_Y;
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -8,9 +8,9 @@
#include <mutex>
#include <string>
#include <vector>
#include "common/config.h"
#include "common/elf_info.h"
#include "common/path_util.h"
#include "core/emulator_settings.h"
namespace Core::Devtools::Widget {
@ -23,7 +23,7 @@ public:
bool open = false;
static bool IsSystemModule(const std::filesystem::path& path) {
const auto sys_modules_path = Config::getSysModulesPath();
const auto sys_modules_path = EmulatorSettings.GetSysModulesDir();
const auto abs_path = std::filesystem::absolute(path).lexically_normal();
const auto abs_sys_path = std::filesystem::absolute(sys_modules_path).lexically_normal();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
@ -8,11 +8,11 @@
#include <imgui.h>
#include "common.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "core/debug_state.h"
#include "core/devtools/options.h"
#include "core/emulator_settings.h"
#include "imgui/imgui_std.h"
#include "sdl_window.h"
#include "video_core/renderer_vulkan/vk_presenter.h"
@ -244,8 +244,8 @@ void ShaderList::Draw() {
return;
}
if (!Config::collectShadersForDebug()) {
DrawCenteredText("Enable 'CollectShader' in config to see shaders");
if (!EmulatorSettings.IsShaderCollect()) {
DrawCenteredText("Enable 'shader_collect' in config to see shaders");
End();
return;
}

View File

@ -0,0 +1,688 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <map>
#include <common/path_util.h>
#include <common/scm_rev.h>
#include <toml.hpp>
#include "common/logging/log.h"
#include "emulator_settings.h"
#include "emulator_state.h"
#include <SDL3/SDL_messagebox.h>
using json = nlohmann::json;
// ── Singleton storage ─────────────────────────────────────────────────
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::s_instance = nullptr;
std::mutex EmulatorSettingsImpl::s_mutex;
// ── nlohmann helpers for std::filesystem::path ───────────────────────
namespace nlohmann {
template <>
struct adl_serializer<std::filesystem::path> {
static void to_json(json& j, const std::filesystem::path& p) {
const auto u8 = p.u8string();
j = std::string(reinterpret_cast<const char*>(u8.data()), u8.size());
}
static void from_json(const json& j, std::filesystem::path& p) {
const std::string s = j.get<std::string>();
p = std::filesystem::path(
std::u8string_view(reinterpret_cast<const char8_t*>(s.data()), s.size()));
}
};
} // namespace nlohmann
namespace toml {
// why is it so hard to avoid exceptions with this library
template <typename T>
std::optional<T> get_optional(const toml::value& v, const std::string& key) {
if (!v.is_table())
return std::nullopt;
const auto& tbl = v.as_table();
auto it = tbl.find(key);
if (it == tbl.end())
return std::nullopt;
if constexpr (std::is_same_v<T, int>) {
if (it->second.is_integer()) {
return static_cast<int>(toml::get<int>(it->second));
}
} else if constexpr (std::is_same_v<T, unsigned int>) {
if (it->second.is_integer()) {
return static_cast<u32>(toml::get<unsigned int>(it->second));
}
} else if constexpr (std::is_same_v<T, double>) {
if (it->second.is_floating()) {
return toml::get<double>(it->second);
}
} else if constexpr (std::is_same_v<T, std::string>) {
if (it->second.is_string()) {
return toml::get<std::string>(it->second);
}
} else if constexpr (std::is_same_v<T, std::filesystem::path>) {
if (it->second.is_string()) {
return toml::get<std::string>(it->second);
}
} else if constexpr (std::is_same_v<T, bool>) {
if (it->second.is_boolean()) {
return toml::get<bool>(it->second);
}
} else {
static_assert([] { return false; }(), "Unsupported type in get_optional<T>");
}
return std::nullopt;
}
} // namespace toml
// ── Helpers ───────────────────────────────────────────────────────────
void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& changed) {
if (changed.empty()) {
LOG_DEBUG(Config, "No game-specific overrides applied");
return;
}
LOG_DEBUG(Config, "Game-specific overrides applied:");
for (const auto& k : changed)
LOG_DEBUG(Config, " * {}", k);
}
// ── Singleton ────────────────────────────────────────────────────────
EmulatorSettingsImpl::EmulatorSettingsImpl() = default;
EmulatorSettingsImpl::~EmulatorSettingsImpl() {
if (m_loaded)
Save();
}
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() {
std::lock_guard lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<EmulatorSettingsImpl>();
return s_instance;
}
void EmulatorSettingsImpl::SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance) {
std::lock_guard lock(s_mutex);
s_instance = std::move(instance);
}
// --------------------
// General helpers
// --------------------
bool EmulatorSettingsImpl::AddGameInstallDir(const std::filesystem::path& dir, bool enabled) {
for (const auto& d : m_general.install_dirs.value)
if (d.path == dir)
return false;
m_general.install_dirs.value.push_back({dir, enabled});
return true;
}
std::vector<std::filesystem::path> EmulatorSettingsImpl::GetGameInstallDirs() const {
std::vector<std::filesystem::path> out;
for (const auto& d : m_general.install_dirs.value)
if (d.enabled)
out.push_back(d.path);
return out;
}
const std::vector<GameInstallDir>& EmulatorSettingsImpl::GetAllGameInstallDirs() const {
return m_general.install_dirs.value;
}
void EmulatorSettingsImpl::SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs) {
m_general.install_dirs.value = dirs;
}
void EmulatorSettingsImpl::RemoveGameInstallDir(const std::filesystem::path& dir) {
auto iterator =
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
if (iterator != m_general.install_dirs.value.end()) {
m_general.install_dirs.value.erase(iterator);
}
}
void EmulatorSettingsImpl::SetGameInstallDirEnabled(const std::filesystem::path& dir,
bool enabled) {
auto iterator =
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
if (iterator != m_general.install_dirs.value.end()) {
iterator->enabled = enabled;
}
}
void EmulatorSettingsImpl::SetGameInstallDirs(
const std::vector<std::filesystem::path>& dirs_config) {
m_general.install_dirs.value.clear();
for (const auto& dir : dirs_config) {
m_general.install_dirs.value.push_back({dir, true});
}
}
const std::vector<bool> EmulatorSettingsImpl::GetGameInstallDirsEnabled() {
std::vector<bool> enabled_dirs;
for (const auto& dir : m_general.install_dirs.value) {
enabled_dirs.push_back(dir.enabled);
}
return enabled_dirs;
}
std::filesystem::path EmulatorSettingsImpl::GetHomeDir() {
if (m_general.home_dir.value.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::HomeDir);
}
return m_general.home_dir.value;
}
void EmulatorSettingsImpl::SetHomeDir(const std::filesystem::path& dir) {
m_general.home_dir.value = dir;
}
std::filesystem::path EmulatorSettingsImpl::GetSysModulesDir() {
if (m_general.sys_modules_dir.value.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
}
return m_general.sys_modules_dir.value;
}
void EmulatorSettingsImpl::SetSysModulesDir(const std::filesystem::path& dir) {
m_general.sys_modules_dir.value = dir;
}
std::filesystem::path EmulatorSettingsImpl::GetFontsDir() {
if (m_general.font_dir.value.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::FontsDir);
}
return m_general.font_dir.value;
}
void EmulatorSettingsImpl::SetFontsDir(const std::filesystem::path& dir) {
m_general.font_dir.value = dir;
}
// ── Game-specific override management ────────────────────────────────
void EmulatorSettingsImpl::ClearGameSpecificOverrides() {
ClearGroupOverrides(m_general);
ClearGroupOverrides(m_debug);
ClearGroupOverrides(m_input);
ClearGroupOverrides(m_audio);
ClearGroupOverrides(m_gpu);
ClearGroupOverrides(m_vulkan);
LOG_DEBUG(Config, "All game-specific overrides cleared");
}
void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
// Walk every overrideable group until we find the matching key.
auto tryGroup = [&key](auto& group) {
for (auto& item : group.GetOverrideableFields()) {
if (key == item.key) {
item.reset_game_specific(&group);
return true;
}
}
return false;
};
if (tryGroup(m_general))
return;
if (tryGroup(m_debug))
return;
if (tryGroup(m_input))
return;
if (tryGroup(m_audio))
return;
if (tryGroup(m_gpu))
return;
if (tryGroup(m_vulkan))
return;
LOG_WARNING(Config, "ResetGameSpecificValue: key '{}' not found", key);
}
bool EmulatorSettingsImpl::Save(const std::string& serial) {
try {
if (!serial.empty()) {
const auto cfgDir = Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs);
std::filesystem::create_directories(cfgDir);
const auto path = cfgDir / (serial + ".json");
json j = json::object();
json generalObj = json::object();
SaveGroupGameSpecific(m_general, generalObj);
j["General"] = generalObj;
json debugObj = json::object();
SaveGroupGameSpecific(m_debug, debugObj);
j["Debug"] = debugObj;
json inputObj = json::object();
SaveGroupGameSpecific(m_input, inputObj);
j["Input"] = inputObj;
json audioObj = json::object();
SaveGroupGameSpecific(m_audio, audioObj);
j["Audio"] = audioObj;
json gpuObj = json::object();
SaveGroupGameSpecific(m_gpu, gpuObj);
j["GPU"] = gpuObj;
json vulkanObj = json::object();
SaveGroupGameSpecific(m_vulkan, vulkanObj);
j["Vulkan"] = vulkanObj;
std::ofstream out(path);
if (!out) {
LOG_ERROR(Config, "Failed to open game config for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
return !out.fail();
} else {
// ── Global config.json ─────────────────────────────────────
const auto path =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.json";
SetConfigVersion(Common::g_scm_rev);
json j;
j["General"] = m_general;
j["Debug"] = m_debug;
j["Input"] = m_input;
j["Audio"] = m_audio;
j["GPU"] = m_gpu;
j["Vulkan"] = m_vulkan;
// Read the existing file so we can preserve keys unknown to this build
json existing = json::object();
if (std::ifstream existingIn{path}; existingIn.good()) {
try {
existingIn >> existing;
} catch (...) {
existing = json::object();
}
}
// Merge: update each section's known keys, but leave unknown keys intact
for (auto& [section, val] : j.items()) {
if (existing.contains(section) && existing[section].is_object() && val.is_object())
existing[section].update(val); // overwrites known keys, keeps unknown ones
else
existing[section] = val;
}
std::ofstream out(path);
if (!out) {
LOG_ERROR(Config, "Failed to open config for writing: {}", path.string());
return false;
}
out << std::setw(2) << existing;
return !out.fail();
}
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error saving settings: {}", e.what());
return false;
}
}
// ── Load ──────────────────────────────────────────────────────────────
bool EmulatorSettingsImpl::Load(const std::string& serial) {
try {
if (serial.empty()) {
// ── Global config ──────────────────────────────────────────
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto configPath = userDir / "config.json";
LOG_DEBUG(Config, "Loading global config from: {}", configPath.string());
if (std::ifstream in{configPath}; in.good()) {
json gj;
in >> gj;
auto mergeGroup = [&gj](auto& group, const char* section) {
if (!gj.contains(section))
return;
json current = group;
current.update(gj.at(section));
group = current.get<std::remove_reference_t<decltype(group)>>();
};
mergeGroup(m_general, "General");
mergeGroup(m_debug, "Debug");
mergeGroup(m_input, "Input");
mergeGroup(m_audio, "Audio");
mergeGroup(m_gpu, "GPU");
mergeGroup(m_vulkan, "Vulkan");
LOG_DEBUG(Config, "Global config loaded successfully");
} else {
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"config.toml")) {
SDL_MessageBoxButtonData btns[2]{
{0, 0, "Defaults"},
{0, 1, "Update"},
};
SDL_MessageBoxData msg_box{
0,
nullptr,
"Config Migration",
"The shadPS4 config backend has been updated, and you only have "
"the old version of the config. Do you wish to update it "
"automatically, or continue with the default config?",
2,
btns,
nullptr,
};
int result = 1;
SDL_ShowMessageBox(&msg_box, &result);
if (result == 1) {
if (TransferSettings()) {
m_loaded = true;
Save();
return true;
} else {
SDL_ShowSimpleMessageBox(0, "Config Migration",
"Error transferring settings, exiting.",
nullptr);
std::quick_exit(1);
}
}
}
LOG_DEBUG(Config, "Global config not found - using defaults");
SetDefaultValues();
Save();
}
if (GetConfigVersion() != Common::g_scm_rev) {
Save();
}
m_loaded = true;
return true;
} else {
// ── Per-game override file ─────────────────────────────────
// Never reloads global settings. Only applies
// game_specific_value overrides on top of the already-loaded
// base configuration.
const auto gamePath =
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
LOG_DEBUG(Config, "Applying game config: {}", gamePath.string());
if (!std::filesystem::exists(gamePath)) {
LOG_DEBUG(Config, "No game-specific config found for {}", serial);
return false;
}
std::ifstream in(gamePath);
if (!in) {
LOG_ERROR(Config, "Failed to open game config: {}", gamePath.string());
return false;
}
json gj;
in >> gj;
std::vector<std::string> changed;
// ApplyGroupOverrides now correctly stores values as
// game_specific_value (see make_override in the header).
// ConfigMode::Default will then resolve them at getter call
// time without ever touching the base values.
if (gj.contains("General"))
ApplyGroupOverrides(m_general, gj.at("General"), changed);
if (gj.contains("Debug"))
ApplyGroupOverrides(m_debug, gj.at("Debug"), changed);
if (gj.contains("Input"))
ApplyGroupOverrides(m_input, gj.at("Input"), changed);
if (gj.contains("Audio"))
ApplyGroupOverrides(m_audio, gj.at("Audio"), changed);
if (gj.contains("GPU"))
ApplyGroupOverrides(m_gpu, gj.at("GPU"), changed);
if (gj.contains("Vulkan"))
ApplyGroupOverrides(m_vulkan, gj.at("Vulkan"), changed);
PrintChangedSummary(changed);
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
return true;
}
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error loading settings: {}", e.what());
return false;
}
}
void EmulatorSettingsImpl::SetDefaultValues() {
m_general = GeneralSettings{};
m_debug = DebugSettings{};
m_input = InputSettings{};
m_audio = AudioSettings{};
m_gpu = GPUSettings{};
m_vulkan = VulkanSettings{};
}
bool EmulatorSettingsImpl::TransferSettings() {
toml::value og_data;
json new_data = json::object();
try {
auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml";
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
og_data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (std::exception& ex) {
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
return false;
}
auto setFromToml = [&]<typename T>(Setting<T>& n, toml::value const& t, std::string k) {
n = toml::get_optional<T>(t, k).value_or(n.default_value);
};
if (og_data.contains("General")) {
const toml::value& general = og_data.at("General");
auto& s = m_general;
setFromToml(s.volume_slider, general, "volumeSlider");
setFromToml(s.neo_mode, general, "isPS4Pro");
setFromToml(s.dev_kit_mode, general, "isDevKit");
setFromToml(s.psn_signed_in, general, "isPSNSignedIn");
setFromToml(s.trophy_popup_disabled, general, "isTrophyPopupDisabled");
setFromToml(s.trophy_notification_duration, general, "trophyNotificationDuration");
setFromToml(s.discord_rpc_enabled, general, "enableDiscordRPC");
setFromToml(s.log_filter, general, "logFilter");
setFromToml(s.log_type, general, "logType");
setFromToml(s.identical_log_grouped, general, "isIdenticalLogGrouped");
setFromToml(s.show_splash, general, "showSplash");
setFromToml(s.trophy_notification_side, general, "sideTrophy");
setFromToml(s.connected_to_network, general, "isConnectedToNetwork");
setFromToml(s.sys_modules_dir, general, "sysModulesPath");
setFromToml(s.font_dir, general, "fontsPath");
// setFromToml(, general, "userName");
// setFromToml(s.defaultControllerID, general, "defaultControllerID");
}
if (og_data.contains("Input")) {
const toml::value& input = og_data.at("Input");
auto& s = m_input;
setFromToml(s.cursor_state, input, "cursorState");
setFromToml(s.cursor_hide_timeout, input, "cursorHideTimeout");
setFromToml(s.use_special_pad, input, "useSpecialPad");
setFromToml(s.special_pad_class, input, "specialPadClass");
setFromToml(s.motion_controls_enabled, input, "isMotionControlsEnabled");
setFromToml(s.use_unified_input_config, input, "useUnifiedInputConfig");
setFromToml(s.background_controller_input, input, "backgroundControllerInput");
setFromToml(s.usb_device_backend, input, "usbDeviceBackend");
}
if (og_data.contains("Audio")) {
const toml::value& audio = og_data.at("Audio");
auto& s = m_audio;
setFromToml(s.sdl_mic_device, audio, "micDevice");
setFromToml(s.sdl_main_output_device, audio, "mainOutputDevice");
setFromToml(s.sdl_padSpk_output_device, audio, "padSpkOutputDevice");
}
if (og_data.contains("GPU")) {
const toml::value& gpu = og_data.at("GPU");
auto& s = m_gpu;
setFromToml(s.window_width, gpu, "screenWidth");
setFromToml(s.window_height, gpu, "screenHeight");
setFromToml(s.internal_screen_width, gpu, "internalScreenWidth");
setFromToml(s.internal_screen_height, gpu, "internalScreenHeight");
setFromToml(s.null_gpu, gpu, "nullGpu");
setFromToml(s.copy_gpu_buffers, gpu, "copyGPUBuffers");
setFromToml(s.readbacks_mode, gpu, "readbacksMode");
setFromToml(s.readback_linear_images_enabled, gpu, "readbackLinearImages");
setFromToml(s.direct_memory_access_enabled, gpu, "directMemoryAccess");
setFromToml(s.dump_shaders, gpu, "dumpShaders");
setFromToml(s.patch_shaders, gpu, "patchShaders");
setFromToml(s.vblank_frequency, gpu, "vblankFrequency");
setFromToml(s.full_screen, gpu, "Fullscreen");
setFromToml(s.full_screen_mode, gpu, "FullscreenMode");
setFromToml(s.present_mode, gpu, "presentMode");
setFromToml(s.hdr_allowed, gpu, "allowHDR");
setFromToml(s.fsr_enabled, gpu, "fsrEnabled");
setFromToml(s.rcas_enabled, gpu, "rcasEnabled");
setFromToml(s.rcas_attenuation, gpu, "rcasAttenuation");
}
if (og_data.contains("Vulkan")) {
const toml::value& vk = og_data.at("Vulkan");
auto& s = m_vulkan;
setFromToml(s.gpu_id, vk, "gpuId");
setFromToml(s.vkvalidation_enabled, vk, "validation");
setFromToml(s.vkvalidation_core_enabled, vk, "validation_core");
setFromToml(s.vkvalidation_sync_enabled, vk, "validation_sync");
setFromToml(s.vkvalidation_gpu_enabled, vk, "validation_gpu");
setFromToml(s.vkcrash_diagnostic_enabled, vk, "crashDiagnostic");
setFromToml(s.vkhost_markers, vk, "hostMarkers");
setFromToml(s.vkguest_markers, vk, "guestMarkers");
setFromToml(s.renderdoc_enabled, vk, "rdocEnable");
setFromToml(s.pipeline_cache_enabled, vk, "pipelineCacheEnable");
setFromToml(s.pipeline_cache_archived, vk, "pipelineCacheArchive");
}
if (og_data.contains("Debug")) {
const toml::value& debug = og_data.at("Debug");
auto& s = m_debug;
setFromToml(s.debug_dump, debug, "DebugDump");
setFromToml(s.separate_logging_enabled, debug, "isSeparateLogFilesEnabled");
setFromToml(s.shader_collect, debug, "CollectShader");
setFromToml(s.log_enabled, debug, "logEnabled");
setFromToml(m_general.show_fps_counter, debug, "showFpsCounter");
}
if (og_data.contains("Settings")) {
const toml::value& settings = og_data.at("Settings");
auto& s = m_general;
setFromToml(s.console_language, settings, "consoleLanguage");
}
if (og_data.contains("GUI")) {
const toml::value& gui = og_data.at("GUI");
auto& s = m_general;
// Transfer install directories
try {
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
std::vector<bool> install_dirs_enabled;
try {
install_dirs_enabled = toml::find<std::vector<bool>>(gui, "installDirsEnabled");
} catch (...) {
// If it does not exist, assume that all are enabled.
install_dirs_enabled.resize(install_dir_array.size(), true);
}
if (install_dirs_enabled.size() < install_dir_array.size()) {
install_dirs_enabled.resize(install_dir_array.size(), true);
}
std::vector<GameInstallDir> settings_install_dirs;
for (size_t i = 0; i < install_dir_array.size(); i++) {
settings_install_dirs.push_back(
{std::filesystem::path{install_dir_array[i]}, install_dirs_enabled[i]});
}
s.install_dirs.value = settings_install_dirs;
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer install directories: {}", e.what());
}
// Transfer addon install directory
try {
std::string addon_install_dir_str;
if (gui.contains("addonInstallDir")) {
const auto& addon_value = gui.at("addonInstallDir");
if (addon_value.is_string()) {
addon_install_dir_str = toml::get<std::string>(addon_value);
if (!addon_install_dir_str.empty()) {
s.addon_install_dir.value = std::filesystem::path{addon_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer addon install directory: {}", e.what());
}
}
if (og_data.contains("General")) {
const toml::value& general = og_data.at("General");
auto& s = m_general;
// Transfer sysmodules install directory
try {
std::string sysmodules_install_dir_str;
if (general.contains("sysModulesPath")) {
const auto& sysmodule_value = general.at("sysModulesPath");
if (sysmodule_value.is_string()) {
sysmodules_install_dir_str = toml::get<std::string>(sysmodule_value);
if (!sysmodules_install_dir_str.empty()) {
s.sys_modules_dir.value = std::filesystem::path{sysmodules_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer sysmodules install directory: {}", e.what());
}
// Transfer font install directory
try {
std::string font_install_dir_str;
if (general.contains("fontsPath")) {
const auto& font_value = general.at("fontsPath");
if (font_value.is_string()) {
font_install_dir_str = toml::get<std::string>(font_value);
if (!font_install_dir_str.empty()) {
s.font_dir.value = std::filesystem::path{font_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer font install directory: {}", e.what());
}
}
return true;
}
std::vector<std::string> EmulatorSettingsImpl::GetAllOverrideableKeys() const {
std::vector<std::string> keys;
auto addGroup = [&keys](const auto& fields) {
for (const auto& item : fields)
keys.push_back(item.key);
};
addGroup(m_general.GetOverrideableFields());
addGroup(m_debug.GetOverrideableFields());
addGroup(m_input.GetOverrideableFields());
addGroup(m_audio.GetOverrideableFields());
addGroup(m_gpu.GetOverrideableFields());
addGroup(m_vulkan.GetOverrideableFields());
return keys;
}

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@ -0,0 +1,639 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/logging/log.h"
#include "common/types.h"
#define EmulatorSettings (*EmulatorSettingsImpl::GetInstance())
enum HideCursorState : int {
Never,
Idle,
Always,
};
enum UsbBackendType : int {
Real,
SkylandersPortal,
InfinityBase,
DimensionsToypad,
};
enum GpuReadbacksMode : int {
Disabled,
Relaxed,
Precise,
};
enum class ConfigMode {
Default,
Global,
Clean,
};
enum AudioBackend : int {
SDL,
OpenAL,
// Add more backends as needed
};
template <typename T>
struct Setting {
T default_value{};
T value{};
std::optional<T> game_specific_value{};
Setting() = default;
// Single-argument ctor: initialises both default_value and value so
// that CleanMode can always recover the intended factory default.
/*implicit*/ Setting(T init) : default_value(std::move(init)), value(default_value) {}
/// Return the active value under the given mode.
T get(ConfigMode mode = ConfigMode::Default) const {
switch (mode) {
case ConfigMode::Default:
return game_specific_value.value_or(value);
case ConfigMode::Global:
return value;
case ConfigMode::Clean:
return default_value;
}
return value;
}
/// Write v to the base layer.
/// Game-specific overrides are applied exclusively via Load(serial)
void set(const T& v) {
value = v;
}
/// Discard the game-specific override; subsequent get(Default) will
/// fall back to the base value.
void reset_game_specific() {
game_specific_value = std::nullopt;
}
};
template <typename T>
void to_json(nlohmann::json& j, const Setting<T>& s) {
j = s.value;
}
template <typename T>
void from_json(const nlohmann::json& j, Setting<T>& s) {
s.value = j.get<T>();
}
struct OverrideItem {
const char* key;
std::function<void(void* group_ptr, const nlohmann::json& entry,
std::vector<std::string>& changed)>
apply;
/// Return the value that should be written to the per-game config file.
/// Falls back to base value if no game-specific override is set.
std::function<nlohmann::json(const void* group_ptr)> get_for_save;
/// Clear game_specific_value for this field.
std::function<void(void* group_ptr)> reset_game_specific;
};
template <typename Struct, typename T>
inline OverrideItem make_override(const char* key, Setting<T> Struct::* member) {
return OverrideItem{
key,
[member, key](void* base, const nlohmann::json& entry, std::vector<std::string>& changed) {
LOG_DEBUG(Config, "[make_override] Processing key: {}", key);
LOG_DEBUG(Config, "[make_override] Entry JSON: {}", entry.dump());
Struct* obj = reinterpret_cast<Struct*>(base);
Setting<T>& dst = obj->*member;
try {
T newValue = entry.get<T>();
LOG_DEBUG(Config, "[make_override] Parsed value: {}", newValue);
LOG_DEBUG(Config, "[make_override] Current value: {}", dst.value);
if (dst.value != newValue) {
std::ostringstream oss;
oss << key << " ( " << dst.value << "" << newValue << " )";
changed.push_back(oss.str());
LOG_DEBUG(Config, "[make_override] Recorded change: {}", oss.str());
}
dst.game_specific_value = newValue;
LOG_DEBUG(Config, "[make_override] Successfully updated {}", key);
} catch (const std::exception& e) {
LOG_ERROR(Config, "[make_override] ERROR parsing {}: {}", key, e.what());
LOG_ERROR(Config, "[make_override] Entry was: {}", entry.dump());
LOG_ERROR(Config, "[make_override] Type name: {}", entry.type_name());
}
},
// --- get_for_save -------------------------------------------
// Returns game_specific_value when present, otherwise base value.
// This means a freshly-opened game-specific dialog still shows
// useful (current-global) values rather than empty entries.
[member](const void* base) -> nlohmann::json {
const Struct* obj = reinterpret_cast<const Struct*>(base);
const Setting<T>& src = obj->*member;
return nlohmann::json(src.game_specific_value.value_or(src.value));
},
// --- reset_game_specific ------------------------------------
[member](void* base) {
Struct* obj = reinterpret_cast<Struct*>(base);
(obj->*member).reset_game_specific();
}};
}
// -------------------------------
// Support types
// -------------------------------
struct GameInstallDir {
std::filesystem::path path;
bool enabled;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GameInstallDir, path, enabled)
// -------------------------------
// General settings
// -------------------------------
struct GeneralSettings {
Setting<std::vector<GameInstallDir>> install_dirs;
Setting<std::filesystem::path> addon_install_dir;
Setting<std::filesystem::path> home_dir;
Setting<std::filesystem::path> sys_modules_dir;
Setting<std::filesystem::path> font_dir;
Setting<int> volume_slider{100};
Setting<bool> neo_mode{false};
Setting<bool> dev_kit_mode{false};
Setting<int> extra_dmem_in_mbytes{0};
Setting<bool> psn_signed_in{false};
Setting<bool> trophy_popup_disabled{false};
Setting<double> trophy_notification_duration{6.0};
Setting<std::string> trophy_notification_side{"right"};
Setting<std::string> log_filter{""};
Setting<std::string> log_type{"sync"};
Setting<bool> show_splash{false};
Setting<bool> identical_log_grouped{true};
Setting<bool> connected_to_network{false};
Setting<bool> discord_rpc_enabled{false};
Setting<bool> show_fps_counter{false};
Setting<int> console_language{1};
// return a vector of override descriptors (runtime, but tiny)
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<GeneralSettings>("volume_slider", &GeneralSettings::volume_slider),
make_override<GeneralSettings>("neo_mode", &GeneralSettings::neo_mode),
make_override<GeneralSettings>("dev_kit_mode", &GeneralSettings::dev_kit_mode),
make_override<GeneralSettings>("extra_dmem_in_mbytes",
&GeneralSettings::extra_dmem_in_mbytes),
make_override<GeneralSettings>("psn_signed_in", &GeneralSettings::psn_signed_in),
make_override<GeneralSettings>("trophy_popup_disabled",
&GeneralSettings::trophy_popup_disabled),
make_override<GeneralSettings>("trophy_notification_duration",
&GeneralSettings::trophy_notification_duration),
make_override<GeneralSettings>("log_filter", &GeneralSettings::log_filter),
make_override<GeneralSettings>("log_type", &GeneralSettings::log_type),
make_override<GeneralSettings>("identical_log_grouped",
&GeneralSettings::identical_log_grouped),
make_override<GeneralSettings>("show_splash", &GeneralSettings::show_splash),
make_override<GeneralSettings>("trophy_notification_side",
&GeneralSettings::trophy_notification_side),
make_override<GeneralSettings>("connected_to_network",
&GeneralSettings::connected_to_network)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GeneralSettings, install_dirs, addon_install_dir, home_dir,
sys_modules_dir, font_dir, volume_slider, neo_mode, dev_kit_mode,
extra_dmem_in_mbytes, psn_signed_in, trophy_popup_disabled,
trophy_notification_duration, log_filter, log_type, show_splash,
identical_log_grouped, trophy_notification_side,
connected_to_network, discord_rpc_enabled, show_fps_counter,
console_language)
// -------------------------------
// Debug settings
// -------------------------------
struct DebugSettings {
Setting<bool> separate_logging_enabled{false}; // specific
Setting<bool> debug_dump{false}; // specific
Setting<bool> shader_collect{false}; // specific
Setting<bool> log_enabled{true}; // specific
Setting<std::string> config_version{""}; // specific
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<DebugSettings>("debug_dump", &DebugSettings::debug_dump),
make_override<DebugSettings>("shader_collect", &DebugSettings::shader_collect),
make_override<DebugSettings>("separate_logging_enabled",
&DebugSettings::separate_logging_enabled),
make_override<DebugSettings>("log_enabled", &DebugSettings::log_enabled)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(DebugSettings, separate_logging_enabled, debug_dump,
shader_collect, log_enabled, config_version)
// -------------------------------
// Input settings
// -------------------------------
struct InputSettings {
Setting<int> cursor_state{HideCursorState::Idle}; // specific
Setting<int> cursor_hide_timeout{5}; // specific
Setting<int> usb_device_backend{UsbBackendType::Real}; // specific
Setting<bool> use_special_pad{false};
Setting<int> special_pad_class{1};
Setting<bool> motion_controls_enabled{true}; // specific
Setting<bool> use_unified_input_config{true};
Setting<std::string> default_controller_id{""};
Setting<bool> background_controller_input{false}; // specific
Setting<s32> camera_id{-1};
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<InputSettings>("cursor_state", &InputSettings::cursor_state),
make_override<InputSettings>("cursor_hide_timeout",
&InputSettings::cursor_hide_timeout),
make_override<InputSettings>("usb_device_backend", &InputSettings::usb_device_backend),
make_override<InputSettings>("motion_controls_enabled",
&InputSettings::motion_controls_enabled),
make_override<InputSettings>("background_controller_input",
&InputSettings::background_controller_input),
make_override<InputSettings>("camera_id", &InputSettings::camera_id)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(InputSettings, cursor_state, cursor_hide_timeout,
usb_device_backend, use_special_pad, special_pad_class,
motion_controls_enabled, use_unified_input_config,
default_controller_id, background_controller_input, camera_id)
// -------------------------------
// Audio settings
// -------------------------------
struct AudioSettings {
Setting<u32> audio_backend{AudioBackend::SDL};
Setting<std::string> sdl_mic_device{"Default Device"};
Setting<std::string> sdl_main_output_device{"Default Device"};
Setting<std::string> sdl_padSpk_output_device{"Default Device"};
Setting<std::string> openal_mic_device{"Default Device"};
Setting<std::string> openal_main_output_device{"Default Device"};
Setting<std::string> openal_padSpk_output_device{"Default Device"};
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<AudioSettings>("audio_backend", &AudioSettings::audio_backend),
make_override<AudioSettings>("sdl_mic_device", &AudioSettings::sdl_mic_device),
make_override<AudioSettings>("sdl_main_output_device",
&AudioSettings::sdl_main_output_device),
make_override<AudioSettings>("sdl_padSpk_output_device",
&AudioSettings::sdl_padSpk_output_device),
make_override<AudioSettings>("openal_mic_device", &AudioSettings::openal_mic_device),
make_override<AudioSettings>("openal_main_output_device",
&AudioSettings::openal_main_output_device),
make_override<AudioSettings>("openal_padSpk_output_device",
&AudioSettings::openal_padSpk_output_device)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(AudioSettings, audio_backend, sdl_mic_device,
sdl_main_output_device, sdl_padSpk_output_device,
openal_mic_device, openal_main_output_device,
openal_padSpk_output_device)
// -------------------------------
// GPU settings
// -------------------------------
struct GPUSettings {
Setting<u32> window_width{1280};
Setting<u32> window_height{720};
Setting<u32> internal_screen_width{1280};
Setting<u32> internal_screen_height{720};
Setting<bool> null_gpu{false};
Setting<bool> copy_gpu_buffers{false};
Setting<u32> readbacks_mode{GpuReadbacksMode::Disabled};
Setting<bool> readback_linear_images_enabled{false};
Setting<bool> direct_memory_access_enabled{false};
Setting<bool> dump_shaders{false};
Setting<bool> patch_shaders{false};
Setting<u32> vblank_frequency{60};
Setting<bool> full_screen{false};
Setting<std::string> full_screen_mode{"Windowed"};
Setting<std::string> present_mode{"Mailbox"};
Setting<bool> hdr_allowed{false};
Setting<bool> fsr_enabled{false};
Setting<bool> rcas_enabled{true};
Setting<int> rcas_attenuation{250};
// TODO add overrides
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<GPUSettings>("null_gpu", &GPUSettings::null_gpu),
make_override<GPUSettings>("copy_gpu_buffers", &GPUSettings::copy_gpu_buffers),
make_override<GPUSettings>("full_screen", &GPUSettings::full_screen),
make_override<GPUSettings>("full_screen_mode", &GPUSettings::full_screen_mode),
make_override<GPUSettings>("present_mode", &GPUSettings::present_mode),
make_override<GPUSettings>("window_height", &GPUSettings::window_height),
make_override<GPUSettings>("window_width", &GPUSettings::window_width),
make_override<GPUSettings>("hdr_allowed", &GPUSettings::hdr_allowed),
make_override<GPUSettings>("fsr_enabled", &GPUSettings::fsr_enabled),
make_override<GPUSettings>("rcas_enabled", &GPUSettings::rcas_enabled),
make_override<GPUSettings>("rcas_attenuation", &GPUSettings::rcas_attenuation),
make_override<GPUSettings>("dump_shaders", &GPUSettings::dump_shaders),
make_override<GPUSettings>("patch_shaders", &GPUSettings::patch_shaders),
make_override<GPUSettings>("readbacks_mode", &GPUSettings::readbacks_mode),
make_override<GPUSettings>("readback_linear_images_enabled",
&GPUSettings::readback_linear_images_enabled),
make_override<GPUSettings>("direct_memory_access_enabled",
&GPUSettings::direct_memory_access_enabled),
make_override<GPUSettings>("vblank_frequency", &GPUSettings::vblank_frequency),
};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings, window_width, window_height, internal_screen_width,
internal_screen_height, null_gpu, copy_gpu_buffers,
readbacks_mode, readback_linear_images_enabled,
direct_memory_access_enabled, dump_shaders, patch_shaders,
vblank_frequency, full_screen, full_screen_mode, present_mode,
hdr_allowed, fsr_enabled, rcas_enabled, rcas_attenuation)
// -------------------------------
// Vulkan settings
// -------------------------------
struct VulkanSettings {
Setting<s32> gpu_id{-1};
Setting<bool> renderdoc_enabled{false};
Setting<bool> vkvalidation_enabled{false};
Setting<bool> vkvalidation_core_enabled{true};
Setting<bool> vkvalidation_sync_enabled{false};
Setting<bool> vkvalidation_gpu_enabled{false};
Setting<bool> vkcrash_diagnostic_enabled{false};
Setting<bool> vkhost_markers{false};
Setting<bool> vkguest_markers{false};
Setting<bool> pipeline_cache_enabled{false};
Setting<bool> pipeline_cache_archived{false};
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<VulkanSettings>("gpu_id", &VulkanSettings::gpu_id),
make_override<VulkanSettings>("renderdoc_enabled", &VulkanSettings::renderdoc_enabled),
make_override<VulkanSettings>("vkvalidation_enabled",
&VulkanSettings::vkvalidation_enabled),
make_override<VulkanSettings>("vkvalidation_core_enabled",
&VulkanSettings::vkvalidation_core_enabled),
make_override<VulkanSettings>("vkvalidation_sync_enabled",
&VulkanSettings::vkvalidation_sync_enabled),
make_override<VulkanSettings>("vkvalidation_gpu_enabled",
&VulkanSettings::vkvalidation_gpu_enabled),
make_override<VulkanSettings>("vkcrash_diagnostic_enabled",
&VulkanSettings::vkcrash_diagnostic_enabled),
make_override<VulkanSettings>("vkhost_markers", &VulkanSettings::vkhost_markers),
make_override<VulkanSettings>("vkguest_markers", &VulkanSettings::vkguest_markers),
make_override<VulkanSettings>("pipeline_cache_enabled",
&VulkanSettings::pipeline_cache_enabled),
make_override<VulkanSettings>("pipeline_cache_archived",
&VulkanSettings::pipeline_cache_archived),
};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings, gpu_id, renderdoc_enabled, vkvalidation_enabled,
vkvalidation_core_enabled, vkvalidation_sync_enabled,
vkvalidation_gpu_enabled, vkcrash_diagnostic_enabled,
vkhost_markers, vkguest_markers, pipeline_cache_enabled,
pipeline_cache_archived)
// -------------------------------
// Main manager
// -------------------------------
class EmulatorSettingsImpl {
public:
EmulatorSettingsImpl();
~EmulatorSettingsImpl();
static std::shared_ptr<EmulatorSettingsImpl> GetInstance();
static void SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance);
bool Save(const std::string& serial = "");
bool Load(const std::string& serial = "");
void SetDefaultValues();
bool TransferSettings();
// Config mode
ConfigMode GetConfigMode() const {
return m_configMode;
}
void SetConfigMode(ConfigMode mode) {
m_configMode = mode;
}
//
// Game-specific override management
/// Clears all per-game overrides. Call this when a game exits so
/// the emulator reverts to global settings.
void ClearGameSpecificOverrides();
/// Reset a single field's game-specific override by its JSON ke
void ResetGameSpecificValue(const std::string& key);
// general accessors
bool AddGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
std::vector<std::filesystem::path> GetGameInstallDirs() const;
void SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs);
void RemoveGameInstallDir(const std::filesystem::path& dir);
void SetGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
void SetGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
const std::vector<bool> GetGameInstallDirsEnabled();
const std::vector<GameInstallDir>& GetAllGameInstallDirs() const;
std::filesystem::path GetHomeDir();
void SetHomeDir(const std::filesystem::path& dir);
std::filesystem::path GetSysModulesDir();
void SetSysModulesDir(const std::filesystem::path& dir);
std::filesystem::path GetFontsDir();
void SetFontsDir(const std::filesystem::path& dir);
private:
GeneralSettings m_general{};
DebugSettings m_debug{};
InputSettings m_input{};
AudioSettings m_audio{};
GPUSettings m_gpu{};
VulkanSettings m_vulkan{};
ConfigMode m_configMode{ConfigMode::Default};
bool m_loaded{false};
static std::shared_ptr<EmulatorSettingsImpl> s_instance;
static std::mutex s_mutex;
/// Apply overrideable fields from groupJson into group.game_specific_value.
template <typename Group>
void ApplyGroupOverrides(Group& group, const nlohmann::json& groupJson,
std::vector<std::string>& changed) {
for (auto& item : group.GetOverrideableFields()) {
if (!groupJson.contains(item.key))
continue;
item.apply(&group, groupJson.at(item.key), changed);
}
}
// Write all overrideable fields from group into out (for game-specific save).
template <typename Group>
static void SaveGroupGameSpecific(const Group& group, nlohmann::json& out) {
for (auto& item : group.GetOverrideableFields())
out[item.key] = item.get_for_save(&group);
}
// Discard every game-specific override in group.
template <typename Group>
static void ClearGroupOverrides(Group& group) {
for (auto& item : group.GetOverrideableFields())
item.reset_game_specific(&group);
}
static void PrintChangedSummary(const std::vector<std::string>& changed);
public:
// Add these getters to access overrideable fields
std::vector<OverrideItem> GetGeneralOverrideableFields() const {
return m_general.GetOverrideableFields();
}
std::vector<OverrideItem> GetDebugOverrideableFields() const {
return m_debug.GetOverrideableFields();
}
std::vector<OverrideItem> GetInputOverrideableFields() const {
return m_input.GetOverrideableFields();
}
std::vector<OverrideItem> GetAudioOverrideableFields() const {
return m_audio.GetOverrideableFields();
}
std::vector<OverrideItem> GetGPUOverrideableFields() const {
return m_gpu.GetOverrideableFields();
}
std::vector<OverrideItem> GetVulkanOverrideableFields() const {
return m_vulkan.GetOverrideableFields();
}
std::vector<std::string> GetAllOverrideableKeys() const;
#define SETTING_FORWARD(group, Name, field) \
auto Get##Name() const { \
return (group).field.get(m_configMode); \
} \
void Set##Name(const decltype((group).field.value)& v) { \
(group).field.value = v; \
}
#define SETTING_FORWARD_BOOL(group, Name, field) \
bool Is##Name() const { \
return (group).field.get(m_configMode); \
} \
void Set##Name(bool v) { \
(group).field.value = v; \
}
#define SETTING_FORWARD_BOOL_READONLY(group, Name, field) \
bool Is##Name() const { \
return (group).field.get(m_configMode); \
}
// General settings
SETTING_FORWARD(m_general, VolumeSlider, volume_slider)
SETTING_FORWARD_BOOL(m_general, Neo, neo_mode)
SETTING_FORWARD_BOOL(m_general, DevKit, dev_kit_mode)
SETTING_FORWARD(m_general, ExtraDmemInMBytes, extra_dmem_in_mbytes)
SETTING_FORWARD_BOOL(m_general, PSNSignedIn, psn_signed_in)
SETTING_FORWARD_BOOL(m_general, TrophyPopupDisabled, trophy_popup_disabled)
SETTING_FORWARD(m_general, TrophyNotificationDuration, trophy_notification_duration)
SETTING_FORWARD(m_general, TrophyNotificationSide, trophy_notification_side)
SETTING_FORWARD_BOOL(m_general, ShowSplash, show_splash)
SETTING_FORWARD_BOOL(m_general, IdenticalLogGrouped, identical_log_grouped)
SETTING_FORWARD(m_general, AddonInstallDir, addon_install_dir)
SETTING_FORWARD(m_general, LogFilter, log_filter)
SETTING_FORWARD(m_general, LogType, log_type)
SETTING_FORWARD_BOOL(m_general, ConnectedToNetwork, connected_to_network)
SETTING_FORWARD_BOOL(m_general, DiscordRPCEnabled, discord_rpc_enabled)
SETTING_FORWARD_BOOL(m_general, ShowFpsCounter, show_fps_counter)
SETTING_FORWARD(m_general, ConsoleLanguage, console_language)
// Audio settings
SETTING_FORWARD(m_audio, AudioBackend, audio_backend)
SETTING_FORWARD(m_audio, SDLMicDevice, sdl_mic_device)
SETTING_FORWARD(m_audio, SDLMainOutputDevice, sdl_main_output_device)
SETTING_FORWARD(m_audio, SDLPadSpkOutputDevice, sdl_padSpk_output_device)
SETTING_FORWARD(m_audio, OpenALMicDevice, openal_mic_device)
SETTING_FORWARD(m_audio, OpenALMainOutputDevice, openal_main_output_device)
SETTING_FORWARD(m_audio, OpenALPadSpkOutputDevice, openal_padSpk_output_device)
// Debug settings
SETTING_FORWARD_BOOL(m_debug, SeparateLoggingEnabled, separate_logging_enabled)
SETTING_FORWARD_BOOL(m_debug, DebugDump, debug_dump)
SETTING_FORWARD_BOOL(m_debug, ShaderCollect, shader_collect)
SETTING_FORWARD_BOOL(m_debug, LogEnabled, log_enabled)
SETTING_FORWARD(m_debug, ConfigVersion, config_version)
// GPU Settings
SETTING_FORWARD_BOOL(m_gpu, NullGPU, null_gpu)
SETTING_FORWARD_BOOL(m_gpu, DumpShaders, dump_shaders)
SETTING_FORWARD_BOOL(m_gpu, CopyGpuBuffers, copy_gpu_buffers)
SETTING_FORWARD_BOOL(m_gpu, FullScreen, full_screen)
SETTING_FORWARD(m_gpu, FullScreenMode, full_screen_mode)
SETTING_FORWARD(m_gpu, PresentMode, present_mode)
SETTING_FORWARD(m_gpu, WindowHeight, window_height)
SETTING_FORWARD(m_gpu, WindowWidth, window_width)
SETTING_FORWARD(m_gpu, InternalScreenHeight, internal_screen_height)
SETTING_FORWARD(m_gpu, InternalScreenWidth, internal_screen_width)
SETTING_FORWARD_BOOL(m_gpu, HdrAllowed, hdr_allowed)
SETTING_FORWARD_BOOL(m_gpu, FsrEnabled, fsr_enabled)
SETTING_FORWARD_BOOL(m_gpu, RcasEnabled, rcas_enabled)
SETTING_FORWARD(m_gpu, RcasAttenuation, rcas_attenuation)
SETTING_FORWARD(m_gpu, ReadbacksMode, readbacks_mode)
SETTING_FORWARD_BOOL(m_gpu, ReadbackLinearImagesEnabled, readback_linear_images_enabled)
SETTING_FORWARD_BOOL(m_gpu, DirectMemoryAccessEnabled, direct_memory_access_enabled)
SETTING_FORWARD_BOOL_READONLY(m_gpu, PatchShaders, patch_shaders)
u32 GetVblankFrequency() {
if (m_gpu.vblank_frequency.value < 30) {
return 30;
}
return m_gpu.vblank_frequency.get();
}
void SetVblankFrequency(const u32& v, bool is_specific = false) {
u32 val = v < 30 ? 30 : v;
if (is_specific) {
m_gpu.vblank_frequency.game_specific_value = val;
} else {
m_gpu.vblank_frequency.value = val;
}
}
// Input Settings
SETTING_FORWARD(m_input, CursorState, cursor_state)
SETTING_FORWARD(m_input, CursorHideTimeout, cursor_hide_timeout)
SETTING_FORWARD(m_input, UsbDeviceBackend, usb_device_backend)
SETTING_FORWARD_BOOL(m_input, MotionControlsEnabled, motion_controls_enabled)
SETTING_FORWARD_BOOL(m_input, BackgroundControllerInput, background_controller_input)
SETTING_FORWARD(m_input, DefaultControllerId, default_controller_id)
SETTING_FORWARD_BOOL(m_input, UsingSpecialPad, use_special_pad)
SETTING_FORWARD(m_input, SpecialPadClass, special_pad_class)
SETTING_FORWARD_BOOL(m_input, UseUnifiedInputConfig, use_unified_input_config)
SETTING_FORWARD(m_input, CameraId, camera_id)
// Vulkan settings
SETTING_FORWARD(m_vulkan, GpuId, gpu_id)
SETTING_FORWARD_BOOL(m_vulkan, RenderdocEnabled, renderdoc_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationEnabled, vkvalidation_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationCoreEnabled, vkvalidation_core_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationSyncEnabled, vkvalidation_sync_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationGpuEnabled, vkvalidation_gpu_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkCrashDiagnosticEnabled, vkcrash_diagnostic_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkHostMarkersEnabled, vkhost_markers)
SETTING_FORWARD_BOOL(m_vulkan, VkGuestMarkersEnabled, vkguest_markers)
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheEnabled, pipeline_cache_enabled)
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheArchived, pipeline_cache_archived)
#undef SETTING_FORWARD
#undef SETTING_FORWARD_BOOL
#undef SETTING_FORWARD_BOOL_READONLY
};

View File

@ -5,7 +5,6 @@
#include "common/key_manager.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "core/file_format/npbind.h"
#include "core/file_format/trp.h"
static void DecryptEFSM(std::span<const u8, 16> trophyKey, std::span<const u8, 16> NPcommID,
@ -43,8 +42,10 @@ static void hexToBytes(const char* hex, unsigned char* dst) {
}
}
bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
bool TRP::Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
const std::filesystem::path& outputPath) {
std::filesystem::path gameSysDir =
trophyPath / "sce_sys/trophy/" / std::format("trophy{:02d}.trp", index);
if (!std::filesystem::exists(gameSysDir)) {
LOG_WARNING(Common_Filesystem, "Game trophy directory doesn't exist");
return false;
@ -61,117 +62,82 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
std::array<u8, 16> user_key{};
std::copy(user_key_vec.begin(), user_key_vec.end(), user_key.begin());
// Load npbind.dat using the new class
std::filesystem::path npbindPath = trophyPath / "sce_sys/npbind.dat";
NPBindFile npbind;
if (!npbind.Load(npbindPath.string())) {
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
}
auto npCommIds = npbind.GetNpCommIds();
if (npCommIds.empty()) {
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
}
bool success = true;
int trpFileIndex = 0;
try {
// Process each TRP file in the trophy directory
for (const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
if (!it.is_regular_file() || it.path().extension() != ".trp") {
continue; // Skip non-TRP files
}
const auto& it = gameSysDir;
if (it.extension() != ".trp") {
return false;
}
Common::FS::IOFile file(it, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.string());
return false;
}
// Get NPCommID for this TRP file (if available)
std::string npCommId;
if (trpFileIndex < static_cast<int>(npCommIds.size())) {
npCommId = npCommIds[trpFileIndex];
LOG_DEBUG(Common_Filesystem, "Using NPCommID: {} for {}", npCommId,
it.path().filename().string());
} else {
LOG_WARNING(Common_Filesystem, "No NPCommID found for TRP file index {}",
trpFileIndex);
}
TrpHeader header;
if (!file.Read(header)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}", it.string());
return false;
}
Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.path().string());
if (header.magic != TRP_MAGIC) {
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.string());
return false;
}
s64 seekPos = sizeof(TrpHeader);
// Create output directories
if (!std::filesystem::create_directories(outputPath / "Icons") ||
!std::filesystem::create_directories(outputPath / "Xml")) {
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", npCommId);
return false;
}
// Process each entry in the TRP file
for (int i = 0; i < header.entry_num; i++) {
if (!file.Seek(seekPos)) {
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
success = false;
continue;
break;
}
seekPos += static_cast<s64>(header.entry_size);
TrpHeader header;
if (!file.Read(header)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}",
it.path().string());
TrpEntry entry;
if (!file.Read(entry)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
success = false;
continue;
break;
}
if (header.magic != TRP_MAGIC) {
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.path().string());
success = false;
continue;
}
std::string_view name(entry.entry_name);
s64 seekPos = sizeof(TrpHeader);
std::filesystem::path trpFilesPath(
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / titleId /
"TrophyFiles" / it.path().stem());
// Create output directories
if (!std::filesystem::create_directories(trpFilesPath / "Icons") ||
!std::filesystem::create_directories(trpFilesPath / "Xml")) {
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", titleId);
success = false;
continue;
}
// Process each entry in the TRP file
for (int i = 0; i < header.entry_num; i++) {
if (!file.Seek(seekPos)) {
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
if (entry.flag == ENTRY_FLAG_PNG) {
if (!ProcessPngEntry(file, entry, outputPath, name)) {
success = false;
break;
// Continue with next entry
}
seekPos += static_cast<s64>(header.entry_size);
TrpEntry entry;
if (!file.Read(entry)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
success = false;
break;
}
std::string_view name(entry.entry_name);
if (entry.flag == ENTRY_FLAG_PNG) {
if (!ProcessPngEntry(file, entry, trpFilesPath, name)) {
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
// Check if we have a valid NPCommID for decryption
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
if (!ProcessEncryptedXmlEntry(file, entry, outputPath, name, user_key,
npCommId)) {
success = false;
// Continue with next entry
}
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
// Check if we have a valid NPCommID for decryption
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
if (!ProcessEncryptedXmlEntry(file, entry, trpFilesPath, name, user_key,
npCommId)) {
success = false;
// Continue with next entry
}
} else {
LOG_WARNING(Common_Filesystem,
"Skipping encrypted XML entry - invalid NPCommID");
// Skip this entry but continue
}
} else {
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
static_cast<unsigned int>(entry.flag), name);
LOG_WARNING(Common_Filesystem,
"Skipping encrypted XML entry - invalid NPCommID");
// Skip this entry but continue
}
} else {
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
static_cast<unsigned int>(entry.flag), name);
}
trpFileIndex++;
}
} catch (const std::filesystem::filesystem_error& e) {
LOG_CRITICAL(Common_Filesystem, "Filesystem error during trophy extraction: {}", e.what());
return false;
@ -182,7 +148,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
if (success) {
LOG_INFO(Common_Filesystem, "Successfully extracted {} trophy files for {}", trpFileIndex,
titleId);
npCommId);
}
return success;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -36,7 +36,8 @@ class TRP {
public:
TRP();
~TRP();
bool Extract(const std::filesystem::path& trophyPath, const std::string titleId);
bool Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
const std::filesystem::path& outputPath);
private:
bool ProcessPngEntry(Common::FS::IOFile& file, const TrpEntry& entry,
@ -45,9 +46,6 @@ private:
const std::filesystem::path& outputPath, std::string_view name,
const std::array<u8, 16>& user_key, const std::string& npCommId);
std::vector<u8> NPcommID = std::vector<u8>(12);
std::array<u8, 16> np_comm_id{};
std::array<u8, 16> esfmIv{};
std::filesystem::path trpFilesPath;
static constexpr int iv_len = 16;
};

View File

@ -2,7 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/config.h"
#include "common/string_util.h"
#include "core/file_sys/devices/logger.h"
#include "core/file_sys/devices/nop_device.h"
@ -96,7 +95,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
std::scoped_lock lk{m_mutex};
path_parts.clear();
auto current_path = host_path;
while (!std::filesystem::exists(current_path)) {
while (!current_path.empty() && !std::filesystem::exists(current_path)) {
// We have probably cached this if it's a folder.
if (auto it = path_cache.find(current_path); it != path_cache.end()) {
current_path = it->second;
@ -105,38 +104,40 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
path_parts.emplace_back(current_path.filename());
current_path = current_path.parent_path();
}
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path /= host_part;
guest_path /= part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
if (!current_path.empty()) {
// We have found an anchor. Traverse parts we recoded and see if they
// exist in filesystem but in different case.
auto guest_path = current_path;
while (!path_parts.empty()) {
const auto part = path_parts.back();
const auto add_match = [&](const auto& host_part) {
current_path /= host_part;
guest_path /= part;
path_cache[guest_path] = current_path;
path_parts.pop_back();
};
// Can happen when the mismatch is in upper folder.
if (std::filesystem::exists(current_path / part)) {
add_match(part);
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
return std::optional<std::filesystem::path>({});
const auto part_low = Common::ToLower(part.string());
bool found_match = false;
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
const auto candidate = path.path().filename();
const auto filename = Common::ToLower(candidate.string());
// Check if a filename matches in case insensitive manner.
if (filename != part_low) {
continue;
}
// We found a match, record the actual path in the cache.
add_match(candidate);
found_match = true;
break;
}
if (!found_match) {
return std::optional<std::filesystem::path>({});
}
}
}
return std::optional<std::filesystem::path>(current_path);

View File

@ -8,12 +8,12 @@
#include <SDL3/SDL.h>
#include "common/config.h"
#include "common/memory_patcher.h"
#include "common/thread.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "core/debugger.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "core/libraries/audio/audioout.h"
#include "input/input_handler.h"
@ -153,7 +153,7 @@ void IPC::InputLoop() {
} else if (cmd == "ADJUST_VOLUME") {
int value = static_cast<int>(next_u64());
bool is_game_specific = next_u64() != 0;
Config::setVolumeSlider(value, is_game_specific);
EmulatorSettings.SetVolumeSlider(value);
Libraries::AudioOut::AdjustVol();
} else if (cmd == "SET_FSR") {
bool use_fsr = next_u64() != 0;
@ -211,13 +211,6 @@ void IPC::InputLoop() {
} else if (cmd == "RELOAD_INPUTS") {
std::string config = next_str();
Input::ParseInputConfig(config);
} else if (cmd == "SET_ACTIVE_CONTROLLER") {
std::string active_controller = next_str();
GamepadSelect::SetSelectedGamepad(active_controller);
SDL_Event checkGamepad;
SDL_memset(&checkGamepad, 0, sizeof(checkGamepad));
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
SDL_PushEvent(&checkGamepad);
} else {
std::cerr << ";UNKNOWN CMD: " << cmd << std::endl;
}

View File

@ -5,9 +5,9 @@
#include "app_content.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "core/libraries/app_content/app_content_error.h"
@ -57,7 +57,7 @@ int PS4_SYSV_ABI sceAppContentAddcontMount(u32 service_label,
OrbisAppContentMountPoint* mount_point) {
LOG_INFO(Lib_AppContent, "called");
const auto& addon_path = Config::getAddonInstallDir() / title_id;
const auto& addon_path = EmulatorSettings.GetAddonInstallDir() / title_id;
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
// Determine which loaded additional content this entitlement label is for.
@ -282,7 +282,7 @@ int PS4_SYSV_ABI sceAppContentInitialize(const OrbisAppContentInitParam* initPar
LOG_ERROR(Lib_AppContent, "(DUMMY) called");
auto* param_sfo = Common::Singleton<PSF>::Instance();
const auto addons_dir = Config::getAddonInstallDir();
const auto addons_dir = EmulatorSettings.GetAddonInstallDir();
if (const auto value = param_sfo->GetString("TITLE_ID"); value.has_value()) {
title_id = *value;
} else {

View File

@ -3,6 +3,7 @@
#pragma once
#include <memory>
#include <mutex>
#include <core/libraries/system/userservice.h>
#include "common/types.h"

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
@ -6,10 +6,9 @@
#include <shared_mutex>
#include <stop_token>
#include <thread>
#include <core/emulator_settings.h>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "core/libraries/audio/audioout.h"
@ -206,7 +205,11 @@ s32 PS4_SYSV_ABI sceAudioOutInit() {
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
}
audio = std::make_unique<SDLAudioOut>();
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
audio = std::make_unique<OpenALAudioOut>();
} else {
audio = std::make_unique<SDLAudioOut>();
}
LOG_INFO(Lib_AudioOut, "Audio system initialized");
return ORBIS_OK;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -31,4 +31,9 @@ public:
std::unique_ptr<PortBackend> Open(PortOut& port) override;
};
class OpenALAudioOut final : public AudioOutBackend {
public:
std::unique_ptr<PortBackend> Open(PortOut& port) override;
};
} // namespace Libraries::AudioOut

View File

@ -0,0 +1,832 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <atomic>
#include <cstring>
#include <memory>
#include <thread>
#include <vector>
#include <AL/al.h>
#include <AL/alc.h>
#include <alext.h>
#include <queue>
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_backend.h"
#include "core/libraries/audio/openal_manager.h"
#include "core/libraries/kernel/threads.h"
// SIMD support detection
#if defined(__x86_64__) || defined(_M_X64)
#include <immintrin.h>
#define HAS_SSE2
#endif
namespace Libraries::AudioOut {
// Volume constants
constexpr float VOLUME_0DB = 32768.0f; // 1 << 15
constexpr float INV_VOLUME_0DB = 1.0f / VOLUME_0DB;
constexpr float VOLUME_EPSILON = 0.001f;
// Timing constants
constexpr u64 VOLUME_CHECK_INTERVAL_US = 50000; // Check every 50ms
constexpr u64 MIN_SLEEP_THRESHOLD_US = 10;
constexpr u64 TIMING_RESYNC_THRESHOLD_US = 100000; // Resync if >100ms behind
// OpenAL constants
constexpr ALsizei NUM_BUFFERS = 6;
constexpr ALsizei BUFFER_QUEUE_THRESHOLD = 2; // Queue more buffers when below this
// Channel positions
enum ChannelPos : u8 {
FL = 0,
FR = 1,
FC = 2,
LF = 3,
SL = 4,
SR = 5,
BL = 6,
BR = 7,
STD_SL = 6,
STD_SR = 7,
STD_BL = 4,
STD_BR = 5
};
class OpenALPortBackend : public PortBackend {
public:
explicit OpenALPortBackend(const PortOut& port)
: frame_size(port.format_info.FrameSize()), guest_buffer_size(port.BufferSize()),
buffer_frames(port.buffer_frames), sample_rate(port.sample_rate),
num_channels(port.format_info.num_channels), is_float(port.format_info.is_float),
is_std(port.format_info.is_std), channel_layout(port.format_info.channel_layout),
device_registered(false), device_name(GetDeviceName(port.type)) {
if (!Initialize(port.type)) {
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL audio backend");
}
}
~OpenALPortBackend() override {
// Unregister port before cleanup
if (device_registered) {
OpenALDevice::GetInstance().UnregisterPort(device_name);
}
Cleanup();
}
void Output(void* ptr) override {
if (!source || !convert) [[unlikely]] {
return;
}
if (ptr == nullptr) [[unlikely]] {
return;
}
if (!device_context->MakeCurrent(device_name)) {
return;
}
UpdateVolumeIfChanged();
const u64 current_time = Kernel::sceKernelGetProcessTime();
// Convert audio data ONCE per call
if (use_native_float) {
convert(ptr, al_buffer_float.data(), buffer_frames, nullptr);
} else {
convert(ptr, al_buffer_s16.data(), buffer_frames, nullptr);
}
// Reclaim processed buffers
ALint processed = 0;
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
while (processed > 0) {
ALuint buffer_id;
alSourceUnqueueBuffers(source, 1, &buffer_id);
if (alGetError() == AL_NO_ERROR) {
available_buffers.push_back(buffer_id);
processed--;
} else {
break;
}
}
// Queue buffer
if (!available_buffers.empty()) {
ALuint buffer_id = available_buffers.back();
available_buffers.pop_back();
if (use_native_float) {
alBufferData(buffer_id, format, al_buffer_float.data(), buffer_size_bytes,
sample_rate);
} else {
alBufferData(buffer_id, format, al_buffer_s16.data(), buffer_size_bytes,
sample_rate);
}
alSourceQueueBuffers(source, 1, &buffer_id);
}
// Check state and queue health
ALint state = 0;
ALint queued = 0;
alGetSourcei(source, AL_SOURCE_STATE, &state);
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
if (state != AL_PLAYING && queued > 0) {
LOG_DEBUG(Lib_AudioOut, "Audio underrun detected (queued: {}), restarting source",
queued);
alSourcePlay(source);
}
// Only sleep if we have healthy buffer queue
if (queued >= 2) {
HandleTiming(current_time);
} else {
next_output_time = current_time + period_us;
}
last_output_time.store(current_time, std::memory_order_release);
output_count++;
}
void SetVolume(const std::array<int, 8>& ch_volumes) override {
if (!device_context->MakeCurrent(device_name)) {
return;
}
if (!source) [[unlikely]] {
return;
}
float max_channel_gain = 0.0f;
const u32 channels_to_check = std::min(num_channels, 8u);
for (u32 i = 0; i < channels_to_check; i++) {
const float channel_gain = static_cast<float>(ch_volumes[i]) * INV_VOLUME_0DB;
max_channel_gain = std::max(max_channel_gain, channel_gain);
}
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f;
const float total_gain = max_channel_gain * slider_gain;
const float current = current_gain.load(std::memory_order_acquire);
if (std::abs(total_gain - current) < VOLUME_EPSILON) {
return;
}
alSourcef(source, AL_GAIN, total_gain);
ALenum error = alGetError();
if (error == AL_NO_ERROR) {
current_gain.store(total_gain, std::memory_order_release);
LOG_DEBUG(Lib_AudioOut,
"Set combined audio gain to {:.3f} (channel: {:.3f}, slider: {:.3f})",
total_gain, max_channel_gain, slider_gain);
} else {
LOG_ERROR(Lib_AudioOut, "Failed to set OpenAL source gain: {}",
GetALErrorString(error));
}
}
u64 GetLastOutputTime() const {
return last_output_time.load(std::memory_order_acquire);
}
private:
bool Initialize(OrbisAudioOutPort type) {
// Register this port with the device manager
if (!OpenALDevice::GetInstance().RegisterPort(device_name)) {
if (device_name == "None") {
LOG_INFO(Lib_AudioOut, "Audio device disabled for port type {}",
static_cast<int>(type));
} else {
LOG_ERROR(Lib_AudioOut, "Failed to register OpenAL device '{}'", device_name);
}
return false;
}
device_registered = true;
device_context = &OpenALDevice::GetInstance();
// Make this device's context current
if (!device_context->MakeCurrent(device_name)) {
LOG_ERROR(Lib_AudioOut, "Failed to make OpenAL context current for device '{}'",
device_name);
return false;
}
// Log device info
LOG_INFO(Lib_AudioOut, "Using OpenAL device for port type {}: '{}'", static_cast<int>(type),
device_name);
// Calculate timing parameters
period_us = (1000000ULL * buffer_frames + sample_rate / 2) / sample_rate;
// Check for AL_EXT_FLOAT32 extension
has_float_ext = alIsExtensionPresent("AL_EXT_FLOAT32");
if (has_float_ext && is_float) {
LOG_INFO(Lib_AudioOut, "AL_EXT_FLOAT32 extension detected - using native float format");
}
// Determine OpenAL format
if (!DetermineOpenALFormat()) {
LOG_ERROR(Lib_AudioOut, "Unsupported audio format for OpenAL");
return false;
}
// Allocate buffers based on format
if (use_native_float) {
al_buffer_float.resize(buffer_frames * num_channels);
buffer_size_bytes = buffer_frames * num_channels * sizeof(float);
} else {
al_buffer_s16.resize(buffer_frames * num_channels);
buffer_size_bytes = buffer_frames * num_channels * sizeof(s16);
}
// Select optimal converter function
if (!SelectConverter()) {
return false;
}
// Generate OpenAL source and buffers
if (!CreateOpenALObjects()) {
return false;
}
// Initialize current gain
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
alSourcef(source, AL_GAIN, current_gain.load(std::memory_order_relaxed));
// Prime buffers with silence
if (use_native_float) {
std::vector<float> silence(buffer_frames * num_channels, 0.0f);
for (size_t i = 0; i < buffers.size() - 1; i++) {
ALuint buffer_id = available_buffers.back();
available_buffers.pop_back();
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
alSourceQueueBuffers(source, 1, &buffer_id);
}
} else {
std::vector<s16> silence(buffer_frames * num_channels, 0);
for (size_t i = 0; i < buffers.size() - 1; i++) {
ALuint buffer_id = available_buffers.back();
available_buffers.pop_back();
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
alSourceQueueBuffers(source, 1, &buffer_id);
}
}
alSourcePlay(source);
LOG_INFO(Lib_AudioOut,
"Initialized OpenAL backend ({} Hz, {} ch, {} format, {}) for device '{}'",
sample_rate, num_channels, is_float ? "float" : "int16",
use_native_float ? "native" : "converted", device_name);
return true;
}
void Cleanup() {
if (!device_context || !device_context->MakeCurrent(device_name)) {
return;
}
if (source) {
alSourceStop(source);
ALint queued = 0;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
while (queued-- > 0) {
ALuint buf;
alSourceUnqueueBuffers(source, 1, &buf);
}
alDeleteSources(1, &source);
source = 0;
}
if (!buffers.empty()) {
alDeleteBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
buffers.clear();
}
}
std::string GetDeviceName(OrbisAudioOutPort type) const {
switch (type) {
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
return EmulatorSettings.GetOpenALMainOutputDevice();
case OrbisAudioOutPort::PadSpk:
return EmulatorSettings.GetOpenALPadSpkOutputDevice();
default:
return EmulatorSettings.GetOpenALMainOutputDevice();
}
}
void UpdateVolumeIfChanged() {
const u64 current_time = Kernel::sceKernelGetProcessTime();
if (current_time - last_volume_check_time < VOLUME_CHECK_INTERVAL_US) {
return;
}
last_volume_check_time = current_time;
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
const float stored_gain = current_gain.load(std::memory_order_acquire);
if (std::abs(config_volume - stored_gain) > VOLUME_EPSILON) {
alSourcef(source, AL_GAIN, config_volume);
ALenum error = alGetError();
if (error == AL_NO_ERROR) {
current_gain.store(config_volume, std::memory_order_release);
LOG_DEBUG(Lib_AudioOut, "Updated audio gain to {:.3f}", config_volume);
} else {
LOG_ERROR(Lib_AudioOut, "Failed to set audio gain: {}", GetALErrorString(error));
}
}
}
void HandleTiming(u64 current_time) {
if (next_output_time == 0) [[unlikely]] {
next_output_time = current_time + period_us;
return;
}
const s64 time_diff = static_cast<s64>(current_time - next_output_time);
if (time_diff > static_cast<s64>(TIMING_RESYNC_THRESHOLD_US)) [[unlikely]] {
next_output_time = current_time + period_us;
} else if (time_diff < 0) {
const u64 time_to_wait = static_cast<u64>(-time_diff);
next_output_time += period_us;
if (time_to_wait > MIN_SLEEP_THRESHOLD_US) {
const u64 sleep_duration = time_to_wait - MIN_SLEEP_THRESHOLD_US;
std::this_thread::sleep_for(std::chrono::microseconds(sleep_duration));
}
} else {
next_output_time += period_us;
}
}
bool DetermineOpenALFormat() {
// Try to use native float formats if extension is available
if (is_float && has_float_ext) {
switch (num_channels) {
case 1:
format = AL_FORMAT_MONO_FLOAT32;
use_native_float = true;
return true;
case 2:
format = AL_FORMAT_STEREO_FLOAT32;
use_native_float = true;
return true;
case 4:
format = alGetEnumValue("AL_FORMAT_QUAD32");
if (format != 0 && alGetError() == AL_NO_ERROR) {
use_native_float = true;
return true;
}
break;
case 6:
format = alGetEnumValue("AL_FORMAT_51CHN32");
if (format != 0 && alGetError() == AL_NO_ERROR) {
use_native_float = true;
return true;
}
break;
case 8:
format = alGetEnumValue("AL_FORMAT_71CHN32");
if (format != 0 && alGetError() == AL_NO_ERROR) {
use_native_float = true;
return true;
}
break;
}
LOG_WARNING(
Lib_AudioOut,
"Float format for {} channels not supported, falling back to S16 conversion",
num_channels);
}
// Fall back to S16 formats (with conversion if needed)
use_native_float = false;
if (is_float) {
// Will need to convert float to S16
format = AL_FORMAT_MONO16;
switch (num_channels) {
case 1:
format = AL_FORMAT_MONO16;
break;
case 2:
format = AL_FORMAT_STEREO16;
break;
case 6:
format = alGetEnumValue("AL_FORMAT_51CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
case 8:
format = alGetEnumValue("AL_FORMAT_71CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
return false;
}
} else {
// Native 16-bit integer formats
switch (num_channels) {
case 1:
format = AL_FORMAT_MONO16;
break;
case 2:
format = AL_FORMAT_STEREO16;
break;
case 6:
format = alGetEnumValue("AL_FORMAT_51CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
case 8:
format = alGetEnumValue("AL_FORMAT_71CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
return false;
}
}
return true;
}
bool CreateOpenALObjects() {
alGenSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL source");
return false;
}
buffers.resize(NUM_BUFFERS);
alGenBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
if (alGetError() != AL_NO_ERROR) {
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL buffers");
alDeleteSources(1, &source);
source = 0;
return false;
}
available_buffers = buffers;
alSourcef(source, AL_PITCH, 1.0f);
alSourcef(source, AL_GAIN, 1.0f);
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcei(source, AL_LOOPING, AL_FALSE);
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
LOG_DEBUG(Lib_AudioOut, "Created OpenAL source {} with {} buffers", source, buffers.size());
return true;
}
bool SelectConverter() {
if (is_float && use_native_float) {
// Native float - just copy/remap if needed
switch (num_channels) {
case 1:
convert = &ConvertF32Mono;
break;
case 2:
convert = &ConvertF32Stereo;
break;
case 8:
convert = is_std ? &ConvertF32Std8CH : &ConvertF32_8CH;
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
return false;
}
} else if (is_float && !use_native_float) {
// Float to S16 conversion needed
switch (num_channels) {
case 1:
convert = &ConvertF32ToS16Mono;
break;
case 2:
#ifdef HAS_SSE2
convert = &ConvertF32ToS16StereoSIMD;
#else
convert = &ConvertF32ToS16Stereo;
#endif
break;
case 8:
#ifdef HAS_SSE2
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH_SIMD;
#else
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH;
#endif
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
return false;
}
} else {
// S16 native - just copy
switch (num_channels) {
case 1:
convert = &ConvertS16Mono;
break;
case 2:
convert = &ConvertS16Stereo;
break;
case 8:
convert = &ConvertS16_8CH;
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
return false;
}
}
return true;
}
const char* GetALErrorString(ALenum error) {
switch (error) {
case AL_NO_ERROR:
return "AL_NO_ERROR";
case AL_INVALID_NAME:
return "AL_INVALID_NAME";
case AL_INVALID_ENUM:
return "AL_INVALID_ENUM";
case AL_INVALID_VALUE:
return "AL_INVALID_VALUE";
case AL_INVALID_OPERATION:
return "AL_INVALID_OPERATION";
case AL_OUT_OF_MEMORY:
return "AL_OUT_OF_MEMORY";
default:
return "Unknown AL error";
}
}
// Converter function type
using ConverterFunc = void (*)(const void* src, void* dst, u32 frames, const float* volumes);
static inline s16 OrbisFloatToS16(float v) {
if (std::abs(v) < 1.0e-20f)
v = 0.0f;
// Sony behavior: +1.0f -> 32767, -1.0f -> -32768
const float scaled = v * 32768.0f;
if (scaled >= 32767.0f)
return 32767;
if (scaled <= -32768.0f)
return -32768;
return static_cast<s16>(scaled + (scaled >= 0 ? 0.5f : -0.5f));
}
static void ConvertS16Mono(const void* src, void* dst, u32 frames, const float*) {
const s16* s = static_cast<const s16*>(src);
s16* d = static_cast<s16*>(dst);
std::memcpy(d, s, frames * sizeof(s16));
}
static void ConvertS16Stereo(const void* src, void* dst, u32 frames, const float*) {
const s16* s = static_cast<const s16*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 1;
std::memcpy(d, s, num_samples * sizeof(s16));
}
static void ConvertS16_8CH(const void* src, void* dst, u32 frames, const float*) {
const s16* s = static_cast<const s16*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 3;
std::memcpy(d, s, num_samples * sizeof(s16));
}
// Float passthrough converters (for AL_EXT_FLOAT32)
static void ConvertF32Mono(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
std::memcpy(d, s, frames * sizeof(float));
}
static void ConvertF32Stereo(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
std::memcpy(d, s, frames * 2 * sizeof(float));
}
static void ConvertF32_8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
std::memcpy(d, s, frames * 8 * sizeof(float));
}
static void ConvertF32Std8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
for (u32 i = 0; i < frames; i++) {
const u32 offset = i << 3;
d[offset + FL] = s[offset + FL];
d[offset + FR] = s[offset + FR];
d[offset + FC] = s[offset + FC];
d[offset + LF] = s[offset + LF];
d[offset + SL] = s[offset + STD_SL];
d[offset + SR] = s[offset + STD_SR];
d[offset + BL] = s[offset + STD_BL];
d[offset + BR] = s[offset + STD_BR];
}
}
// Float to S16 converters for OpenAL
static void ConvertF32ToS16Mono(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
for (u32 i = 0; i < frames; i++)
d[i] = OrbisFloatToS16(s[i]);
}
#ifdef HAS_SSE2
static void ConvertF32ToS16StereoSIMD(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const __m128 scale = _mm_set1_ps(32768.0f);
const __m128 min_val = _mm_set1_ps(-32768.0f);
const __m128 max_val = _mm_set1_ps(32767.0f);
const u32 num_samples = frames << 1;
u32 i = 0;
// Process 8 samples at a time
for (; i + 8 <= num_samples; i += 8) {
// Load 8 floats
__m128 f1 = _mm_loadu_ps(&s[i]);
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
// Scale and clamp
f1 = _mm_mul_ps(f1, scale);
f2 = _mm_mul_ps(f2, scale);
f1 = _mm_max_ps(f1, min_val);
f2 = _mm_max_ps(f2, min_val);
f1 = _mm_min_ps(f1, max_val);
f2 = _mm_min_ps(f2, max_val);
// Convert to int32
__m128i i1 = _mm_cvtps_epi32(f1);
__m128i i2 = _mm_cvtps_epi32(f2);
// Pack to int16
__m128i packed = _mm_packs_epi32(i1, i2);
// Store
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
}
// Handle remaining samples
for (; i < num_samples; i++) {
d[i] = OrbisFloatToS16(s[i]);
}
}
#elif
static void ConvertF32ToS16Stereo(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 1;
for (u32 i = 0; i < num_samples; i++)
d[i] = OrbisFloatToS16(s[i]);
}
#endif
#ifdef HAS_SSE2
static void ConvertF32ToS16_8CH_SIMD(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const __m128 scale = _mm_set1_ps(32768.0f);
const __m128 min_val = _mm_set1_ps(-32768.0f);
const __m128 max_val = _mm_set1_ps(32767.0f);
const u32 num_samples = frames << 3;
u32 i = 0;
// Process 8 samples at a time (1 frame of 8CH audio)
for (; i + 8 <= num_samples; i += 8) {
__m128 f1 = _mm_loadu_ps(&s[i]);
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
f1 = _mm_mul_ps(f1, scale);
f2 = _mm_mul_ps(f2, scale);
f1 = _mm_max_ps(_mm_min_ps(f1, max_val), min_val);
f2 = _mm_max_ps(_mm_min_ps(f2, max_val), min_val);
__m128i i1 = _mm_cvtps_epi32(f1);
__m128i i2 = _mm_cvtps_epi32(f2);
__m128i packed = _mm_packs_epi32(i1, i2);
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
}
for (; i < num_samples; i++) {
d[i] = OrbisFloatToS16(s[i]);
}
}
#elif
static void ConvertF32ToS16_8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 3;
for (u32 i = 0; i < num_samples; i++)
d[i] = OrbisFloatToS16(s[i]);
}
#endif
static void ConvertF32ToS16Std8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
for (u32 i = 0; i < frames; i++) {
const u32 offset = i << 3;
d[offset + FL] = OrbisFloatToS16(s[offset + FL]);
d[offset + FR] = OrbisFloatToS16(s[offset + FR]);
d[offset + FC] = OrbisFloatToS16(s[offset + FC]);
d[offset + LF] = OrbisFloatToS16(s[offset + LF]);
d[offset + SL] = OrbisFloatToS16(s[offset + STD_SL]);
d[offset + SR] = OrbisFloatToS16(s[offset + STD_SR]);
d[offset + BL] = OrbisFloatToS16(s[offset + STD_BL]);
d[offset + BR] = OrbisFloatToS16(s[offset + STD_BR]);
}
}
// Audio format parameters
const u32 frame_size;
const u32 guest_buffer_size;
const u32 buffer_frames;
const u32 sample_rate;
const u32 num_channels;
const bool is_float;
const bool is_std;
const std::array<int, 8> channel_layout;
alignas(64) u64 period_us{0};
alignas(64) std::atomic<u64> last_output_time{0};
u64 next_output_time{0};
u64 last_volume_check_time{0};
u32 output_count{0};
// OpenAL objects
OpenALDevice* device_context{nullptr};
ALuint source{0};
std::vector<ALuint> buffers;
std::vector<ALuint> available_buffers;
ALenum format{AL_FORMAT_STEREO16};
// Buffer management
u32 buffer_size_bytes{0};
std::vector<s16> al_buffer_s16; // For S16 formats
std::vector<float> al_buffer_float; // For float formats
// Extension support
bool has_float_ext{false};
bool use_native_float{false};
// Converter function pointer
ConverterFunc convert{nullptr};
// Volume management
alignas(64) std::atomic<float> current_gain{1.0f};
std::string device_name;
bool device_registered;
};
std::unique_ptr<PortBackend> OpenALAudioOut::Open(PortOut& port) {
return std::make_unique<OpenALPortBackend>(port);
}
} // namespace Libraries::AudioOut

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@ -0,0 +1,226 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include <AL/al.h>
#include <AL/alc.h>
namespace Libraries::AudioOut {
struct DeviceContext {
ALCdevice* device{nullptr};
ALCcontext* context{nullptr};
std::string device_name;
int port_count{0};
bool IsValid() const {
return device != nullptr && context != nullptr;
}
void Cleanup() {
if (context) {
alcDestroyContext(context);
context = nullptr;
}
if (device) {
alcCloseDevice(device);
device = nullptr;
}
port_count = 0;
}
};
class OpenALDevice {
public:
static OpenALDevice& GetInstance() {
static OpenALDevice instance;
return instance;
}
// Register a port that uses this device
bool RegisterPort(const std::string& device_name) {
std::lock_guard<std::mutex> lock(mutex);
// Handle "Default Device" alias
std::string actual_device_name = device_name;
if (actual_device_name.empty() || actual_device_name == "Default Device") {
actual_device_name = GetDefaultDeviceName();
}
// Find or create device context for this device name
auto it = devices.find(actual_device_name);
if (it != devices.end()) {
// Device exists, increment count
it->second.port_count++;
LOG_INFO(Lib_AudioOut, "Reusing OpenAL device '{}', port count: {}", actual_device_name,
it->second.port_count);
return true;
}
// Create new device
DeviceContext ctx;
if (!InitializeDevice(ctx, actual_device_name)) {
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL device '{}'", actual_device_name);
return false;
}
ctx.port_count = 1;
devices[actual_device_name] = ctx;
LOG_INFO(Lib_AudioOut, "Created new OpenAL device '{}'", actual_device_name);
return true;
}
// Unregister a port
void UnregisterPort(const std::string& device_name) {
std::lock_guard<std::mutex> lock(mutex);
std::string actual_device_name = device_name;
if (actual_device_name.empty() || actual_device_name == "Default Device") {
actual_device_name = GetDefaultDeviceName();
}
auto it = devices.find(actual_device_name);
if (it != devices.end()) {
it->second.port_count--;
LOG_INFO(Lib_AudioOut, "Port unregistered from '{}', remaining ports: {}",
actual_device_name, it->second.port_count);
if (it->second.port_count <= 0) {
LOG_INFO(Lib_AudioOut, "Cleaning up OpenAL device '{}'", actual_device_name);
it->second.Cleanup();
devices.erase(it);
}
}
}
bool MakeCurrent(const std::string& device_name) {
std::lock_guard<std::mutex> lock(mutex);
std::string actual_device_name = device_name;
if (actual_device_name.empty() || actual_device_name == "Default Device") {
actual_device_name = GetDefaultDeviceName();
}
auto it = devices.find(actual_device_name);
if (it == devices.end() || !it->second.IsValid()) {
return false;
}
// Store current device for this thread (simplified - in practice you might want
// thread-local storage)
current_context = it->second.context;
return alcMakeContextCurrent(it->second.context);
}
void ReleaseContext() {
std::lock_guard<std::mutex> lock(mutex);
alcMakeContextCurrent(nullptr);
current_context = nullptr;
}
// Get the default device name
static std::string GetDefaultDeviceName() {
const ALCchar* default_device = alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER);
return default_device ? default_device : "Default Device";
}
// Check if device enumeration is supported
static bool IsDeviceEnumerationSupported() {
return alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT") ||
alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT");
}
// Get list of available devices
static std::vector<std::string> GetAvailableDevices() {
std::vector<std::string> devices_list;
if (!alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT"))
return devices_list;
const ALCchar* devices = nullptr;
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
devices = alcGetString(nullptr, ALC_ALL_DEVICES_SPECIFIER);
} else {
devices = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
}
if (!devices)
return devices_list;
const ALCchar* ptr = devices;
while (*ptr != '\0') {
devices_list.emplace_back(ptr);
ptr += std::strlen(ptr) + 1;
}
return devices_list;
}
private:
OpenALDevice() = default;
~OpenALDevice() {
std::lock_guard<std::mutex> lock(mutex);
for (auto& [name, ctx] : devices) {
ctx.Cleanup();
}
devices.clear();
}
OpenALDevice(const OpenALDevice&) = delete;
OpenALDevice& operator=(const OpenALDevice&) = delete;
bool InitializeDevice(DeviceContext& ctx, const std::string& device_name) {
// Handle disabled audio
if (device_name == "None") {
return false;
}
// Open the requested device
if (device_name.empty() || device_name == "Default Device") {
ctx.device = alcOpenDevice(nullptr);
} else {
ctx.device = alcOpenDevice(device_name.c_str());
if (!ctx.device) {
LOG_WARNING(Lib_AudioOut, "Device '{}' not found, falling back to default",
device_name);
ctx.device = alcOpenDevice(nullptr);
}
}
if (!ctx.device) {
LOG_ERROR(Lib_AudioOut, "Failed to open OpenAL device");
return false;
}
// Create context
ctx.context = alcCreateContext(ctx.device, nullptr);
if (!ctx.context) {
LOG_ERROR(Lib_AudioOut, "Failed to create OpenAL context");
alcCloseDevice(ctx.device);
ctx.device = nullptr;
return false;
}
// Get actual device name
const ALCchar* actual_name = nullptr;
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
actual_name = alcGetString(ctx.device, ALC_ALL_DEVICES_SPECIFIER);
} else {
actual_name = alcGetString(ctx.device, ALC_DEVICE_SPECIFIER);
}
ctx.device_name = actual_name ? actual_name : "Unknown";
LOG_INFO(Lib_AudioOut, "OpenAL device initialized: '{}'", ctx.device_name);
return true;
}
std::unordered_map<std::string, DeviceContext> devices;
mutable std::mutex mutex;
ALCcontext* current_context{nullptr}; // For thread-local tracking
};
} // namespace Libraries::AudioOut

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@ -3,8 +3,8 @@
#include <cstring>
#include <SDL3/SDL.h>
#include <common/config.h>
#include <common/logging/log.h>
#include <core/emulator_settings.h>
#include "audioin.h"
#include "audioin_backend.h"
@ -21,7 +21,7 @@ public:
fmt.channels = static_cast<Uint8>(port.channels_num);
fmt.freq = static_cast<int>(port.freq);
std::string micDevStr = Config::getMicDevice();
std::string micDevStr = EmulatorSettings.GetSDLMicDevice();
uint32_t devId = 0;
if (micDevStr == "None") {
nullDevice = true;

View File

@ -9,8 +9,8 @@
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_hints.h>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_backend.h"
#include "core/libraries/kernel/threads.h"
@ -110,7 +110,7 @@ public:
max_channel_gain = std::max(max_channel_gain, channel_gain);
}
const float slider_gain = Config::getVolumeSlider() * 0.01f; // Faster than /100.0f
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f; // Faster than /100.0f
const float total_gain = max_channel_gain * slider_gain;
const float current = current_gain.load(std::memory_order_acquire);
@ -156,7 +156,7 @@ private:
}
// Initialize current gain
current_gain.store(Config::getVolumeSlider() * 0.01f, std::memory_order_relaxed);
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
if (!SelectConverter()) {
FreeAlignedBuffer();
@ -201,7 +201,7 @@ private:
last_volume_check_time = current_time;
const float config_volume = Config::getVolumeSlider() * 0.01f;
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
const float stored_gain = current_gain.load(std::memory_order_acquire);
// Only update if the difference is significant
@ -368,11 +368,11 @@ private:
switch (type) {
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
return Config::getMainOutputDevice();
return EmulatorSettings.GetSDLMainOutputDevice();
case OrbisAudioOutPort::PadSpk:
return Config::getPadSpkOutputDevice();
return EmulatorSettings.GetSDLPadSpkOutputDevice();
default:
return Config::getMainOutputDevice();
return EmulatorSettings.GetSDLMainOutputDevice();
}
}

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@ -0,0 +1,997 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <vector>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_error.h"
#include "core/libraries/audio3d/audio3d_error.h"
#include "core/libraries/audio3d/audio3d_openal.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
namespace Libraries::Audio3dOpenAL {
static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
static std::unique_ptr<Audio3dState> state;
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
// Remove from any port that was tracking this handle.
if (state) {
for (auto& [port_id, port] : state->ports) {
std::scoped_lock lock{port.mutex};
auto& handles = port.audioout_handles;
handles.erase(std::remove(handles.begin(), handles.end(), handle), handles.end());
}
}
return AudioOut::sceAudioOutClose(handle);
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(
const OrbisAudio3dPortId port_id, const Libraries::UserService::OrbisUserServiceUserId user_id,
s32 type, const s32 index, const u32 len, const u32 freq,
const AudioOut::OrbisAudioOutParamExtendedInformation param) {
LOG_INFO(Lib_Audio3d,
"called, port_id = {}, user_id = {}, type = {}, index = {}, len = {}, freq = {}",
port_id, user_id, type, index, len, freq);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
std::scoped_lock lock{state->ports[port_id].mutex};
if (len != state->ports[port_id].parameters.granularity) {
LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const s32 handle = sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type),
index, len, freq, param);
if (handle < 0) {
return handle;
}
// Track this handle in the port so sceAudio3dPortFlush can use it for sync.
state->ports[port_id].audioout_handles.push_back(handle);
return handle;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
LOG_DEBUG(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
if (!ptr) {
LOG_ERROR(Lib_Audio3d, "!ptr");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (handle < 0 || (handle & 0xFFFF) > 25) {
LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
return AudioOut::sceAudioOutOutput(handle, ptr);
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
const u32 num) {
LOG_DEBUG(Lib_Audio3d, "called, param = {}, num = {}", static_cast<void*>(param), num);
if (!param || !num) {
LOG_ERROR(Lib_Audio3d, "!param || !num");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return AudioOut::sceAudioOutOutputs(param, num);
}
static s32 ConvertAndEnqueue(std::deque<AudioData>& queue, const OrbisAudio3dPcm& pcm,
const u32 num_channels, const u32 granularity) {
if (!pcm.sample_buffer || !pcm.num_samples) {
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const u32 bytes_per_sample =
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) ? sizeof(s16) : sizeof(float);
// Always allocate exactly granularity samples (zeroed = silence for padding).
const u32 dst_bytes = granularity * num_channels * bytes_per_sample;
u8* copy = static_cast<u8*>(std::calloc(1, dst_bytes));
if (!copy) {
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
// Copy min(provided, granularity) samples — extra are dropped, shortage stays zero.
const u32 samples_to_copy = std::min(pcm.num_samples, granularity);
std::memcpy(copy, pcm.sample_buffer, samples_to_copy * num_channels * bytes_per_sample);
queue.emplace_back(AudioData{
.sample_buffer = copy,
.num_samples = granularity,
.num_channels = num_channels,
.format = pcm.format,
});
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
const OrbisAudio3dFormat format, void* buffer,
const u32 num_samples) {
return sceAudio3dBedWrite2(port_id, num_channels, format, buffer, num_samples,
OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH, false);
}
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32 num_channels,
const OrbisAudio3dFormat format, void* buffer,
const u32 num_samples,
const OrbisAudio3dOutputRoute output_route,
const bool restricted) {
LOG_DEBUG(
Lib_Audio3d,
"called, port_id = {}, num_channels = {}, format = {}, num_samples = {}, output_route "
"= {}, restricted = {}",
port_id, num_channels, magic_enum::enum_name(format), num_samples,
magic_enum::enum_name(output_route), restricted);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (output_route > OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH) {
LOG_ERROR(Lib_Audio3d, "output_route > ORBIS_AUDIO3D_OUTPUT_BOTH");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (format > OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
LOG_ERROR(Lib_Audio3d, "format > ORBIS_AUDIO3D_FORMAT_FLOAT");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (num_channels != 2 && num_channels != 6 && num_channels != 8) {
LOG_ERROR(Lib_Audio3d, "num_channels must be 2, 6, or 8");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (!buffer || !num_samples) {
LOG_ERROR(Lib_Audio3d, "!buffer || !num_samples");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
if ((reinterpret_cast<uintptr_t>(buffer) & 3) != 0) {
LOG_ERROR(Lib_Audio3d, "buffer & 3 != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
} else if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
if ((reinterpret_cast<uintptr_t>(buffer) & 1) != 0) {
LOG_ERROR(Lib_Audio3d, "buffer & 1 != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
}
std::scoped_lock lock{state->ports[port_id].mutex};
return ConvertAndEnqueue(state->ports[port_id].bed_queue,
OrbisAudio3dPcm{
.format = format,
.sample_buffer = buffer,
.num_samples = num_samples,
},
num_channels, state->ports[port_id].parameters.granularity);
}
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params) {
LOG_DEBUG(Lib_Audio3d, "called");
if (params) {
auto default_params = OrbisAudio3dOpenParameters{
.size_this = 0x20,
.granularity = 0x100,
.rate = OrbisAudio3dRate::ORBIS_AUDIO3D_RATE_48000,
.max_objects = 512,
.queue_depth = 2,
.buffer_mode = OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH,
};
memcpy(params, &default_params, 0x20);
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
LOG_INFO(Lib_Audio3d, "called, reserved = {}", reserved);
if (reserved != 0) {
LOG_ERROR(Lib_Audio3d, "reserved != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (state) {
LOG_ERROR(Lib_Audio3d, "already initialized");
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
state = std::make_unique<Audio3dState>();
if (const auto init_ret = AudioOut::sceAudioOutInit();
init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
return init_ret;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id) {
LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
static_cast<void*>(object_id));
if (!object_id) {
LOG_ERROR(Lib_Audio3d, "!object_id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
*object_id = ORBIS_AUDIO3D_OBJECT_INVALID;
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
// Enforce the max_objects limit set at PortOpen time.
if (port.objects.size() >= port.parameters.max_objects) {
LOG_ERROR(Lib_Audio3d, "port has no available objects (max_objects = {})",
port.parameters.max_objects);
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
}
// Counter lives in the Port so it resets when the port is closed and reopened.
do {
++port.next_object_id;
} while (port.next_object_id == 0 ||
port.next_object_id == static_cast<u32>(ORBIS_AUDIO3D_OBJECT_INVALID) ||
port.objects.contains(port.next_object_id));
*object_id = port.next_object_id;
port.objects.emplace(*object_id, ObjectState{});
LOG_INFO(Lib_Audio3d, "reserved object_id = {}", *object_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(const OrbisAudio3dPortId port_id,
const OrbisAudio3dObjectId object_id,
const OrbisAudio3dAttributeId attribute_id,
const void* attribute, const u64 attribute_size) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}, attribute_id = {:#x}, size = {}",
port_id, object_id, static_cast<u32>(attribute_id), attribute_size);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved (race with Unreserve?), no-op",
object_id);
return ORBIS_OK;
}
if (!attribute_size &&
attribute_id != OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
LOG_ERROR(Lib_Audio3d, "!attribute_size for non-reset attribute");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
auto& obj = port.objects[object_id];
// RESET_STATE clears all attributes and queued PCM; it takes no value.
if (attribute_id == OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
obj.pcm_queue.clear();
obj.persistent_attributes.clear();
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
return ORBIS_OK;
}
// Store the attribute so it's available when we implement it.
const auto* src = static_cast<const u8*>(attribute);
obj.persistent_attributes[static_cast<u32>(attribute_id)].assign(src, src + attribute_size);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id,
const u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array) {
LOG_DEBUG(Lib_Audio3d,
"called, port_id = {}, object_id = {}, num_attributes = {}, attribute_array = {}",
port_id, object_id, num_attributes, fmt::ptr(attribute_array));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!num_attributes || !attribute_array) {
LOG_ERROR(Lib_Audio3d, "!num_attributes || !attribute_array");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved", object_id);
return ORBIS_OK;
}
auto& obj = port.objects[object_id];
// First pass: handle RESET_STATE.
for (u64 i = 0; i < num_attributes; i++) {
if (attribute_array[i].attribute_id ==
OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
obj.pcm_queue.clear();
obj.persistent_attributes.clear();
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
break; // Only one reset is needed even if listed multiple times.
}
}
// Second pass: apply all other attributes.
for (u64 i = 0; i < num_attributes; i++) {
const auto& attr = attribute_array[i];
switch (attr.attribute_id) {
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE:
break; // Already applied in first pass above.
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
if (attr.value_size < sizeof(OrbisAudio3dPcm)) {
LOG_ERROR(Lib_Audio3d, "PCM attribute value_size too small");
continue;
}
const auto pcm = static_cast<OrbisAudio3dPcm*>(attr.value);
// Object audio is always mono (1 channel).
if (const auto ret =
ConvertAndEnqueue(obj.pcm_queue, *pcm, 1, port.parameters.granularity);
ret != ORBIS_OK) {
return ret;
}
break;
}
default: {
// Store the other attributes in the ObjectState so they're available when we
// implement them.
if (attr.value && attr.value_size > 0) {
const auto* src = static_cast<const u8*>(attr.value);
obj.persistent_attributes[static_cast<u32>(attr.attribute_id)].assign(
src, src + attr.value_size);
}
LOG_DEBUG(Lib_Audio3d, "Stored attribute {:#x} for object {}",
static_cast<u32>(attr.attribute_id), object_id);
break;
}
}
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(const OrbisAudio3dPortId port_id,
const OrbisAudio3dObjectId object_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id, object_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_ERROR(Lib_Audio3d, "object_id not reserved");
return ORBIS_AUDIO3D_ERROR_INVALID_OBJECT;
}
// Free any queued PCM audio for this object.
for (auto& data : port.objects[object_id].pcm_queue) {
std::free(data.sample_buffer);
}
port.objects.erase(object_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
if (port.parameters.buffer_mode == OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
if (port.mixed_queue.size() >= port.parameters.queue_depth) {
LOG_WARNING(Lib_Audio3d, "mixed queue full (depth={}), dropping advance",
port.parameters.queue_depth);
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
const u32 granularity = port.parameters.granularity;
const u32 out_samples = granularity * AUDIO3D_OUTPUT_NUM_CHANNELS;
// ---- FLOAT MIX BUFFER ----
float* mix_float = static_cast<float*>(std::calloc(out_samples, sizeof(float)));
if (!mix_float)
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
auto mix_in = [&](std::deque<AudioData>& queue, const float gain) {
if (queue.empty())
return;
// default gain is 0.0 — objects with no GAIN set are silent.
if (gain == 0.0f) {
AudioData data = queue.front();
queue.pop_front();
std::free(data.sample_buffer);
return;
}
AudioData data = queue.front();
queue.pop_front();
const u32 frames = std::min(granularity, data.num_samples);
const u32 channels = data.num_channels;
if (data.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
const s16* src = reinterpret_cast<const s16*>(data.sample_buffer);
for (u32 i = 0; i < frames; i++) {
float left = 0.0f;
float right = 0.0f;
if (channels == 1) {
float v = src[i] / 32768.0f;
left = v;
right = v;
} else {
left = src[i * channels + 0] / 32768.0f;
right = src[i * channels + 1] / 32768.0f;
}
mix_float[i * 2 + 0] += left * gain;
mix_float[i * 2 + 1] += right * gain;
}
} else { // FLOAT input
const float* src = reinterpret_cast<const float*>(data.sample_buffer);
for (u32 i = 0; i < frames; i++) {
float left = 0.0f;
float right = 0.0f;
if (channels == 1) {
left = src[i];
right = src[i];
} else {
left = src[i * channels + 0];
right = src[i * channels + 1];
}
mix_float[i * 2 + 0] += left * gain;
mix_float[i * 2 + 1] += right * gain;
}
}
std::free(data.sample_buffer);
};
// Bed is mixed at full gain (1.0).
mix_in(port.bed_queue, 1.0f);
// Mix all object PCM queues, applying each object's GAIN persistent attribute.
for (auto& [obj_id, obj] : port.objects) {
float gain = 0.0f;
const auto gain_key =
static_cast<u32>(OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_GAIN);
if (obj.persistent_attributes.contains(gain_key)) {
const auto& blob = obj.persistent_attributes.at(gain_key);
if (blob.size() >= sizeof(float)) {
std::memcpy(&gain, blob.data(), sizeof(float));
}
}
mix_in(obj.pcm_queue, gain);
}
s16* mix_s16 = static_cast<s16*>(std::malloc(out_samples * sizeof(s16)));
if (!mix_s16) {
std::free(mix_float);
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
for (u32 i = 0; i < out_samples; i++) {
float v = std::clamp(mix_float[i], -1.0f, 1.0f);
mix_s16[i] = static_cast<s16>(v * 32767.0f);
}
std::free(mix_float);
port.mixed_queue.push_back(AudioData{.sample_buffer = reinterpret_cast<u8*>(mix_s16),
.num_samples = granularity,
.num_channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
.format = OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16});
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortClose(const OrbisAudio3dPortId port_id) {
LOG_INFO(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
{
std::scoped_lock lock{port.mutex};
if (port.audio_out_handle >= 0) {
AudioOut::sceAudioOutClose(port.audio_out_handle);
port.audio_out_handle = -1;
}
for (const s32 handle : port.audioout_handles) {
AudioOut::sceAudioOutClose(handle);
}
port.audioout_handles.clear();
for (auto& data : port.mixed_queue) {
std::free(data.sample_buffer);
}
for (auto& data : port.bed_queue) {
std::free(data.sample_buffer);
}
for (auto& [obj_id, obj] : port.objects) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
}
}
state->ports.erase(port_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortCreate() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFlush(const OrbisAudio3dPortId port_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.audioout_handles.empty()) {
for (const s32 handle : port.audioout_handles) {
const s32 ret = AudioOut::sceAudioOutOutput(handle, nullptr);
if (ret < 0) {
return ret;
}
}
return ORBIS_OK;
}
if (port.mixed_queue.empty()) {
// Only mix if there's actually something to mix.
if (!port.bed_queue.empty() ||
std::any_of(port.objects.begin(), port.objects.end(),
[](const auto& kv) { return !kv.second.pcm_queue.empty(); })) {
const s32 ret = sceAudio3dPortAdvance(port_id);
if (ret != ORBIS_OK && ret != ORBIS_AUDIO3D_ERROR_NOT_READY) {
return ret;
}
}
}
if (port.mixed_queue.empty()) {
return ORBIS_OK;
}
if (port.audio_out_handle < 0) {
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
port.audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
if (port.audio_out_handle < 0) {
return port.audio_out_handle;
}
}
// Drain all queued mixed frames, blocking on each until consumed.
while (!port.mixed_queue.empty()) {
AudioData frame = port.mixed_queue.front();
port.mixed_queue.pop_front();
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
std::free(frame.sample_buffer);
if (ret < 0) {
return ret;
}
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFreeState() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetList() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u32* queue_level,
u32* queue_available) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, queue_level = {}, queue_available = {}", port_id,
static_cast<void*>(queue_level), static_cast<void*>(queue_available));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!queue_level && !queue_available) {
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
const size_t size = port.mixed_queue.size();
if (queue_level) {
*queue_level = static_cast<u32>(size);
}
if (queue_available) {
const u32 depth = port.parameters.queue_depth;
*queue_available = (size < depth) ? static_cast<u32>(depth - size) : 0u;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetState() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortOpen(const Libraries::UserService::OrbisUserServiceUserId user_id,
const OrbisAudio3dOpenParameters* parameters,
OrbisAudio3dPortId* port_id) {
LOG_INFO(Lib_Audio3d, "called, user_id = {}, parameters = {}, id = {}", user_id,
static_cast<const void*>(parameters), static_cast<void*>(port_id));
if (!state) {
LOG_ERROR(Lib_Audio3d, "!initialized");
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
if (!parameters || !port_id) {
LOG_ERROR(Lib_Audio3d, "!parameters || !id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const int id = static_cast<int>(state->ports.size()) + 1;
if (id > 3) {
LOG_ERROR(Lib_Audio3d, "id > 3");
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
}
*port_id = id;
auto& port = state->ports[id];
std::memcpy(
&port.parameters, parameters,
std::min(parameters->size_this, static_cast<u64>(sizeof(OrbisAudio3dOpenParameters))));
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
const OrbisAudio3dBlocking blocking) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, blocking = {}", port_id,
magic_enum::enum_name(blocking));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
if (port.parameters.buffer_mode !=
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
const u32 depth = port.parameters.queue_depth;
if (port.audio_out_handle < 0) {
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
port.audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
if (port.audio_out_handle < 0)
return port.audio_out_handle;
}
// Function that submits exactly one frame (if available).
auto submit_one_frame = [&](bool& submitted) -> s32 {
AudioData frame;
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.empty()) {
submitted = false;
return ORBIS_OK;
}
frame = port.mixed_queue.front();
port.mixed_queue.pop_front();
}
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
std::free(frame.sample_buffer);
if (ret < 0)
return ret;
submitted = true;
return ORBIS_OK;
};
// If not full, return immediately.
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.size() < depth) {
return ORBIS_OK;
}
}
// Submit one frame to free space.
bool submitted = false;
s32 ret = submit_one_frame(submitted);
if (ret < 0)
return ret;
if (!submitted)
return ORBIS_OK;
// ASYNC: free exactly one slot and return.
if (blocking == OrbisAudio3dBlocking::ORBIS_AUDIO3D_BLOCKING_ASYNC) {
return ORBIS_OK;
}
// SYNC: ensure at least one slot is free (drain until size < depth).
while (true) {
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.size() < depth)
break;
}
bool drained = false;
ret = submit_one_frame(drained);
if (ret < 0)
return ret;
if (!drained)
break;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(const OrbisAudio3dPortId port_id,
const OrbisAudio3dAttributeId attribute_id,
void* attribute, const u64 attribute_size) {
LOG_INFO(Lib_Audio3d,
"called, port_id = {}, attribute_id = {}, attribute = {}, attribute_size = {}",
port_id, static_cast<u32>(attribute_id), attribute, attribute_size);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!attribute) {
LOG_ERROR(Lib_Audio3d, "!attribute");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
// TODO
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dStrError() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
LOG_INFO(Lib_Audio3d, "called");
if (!state) {
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
std::vector<OrbisAudio3dPortId> port_ids;
for (const auto& [id, _] : state->ports) {
port_ids.push_back(id);
}
for (const auto id : port_ids) {
sceAudio3dPortClose(id);
}
state.reset();
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutClose);
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOpen);
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutput);
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutputs);
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite);
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite2);
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dCreateSpeakerArray);
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dDeleteSpeakerArray);
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetDefaultOpenParameters);
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetSpeakerArrayMemorySize);
LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetSpeakerArrayMixCoefficients);
LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetSpeakerArrayMixCoefficients2);
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dInitialize);
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectReserve);
LIB_FUNCTION("V1FBFpNIAzk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttribute);
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttributes);
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectUnreserve);
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortAdvance);
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortClose);
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortCreate);
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortDestroy);
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFlush);
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFreeState);
LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dPortGetAttributesSupported);
LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetList);
LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetParameters);
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetQueueLevel);
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetState);
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetStatus);
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortOpen);
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortPush);
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortQueryDebug);
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortSetAttribute);
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dReportRegisterHandler);
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dReportUnregisterHandler);
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dSetGpuRenderer);
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dStrError);
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dTerminate);
}
} // namespace Libraries::Audio3dOpenAL

View File

@ -0,0 +1,181 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <optional>
#include <vector>
#include <queue>
#include "common/types.h"
#include "core/libraries/audio/audioout.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Audio3dOpenAL {
constexpr int ORBIS_AUDIO3D_OBJECT_INVALID = 0xFFFFFFFF;
enum class OrbisAudio3dRate : u32 {
ORBIS_AUDIO3D_RATE_48000 = 0,
};
enum class OrbisAudio3dBufferMode : u32 {
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2,
};
struct OrbisAudio3dOpenParameters {
u64 size_this;
u32 granularity;
OrbisAudio3dRate rate;
u32 max_objects;
u32 queue_depth;
OrbisAudio3dBufferMode buffer_mode;
int : 32;
u32 num_beds;
};
enum class OrbisAudio3dFormat : u32 {
ORBIS_AUDIO3D_FORMAT_S16 = 0,
ORBIS_AUDIO3D_FORMAT_FLOAT = 1,
};
enum class OrbisAudio3dOutputRoute : u32 {
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2,
};
enum class OrbisAudio3dBlocking : u32 {
ORBIS_AUDIO3D_BLOCKING_ASYNC = 0,
ORBIS_AUDIO3D_BLOCKING_SYNC = 1,
};
struct OrbisAudio3dPcm {
OrbisAudio3dFormat format;
void* sample_buffer;
u32 num_samples;
};
enum class OrbisAudio3dAttributeId : u32 {
ORBIS_AUDIO3D_ATTRIBUTE_PCM = 1,
ORBIS_AUDIO3D_ATTRIBUTE_POSITION = 2,
ORBIS_AUDIO3D_ATTRIBUTE_GAIN = 3,
ORBIS_AUDIO3D_ATTRIBUTE_SPREAD = 4,
ORBIS_AUDIO3D_ATTRIBUTE_PRIORITY = 5,
ORBIS_AUDIO3D_ATTRIBUTE_PASSTHROUGH = 6,
ORBIS_AUDIO3D_ATTRIBUTE_AMBISONICS = 7,
ORBIS_AUDIO3D_ATTRIBUTE_APPLICATION_SPECIFIC = 8,
ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE = 9,
ORBIS_AUDIO3D_ATTRIBUTE_RESTRICTED = 10,
ORBIS_AUDIO3D_ATTRIBUTE_OUTPUT_ROUTE = 11,
};
using OrbisAudio3dPortId = u32;
using OrbisAudio3dObjectId = u32;
using OrbisAudio3dAmbisonics = u32;
struct OrbisAudio3dAttribute {
OrbisAudio3dAttributeId attribute_id;
int : 32;
void* value;
u64 value_size;
};
struct AudioData {
u8* sample_buffer;
u32 num_samples;
u32 num_channels{1};
OrbisAudio3dFormat format{OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16};
};
struct ObjectState {
std::deque<AudioData> pcm_queue;
std::unordered_map<u32, std::vector<u8>> persistent_attributes;
};
struct Port {
mutable std::recursive_mutex mutex;
OrbisAudio3dOpenParameters parameters{};
// Opened lazily on the first sceAudio3dPortPush call.
s32 audio_out_handle{-1};
// Handles explicitly opened by the game via sceAudio3dAudioOutOpen.
std::vector<s32> audioout_handles;
// Reserved objects and their state.
std::unordered_map<OrbisAudio3dObjectId, ObjectState> objects;
// Increasing counter for generating unique object IDs within this port.
OrbisAudio3dObjectId next_object_id{0};
// Bed audio queue.
std::deque<AudioData> bed_queue;
// Mixed stereo frames ready to be consumed by sceAudio3dPortPush.
std::deque<AudioData> mixed_queue;
};
struct Audio3dState {
std::unordered_map<OrbisAudio3dPortId, Port> ports;
};
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId port_id,
Libraries::UserService::OrbisUserServiceUserId user_id,
s32 type, s32 index, u32 len, u32 freq,
AudioOut::OrbisAudioOutParamExtendedInformation param);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, void* ptr);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param, u32 num);
s32 PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId port_id, u32 num_channels,
OrbisAudio3dFormat format, void* buffer, u32 num_samples);
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId port_id, u32 num_channels,
OrbisAudio3dFormat format, void* buffer, u32 num_samples,
OrbisAudio3dOutputRoute output_route, bool restricted);
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray();
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray();
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params);
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize();
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients();
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2();
s32 PS4_SYSV_ABI sceAudio3dInitialize(s64 reserved);
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id,
OrbisAudio3dAttributeId attribute_id,
const void* attribute, u64 attribute_size);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id, u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array);
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id);
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortCreate();
s32 PS4_SYSV_ABI sceAudio3dPortDestroy();
s32 PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortFreeState();
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported();
s32 PS4_SYSV_ABI sceAudio3dPortGetList();
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters();
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId port_id, u32* queue_level,
u32* queue_available);
s32 PS4_SYSV_ABI sceAudio3dPortGetState();
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus();
s32 PS4_SYSV_ABI sceAudio3dPortOpen(Libraries::UserService::OrbisUserServiceUserId user_id,
const OrbisAudio3dOpenParameters* parameters,
OrbisAudio3dPortId* port_id);
s32 PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId port_id, OrbisAudio3dBlocking blocking);
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug();
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId port_id,
OrbisAudio3dAttributeId attribute_id, void* attribute,
u64 attribute_size);
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler();
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler();
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer();
s32 PS4_SYSV_ABI sceAudio3dStrError();
s32 PS4_SYSV_ABI sceAudio3dTerminate();
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Audio3dOpenAL

View File

@ -3,17 +3,27 @@
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/camera/camera.h"
#include "core/libraries/camera/camera_error.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/libs.h"
#include <utility>
#include <thread>
#include "SDL3/SDL_camera.h"
namespace Libraries::Camera {
static bool g_library_opened = false;
static s32 g_firmware_version = 0;
static s32 g_handles = 0;
static constexpr s32 c_width = 1280, c_height = 800;
SDL_Camera* sdl_camera = nullptr;
OrbisCameraConfigExtention output_config0, output_config1;
s32 PS4_SYSV_ABI sceCameraAccGetData() {
LOG_ERROR(Lib_Camera, "(STUBBED) called");
@ -325,16 +335,126 @@ s32 PS4_SYSV_ABI sceCameraGetExposureGain(s32 handle, OrbisCameraChannel channel
return ORBIS_OK;
}
static std::vector<u16> raw16_buffer1, raw16_buffer2;
static std::vector<u8> raw8_buffer1, raw8_buffer2;
static void ConvertRGBA8888ToRAW16(const u8* src, u16* dst, int width, int height) {
for (int y = 0; y < height; ++y) {
const u8* row = src + y * width * 4;
u16* outRow = dst + y * width;
for (int x = 0; x < width; ++x) {
const u8* px = row + x * 4;
u16 b = u16(px[1]) << 4;
u16 g = u16(px[2]) << 4;
u16 r = u16(px[3]) << 4;
// BGGR Bayer layout
// B G
// G R
bool evenRow = (y & 1) == 0;
bool evenCol = (x & 1) == 0;
if (evenRow && evenCol) {
outRow[x] = b;
} else if (evenRow && !evenCol) {
outRow[x] = g;
} else if (!evenRow && evenCol) {
outRow[x] = g;
} else {
outRow[x] = r;
}
}
}
}
static void ConvertRGBA8888ToRAW8(const u8* src, u8* dst, int width, int height) {
for (int y = 0; y < height; ++y) {
const u8* row = src + y * width * 4;
u8* outRow = dst + y * width;
for (int x = 0; x < width; ++x) {
const u8* px = row + x * 4;
u8 b = px[1];
u8 g = px[2];
u8 r = px[3];
// BGGR Bayer layout
// B G
// G R
bool evenRow = (y & 1) == 0;
bool evenCol = (x & 1) == 0;
if (evenRow && evenCol) {
outRow[x] = b;
} else if (evenRow && !evenCol) {
outRow[x] = g;
} else if (!evenRow && evenCol) {
outRow[x] = g;
} else {
outRow[x] = r;
}
}
}
}
s32 PS4_SYSV_ABI sceCameraGetFrameData(s32 handle, OrbisCameraFrameData* frame_data) {
LOG_DEBUG(Lib_Camera, "called");
if (handle < 1 || frame_data == nullptr || frame_data->sizeThis > 584) {
return ORBIS_CAMERA_ERROR_PARAM;
}
if (!g_library_opened) {
if (!g_library_opened || !sdl_camera) {
return ORBIS_CAMERA_ERROR_NOT_OPEN;
}
if (EmulatorSettings.GetCameraId() == -1) {
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
}
Uint64 timestampNS = 0;
static SDL_Surface* frame = nullptr;
if (frame) { // release previous frame, if it exists
SDL_ReleaseCameraFrame(sdl_camera, frame);
}
frame = SDL_AcquireCameraFrame(sdl_camera, &timestampNS);
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
if (!frame) {
return ORBIS_CAMERA_ERROR_BUSY;
}
switch (output_config0.format.formatLevel0) {
case ORBIS_CAMERA_FORMAT_YUV422:
frame_data->pFramePointerList[0][0] = frame->pixels;
break;
case ORBIS_CAMERA_FORMAT_RAW16:
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer1.data(), c_width, c_height);
frame_data->pFramePointerList[0][0] = raw16_buffer1.data();
break;
case ORBIS_CAMERA_FORMAT_RAW8:
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer1.data(), c_width, c_height);
frame_data->pFramePointerList[0][0] = raw8_buffer1.data();
break;
default:
UNREACHABLE();
}
switch (output_config1.format.formatLevel0) {
case ORBIS_CAMERA_FORMAT_YUV422:
frame_data->pFramePointerList[1][0] = frame->pixels;
break;
case ORBIS_CAMERA_FORMAT_RAW16:
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer2.data(), c_width, c_height);
frame_data->pFramePointerList[1][0] = raw16_buffer2.data();
break;
case ORBIS_CAMERA_FORMAT_RAW8:
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer2.data(), c_width, c_height);
frame_data->pFramePointerList[1][0] = raw8_buffer2.data();
break;
default:
UNREACHABLE();
}
frame_data->meta.format[0][0] = output_config0.format.formatLevel0;
frame_data->meta.format[1][0] = output_config1.format.formatLevel0;
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceCameraGetGamma(s32 handle, OrbisCameraChannel channel, OrbisCameraGamma* gamma,
@ -499,7 +619,7 @@ s32 PS4_SYSV_ABI sceCameraIsAttached(s32 index) {
return ORBIS_CAMERA_ERROR_PARAM;
}
// 0 = disconnected, 1 = connected
return 0;
return EmulatorSettings.GetCameraId() == -1 ? 0 : 1;
}
s32 PS4_SYSV_ABI sceCameraIsConfigChangeDone() {
@ -516,16 +636,16 @@ s32 PS4_SYSV_ABI sceCameraIsValidFrameData(s32 handle, OrbisCameraFrameData* fra
return ORBIS_CAMERA_ERROR_NOT_OPEN;
}
return ORBIS_OK;
return 1; // valid
}
s32 PS4_SYSV_ABI sceCameraOpen(Libraries::UserService::OrbisUserServiceUserId user_id, s32 type,
s32 index, OrbisCameraOpenParameter* param) {
LOG_INFO(Lib_Camera, "called");
if (user_id != Libraries::UserService::ORBIS_USER_SERVICE_USER_ID_SYSTEM || type != 0 ||
index != 0) {
return ORBIS_CAMERA_ERROR_PARAM;
}
LOG_WARNING(Lib_Camera, "Cameras are not supported yet");
g_library_opened = true;
return ++g_handles;
@ -609,15 +729,44 @@ s32 PS4_SYSV_ABI sceCameraSetCalibData() {
}
s32 PS4_SYSV_ABI sceCameraSetConfig(s32 handle, OrbisCameraConfig* config) {
LOG_DEBUG(Lib_Camera, "called");
LOG_INFO(Lib_Camera, "called");
if (handle < 1 || config == nullptr || config->sizeThis != sizeof(OrbisCameraConfig)) {
return ORBIS_CAMERA_ERROR_PARAM;
}
if (!g_library_opened) {
return ORBIS_CAMERA_ERROR_NOT_OPEN;
}
if (EmulatorSettings.GetCameraId() == -1) {
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
}
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
switch (config->configType) {
case ORBIS_CAMERA_CONFIG_TYPE1:
case ORBIS_CAMERA_CONFIG_TYPE2:
case ORBIS_CAMERA_CONFIG_TYPE3:
case ORBIS_CAMERA_CONFIG_TYPE4:
output_config0 = camera_config_types[config->configType - 1][0];
output_config1 = camera_config_types[config->configType - 1][1];
break;
case ORBIS_CAMERA_CONFIG_TYPE5:
int sdk_ver;
Libraries::Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver);
if (sdk_ver < Common::ElfInfo::FW_45) {
return ORBIS_CAMERA_ERROR_UNKNOWN_CONFIG;
}
output_config0 = camera_config_types[config->configType - 1][0];
output_config1 = camera_config_types[config->configType - 1][1];
break;
case ORBIS_CAMERA_CONFIG_EXTENTION:
output_config0 = config->configExtention[0];
output_config1 = config->configExtention[1];
break;
default:
LOG_ERROR(Lib_Camera, "Invalid config type {}", std::to_underlying(config->configType));
return ORBIS_CAMERA_ERROR_PARAM;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceCameraSetConfigInternal(s32 handle, OrbisCameraConfig* config) {
@ -851,7 +1000,7 @@ s32 PS4_SYSV_ABI sceCameraSetWhiteBalance(s32 handle, OrbisCameraChannel channel
}
s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
LOG_DEBUG(Lib_Camera, "called");
LOG_INFO(Lib_Camera, "called");
if (handle < 1 || param == nullptr || param->sizeThis != sizeof(OrbisCameraStartParameter)) {
return ORBIS_CAMERA_ERROR_PARAM;
}
@ -864,6 +1013,79 @@ s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
return ORBIS_CAMERA_ERROR_FORMAT_UNKNOWN;
}
if (param->formatLevel[0] > 1 || param->formatLevel[1] > 1) {
LOG_ERROR(Lib_Camera, "Downscaled image retrieval isn't supported yet!");
}
SDL_CameraID* devices = NULL;
int devcount = 0;
devices = SDL_GetCameras(&devcount);
if (devices == NULL) {
LOG_ERROR(Lib_Camera, "Couldn't enumerate camera devices: {}", SDL_GetError());
return ORBIS_CAMERA_ERROR_FATAL;
} else if (devcount == 0) {
LOG_INFO(Lib_Camera, "No camera devices connected");
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
}
raw8_buffer1.resize(c_width * c_height);
raw16_buffer1.resize(c_width * c_height);
raw8_buffer2.resize(c_width * c_height);
raw16_buffer2.resize(c_width * c_height);
SDL_CameraSpec cam_spec{};
switch (output_config0.format.formatLevel0) {
case ORBIS_CAMERA_FORMAT_YUV422:
cam_spec.format = SDL_PIXELFORMAT_YUY2;
break;
case ORBIS_CAMERA_FORMAT_RAW8:
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
break;
case ORBIS_CAMERA_FORMAT_RAW16:
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
break;
default:
LOG_ERROR(Lib_Camera, "Invalid format {}",
std::to_underlying(output_config0.format.formatLevel0));
break;
}
cam_spec.height = c_height;
cam_spec.width = c_width;
cam_spec.framerate_numerator = 60;
cam_spec.framerate_denominator = 1;
sdl_camera = SDL_OpenCamera(devices[EmulatorSettings.GetCameraId()], &cam_spec);
LOG_INFO(Lib_Camera, "SDL backend in use: {}", SDL_GetCurrentCameraDriver());
char const* camera_name = SDL_GetCameraName(devices[EmulatorSettings.GetCameraId()]);
if (camera_name)
LOG_INFO(Lib_Camera, "SDL camera name: {}", camera_name);
SDL_CameraSpec spec;
SDL_GetCameraFormat(sdl_camera, &spec);
LOG_INFO(Lib_Camera, "SDL camera format: {:#x}", std::to_underlying(spec.format));
LOG_INFO(Lib_Camera, "SDL camera framerate: {}",
(float)spec.framerate_numerator / (float)spec.framerate_denominator);
LOG_INFO(Lib_Camera, "SDL camera dimensions: {}x{}", spec.width, spec.height);
SDL_free(devices);
// "warm up" the device, as recommended by SDL
u64 timestamp;
SDL_Surface* frame = nullptr;
frame = SDL_AcquireCameraFrame(sdl_camera, &timestamp);
if (!frame) {
for (int i = 0; i < 1000; i++) {
frame = SDL_AcquireCameraFrame(sdl_camera, &timestamp);
if (frame) {
SDL_ReleaseCameraFrame(sdl_camera, frame);
break;
}
std::this_thread::sleep_for(std::chrono::nanoseconds(10));
}
}
if (!sdl_camera) {
LOG_ERROR(Lib_Camera, "Failed to open camera: {}", SDL_GetError());
return ORBIS_CAMERA_ERROR_FATAL;
}
return ORBIS_OK;
}

View File

@ -102,6 +102,123 @@ struct OrbisCameraConfig {
OrbisCameraConfigExtention configExtention[ORBIS_CAMERA_MAX_DEVICE_NUM];
};
constexpr OrbisCameraConfigExtention camera_config_types[5][ORBIS_CAMERA_MAX_DEVICE_NUM]{
{
// type 1
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 2
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 3
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 4
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 5
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
}};
enum OrbisCameraAecAgcTarget {
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_DEF = 0x00,
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_2_0 = 0x20,

View File

@ -1,17 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "gnm_error.h"
#include "gnmdriver.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/slot_vector.h"
#include "core/address_space.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/libraries/gnmdriver/gnm_error.h"
#include "core/libraries/gnmdriver/gnmdriver_init.h"
#include "core/libraries/kernel/orbis_error.h"
@ -1172,13 +1172,14 @@ bool PS4_SYSV_ABI sceGnmIsUserPaEnabled() {
}
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
LOG_TRACE(Lib_GnmDriver, "called");
// Not available in retail firmware
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
return ORBIS_OK;
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask) {
LOG_INFO(Lib_GnmDriver, "called, logical_cu_mask: {}", logical_cu_mask);
return logical_cu_mask;
}
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical() {
@ -2874,7 +2875,7 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
sdk_version = 0;
}
if (Config::copyGPUCmdBuffers()) {
if (EmulatorSettings.IsCopyGpuBuffers()) {
liverpool->ReserveCopyBufferSpace();
}

View File

@ -121,7 +121,7 @@ s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle,
int PS4_SYSV_ABI sceGnmIsCoredumpValid();
bool PS4_SYSV_ABI sceGnmIsUserPaEnabled();
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex();
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask();
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask);
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical();
int PS4_SYSV_ABI sceGnmMapComputeQueue(u32 pipe_id, u32 queue_id, VAddr ring_base_addr,
u32 ring_size_dw, u32* read_ptr_addr);

View File

@ -87,11 +87,13 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
if (!read && !write && !rdwr) {
// Start by checking for invalid flags.
*__Error() = POSIX_EINVAL;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, invalid flags {:#x}", raw_path, flags);
return -1;
}
if (strlen(raw_path) > 255) {
*__Error() = POSIX_ENAMETOOLONG;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, path is too long", raw_path);
return -1;
}
@ -137,6 +139,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Error if file exists
h->DeleteHandle(handle);
*__Error() = POSIX_EEXIST;
LOG_ERROR(Kernel_Fs, "Creating {} failed, file already exists", raw_path);
return -1;
}
@ -145,6 +148,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't create files in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Creating {} failed, path is read-only", raw_path);
return -1;
}
// Create a file if it doesn't exist
@ -154,6 +158,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// If we're not creating a file, and it doesn't exist, return ENOENT
h->DeleteHandle(handle);
*__Error() = POSIX_ENOENT;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, file does not exist", raw_path);
return -1;
}
@ -169,6 +174,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// This will trigger when create & directory is specified, this is expected.
h->DeleteHandle(handle);
*__Error() = POSIX_ENOTDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, file is not a directory", raw_path);
return -1;
}
@ -176,6 +182,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Cannot open directories with any type of write access
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot open directories for writing",
raw_path);
return -1;
}
@ -183,6 +191,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Cannot open directories with truncate
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot truncate directories",
raw_path);
return -1;
}
@ -201,6 +211,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't open files with truncate flag in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Truncating {} failed, path is read-only", raw_path);
return -1;
} else if (truncate) {
// Open the file as read-write so we can truncate regardless of flags.
@ -219,6 +230,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't open files with write/read-write access in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Opening {} for writing failed, path is read-only", raw_path);
return -1;
} else if (write) {
if (append) {
@ -244,6 +256,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Open failed in platform-specific code, errno needs to be converted.
h->DeleteHandle(handle);
SetPosixErrno(e);
LOG_ERROR(Kernel_Fs, "Opening {} failed, error = {}", raw_path, *__Error());
return -1;
}
@ -258,7 +271,6 @@ s32 PS4_SYSV_ABI posix_open(const char* filename, s32 flags, u16 mode) {
s32 PS4_SYSV_ABI sceKernelOpen(const char* path, s32 flags, /* SceKernelMode*/ u16 mode) {
s32 result = open(path, flags, mode);
if (result < 0) {
LOG_ERROR(Kernel_Fs, "error = {}", *__Error());
return ErrnoToSceKernelError(*__Error());
}
return result;

View File

@ -298,6 +298,126 @@ s32 PS4_SYSV_ABI sceKernelGetAppInfo(s32 pid, OrbisKernelAppInfo* app_info) {
return ORBIS_OK;
}
// Nominally: long sysconf(int name);
u64 PS4_SYSV_ABI posix_sysconf(s32 name) {
switch (name) {
case 0:
return 0x20000;
case POSIX_SC_ARG_MAX:
return 0x588bc000;
case POSIX_SC_CHILD_MAX:
return 0x64;
case POSIX_SC_CLK_TCK:
return 0x20;
case POSIX_SC_NGROUPS_MAX:
return 0x644;
case POSIX_SC_OPEN_MAX:
return -0x1;
case POSIX_SC_JOB_CONTROL:
return 0x6;
case POSIX_SC_SAVED_IDS:
return 0x1;
case POSIX_SC_VERSION:
return 0x1;
case POSIX_SC_BC_BASE_MAX:
return 0x31069;
case POSIX_SC_BC_DIM_MAX:
return -0x1;
case POSIX_SC_BC_SCALE_MAX:
return 0x31069;
case POSIX_SC_BC_STRING_MAX:
return 0x31069;
case POSIX_SC_COLL_WEIGHTS_MAX:
return -0x1;
case POSIX_SC_EXPR_NEST_MAX:
return -0x1;
case POSIX_SC_LINE_MAX:
return 0x31069;
case POSIX_SC_RE_DUP_MAX:
return 0x31069;
case POSIX_SC_2_VERSION:
return 0x31069;
case POSIX_SC_2_C_BIND:
return 0x31069;
case POSIX_SC_2_C_DEV:
return 0x31069;
case POSIX_SC_2_CHAR_TERM:
return 0x31069;
case POSIX_SC_2_FORT_DEV:
return 0x31069;
case POSIX_SC_2_FORT_RUN:
return 0x31069;
case POSIX_SC_2_LOCALEDEF:
return -0x1;
case POSIX_SC_2_SW_DEV:
return -0x1;
case POSIX_SC_2_UPE:
return 0x0;
case POSIX_SC_STREAM_MAX:
return 0x7fffffff;
case POSIX_SC_TZNAME_MAX:
return -0x1;
case POSIX_SC_ASYNCHRONOUS_IO:
return 0x8000;
case POSIX_SC_MAPPED_FILES:
return 0x31069;
case POSIX_SC_MEMLOCK:
return 0x4000;
case POSIX_SC_MEMLOCK_RANGE:
return 0x1e;
case POSIX_SC_MEMORY_PROTECTION:
return 0x100;
case POSIX_SC_MESSAGE_PASSING:
return 0x7fffffff;
case POSIX_SC_PRIORITIZED_IO:
return -0x1;
case POSIX_SC_PRIORITY_SCHEDULING:
return -0x1;
case POSIX_SC_REALTIME_SIGNALS:
return 0x63;
case POSIX_SC_SEMAPHORES:
return 0x800;
case POSIX_SC_FSYNC:
return 0x63;
case POSIX_SC_SHARED_MEMORY_OBJECTS:
return 0x3e8;
case POSIX_SC_SYNCHRONIZED_IO:
return 0x2;
case POSIX_SC_THREAD_ATTR_STACKSIZE:
return 0x1;
case POSIX_SC_THREAD_CPUTIME:
return 0x1;
case POSIX_SC_THREAD_DESTRUCTOR_ITERATIONS:
return 0x48000;
case POSIX_SC_THREAD_KEYS_MAX:
return 0x1a078630b2dd7;
case POSIX_SC_THREAD_PRIO_INHERIT:
return -0x1;
case POSIX_SC_THREAD_PRIO_PROTECT:
return -0x1;
case POSIX_SC_THREAD_PRIORITY_SCHEDULING:
return 0x2bc;
case POSIX_SC_THREAD_PROCESS_SHARED:
return 0x2bc;
case POSIX_SC_THREAD_SAFE_FUNCTIONS:
return 0x1;
case POSIX_SC_THREAD_SPORADIC_SERVER:
return -0x1;
case POSIX_SC_THREAD_STACK_MIN:
return 0x1;
case POSIX_SC_THREAD_THREADS_MAX:
return 0x1;
case POSIX_SC_TIMEOUTS:
return -0x1;
// Manually specified
case POSIX_SC_PAGESIZE:
return posix_getpagesize();
default:
LOG_ERROR(Lib_Kernel, "unhandled {}", name);
return 0;
}
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
service_thread = std::jthread{KernelServiceThread};
@ -327,6 +447,10 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("9BcDykPmo1I", "libkernel", 1, "libkernel", __Error);
LIB_FUNCTION("k+AXqu2-eBc", "libkernel", 1, "libkernel", posix_getpagesize);
LIB_FUNCTION("k+AXqu2-eBc", "libScePosix", 1, "libkernel", posix_getpagesize);
LIB_FUNCTION("mkawd0NA9ts", "libkernel", 1, "libkernel", posix_sysconf);
LIB_FUNCTION("mkawd0NA9ts", "libScePosix", 1, "libkernel", posix_sysconf);
LIB_FUNCTION("NWtTN10cJzE", "libSceLibcInternalExt", 1, "libSceLibcInternal",
sceLibcHeapGetTraceInfo);

View File

@ -37,7 +37,7 @@ struct OrbisWrapperImpl<PS4_SYSV_ABI R (*)(Args...), f> {
#define ORBIS(func) (Libraries::Kernel::OrbisWrapperImpl<decltype(&(func)), func>::wrap)
#define CURRENT_FIRMWARE_VERSION 0x13020011
#define CURRENT_FIRMWARE_VERSION 0x13500011
s32* PS4_SYSV_ABI __Error();
@ -80,4 +80,126 @@ struct OrbisKernelAppInfo {
void RegisterLib(Core::Loader::SymbolsResolver* sym);
constexpr u32 POSIX_SC_ARG_MAX = 1;
constexpr u32 POSIX_SC_CHILD_MAX = 2;
constexpr u32 POSIX_SC_CLK_TCK = 3;
constexpr u32 POSIX_SC_NGROUPS_MAX = 4;
constexpr u32 POSIX_SC_OPEN_MAX = 5;
constexpr u32 POSIX_SC_JOB_CONTROL = 6;
constexpr u32 POSIX_SC_SAVED_IDS = 7;
constexpr u32 POSIX_SC_VERSION = 8;
constexpr u32 POSIX_SC_BC_BASE_MAX = 9;
constexpr u32 POSIX_SC_BC_DIM_MAX = 10;
constexpr u32 POSIX_SC_BC_SCALE_MAX = 11;
constexpr u32 POSIX_SC_BC_STRING_MAX = 12;
constexpr u32 POSIX_SC_COLL_WEIGHTS_MAX = 13;
constexpr u32 POSIX_SC_EXPR_NEST_MAX = 14;
constexpr u32 POSIX_SC_LINE_MAX = 15;
constexpr u32 POSIX_SC_RE_DUP_MAX = 16;
constexpr u32 POSIX_SC_2_VERSION = 17;
constexpr u32 POSIX_SC_2_C_BIND = 18;
constexpr u32 POSIX_SC_2_C_DEV = 19;
constexpr u32 POSIX_SC_2_CHAR_TERM = 20;
constexpr u32 POSIX_SC_2_FORT_DEV = 21;
constexpr u32 POSIX_SC_2_FORT_RUN = 22;
constexpr u32 POSIX_SC_2_LOCALEDEF = 23;
constexpr u32 POSIX_SC_2_SW_DEV = 24;
constexpr u32 POSIX_SC_2_UPE = 25;
constexpr u32 POSIX_SC_STREAM_MAX = 26;
constexpr u32 POSIX_SC_TZNAME_MAX = 27;
constexpr u32 POSIX_SC_ASYNCHRONOUS_IO = 28;
constexpr u32 POSIX_SC_MAPPED_FILES = 29;
constexpr u32 POSIX_SC_MEMLOCK = 30;
constexpr u32 POSIX_SC_MEMLOCK_RANGE = 31;
constexpr u32 POSIX_SC_MEMORY_PROTECTION = 32;
constexpr u32 POSIX_SC_MESSAGE_PASSING = 33;
constexpr u32 POSIX_SC_PRIORITIZED_IO = 34;
constexpr u32 POSIX_SC_PRIORITY_SCHEDULING = 35;
constexpr u32 POSIX_SC_REALTIME_SIGNALS = 36;
constexpr u32 POSIX_SC_SEMAPHORES = 37;
constexpr u32 POSIX_SC_FSYNC = 38;
constexpr u32 POSIX_SC_SHARED_MEMORY_OBJECTS = 39;
constexpr u32 POSIX_SC_SYNCHRONIZED_IO = 40;
constexpr u32 POSIX_SC_TIMERS = 41;
constexpr u32 POSIX_SC_AIO_LISTIO_MAX = 42;
constexpr u32 POSIX_SC_AIO_MAX = 43;
constexpr u32 POSIX_SC_AIO_PRIO_DELTA_MAX = 44;
constexpr u32 POSIX_SC_DELAYTIMER_MAX = 45;
constexpr u32 POSIX_SC_MQ_OPEN_MAX = 46;
constexpr u32 POSIX_SC_PAGESIZE = 47;
constexpr u32 POSIX_SC_RTSIG_MAX = 48;
constexpr u32 POSIX_SC_SEM_NSEMS_MAX = 49;
constexpr u32 POSIX_SC_SEM_VALUE_MAX = 50;
constexpr u32 POSIX_SC_SIGQUEUE_MAX = 51;
constexpr u32 POSIX_SC_TIMER_MAX = 52;
constexpr u32 POSIX_SC_2_PBS = 59;
constexpr u32 POSIX_SC_2_PBS_ACCOUNTING = 60;
constexpr u32 POSIX_SC_2_PBS_CHECKPOINT = 61;
constexpr u32 POSIX_SC_2_PBS_LOCATE = 62;
constexpr u32 POSIX_SC_2_PBS_MESSAGE = 63;
constexpr u32 POSIX_SC_2_PBS_TRACK = 64;
constexpr u32 POSIX_SC_ADVISORY_INFO = 65;
constexpr u32 POSIX_SC_BARRIERS = 66;
constexpr u32 POSIX_SC_CLOCK_SELECTION = 67;
constexpr u32 POSIX_SC_CPUTIME = 68;
constexpr u32 POSIX_SC_FILE_LOCKING = 69;
constexpr u32 POSIX_SC_GETGR_R_SIZE_MAX = 70;
constexpr u32 POSIX_SC_GETPW_R_SIZE_MAX = 71;
constexpr u32 POSIX_SC_HOST_NAME_MAX = 72;
constexpr u32 POSIX_SC_LOGIN_NAME_MAX = 73;
constexpr u32 POSIX_SC_MONOTONIC_CLOCK = 74;
constexpr u32 POSIX_SC_MQ_PRIO_MAX = 75;
constexpr u32 POSIX_SC_READER_WRITER_LOCKS = 76;
constexpr u32 POSIX_SC_REGEXP = 77;
constexpr u32 POSIX_SC_SHELL = 78;
constexpr u32 POSIX_SC_SPAWN = 79;
constexpr u32 POSIX_SC_SPIN_LOCKS = 80;
constexpr u32 POSIX_SC_SPORADIC_SERVER = 81;
constexpr u32 POSIX_SC_THREAD_ATTR_STACKADDR = 82;
constexpr u32 POSIX_SC_THREAD_ATTR_STACKSIZE = 83;
constexpr u32 POSIX_SC_THREAD_CPUTIME = 84;
constexpr u32 POSIX_SC_THREAD_DESTRUCTOR_ITERATIONS = 85;
constexpr u32 POSIX_SC_THREAD_KEYS_MAX = 86;
constexpr u32 POSIX_SC_THREAD_PRIO_INHERIT = 87;
constexpr u32 POSIX_SC_THREAD_PRIO_PROTECT = 88;
constexpr u32 POSIX_SC_THREAD_PRIORITY_SCHEDULING = 89;
constexpr u32 POSIX_SC_THREAD_PROCESS_SHARED = 90;
constexpr u32 POSIX_SC_THREAD_SAFE_FUNCTIONS = 91;
constexpr u32 POSIX_SC_THREAD_SPORADIC_SERVER = 92;
constexpr u32 POSIX_SC_THREAD_STACK_MIN = 93;
constexpr u32 POSIX_SC_THREAD_THREADS_MAX = 94;
constexpr u32 POSIX_SC_TIMEOUTS = 95;
constexpr u32 POSIX_SC_THREADS = 96;
constexpr u32 POSIX_SC_TRACE = 97;
constexpr u32 POSIX_SC_TRACE_EVENT_FILTER = 98;
constexpr u32 POSIX_SC_TRACE_INHERIT = 99;
constexpr u32 POSIX_SC_TRACE_LOG = 100;
constexpr u32 POSIX_SC_TTY_NAME_MAX = 101;
constexpr u32 POSIX_SC_TYPED_MEMORY_OBJECTS = 102;
constexpr u32 POSIX_SC_V6_ILP32_OFF32 = 103;
constexpr u32 POSIX_SC_V6_ILP32_OFFBIG = 104;
constexpr u32 POSIX_SC_V6_LP64_OFF64 = 105;
constexpr u32 POSIX_SC_V6_LPBIG_OFFBIG = 106;
constexpr u32 POSIX_SC_IPV6 = 118;
constexpr u32 POSIX_SC_RAW_SOCKETS = 119;
constexpr u32 POSIX_SC_SYMLOOP_MAX = 120;
constexpr u32 POSIX_SC_ATEXIT_MAX = 107;
constexpr u32 POSIX_SC_IOV_MAX = 56;
constexpr u32 POSIX_SC_XOPEN_CRYPT = 108;
constexpr u32 POSIX_SC_XOPEN_ENH_I18N = 109;
constexpr u32 POSIX_SC_XOPEN_LEGACY = 110;
constexpr u32 POSIX_SC_XOPEN_REALTIME = 111;
constexpr u32 POSIX_SC_XOPEN_REALTIME_THREADS = 112;
constexpr u32 POSIX_SC_XOPEN_SHM = 113;
constexpr u32 POSIX_SC_XOPEN_STREAMS = 114;
constexpr u32 POSIX_SC_XOPEN_UNIX = 115;
constexpr u32 POSIX_SC_XOPEN_VERSION = 116;
constexpr u32 POSIX_SC_XOPEN_XCU_VERSION = 117;
constexpr u32 POSIX_SC_NPROCESSORS_CONF = 57;
constexpr u32 POSIX_SC_NPROCESSORS_ONLN = 58;
constexpr u32 POSIX_SC_CPUSET_SIZE = 122;
constexpr u32 POSIX_SC_UEXTERR_MAXLEN = 123;
constexpr u32 POSIX_SC_NSIG = 124;
constexpr u32 POSIX_SC_PHYS_PAGES = 121;
} // namespace Libraries::Kernel

View File

@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/kernel/process.h"
@ -17,19 +17,19 @@ s32 PS4_SYSV_ABI sceKernelIsInSandbox() {
}
s32 PS4_SYSV_ABI sceKernelIsNeoMode() {
return Config::isNeoModeConsole() &&
return EmulatorSettings.IsNeo() &&
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
}
s32 PS4_SYSV_ABI sceKernelHasNeoMode() {
return Config::isNeoModeConsole();
return EmulatorSettings.IsNeo();
}
s32 PS4_SYSV_ABI sceKernelGetMainSocId() {
// These hardcoded values are based on hardware observations.
// Different models of PS4/PS4 Pro likely return slightly different values.
LOG_DEBUG(Lib_Kernel, "called");
if (Config::isNeoModeConsole()) {
if (EmulatorSettings.IsNeo()) {
return 0x740f30;
}
return 0x710f10;

View File

@ -215,6 +215,28 @@ void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context
ctx.uc_mcontext.mc_gs = regs.__gs;
ctx.uc_mcontext.mc_rip = regs.__rip;
ctx.uc_mcontext.mc_addr = reinterpret_cast<uint64_t>(inf->si_addr);
#elif defined(__FreeBSD__)
const auto& regs = raw_context->uc_mcontext;
ctx.uc_mcontext.mc_r8 = regs.mc_r8;
ctx.uc_mcontext.mc_r9 = regs.mc_r9;
ctx.uc_mcontext.mc_r10 = regs.mc_r10;
ctx.uc_mcontext.mc_r11 = regs.mc_r11;
ctx.uc_mcontext.mc_r12 = regs.mc_r12;
ctx.uc_mcontext.mc_r13 = regs.mc_r13;
ctx.uc_mcontext.mc_r14 = regs.mc_r14;
ctx.uc_mcontext.mc_r15 = regs.mc_r15;
ctx.uc_mcontext.mc_rdi = regs.mc_rdi;
ctx.uc_mcontext.mc_rsi = regs.mc_rsi;
ctx.uc_mcontext.mc_rbp = regs.mc_rbp;
ctx.uc_mcontext.mc_rbx = regs.mc_rbx;
ctx.uc_mcontext.mc_rdx = regs.mc_rdx;
ctx.uc_mcontext.mc_rax = regs.mc_rax;
ctx.uc_mcontext.mc_rcx = regs.mc_rcx;
ctx.uc_mcontext.mc_rsp = regs.mc_rsp;
ctx.uc_mcontext.mc_fs = regs.mc_fs;
ctx.uc_mcontext.mc_gs = regs.mc_gs;
ctx.uc_mcontext.mc_rip = regs.mc_rip;
ctx.uc_mcontext.mc_addr = uint64_t(regs.mc_addr);
#else
const auto& regs = raw_context->uc_mcontext.gregs;
ctx.uc_mcontext.mc_r8 = regs[REG_R8];
@ -286,6 +308,28 @@ bool PS4_SYSV_ABI posix_sigisemptyset(Sigset* s) {
return s->bits[0] == 0 && s->bits[1] == 0;
}
s32 PS4_SYSV_ABI posix_sigalstack(const OrbisKernelExceptionHandlerStack* ss,
OrbisKernelExceptionHandlerStack* old_ss) {
#ifdef __unix__
stack_t native_ss{};
if (ss) {
native_ss.ss_sp = ss->ss_sp;
native_ss.ss_flags = ss->ss_flags;
native_ss.ss_size = ss->ss_size;
}
stack_t native_old_ss{};
sigaltstack(&native_ss, &native_old_ss);
if (old_ss) {
old_ss->ss_sp = native_old_ss.ss_sp;
old_ss->ss_flags = native_old_ss.ss_flags;
old_ss->ss_size = native_old_ss.ss_size;
}
#else
LOG_ERROR(Lib_Kernel, "(stubbed)");
#endif
return ORBIS_OK;
}
s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
if (sig < 1 || sig > 128 || sig == POSIX_SIGTHR || sig == POSIX_SIGKILL ||
sig == POSIX_SIGSTOP) {
@ -303,7 +347,7 @@ s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#ifndef __APPLE__
#if !defined(__APPLE__) && !defined(__FreeBSD__)
if (native_sig >= __SIGRTMIN && native_sig < SIGRTMIN) {
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE libc-reserved signal {}!", sig);
*__Error() = POSIX_EINVAL;
@ -473,9 +517,12 @@ void RegisterException(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("KiJEPEWRyUY", "libkernel", 1, "libkernel", posix_sigaction);
LIB_FUNCTION("+F7C-hdk7+E", "libkernel", 1, "libkernel", posix_sigemptyset);
LIB_FUNCTION("yH-uQW3LbX0", "libkernel", 1, "libkernel", posix_pthread_kill);
LIB_FUNCTION("sHziAegVp74", "libkernel", 1, "libkernel", posix_sigalstack);
LIB_FUNCTION("KiJEPEWRyUY", "libScePosix", 1, "libkernel", posix_sigaction);
LIB_FUNCTION("+F7C-hdk7+E", "libScePosix", 1, "libkernel", posix_sigemptyset);
LIB_FUNCTION("yH-uQW3LbX0", "libScePosix", 1, "libkernel", posix_pthread_kill);
LIB_FUNCTION("sHziAegVp74", "libScePosix", 1, "libkernel", posix_sigalstack);
}
} // namespace Libraries::Kernel

View File

@ -12,6 +12,11 @@ class SymbolsResolver;
namespace Libraries::Kernel {
using OrbisKernelExceptionHandler = PS4_SYSV_ABI void (*)(int, void*);
struct OrbisKernelExceptionHandlerStack {
void* ss_sp;
int ss_flags;
size_t ss_size;
};
constexpr s32 POSIX_SIGHUP = 1;
constexpr s32 POSIX_SIGINT = 2;
@ -47,7 +52,7 @@ constexpr s32 POSIX_SIGUSR2 = 31;
constexpr s32 POSIX_SIGTHR = 32;
constexpr s32 POSIX_SIGLIBRT = 33;
#ifdef __linux__
#if defined(__linux__) || defined(__FreeBSD__)
constexpr s32 _SIGEMT = 128;
constexpr s32 _SIGINFO = 129;
#elif !defined(_WIN32)

View File

@ -17,7 +17,7 @@
#include <windows.h>
#include "common/ntapi.h"
#else
#ifdef __APPLE__
#if defined(__APPLE__) || defined(__FreeBSD__)
#include <date/tz.h>
#endif
#include <ctime>
@ -501,7 +501,7 @@ s32 PS4_SYSV_ABI sceKernelConvertUtcToLocaltime(time_t time, time_t* local_time,
*dst_sec = res == TIME_ZONE_ID_DAYLIGHT ? -_dstbias : 0;
}
#else
#ifdef __APPLE__
#if defined(__APPLE__) || defined(__FreeBSD__)
// std::chrono::current_zone() not available yet.
const auto* time_zone = date::current_zone();
#else

View File

@ -199,7 +199,11 @@ OrbisFILE* PS4_SYSV_ABI internal_fopen(const char* path, const char* mode) {
std::scoped_lock lk{g_file_mtx};
LOG_INFO(Lib_LibcInternal, "called, path {}, mode {}", path, mode);
OrbisFILE* file = internal__Fofind();
return internal__Foprep(path, mode, file, -1, 0, 0);
OrbisFILE* ret_file = internal__Foprep(path, mode, file, -1, 0, 0);
if (ret_file == nullptr) {
LOG_ERROR(Lib_LibcInternal, "failed to open file {}", path);
}
return ret_file;
}
s32 PS4_SYSV_ABI internal_fflush(OrbisFILE* file) {

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "core/libraries/ajm/ajm.h"
#include "core/libraries/app_content/app_content.h"
#include "core/libraries/audio/audioin.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio3d/audio3d.h"
#include "core/libraries/audio3d/audio3d_openal.h"
#include "core/libraries/avplayer/avplayer.h"
#include "core/libraries/camera/camera.h"
#include "core/libraries/companion/companion_httpd.h"
@ -127,7 +127,11 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::AvPlayer::RegisterLib(sym);
Libraries::Videodec::RegisterLib(sym);
Libraries::Videodec2::RegisterLib(sym);
Libraries::Audio3d::RegisterLib(sym);
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
Libraries::Audio3dOpenAL::RegisterLib(sym);
} else {
Libraries::Audio3d::RegisterLib(sym);
}
Libraries::Ime::RegisterLib(sym);
Libraries::GameLiveStreaming::RegisterLib(sym);
Libraries::SharePlay::RegisterLib(sym);

View File

@ -663,10 +663,12 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
return ORBIS_NET_ERROR_EBADF;
}
#ifndef __FreeBSD__
epoll_event native_event = {.events = ConvertEpollEventsIn(event->events),
.data = {.fd = id}};
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_ADD, *native_handle, &native_event) == 0);
epoll->events.emplace_back(id, *event);
#endif
break;
}
case Core::FileSys::FileType::Resolver: {
@ -711,10 +713,12 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
return ORBIS_NET_ERROR_EBADF;
}
#ifndef __FreeBSD__
epoll_event native_event = {.events = ConvertEpollEventsIn(event->events),
.data = {.fd = id}};
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_MOD, *native_handle, &native_event) == 0);
*it = {id, *event};
#endif
break;
}
default:
@ -752,9 +756,10 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
return ORBIS_NET_ERROR_EBADF;
}
#ifndef __FreeBSD__
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_DEL, *native_handle, nullptr) == 0);
epoll->events.erase(it);
#endif
break;
}
case Core::FileSys::FileType::Resolver: {
@ -810,6 +815,9 @@ int PS4_SYSV_ABI sceNetEpollDestroy(OrbisNetId epollid) {
int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events, int maxevents,
int timeout) {
#ifdef __FreeBSD__
return 0;
#else
auto file = FDTable::Instance()->GetEpoll(epollid);
if (!file) {
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
@ -836,7 +844,6 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
}
int i = 0;
if (result < 0) {
LOG_ERROR(Lib_Net, "epoll_wait failed with {}", Common::GetLastErrorMsg());
switch (errno) {
@ -905,8 +912,8 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
++i;
}
}
return i;
#endif
}
int* PS4_SYSV_ABI sceNetErrnoLoc() {
@ -1447,7 +1454,7 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
return ORBIS_NET_ERROR_EBADF;
}
if (!Config::getIsConnectedToNetwork()) {
if (!EmulatorSettings.IsConnectedToNetwork()) {
*sceNetErrnoLoc() = ORBIS_NET_RESOLVER_ENODNS;
file->resolver->resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
return ORBIS_NET_ERROR_RESOLVER_ENODNS;

View File

@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/network/net_ctl_codes.h"
#include "core/libraries/network/net_ctl_obj.h"
#include "core/tls.h"
@ -46,8 +46,9 @@ s32 NetCtlInternal::RegisterNpToolkitCallback(OrbisNetCtlCallbackForNpToolkit fu
void NetCtlInternal::CheckCallback() {
std::scoped_lock lock{m_mutex};
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
const auto event = EmulatorSettings.IsConnectedToNetwork()
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
for (const auto [func, arg] : callbacks) {
if (func != nullptr) {
func(event, arg);
@ -57,8 +58,9 @@ void NetCtlInternal::CheckCallback() {
void NetCtlInternal::CheckNpToolkitCallback() {
std::scoped_lock lock{m_mutex};
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
const auto event = EmulatorSettings.IsConnectedToNetwork()
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
for (const auto [func, arg] : nptool_callbacks) {
if (func != nullptr) {
func(event, arg);

View File

@ -10,12 +10,14 @@ namespace Libraries::Net {
u32 ConvertEpollEventsIn(u32 orbis_events) {
u32 ret = 0;
#ifndef __FreeBSD__
if ((orbis_events & ORBIS_NET_EPOLLIN) != 0) {
ret |= EPOLLIN;
}
if ((orbis_events & ORBIS_NET_EPOLLOUT) != 0) {
ret |= EPOLLOUT;
}
#endif
return ret;
}
@ -23,6 +25,7 @@ u32 ConvertEpollEventsIn(u32 orbis_events) {
u32 ConvertEpollEventsOut(u32 epoll_events) {
u32 ret = 0;
#ifndef __FreeBSD__
if ((epoll_events & EPOLLIN) != 0) {
ret |= ORBIS_NET_EPOLLIN;
}
@ -35,6 +38,7 @@ u32 ConvertEpollEventsOut(u32 epoll_events) {
if ((epoll_events & EPOLLHUP) != 0) {
ret |= ORBIS_NET_EPOLLHUP;
}
#endif
return ret;
}

View File

@ -14,7 +14,8 @@
#include <wepoll.h>
#endif
#if defined(__linux__) || defined(__APPLE__)
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
// ADD libepoll-shim if using freebsd!
#include <sys/epoll.h>
#include <unistd.h>
#endif
@ -82,4 +83,4 @@ private:
std::mutex m_mutex;
};
} // namespace Libraries::Net
} // namespace Libraries::Net

View File

@ -2,9 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "net_error.h"
#include "net_resolver.h"
@ -27,7 +27,7 @@ int Resolver::ResolveAsync(const char* hostname, OrbisNetInAddr* addr, int timeo
}
void Resolver::Resolve() {
if (!Config::getIsConnectedToNetwork()) {
if (!EmulatorSettings.IsConnectedToNetwork()) {
resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
return;
}

View File

@ -25,7 +25,7 @@ typedef int net_socket;
#include <net/if_dl.h>
#include <net/route.h>
#endif
#if __linux__
#if defined(__linux__) || defined(__FreeBSD__)
#include <fstream>
#include <iostream>
#include <sstream>
@ -81,6 +81,8 @@ bool NetUtilInternal::RetrieveEthernetAddr() {
}
freeifaddrs(ifap);
}
#elif defined(__FreeBSD__)
// todo
#else
ifreq ifr;
ifconf ifc;
@ -226,7 +228,8 @@ bool NetUtilInternal::RetrieveDefaultGateway() {
inet_ntop(AF_INET, gateAddr, str, sizeof(str));
this->default_gateway = str;
return true;
#elif defined(__FreeBSD__)
return true;
#else
std::ifstream route{"/proc/net/route"};
std::string line;
@ -398,4 +401,4 @@ int NetUtilInternal::ResolveHostname(const char* hostname, Libraries::Net::Orbis
return ret;
}
} // namespace NetUtil
} // namespace NetUtil

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef WIN32
@ -13,8 +13,8 @@
#endif
#include <common/singleton.h>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/network/net_ctl_codes.h"
@ -162,7 +162,7 @@ int PS4_SYSV_ABI sceNetCtlGetIfStat() {
int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
LOG_DEBUG(Lib_NetCtl, "code = {}", code);
if (!Config::getIsConnectedToNetwork()) {
if (!EmulatorSettings.IsConnectedToNetwork()) {
return ORBIS_NET_CTL_ERROR_NOT_CONNECTED;
}
@ -180,8 +180,8 @@ int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
info->mtu = 1500; // default value
break;
case ORBIS_NET_CTL_INFO_LINK:
info->link = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
: ORBIS_NET_CTL_LINK_DISCONNECTED;
info->link = EmulatorSettings.IsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
: ORBIS_NET_CTL_LINK_DISCONNECTED;
break;
case ORBIS_NET_CTL_INFO_IP_ADDRESS: {
strcpy(info->ip_address,
@ -318,7 +318,7 @@ int PS4_SYSV_ABI sceNetCtlGetScanInfoForSsidScanIpcInt() {
}
int PS4_SYSV_ABI sceNetCtlGetState(int* state) {
const auto connected = Config::getIsConnectedToNetwork();
const auto connected = EmulatorSettings.IsConnectedToNetwork();
LOG_DEBUG(Lib_NetCtl, "connected = {}", connected);
const auto current_state =
connected ? ORBIS_NET_CTL_STATE_IPOBTAINED : ORBIS_NET_CTL_STATE_DISCONNECTED;

View File

@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_auth.h"
@ -363,7 +363,7 @@ s32 PS4_SYSV_ABI sceNpAuthDeleteRequest(s32 req_id) {
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
g_signed_in = Config::getPSNSignedIn();
g_signed_in = EmulatorSettings.IsPSNSignedIn();
LIB_FUNCTION("6bwFkosYRQg", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateRequest);
LIB_FUNCTION("N+mr7GjTvr8", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateAsyncRequest);

View File

@ -1,12 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <mutex>
#include <variant>
#include "common/config.h"
#include <core/user_settings.h>
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_error.h"
@ -631,7 +632,8 @@ s32 PS4_SYSV_ABI sceNpGetNpId(Libraries::UserService::OrbisUserServiceUserId use
return ORBIS_NP_ERROR_SIGNED_OUT;
}
memset(np_id, 0, sizeof(OrbisNpId));
strncpy(np_id->handle.data, Config::getUserName().c_str(), sizeof(np_id->handle.data));
strncpy(np_id->handle.data, UserManagement.GetDefaultUser().user_name.c_str(),
sizeof(np_id->handle.data));
return ORBIS_OK;
}
@ -645,7 +647,8 @@ s32 PS4_SYSV_ABI sceNpGetOnlineId(Libraries::UserService::OrbisUserServiceUserId
return ORBIS_NP_ERROR_SIGNED_OUT;
}
memset(online_id, 0, sizeof(OrbisNpOnlineId));
strncpy(online_id->data, Config::getUserName().c_str(), sizeof(online_id->data));
strncpy(online_id->data, UserManagement.GetDefaultUser().user_name.c_str(),
sizeof(online_id->data));
return ORBIS_OK;
}
@ -784,7 +787,7 @@ void DeregisterNpCallback(std::string key) {
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
g_signed_in = Config::getPSNSignedIn();
g_signed_in = EmulatorSettings.IsPSNSignedIn();
LIB_FUNCTION("GpLQDNKICac", "libSceNpManager", 1, "libSceNpManager", sceNpCreateRequest);
LIB_FUNCTION("eiqMCt9UshI", "libSceNpManager", 1, "libSceNpManager", sceNpCreateAsyncRequest);

View File

@ -4,8 +4,8 @@
#include <deque>
#include <mutex>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_manager.h"
@ -376,7 +376,7 @@ int PS4_SYSV_ABI sceNpMatching2ContextStart(OrbisNpMatching2ContextId ctxId, u64
}
std::scoped_lock lk{g_events_mutex};
if (Config::getIsConnectedToNetwork() && Config::getPSNSignedIn()) {
if (EmulatorSettings.IsConnectedToNetwork() && EmulatorSettings.IsPSNSignedIn()) {
g_ctx_events.emplace_back(ctxId, ORBIS_NP_MATCHING2_CONTEXT_EVENT_STARTED,
ORBIS_NP_MATCHING2_EVENT_CAUSE_CONTEXT_ACTION, 0);
} else {

View File

@ -1,22 +1,118 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include <pugixml.hpp>
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/slot_vector.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_error.h"
#include "core/libraries/np/np_trophy.h"
#include "core/libraries/np/np_trophy_error.h"
#include "core/libraries/np/trophy_ui.h"
#include "core/libraries/system/userservice.h"
#include "core/memory.h"
namespace Libraries::Np::NpTrophy {
std::string game_serial;
// PS4 system language IDs map directly to TROP00.XML .. TROP30.XML.
// Index = OrbisSystemServiceParamId language value reported by the system.
// clang-format off
static constexpr std::array<std::string_view, 31> s_language_xml_names = {
"TROP_00.XML", // 00 Japanese
"TROP_01.XML", // 01 English (US)
"TROP_02.XML", // 02 French
"TROP_03.XML", // 03 Spanish (ES)
"TROP_04.XML", // 04 German
"TROP_05.XML", // 05 Italian
"TROP_06.XML", // 06 Dutch
"TROP_07.XML", // 07 Portuguese (PT)
"TROP_08.XML", // 08 Russian
"TROP_09.XML", // 09 Korean
"TROP_10.XML", // 10 Traditional Chinese
"TROP_11.XML", // 11 Simplified Chinese
"TROP_12.XML", // 12 Finnish
"TROP_13.XML", // 13 Swedish
"TROP_14.XML", // 14 Danish
"TROP_15.XML", // 15 Norwegian
"TROP_16.XML", // 16 Polish
"TROP_17.XML", // 17 Portuguese (BR)
"TROP_18.XML", // 18 English (GB)
"TROP_19.XML", // 19 Turkish
"TROP_20.XML", // 20 Spanish (LA)
"TROP_21.XML", // 21 Arabic
"TROP_22.XML", // 22 French (CA)
"TROP_23.XML", // 23 Czech
"TROP_24.XML", // 24 Hungarian
"TROP_25.XML", // 25 Greek
"TROP_26.XML", // 26 Romanian
"TROP_27.XML", // 27 Thai
"TROP_28.XML", // 28 Vietnamese
"TROP_29.XML", // 29 Indonesian
"TROP_30.XML", // 30 Unkrainian
};
// clang-format on
// Returns the best available trophy XML path for the current system language.
// Resolution order:
// 1. TROP_XX.XML for the active system language (e.g. TROP01.XML for English)
// 2. TROP.XML (master / language-neutral fallback)
static std::filesystem::path GetTrophyXmlPath(const std::filesystem::path& xml_dir,
int system_language) {
// Try the exact language file first.
if (system_language >= 0 && system_language < static_cast<int>(s_language_xml_names.size())) {
auto lang_path = xml_dir / s_language_xml_names[system_language];
if (std::filesystem::exists(lang_path)) {
return lang_path;
}
}
// Final fallback: master TROP.XML (always present).
return xml_dir / "TROP.XML";
}
static void ApplyUnlockToXmlFile(const std::filesystem::path& xml_path, OrbisNpTrophyId trophyId,
u64 trophyTimestamp, bool unlock_platinum,
OrbisNpTrophyId platinumId, u64 platinumTimestamp) {
pugi::xml_document doc;
if (!doc.load_file(xml_path.native().c_str())) {
LOG_WARNING(Lib_NpTrophy, "ApplyUnlock: failed to load {}", xml_path.string());
return;
}
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
if (std::string_view(node.name()) != "trophy") {
continue;
}
int id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
auto set_unlock = [&](u64 ts) {
if (node.attribute("unlockstate").empty()) {
node.append_attribute("unlockstate") = "true";
} else {
node.attribute("unlockstate").set_value("true");
}
const auto ts_str = std::to_string(ts);
if (node.attribute("timestamp").empty()) {
node.append_attribute("timestamp") = ts_str.c_str();
} else {
node.attribute("timestamp").set_value(ts_str.c_str());
}
};
if (id == trophyId) {
set_unlock(trophyTimestamp);
} else if (unlock_platinum && id == platinumId) {
set_unlock(platinumTimestamp);
}
}
doc.save_file(xml_path.native().c_str());
}
static constexpr auto MaxTrophyHandles = 4u;
static constexpr auto MaxTrophyContexts = 8u;
@ -30,6 +126,11 @@ struct ContextKeyHash {
struct TrophyContext {
u32 context_id;
bool registered = false;
std::filesystem::path trophy_xml_path; // resolved once at CreateContext
std::filesystem::path xml_dir; // .../Xml/
std::filesystem::path xml_save_file; // The actual file for tracking progress per-user.
std::filesystem::path icons_dir; // .../Icons/
};
static Common::SlotVector<OrbisNpTrophyHandle> trophy_handles{};
static Common::SlotVector<ContextKey> trophy_contexts{};
@ -94,66 +195,10 @@ OrbisNpTrophyGrade GetTrophyGradeFromChar(char trophyType) {
}
}
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
Libraries::UserService::OrbisUserServiceUserId user_id,
uint32_t service_label, u64 options) {
ASSERT(options == 0ull);
if (!context) {
if (!context || options != 0ull) {
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
@ -169,7 +214,20 @@ s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
const auto ctx_id = trophy_contexts.insert(user_id, service_label);
*context = ctx_id.index + 1;
contexts_internal[key].context_id = *context;
auto& ctx = contexts_internal[key];
ctx.context_id = *context;
// Resolve and cache all paths once so callers never recompute them.
const std::string np_comm_id = Common::ElfInfo::Instance().GetNpCommIds()[service_label];
const auto trophy_base =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / np_comm_id;
ctx.xml_save_file =
EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "trophy" / (np_comm_id + ".xml");
ctx.xml_dir = trophy_base / "Xml";
ctx.icons_dir = trophy_base / "Icons";
ctx.trophy_xml_path = GetTrophyXmlPath(ctx.xml_dir, EmulatorSettings.GetConsoleLanguage());
LOG_INFO(Lib_NpTrophy, "New context = {}, user_id = {} service label = {}", *context, user_id,
service_label);
@ -206,6 +264,10 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext(OrbisNpTrophyContext context) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
if (!trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
trophy_contexts.erase(contextId);
contexts_internal.erase(contextkey);
@ -251,12 +313,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGameIcon(OrbisNpTrophyContext context, OrbisNpTro
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto icon_file = trophy_dir / trophy_folder / "Icons" / "ICON0.PNG";
const auto& ctx = contexts_internal[contextkey];
auto icon_file = ctx.icons_dir / "ICON0.PNG";
Common::FS::IOFile icon(icon_file, Common::FS::FileAccessMode::Read);
if (!icon.IsOpen()) {
@ -304,12 +364,11 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
const auto& trophy_save_file = ctx.xml_save_file;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -336,7 +395,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
if (node_name == "group")
game_info.num_groups++;
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
@ -368,8 +438,9 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
data->unlocked_silver = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
data->unlocked_bronze = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
// maybe this should be 1 instead of 100?
data->progress_percentage = 100;
data->progress_percentage = (game_info.num_trophies > 0)
? (game_info.unlocked_trophies * 100u) / game_info.num_trophies
: 0;
return ORBIS_OK;
}
@ -411,12 +482,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -450,7 +519,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
details->group_id = groupId;
data->group_id = groupId;
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
@ -484,15 +564,84 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
data->unlocked_silver = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
data->unlocked_bronze = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
// maybe this should be 1 instead of 100?
data->progress_percentage = 100;
data->progress_percentage =
(group_info.num_trophies > 0)
? (group_info.unlocked_trophies * 100u) / group_info.num_trophies
: 0;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, void* buffer, u64* size) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
if (size == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (trophyId < 0 || trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
// Check that the trophy is unlocked and icons are only available for earned trophies.
pugi::xml_document doc;
if (!doc.load_file(ctx.xml_save_file.native().c_str())) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy XML: {}", ctx.xml_save_file.string());
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
}
bool unlocked = false;
bool found = false;
for (const pugi::xml_node& node : doc.child("trophyconf").children()) {
if (std::string_view(node.name()) != "trophy")
continue;
if (node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID) == trophyId) {
found = true;
unlocked = node.attribute("unlockstate").as_bool();
break;
}
}
if (!found)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (!unlocked)
return ORBIS_NP_TROPHY_ERROR_TROPHY_NOT_UNLOCKED;
const std::string icon_name = fmt::format("TROP{:03d}.PNG", trophyId);
const auto icon_path = ctx.icons_dir / icon_name;
Common::FS::IOFile icon(icon_path, Common::FS::FileAccessMode::Read);
if (!icon.IsOpen()) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy icon: {}", icon_path.string());
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
}
if (buffer != nullptr) {
ReadFile(icon, buffer, *size);
} else {
*size = icon.GetSize();
}
return ORBIS_OK;
}
@ -507,7 +656,7 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (trophyId >= 127)
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (details == nullptr || data == nullptr)
@ -522,12 +671,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -545,12 +692,34 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
if (node_name == "trophy") {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
if (current_trophy_id == trophyId) {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
std::string_view current_trophy_name = node.child("name").text().as_string();
std::string_view current_trophy_description =
node.child("detail").text().as_string();
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
strncpy(details->description, current_trophy_description.data(),
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
}
}
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
if (current_trophy_id == trophyId) {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
uint64_t current_trophy_timestamp = node.attribute("timestamp").as_ullong();
int current_trophy_groupid = node.attribute("gid").as_int(-1);
bool current_trophy_hidden = node.attribute("hidden").as_bool();
@ -560,10 +729,6 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
details->group_id = current_trophy_groupid;
details->hidden = current_trophy_hidden;
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
strncpy(details->description, current_trophy_description.data(),
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
data->trophy_id = trophyId;
data->unlocked = current_trophy_unlockstate;
data->timestamp.tick = current_trophy_timestamp;
@ -579,29 +744,34 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
OrbisNpTrophyFlagArray* flags, u32* count) {
LOG_INFO(Lib_NpTrophy, "called");
if (flags == nullptr || count == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (flags == nullptr || count == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size()) {
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.xml_save_file;
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -622,10 +792,9 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
if (node_name == "trophy") {
num_trophies++;
}
if (current_trophy_unlockstate) {
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
if (current_trophy_unlockstate) {
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
}
}
}
@ -633,6 +802,200 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
OrbisNpTrophyHandle handle, uint64_t options) {
if (options != 0ull)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
auto& ctx = contexts_internal[contextkey];
if (ctx.registered)
return ORBIS_NP_TROPHY_ERROR_ALREADY_REGISTERED;
if (!std::filesystem::exists(ctx.trophy_xml_path))
return ORBIS_NP_TROPHY_ERROR_TITLE_CONF_NOT_INSTALLED;
ctx.registered = true;
LOG_INFO(Lib_NpTrophy, "Context {} registered", context);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (platinumId == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& xml_dir = ctx.xml_dir;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", save_result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (std::string_view(node.name()) != "trophy")
continue;
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
if (current_trophy_id == trophyId) {
if (current_trophy_unlockstate) {
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
}
}
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
int num_trophies = 0;
int num_trophies_unlocked = 0;
pugi::xml_node platinum_node;
// Outputs filled during the scan.
bool trophy_found = false;
const char* trophy_name = "";
std::string_view trophy_type;
std::filesystem::path trophy_icon_path;
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
if (std::string_view(node.name()) != "trophy")
continue;
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_type = node.attribute("ttype").value();
if (current_trophy_type == "P") {
platinum_node = node;
if (trophyId == current_trophy_id) {
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
}
}
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
num_trophies++;
if (current_trophy_unlockstate) {
num_trophies_unlocked++;
}
}
if (current_trophy_id == trophyId) {
trophy_found = true;
trophy_name = node.child("name").text().as_string();
trophy_type = current_trophy_type;
const std::string icon_file = fmt::format("TROP{:03d}.PNG", current_trophy_id);
trophy_icon_path = ctx.icons_dir / icon_file;
}
}
if (!trophy_found)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
// Capture timestamps once so every file gets the exact same value.
const auto now_secs = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
const u64 trophy_timestamp = static_cast<u64>(now_secs);
// Decide platinum.
bool unlock_platinum = false;
OrbisNpTrophyId platinum_id = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
u64 platinum_timestamp = 0;
const char* platinum_name = "";
std::filesystem::path platinum_icon_path;
if (!platinum_node.attribute("unlockstate").as_bool()) {
if ((num_trophies - 1) == num_trophies_unlocked) {
unlock_platinum = true;
platinum_id = platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
platinum_timestamp = trophy_timestamp; // same second is fine
platinum_name = platinum_node.child("name").text().as_string();
const std::string plat_icon_file = fmt::format("TROP{:03d}.PNG", platinum_id);
platinum_icon_path = ctx.icons_dir / plat_icon_file;
*platinumId = platinum_id;
}
}
// Queue UI notifications (only once, using the primary XML's strings).
AddTrophyToQueue(trophy_icon_path, trophy_name, trophy_type);
if (unlock_platinum) {
AddTrophyToQueue(platinum_icon_path, platinum_name, "P");
}
ApplyUnlockToXmlFile(ctx.xml_save_file, trophyId, trophy_timestamp, unlock_platinum,
platinum_id, platinum_timestamp);
LOG_INFO(Lib_NpTrophy, "Trophy {} successfully saved.", trophyId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
@ -698,19 +1061,6 @@ int PS4_SYSV_ABI sceNpTrophyNumInfoGetTotal() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
OrbisNpTrophyHandle handle, uint64_t options) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophySetInfoGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
@ -942,147 +1292,58 @@ int PS4_SYSV_ABI sceNpTrophySystemSetDbgParamInt() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (trophyId >= 127)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (platinumId == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size()) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
int num_trophies = 0;
int num_trophies_unlocked = 0;
pugi::xml_node platinum_node;
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
const char* current_trophy_name = node.child("name").text().as_string();
std::string_view current_trophy_description = node.child("detail").text().as_string();
std::string_view current_trophy_type = node.attribute("ttype").value();
if (current_trophy_type == "P") {
platinum_node = node;
if (trophyId == current_trophy_id) {
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
}
}
if (std::string_view(node.name()) == "trophy") {
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
num_trophies++;
if (current_trophy_unlockstate) {
num_trophies_unlocked++;
}
}
if (current_trophy_id == trophyId) {
if (current_trophy_unlockstate) {
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
} else {
if (node.attribute("unlockstate").empty()) {
node.append_attribute("unlockstate") = "true";
} else {
node.attribute("unlockstate").set_value("true");
}
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (node.attribute("timestamp").empty()) {
node.append_attribute("timestamp") =
std::to_string(trophyTimestamp).c_str();
} else {
node.attribute("timestamp")
.set_value(std::to_string(trophyTimestamp).c_str());
}
std::string trophy_icon_file = "TROP";
trophy_icon_file.append(node.attribute("id").value());
trophy_icon_file.append(".PNG");
std::filesystem::path current_icon_path =
trophy_dir / trophy_folder / "Icons" / trophy_icon_file;
AddTrophyToQueue(current_icon_path, current_trophy_name, current_trophy_type);
}
}
}
}
if (!platinum_node.attribute("unlockstate").as_bool()) {
if ((num_trophies - 1) == num_trophies_unlocked) {
if (platinum_node.attribute("unlockstate").empty()) {
platinum_node.append_attribute("unlockstate") = "true";
} else {
platinum_node.attribute("unlockstate").set_value("true");
}
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (platinum_node.attribute("timestamp").empty()) {
platinum_node.append_attribute("timestamp") =
std::to_string(trophyTimestamp).c_str();
} else {
platinum_node.attribute("timestamp")
.set_value(std::to_string(trophyTimestamp).c_str());
}
int platinum_trophy_id =
platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
const char* platinum_trophy_name = platinum_node.child("name").text().as_string();
std::string platinum_icon_file = "TROP";
platinum_icon_file.append(platinum_node.attribute("id").value());
platinum_icon_file.append(".PNG");
std::filesystem::path platinum_icon_path =
trophy_dir / trophy_folder / "Icons" / platinum_icon_file;
*platinumId = platinum_trophy_id;
AddTrophyToQueue(platinum_icon_path, platinum_trophy_name, "P");
}
}
doc.save_file((trophy_dir / trophy_folder / "Xml" / "TROP.XML").native().c_str());
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}

View File

@ -13,8 +13,6 @@ class SymbolsResolver;
namespace Libraries::Np::NpTrophy {
extern std::string game_serial;
constexpr int ORBIS_NP_TROPHY_FLAG_SETSIZE = 128;
constexpr int ORBIS_NP_TROPHY_FLAG_BITS_SHIFT = 5;

View File

@ -47,3 +47,4 @@ constexpr int ORBIS_NP_TROPHY_ERROR_INCONSISTENT_TITLE_CONF = 0x80551628;
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_BACKGROUND = 0x80551629;
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISABLED = 0x8055162B;
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISPLAY_BUFFER_NOT_IN_USE = 0x8055162D;
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND = 0x805516C2;

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_web_api2.h"
@ -115,10 +115,10 @@ s32 PS4_SYSV_ABI sceNpWebApi2IntInitialize2(const OrbisNpWebApi2IntInitialize2Ar
if (args == nullptr || args->struct_size != sizeof(OrbisNpWebApi2IntInitialize2Args)) {
return ORBIS_NP_WEBAPI2_ERROR_INVALID_ARGUMENT;
}
LOG_ERROR(
Lib_NpWebApi2,
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', group = {:#x}",
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
LOG_ERROR(Lib_NpWebApi2,
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', "
"group = {:#x}",
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
return ORBIS_OK;
}
@ -207,7 +207,7 @@ s32 PS4_SYSV_ABI sceNpWebApi2SendMultipartRequest() {
}
s32 PS4_SYSV_ABI sceNpWebApi2SendRequest() {
if (!Config::getPSNSignedIn()) {
if (!EmulatorSettings.IsPSNSignedIn()) {
LOG_INFO(Lib_NpWebApi2, "called, returning PSN signed out.");
return ORBIS_NP_WEBAPI2_ERROR_NOT_SIGNED_IN;
}

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/elf_info.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/network/http.h"
@ -606,7 +606,7 @@ s32 sendRequest(s64 requestId, s32 partIndex, const void* pData, u64 dataSize, s
unlockContext(context);
// Stubbing sceNpManagerIntGetSigninState call with a config check.
if (!Config::getPSNSignedIn()) {
if (!EmulatorSettings.IsPSNSignedIn()) {
releaseRequest(request);
releaseUserContext(user_context);
releaseContext(context);
@ -1025,7 +1025,7 @@ s32 createServicePushEventFilterInternal(
auto& handle = context->handles[handleId];
handle->userCount++;
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
// Seems sceNpManagerIntGetUserList fails?
LOG_DEBUG(Lib_NpWebApi, "Cannot create service push event while PSN is disabled");
handle->userCount--;
@ -1202,7 +1202,7 @@ s32 createExtendedPushEventFilterInternal(
auto& handle = context->handles[handleId];
handle->userCount++;
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
// Seems sceNpManagerIntGetUserList fails?
LOG_DEBUG(Lib_NpWebApi, "Cannot create extended push event while PSN is disabled");
handle->userCount--;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
@ -7,15 +7,10 @@
#include <mutex>
#include <cmrc/cmrc.hpp>
#include <imgui.h>
#ifdef ENABLE_QT_GUI
#include <qt_gui/background_music_player.h>
#endif
#include "common/assert.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/np/trophy_ui.h"
#include "imgui/imgui_std.h"
@ -36,9 +31,9 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
const std::string_view& rarity)
: trophy_name(trophyName), trophy_type(rarity) {
side = Config::sideTrophy();
side = EmulatorSettings.GetTrophyNotificationSide();
trophy_timer = Config::getTrophyNotificationDuration();
trophy_timer = EmulatorSettings.GetTrophyNotificationDuration();
if (std::filesystem::exists(trophyIconPath)) {
trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath);
@ -98,7 +93,7 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
return;
}
MIX_SetMasterGain(mixer, static_cast<float>(Config::getVolumeSlider() / 100.f));
MIX_SetMasterGain(mixer, static_cast<float>(EmulatorSettings.GetVolumeSlider() / 100.f));
auto musicPathMp3 = CustomTrophy_Dir / "trophy.mp3";
auto musicPathWav = CustomTrophy_Dir / "trophy.wav";
@ -284,7 +279,7 @@ void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::st
const std::string_view& rarity) {
std::lock_guard<std::mutex> lock(queueMtx);
if (Config::getisTrophyPopupDisabled()) {
if (EmulatorSettings.IsTrophyPopupDisabled()) {
return;
} else if (current_trophy_ui.has_value()) {
current_trophy_ui.reset();

View File

@ -1,20 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/pad/pad_errors.h"
#include "core/user_settings.h"
#include "input/controller.h"
#include "pad.h"
namespace Libraries::Pad {
using Input::GameController;
using Input::GameControllers;
using namespace Libraries::UserService;
static bool g_initialized = false;
static bool g_opened = false;
static std::unordered_map<OrbisUserServiceUserId, s32> user_id_pad_handle_map{};
static constexpr s32 tv_remote_handle = 5;
int PS4_SYSV_ABI scePadClose(s32 handle) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
@ -30,8 +34,8 @@ int PS4_SYSV_ABI scePadDeviceClassGetExtendedInformation(
s32 handle, OrbisPadDeviceClassExtendedInformation* pExtInfo) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
std::memset(pExtInfo, 0, sizeof(OrbisPadDeviceClassExtendedInformation));
if (Config::getUseSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
if (EmulatorSettings.IsUsingSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
}
return ORBIS_OK;
}
@ -107,9 +111,9 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
return ORBIS_OK;
}
pInfo->connected = true;
if (Config::getUseSpecialPad()) {
if (EmulatorSettings.IsUsingSpecialPad()) {
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_SPECIAL;
pInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
pInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
}
return ORBIS_OK;
}
@ -156,11 +160,16 @@ int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (userId == -1 || !g_opened) {
if (userId == -1) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
}
LOG_DEBUG(Lib_Pad, "(DUMMY) called");
return 1;
auto it = user_id_pad_handle_map.find(userId);
if (it == user_id_pad_handle_map.end()) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
}
s32 pad_handle = it->second;
LOG_DEBUG(Lib_Pad, "called, userid: {}, out pad handle: {}", userId, pad_handle);
return pad_handle;
}
int PS4_SYSV_ABI scePadGetIdleCount() {
@ -168,8 +177,19 @@ int PS4_SYSV_ABI scePadGetIdleCount() {
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadGetInfo() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
int PS4_SYSV_ABI scePadGetInfo(u32* data) {
LOG_WARNING(Lib_Pad, "(DUMMY) called");
if (!data) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
data[0] = 0x1; // index but starting from one?
data[1] = 0x0; // index?
data[2] = 1; // pad handle
data[3] = 0x0101; // ???
data[4] = 0x0; // ?
data[5] = 0x0; // ?
data[6] = 0x00ff0000; // colour(?)
data[7] = 0x0; // ?
return ORBIS_OK;
}
@ -254,34 +274,61 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId userI
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (userId == -1) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
if (userId < 0) {
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
}
if (Config::getUseSpecialPad()) {
if (userId == ORBIS_USER_SERVICE_USER_ID_SYSTEM) {
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
LOG_INFO(Lib_Pad, "Opened a TV remote device");
user_id_pad_handle_map[ORBIS_USER_SERVICE_USER_ID_SYSTEM] = tv_remote_handle;
return tv_remote_handle;
}
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
}
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
if (EmulatorSettings.IsUsingSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
if (type != ORBIS_PAD_PORT_TYPE_STANDARD)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
g_opened = true;
scePadResetLightBar(userId);
scePadResetOrientation(userId);
return 1; // dummy
auto u = UserManagement.GetUserByID(userId);
if (!u) {
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
}
s32 pad_handle = u->player_index;
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
index, pad_handle);
scePadResetLightBar(pad_handle);
scePadResetOrientation(pad_handle);
user_id_pad_handle_map[userId] = pad_handle;
return pad_handle;
}
int PS4_SYSV_ABI scePadOpenExt(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index, const OrbisPadOpenExtParam* pParam) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
if (Config::getUseSpecialPad()) {
if (EmulatorSettings.IsUsingSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
return 1; // dummy
auto u = UserManagement.GetUserByID(userId);
if (!u) {
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
}
s32 pad_handle = u->player_index;
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
index, pad_handle);
scePadResetLightBar(pad_handle);
scePadResetOrientation(pad_handle);
user_id_pad_handle_map[userId] = pad_handle;
return pad_handle;
}
int PS4_SYSV_ABI scePadOpenExt2() {
@ -294,8 +341,8 @@ int PS4_SYSV_ABI scePadOutputReport() {
return ORBIS_OK;
}
int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num, bool connected,
u32 connected_count) {
int ProcessStates(s32 handle, OrbisPadData* pData, Input::GameController& controller,
Input::State* states, s32 num, bool connected, u32 connected_count) {
if (!connected) {
pData[0] = {};
pData[0].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
@ -319,61 +366,57 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
pData[i].angularVelocity.z = states[i].angularVelocity.z;
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
if (engine && handle == 1) {
const auto gyro_poll_rate = engine->GetAccelPollRate();
if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now();
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
now - controller->GetLastUpdate())
.count() /
1000000.0f;
controller->SetLastUpdate(now);
Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
deltaTime, lastOrientation, outputOrientation);
pData[i].orientation = outputOrientation;
controller->SetLastOrientation(outputOrientation);
}
const auto gyro_poll_rate = controller.accel_poll_rate;
if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now();
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
now - controller.GetLastUpdate())
.count() /
1000000.0f;
controller.SetLastUpdate(now);
Libraries::Pad::OrbisFQuaternion lastOrientation = controller.GetLastOrientation();
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
GameControllers::CalculateOrientation(pData->acceleration, pData->angularVelocity,
deltaTime, lastOrientation, outputOrientation);
pData[i].orientation = outputOrientation;
controller.SetLastOrientation(outputOrientation);
}
pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
if (handle == 1) {
if (controller->GetTouchCount() >= 127) {
controller->SetTouchCount(0);
if (controller.GetTouchCount() >= 127) {
controller.SetTouchCount(0);
}
if (controller->GetSecondaryTouchCount() >= 127) {
controller->SetSecondaryTouchCount(0);
if (controller.GetSecondaryTouchCount() >= 127) {
controller.SetSecondaryTouchCount(0);
}
if (pData->touchData.touchNum == 1 && controller->GetPreviousTouchNum() == 0) {
controller->SetTouchCount(controller->GetTouchCount() + 1);
controller->SetSecondaryTouchCount(controller->GetTouchCount());
} else if (pData->touchData.touchNum == 2 && controller->GetPreviousTouchNum() == 1) {
controller->SetSecondaryTouchCount(controller->GetSecondaryTouchCount() + 1);
} else if (pData->touchData.touchNum == 0 && controller->GetPreviousTouchNum() > 0) {
if (controller->GetTouchCount() < controller->GetSecondaryTouchCount()) {
controller->SetTouchCount(controller->GetSecondaryTouchCount());
if (pData->touchData.touchNum == 1 && controller.GetPreviousTouchNum() == 0) {
controller.SetTouchCount(controller.GetTouchCount() + 1);
controller.SetSecondaryTouchCount(controller.GetTouchCount());
} else if (pData->touchData.touchNum == 2 && controller.GetPreviousTouchNum() == 1) {
controller.SetSecondaryTouchCount(controller.GetSecondaryTouchCount() + 1);
} else if (pData->touchData.touchNum == 0 && controller.GetPreviousTouchNum() > 0) {
if (controller.GetTouchCount() < controller.GetSecondaryTouchCount()) {
controller.SetTouchCount(controller.GetSecondaryTouchCount());
} else {
if (controller->WasSecondaryTouchReset()) {
controller->SetTouchCount(controller->GetSecondaryTouchCount());
controller->UnsetSecondaryTouchResetBool();
if (controller.WasSecondaryTouchReset()) {
controller.SetTouchCount(controller.GetSecondaryTouchCount());
controller.UnsetSecondaryTouchResetBool();
}
}
}
controller->SetPreviousTouchNum(pData->touchData.touchNum);
controller.SetPreviousTouchNum(pData->touchData.touchNum);
if (pData->touchData.touchNum == 1) {
states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[0].ID = controller.GetTouchCount();
states[i].touchpad[1].ID = 0;
} else if (pData->touchData.touchNum == 2) {
states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[1].ID = controller->GetSecondaryTouchCount();
states[i].touchpad[0].ID = controller.GetTouchCount();
states[i].touchpad[1].ID = controller.GetSecondaryTouchCount();
}
} else {
states[i].touchpad[0].ID = 1;
@ -397,16 +440,18 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
LOG_TRACE(Lib_Pad, "called");
if (handle < 1) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
int connected_count = 0;
bool connected = false;
std::vector<Input::State> states(64);
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
int ret_num = controller->ReadStates(states.data(), num, &connected, &connected_count);
return ProcessStates(handle, pData, states.data(), ret_num, connected, connected_count);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto& controllers = *Common::Singleton<GameControllers>::Instance();
auto& controller = *controllers[*controller_id];
int ret_num = controller.ReadStates(states.data(), num, &connected, &connected_count);
return ProcessStates(handle, pData, controller, states.data(), ret_num, connected,
connected_count);
}
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
@ -430,17 +475,18 @@ int PS4_SYSV_ABI scePadReadHistory() {
}
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
LOG_TRACE(Lib_Pad, "called");
if (handle < 1) {
LOG_TRACE(Lib_Pad, "handle: {}", handle);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
auto& controllers = *Common::Singleton<GameControllers>::Instance();
auto& controller = *controllers[*controller_id];
int connected_count = 0;
bool connected = false;
Input::State state;
controller->ReadState(&state, &connected, &connected_count);
ProcessStates(handle, pData, &state, 1, connected, connected_count);
controller.ReadState(&state, &connected, &connected_count);
ProcessStates(handle, pData, controller, &state, 1, connected, connected_count);
return ORBIS_OK;
}
@ -450,13 +496,30 @@ int PS4_SYSV_ABI scePadReadStateExt() {
}
int PS4_SYSV_ABI scePadResetLightBar(s32 handle) {
LOG_INFO(Lib_Pad, "(DUMMY) called");
if (handle != 1) {
LOG_DEBUG(Lib_Pad, "called, handle: {}", handle);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
int* rgb = Config::GetControllerCustomColor();
controller->SetLightBarRGB(rgb[0], rgb[1], rgb[2]);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
s32 colour_index = UserManagement.GetUserByPlayerIndex(handle)->user_color - 1;
Input::Colour colour{255, 0, 0};
if (colour_index >= 0 && colour_index <= 3) {
static constexpr Input::Colour colours[4]{
{0, 0, 255}, // blue
{255, 0, 0}, // red
{0, 255, 0}, // green
{255, 0, 255}, // pink
};
colour = colours[colour_index];
} else {
LOG_ERROR(Lib_Pad, "Invalid user colour value {} for controller {}, falling back to blue",
colour_index, handle);
}
if (auto oc = GameControllers::GetControllerCustomColor(*controller_id)) {
colour = *oc;
}
controllers[*controller_id]->SetLightBarRGB(colour.r, colour.g, colour.b);
return ORBIS_OK;
}
@ -473,14 +536,15 @@ int PS4_SYSV_ABI scePadResetLightBarAllByPortType() {
int PS4_SYSV_ABI scePadResetOrientation(s32 handle) {
LOG_INFO(Lib_Pad, "scePadResetOrientation called handle = {}", handle);
if (handle != 1) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
auto& controllers = *Common::Singleton<GameControllers>::Instance();
Libraries::Pad::OrbisFQuaternion defaultOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
controller->SetLastOrientation(defaultOrientation);
controller->SetLastUpdate(std::chrono::steady_clock::now());
controllers[*controller_id]->SetLastOrientation(defaultOrientation);
controllers[*controller_id]->SetLastUpdate(std::chrono::steady_clock::now());
return ORBIS_OK;
}
@ -526,7 +590,11 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
}
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
if (Config::GetOverrideControllerColor()) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (GameControllers::GetControllerCustomColor(*controller_id)) {
return ORBIS_OK;
}
if (pParam != nullptr) {
@ -538,8 +606,8 @@ int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pPar
return ORBIS_PAD_ERROR_INVALID_LIGHTBAR_SETTING;
}
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_ARG;
@ -555,8 +623,14 @@ int PS4_SYSV_ABI scePadSetLightBarBlinking() {
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadSetLightBarForTracker() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam) {
LOG_INFO(Lib_Pad, "called, r: {} g: {} b: {}", pParam->r, pParam->g, pParam->b);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
@ -603,11 +677,15 @@ int PS4_SYSV_ABI scePadSetUserColor() {
}
int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (pParam != nullptr) {
LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
pParam->smallMotor, pParam->largeMotor);
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetVibration(pParam->smallMotor, pParam->largeMotor);
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_ARG;

View File

@ -280,7 +280,7 @@ int PS4_SYSV_ABI scePadGetFeatureReport();
int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index);
int PS4_SYSV_ABI scePadGetIdleCount();
int PS4_SYSV_ABI scePadGetInfo();
int PS4_SYSV_ABI scePadGetInfo(u32* data);
int PS4_SYSV_ABI scePadGetInfoByPortType();
int PS4_SYSV_ABI scePadGetLicenseControllerInformation();
int PS4_SYSV_ABI scePadGetMotionSensorPosition();
@ -324,7 +324,7 @@ int PS4_SYSV_ABI scePadSetForceIntercepted();
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam);
int PS4_SYSV_ABI scePadSetLightBarBaseBrightness();
int PS4_SYSV_ABI scePadSetLightBarBlinking();
int PS4_SYSV_ABI scePadSetLightBarForTracker();
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam);
int PS4_SYSV_ABI scePadSetLoginUserNumber();
int PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool bEnable);
int PS4_SYSV_ABI scePadSetProcessFocus();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -20,3 +20,6 @@ constexpr int ORBIS_PAD_ERROR_INVALID_BUFFER_LENGTH = 0x80920102;
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_LENGTH = 0x80920103;
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_ID = 0x80920104;
constexpr int ORBIS_PAD_ERROR_SEND_AGAIN = 0x80920105;
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER = 0x809b0001;
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN = 0x809b0081;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <iostream>
@ -6,9 +6,9 @@
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "save_backup.h"
#include "save_instance.h"
@ -48,12 +48,13 @@ namespace Libraries::SaveData {
fs::path SaveInstance::MakeTitleSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
std::string_view game_serial) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial;
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial;
}
fs::path SaveInstance::MakeDirSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
std::string_view game_serial, std::string_view dir_name) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial / dir_name;
fs::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_id, std::string_view game_serial,
std::string_view dir_name) {
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial /
dir_name;
}
uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {
@ -71,7 +72,7 @@ fs::path SaveInstance::GetParamSFOPath(const fs::path& dir_path) {
void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name,
std::string game_serial) {
int locale = Config::GetLanguage();
int locale = EmulatorSettings.GetConsoleLanguage();
if (!default_title.contains(locale)) {
locale = 1; // default to en_US if not found
}

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <span>
#include <thread>
#include <vector>
@ -8,13 +9,13 @@
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/cstring.h"
#include "common/elf_info.h"
#include "common/enum.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "core/emulator_settings.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "core/libraries/error_codes.h"
@ -441,7 +442,8 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
LOG_INFO(Lib_SaveData, "called with invalid block size");
}
const auto root_save = Config::GetSaveDataPath();
const auto root_save =
EmulatorSettings.GetHomeDir() / std::to_string(mount_info->userId) / "savedata";
fs::create_directories(root_save);
const auto available = fs::space(root_save).available;
@ -489,7 +491,9 @@ static Error Umount(const OrbisSaveDataMountPoint* mountPoint, bool call_backup
return Error::PARAMETER;
}
LOG_DEBUG(Lib_SaveData, "Umount mountPoint:{}", mountPoint->data.to_view());
const std::string_view mount_point_str{mountPoint->data};
std::string mount_point_str = mountPoint->data.to_string();
for (auto& instance : g_mount_slots) {
if (instance.has_value()) {
const auto& slot_name = instance->GetMountPoint();

View File

@ -2,9 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/font/font.h"
@ -108,7 +108,7 @@ bool validateModuleId(s32 id) {
}
// Cannot load debug modules on retail hardware.
if (isDebugModule(id) && !Config::isDevKitConsole()) {
if (isDebugModule(id) && !EmulatorSettings.IsDevKit()) {
return ORBIS_SYSMODULE_INVALID_ID;
}
@ -154,7 +154,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
std::string mod_name = std::string(mod.name);
// libSceGnmDriver case
if (index == 0xd && Config::isDevKitConsole()) {
if (index == 0xd && EmulatorSettings.IsDevKit()) {
// There are some other checks involved here that I am not familiar with.
// Since we're not exactly running libSceGnmDriver LLE, this shouldn't matter too much.
mod_name.append("_padebug");
@ -168,7 +168,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
}
// libSceVrTracker case
if (index == 0xb3 && Config::isDevKitConsole()) {
if (index == 0xb3 && EmulatorSettings.IsDevKit()) {
mod_name.append("_debug");
}
@ -178,7 +178,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
// PS4 Pro running in enhanced mode
mod_name.append("ForNeoMode");
} else if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) != 0 &&
Config::isNeoModeConsole()) {
EmulatorSettings.IsNeo()) {
// PS4 Pro running in base mode
mod_name.append("ForNeo");
}
@ -188,7 +188,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
// Now we need to check if the requested library is allowed to LLE.
// First, we allow all modules from game-specific sys_modules
const auto& sys_module_path = Config::getSysModulesPath();
const auto& sys_module_path = EmulatorSettings.GetSysModulesDir();
const auto& game_specific_module_path =
sys_module_path / game_info->GameSerial() / mod_name;
if (std::filesystem::exists(game_specific_module_path)) {
@ -299,7 +299,7 @@ s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out) {
for (s64 i = requested_module.num_to_load - 1; i >= 0; i--) {
// Modules flagged as debug modules only load for devkits
u32 mod_index = requested_module.to_load[i];
if ((!Config::isDevKitConsole() &&
if ((!EmulatorSettings.IsDevKit() &&
g_modules_array[mod_index].flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
continue;
}
@ -361,7 +361,7 @@ s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_inter
OrbisSysmoduleModuleInternal dep_mod = g_modules_array[mod.to_load[i]];
// If this is a debug module and we're not emulating a devkit, skip it.
if ((dep_mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0 &&
!Config::isDevKitConsole()) {
!EmulatorSettings.IsDevKit()) {
continue;
}
@ -398,7 +398,7 @@ s32 preloadModulesForLibkernel() {
// These are skipped unless this console is a devkit.
if ((module_index == 0x12 || module_index == 0x1e || module_index == 0x24 ||
module_index == 0x26) &&
!Config::isDevKitConsole()) {
!EmulatorSettings.IsDevKit()) {
continue;
}
@ -409,13 +409,13 @@ s32 preloadModulesForLibkernel() {
// libSceDbgAssist is skipped on non-testkit consoles.
// For now, stub check to non-devkit.
if (module_index == 0x23 && !Config::isDevKitConsole()) {
if (module_index == 0x23 && !EmulatorSettings.IsDevKit()) {
continue;
}
// libSceRazorCpu, skipped for old non-devkit consoles.
if (module_index == 0x25 && sdk_ver < Common::ElfInfo::FW_45 &&
!Config::isDevKitConsole()) {
!EmulatorSettings.IsDevKit()) {
continue;
}

View File

@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/systemservice.h"
@ -18,7 +17,7 @@ std::queue<OrbisSystemServiceEvent> g_event_queue;
std::mutex g_event_queue_mutex;
bool IsSplashVisible() {
return Config::showSplash() && g_splash_status;
return EmulatorSettings.IsShowSplash() && g_splash_status;
}
int PS4_SYSV_ABI sceAppMessagingClearEventFlag() {
@ -1918,7 +1917,7 @@ s32 PS4_SYSV_ABI sceSystemServiceParamGetInt(OrbisSystemServiceParamId param_id,
}
switch (param_id) {
case OrbisSystemServiceParamId::Lang:
*value = Config::GetLanguage();
*value = EmulatorSettings.GetConsoleLanguage();
break;
case OrbisSystemServiceParamId::DateFormat:
*value = u32(OrbisSystemParamDateFormat::FmtDDMMYYYY);

View File

@ -1,12 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include <queue>
#include "common/logging/log.h"
#include <core/user_settings.h>
#include <queue>
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/system/userservice_error.h"
#include "core/tls.h"
#include "input/controller.h"
namespace Libraries::UserService {
@ -105,15 +112,23 @@ int PS4_SYSV_ABI sceUserServiceGetDiscPlayerFlag() {
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
LOG_TRACE(Lib_UserService, "(DUMMY) called");
// fake a loggin event
static bool logged_in = false;
std::queue<OrbisUserServiceEvent> user_service_event_queue = {};
if (!logged_in) {
logged_in = true;
event->event = OrbisUserServiceEventType::Login;
event->userId = 1;
void AddUserServiceEvent(const OrbisUserServiceEvent e) {
LOG_DEBUG(Lib_UserService, "Event added to queue: {} {}", (u8)e.event, e.userId);
user_service_event_queue.push(e);
}
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
LOG_TRACE(Lib_UserService, "called");
if (!user_service_event_queue.empty()) {
OrbisUserServiceEvent& temp = user_service_event_queue.front();
event->event = temp.event;
event->userId = temp.userId;
user_service_event_queue.pop();
LOG_INFO(Lib_UserService, "Event processed by the game: {} {}", (u8)temp.event,
temp.userId);
return ORBIS_OK;
}
@ -496,8 +511,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(int* user_id) {
LOG_ERROR(Lib_UserService, "user_id is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
// select first user (TODO add more)
*user_id = 1;
*user_id = UserManagement.GetDefaultUser().user_id;
return ORBIS_OK;
}
@ -567,20 +581,29 @@ int PS4_SYSV_ABI sceUserServiceGetLoginFlag() {
}
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(OrbisUserServiceLoginUserIdList* userIdList) {
LOG_DEBUG(Lib_UserService, "called");
if (userIdList == nullptr) {
LOG_ERROR(Lib_UserService, "user_id is null");
LOG_ERROR(Lib_UserService, "userIdList is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
// TODO only first user, do the others as well
userIdList->user_id[0] = 1;
userIdList->user_id[1] = ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[2] = ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[3] = ORBIS_USER_SERVICE_USER_ID_INVALID;
// Initialize all slots to invalid (-1)
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
userIdList->user_id[i] = ORBIS_USER_SERVICE_USER_ID_INVALID;
}
auto& user_manager = UserManagement;
auto logged_in_users = user_manager.GetLoggedInUsers();
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
s32 id =
logged_in_users[i] ? logged_in_users[i]->user_id : ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[i] = id;
LOG_DEBUG(Lib_UserService, "Slot {}: User ID {} (port {})", i, id,
logged_in_users[i] ? logged_in_users[i]->player_index : -1);
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUserServiceGetMicLevel() {
LOG_ERROR(Lib_UserService, "(STUBBED) called");
return ORBIS_OK;
@ -1048,7 +1071,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetUserColor(int user_id, OrbisUserServiceUserCol
LOG_ERROR(Lib_UserService, "color is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
*color = OrbisUserServiceUserColor::Blue;
*color = (OrbisUserServiceUserColor)UserManagement.GetUserByID(user_id)->user_color;
return ORBIS_OK;
}
@ -1068,12 +1091,18 @@ int PS4_SYSV_ABI sceUserServiceGetUserGroupNum() {
}
s32 PS4_SYSV_ABI sceUserServiceGetUserName(int user_id, char* user_name, std::size_t size) {
LOG_DEBUG(Lib_UserService, "called user_id = {} ,size = {} ", user_id, size);
LOG_DEBUG(Lib_UserService, "called user_id = {}, size = {} ", user_id, size);
if (user_name == nullptr) {
LOG_ERROR(Lib_UserService, "user_name is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
std::string name = Config::getUserName();
std::string name = "shadPS4";
auto const* u = UserManagement.GetUserByID(user_id);
if (u != nullptr) {
name = u->user_name;
} else {
LOG_ERROR(Lib_UserService, "No user found");
}
if (size < name.length()) {
LOG_ERROR(Lib_UserService, "buffer is too short");
return ORBIS_USER_SERVICE_ERROR_BUFFER_TOO_SHORT;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// reference :
// https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain/blob/master/include/orbis/_types/user.h
@ -57,6 +57,8 @@ struct OrbisUserServiceEvent {
OrbisUserServiceUserId userId;
};
void AddUserServiceEvent(const OrbisUserServiceEvent e);
int PS4_SYSV_ABI sceUserServiceInitializeForShellCore();
int PS4_SYSV_ABI sceUserServiceTerminateForShellCore();
int PS4_SYSV_ABI sceUserServiceDestroyUser();

View File

@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/libraries/libs.h"

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
@ -9,7 +9,7 @@
#include <fmt/format.h>
#include <libusb.h>
#include "common/config.h"
#include "core/emulator_settings.h"
namespace Libraries::Usbd {
@ -457,14 +457,14 @@ int PS4_SYSV_ABI Func_D56B43060720B1E0() {
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
switch (Config::getUsbDeviceBackend()) {
case Config::SkylandersPortal:
switch (EmulatorSettings.GetUsbDeviceBackend()) {
case UsbBackendType::SkylandersPortal:
usb_backend = std::make_shared<SkylandersPortalBackend>();
break;
case Config::InfinityBase:
case UsbBackendType::InfinityBase:
usb_backend = std::make_shared<InfinityBaseBackend>();
break;
case Config::DimensionsToypad:
case UsbBackendType::DimensionsToypad:
usb_backend = std::make_shared<DimensionsToypadBackend>();
break;
default:

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/thread.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/videoout/driver.h"
#include "core/libraries/videoout/videoout_error.h"
@ -268,7 +268,8 @@ void VideoOutDriver::SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_
}
void VideoOutDriver::PresentThread(std::stop_token token) {
const std::chrono::nanoseconds vblank_period(1000000000 / Config::vblankFreq());
const std::chrono::nanoseconds vblank_period(1000000000 /
EmulatorSettings.GetVblankFrequency());
Common::SetCurrentThreadName("shadPS4:PresentThread");
Common::SetCurrentThreadRealtime(vblank_period);

View File

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/videoout/driver.h"
@ -455,8 +455,8 @@ s32 PS4_SYSV_ABI sceVideoOutSetWindowModeMargins(s32 handle, s32 top, s32 bottom
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
driver = std::make_unique<VideoOutDriver>(Config::getInternalScreenWidth(),
Config::getInternalScreenHeight());
driver = std::make_unique<VideoOutDriver>(EmulatorSettings.GetInternalScreenWidth(),
EmulatorSettings.GetInternalScreenHeight());
LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutGetFlipStatus);
LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutSubmitFlip);

View File

@ -4,7 +4,6 @@
#include "common/alignment.h"
#include "common/arch.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
@ -13,6 +12,7 @@
#include "core/aerolib/aerolib.h"
#include "core/aerolib/stubs.h"
#include "core/devtools/widget/module_list.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/memory.h"
#include "core/libraries/kernel/threads.h"
@ -61,7 +61,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
Linker::~Linker() = default;
void Linker::Execute(const std::vector<std::string>& args) {
if (Config::debugDump()) {
if (EmulatorSettings.IsDebugDump()) {
DebugDump();
}

View File

@ -54,17 +54,16 @@ struct EntryParams {
};
struct HeapAPI {
PS4_SYSV_ABI void* (*heap_malloc)(size_t);
PS4_SYSV_ABI void* (*heap_malloc)(u64);
PS4_SYSV_ABI void (*heap_free)(void*);
PS4_SYSV_ABI void* (*heap_calloc)(size_t, size_t);
PS4_SYSV_ABI void* (*heap_realloc)(void*, size_t);
PS4_SYSV_ABI void* (*heap_memalign)(size_t, size_t);
PS4_SYSV_ABI int (*heap_posix_memalign)(void**, size_t, size_t);
// NOTE: Fields below may be inaccurate
PS4_SYSV_ABI int (*heap_reallocalign)(void);
PS4_SYSV_ABI void (*heap_malloc_stats)(void);
PS4_SYSV_ABI int (*heap_malloc_stats_fast)(void);
PS4_SYSV_ABI size_t (*heap_malloc_usable_size)(void*);
PS4_SYSV_ABI void* (*heap_calloc)(u64, u64);
PS4_SYSV_ABI void* (*heap_realloc)(void*, u64);
PS4_SYSV_ABI void* (*heap_memalign)(u64, u64);
PS4_SYSV_ABI s32 (*heap_posix_memalign)(void**, u64, u64);
PS4_SYSV_ABI s32 (*heap_reallocalign)(void*, u64, u64);
PS4_SYSV_ABI s32 (*heap_malloc_stats)(void*);
PS4_SYSV_ABI s32 (*heap_malloc_stats_fast)(void*);
PS4_SYSV_ABI u64 (*heap_malloc_usable_size)(void*);
};
using AppHeapAPI = HeapAPI*;

View File

@ -3,9 +3,9 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/elf_info.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/kernel/memory.h"
#include "core/libraries/kernel/orbis_error.h"
@ -37,11 +37,11 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
bool use_extended_mem2) {
const bool is_neo = ::Libraries::Kernel::sceKernelIsNeoMode();
auto total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_PRO : ORBIS_KERNEL_TOTAL_MEM;
if (Config::isDevKitConsole()) {
if (EmulatorSettings.IsDevKit()) {
total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_DEV_PRO : ORBIS_KERNEL_TOTAL_MEM_DEV;
}
s32 extra_dmem = Config::getExtraDmemInMbytes();
if (Config::getExtraDmemInMbytes() != 0) {
s32 extra_dmem = EmulatorSettings.GetExtraDmemInMBytes();
if (extra_dmem != 0) {
LOG_WARNING(Kernel_Vmm,
"extraDmemInMbytes is {} MB! Old Direct Size: {:#x} -> New Direct Size: {:#x}",
extra_dmem, total_size, total_size + extra_dmem * 1_MB);
@ -1223,13 +1223,16 @@ s32 MemoryManager::SetDirectMemoryType(VAddr addr, u64 size, s32 memory_type) {
// Increment phys_handle
phys_handle++;
}
// Check if VMA can be merged with adjacent areas after physical area modifications.
vma_handle = MergeAdjacent(vma_map, vma_handle);
}
current_addr += size_in_vma;
remaining_size -= size_in_vma;
vma_handle++;
// Check if VMA can be merged with adjacent areas after modifications.
vma_handle = MergeAdjacent(vma_map, vma_handle);
if (vma_handle->second.base + vma_handle->second.size <= current_addr) {
// If we're now in the next VMA, then go to the next handle.
vma_handle++;
}
}
return ORBIS_OK;
@ -1262,10 +1265,15 @@ void MemoryManager::NameVirtualRange(VAddr virtual_addr, u64 size, std::string_v
vma.name = name;
}
}
it = MergeAdjacent(vma_map, it);
remaining_size -= size_in_vma;
current_addr += size_in_vma;
it++;
// Check if VMA can be merged with adjacent areas after modifications.
it = MergeAdjacent(vma_map, it);
if (it->second.base + it->second.size <= current_addr) {
// If we're now in the next VMA, then go to the next handle.
it++;
}
}
}

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "common/config.h"
#include "common/types.h"
#include "core/emulator_settings.h"
#include "core/loader/elf.h"
#include "core/loader/symbols_resolver.h"
@ -166,7 +166,7 @@ public:
}
bool IsSystemLib() {
auto system_path = Config::getSysModulesPath();
auto system_path = EmulatorSettings.GetSysModulesDir();
if (file.string().starts_with(system_path.string().c_str())) {
return true;
}

View File

@ -10,6 +10,8 @@
#ifdef _WIN32
#include <windows.h>
#elif defined(__FreeBSD__)
#include <machine/sysarch.h>
#elif defined(__APPLE__) && defined(ARCH_X86_64)
#include <architecture/i386/table.h>
#include <boost/icl/interval_set.hpp>
@ -157,12 +159,17 @@ Tcb* GetTcbBase() {
#elif defined(ARCH_X86_64)
// Other POSIX x86_64
// Linux x86_64
#if defined(__FreeBSD__)
void SetTcbBase(void* image_address) {
amd64_set_gsbase(image_address);
}
#else
void SetTcbBase(void* image_address) {
const int ret = syscall(SYS_arch_prctl, ARCH_SET_GS, (unsigned long)image_address);
ASSERT_MSG(ret == 0, "Failed to set GS base: errno {}", errno);
}
#endif
Tcb* GetTcbBase() {
return Libraries::Kernel::g_curthread->tcb;

198
src/core/user_manager.cpp Normal file
View File

@ -0,0 +1,198 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <filesystem>
#include <iostream>
#include <common/path_util.h>
#include "emulator_settings.h"
#include "libraries/system/userservice.h"
#include "user_manager.h"
#include "user_settings.h"
bool UserManager::AddUser(const User& user) {
for (const auto& u : m_users.user) {
if (u.user_id == user.user_id)
return false; // already exists
}
m_users.user.push_back(user);
// Create user home directory and subfolders
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user.user_id);
std::error_code ec;
if (!std::filesystem::exists(user_dir)) {
std::filesystem::create_directory(user_dir, ec);
std::filesystem::create_directory(user_dir / "savedata", ec);
std::filesystem::create_directory(user_dir / "trophy", ec);
std::filesystem::create_directory(user_dir / "inputs", ec);
}
Save();
return true;
}
bool UserManager::RemoveUser(s32 user_id) {
auto it = std::remove_if(m_users.user.begin(), m_users.user.end(),
[user_id](const User& u) { return u.user_id == user_id; });
if (it == m_users.user.end())
return false; // not found
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user_id);
if (std::filesystem::exists(user_dir)) {
std::error_code ec;
std::filesystem::remove_all(user_dir, ec);
}
m_users.user.erase(it, m_users.user.end());
Save();
return true;
}
bool UserManager::RenameUser(s32 user_id, const std::string& new_name) {
// Find user in the internal list
for (auto& user : m_users.user) {
if (user.user_id == user_id) {
if (user.user_name == new_name)
return true; // no change
user.user_name = new_name;
return true;
}
}
Save();
return false;
}
User* UserManager::GetUserByID(s32 user_id) {
for (auto& u : m_users.user) {
if (u.user_id == user_id)
return &u;
}
return nullptr;
}
User* UserManager::GetUserByPlayerIndex(s32 index) {
for (auto& u : m_users.user) {
if (u.player_index == index)
return &u;
}
return nullptr;
}
const std::vector<User>& UserManager::GetAllUsers() const {
return m_users.user;
}
Users UserManager::CreateDefaultUsers() {
Users default_users;
default_users.user = {
{
.user_id = 1000,
.user_name = "shadPS4",
.user_color = 1,
.player_index = 1,
},
{
.user_id = 1001,
.user_name = "shadPS4-2",
.user_color = 2,
.player_index = 2,
},
{
.user_id = 1002,
.user_name = "shadPS4-3",
.user_color = 3,
.player_index = 3,
},
{
.user_id = 1003,
.user_name = "shadPS4-4",
.user_color = 4,
.player_index = 4,
},
};
for (auto& u : default_users.user) {
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(u.user_id);
if (!std::filesystem::exists(user_dir)) {
std::filesystem::create_directory(user_dir);
std::filesystem::create_directory(user_dir / "savedata");
std::filesystem::create_directory(user_dir / "trophy");
std::filesystem::create_directory(user_dir / "inputs");
}
}
return default_users;
}
bool UserManager::SetDefaultUser(u32 user_id) {
auto it = std::find_if(m_users.user.begin(), m_users.user.end(),
[user_id](const User& u) { return u.user_id == user_id; });
if (it == m_users.user.end())
return false;
SetControllerPort(user_id, 1); // Set default user to port 1
return Save();
}
User UserManager::GetDefaultUser() {
return *GetUserByPlayerIndex(1);
}
void UserManager::SetControllerPort(u32 user_id, int port) {
for (auto& u : m_users.user) {
if (u.user_id != user_id && u.player_index == port)
u.player_index = -1;
if (u.user_id == user_id)
u.player_index = port;
}
Save();
}
// Returns a list of users that have valid home directories
std::vector<User> UserManager::GetValidUsers() const {
std::vector<User> result;
result.reserve(m_users.user.size());
const auto home_dir = EmulatorSettings.GetHomeDir();
for (const auto& user : m_users.user) {
const auto user_dir = home_dir / std::to_string(user.user_id);
if (std::filesystem::exists(user_dir)) {
result.push_back(user);
}
}
return result;
}
LoggedInUsers UserManager::GetLoggedInUsers() const {
return logged_in_users;
}
using namespace Libraries::UserService;
void UserManager::LoginUser(User* u, s32 player_index) {
if (!u) {
return;
}
u->logged_in = true;
// u->player_index = player_index;
AddUserServiceEvent({OrbisUserServiceEventType::Login, u->user_id});
logged_in_users[player_index - 1] = u;
}
void UserManager::LogoutUser(User* u) {
if (!u) {
return;
}
u->logged_in = false;
AddUserServiceEvent({OrbisUserServiceEventType::Logout, u->user_id});
logged_in_users[u->player_index - 1] = {};
}
bool UserManager::Save() const {
return UserSettings.Save();
}

60
src/core/user_manager.h Normal file
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@ -0,0 +1,60 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/types.h"
struct User {
s32 user_id = -1;
std::string user_name = "";
u32 user_color;
int player_index = 0; // 1-4
bool logged_in = false;
};
struct Users {
std::vector<User> user{};
std::string commit_hash{};
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(User, user_id, user_color, user_name, player_index)
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Users, user, commit_hash)
using LoggedInUsers = std::array<User*, 4>;
class UserManager {
public:
UserManager() = default;
bool AddUser(const User& user);
bool RemoveUser(s32 user_id);
bool RenameUser(s32 user_id, const std::string& new_name);
User* GetUserByID(s32 user_id);
User* GetUserByPlayerIndex(s32 index);
const std::vector<User>& GetAllUsers() const;
Users CreateDefaultUsers();
bool SetDefaultUser(u32 user_id);
User GetDefaultUser();
void SetControllerPort(u32 user_id, int port);
std::vector<User> GetValidUsers() const;
LoggedInUsers GetLoggedInUsers() const;
void LoginUser(User* u, s32 player_index);
void LogoutUser(User* u);
Users& GetUsers() {
return m_users;
}
const Users& GetUsers() const {
return m_users;
}
bool Save() const;
private:
Users m_users;
LoggedInUsers logged_in_users{};
};

110
src/core/user_settings.cpp Normal file
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@ -0,0 +1,110 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <map>
#include <common/path_util.h>
#include <common/scm_rev.h>
#include "common/logging/log.h"
#include "user_settings.h"
using json = nlohmann::json;
// Singleton storage
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::s_instance = nullptr;
std::mutex UserSettingsImpl::s_mutex;
// Singleton
UserSettingsImpl::UserSettingsImpl() = default;
UserSettingsImpl::~UserSettingsImpl() {
Save();
}
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::GetInstance() {
std::lock_guard lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<UserSettingsImpl>();
return s_instance;
}
void UserSettingsImpl::SetInstance(std::shared_ptr<UserSettingsImpl> instance) {
std::lock_guard lock(s_mutex);
s_instance = std::move(instance);
}
bool UserSettingsImpl::Save() const {
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
try {
json j;
j["Users"] = m_userManager.GetUsers();
j["Users"]["commit_hash"] = std::string(Common::g_scm_rev);
std::ofstream out(path);
if (!out) {
LOG_ERROR(Config, "Failed to open user settings for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
return !out.fail();
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error saving user settings: {}", e.what());
return false;
}
}
bool UserSettingsImpl::Load() {
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
try {
if (!std::filesystem::exists(path)) {
LOG_DEBUG(Config, "User settings file not found: {}", path.string());
// Create default user if no file exists
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
}
Save(); // Save default users
return false;
}
std::ifstream in(path);
if (!in) {
LOG_ERROR(Config, "Failed to open user settings: {}", path.string());
return false;
}
json j;
in >> j;
// Create a default Users object
auto default_users = m_userManager.CreateDefaultUsers();
// Convert default_users to json for merging
json default_json;
default_json["Users"] = default_users;
// Merge the loaded json with defaults (preserves existing data, adds missing fields)
if (j.contains("Users")) {
json current = default_json["Users"];
current.update(j["Users"]);
m_userManager.GetUsers() = current.get<Users>();
} else {
m_userManager.GetUsers() = default_users;
}
if (m_userManager.GetUsers().commit_hash != Common::g_scm_rev) {
Save();
}
LOG_DEBUG(Config, "User settings loaded successfully");
return true;
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error loading user settings: {}", e.what());
// Fall back to defaults
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
}
return false;
}
}

46
src/core/user_settings.h Normal file
View File

@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/logging/log.h"
#include "common/types.h"
#include "core/user_manager.h"
#define UserSettings (*UserSettingsImpl::GetInstance())
#define UserManagement UserSettings.GetUserManager()
// -------------------------------
// User settings
// -------------------------------
class UserSettingsImpl {
public:
UserSettingsImpl();
~UserSettingsImpl();
UserManager& GetUserManager() {
return m_userManager;
}
bool Save() const;
bool Load();
static std::shared_ptr<UserSettingsImpl> GetInstance();
static void SetInstance(std::shared_ptr<UserSettingsImpl> instance);
private:
UserManager m_userManager;
static std::shared_ptr<UserSettingsImpl> s_instance;
static std::mutex s_mutex;
};

View File

@ -10,11 +10,11 @@
#include <fmt/xchar.h>
#include <hwinfo/hwinfo.h>
#include "common/config.h"
#include "common/debug.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "core/emulator_settings.h"
#include "core/ipc/ipc.h"
#ifdef ENABLE_DISCORD_RPC
#include "common/discord_rpc_handler.h"
@ -28,6 +28,7 @@
#include "common/singleton.h"
#include "core/debugger.h"
#include "core/devtools/widget/module_list.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "core/file_format/psf.h"
#include "core/file_format/trp.h"
@ -38,6 +39,7 @@
#include "core/libraries/save_data/save_backup.h"
#include "core/linker.h"
#include "core/memory.h"
#include "core/user_settings.h"
#include "emulator.h"
#include "video_core/cache_storage.h"
#include "video_core/renderdoc.h"
@ -50,6 +52,7 @@
#include <sys/wait.h>
#include <unistd.h>
#endif
#include <core/file_format/npbind.h>
Frontend::WindowSDL* g_window = nullptr;
@ -196,19 +199,23 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
}
game_info.game_folder = game_folder;
Config::load(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"),
true);
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
(id + ".toml"))) {
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
std::filesystem::path npbindPath = game_folder / "sce_sys/npbind.dat";
NPBindFile npbind;
if (!npbind.Load(npbindPath.string())) {
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
} else {
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(false);
auto npCommIds = npbind.GetNpCommIds();
if (npCommIds.empty()) {
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
} else {
game_info.npCommIds = std::move(npCommIds);
}
}
EmulatorSettings.Load(id);
// Initialize logging as soon as possible
if (!id.empty() && Config::getSeparateLogFilesEnabled()) {
if (!id.empty() && EmulatorSettings.IsSeparateLoggingEnabled()) {
Common::Log::Initialize(id + ".log");
} else {
Common::Log::Initialize();
@ -226,32 +233,35 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
const bool has_game_config = std::filesystem::exists(
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"));
LOG_INFO(Config, "Game-specific config exists: {}", has_game_config);
LOG_INFO(Config, "Game-specific config used: {}",
EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", Config::groupIdenticalLogs());
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
LOG_INFO(Config, "General isDevKit: {}", Config::isDevKitConsole());
LOG_INFO(Config, "General isConnectedToNetwork: {}", Config::getIsConnectedToNetwork());
LOG_INFO(Config, "General isPsnSignedIn: {}", Config::getPSNSignedIn());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU readbacksMode: {}", Config::getReadbacksMode());
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
LOG_INFO(Config, "GPU vblankFrequency: {}", Config::vblankFreq());
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", Config::copyGPUCmdBuffers());
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationCore: {}", Config::vkValidationCoreEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
LOG_INFO(Config, "General LogType: {}", EmulatorSettings.GetLogType());
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", EmulatorSettings.IsIdenticalLogGrouped());
LOG_INFO(Config, "General isNeo: {}", EmulatorSettings.IsNeo());
LOG_INFO(Config, "General isDevKit: {}", EmulatorSettings.IsDevKit());
LOG_INFO(Config, "General isConnectedToNetwork: {}", EmulatorSettings.IsConnectedToNetwork());
LOG_INFO(Config, "General isPsnSignedIn: {}", EmulatorSettings.IsPSNSignedIn());
LOG_INFO(Config, "GPU isNullGpu: {}", EmulatorSettings.IsNullGPU());
LOG_INFO(Config, "GPU readbacksMode: {}", EmulatorSettings.GetReadbacksMode());
LOG_INFO(Config, "GPU readbackLinearImages: {}",
EmulatorSettings.IsReadbackLinearImagesEnabled());
LOG_INFO(Config, "GPU directMemoryAccess: {}", EmulatorSettings.IsDirectMemoryAccessEnabled());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", EmulatorSettings.IsDumpShaders());
LOG_INFO(Config, "GPU vblankFrequency: {}", EmulatorSettings.GetVblankFrequency());
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", EmulatorSettings.IsCopyGpuBuffers());
LOG_INFO(Config, "Vulkan gpuId: {}", EmulatorSettings.GetGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", EmulatorSettings.IsVkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationCore: {}", EmulatorSettings.IsVkValidationCoreEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", EmulatorSettings.IsVkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", EmulatorSettings.IsVkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", EmulatorSettings.IsVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", EmulatorSettings.IsVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", EmulatorSettings.IsVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", EmulatorSettings.IsRenderdocEnabled());
LOG_INFO(Config, "Vulkan PipelineCacheEnabled: {}", EmulatorSettings.IsPipelineCacheEnabled());
LOG_INFO(Config, "Vulkan PipelineCacheArchived: {}",
EmulatorSettings.IsPipelineCacheArchived());
hwinfo::Memory ram;
hwinfo::OS os;
@ -287,7 +297,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
// Initialize components
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
controllers = Common::Singleton<Input::GameControllers>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module
@ -296,15 +306,30 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
// Initialize patcher and trophies
if (!id.empty()) {
MemoryPatcher::g_game_serial = id;
Libraries::Np::NpTrophy::game_serial = id;
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
if (!std::filesystem::exists(trophyDir)) {
TRP trp;
if (!trp.Extract(game_folder, id)) {
LOG_ERROR(Loader, "Couldn't extract trophies");
int index = 0;
for (std::string npCommId : game_info.npCommIds) {
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / npCommId;
if (!std::filesystem::exists(trophyDir)) {
TRP trp;
if (!trp.Extract(game_folder, index, npCommId, trophyDir)) {
LOG_ERROR(Loader, "Couldn't extract trophies");
}
}
for (User user : UserSettings.GetUserManager().GetValidUsers()) {
auto const user_trophy_file = EmulatorSettings.GetHomeDir() /
std::to_string(user.user_id) / "trophy" /
(npCommId + ".xml");
if (!std::filesystem::exists(user_trophy_file)) {
auto temp = user_trophy_file.parent_path();
std::filesystem::create_directories(temp);
std::error_code discard;
std::filesystem::copy_file(trophyDir / "Xml" / "TROPCONF.XML", user_trophy_file,
discard);
}
}
index++;
}
}
@ -328,8 +353,9 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
Common::g_scm_branch, Common::g_scm_desc, game_title);
}
}
window = std::make_unique<Frontend::WindowSDL>(
Config::getWindowWidth(), Config::getWindowHeight(), controller, window_title);
window = std::make_unique<Frontend::WindowSDL>(EmulatorSettings.GetWindowWidth(),
EmulatorSettings.GetWindowHeight(), controllers,
window_title);
g_window = window.get();
@ -360,7 +386,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
VideoCore::SetOutputDir(mount_captures_dir, id);
// Mount system fonts
const auto& fonts_dir = Config::getFontsPath();
const auto& fonts_dir = EmulatorSettings.GetFontsDir();
if (!std::filesystem::exists(fonts_dir)) {
std::filesystem::create_directory(fonts_dir);
}
@ -399,7 +425,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
#ifdef ENABLE_DISCORD_RPC
// Discord RPC
if (Config::getEnableDiscordRPC()) {
if (EmulatorSettings.IsDiscordRPCEnabled()) {
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
if (rpc->getRPCEnabled() == false) {
rpc->init();
@ -509,7 +535,7 @@ void Emulator::Restart(std::filesystem::path eboot_path,
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
#elif defined(__APPLE__) || defined(__linux__)
#elif defined(__APPLE__) || defined(__linux__) || defined(__FreeBSD__)
std::vector<char*> argv;
// Emulator executable

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -43,7 +43,7 @@ private:
void LoadSystemModules(const std::string& game_serial);
Core::MemoryManager* memory;
Input::GameController* controller;
Input::GameControllers* controllers;
Core::Linker* linker;
std::unique_ptr<Frontend::WindowSDL> window;
std::chrono::steady_clock::time_point start_time;

View File

@ -0,0 +1,58 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/emulator_settings.h"
#include "imgui_translations.h"
namespace ImguiTranslate {
const std::map<u32, std::map<std::string, std::string>> langMap = {
{0, JapaneseMap},
// {1, EnglishUsMap}, - not used
{2, FrenchMap},
{3, SpanishMap},
{4, GermanMap},
{5, ItalianMap},
{6, DutchMap},
{7, PortugesePtMap},
{8, RussianMap},
{9, KoreanMap},
{10, ChineseTraditionalMap},
{11, ChineseSimplifiedMap},
{12, FinnishMap},
{13, SwedishMap},
{14, DanishMap},
{15, NorwegianMap},
{16, PolishMap},
{17, PortugeseBrMap},
// {18, "English (UK)"}, - not used
{19, TurkishMap},
{20, SpanishLatinAmericanMap},
{21, ArabicMap},
{22, FrenchCanadaMap},
{23, CzechMap},
{24, HungarianMap},
{25, GreekMap},
{26, RomanianMap},
{27, ThaiMap},
{28, VietnameseMap},
{29, IndonesianMap},
{30, UkranianMap},
};
std::string tr(std::string input) {
// since we're coding in English
if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
return input;
const std::map<std::string, std::string> translationTable =
langMap.at(EmulatorSettings.GetConsoleLanguage());
if (!translationTable.contains(input)) {
return input;
}
return translationTable.at(input);
}
} // namespace ImguiTranslate

View File

@ -0,0 +1,136 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <string>
namespace ImguiTranslate {
std::string tr(std::string input);
///////////// ImGui Translation Tables
// disable clang line limits for ease of translation
// clang-format off
const std::map<std::string, std::string> JapaneseMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FrenchMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FrenchCanadaMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SpanishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SpanishLatinAmericanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> GermanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ItalianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> DutchMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PortugesePtMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PortugeseBrMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> RussianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> KoreanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ChineseTraditionalMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ChineseSimplifiedMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FinnishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SwedishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> DanishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> NorwegianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PolishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> TurkishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ArabicMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> CzechMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> HungarianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> GreekMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> RomanianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ThaiMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> VietnameseMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> IndonesianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> UkranianMap = {
{"Trophy Earned", "Trophy Earned"},
};
// clang-format on
///////////// End ImGui Translation Tables
} // namespace ImguiTranslate

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_events.h>
#include <imgui.h>
#include "common/config.h"
#include "common/path_util.h"
#include "core/debug_state.h"
#include "core/devtools/layer.h"
#include "core/emulator_settings.h"
#include "imgui/imgui_layer.h"
#include "imgui_core.h"
#include "imgui_impl_sdl3.h"
@ -219,7 +219,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
return;
}
if (Config::getVkHostMarkersEnabled()) {
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = "ImGui Render",
});
@ -244,7 +244,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
cmdbuf.beginRendering(render_info);
Vulkan::RenderDrawData(*draw_data, cmdbuf);
cmdbuf.endRendering();
if (Config::getVkHostMarkersEnabled()) {
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}
}

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Based on imgui_impl_sdl3.cpp from Dear ImGui repository
#include <imgui.h>
#include "common/config.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/memory.h"
#include "imgui_impl_sdl3.h"
#include "input/controller.h"
@ -396,7 +396,7 @@ bool ProcessEvent(const SDL_Event* event) {
if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) {
bd->prev_mouse_pos.x = mouse_pos.x;
bd->prev_mouse_pos.y = mouse_pos.y;
if (Config::getCursorState() == Config::HideCursorState::Idle) {
if (EmulatorSettings.GetCursorState() == HideCursorState::Idle) {
bd->lastCursorMoveTime = bd->time;
}
}
@ -656,16 +656,16 @@ static void UpdateMouseCursor() {
return;
SdlData* bd = GetBackendData();
s16 cursorState = Config::getCursorState();
s16 cursorState = EmulatorSettings.GetCursorState();
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None ||
cursorState == Config::HideCursorState::Always) {
cursorState == HideCursorState::Always) {
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
SDL_HideCursor();
} else if (cursorState == Config::HideCursorState::Idle &&
} else if (cursorState == HideCursorState::Idle &&
bd->time - bd->lastCursorMoveTime >=
Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
EmulatorSettings.GetCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
bool wasCursorVisible = SDL_CursorVisible();
SDL_HideCursor();
@ -737,9 +737,8 @@ static void UpdateGamepads() {
ImGuiIO& io = ImGui::GetIO();
SdlData* bd = GetBackendData();
auto controller = Common::Singleton<Input::GameController>::Instance();
auto engine = controller->GetEngine();
SDL_Gamepad* SDLGamepad = engine->m_gamepad;
auto& controllers = *Common::Singleton<Input::GameControllers>::Instance();
SDL_Gamepad* SDLGamepad = controllers[0]->m_sdl_gamepad;
// Update list of gamepads to use
if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
if (SDLGamepad) {

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <deque>
@ -6,11 +6,11 @@
#include <imgui.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/io_file.h"
#include "common/polyfill_thread.h"
#include "common/stb.h"
#include "common/thread.h"
#include "core/emulator_settings.h"
#include "imgui_impl_vulkan.h"
#include "texture_manager.h"
@ -152,7 +152,7 @@ void WorkerLoop() {
g_job_list.pop_front();
g_job_list_mtx.unlock();
if (Config::getVkCrashDiagnosticEnabled()) {
if (EmulatorSettings.IsVkCrashDiagnosticEnabled()) {
// FIXME: Crash diagnostic hangs when building the command buffer here
continue;
}

View File

@ -1,15 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <sstream>
#include <unordered_set>
#include <SDL3/SDL.h>
#include "common/config.h"
#include <common/elf_info.h>
#include <common/singleton.h>
#include "common/logging/log.h"
#include "controller.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "core/libraries/system/userservice.h"
#include "core/user_settings.h"
#include "input/controller.h"
static std::string SelectedGamepad = "";
namespace Input {
using Libraries::Pad::OrbisPadButtonDataOffset;
@ -22,7 +27,15 @@ void State::OnButton(OrbisPadButtonDataOffset button, bool isPressed) {
}
}
void State::OnAxis(Axis axis, int value) {
void State::OnAxis(Axis axis, int value, bool smooth) {
auto const i = std::to_underlying(axis);
// forcibly finish the previous smoothing task by jumping to the end
axes[i] = axis_smoothing_end_values[i];
axis_smoothing_start_times[i] = time;
axis_smoothing_start_values[i] = axes[i];
axis_smoothing_end_values[i] = value;
axis_smoothing_flags[i] = smooth;
const auto toggle = [&](const auto button) {
if (value > 0) {
buttonsState |= button;
@ -40,7 +53,6 @@ void State::OnAxis(Axis axis, int value) {
default:
break;
}
axes[static_cast<int>(axis)] = value;
}
void State::OnTouchpad(int touchIndex, bool isDown, float x, float y) {
@ -61,6 +73,22 @@ void State::OnAccel(const float accel[3]) {
acceleration.z = accel[2];
}
void State::UpdateAxisSmoothing() {
for (int i = 0; i < std::to_underlying(Axis::AxisMax); i++) {
// if it's not to be smoothed or close enough, just jump to the end
if (!axis_smoothing_flags[i] || std::abs(axes[i] - axis_smoothing_end_values[i]) < 16) {
if (axes[i] != axis_smoothing_end_values[i]) {
axes[i] = axis_smoothing_end_values[i];
}
continue;
}
auto now = Libraries::Kernel::sceKernelGetProcessTime();
f32 t =
std::clamp((now - axis_smoothing_start_times[i]) / f32{axis_smoothing_time}, 0.f, 1.f);
axes[i] = s32(axis_smoothing_start_values[i] * (1 - t) + axis_smoothing_end_values[i] * t);
}
}
GameController::GameController() : m_states_queue(64) {}
void GameController::ReadState(State* state, bool* isConnected, int* connectedCount) {
@ -88,31 +116,82 @@ int GameController::ReadStates(State* states, int states_num, bool* isConnected,
return ret_num;
}
void GameController::Button(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
void GameController::Button(OrbisPadButtonDataOffset button, bool is_pressed) {
m_state.OnButton(button, is_pressed);
PushState();
}
void GameController::Axis(int id, Input::Axis axis, int value) {
m_state.OnAxis(axis, value);
void GameController::Axis(Input::Axis axis, int value, bool smooth) {
m_state.OnAxis(axis, value, smooth);
PushState();
}
void GameController::Gyro(int id, const float gyro[3]) {
m_state.OnGyro(gyro);
void GameController::Gyro(int id) {
m_state.OnGyro(gyro_buf);
PushState();
}
void GameController::Acceleration(int id, const float acceleration[3]) {
m_state.OnAccel(acceleration);
void GameController::Acceleration(int id) {
m_state.OnAccel(accel_buf);
PushState();
}
void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation) {
void GameController::UpdateGyro(const float gyro[3]) {
std::scoped_lock l(m_states_queue_mutex);
std::memcpy(gyro_buf, gyro, sizeof(gyro_buf));
}
void GameController::UpdateAcceleration(const float acceleration[3]) {
std::scoped_lock l(m_states_queue_mutex);
std::memcpy(accel_buf, acceleration, sizeof(accel_buf));
}
void GameController::UpdateAxisSmoothing() {
m_state.UpdateAxisSmoothing();
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
colour = {r, g, b};
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, r, g, b);
}
}
void GameController::PollLightColour() {
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, colour.r, colour.g, colour.b);
}
}
bool GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (m_sdl_gamepad != nullptr) {
return SDL_RumbleGamepad(m_sdl_gamepad, (smallMotor / 255.0f) * 0xFFFF,
(largeMotor / 255.0f) * 0xFFFF, -1);
}
return true;
}
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
m_state.OnTouchpad(touchIndex, touchDown, x, y);
PushState();
}
}
std::array<std::optional<Colour>, 4> GameControllers::controller_override_colors{
std::nullopt, std::nullopt, std::nullopt, std::nullopt};
void GameControllers::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation) {
// avoid wildly off values coming from elapsed time between two samples
// being too high, such as on the first time the controller is polled
if (deltaTime > 1.0f) {
orientation = lastOrientation;
return;
}
Libraries::Pad::OrbisFQuaternion q = lastOrientation;
Libraries::Pad::OrbisFQuaternion ω = {angularVelocity.x, angularVelocity.y, angularVelocity.z,
0.0f};
@ -143,27 +222,100 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
orientation.y, orientation.z, orientation.w);
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (!m_engine) {
return;
}
m_engine->SetLightBarRGB(r, g, b);
}
bool is_first_check = true;
void GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (!m_engine) {
return;
}
m_engine->SetVibration(smallMotor, largeMotor);
}
void GameControllers::TryOpenSDLControllers() {
using namespace Libraries::UserService;
int controller_count;
s32 move_count = 0;
SDL_JoystickID* new_joysticks = SDL_GetGamepads(&controller_count);
LOG_INFO(Input, "{} controllers are currently connected", controller_count);
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
m_state.OnTouchpad(touchIndex, touchDown, x, y);
PushState();
}
}
std::unordered_set<SDL_JoystickID> assigned_ids;
std::array<bool, 4> slot_taken{false, false, false, false};
for (int i = 0; i < 4; i++) {
SDL_Gamepad* pad = controllers[i]->m_sdl_gamepad;
if (pad) {
SDL_JoystickID id = SDL_GetGamepadID(pad);
bool still_connected = false;
ControllerType type = ControllerType::Standard;
for (int j = 0; j < controller_count; j++) {
if (new_joysticks[j] == id) {
still_connected = true;
assigned_ids.insert(id);
slot_taken[i] = true;
break;
}
}
if (!still_connected) {
auto u = UserManagement.GetUserByID(controllers[i]->user_id);
UserManagement.LogoutUser(u);
SDL_CloseGamepad(pad);
controllers[i]->m_sdl_gamepad = nullptr;
controllers[i]->user_id = -1;
slot_taken[i] = false;
}
}
}
for (int j = 0; j < controller_count; j++) {
SDL_JoystickID id = new_joysticks[j];
if (assigned_ids.contains(id))
continue;
SDL_Gamepad* pad = SDL_OpenGamepad(id);
if (!pad) {
continue;
}
for (int i = 0; i < 4; i++) {
if (!slot_taken[i]) {
auto u = UserManagement.GetUserByPlayerIndex(i + 1);
if (!u) {
LOG_INFO(Input, "User {} not found", i + 1);
continue; // for now, if you don't specify who Player N is in the config,
// Player N won't be registered at all
}
auto* c = controllers[i];
c->m_sdl_gamepad = pad;
LOG_INFO(Input, "Gamepad registered for slot {}! Handle: {}", i,
SDL_GetGamepadID(pad));
c->user_id = u->user_id;
slot_taken[i] = true;
UserManagement.LoginUser(u, i + 1);
if (EmulatorSettings.IsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
c->gyro_poll_rate =
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", c->gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad {}",
c->user_id);
}
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_ACCEL, true)) {
c->accel_poll_rate =
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", c->accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad {}",
c->user_id);
}
}
break;
}
}
}
if (is_first_check) [[unlikely]] {
is_first_check = false;
if (controller_count - move_count == 0) {
auto u = UserManagement.GetUserByPlayerIndex(1);
controllers[0]->user_id = u->user_id;
UserManagement.LoginUser(u, 1);
}
}
SDL_free(new_joysticks);
}
u8 GameController::GetTouchCount() {
return m_touch_count;
}
@ -215,73 +367,37 @@ void GameController::SetLastUpdate(std::chrono::steady_clock::time_point lastUpd
m_last_update = lastUpdate;
}
void GameController::SetEngine(std::unique_ptr<Engine> engine) {
m_engine = std::move(engine);
if (m_engine) {
m_engine->Init();
}
}
Engine* GameController::GetEngine() {
return m_engine.get();
}
void GameController::PushState() {
std::lock_guard lg(m_states_queue_mutex);
m_state.time = Libraries::Kernel::sceKernelGetProcessTime();
m_states_queue.Push(m_state);
}
u32 GameController::Poll() {
if (m_connected) {
PushState();
}
return 33;
}
} // namespace Input
namespace GamepadSelect {
int GetDefaultGamepad(SDL_JoystickID* gamepadIDs, int gamepadCount) {
char GUIDbuf[33];
if (Config::getDefaultControllerID() != "") {
for (int i = 0; i < gamepadCount; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
std::string currentGUID = std::string(GUIDbuf);
if (currentGUID == Config::getDefaultControllerID()) {
return i;
}
}
}
return -1;
}
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID) {
char GUIDbuf[33];
for (int i = 0; i < gamepadCount; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
std::string currentGUID = std::string(GUIDbuf);
if (currentGUID == GUID) {
u8 GameControllers::GetGamepadIndexFromJoystickId(SDL_JoystickID id) {
auto g = SDL_GetGamepadFromID(id);
ASSERT(g != nullptr);
for (int i = 0; i < 5; i++) {
if (controllers[i]->m_sdl_gamepad == g) {
return i;
}
}
// LOG_TRACE(Input, "Gamepad index: {}", index);
return -1;
}
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index) {
char GUIDbuf[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[index]), GUIDbuf, 33);
std::string GUID = std::string(GUIDbuf);
return GUID;
std::optional<u8> GameControllers::GetControllerIndexFromUserID(s32 user_id) {
auto const u = UserManagement.GetUserByID(user_id);
if (!u) {
return std::nullopt;
}
return u->player_index - 1;
}
std::string GetSelectedGamepad() {
return SelectedGamepad;
std::optional<u8> GameControllers::GetControllerIndexFromControllerID(s32 controller_id) {
if (controller_id < 1 || controller_id > 5) {
return std::nullopt;
}
return controller_id - 1;
}
void SetSelectedGamepad(std::string GUID) {
SelectedGamepad = GUID;
}
} // namespace GamepadSelect
} // namespace Input

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