mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-02 02:48:03 -06:00
Merge branch 'main' into rec_fixes1
This commit is contained in:
commit
192519a356
77
.github/ISSUE_TEMPLATE/rfc.yaml
vendored
Normal file
77
.github/ISSUE_TEMPLATE/rfc.yaml
vendored
Normal file
@ -0,0 +1,77 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
|
||||
name: Request For Comments (RFC)
|
||||
description: Ask for feedback on major architectural changes or design choices
|
||||
title: "[RFC]: "
|
||||
labels: ["RFC"]
|
||||
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
## Important: Read First
|
||||
|
||||
RFCs are for major architectural changes, design direction, or changes that benefit from structured discussion before merge.
|
||||
|
||||
Please make an effort to search for an existing RFC or issue before opening a new one.
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: Checklist
|
||||
options:
|
||||
- label: I have searched for a similar RFC or issue in this repository and did not find one.
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: motivation
|
||||
attributes:
|
||||
label: Motivation
|
||||
description: |
|
||||
Explain the problem this RFC is trying to solve.
|
||||
|
||||
Describe why the current design is insufficient and why this change is worth discussing now.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: proposed_change
|
||||
attributes:
|
||||
label: Proposed Change
|
||||
description: |
|
||||
Describe the proposed change in enough detail for maintainers and contributors to evaluate it.
|
||||
|
||||
Include the high-level design, affected areas, and any important constraints.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: feedback_period
|
||||
attributes:
|
||||
label: Feedback Period
|
||||
description: |
|
||||
State the intended review window for this RFC.
|
||||
|
||||
Example: one week, two weeks, or until specific maintainers have reviewed it.
|
||||
placeholder: "Example: 1 week"
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: cc_list
|
||||
attributes:
|
||||
label: CC List
|
||||
description: |
|
||||
List any maintainers or contributors you want to explicitly notify for feedback.
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: additional_context
|
||||
attributes:
|
||||
label: Any Other Things
|
||||
description: |
|
||||
Add any other relevant context, tradeoffs, diagrams, migration notes, or links to related work.
|
||||
validations:
|
||||
required: false
|
||||
87
.github/workflows/build.yml
vendored
87
.github/workflows/build.yml
vendored
@ -14,6 +14,8 @@ on:
|
||||
- "documents/**"
|
||||
- "**/*.md"
|
||||
|
||||
workflow_dispatch:
|
||||
|
||||
concurrency:
|
||||
group: ci-${{ github.event_name }}-${{ github.ref }}
|
||||
cancel-in-progress: ${{ github.event_name == 'push' }}
|
||||
@ -27,7 +29,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: fsfe/reuse-action@v5
|
||||
- uses: fsfe/reuse-action@v6
|
||||
|
||||
clang-format:
|
||||
runs-on: ubuntu-24.04
|
||||
@ -65,6 +67,81 @@ jobs:
|
||||
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
|
||||
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
|
||||
|
||||
test:
|
||||
name: Run C++ Tests on ${{ matrix.os }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [windows-latest, ubuntu-latest, macos-latest]
|
||||
include:
|
||||
- os: windows-latest
|
||||
compiler_cxx: clang-cl
|
||||
compiler_c: clang-cl
|
||||
- os: ubuntu-latest
|
||||
compiler_cxx: clang++
|
||||
compiler_c: clang
|
||||
- os: macos-latest
|
||||
compiler_cxx: clang++
|
||||
compiler_c: clang
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup CMake
|
||||
uses: lukka/get-cmake@latest
|
||||
|
||||
- name: Setup Visual Studio shell (Windows only)
|
||||
if: runner.os == 'Windows'
|
||||
uses: egor-tensin/vs-shell@v2
|
||||
with:
|
||||
arch: x64
|
||||
|
||||
- name: Install dependencies (Linux)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev libxrandr-dev libxfixes-dev libudev-dev uuid-dev uuid-dev
|
||||
|
||||
- name: Install dependencies (macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install ninja
|
||||
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -B build -G Ninja \
|
||||
-DCMAKE_CXX_COMPILER="${{ matrix.compiler_cxx }}" \
|
||||
-DCMAKE_C_COMPILER="${{ matrix.compiler_c }}" \
|
||||
-DCMAKE_BUILD_TYPE=Debug \
|
||||
-DENABLE_TESTS=ON \
|
||||
${{ runner.os == 'macOS' && '-DCMAKE_OSX_ARCHITECTURES=x86_64' || '' }}
|
||||
shell: bash
|
||||
|
||||
- name: Create shadPS4 user data directory (Linux)
|
||||
if: runner.os == 'Linux'
|
||||
run: mkdir -p ~/.local/share/shadPS4
|
||||
|
||||
- name: Create shadPS4 user data directory (macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: mkdir -p ~/Library/Application\ Support/shadPS4
|
||||
|
||||
- name: Create shadPS4 user data directory (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
run: mkdir -p "$APPDATA/shadPS4"
|
||||
shell: bash
|
||||
|
||||
- name: Build all tests
|
||||
run: cmake --build build
|
||||
shell: bash
|
||||
|
||||
- name: Run tests with CTest
|
||||
run: ctest --test-dir build --output-on-failure --progress
|
||||
shell: bash
|
||||
|
||||
windows-sdl:
|
||||
runs-on: windows-2025
|
||||
needs: get-info
|
||||
@ -99,7 +176,7 @@ jobs:
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload Windows SDL artifact
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-win64-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: ${{github.workspace}}/build/shadPS4.exe
|
||||
@ -150,7 +227,7 @@ jobs:
|
||||
mv ${{github.workspace}}/build/shadps4 upload
|
||||
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
|
||||
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
|
||||
- uses: actions/upload-artifact@v6
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: upload/
|
||||
@ -200,7 +277,7 @@ jobs:
|
||||
run: |
|
||||
ls -la ${{ github.workspace }}/build/shadps4
|
||||
|
||||
- uses: actions/upload-artifact@v6
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-ubuntu64-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: ${{ github.workspace }}/build/shadps4
|
||||
@ -211,7 +288,7 @@ jobs:
|
||||
- name: Package and Upload Linux SDL artifact
|
||||
run: |
|
||||
tar cf shadps4-linux-sdl.tar.gz -C ${{github.workspace}}/build shadps4
|
||||
- uses: actions/upload-artifact@v6
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-linux-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: Shadps4-sdl.AppImage
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@ -418,3 +418,6 @@ FodyWeavers.xsd
|
||||
# JetBrains
|
||||
.idea
|
||||
cmake-build-*
|
||||
|
||||
# Nix Result symlink
|
||||
result
|
||||
|
||||
@ -33,6 +33,7 @@ endif()
|
||||
|
||||
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
|
||||
option(ENABLE_UPDATER "Enables the options to updater" ON)
|
||||
option(ENABLE_TESTS "Build unit tests (requires GTest)" OFF)
|
||||
|
||||
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
|
||||
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
@ -244,7 +245,7 @@ find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
|
||||
find_package(xbyak 7.07 CONFIG)
|
||||
find_package(xxHash 0.8.2 MODULE)
|
||||
find_package(ZLIB 1.3 MODULE)
|
||||
find_package(Zydis 5.0.0 CONFIG)
|
||||
find_package(Zydis 5.0.0 MODULE)
|
||||
find_package(pugixml 1.14 CONFIG)
|
||||
if (APPLE)
|
||||
find_package(date 3.0.1 CONFIG)
|
||||
@ -295,8 +296,15 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
|
||||
src/core/libraries/audio/audioout_backend.h
|
||||
src/core/libraries/audio/audioout_error.h
|
||||
src/core/libraries/audio/sdl_audio_out.cpp
|
||||
src/core/libraries/audio/openal_audio_out.cpp
|
||||
src/core/libraries/audio/openal_manager.h
|
||||
src/core/libraries/ngs2/ngs2.cpp
|
||||
src/core/libraries/ngs2/ngs2.h
|
||||
src/core/libraries/audio3d/audio3d.cpp
|
||||
src/core/libraries/audio3d/audio3d_openal.cpp
|
||||
src/core/libraries/audio3d/audio3d_openal.h
|
||||
src/core/libraries/audio3d/audio3d.h
|
||||
src/core/libraries/audio3d/audio3d_error.h
|
||||
)
|
||||
|
||||
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
|
||||
@ -871,6 +879,12 @@ set(CORE src/core/aerolib/stubs.cpp
|
||||
src/core/tls.h
|
||||
src/core/emulator_state.cpp
|
||||
src/core/emulator_state.h
|
||||
src/core/emulator_settings.cpp
|
||||
src/core/emulator_settings.h
|
||||
src/core/user_manager.cpp
|
||||
src/core/user_manager.h
|
||||
src/core/user_settings.cpp
|
||||
src/core/user_settings.h
|
||||
)
|
||||
|
||||
if (ARCHITECTURE STREQUAL "x86_64")
|
||||
@ -1077,6 +1091,8 @@ set(IMGUI src/imgui/imgui_config.h
|
||||
src/imgui/imgui_layer.h
|
||||
src/imgui/imgui_std.h
|
||||
src/imgui/imgui_texture.h
|
||||
src/imgui/imgui_translations.cpp
|
||||
src/imgui/imgui_translations.h
|
||||
src/imgui/renderer/imgui_core.cpp
|
||||
src/imgui/renderer/imgui_core.h
|
||||
src/imgui/renderer/imgui_impl_sdl3.cpp
|
||||
@ -1101,6 +1117,8 @@ set(EMULATOR src/emulator.cpp
|
||||
src/sdl_window.cpp
|
||||
)
|
||||
|
||||
if(NOT ENABLE_TESTS)
|
||||
|
||||
add_executable(shadps4
|
||||
${AUDIO_CORE}
|
||||
${IMGUI}
|
||||
@ -1121,7 +1139,14 @@ create_target_directory_groups(shadps4)
|
||||
|
||||
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
|
||||
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 SDL3_mixer::SDL3_mixer pugixml::pugixml)
|
||||
target_link_libraries(shadps4 PRIVATE stb::headers libusb::usb lfreist-hwinfo::hwinfo nlohmann_json::nlohmann_json miniz::miniz fdk-aac CLI11::CLI11 OpenAL::OpenAL Cpp_Httplib)
|
||||
target_link_libraries(shadps4 PRIVATE stb::headers lfreist-hwinfo::hwinfo nlohmann_json::nlohmann_json miniz::miniz fdk-aac CLI11::CLI11 OpenAL::OpenAL Cpp_Httplib)
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
target_link_libraries(shadps4 PRIVATE "/usr/lib/libusb.so")
|
||||
target_link_libraries(shadps4 PRIVATE "/usr/local/lib/libuuid.so")
|
||||
else()
|
||||
target_link_libraries(shadps4 PRIVATE libusb::usb)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
|
||||
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
|
||||
@ -1167,6 +1192,8 @@ if (APPLE)
|
||||
|
||||
# Replacement for std::chrono::time_zone
|
||||
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
target_link_libraries(shadps4 PRIVATE date::date-tz epoll-shim)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
@ -1254,3 +1281,8 @@ endif()
|
||||
|
||||
# Install rules
|
||||
install(TARGETS shadps4 BUNDLE DESTINATION .)
|
||||
|
||||
else()
|
||||
enable_testing()
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
@ -22,6 +22,7 @@ path = [
|
||||
"documents/Screenshots/Linux/*",
|
||||
"documents/Screenshots/Windows/*",
|
||||
"externals/MoltenVK/MoltenVK_icd.json",
|
||||
"flake.lock",
|
||||
"scripts/ps4_names.txt",
|
||||
"src/images/bronze.png",
|
||||
"src/images/gold.png",
|
||||
@ -130,4 +131,4 @@ SPDX-License-Identifier = "MIT"
|
||||
[[annotations]]
|
||||
path = "src/video_core/host_shaders/fsr/*"
|
||||
SPDX-FileCopyrightText = "Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved."
|
||||
SPDX-License-Identifier = "MIT"
|
||||
SPDX-License-Identifier = "MIT"
|
||||
|
||||
@ -53,6 +53,23 @@ sudo zypper install clang git cmake libasound2 libpulse-devel \
|
||||
nix-shell shell.nix
|
||||
```
|
||||
|
||||
#### Nix Flake Development Shell
|
||||
```bash
|
||||
nix develop
|
||||
cmake -S . -B build/ -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||
ln -s ./build/compile_commands.json .
|
||||
```
|
||||
|
||||
#### Nix Flake Build
|
||||
```bash
|
||||
nix build .?submodules=1#linux.debug
|
||||
```
|
||||
```bash
|
||||
nix build .?submodules=1#linux.release
|
||||
```
|
||||
```bash
|
||||
nix build .?submodules=1#linux.releaseWithDebugInfo
|
||||
```
|
||||
#### Other Linux distributions
|
||||
|
||||
You can try one of two methods:
|
||||
|
||||
24
externals/CMakeLists.txt
vendored
24
externals/CMakeLists.txt
vendored
@ -210,8 +210,15 @@ endif()
|
||||
|
||||
# libusb
|
||||
if (NOT TARGET libusb::usb)
|
||||
add_subdirectory(ext-libusb)
|
||||
add_library(libusb::usb ALIAS usb-1.0)
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
# YOU MUST USE NATIVE LIBUSB
|
||||
# using anything else will crash instantly, also freebsd will NOT like it
|
||||
# no you cant vendor this libusb, its builtin on freebsd
|
||||
find_package(libusb)
|
||||
else()
|
||||
add_subdirectory(ext-libusb)
|
||||
add_library(libusb::usb ALIAS usb-1.0)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Discord RPC
|
||||
@ -233,25 +240,26 @@ endif()
|
||||
set(HWINFO_STATIC ON)
|
||||
add_subdirectory(hwinfo)
|
||||
|
||||
# Apple-only dependencies
|
||||
if (APPLE)
|
||||
if (APPLE OR ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
# date
|
||||
if (NOT TARGET date::date-tz)
|
||||
option(BUILD_TZ_LIB "" ON)
|
||||
option(USE_SYSTEM_TZ_DB "" ON)
|
||||
add_subdirectory(date)
|
||||
endif()
|
||||
if (NOT TARGET epoll-shim)
|
||||
add_subdirectory(epoll-shim)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Apple-only dependencies
|
||||
if (APPLE)
|
||||
# MoltenVK
|
||||
if (NOT TARGET MoltenVK)
|
||||
set(MVK_EXCLUDE_SPIRV_TOOLS ON)
|
||||
set(MVK_USE_METAL_PRIVATE_API ON)
|
||||
add_subdirectory(MoltenVK)
|
||||
endif()
|
||||
|
||||
if (NOT TARGET epoll-shim)
|
||||
add_subdirectory(epoll-shim)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#windows only
|
||||
|
||||
27
flake.lock
generated
Normal file
27
flake.lock
generated
Normal file
@ -0,0 +1,27 @@
|
||||
{
|
||||
"nodes": {
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1774386573,
|
||||
"narHash": "sha256-4hAV26quOxdC6iyG7kYaZcM3VOskcPUrdCQd/nx8obc=",
|
||||
"owner": "nixos",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "46db2e09e1d3f113a13c0d7b81e2f221c63b8ce9",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nixos",
|
||||
"ref": "nixos-unstable",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
||||
160
flake.nix
Normal file
160
flake.nix
Normal file
@ -0,0 +1,160 @@
|
||||
## SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
## SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
{
|
||||
description = "shadPS4 Nix Flake";
|
||||
|
||||
inputs = {
|
||||
nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
|
||||
};
|
||||
|
||||
outputs =
|
||||
{ self, nixpkgs }:
|
||||
let
|
||||
pkgsLinux = nixpkgs.legacyPackages.x86_64-linux;
|
||||
in
|
||||
{
|
||||
devShells.x86_64-linux.default = pkgsLinux.mkShell.override { stdenv = pkgsLinux.clangStdenv; } {
|
||||
packages = with pkgsLinux; [
|
||||
clang-tools
|
||||
cmake
|
||||
pkg-config
|
||||
vulkan-tools
|
||||
|
||||
renderdoc
|
||||
gef
|
||||
strace
|
||||
|
||||
openal
|
||||
zlib.dev
|
||||
libedit.dev
|
||||
vulkan-headers
|
||||
vulkan-utility-libraries
|
||||
ffmpeg.dev
|
||||
fmt.dev
|
||||
glslang.dev
|
||||
wayland.dev
|
||||
stb
|
||||
libpng.dev
|
||||
libuuid
|
||||
|
||||
sdl3.dev
|
||||
alsa-lib
|
||||
hidapi
|
||||
ibus.dev
|
||||
jack2.dev
|
||||
libdecor.dev
|
||||
libthai.dev
|
||||
fribidi.dev
|
||||
libxcb.dev
|
||||
libGL.dev
|
||||
libpulseaudio.dev
|
||||
libusb1.dev
|
||||
libx11.dev
|
||||
libxcursor.dev
|
||||
libxext
|
||||
libxfixes.dev
|
||||
libxi.dev
|
||||
libxinerama.dev
|
||||
libxkbcommon
|
||||
libxrandr.dev
|
||||
libxrender.dev
|
||||
libxtst
|
||||
pipewire.dev
|
||||
libxscrnsaver
|
||||
sndio
|
||||
];
|
||||
shellHook = ''
|
||||
echo "Entering shadPS4 development shell!"
|
||||
'';
|
||||
};
|
||||
|
||||
linux =
|
||||
let
|
||||
execName = "shadps4";
|
||||
nativeInputs = with pkgsLinux; [
|
||||
cmake
|
||||
ninja
|
||||
pkg-config
|
||||
magic-enum
|
||||
fmt
|
||||
eudev
|
||||
];
|
||||
buildInputs = with pkgsLinux; [
|
||||
boost
|
||||
cli11
|
||||
openal
|
||||
nlohmann_json
|
||||
vulkan-loader
|
||||
vulkan-headers
|
||||
vulkan-memory-allocator
|
||||
toml11
|
||||
zlib
|
||||
zydis
|
||||
pugixml
|
||||
ffmpeg
|
||||
libpulseaudio
|
||||
pipewire
|
||||
vulkan-loader
|
||||
wayland
|
||||
wayland-scanner
|
||||
libX11
|
||||
libxrandr
|
||||
libxext
|
||||
libxcursor
|
||||
libxi
|
||||
libxscrnsaver
|
||||
libxtst
|
||||
libxcb
|
||||
libdecor
|
||||
libxkbcommon
|
||||
libGL
|
||||
libuuid
|
||||
];
|
||||
|
||||
defaultFlags = [
|
||||
"-DCMAKE_INSTALL_PREFIX=$out"
|
||||
];
|
||||
in
|
||||
{
|
||||
debug = pkgsLinux.stdenv.mkDerivation {
|
||||
pname = "${execName}";
|
||||
version = "git";
|
||||
system = "x86_64-linux";
|
||||
src = ./.;
|
||||
dontStrip = true;
|
||||
|
||||
nativeBuildInputs = nativeInputs;
|
||||
buildInputs = buildInputs;
|
||||
cmakeFlags = [
|
||||
"-DCMAKE_BUILD_TYPE=Debug"
|
||||
] ++ [defaultFlags];
|
||||
};
|
||||
release = pkgsLinux.stdenv.mkDerivation {
|
||||
pname = "${execName}";
|
||||
version = "git";
|
||||
system = "x86_64-linux";
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = nativeInputs;
|
||||
buildInputs = buildInputs;
|
||||
cmakeFlags = [
|
||||
"-DCMAKE_BUILD_TYPE=Release"
|
||||
] ++ [defaultFlags];
|
||||
};
|
||||
releaseWithDebugInfo = pkgsLinux.stdenv.mkDerivation {
|
||||
pname = "${execName}";
|
||||
version = "git";
|
||||
system = "x86_64-linux";
|
||||
src = ./.;
|
||||
dontStrip = true;
|
||||
|
||||
nativeBuildInputs = nativeInputs;
|
||||
buildInputs = buildInputs;
|
||||
cmakeFlags = [
|
||||
"-DCMAKE_BUILD_TYPE=Release"
|
||||
] ++ [defaultFlags];
|
||||
};
|
||||
};
|
||||
};
|
||||
}
|
||||
@ -3,7 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __linux__
|
||||
#if __unix__
|
||||
#include <pthread.h>
|
||||
#endif
|
||||
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "assert.h"
|
||||
#include "bit_field.h"
|
||||
@ -73,6 +74,7 @@ class ElfInfo {
|
||||
|
||||
std::filesystem::path splash_path{};
|
||||
std::filesystem::path game_folder{};
|
||||
std::vector<std::string> npCommIds{};
|
||||
|
||||
public:
|
||||
static constexpr u32 FW_10 = 0x1000000;
|
||||
@ -139,6 +141,10 @@ public:
|
||||
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
|
||||
return game_folder;
|
||||
}
|
||||
|
||||
[[nodiscard]] const std::vector<std::string> GetNpCommIds() const {
|
||||
return npCommIds;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@ -14,7 +14,6 @@
|
||||
#endif
|
||||
|
||||
#include "common/bounded_threadsafe_queue.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/logging/backend.h"
|
||||
@ -24,6 +23,7 @@
|
||||
#include "common/path_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
@ -141,7 +141,7 @@ public:
|
||||
const auto& log_dir = GetUserPath(PathType::LogDir);
|
||||
std::filesystem::create_directory(log_dir);
|
||||
Filter filter;
|
||||
filter.ParseFilterString(Config::getLogFilter());
|
||||
filter.ParseFilterString(EmulatorSettings.GetLogFilter());
|
||||
const auto& log_file_path = log_file.empty() ? LOG_FILE : log_file;
|
||||
instance = std::unique_ptr<Impl, decltype(&Deleter)>(
|
||||
new Impl(log_dir / log_file_path, filter), Deleter);
|
||||
@ -185,7 +185,7 @@ public:
|
||||
|
||||
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
|
||||
const char* function, const char* format, const fmt::format_args& args) {
|
||||
if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
|
||||
if (!filter.CheckMessage(log_class, log_level) || !EmulatorSettings.IsLogEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -213,7 +213,7 @@ public:
|
||||
using std::chrono::microseconds;
|
||||
using std::chrono::steady_clock;
|
||||
|
||||
if (Config::groupIdenticalLogs()) {
|
||||
if (EmulatorSettings.IsIdenticalLogGrouped()) {
|
||||
std::unique_lock entry_loc(_mutex);
|
||||
|
||||
if (_last_entry.message == message) {
|
||||
@ -226,7 +226,7 @@ public:
|
||||
}
|
||||
|
||||
if (_last_entry.counter >= 1) {
|
||||
if (Config::getLogType() == "async") {
|
||||
if (EmulatorSettings.GetLogType() == "async") {
|
||||
message_queue.EmplaceWait(_last_entry);
|
||||
} else {
|
||||
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });
|
||||
@ -258,7 +258,7 @@ public:
|
||||
.counter = 1,
|
||||
};
|
||||
|
||||
if (Config::getLogType() == "async") {
|
||||
if (EmulatorSettings.GetLogType() == "async") {
|
||||
message_queue.EmplaceWait(entry);
|
||||
} else {
|
||||
ForEachBackend([&entry](auto& backend) { backend.Write(entry); });
|
||||
@ -296,14 +296,14 @@ private:
|
||||
}
|
||||
|
||||
void StopBackendThread() {
|
||||
if (Config::groupIdenticalLogs()) {
|
||||
if (EmulatorSettings.IsIdenticalLogGrouped()) {
|
||||
// log last message
|
||||
if (_last_entry.counter >= 2) {
|
||||
_last_entry.message += " x" + std::to_string(_last_entry.counter);
|
||||
}
|
||||
|
||||
if (_last_entry.counter >= 1) {
|
||||
if (Config::getLogType() == "async") {
|
||||
if (EmulatorSettings.GetLogType() == "async") {
|
||||
message_queue.EmplaceWait(_last_entry);
|
||||
} else {
|
||||
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });
|
||||
|
||||
@ -68,6 +68,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
CLS(Common) \
|
||||
SUB(Common, Filesystem) \
|
||||
SUB(Common, Memory) \
|
||||
CLS(KeyManager) \
|
||||
CLS(Core) \
|
||||
SUB(Core, Linker) \
|
||||
SUB(Core, Devices) \
|
||||
@ -80,7 +81,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
SUB(Kernel, Event) \
|
||||
SUB(Kernel, Sce) \
|
||||
CLS(Lib) \
|
||||
SUB(Lib, LibC) \
|
||||
SUB(Lib, LibcInternal) \
|
||||
SUB(Lib, Kernel) \
|
||||
SUB(Lib, Pad) \
|
||||
@ -117,7 +117,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
SUB(Lib, NpSnsFacebookDialog) \
|
||||
SUB(Lib, NpPartner) \
|
||||
SUB(Lib, Screenshot) \
|
||||
SUB(Lib, LibCInternal) \
|
||||
SUB(Lib, AppContent) \
|
||||
SUB(Lib, Rtc) \
|
||||
SUB(Lib, Rudp) \
|
||||
@ -163,7 +162,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
CLS(ImGui) \
|
||||
CLS(Input) \
|
||||
CLS(Tty) \
|
||||
CLS(KeyManager) \
|
||||
CLS(Loader)
|
||||
|
||||
// GetClassName is a macro defined by Windows.h, grrr...
|
||||
|
||||
@ -34,6 +34,7 @@ enum class Class : u8 {
|
||||
Common, ///< Library routines
|
||||
Common_Filesystem, ///< Filesystem interface library
|
||||
Common_Memory, ///< Memory mapping and management functions
|
||||
KeyManager, ///< Key management system
|
||||
Core, ///< LLE emulation core
|
||||
Core_Linker, ///< The module linker
|
||||
Core_Devices, ///< Devices emulation
|
||||
@ -44,10 +45,9 @@ enum class Class : u8 {
|
||||
Kernel_Fs, ///< The filesystem implementation of the kernel.
|
||||
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
|
||||
Kernel_Event, ///< The event management implementation of the kernel.
|
||||
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
|
||||
Kernel_Sce, ///< The Sony-specific interfaces provided by the kernel.
|
||||
Lib, ///< HLE implementation of system library. Each major library
|
||||
///< should have its own subclass.
|
||||
Lib_LibC, ///< The LibC implementation.
|
||||
Lib_LibcInternal, ///< The LibcInternal implementation.
|
||||
Lib_Kernel, ///< The LibKernel implementation.
|
||||
Lib_Pad, ///< The LibScePad implementation.
|
||||
@ -83,7 +83,6 @@ enum class Class : u8 {
|
||||
Lib_NpProfileDialog, ///< The LibSceNpProfileDialog implementation
|
||||
Lib_NpSnsFacebookDialog, ///< The LibSceNpSnsFacebookDialog implementation
|
||||
Lib_Screenshot, ///< The LibSceScreenshot implementation
|
||||
Lib_LibCInternal, ///< The LibCInternal implementation.
|
||||
Lib_AppContent, ///< The LibSceAppContent implementation.
|
||||
Lib_Rtc, ///< The LibSceRtc implementation.
|
||||
Lib_Rudp, ///< The LibSceRudp implementation.
|
||||
@ -131,7 +130,6 @@ enum class Class : u8 {
|
||||
Loader, ///< ROM loader
|
||||
Input, ///< Input emulation
|
||||
Tty, ///< Debug output from emu
|
||||
KeyManager, ///< Key management system
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
|
||||
@ -8,7 +8,6 @@
|
||||
#include <string>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <pugixml.hpp>
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
|
||||
@ -129,6 +129,7 @@ static auto UserPaths = [] {
|
||||
create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
|
||||
create_path(PathType::CacheDir, user_dir / CACHE_DIR);
|
||||
create_path(PathType::FontsDir, user_dir / FONTS_DIR);
|
||||
create_path(PathType::HomeDir, user_dir / HOME_DIR);
|
||||
|
||||
std::ofstream notice_file(user_dir / CUSTOM_TROPHY / "Notice.txt");
|
||||
if (notice_file.is_open()) {
|
||||
|
||||
@ -26,6 +26,7 @@ enum class PathType {
|
||||
CustomConfigs, // Where custom files for different games are stored.
|
||||
CacheDir, // Where pipeline and shader cache is stored.
|
||||
FontsDir, // Where dumped system fonts are stored.
|
||||
HomeDir, // PS4 home directory
|
||||
};
|
||||
|
||||
constexpr auto PORTABLE_DIR = "user";
|
||||
@ -46,6 +47,7 @@ constexpr auto CUSTOM_TROPHY = "custom_trophy";
|
||||
constexpr auto CUSTOM_CONFIGS = "custom_configs";
|
||||
constexpr auto CACHE_DIR = "cache";
|
||||
constexpr auto FONTS_DIR = "fonts";
|
||||
constexpr auto HOME_DIR = "home";
|
||||
|
||||
// Filenames
|
||||
constexpr auto LOG_FILE = "shad_log.txt";
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -7,6 +7,7 @@
|
||||
#include "common/types.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
namespace Serialization {
|
||||
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#elif defined(__FreeBSD__)
|
||||
#include <machine/npx.h>
|
||||
#include <sys/ucontext.h>
|
||||
#else
|
||||
#include <sys/ucontext.h>
|
||||
#endif
|
||||
@ -22,6 +25,16 @@ void* GetXmmPointer(void* ctx, u8 index) {
|
||||
#define CASE(index) \
|
||||
case index: \
|
||||
return (void*)(&((ucontext_t*)ctx)->uc_mcontext->__fs.__fpu_xmm##index);
|
||||
#elif defined(__FreeBSD__)
|
||||
// In mc_fpstate
|
||||
// See <machine/npx.h> for the internals of mc_fpstate[].
|
||||
#define CASE(index) \
|
||||
case index: { \
|
||||
auto& mctx = ((ucontext_t*)ctx)->uc_mcontext; \
|
||||
ASSERT(mctx.mc_fpformat == _MC_FPFMT_XMM); \
|
||||
auto* s_fpu = (struct savefpu*)(&mctx.mc_fpstate[0]); \
|
||||
return (void*)(&(s_fpu->sv_xmm[0])); \
|
||||
}
|
||||
#else
|
||||
#define CASE(index) \
|
||||
case index: \
|
||||
@ -57,6 +70,8 @@ void* GetRip(void* ctx) {
|
||||
return (void*)((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip;
|
||||
#elif defined(__APPLE__)
|
||||
return (void*)((ucontext_t*)ctx)->uc_mcontext->__ss.__rip;
|
||||
#elif defined(__FreeBSD__)
|
||||
return (void*)((ucontext_t*)ctx)->uc_mcontext.mc_rip;
|
||||
#else
|
||||
return (void*)((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP];
|
||||
#endif
|
||||
@ -67,6 +82,8 @@ void IncrementRip(void* ctx, u64 length) {
|
||||
((EXCEPTION_POINTERS*)ctx)->ContextRecord->Rip += length;
|
||||
#elif defined(__APPLE__)
|
||||
((ucontext_t*)ctx)->uc_mcontext->__ss.__rip += length;
|
||||
#elif defined(__FreeBSD__)
|
||||
((ucontext_t*)ctx)->uc_mcontext.mc_rip += length;
|
||||
#else
|
||||
((ucontext_t*)ctx)->uc_mcontext.gregs[REG_RIP] += length;
|
||||
#endif
|
||||
@ -75,18 +92,16 @@ void IncrementRip(void* ctx, u64 length) {
|
||||
bool IsWriteError(void* ctx) {
|
||||
#if defined(_WIN32)
|
||||
return ((EXCEPTION_POINTERS*)ctx)->ExceptionRecord->ExceptionInformation[0] == 1;
|
||||
#elif defined(__APPLE__)
|
||||
#if defined(ARCH_X86_64)
|
||||
#elif defined(__APPLE__) && defined(ARCH_X86_64)
|
||||
return ((ucontext_t*)ctx)->uc_mcontext->__es.__err & 0x2;
|
||||
#elif defined(ARCH_ARM64)
|
||||
#elif defined(__APPLE__) && defined(ARCH_ARM64)
|
||||
return ((ucontext_t*)ctx)->uc_mcontext->__es.__esr & 0x40;
|
||||
#endif
|
||||
#else
|
||||
#if defined(ARCH_X86_64)
|
||||
#elif defined(__FreeBSD__) && defined(ARCH_X86_64)
|
||||
return ((ucontext_t*)ctx)->uc_mcontext.mc_err & 0x2;
|
||||
#elif defined(ARCH_X86_64)
|
||||
return ((ucontext_t*)ctx)->uc_mcontext.gregs[REG_ERR] & 0x2;
|
||||
#else
|
||||
#error "Unsupported architecture"
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
} // namespace Common
|
||||
} // namespace Common
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <map>
|
||||
#include "common/alignment.h"
|
||||
#include "common/arch.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/error.h"
|
||||
#include "core/address_space.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/memory.h"
|
||||
#include "core/memory.h"
|
||||
#include "libraries/error_codes.h"
|
||||
@ -187,7 +187,7 @@ struct AddressSpace::Impl {
|
||||
user_size = supported_user_max - USER_MIN - 1;
|
||||
|
||||
// Increase BackingSize to account for config options.
|
||||
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
|
||||
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
|
||||
|
||||
// Allocate backing file that represents the total physical memory.
|
||||
backing_handle = CreateFileMapping2(INVALID_HANDLE_VALUE, nullptr, FILE_MAP_ALL_ACCESS,
|
||||
@ -606,14 +606,18 @@ enum PosixPageProtection {
|
||||
|
||||
struct AddressSpace::Impl {
|
||||
Impl() {
|
||||
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
|
||||
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
|
||||
// Allocate virtual address placeholder for our address space.
|
||||
system_managed_size = SystemManagedSize;
|
||||
system_reserved_size = SystemReservedSize;
|
||||
user_size = UserSize;
|
||||
|
||||
constexpr int protection_flags = PROT_READ | PROT_WRITE;
|
||||
constexpr int map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_FIXED;
|
||||
int map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED; // compiler knows its constexpr
|
||||
#if !defined(__FreeBSD__)
|
||||
map_flags |= MAP_NORESERVE;
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && defined(ARCH_X86_64)
|
||||
// On ARM64 Macs, we run into limitations due to the commpage from 0xFC0000000 - 0xFFFFFFFFF
|
||||
// and the GPU carveout region from 0x1000000000 - 0x6FFFFFFFFF. Because this creates gaps
|
||||
@ -628,7 +632,7 @@ struct AddressSpace::Impl {
|
||||
mmap(reinterpret_cast<void*>(USER_MIN), user_size, protection_flags, map_flags, -1, 0));
|
||||
#else
|
||||
const auto virtual_size = system_managed_size + system_reserved_size + user_size;
|
||||
#if defined(ARCH_X86_64)
|
||||
#if defined(ARCH_X86_64) && !defined(__FreeBSD__)
|
||||
const auto virtual_base =
|
||||
reinterpret_cast<u8*>(mmap(reinterpret_cast<void*>(SYSTEM_MANAGED_MIN), virtual_size,
|
||||
protection_flags, map_flags, -1, 0));
|
||||
@ -636,8 +640,10 @@ struct AddressSpace::Impl {
|
||||
system_reserved_base = reinterpret_cast<u8*>(SYSTEM_RESERVED_MIN);
|
||||
user_base = reinterpret_cast<u8*>(USER_MIN);
|
||||
#else
|
||||
// FreeBSD can't stand MAP_FIXED or it may overwrite mmap() itself!
|
||||
// Map memory wherever possible and instruction translation can handle offsetting to the
|
||||
// base.
|
||||
map_flags &= ~MAP_FIXED;
|
||||
const auto virtual_base =
|
||||
reinterpret_cast<u8*>(mmap(nullptr, virtual_size, protection_flags, map_flags, -1, 0));
|
||||
system_managed_base = virtual_base;
|
||||
@ -676,8 +682,13 @@ struct AddressSpace::Impl {
|
||||
}
|
||||
shm_unlink(shm_path.c_str());
|
||||
#else
|
||||
#ifndef __FreeBSD__
|
||||
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
|
||||
|
||||
#endif
|
||||
// NOTE: If you add MFD_HUGETLB or whatever, remember that FBSD will break (libc bug)
|
||||
// so please, do not, add MFD_* whatever unless you ifdef it away (must be 0 for FBSD)
|
||||
// using sized pages as well causes incessant vm_reclaim calls in kernel, do not use on FBSD
|
||||
// under any circumstances.
|
||||
backing_fd = memfd_create("BackingDmem", 0);
|
||||
if (backing_fd < 0) {
|
||||
LOG_CRITICAL(Kernel_Vmm, "memfd_create failed: {}", strerror(errno));
|
||||
|
||||
@ -12,7 +12,7 @@
|
||||
#elif defined(__linux__)
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#elif defined(__APPLE__)
|
||||
#elif defined(__APPLE__) || defined(__FreeBSD__)
|
||||
#include <errno.h>
|
||||
#include <signal.h>
|
||||
#include <sys/sysctl.h>
|
||||
@ -48,6 +48,8 @@ bool Core::Debugger::IsDebuggerAttached() {
|
||||
return (info.kp_proc.p_flag & P_TRACED) != 0;
|
||||
}
|
||||
return false;
|
||||
#elif defined(__FreeBSD__)
|
||||
return false;
|
||||
#else
|
||||
#error "Unsupported platform"
|
||||
#endif
|
||||
@ -66,7 +68,7 @@ void Core::Debugger::WaitForDebuggerAttach() {
|
||||
int Core::Debugger::GetCurrentPid() {
|
||||
#if defined(_WIN32)
|
||||
return GetCurrentProcessId();
|
||||
#elif defined(__APPLE__) || defined(__linux__)
|
||||
#elif defined(__APPLE__) || defined(__linux__) || defined(__FreeBSD__)
|
||||
return getpid();
|
||||
#else
|
||||
#error "Unsupported platform"
|
||||
@ -88,7 +90,7 @@ void Core::Debugger::WaitForPid(int pid) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
||||
std::cerr << "Waiting for process " << pid << " to exit..." << std::endl;
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
#elif defined(__APPLE__) || defined(__FreeBSD__)
|
||||
while (kill(pid, 0) == 0) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
||||
std::cerr << "Waiting for process " << pid << " to exit..." << std::endl;
|
||||
|
||||
@ -7,10 +7,10 @@
|
||||
#include <imgui.h>
|
||||
|
||||
#include "SDL3/SDL_log.h"
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/types.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/emulator_state.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
#include "imgui_internal.h"
|
||||
@ -110,11 +110,11 @@ void L::DrawMenuBar() {
|
||||
EndDisabled();
|
||||
|
||||
if (Button("Save")) {
|
||||
Config::setFsrEnabled(fsr.enable);
|
||||
Config::setRcasEnabled(fsr.use_rcas);
|
||||
Config::setRcasAttenuation(static_cast<int>(fsr.rcas_attenuation * 1000));
|
||||
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
|
||||
"config.toml");
|
||||
EmulatorSettings.SetFsrEnabled(fsr.enable);
|
||||
EmulatorSettings.SetRcasEnabled(fsr.use_rcas);
|
||||
EmulatorSettings.SetRcasAttenuation(
|
||||
static_cast<int>(fsr.rcas_attenuation * 1000));
|
||||
EmulatorSettings.Save();
|
||||
CloseCurrentPopup();
|
||||
}
|
||||
|
||||
@ -311,7 +311,7 @@ static void LoadSettings(const char* line) {
|
||||
|
||||
void L::SetupSettings() {
|
||||
frame_graph.is_open = true;
|
||||
show_simple_fps = Config::getShowFpsCounter();
|
||||
show_simple_fps = EmulatorSettings.IsShowFpsCounter();
|
||||
|
||||
using SettingLoader = void (*)(const char*);
|
||||
|
||||
@ -472,7 +472,7 @@ void L::Draw() {
|
||||
if (ImGui::Begin("Volume Window", &show_volume,
|
||||
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
|
||||
Text("Volume: %d", Config::getVolumeSlider());
|
||||
Text("Volume: %d", EmulatorSettings.GetVolumeSlider());
|
||||
}
|
||||
End();
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "frame_graph.h"
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
@ -29,7 +29,7 @@ void FrameGraph::DrawFrameGraph() {
|
||||
return;
|
||||
}
|
||||
|
||||
float target_dt = 1.0f / (float)Config::vblankFreq();
|
||||
float target_dt = 1.0f / (float)EmulatorSettings.GetVblankFrequency();
|
||||
float cur_pos_x = pos.x + full_width;
|
||||
pos.y += FRAME_GRAPH_PADDING_Y;
|
||||
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -8,9 +8,9 @@
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
@ -23,7 +23,7 @@ public:
|
||||
bool open = false;
|
||||
|
||||
static bool IsSystemModule(const std::filesystem::path& path) {
|
||||
const auto sys_modules_path = Config::getSysModulesPath();
|
||||
const auto sys_modules_path = EmulatorSettings.GetSysModulesDir();
|
||||
|
||||
const auto abs_path = std::filesystem::absolute(path).lexically_normal();
|
||||
const auto abs_sys_path = std::filesystem::absolute(sys_modules_path).lexically_normal();
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <fstream>
|
||||
@ -8,11 +8,11 @@
|
||||
#include <imgui.h>
|
||||
|
||||
#include "common.h"
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/devtools/options.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
#include "sdl_window.h"
|
||||
#include "video_core/renderer_vulkan/vk_presenter.h"
|
||||
@ -244,8 +244,8 @@ void ShaderList::Draw() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Config::collectShadersForDebug()) {
|
||||
DrawCenteredText("Enable 'CollectShader' in config to see shaders");
|
||||
if (!EmulatorSettings.IsShaderCollect()) {
|
||||
DrawCenteredText("Enable 'shader_collect' in config to see shaders");
|
||||
End();
|
||||
return;
|
||||
}
|
||||
|
||||
688
src/core/emulator_settings.cpp
Normal file
688
src/core/emulator_settings.cpp
Normal file
@ -0,0 +1,688 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
#include <common/path_util.h>
|
||||
#include <common/scm_rev.h>
|
||||
#include <toml.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "emulator_settings.h"
|
||||
#include "emulator_state.h"
|
||||
|
||||
#include <SDL3/SDL_messagebox.h>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
// ── Singleton storage ─────────────────────────────────────────────────
|
||||
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::s_instance = nullptr;
|
||||
std::mutex EmulatorSettingsImpl::s_mutex;
|
||||
|
||||
// ── nlohmann helpers for std::filesystem::path ───────────────────────
|
||||
namespace nlohmann {
|
||||
template <>
|
||||
struct adl_serializer<std::filesystem::path> {
|
||||
static void to_json(json& j, const std::filesystem::path& p) {
|
||||
const auto u8 = p.u8string();
|
||||
j = std::string(reinterpret_cast<const char*>(u8.data()), u8.size());
|
||||
}
|
||||
static void from_json(const json& j, std::filesystem::path& p) {
|
||||
const std::string s = j.get<std::string>();
|
||||
p = std::filesystem::path(
|
||||
std::u8string_view(reinterpret_cast<const char8_t*>(s.data()), s.size()));
|
||||
}
|
||||
};
|
||||
} // namespace nlohmann
|
||||
|
||||
namespace toml {
|
||||
// why is it so hard to avoid exceptions with this library
|
||||
template <typename T>
|
||||
std::optional<T> get_optional(const toml::value& v, const std::string& key) {
|
||||
if (!v.is_table())
|
||||
return std::nullopt;
|
||||
const auto& tbl = v.as_table();
|
||||
auto it = tbl.find(key);
|
||||
if (it == tbl.end())
|
||||
return std::nullopt;
|
||||
|
||||
if constexpr (std::is_same_v<T, int>) {
|
||||
if (it->second.is_integer()) {
|
||||
return static_cast<int>(toml::get<int>(it->second));
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, unsigned int>) {
|
||||
if (it->second.is_integer()) {
|
||||
return static_cast<u32>(toml::get<unsigned int>(it->second));
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, double>) {
|
||||
if (it->second.is_floating()) {
|
||||
return toml::get<double>(it->second);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, std::string>) {
|
||||
if (it->second.is_string()) {
|
||||
return toml::get<std::string>(it->second);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, std::filesystem::path>) {
|
||||
if (it->second.is_string()) {
|
||||
return toml::get<std::string>(it->second);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, bool>) {
|
||||
if (it->second.is_boolean()) {
|
||||
return toml::get<bool>(it->second);
|
||||
}
|
||||
} else {
|
||||
static_assert([] { return false; }(), "Unsupported type in get_optional<T>");
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
} // namespace toml
|
||||
|
||||
// ── Helpers ───────────────────────────────────────────────────────────
|
||||
|
||||
void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& changed) {
|
||||
if (changed.empty()) {
|
||||
LOG_DEBUG(Config, "No game-specific overrides applied");
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Config, "Game-specific overrides applied:");
|
||||
for (const auto& k : changed)
|
||||
LOG_DEBUG(Config, " * {}", k);
|
||||
}
|
||||
|
||||
// ── Singleton ────────────────────────────────────────────────────────
|
||||
EmulatorSettingsImpl::EmulatorSettingsImpl() = default;
|
||||
|
||||
EmulatorSettingsImpl::~EmulatorSettingsImpl() {
|
||||
if (m_loaded)
|
||||
Save();
|
||||
}
|
||||
|
||||
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() {
|
||||
std::lock_guard lock(s_mutex);
|
||||
if (!s_instance)
|
||||
s_instance = std::make_shared<EmulatorSettingsImpl>();
|
||||
return s_instance;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance) {
|
||||
std::lock_guard lock(s_mutex);
|
||||
s_instance = std::move(instance);
|
||||
}
|
||||
|
||||
// --------------------
|
||||
// General helpers
|
||||
// --------------------
|
||||
bool EmulatorSettingsImpl::AddGameInstallDir(const std::filesystem::path& dir, bool enabled) {
|
||||
for (const auto& d : m_general.install_dirs.value)
|
||||
if (d.path == dir)
|
||||
return false;
|
||||
m_general.install_dirs.value.push_back({dir, enabled});
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::filesystem::path> EmulatorSettingsImpl::GetGameInstallDirs() const {
|
||||
std::vector<std::filesystem::path> out;
|
||||
for (const auto& d : m_general.install_dirs.value)
|
||||
if (d.enabled)
|
||||
out.push_back(d.path);
|
||||
return out;
|
||||
}
|
||||
|
||||
const std::vector<GameInstallDir>& EmulatorSettingsImpl::GetAllGameInstallDirs() const {
|
||||
return m_general.install_dirs.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs) {
|
||||
m_general.install_dirs.value = dirs;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::RemoveGameInstallDir(const std::filesystem::path& dir) {
|
||||
auto iterator =
|
||||
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
|
||||
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
|
||||
if (iterator != m_general.install_dirs.value.end()) {
|
||||
m_general.install_dirs.value.erase(iterator);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetGameInstallDirEnabled(const std::filesystem::path& dir,
|
||||
bool enabled) {
|
||||
auto iterator =
|
||||
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
|
||||
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
|
||||
if (iterator != m_general.install_dirs.value.end()) {
|
||||
iterator->enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetGameInstallDirs(
|
||||
const std::vector<std::filesystem::path>& dirs_config) {
|
||||
m_general.install_dirs.value.clear();
|
||||
for (const auto& dir : dirs_config) {
|
||||
m_general.install_dirs.value.push_back({dir, true});
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<bool> EmulatorSettingsImpl::GetGameInstallDirsEnabled() {
|
||||
std::vector<bool> enabled_dirs;
|
||||
for (const auto& dir : m_general.install_dirs.value) {
|
||||
enabled_dirs.push_back(dir.enabled);
|
||||
}
|
||||
return enabled_dirs;
|
||||
}
|
||||
|
||||
std::filesystem::path EmulatorSettingsImpl::GetHomeDir() {
|
||||
if (m_general.home_dir.value.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::HomeDir);
|
||||
}
|
||||
return m_general.home_dir.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetHomeDir(const std::filesystem::path& dir) {
|
||||
m_general.home_dir.value = dir;
|
||||
}
|
||||
|
||||
std::filesystem::path EmulatorSettingsImpl::GetSysModulesDir() {
|
||||
if (m_general.sys_modules_dir.value.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
||||
}
|
||||
return m_general.sys_modules_dir.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetSysModulesDir(const std::filesystem::path& dir) {
|
||||
m_general.sys_modules_dir.value = dir;
|
||||
}
|
||||
|
||||
std::filesystem::path EmulatorSettingsImpl::GetFontsDir() {
|
||||
if (m_general.font_dir.value.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::FontsDir);
|
||||
}
|
||||
return m_general.font_dir.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetFontsDir(const std::filesystem::path& dir) {
|
||||
m_general.font_dir.value = dir;
|
||||
}
|
||||
|
||||
// ── Game-specific override management ────────────────────────────────
|
||||
void EmulatorSettingsImpl::ClearGameSpecificOverrides() {
|
||||
ClearGroupOverrides(m_general);
|
||||
ClearGroupOverrides(m_debug);
|
||||
ClearGroupOverrides(m_input);
|
||||
ClearGroupOverrides(m_audio);
|
||||
ClearGroupOverrides(m_gpu);
|
||||
ClearGroupOverrides(m_vulkan);
|
||||
LOG_DEBUG(Config, "All game-specific overrides cleared");
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
|
||||
// Walk every overrideable group until we find the matching key.
|
||||
auto tryGroup = [&key](auto& group) {
|
||||
for (auto& item : group.GetOverrideableFields()) {
|
||||
if (key == item.key) {
|
||||
item.reset_game_specific(&group);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
if (tryGroup(m_general))
|
||||
return;
|
||||
if (tryGroup(m_debug))
|
||||
return;
|
||||
if (tryGroup(m_input))
|
||||
return;
|
||||
if (tryGroup(m_audio))
|
||||
return;
|
||||
if (tryGroup(m_gpu))
|
||||
return;
|
||||
if (tryGroup(m_vulkan))
|
||||
return;
|
||||
LOG_WARNING(Config, "ResetGameSpecificValue: key '{}' not found", key);
|
||||
}
|
||||
|
||||
bool EmulatorSettingsImpl::Save(const std::string& serial) {
|
||||
try {
|
||||
if (!serial.empty()) {
|
||||
const auto cfgDir = Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs);
|
||||
std::filesystem::create_directories(cfgDir);
|
||||
const auto path = cfgDir / (serial + ".json");
|
||||
|
||||
json j = json::object();
|
||||
|
||||
json generalObj = json::object();
|
||||
SaveGroupGameSpecific(m_general, generalObj);
|
||||
j["General"] = generalObj;
|
||||
|
||||
json debugObj = json::object();
|
||||
SaveGroupGameSpecific(m_debug, debugObj);
|
||||
j["Debug"] = debugObj;
|
||||
|
||||
json inputObj = json::object();
|
||||
SaveGroupGameSpecific(m_input, inputObj);
|
||||
j["Input"] = inputObj;
|
||||
|
||||
json audioObj = json::object();
|
||||
SaveGroupGameSpecific(m_audio, audioObj);
|
||||
j["Audio"] = audioObj;
|
||||
|
||||
json gpuObj = json::object();
|
||||
SaveGroupGameSpecific(m_gpu, gpuObj);
|
||||
j["GPU"] = gpuObj;
|
||||
|
||||
json vulkanObj = json::object();
|
||||
SaveGroupGameSpecific(m_vulkan, vulkanObj);
|
||||
j["Vulkan"] = vulkanObj;
|
||||
|
||||
std::ofstream out(path);
|
||||
if (!out) {
|
||||
LOG_ERROR(Config, "Failed to open game config for writing: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
out << std::setw(2) << j;
|
||||
return !out.fail();
|
||||
|
||||
} else {
|
||||
// ── Global config.json ─────────────────────────────────────
|
||||
const auto path =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.json";
|
||||
|
||||
SetConfigVersion(Common::g_scm_rev);
|
||||
|
||||
json j;
|
||||
j["General"] = m_general;
|
||||
j["Debug"] = m_debug;
|
||||
j["Input"] = m_input;
|
||||
j["Audio"] = m_audio;
|
||||
j["GPU"] = m_gpu;
|
||||
j["Vulkan"] = m_vulkan;
|
||||
|
||||
// Read the existing file so we can preserve keys unknown to this build
|
||||
json existing = json::object();
|
||||
if (std::ifstream existingIn{path}; existingIn.good()) {
|
||||
try {
|
||||
existingIn >> existing;
|
||||
} catch (...) {
|
||||
existing = json::object();
|
||||
}
|
||||
}
|
||||
|
||||
// Merge: update each section's known keys, but leave unknown keys intact
|
||||
for (auto& [section, val] : j.items()) {
|
||||
if (existing.contains(section) && existing[section].is_object() && val.is_object())
|
||||
existing[section].update(val); // overwrites known keys, keeps unknown ones
|
||||
else
|
||||
existing[section] = val;
|
||||
}
|
||||
|
||||
std::ofstream out(path);
|
||||
if (!out) {
|
||||
LOG_ERROR(Config, "Failed to open config for writing: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
out << std::setw(2) << existing;
|
||||
return !out.fail();
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(Config, "Error saving settings: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ── Load ──────────────────────────────────────────────────────────────
|
||||
|
||||
bool EmulatorSettingsImpl::Load(const std::string& serial) {
|
||||
try {
|
||||
if (serial.empty()) {
|
||||
// ── Global config ──────────────────────────────────────────
|
||||
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
const auto configPath = userDir / "config.json";
|
||||
LOG_DEBUG(Config, "Loading global config from: {}", configPath.string());
|
||||
|
||||
if (std::ifstream in{configPath}; in.good()) {
|
||||
json gj;
|
||||
in >> gj;
|
||||
|
||||
auto mergeGroup = [&gj](auto& group, const char* section) {
|
||||
if (!gj.contains(section))
|
||||
return;
|
||||
json current = group;
|
||||
current.update(gj.at(section));
|
||||
group = current.get<std::remove_reference_t<decltype(group)>>();
|
||||
};
|
||||
|
||||
mergeGroup(m_general, "General");
|
||||
mergeGroup(m_debug, "Debug");
|
||||
mergeGroup(m_input, "Input");
|
||||
mergeGroup(m_audio, "Audio");
|
||||
mergeGroup(m_gpu, "GPU");
|
||||
mergeGroup(m_vulkan, "Vulkan");
|
||||
|
||||
LOG_DEBUG(Config, "Global config loaded successfully");
|
||||
} else {
|
||||
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
|
||||
"config.toml")) {
|
||||
SDL_MessageBoxButtonData btns[2]{
|
||||
{0, 0, "Defaults"},
|
||||
{0, 1, "Update"},
|
||||
};
|
||||
SDL_MessageBoxData msg_box{
|
||||
0,
|
||||
nullptr,
|
||||
"Config Migration",
|
||||
"The shadPS4 config backend has been updated, and you only have "
|
||||
"the old version of the config. Do you wish to update it "
|
||||
"automatically, or continue with the default config?",
|
||||
2,
|
||||
btns,
|
||||
nullptr,
|
||||
};
|
||||
int result = 1;
|
||||
SDL_ShowMessageBox(&msg_box, &result);
|
||||
if (result == 1) {
|
||||
if (TransferSettings()) {
|
||||
m_loaded = true;
|
||||
Save();
|
||||
return true;
|
||||
} else {
|
||||
SDL_ShowSimpleMessageBox(0, "Config Migration",
|
||||
"Error transferring settings, exiting.",
|
||||
nullptr);
|
||||
std::quick_exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
LOG_DEBUG(Config, "Global config not found - using defaults");
|
||||
SetDefaultValues();
|
||||
Save();
|
||||
}
|
||||
if (GetConfigVersion() != Common::g_scm_rev) {
|
||||
Save();
|
||||
}
|
||||
m_loaded = true;
|
||||
return true;
|
||||
} else {
|
||||
// ── Per-game override file ─────────────────────────────────
|
||||
// Never reloads global settings. Only applies
|
||||
// game_specific_value overrides on top of the already-loaded
|
||||
// base configuration.
|
||||
const auto gamePath =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
|
||||
LOG_DEBUG(Config, "Applying game config: {}", gamePath.string());
|
||||
|
||||
if (!std::filesystem::exists(gamePath)) {
|
||||
LOG_DEBUG(Config, "No game-specific config found for {}", serial);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream in(gamePath);
|
||||
if (!in) {
|
||||
LOG_ERROR(Config, "Failed to open game config: {}", gamePath.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
json gj;
|
||||
in >> gj;
|
||||
|
||||
std::vector<std::string> changed;
|
||||
|
||||
// ApplyGroupOverrides now correctly stores values as
|
||||
// game_specific_value (see make_override in the header).
|
||||
// ConfigMode::Default will then resolve them at getter call
|
||||
// time without ever touching the base values.
|
||||
if (gj.contains("General"))
|
||||
ApplyGroupOverrides(m_general, gj.at("General"), changed);
|
||||
if (gj.contains("Debug"))
|
||||
ApplyGroupOverrides(m_debug, gj.at("Debug"), changed);
|
||||
if (gj.contains("Input"))
|
||||
ApplyGroupOverrides(m_input, gj.at("Input"), changed);
|
||||
if (gj.contains("Audio"))
|
||||
ApplyGroupOverrides(m_audio, gj.at("Audio"), changed);
|
||||
if (gj.contains("GPU"))
|
||||
ApplyGroupOverrides(m_gpu, gj.at("GPU"), changed);
|
||||
if (gj.contains("Vulkan"))
|
||||
ApplyGroupOverrides(m_vulkan, gj.at("Vulkan"), changed);
|
||||
|
||||
PrintChangedSummary(changed);
|
||||
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
|
||||
return true;
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(Config, "Error loading settings: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetDefaultValues() {
|
||||
m_general = GeneralSettings{};
|
||||
m_debug = DebugSettings{};
|
||||
m_input = InputSettings{};
|
||||
m_audio = AudioSettings{};
|
||||
m_gpu = GPUSettings{};
|
||||
m_vulkan = VulkanSettings{};
|
||||
}
|
||||
|
||||
bool EmulatorSettingsImpl::TransferSettings() {
|
||||
toml::value og_data;
|
||||
json new_data = json::object();
|
||||
try {
|
||||
auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml";
|
||||
std::ifstream ifs;
|
||||
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||
ifs.open(path, std::ios_base::binary);
|
||||
og_data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
|
||||
} catch (std::exception& ex) {
|
||||
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
|
||||
return false;
|
||||
}
|
||||
auto setFromToml = [&]<typename T>(Setting<T>& n, toml::value const& t, std::string k) {
|
||||
n = toml::get_optional<T>(t, k).value_or(n.default_value);
|
||||
};
|
||||
if (og_data.contains("General")) {
|
||||
const toml::value& general = og_data.at("General");
|
||||
auto& s = m_general;
|
||||
|
||||
setFromToml(s.volume_slider, general, "volumeSlider");
|
||||
setFromToml(s.neo_mode, general, "isPS4Pro");
|
||||
setFromToml(s.dev_kit_mode, general, "isDevKit");
|
||||
setFromToml(s.psn_signed_in, general, "isPSNSignedIn");
|
||||
setFromToml(s.trophy_popup_disabled, general, "isTrophyPopupDisabled");
|
||||
setFromToml(s.trophy_notification_duration, general, "trophyNotificationDuration");
|
||||
setFromToml(s.discord_rpc_enabled, general, "enableDiscordRPC");
|
||||
setFromToml(s.log_filter, general, "logFilter");
|
||||
setFromToml(s.log_type, general, "logType");
|
||||
setFromToml(s.identical_log_grouped, general, "isIdenticalLogGrouped");
|
||||
setFromToml(s.show_splash, general, "showSplash");
|
||||
setFromToml(s.trophy_notification_side, general, "sideTrophy");
|
||||
setFromToml(s.connected_to_network, general, "isConnectedToNetwork");
|
||||
setFromToml(s.sys_modules_dir, general, "sysModulesPath");
|
||||
setFromToml(s.font_dir, general, "fontsPath");
|
||||
// setFromToml(, general, "userName");
|
||||
// setFromToml(s.defaultControllerID, general, "defaultControllerID");
|
||||
}
|
||||
|
||||
if (og_data.contains("Input")) {
|
||||
const toml::value& input = og_data.at("Input");
|
||||
auto& s = m_input;
|
||||
|
||||
setFromToml(s.cursor_state, input, "cursorState");
|
||||
setFromToml(s.cursor_hide_timeout, input, "cursorHideTimeout");
|
||||
setFromToml(s.use_special_pad, input, "useSpecialPad");
|
||||
setFromToml(s.special_pad_class, input, "specialPadClass");
|
||||
setFromToml(s.motion_controls_enabled, input, "isMotionControlsEnabled");
|
||||
setFromToml(s.use_unified_input_config, input, "useUnifiedInputConfig");
|
||||
setFromToml(s.background_controller_input, input, "backgroundControllerInput");
|
||||
setFromToml(s.usb_device_backend, input, "usbDeviceBackend");
|
||||
}
|
||||
|
||||
if (og_data.contains("Audio")) {
|
||||
const toml::value& audio = og_data.at("Audio");
|
||||
auto& s = m_audio;
|
||||
|
||||
setFromToml(s.sdl_mic_device, audio, "micDevice");
|
||||
setFromToml(s.sdl_main_output_device, audio, "mainOutputDevice");
|
||||
setFromToml(s.sdl_padSpk_output_device, audio, "padSpkOutputDevice");
|
||||
}
|
||||
|
||||
if (og_data.contains("GPU")) {
|
||||
const toml::value& gpu = og_data.at("GPU");
|
||||
auto& s = m_gpu;
|
||||
|
||||
setFromToml(s.window_width, gpu, "screenWidth");
|
||||
setFromToml(s.window_height, gpu, "screenHeight");
|
||||
setFromToml(s.internal_screen_width, gpu, "internalScreenWidth");
|
||||
setFromToml(s.internal_screen_height, gpu, "internalScreenHeight");
|
||||
setFromToml(s.null_gpu, gpu, "nullGpu");
|
||||
setFromToml(s.copy_gpu_buffers, gpu, "copyGPUBuffers");
|
||||
setFromToml(s.readbacks_mode, gpu, "readbacksMode");
|
||||
setFromToml(s.readback_linear_images_enabled, gpu, "readbackLinearImages");
|
||||
setFromToml(s.direct_memory_access_enabled, gpu, "directMemoryAccess");
|
||||
setFromToml(s.dump_shaders, gpu, "dumpShaders");
|
||||
setFromToml(s.patch_shaders, gpu, "patchShaders");
|
||||
setFromToml(s.vblank_frequency, gpu, "vblankFrequency");
|
||||
setFromToml(s.full_screen, gpu, "Fullscreen");
|
||||
setFromToml(s.full_screen_mode, gpu, "FullscreenMode");
|
||||
setFromToml(s.present_mode, gpu, "presentMode");
|
||||
setFromToml(s.hdr_allowed, gpu, "allowHDR");
|
||||
setFromToml(s.fsr_enabled, gpu, "fsrEnabled");
|
||||
setFromToml(s.rcas_enabled, gpu, "rcasEnabled");
|
||||
setFromToml(s.rcas_attenuation, gpu, "rcasAttenuation");
|
||||
}
|
||||
|
||||
if (og_data.contains("Vulkan")) {
|
||||
const toml::value& vk = og_data.at("Vulkan");
|
||||
auto& s = m_vulkan;
|
||||
|
||||
setFromToml(s.gpu_id, vk, "gpuId");
|
||||
setFromToml(s.vkvalidation_enabled, vk, "validation");
|
||||
setFromToml(s.vkvalidation_core_enabled, vk, "validation_core");
|
||||
setFromToml(s.vkvalidation_sync_enabled, vk, "validation_sync");
|
||||
setFromToml(s.vkvalidation_gpu_enabled, vk, "validation_gpu");
|
||||
setFromToml(s.vkcrash_diagnostic_enabled, vk, "crashDiagnostic");
|
||||
setFromToml(s.vkhost_markers, vk, "hostMarkers");
|
||||
setFromToml(s.vkguest_markers, vk, "guestMarkers");
|
||||
setFromToml(s.renderdoc_enabled, vk, "rdocEnable");
|
||||
setFromToml(s.pipeline_cache_enabled, vk, "pipelineCacheEnable");
|
||||
setFromToml(s.pipeline_cache_archived, vk, "pipelineCacheArchive");
|
||||
}
|
||||
|
||||
if (og_data.contains("Debug")) {
|
||||
const toml::value& debug = og_data.at("Debug");
|
||||
auto& s = m_debug;
|
||||
|
||||
setFromToml(s.debug_dump, debug, "DebugDump");
|
||||
setFromToml(s.separate_logging_enabled, debug, "isSeparateLogFilesEnabled");
|
||||
setFromToml(s.shader_collect, debug, "CollectShader");
|
||||
setFromToml(s.log_enabled, debug, "logEnabled");
|
||||
setFromToml(m_general.show_fps_counter, debug, "showFpsCounter");
|
||||
}
|
||||
|
||||
if (og_data.contains("Settings")) {
|
||||
const toml::value& settings = og_data.at("Settings");
|
||||
auto& s = m_general;
|
||||
setFromToml(s.console_language, settings, "consoleLanguage");
|
||||
}
|
||||
|
||||
if (og_data.contains("GUI")) {
|
||||
const toml::value& gui = og_data.at("GUI");
|
||||
auto& s = m_general;
|
||||
|
||||
// Transfer install directories
|
||||
try {
|
||||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
|
||||
std::vector<bool> install_dirs_enabled;
|
||||
|
||||
try {
|
||||
install_dirs_enabled = toml::find<std::vector<bool>>(gui, "installDirsEnabled");
|
||||
} catch (...) {
|
||||
// If it does not exist, assume that all are enabled.
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
if (install_dirs_enabled.size() < install_dir_array.size()) {
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
std::vector<GameInstallDir> settings_install_dirs;
|
||||
for (size_t i = 0; i < install_dir_array.size(); i++) {
|
||||
settings_install_dirs.push_back(
|
||||
{std::filesystem::path{install_dir_array[i]}, install_dirs_enabled[i]});
|
||||
}
|
||||
s.install_dirs.value = settings_install_dirs;
|
||||
} catch (const std::exception& e) {
|
||||
LOG_WARNING(Config, "Failed to transfer install directories: {}", e.what());
|
||||
}
|
||||
|
||||
// Transfer addon install directory
|
||||
try {
|
||||
std::string addon_install_dir_str;
|
||||
if (gui.contains("addonInstallDir")) {
|
||||
const auto& addon_value = gui.at("addonInstallDir");
|
||||
if (addon_value.is_string()) {
|
||||
addon_install_dir_str = toml::get<std::string>(addon_value);
|
||||
if (!addon_install_dir_str.empty()) {
|
||||
s.addon_install_dir.value = std::filesystem::path{addon_install_dir_str};
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_WARNING(Config, "Failed to transfer addon install directory: {}", e.what());
|
||||
}
|
||||
}
|
||||
if (og_data.contains("General")) {
|
||||
const toml::value& general = og_data.at("General");
|
||||
auto& s = m_general;
|
||||
// Transfer sysmodules install directory
|
||||
try {
|
||||
std::string sysmodules_install_dir_str;
|
||||
if (general.contains("sysModulesPath")) {
|
||||
const auto& sysmodule_value = general.at("sysModulesPath");
|
||||
if (sysmodule_value.is_string()) {
|
||||
sysmodules_install_dir_str = toml::get<std::string>(sysmodule_value);
|
||||
if (!sysmodules_install_dir_str.empty()) {
|
||||
s.sys_modules_dir.value = std::filesystem::path{sysmodules_install_dir_str};
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_WARNING(Config, "Failed to transfer sysmodules install directory: {}", e.what());
|
||||
}
|
||||
|
||||
// Transfer font install directory
|
||||
try {
|
||||
std::string font_install_dir_str;
|
||||
if (general.contains("fontsPath")) {
|
||||
const auto& font_value = general.at("fontsPath");
|
||||
if (font_value.is_string()) {
|
||||
font_install_dir_str = toml::get<std::string>(font_value);
|
||||
if (!font_install_dir_str.empty()) {
|
||||
s.font_dir.value = std::filesystem::path{font_install_dir_str};
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_WARNING(Config, "Failed to transfer font install directory: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> EmulatorSettingsImpl::GetAllOverrideableKeys() const {
|
||||
std::vector<std::string> keys;
|
||||
auto addGroup = [&keys](const auto& fields) {
|
||||
for (const auto& item : fields)
|
||||
keys.push_back(item.key);
|
||||
};
|
||||
addGroup(m_general.GetOverrideableFields());
|
||||
addGroup(m_debug.GetOverrideableFields());
|
||||
addGroup(m_input.GetOverrideableFields());
|
||||
addGroup(m_audio.GetOverrideableFields());
|
||||
addGroup(m_gpu.GetOverrideableFields());
|
||||
addGroup(m_vulkan.GetOverrideableFields());
|
||||
return keys;
|
||||
}
|
||||
639
src/core/emulator_settings.h
Normal file
639
src/core/emulator_settings.h
Normal file
@ -0,0 +1,639 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#define EmulatorSettings (*EmulatorSettingsImpl::GetInstance())
|
||||
|
||||
enum HideCursorState : int {
|
||||
Never,
|
||||
Idle,
|
||||
Always,
|
||||
};
|
||||
|
||||
enum UsbBackendType : int {
|
||||
Real,
|
||||
SkylandersPortal,
|
||||
InfinityBase,
|
||||
DimensionsToypad,
|
||||
};
|
||||
|
||||
enum GpuReadbacksMode : int {
|
||||
Disabled,
|
||||
Relaxed,
|
||||
Precise,
|
||||
};
|
||||
|
||||
enum class ConfigMode {
|
||||
Default,
|
||||
Global,
|
||||
Clean,
|
||||
};
|
||||
|
||||
enum AudioBackend : int {
|
||||
SDL,
|
||||
OpenAL,
|
||||
// Add more backends as needed
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Setting {
|
||||
T default_value{};
|
||||
T value{};
|
||||
std::optional<T> game_specific_value{};
|
||||
|
||||
Setting() = default;
|
||||
// Single-argument ctor: initialises both default_value and value so
|
||||
// that CleanMode can always recover the intended factory default.
|
||||
/*implicit*/ Setting(T init) : default_value(std::move(init)), value(default_value) {}
|
||||
|
||||
/// Return the active value under the given mode.
|
||||
T get(ConfigMode mode = ConfigMode::Default) const {
|
||||
switch (mode) {
|
||||
case ConfigMode::Default:
|
||||
return game_specific_value.value_or(value);
|
||||
case ConfigMode::Global:
|
||||
return value;
|
||||
case ConfigMode::Clean:
|
||||
return default_value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/// Write v to the base layer.
|
||||
/// Game-specific overrides are applied exclusively via Load(serial)
|
||||
void set(const T& v) {
|
||||
value = v;
|
||||
}
|
||||
|
||||
/// Discard the game-specific override; subsequent get(Default) will
|
||||
/// fall back to the base value.
|
||||
void reset_game_specific() {
|
||||
game_specific_value = std::nullopt;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void to_json(nlohmann::json& j, const Setting<T>& s) {
|
||||
j = s.value;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void from_json(const nlohmann::json& j, Setting<T>& s) {
|
||||
s.value = j.get<T>();
|
||||
}
|
||||
|
||||
struct OverrideItem {
|
||||
const char* key;
|
||||
std::function<void(void* group_ptr, const nlohmann::json& entry,
|
||||
std::vector<std::string>& changed)>
|
||||
apply;
|
||||
/// Return the value that should be written to the per-game config file.
|
||||
/// Falls back to base value if no game-specific override is set.
|
||||
std::function<nlohmann::json(const void* group_ptr)> get_for_save;
|
||||
|
||||
/// Clear game_specific_value for this field.
|
||||
std::function<void(void* group_ptr)> reset_game_specific;
|
||||
};
|
||||
|
||||
template <typename Struct, typename T>
|
||||
inline OverrideItem make_override(const char* key, Setting<T> Struct::* member) {
|
||||
return OverrideItem{
|
||||
key,
|
||||
[member, key](void* base, const nlohmann::json& entry, std::vector<std::string>& changed) {
|
||||
LOG_DEBUG(Config, "[make_override] Processing key: {}", key);
|
||||
LOG_DEBUG(Config, "[make_override] Entry JSON: {}", entry.dump());
|
||||
Struct* obj = reinterpret_cast<Struct*>(base);
|
||||
Setting<T>& dst = obj->*member;
|
||||
try {
|
||||
T newValue = entry.get<T>();
|
||||
LOG_DEBUG(Config, "[make_override] Parsed value: {}", newValue);
|
||||
LOG_DEBUG(Config, "[make_override] Current value: {}", dst.value);
|
||||
if (dst.value != newValue) {
|
||||
std::ostringstream oss;
|
||||
oss << key << " ( " << dst.value << " → " << newValue << " )";
|
||||
changed.push_back(oss.str());
|
||||
LOG_DEBUG(Config, "[make_override] Recorded change: {}", oss.str());
|
||||
}
|
||||
dst.game_specific_value = newValue;
|
||||
LOG_DEBUG(Config, "[make_override] Successfully updated {}", key);
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(Config, "[make_override] ERROR parsing {}: {}", key, e.what());
|
||||
LOG_ERROR(Config, "[make_override] Entry was: {}", entry.dump());
|
||||
LOG_ERROR(Config, "[make_override] Type name: {}", entry.type_name());
|
||||
}
|
||||
},
|
||||
|
||||
// --- get_for_save -------------------------------------------
|
||||
// Returns game_specific_value when present, otherwise base value.
|
||||
// This means a freshly-opened game-specific dialog still shows
|
||||
// useful (current-global) values rather than empty entries.
|
||||
[member](const void* base) -> nlohmann::json {
|
||||
const Struct* obj = reinterpret_cast<const Struct*>(base);
|
||||
const Setting<T>& src = obj->*member;
|
||||
return nlohmann::json(src.game_specific_value.value_or(src.value));
|
||||
},
|
||||
|
||||
// --- reset_game_specific ------------------------------------
|
||||
[member](void* base) {
|
||||
Struct* obj = reinterpret_cast<Struct*>(base);
|
||||
(obj->*member).reset_game_specific();
|
||||
}};
|
||||
}
|
||||
|
||||
// -------------------------------
|
||||
// Support types
|
||||
// -------------------------------
|
||||
struct GameInstallDir {
|
||||
std::filesystem::path path;
|
||||
bool enabled;
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GameInstallDir, path, enabled)
|
||||
|
||||
// -------------------------------
|
||||
// General settings
|
||||
// -------------------------------
|
||||
struct GeneralSettings {
|
||||
Setting<std::vector<GameInstallDir>> install_dirs;
|
||||
Setting<std::filesystem::path> addon_install_dir;
|
||||
Setting<std::filesystem::path> home_dir;
|
||||
Setting<std::filesystem::path> sys_modules_dir;
|
||||
Setting<std::filesystem::path> font_dir;
|
||||
|
||||
Setting<int> volume_slider{100};
|
||||
Setting<bool> neo_mode{false};
|
||||
Setting<bool> dev_kit_mode{false};
|
||||
Setting<int> extra_dmem_in_mbytes{0};
|
||||
Setting<bool> psn_signed_in{false};
|
||||
Setting<bool> trophy_popup_disabled{false};
|
||||
Setting<double> trophy_notification_duration{6.0};
|
||||
Setting<std::string> trophy_notification_side{"right"};
|
||||
Setting<std::string> log_filter{""};
|
||||
Setting<std::string> log_type{"sync"};
|
||||
Setting<bool> show_splash{false};
|
||||
Setting<bool> identical_log_grouped{true};
|
||||
Setting<bool> connected_to_network{false};
|
||||
Setting<bool> discord_rpc_enabled{false};
|
||||
Setting<bool> show_fps_counter{false};
|
||||
Setting<int> console_language{1};
|
||||
|
||||
// return a vector of override descriptors (runtime, but tiny)
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<GeneralSettings>("volume_slider", &GeneralSettings::volume_slider),
|
||||
make_override<GeneralSettings>("neo_mode", &GeneralSettings::neo_mode),
|
||||
make_override<GeneralSettings>("dev_kit_mode", &GeneralSettings::dev_kit_mode),
|
||||
make_override<GeneralSettings>("extra_dmem_in_mbytes",
|
||||
&GeneralSettings::extra_dmem_in_mbytes),
|
||||
make_override<GeneralSettings>("psn_signed_in", &GeneralSettings::psn_signed_in),
|
||||
make_override<GeneralSettings>("trophy_popup_disabled",
|
||||
&GeneralSettings::trophy_popup_disabled),
|
||||
make_override<GeneralSettings>("trophy_notification_duration",
|
||||
&GeneralSettings::trophy_notification_duration),
|
||||
make_override<GeneralSettings>("log_filter", &GeneralSettings::log_filter),
|
||||
make_override<GeneralSettings>("log_type", &GeneralSettings::log_type),
|
||||
make_override<GeneralSettings>("identical_log_grouped",
|
||||
&GeneralSettings::identical_log_grouped),
|
||||
make_override<GeneralSettings>("show_splash", &GeneralSettings::show_splash),
|
||||
make_override<GeneralSettings>("trophy_notification_side",
|
||||
&GeneralSettings::trophy_notification_side),
|
||||
make_override<GeneralSettings>("connected_to_network",
|
||||
&GeneralSettings::connected_to_network)};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GeneralSettings, install_dirs, addon_install_dir, home_dir,
|
||||
sys_modules_dir, font_dir, volume_slider, neo_mode, dev_kit_mode,
|
||||
extra_dmem_in_mbytes, psn_signed_in, trophy_popup_disabled,
|
||||
trophy_notification_duration, log_filter, log_type, show_splash,
|
||||
identical_log_grouped, trophy_notification_side,
|
||||
connected_to_network, discord_rpc_enabled, show_fps_counter,
|
||||
console_language)
|
||||
|
||||
// -------------------------------
|
||||
// Debug settings
|
||||
// -------------------------------
|
||||
struct DebugSettings {
|
||||
Setting<bool> separate_logging_enabled{false}; // specific
|
||||
Setting<bool> debug_dump{false}; // specific
|
||||
Setting<bool> shader_collect{false}; // specific
|
||||
Setting<bool> log_enabled{true}; // specific
|
||||
Setting<std::string> config_version{""}; // specific
|
||||
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<DebugSettings>("debug_dump", &DebugSettings::debug_dump),
|
||||
make_override<DebugSettings>("shader_collect", &DebugSettings::shader_collect),
|
||||
make_override<DebugSettings>("separate_logging_enabled",
|
||||
&DebugSettings::separate_logging_enabled),
|
||||
make_override<DebugSettings>("log_enabled", &DebugSettings::log_enabled)};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(DebugSettings, separate_logging_enabled, debug_dump,
|
||||
shader_collect, log_enabled, config_version)
|
||||
|
||||
// -------------------------------
|
||||
// Input settings
|
||||
// -------------------------------
|
||||
|
||||
struct InputSettings {
|
||||
Setting<int> cursor_state{HideCursorState::Idle}; // specific
|
||||
Setting<int> cursor_hide_timeout{5}; // specific
|
||||
Setting<int> usb_device_backend{UsbBackendType::Real}; // specific
|
||||
Setting<bool> use_special_pad{false};
|
||||
Setting<int> special_pad_class{1};
|
||||
Setting<bool> motion_controls_enabled{true}; // specific
|
||||
Setting<bool> use_unified_input_config{true};
|
||||
Setting<std::string> default_controller_id{""};
|
||||
Setting<bool> background_controller_input{false}; // specific
|
||||
Setting<s32> camera_id{-1};
|
||||
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<InputSettings>("cursor_state", &InputSettings::cursor_state),
|
||||
make_override<InputSettings>("cursor_hide_timeout",
|
||||
&InputSettings::cursor_hide_timeout),
|
||||
make_override<InputSettings>("usb_device_backend", &InputSettings::usb_device_backend),
|
||||
make_override<InputSettings>("motion_controls_enabled",
|
||||
&InputSettings::motion_controls_enabled),
|
||||
make_override<InputSettings>("background_controller_input",
|
||||
&InputSettings::background_controller_input),
|
||||
make_override<InputSettings>("camera_id", &InputSettings::camera_id)};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(InputSettings, cursor_state, cursor_hide_timeout,
|
||||
usb_device_backend, use_special_pad, special_pad_class,
|
||||
motion_controls_enabled, use_unified_input_config,
|
||||
default_controller_id, background_controller_input, camera_id)
|
||||
// -------------------------------
|
||||
// Audio settings
|
||||
// -------------------------------
|
||||
struct AudioSettings {
|
||||
Setting<u32> audio_backend{AudioBackend::SDL};
|
||||
Setting<std::string> sdl_mic_device{"Default Device"};
|
||||
Setting<std::string> sdl_main_output_device{"Default Device"};
|
||||
Setting<std::string> sdl_padSpk_output_device{"Default Device"};
|
||||
Setting<std::string> openal_mic_device{"Default Device"};
|
||||
Setting<std::string> openal_main_output_device{"Default Device"};
|
||||
Setting<std::string> openal_padSpk_output_device{"Default Device"};
|
||||
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<AudioSettings>("audio_backend", &AudioSettings::audio_backend),
|
||||
make_override<AudioSettings>("sdl_mic_device", &AudioSettings::sdl_mic_device),
|
||||
make_override<AudioSettings>("sdl_main_output_device",
|
||||
&AudioSettings::sdl_main_output_device),
|
||||
make_override<AudioSettings>("sdl_padSpk_output_device",
|
||||
&AudioSettings::sdl_padSpk_output_device),
|
||||
make_override<AudioSettings>("openal_mic_device", &AudioSettings::openal_mic_device),
|
||||
make_override<AudioSettings>("openal_main_output_device",
|
||||
&AudioSettings::openal_main_output_device),
|
||||
make_override<AudioSettings>("openal_padSpk_output_device",
|
||||
&AudioSettings::openal_padSpk_output_device)};
|
||||
}
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(AudioSettings, audio_backend, sdl_mic_device,
|
||||
sdl_main_output_device, sdl_padSpk_output_device,
|
||||
openal_mic_device, openal_main_output_device,
|
||||
openal_padSpk_output_device)
|
||||
|
||||
// -------------------------------
|
||||
// GPU settings
|
||||
// -------------------------------
|
||||
struct GPUSettings {
|
||||
Setting<u32> window_width{1280};
|
||||
Setting<u32> window_height{720};
|
||||
Setting<u32> internal_screen_width{1280};
|
||||
Setting<u32> internal_screen_height{720};
|
||||
Setting<bool> null_gpu{false};
|
||||
Setting<bool> copy_gpu_buffers{false};
|
||||
Setting<u32> readbacks_mode{GpuReadbacksMode::Disabled};
|
||||
Setting<bool> readback_linear_images_enabled{false};
|
||||
Setting<bool> direct_memory_access_enabled{false};
|
||||
Setting<bool> dump_shaders{false};
|
||||
Setting<bool> patch_shaders{false};
|
||||
Setting<u32> vblank_frequency{60};
|
||||
Setting<bool> full_screen{false};
|
||||
Setting<std::string> full_screen_mode{"Windowed"};
|
||||
Setting<std::string> present_mode{"Mailbox"};
|
||||
Setting<bool> hdr_allowed{false};
|
||||
Setting<bool> fsr_enabled{false};
|
||||
Setting<bool> rcas_enabled{true};
|
||||
Setting<int> rcas_attenuation{250};
|
||||
// TODO add overrides
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<GPUSettings>("null_gpu", &GPUSettings::null_gpu),
|
||||
make_override<GPUSettings>("copy_gpu_buffers", &GPUSettings::copy_gpu_buffers),
|
||||
make_override<GPUSettings>("full_screen", &GPUSettings::full_screen),
|
||||
make_override<GPUSettings>("full_screen_mode", &GPUSettings::full_screen_mode),
|
||||
make_override<GPUSettings>("present_mode", &GPUSettings::present_mode),
|
||||
make_override<GPUSettings>("window_height", &GPUSettings::window_height),
|
||||
make_override<GPUSettings>("window_width", &GPUSettings::window_width),
|
||||
make_override<GPUSettings>("hdr_allowed", &GPUSettings::hdr_allowed),
|
||||
make_override<GPUSettings>("fsr_enabled", &GPUSettings::fsr_enabled),
|
||||
make_override<GPUSettings>("rcas_enabled", &GPUSettings::rcas_enabled),
|
||||
make_override<GPUSettings>("rcas_attenuation", &GPUSettings::rcas_attenuation),
|
||||
make_override<GPUSettings>("dump_shaders", &GPUSettings::dump_shaders),
|
||||
make_override<GPUSettings>("patch_shaders", &GPUSettings::patch_shaders),
|
||||
make_override<GPUSettings>("readbacks_mode", &GPUSettings::readbacks_mode),
|
||||
make_override<GPUSettings>("readback_linear_images_enabled",
|
||||
&GPUSettings::readback_linear_images_enabled),
|
||||
make_override<GPUSettings>("direct_memory_access_enabled",
|
||||
&GPUSettings::direct_memory_access_enabled),
|
||||
make_override<GPUSettings>("vblank_frequency", &GPUSettings::vblank_frequency),
|
||||
};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings, window_width, window_height, internal_screen_width,
|
||||
internal_screen_height, null_gpu, copy_gpu_buffers,
|
||||
readbacks_mode, readback_linear_images_enabled,
|
||||
direct_memory_access_enabled, dump_shaders, patch_shaders,
|
||||
vblank_frequency, full_screen, full_screen_mode, present_mode,
|
||||
hdr_allowed, fsr_enabled, rcas_enabled, rcas_attenuation)
|
||||
// -------------------------------
|
||||
// Vulkan settings
|
||||
// -------------------------------
|
||||
struct VulkanSettings {
|
||||
Setting<s32> gpu_id{-1};
|
||||
Setting<bool> renderdoc_enabled{false};
|
||||
Setting<bool> vkvalidation_enabled{false};
|
||||
Setting<bool> vkvalidation_core_enabled{true};
|
||||
Setting<bool> vkvalidation_sync_enabled{false};
|
||||
Setting<bool> vkvalidation_gpu_enabled{false};
|
||||
Setting<bool> vkcrash_diagnostic_enabled{false};
|
||||
Setting<bool> vkhost_markers{false};
|
||||
Setting<bool> vkguest_markers{false};
|
||||
Setting<bool> pipeline_cache_enabled{false};
|
||||
Setting<bool> pipeline_cache_archived{false};
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<VulkanSettings>("gpu_id", &VulkanSettings::gpu_id),
|
||||
make_override<VulkanSettings>("renderdoc_enabled", &VulkanSettings::renderdoc_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_enabled",
|
||||
&VulkanSettings::vkvalidation_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_core_enabled",
|
||||
&VulkanSettings::vkvalidation_core_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_sync_enabled",
|
||||
&VulkanSettings::vkvalidation_sync_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_gpu_enabled",
|
||||
&VulkanSettings::vkvalidation_gpu_enabled),
|
||||
make_override<VulkanSettings>("vkcrash_diagnostic_enabled",
|
||||
&VulkanSettings::vkcrash_diagnostic_enabled),
|
||||
make_override<VulkanSettings>("vkhost_markers", &VulkanSettings::vkhost_markers),
|
||||
make_override<VulkanSettings>("vkguest_markers", &VulkanSettings::vkguest_markers),
|
||||
make_override<VulkanSettings>("pipeline_cache_enabled",
|
||||
&VulkanSettings::pipeline_cache_enabled),
|
||||
make_override<VulkanSettings>("pipeline_cache_archived",
|
||||
&VulkanSettings::pipeline_cache_archived),
|
||||
};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings, gpu_id, renderdoc_enabled, vkvalidation_enabled,
|
||||
vkvalidation_core_enabled, vkvalidation_sync_enabled,
|
||||
vkvalidation_gpu_enabled, vkcrash_diagnostic_enabled,
|
||||
vkhost_markers, vkguest_markers, pipeline_cache_enabled,
|
||||
pipeline_cache_archived)
|
||||
|
||||
// -------------------------------
|
||||
// Main manager
|
||||
// -------------------------------
|
||||
class EmulatorSettingsImpl {
|
||||
public:
|
||||
EmulatorSettingsImpl();
|
||||
~EmulatorSettingsImpl();
|
||||
|
||||
static std::shared_ptr<EmulatorSettingsImpl> GetInstance();
|
||||
static void SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance);
|
||||
|
||||
bool Save(const std::string& serial = "");
|
||||
bool Load(const std::string& serial = "");
|
||||
void SetDefaultValues();
|
||||
bool TransferSettings();
|
||||
|
||||
// Config mode
|
||||
ConfigMode GetConfigMode() const {
|
||||
return m_configMode;
|
||||
}
|
||||
void SetConfigMode(ConfigMode mode) {
|
||||
m_configMode = mode;
|
||||
}
|
||||
|
||||
//
|
||||
// Game-specific override management
|
||||
/// Clears all per-game overrides. Call this when a game exits so
|
||||
/// the emulator reverts to global settings.
|
||||
void ClearGameSpecificOverrides();
|
||||
|
||||
/// Reset a single field's game-specific override by its JSON ke
|
||||
void ResetGameSpecificValue(const std::string& key);
|
||||
|
||||
// general accessors
|
||||
bool AddGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
|
||||
std::vector<std::filesystem::path> GetGameInstallDirs() const;
|
||||
void SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs);
|
||||
void RemoveGameInstallDir(const std::filesystem::path& dir);
|
||||
void SetGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
|
||||
void SetGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
|
||||
const std::vector<bool> GetGameInstallDirsEnabled();
|
||||
const std::vector<GameInstallDir>& GetAllGameInstallDirs() const;
|
||||
|
||||
std::filesystem::path GetHomeDir();
|
||||
void SetHomeDir(const std::filesystem::path& dir);
|
||||
std::filesystem::path GetSysModulesDir();
|
||||
void SetSysModulesDir(const std::filesystem::path& dir);
|
||||
std::filesystem::path GetFontsDir();
|
||||
void SetFontsDir(const std::filesystem::path& dir);
|
||||
|
||||
private:
|
||||
GeneralSettings m_general{};
|
||||
DebugSettings m_debug{};
|
||||
InputSettings m_input{};
|
||||
AudioSettings m_audio{};
|
||||
GPUSettings m_gpu{};
|
||||
VulkanSettings m_vulkan{};
|
||||
ConfigMode m_configMode{ConfigMode::Default};
|
||||
|
||||
bool m_loaded{false};
|
||||
|
||||
static std::shared_ptr<EmulatorSettingsImpl> s_instance;
|
||||
static std::mutex s_mutex;
|
||||
|
||||
/// Apply overrideable fields from groupJson into group.game_specific_value.
|
||||
template <typename Group>
|
||||
void ApplyGroupOverrides(Group& group, const nlohmann::json& groupJson,
|
||||
std::vector<std::string>& changed) {
|
||||
for (auto& item : group.GetOverrideableFields()) {
|
||||
if (!groupJson.contains(item.key))
|
||||
continue;
|
||||
item.apply(&group, groupJson.at(item.key), changed);
|
||||
}
|
||||
}
|
||||
|
||||
// Write all overrideable fields from group into out (for game-specific save).
|
||||
template <typename Group>
|
||||
static void SaveGroupGameSpecific(const Group& group, nlohmann::json& out) {
|
||||
for (auto& item : group.GetOverrideableFields())
|
||||
out[item.key] = item.get_for_save(&group);
|
||||
}
|
||||
|
||||
// Discard every game-specific override in group.
|
||||
template <typename Group>
|
||||
static void ClearGroupOverrides(Group& group) {
|
||||
for (auto& item : group.GetOverrideableFields())
|
||||
item.reset_game_specific(&group);
|
||||
}
|
||||
|
||||
static void PrintChangedSummary(const std::vector<std::string>& changed);
|
||||
|
||||
public:
|
||||
// Add these getters to access overrideable fields
|
||||
std::vector<OverrideItem> GetGeneralOverrideableFields() const {
|
||||
return m_general.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetDebugOverrideableFields() const {
|
||||
return m_debug.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetInputOverrideableFields() const {
|
||||
return m_input.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetAudioOverrideableFields() const {
|
||||
return m_audio.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetGPUOverrideableFields() const {
|
||||
return m_gpu.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetVulkanOverrideableFields() const {
|
||||
return m_vulkan.GetOverrideableFields();
|
||||
}
|
||||
std::vector<std::string> GetAllOverrideableKeys() const;
|
||||
|
||||
#define SETTING_FORWARD(group, Name, field) \
|
||||
auto Get##Name() const { \
|
||||
return (group).field.get(m_configMode); \
|
||||
} \
|
||||
void Set##Name(const decltype((group).field.value)& v) { \
|
||||
(group).field.value = v; \
|
||||
}
|
||||
#define SETTING_FORWARD_BOOL(group, Name, field) \
|
||||
bool Is##Name() const { \
|
||||
return (group).field.get(m_configMode); \
|
||||
} \
|
||||
void Set##Name(bool v) { \
|
||||
(group).field.value = v; \
|
||||
}
|
||||
#define SETTING_FORWARD_BOOL_READONLY(group, Name, field) \
|
||||
bool Is##Name() const { \
|
||||
return (group).field.get(m_configMode); \
|
||||
}
|
||||
|
||||
// General settings
|
||||
SETTING_FORWARD(m_general, VolumeSlider, volume_slider)
|
||||
SETTING_FORWARD_BOOL(m_general, Neo, neo_mode)
|
||||
SETTING_FORWARD_BOOL(m_general, DevKit, dev_kit_mode)
|
||||
SETTING_FORWARD(m_general, ExtraDmemInMBytes, extra_dmem_in_mbytes)
|
||||
SETTING_FORWARD_BOOL(m_general, PSNSignedIn, psn_signed_in)
|
||||
SETTING_FORWARD_BOOL(m_general, TrophyPopupDisabled, trophy_popup_disabled)
|
||||
SETTING_FORWARD(m_general, TrophyNotificationDuration, trophy_notification_duration)
|
||||
SETTING_FORWARD(m_general, TrophyNotificationSide, trophy_notification_side)
|
||||
SETTING_FORWARD_BOOL(m_general, ShowSplash, show_splash)
|
||||
SETTING_FORWARD_BOOL(m_general, IdenticalLogGrouped, identical_log_grouped)
|
||||
SETTING_FORWARD(m_general, AddonInstallDir, addon_install_dir)
|
||||
SETTING_FORWARD(m_general, LogFilter, log_filter)
|
||||
SETTING_FORWARD(m_general, LogType, log_type)
|
||||
SETTING_FORWARD_BOOL(m_general, ConnectedToNetwork, connected_to_network)
|
||||
SETTING_FORWARD_BOOL(m_general, DiscordRPCEnabled, discord_rpc_enabled)
|
||||
SETTING_FORWARD_BOOL(m_general, ShowFpsCounter, show_fps_counter)
|
||||
SETTING_FORWARD(m_general, ConsoleLanguage, console_language)
|
||||
|
||||
// Audio settings
|
||||
SETTING_FORWARD(m_audio, AudioBackend, audio_backend)
|
||||
SETTING_FORWARD(m_audio, SDLMicDevice, sdl_mic_device)
|
||||
SETTING_FORWARD(m_audio, SDLMainOutputDevice, sdl_main_output_device)
|
||||
SETTING_FORWARD(m_audio, SDLPadSpkOutputDevice, sdl_padSpk_output_device)
|
||||
SETTING_FORWARD(m_audio, OpenALMicDevice, openal_mic_device)
|
||||
SETTING_FORWARD(m_audio, OpenALMainOutputDevice, openal_main_output_device)
|
||||
SETTING_FORWARD(m_audio, OpenALPadSpkOutputDevice, openal_padSpk_output_device)
|
||||
|
||||
// Debug settings
|
||||
SETTING_FORWARD_BOOL(m_debug, SeparateLoggingEnabled, separate_logging_enabled)
|
||||
SETTING_FORWARD_BOOL(m_debug, DebugDump, debug_dump)
|
||||
SETTING_FORWARD_BOOL(m_debug, ShaderCollect, shader_collect)
|
||||
SETTING_FORWARD_BOOL(m_debug, LogEnabled, log_enabled)
|
||||
SETTING_FORWARD(m_debug, ConfigVersion, config_version)
|
||||
|
||||
// GPU Settings
|
||||
SETTING_FORWARD_BOOL(m_gpu, NullGPU, null_gpu)
|
||||
SETTING_FORWARD_BOOL(m_gpu, DumpShaders, dump_shaders)
|
||||
SETTING_FORWARD_BOOL(m_gpu, CopyGpuBuffers, copy_gpu_buffers)
|
||||
SETTING_FORWARD_BOOL(m_gpu, FullScreen, full_screen)
|
||||
SETTING_FORWARD(m_gpu, FullScreenMode, full_screen_mode)
|
||||
SETTING_FORWARD(m_gpu, PresentMode, present_mode)
|
||||
SETTING_FORWARD(m_gpu, WindowHeight, window_height)
|
||||
SETTING_FORWARD(m_gpu, WindowWidth, window_width)
|
||||
SETTING_FORWARD(m_gpu, InternalScreenHeight, internal_screen_height)
|
||||
SETTING_FORWARD(m_gpu, InternalScreenWidth, internal_screen_width)
|
||||
SETTING_FORWARD_BOOL(m_gpu, HdrAllowed, hdr_allowed)
|
||||
SETTING_FORWARD_BOOL(m_gpu, FsrEnabled, fsr_enabled)
|
||||
SETTING_FORWARD_BOOL(m_gpu, RcasEnabled, rcas_enabled)
|
||||
SETTING_FORWARD(m_gpu, RcasAttenuation, rcas_attenuation)
|
||||
SETTING_FORWARD(m_gpu, ReadbacksMode, readbacks_mode)
|
||||
SETTING_FORWARD_BOOL(m_gpu, ReadbackLinearImagesEnabled, readback_linear_images_enabled)
|
||||
SETTING_FORWARD_BOOL(m_gpu, DirectMemoryAccessEnabled, direct_memory_access_enabled)
|
||||
SETTING_FORWARD_BOOL_READONLY(m_gpu, PatchShaders, patch_shaders)
|
||||
|
||||
u32 GetVblankFrequency() {
|
||||
if (m_gpu.vblank_frequency.value < 30) {
|
||||
return 30;
|
||||
}
|
||||
return m_gpu.vblank_frequency.get();
|
||||
}
|
||||
void SetVblankFrequency(const u32& v, bool is_specific = false) {
|
||||
u32 val = v < 30 ? 30 : v;
|
||||
if (is_specific) {
|
||||
m_gpu.vblank_frequency.game_specific_value = val;
|
||||
} else {
|
||||
m_gpu.vblank_frequency.value = val;
|
||||
}
|
||||
}
|
||||
|
||||
// Input Settings
|
||||
SETTING_FORWARD(m_input, CursorState, cursor_state)
|
||||
SETTING_FORWARD(m_input, CursorHideTimeout, cursor_hide_timeout)
|
||||
SETTING_FORWARD(m_input, UsbDeviceBackend, usb_device_backend)
|
||||
SETTING_FORWARD_BOOL(m_input, MotionControlsEnabled, motion_controls_enabled)
|
||||
SETTING_FORWARD_BOOL(m_input, BackgroundControllerInput, background_controller_input)
|
||||
SETTING_FORWARD(m_input, DefaultControllerId, default_controller_id)
|
||||
SETTING_FORWARD_BOOL(m_input, UsingSpecialPad, use_special_pad)
|
||||
SETTING_FORWARD(m_input, SpecialPadClass, special_pad_class)
|
||||
SETTING_FORWARD_BOOL(m_input, UseUnifiedInputConfig, use_unified_input_config)
|
||||
SETTING_FORWARD(m_input, CameraId, camera_id)
|
||||
|
||||
// Vulkan settings
|
||||
SETTING_FORWARD(m_vulkan, GpuId, gpu_id)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, RenderdocEnabled, renderdoc_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationEnabled, vkvalidation_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationCoreEnabled, vkvalidation_core_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationSyncEnabled, vkvalidation_sync_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationGpuEnabled, vkvalidation_gpu_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkCrashDiagnosticEnabled, vkcrash_diagnostic_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkHostMarkersEnabled, vkhost_markers)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkGuestMarkersEnabled, vkguest_markers)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheEnabled, pipeline_cache_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheArchived, pipeline_cache_archived)
|
||||
|
||||
#undef SETTING_FORWARD
|
||||
#undef SETTING_FORWARD_BOOL
|
||||
#undef SETTING_FORWARD_BOOL_READONLY
|
||||
};
|
||||
@ -5,7 +5,6 @@
|
||||
#include "common/key_manager.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/file_format/npbind.h"
|
||||
#include "core/file_format/trp.h"
|
||||
|
||||
static void DecryptEFSM(std::span<const u8, 16> trophyKey, std::span<const u8, 16> NPcommID,
|
||||
@ -43,8 +42,10 @@ static void hexToBytes(const char* hex, unsigned char* dst) {
|
||||
}
|
||||
}
|
||||
|
||||
bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
|
||||
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
|
||||
bool TRP::Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
|
||||
const std::filesystem::path& outputPath) {
|
||||
std::filesystem::path gameSysDir =
|
||||
trophyPath / "sce_sys/trophy/" / std::format("trophy{:02d}.trp", index);
|
||||
if (!std::filesystem::exists(gameSysDir)) {
|
||||
LOG_WARNING(Common_Filesystem, "Game trophy directory doesn't exist");
|
||||
return false;
|
||||
@ -61,117 +62,82 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
|
||||
std::array<u8, 16> user_key{};
|
||||
std::copy(user_key_vec.begin(), user_key_vec.end(), user_key.begin());
|
||||
|
||||
// Load npbind.dat using the new class
|
||||
std::filesystem::path npbindPath = trophyPath / "sce_sys/npbind.dat";
|
||||
NPBindFile npbind;
|
||||
if (!npbind.Load(npbindPath.string())) {
|
||||
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
|
||||
}
|
||||
|
||||
auto npCommIds = npbind.GetNpCommIds();
|
||||
if (npCommIds.empty()) {
|
||||
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
int trpFileIndex = 0;
|
||||
|
||||
try {
|
||||
// Process each TRP file in the trophy directory
|
||||
for (const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
|
||||
if (!it.is_regular_file() || it.path().extension() != ".trp") {
|
||||
continue; // Skip non-TRP files
|
||||
}
|
||||
const auto& it = gameSysDir;
|
||||
if (it.extension() != ".trp") {
|
||||
return false;
|
||||
}
|
||||
Common::FS::IOFile file(it, Common::FS::FileAccessMode::Read);
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get NPCommID for this TRP file (if available)
|
||||
std::string npCommId;
|
||||
if (trpFileIndex < static_cast<int>(npCommIds.size())) {
|
||||
npCommId = npCommIds[trpFileIndex];
|
||||
LOG_DEBUG(Common_Filesystem, "Using NPCommID: {} for {}", npCommId,
|
||||
it.path().filename().string());
|
||||
} else {
|
||||
LOG_WARNING(Common_Filesystem, "No NPCommID found for TRP file index {}",
|
||||
trpFileIndex);
|
||||
}
|
||||
TrpHeader header;
|
||||
if (!file.Read(header)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}", it.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read);
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.path().string());
|
||||
if (header.magic != TRP_MAGIC) {
|
||||
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
s64 seekPos = sizeof(TrpHeader);
|
||||
// Create output directories
|
||||
if (!std::filesystem::create_directories(outputPath / "Icons") ||
|
||||
!std::filesystem::create_directories(outputPath / "Xml")) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", npCommId);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Process each entry in the TRP file
|
||||
for (int i = 0; i < header.entry_num; i++) {
|
||||
if (!file.Seek(seekPos)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
|
||||
success = false;
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
seekPos += static_cast<s64>(header.entry_size);
|
||||
|
||||
TrpHeader header;
|
||||
if (!file.Read(header)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}",
|
||||
it.path().string());
|
||||
TrpEntry entry;
|
||||
if (!file.Read(entry)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
|
||||
success = false;
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
|
||||
if (header.magic != TRP_MAGIC) {
|
||||
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.path().string());
|
||||
success = false;
|
||||
continue;
|
||||
}
|
||||
std::string_view name(entry.entry_name);
|
||||
|
||||
s64 seekPos = sizeof(TrpHeader);
|
||||
std::filesystem::path trpFilesPath(
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / titleId /
|
||||
"TrophyFiles" / it.path().stem());
|
||||
|
||||
// Create output directories
|
||||
if (!std::filesystem::create_directories(trpFilesPath / "Icons") ||
|
||||
!std::filesystem::create_directories(trpFilesPath / "Xml")) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", titleId);
|
||||
success = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Process each entry in the TRP file
|
||||
for (int i = 0; i < header.entry_num; i++) {
|
||||
if (!file.Seek(seekPos)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
|
||||
if (entry.flag == ENTRY_FLAG_PNG) {
|
||||
if (!ProcessPngEntry(file, entry, outputPath, name)) {
|
||||
success = false;
|
||||
break;
|
||||
// Continue with next entry
|
||||
}
|
||||
seekPos += static_cast<s64>(header.entry_size);
|
||||
|
||||
TrpEntry entry;
|
||||
if (!file.Read(entry)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
|
||||
std::string_view name(entry.entry_name);
|
||||
|
||||
if (entry.flag == ENTRY_FLAG_PNG) {
|
||||
if (!ProcessPngEntry(file, entry, trpFilesPath, name)) {
|
||||
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
|
||||
// Check if we have a valid NPCommID for decryption
|
||||
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
|
||||
if (!ProcessEncryptedXmlEntry(file, entry, outputPath, name, user_key,
|
||||
npCommId)) {
|
||||
success = false;
|
||||
// Continue with next entry
|
||||
}
|
||||
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
|
||||
// Check if we have a valid NPCommID for decryption
|
||||
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
|
||||
if (!ProcessEncryptedXmlEntry(file, entry, trpFilesPath, name, user_key,
|
||||
npCommId)) {
|
||||
success = false;
|
||||
// Continue with next entry
|
||||
}
|
||||
} else {
|
||||
LOG_WARNING(Common_Filesystem,
|
||||
"Skipping encrypted XML entry - invalid NPCommID");
|
||||
// Skip this entry but continue
|
||||
}
|
||||
} else {
|
||||
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
|
||||
static_cast<unsigned int>(entry.flag), name);
|
||||
LOG_WARNING(Common_Filesystem,
|
||||
"Skipping encrypted XML entry - invalid NPCommID");
|
||||
// Skip this entry but continue
|
||||
}
|
||||
} else {
|
||||
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
|
||||
static_cast<unsigned int>(entry.flag), name);
|
||||
}
|
||||
|
||||
trpFileIndex++;
|
||||
}
|
||||
|
||||
} catch (const std::filesystem::filesystem_error& e) {
|
||||
LOG_CRITICAL(Common_Filesystem, "Filesystem error during trophy extraction: {}", e.what());
|
||||
return false;
|
||||
@ -182,7 +148,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
|
||||
|
||||
if (success) {
|
||||
LOG_INFO(Common_Filesystem, "Successfully extracted {} trophy files for {}", trpFileIndex,
|
||||
titleId);
|
||||
npCommId);
|
||||
}
|
||||
|
||||
return success;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -36,7 +36,8 @@ class TRP {
|
||||
public:
|
||||
TRP();
|
||||
~TRP();
|
||||
bool Extract(const std::filesystem::path& trophyPath, const std::string titleId);
|
||||
bool Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
|
||||
const std::filesystem::path& outputPath);
|
||||
|
||||
private:
|
||||
bool ProcessPngEntry(Common::FS::IOFile& file, const TrpEntry& entry,
|
||||
@ -45,9 +46,6 @@ private:
|
||||
const std::filesystem::path& outputPath, std::string_view name,
|
||||
const std::array<u8, 16>& user_key, const std::string& npCommId);
|
||||
|
||||
std::vector<u8> NPcommID = std::vector<u8>(12);
|
||||
std::array<u8, 16> np_comm_id{};
|
||||
std::array<u8, 16> esfmIv{};
|
||||
std::filesystem::path trpFilesPath;
|
||||
static constexpr int iv_len = 16;
|
||||
};
|
||||
|
||||
@ -2,7 +2,6 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/config.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/devices/logger.h"
|
||||
#include "core/file_sys/devices/nop_device.h"
|
||||
@ -96,7 +95,7 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
|
||||
std::scoped_lock lk{m_mutex};
|
||||
path_parts.clear();
|
||||
auto current_path = host_path;
|
||||
while (!std::filesystem::exists(current_path)) {
|
||||
while (!current_path.empty() && !std::filesystem::exists(current_path)) {
|
||||
// We have probably cached this if it's a folder.
|
||||
if (auto it = path_cache.find(current_path); it != path_cache.end()) {
|
||||
current_path = it->second;
|
||||
@ -105,38 +104,40 @@ std::filesystem::path MntPoints::GetHostPath(std::string_view path, bool* is_rea
|
||||
path_parts.emplace_back(current_path.filename());
|
||||
current_path = current_path.parent_path();
|
||||
}
|
||||
// We have found an anchor. Traverse parts we recoded and see if they
|
||||
// exist in filesystem but in different case.
|
||||
auto guest_path = current_path;
|
||||
while (!path_parts.empty()) {
|
||||
const auto part = path_parts.back();
|
||||
const auto add_match = [&](const auto& host_part) {
|
||||
current_path /= host_part;
|
||||
guest_path /= part;
|
||||
path_cache[guest_path] = current_path;
|
||||
path_parts.pop_back();
|
||||
};
|
||||
// Can happen when the mismatch is in upper folder.
|
||||
if (std::filesystem::exists(current_path / part)) {
|
||||
add_match(part);
|
||||
continue;
|
||||
}
|
||||
const auto part_low = Common::ToLower(part.string());
|
||||
bool found_match = false;
|
||||
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
|
||||
const auto candidate = path.path().filename();
|
||||
const auto filename = Common::ToLower(candidate.string());
|
||||
// Check if a filename matches in case insensitive manner.
|
||||
if (filename != part_low) {
|
||||
if (!current_path.empty()) {
|
||||
// We have found an anchor. Traverse parts we recoded and see if they
|
||||
// exist in filesystem but in different case.
|
||||
auto guest_path = current_path;
|
||||
while (!path_parts.empty()) {
|
||||
const auto part = path_parts.back();
|
||||
const auto add_match = [&](const auto& host_part) {
|
||||
current_path /= host_part;
|
||||
guest_path /= part;
|
||||
path_cache[guest_path] = current_path;
|
||||
path_parts.pop_back();
|
||||
};
|
||||
// Can happen when the mismatch is in upper folder.
|
||||
if (std::filesystem::exists(current_path / part)) {
|
||||
add_match(part);
|
||||
continue;
|
||||
}
|
||||
// We found a match, record the actual path in the cache.
|
||||
add_match(candidate);
|
||||
found_match = true;
|
||||
break;
|
||||
}
|
||||
if (!found_match) {
|
||||
return std::optional<std::filesystem::path>({});
|
||||
const auto part_low = Common::ToLower(part.string());
|
||||
bool found_match = false;
|
||||
for (const auto& path : std::filesystem::directory_iterator(current_path)) {
|
||||
const auto candidate = path.path().filename();
|
||||
const auto filename = Common::ToLower(candidate.string());
|
||||
// Check if a filename matches in case insensitive manner.
|
||||
if (filename != part_low) {
|
||||
continue;
|
||||
}
|
||||
// We found a match, record the actual path in the cache.
|
||||
add_match(candidate);
|
||||
found_match = true;
|
||||
break;
|
||||
}
|
||||
if (!found_match) {
|
||||
return std::optional<std::filesystem::path>({});
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::optional<std::filesystem::path>(current_path);
|
||||
|
||||
@ -8,12 +8,12 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/memory_patcher.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/types.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/debugger.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/emulator_state.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "input/input_handler.h"
|
||||
@ -153,7 +153,7 @@ void IPC::InputLoop() {
|
||||
} else if (cmd == "ADJUST_VOLUME") {
|
||||
int value = static_cast<int>(next_u64());
|
||||
bool is_game_specific = next_u64() != 0;
|
||||
Config::setVolumeSlider(value, is_game_specific);
|
||||
EmulatorSettings.SetVolumeSlider(value);
|
||||
Libraries::AudioOut::AdjustVol();
|
||||
} else if (cmd == "SET_FSR") {
|
||||
bool use_fsr = next_u64() != 0;
|
||||
@ -211,13 +211,6 @@ void IPC::InputLoop() {
|
||||
} else if (cmd == "RELOAD_INPUTS") {
|
||||
std::string config = next_str();
|
||||
Input::ParseInputConfig(config);
|
||||
} else if (cmd == "SET_ACTIVE_CONTROLLER") {
|
||||
std::string active_controller = next_str();
|
||||
GamepadSelect::SetSelectedGamepad(active_controller);
|
||||
SDL_Event checkGamepad;
|
||||
SDL_memset(&checkGamepad, 0, sizeof(checkGamepad));
|
||||
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
|
||||
SDL_PushEvent(&checkGamepad);
|
||||
} else {
|
||||
std::cerr << ";UNKNOWN CMD: " << cmd << std::endl;
|
||||
}
|
||||
|
||||
@ -5,9 +5,9 @@
|
||||
|
||||
#include "app_content.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_format/psf.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/app_content/app_content_error.h"
|
||||
@ -57,7 +57,7 @@ int PS4_SYSV_ABI sceAppContentAddcontMount(u32 service_label,
|
||||
OrbisAppContentMountPoint* mount_point) {
|
||||
LOG_INFO(Lib_AppContent, "called");
|
||||
|
||||
const auto& addon_path = Config::getAddonInstallDir() / title_id;
|
||||
const auto& addon_path = EmulatorSettings.GetAddonInstallDir() / title_id;
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
|
||||
// Determine which loaded additional content this entitlement label is for.
|
||||
@ -282,7 +282,7 @@ int PS4_SYSV_ABI sceAppContentInitialize(const OrbisAppContentInitParam* initPar
|
||||
LOG_ERROR(Lib_AppContent, "(DUMMY) called");
|
||||
auto* param_sfo = Common::Singleton<PSF>::Instance();
|
||||
|
||||
const auto addons_dir = Config::getAddonInstallDir();
|
||||
const auto addons_dir = EmulatorSettings.GetAddonInstallDir();
|
||||
if (const auto value = param_sfo->GetString("TITLE_ID"); value.has_value()) {
|
||||
title_id = *value;
|
||||
} else {
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <core/libraries/system/userservice.h>
|
||||
#include "common/types.h"
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
@ -6,10 +6,9 @@
|
||||
#include <shared_mutex>
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
#include <core/emulator_settings.h>
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
@ -206,7 +205,11 @@ s32 PS4_SYSV_ABI sceAudioOutInit() {
|
||||
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
|
||||
}
|
||||
|
||||
audio = std::make_unique<SDLAudioOut>();
|
||||
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
|
||||
audio = std::make_unique<OpenALAudioOut>();
|
||||
} else {
|
||||
audio = std::make_unique<SDLAudioOut>();
|
||||
}
|
||||
|
||||
LOG_INFO(Lib_AudioOut, "Audio system initialized");
|
||||
return ORBIS_OK;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -31,4 +31,9 @@ public:
|
||||
std::unique_ptr<PortBackend> Open(PortOut& port) override;
|
||||
};
|
||||
|
||||
class OpenALAudioOut final : public AudioOutBackend {
|
||||
public:
|
||||
std::unique_ptr<PortBackend> Open(PortOut& port) override;
|
||||
};
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
|
||||
832
src/core/libraries/audio/openal_audio_out.cpp
Normal file
832
src/core/libraries/audio/openal_audio_out.cpp
Normal file
@ -0,0 +1,832 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <alext.h>
|
||||
#include <queue>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_backend.h"
|
||||
#include "core/libraries/audio/openal_manager.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
|
||||
// SIMD support detection
|
||||
#if defined(__x86_64__) || defined(_M_X64)
|
||||
#include <immintrin.h>
|
||||
#define HAS_SSE2
|
||||
#endif
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
// Volume constants
|
||||
constexpr float VOLUME_0DB = 32768.0f; // 1 << 15
|
||||
constexpr float INV_VOLUME_0DB = 1.0f / VOLUME_0DB;
|
||||
constexpr float VOLUME_EPSILON = 0.001f;
|
||||
// Timing constants
|
||||
constexpr u64 VOLUME_CHECK_INTERVAL_US = 50000; // Check every 50ms
|
||||
constexpr u64 MIN_SLEEP_THRESHOLD_US = 10;
|
||||
constexpr u64 TIMING_RESYNC_THRESHOLD_US = 100000; // Resync if >100ms behind
|
||||
|
||||
// OpenAL constants
|
||||
constexpr ALsizei NUM_BUFFERS = 6;
|
||||
constexpr ALsizei BUFFER_QUEUE_THRESHOLD = 2; // Queue more buffers when below this
|
||||
|
||||
// Channel positions
|
||||
enum ChannelPos : u8 {
|
||||
FL = 0,
|
||||
FR = 1,
|
||||
FC = 2,
|
||||
LF = 3,
|
||||
SL = 4,
|
||||
SR = 5,
|
||||
BL = 6,
|
||||
BR = 7,
|
||||
STD_SL = 6,
|
||||
STD_SR = 7,
|
||||
STD_BL = 4,
|
||||
STD_BR = 5
|
||||
};
|
||||
|
||||
class OpenALPortBackend : public PortBackend {
|
||||
public:
|
||||
explicit OpenALPortBackend(const PortOut& port)
|
||||
: frame_size(port.format_info.FrameSize()), guest_buffer_size(port.BufferSize()),
|
||||
buffer_frames(port.buffer_frames), sample_rate(port.sample_rate),
|
||||
num_channels(port.format_info.num_channels), is_float(port.format_info.is_float),
|
||||
is_std(port.format_info.is_std), channel_layout(port.format_info.channel_layout),
|
||||
device_registered(false), device_name(GetDeviceName(port.type)) {
|
||||
|
||||
if (!Initialize(port.type)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL audio backend");
|
||||
}
|
||||
}
|
||||
|
||||
~OpenALPortBackend() override {
|
||||
// Unregister port before cleanup
|
||||
if (device_registered) {
|
||||
OpenALDevice::GetInstance().UnregisterPort(device_name);
|
||||
}
|
||||
Cleanup();
|
||||
}
|
||||
|
||||
void Output(void* ptr) override {
|
||||
if (!source || !convert) [[unlikely]] {
|
||||
return;
|
||||
}
|
||||
if (ptr == nullptr) [[unlikely]] {
|
||||
return;
|
||||
}
|
||||
if (!device_context->MakeCurrent(device_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateVolumeIfChanged();
|
||||
const u64 current_time = Kernel::sceKernelGetProcessTime();
|
||||
|
||||
// Convert audio data ONCE per call
|
||||
if (use_native_float) {
|
||||
convert(ptr, al_buffer_float.data(), buffer_frames, nullptr);
|
||||
} else {
|
||||
convert(ptr, al_buffer_s16.data(), buffer_frames, nullptr);
|
||||
}
|
||||
|
||||
// Reclaim processed buffers
|
||||
ALint processed = 0;
|
||||
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
while (processed > 0) {
|
||||
ALuint buffer_id;
|
||||
alSourceUnqueueBuffers(source, 1, &buffer_id);
|
||||
if (alGetError() == AL_NO_ERROR) {
|
||||
available_buffers.push_back(buffer_id);
|
||||
processed--;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Queue buffer
|
||||
if (!available_buffers.empty()) {
|
||||
ALuint buffer_id = available_buffers.back();
|
||||
available_buffers.pop_back();
|
||||
|
||||
if (use_native_float) {
|
||||
alBufferData(buffer_id, format, al_buffer_float.data(), buffer_size_bytes,
|
||||
sample_rate);
|
||||
} else {
|
||||
alBufferData(buffer_id, format, al_buffer_s16.data(), buffer_size_bytes,
|
||||
sample_rate);
|
||||
}
|
||||
alSourceQueueBuffers(source, 1, &buffer_id);
|
||||
}
|
||||
|
||||
// Check state and queue health
|
||||
ALint state = 0;
|
||||
ALint queued = 0;
|
||||
alGetSourcei(source, AL_SOURCE_STATE, &state);
|
||||
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
if (state != AL_PLAYING && queued > 0) {
|
||||
LOG_DEBUG(Lib_AudioOut, "Audio underrun detected (queued: {}), restarting source",
|
||||
queued);
|
||||
alSourcePlay(source);
|
||||
}
|
||||
|
||||
// Only sleep if we have healthy buffer queue
|
||||
if (queued >= 2) {
|
||||
HandleTiming(current_time);
|
||||
} else {
|
||||
next_output_time = current_time + period_us;
|
||||
}
|
||||
|
||||
last_output_time.store(current_time, std::memory_order_release);
|
||||
output_count++;
|
||||
}
|
||||
void SetVolume(const std::array<int, 8>& ch_volumes) override {
|
||||
if (!device_context->MakeCurrent(device_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!source) [[unlikely]] {
|
||||
return;
|
||||
}
|
||||
|
||||
float max_channel_gain = 0.0f;
|
||||
const u32 channels_to_check = std::min(num_channels, 8u);
|
||||
|
||||
for (u32 i = 0; i < channels_to_check; i++) {
|
||||
const float channel_gain = static_cast<float>(ch_volumes[i]) * INV_VOLUME_0DB;
|
||||
max_channel_gain = std::max(max_channel_gain, channel_gain);
|
||||
}
|
||||
|
||||
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f;
|
||||
const float total_gain = max_channel_gain * slider_gain;
|
||||
|
||||
const float current = current_gain.load(std::memory_order_acquire);
|
||||
if (std::abs(total_gain - current) < VOLUME_EPSILON) {
|
||||
return;
|
||||
}
|
||||
|
||||
alSourcef(source, AL_GAIN, total_gain);
|
||||
|
||||
ALenum error = alGetError();
|
||||
if (error == AL_NO_ERROR) {
|
||||
current_gain.store(total_gain, std::memory_order_release);
|
||||
LOG_DEBUG(Lib_AudioOut,
|
||||
"Set combined audio gain to {:.3f} (channel: {:.3f}, slider: {:.3f})",
|
||||
total_gain, max_channel_gain, slider_gain);
|
||||
} else {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to set OpenAL source gain: {}",
|
||||
GetALErrorString(error));
|
||||
}
|
||||
}
|
||||
|
||||
u64 GetLastOutputTime() const {
|
||||
return last_output_time.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
private:
|
||||
bool Initialize(OrbisAudioOutPort type) {
|
||||
// Register this port with the device manager
|
||||
if (!OpenALDevice::GetInstance().RegisterPort(device_name)) {
|
||||
if (device_name == "None") {
|
||||
LOG_INFO(Lib_AudioOut, "Audio device disabled for port type {}",
|
||||
static_cast<int>(type));
|
||||
} else {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to register OpenAL device '{}'", device_name);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
device_registered = true;
|
||||
device_context = &OpenALDevice::GetInstance();
|
||||
|
||||
// Make this device's context current
|
||||
if (!device_context->MakeCurrent(device_name)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to make OpenAL context current for device '{}'",
|
||||
device_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Log device info
|
||||
LOG_INFO(Lib_AudioOut, "Using OpenAL device for port type {}: '{}'", static_cast<int>(type),
|
||||
device_name);
|
||||
|
||||
// Calculate timing parameters
|
||||
period_us = (1000000ULL * buffer_frames + sample_rate / 2) / sample_rate;
|
||||
|
||||
// Check for AL_EXT_FLOAT32 extension
|
||||
has_float_ext = alIsExtensionPresent("AL_EXT_FLOAT32");
|
||||
if (has_float_ext && is_float) {
|
||||
LOG_INFO(Lib_AudioOut, "AL_EXT_FLOAT32 extension detected - using native float format");
|
||||
}
|
||||
|
||||
// Determine OpenAL format
|
||||
if (!DetermineOpenALFormat()) {
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported audio format for OpenAL");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate buffers based on format
|
||||
if (use_native_float) {
|
||||
al_buffer_float.resize(buffer_frames * num_channels);
|
||||
buffer_size_bytes = buffer_frames * num_channels * sizeof(float);
|
||||
} else {
|
||||
al_buffer_s16.resize(buffer_frames * num_channels);
|
||||
buffer_size_bytes = buffer_frames * num_channels * sizeof(s16);
|
||||
}
|
||||
|
||||
// Select optimal converter function
|
||||
if (!SelectConverter()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Generate OpenAL source and buffers
|
||||
if (!CreateOpenALObjects()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Initialize current gain
|
||||
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
|
||||
alSourcef(source, AL_GAIN, current_gain.load(std::memory_order_relaxed));
|
||||
|
||||
// Prime buffers with silence
|
||||
if (use_native_float) {
|
||||
std::vector<float> silence(buffer_frames * num_channels, 0.0f);
|
||||
for (size_t i = 0; i < buffers.size() - 1; i++) {
|
||||
ALuint buffer_id = available_buffers.back();
|
||||
available_buffers.pop_back();
|
||||
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
|
||||
alSourceQueueBuffers(source, 1, &buffer_id);
|
||||
}
|
||||
} else {
|
||||
std::vector<s16> silence(buffer_frames * num_channels, 0);
|
||||
for (size_t i = 0; i < buffers.size() - 1; i++) {
|
||||
ALuint buffer_id = available_buffers.back();
|
||||
available_buffers.pop_back();
|
||||
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
|
||||
alSourceQueueBuffers(source, 1, &buffer_id);
|
||||
}
|
||||
}
|
||||
|
||||
alSourcePlay(source);
|
||||
|
||||
LOG_INFO(Lib_AudioOut,
|
||||
"Initialized OpenAL backend ({} Hz, {} ch, {} format, {}) for device '{}'",
|
||||
sample_rate, num_channels, is_float ? "float" : "int16",
|
||||
use_native_float ? "native" : "converted", device_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Cleanup() {
|
||||
if (!device_context || !device_context->MakeCurrent(device_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source) {
|
||||
alSourceStop(source);
|
||||
|
||||
ALint queued = 0;
|
||||
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
||||
while (queued-- > 0) {
|
||||
ALuint buf;
|
||||
alSourceUnqueueBuffers(source, 1, &buf);
|
||||
}
|
||||
|
||||
alDeleteSources(1, &source);
|
||||
source = 0;
|
||||
}
|
||||
|
||||
if (!buffers.empty()) {
|
||||
alDeleteBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
|
||||
buffers.clear();
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetDeviceName(OrbisAudioOutPort type) const {
|
||||
switch (type) {
|
||||
case OrbisAudioOutPort::Main:
|
||||
case OrbisAudioOutPort::Bgm:
|
||||
return EmulatorSettings.GetOpenALMainOutputDevice();
|
||||
case OrbisAudioOutPort::PadSpk:
|
||||
return EmulatorSettings.GetOpenALPadSpkOutputDevice();
|
||||
default:
|
||||
return EmulatorSettings.GetOpenALMainOutputDevice();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateVolumeIfChanged() {
|
||||
const u64 current_time = Kernel::sceKernelGetProcessTime();
|
||||
|
||||
if (current_time - last_volume_check_time < VOLUME_CHECK_INTERVAL_US) {
|
||||
return;
|
||||
}
|
||||
|
||||
last_volume_check_time = current_time;
|
||||
|
||||
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
|
||||
const float stored_gain = current_gain.load(std::memory_order_acquire);
|
||||
|
||||
if (std::abs(config_volume - stored_gain) > VOLUME_EPSILON) {
|
||||
alSourcef(source, AL_GAIN, config_volume);
|
||||
|
||||
ALenum error = alGetError();
|
||||
if (error == AL_NO_ERROR) {
|
||||
current_gain.store(config_volume, std::memory_order_release);
|
||||
LOG_DEBUG(Lib_AudioOut, "Updated audio gain to {:.3f}", config_volume);
|
||||
} else {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to set audio gain: {}", GetALErrorString(error));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleTiming(u64 current_time) {
|
||||
if (next_output_time == 0) [[unlikely]] {
|
||||
next_output_time = current_time + period_us;
|
||||
return;
|
||||
}
|
||||
|
||||
const s64 time_diff = static_cast<s64>(current_time - next_output_time);
|
||||
|
||||
if (time_diff > static_cast<s64>(TIMING_RESYNC_THRESHOLD_US)) [[unlikely]] {
|
||||
next_output_time = current_time + period_us;
|
||||
} else if (time_diff < 0) {
|
||||
const u64 time_to_wait = static_cast<u64>(-time_diff);
|
||||
next_output_time += period_us;
|
||||
|
||||
if (time_to_wait > MIN_SLEEP_THRESHOLD_US) {
|
||||
const u64 sleep_duration = time_to_wait - MIN_SLEEP_THRESHOLD_US;
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(sleep_duration));
|
||||
}
|
||||
} else {
|
||||
next_output_time += period_us;
|
||||
}
|
||||
}
|
||||
|
||||
bool DetermineOpenALFormat() {
|
||||
// Try to use native float formats if extension is available
|
||||
if (is_float && has_float_ext) {
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
format = AL_FORMAT_MONO_FLOAT32;
|
||||
use_native_float = true;
|
||||
return true;
|
||||
case 2:
|
||||
format = AL_FORMAT_STEREO_FLOAT32;
|
||||
use_native_float = true;
|
||||
return true;
|
||||
case 4:
|
||||
format = alGetEnumValue("AL_FORMAT_QUAD32");
|
||||
if (format != 0 && alGetError() == AL_NO_ERROR) {
|
||||
use_native_float = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
format = alGetEnumValue("AL_FORMAT_51CHN32");
|
||||
if (format != 0 && alGetError() == AL_NO_ERROR) {
|
||||
use_native_float = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
format = alGetEnumValue("AL_FORMAT_71CHN32");
|
||||
if (format != 0 && alGetError() == AL_NO_ERROR) {
|
||||
use_native_float = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_WARNING(
|
||||
Lib_AudioOut,
|
||||
"Float format for {} channels not supported, falling back to S16 conversion",
|
||||
num_channels);
|
||||
}
|
||||
|
||||
// Fall back to S16 formats (with conversion if needed)
|
||||
use_native_float = false;
|
||||
|
||||
if (is_float) {
|
||||
// Will need to convert float to S16
|
||||
format = AL_FORMAT_MONO16;
|
||||
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
format = AL_FORMAT_MONO16;
|
||||
break;
|
||||
case 2:
|
||||
format = AL_FORMAT_STEREO16;
|
||||
break;
|
||||
case 6:
|
||||
format = alGetEnumValue("AL_FORMAT_51CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
format = alGetEnumValue("AL_FORMAT_71CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// Native 16-bit integer formats
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
format = AL_FORMAT_MONO16;
|
||||
break;
|
||||
case 2:
|
||||
format = AL_FORMAT_STEREO16;
|
||||
break;
|
||||
case 6:
|
||||
format = alGetEnumValue("AL_FORMAT_51CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
format = alGetEnumValue("AL_FORMAT_71CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateOpenALObjects() {
|
||||
alGenSources(1, &source);
|
||||
if (alGetError() != AL_NO_ERROR) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL source");
|
||||
return false;
|
||||
}
|
||||
|
||||
buffers.resize(NUM_BUFFERS);
|
||||
alGenBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
|
||||
if (alGetError() != AL_NO_ERROR) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL buffers");
|
||||
alDeleteSources(1, &source);
|
||||
source = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
available_buffers = buffers;
|
||||
|
||||
alSourcef(source, AL_PITCH, 1.0f);
|
||||
alSourcef(source, AL_GAIN, 1.0f);
|
||||
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
alSourcei(source, AL_LOOPING, AL_FALSE);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
|
||||
LOG_DEBUG(Lib_AudioOut, "Created OpenAL source {} with {} buffers", source, buffers.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SelectConverter() {
|
||||
if (is_float && use_native_float) {
|
||||
// Native float - just copy/remap if needed
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
convert = &ConvertF32Mono;
|
||||
break;
|
||||
case 2:
|
||||
convert = &ConvertF32Stereo;
|
||||
break;
|
||||
case 8:
|
||||
convert = is_std ? &ConvertF32Std8CH : &ConvertF32_8CH;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
} else if (is_float && !use_native_float) {
|
||||
// Float to S16 conversion needed
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
convert = &ConvertF32ToS16Mono;
|
||||
break;
|
||||
case 2:
|
||||
#ifdef HAS_SSE2
|
||||
convert = &ConvertF32ToS16StereoSIMD;
|
||||
#else
|
||||
convert = &ConvertF32ToS16Stereo;
|
||||
#endif
|
||||
break;
|
||||
case 8:
|
||||
#ifdef HAS_SSE2
|
||||
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH_SIMD;
|
||||
#else
|
||||
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH;
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// S16 native - just copy
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
convert = &ConvertS16Mono;
|
||||
break;
|
||||
case 2:
|
||||
convert = &ConvertS16Stereo;
|
||||
break;
|
||||
case 8:
|
||||
convert = &ConvertS16_8CH;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* GetALErrorString(ALenum error) {
|
||||
switch (error) {
|
||||
case AL_NO_ERROR:
|
||||
return "AL_NO_ERROR";
|
||||
case AL_INVALID_NAME:
|
||||
return "AL_INVALID_NAME";
|
||||
case AL_INVALID_ENUM:
|
||||
return "AL_INVALID_ENUM";
|
||||
case AL_INVALID_VALUE:
|
||||
return "AL_INVALID_VALUE";
|
||||
case AL_INVALID_OPERATION:
|
||||
return "AL_INVALID_OPERATION";
|
||||
case AL_OUT_OF_MEMORY:
|
||||
return "AL_OUT_OF_MEMORY";
|
||||
default:
|
||||
return "Unknown AL error";
|
||||
}
|
||||
}
|
||||
|
||||
// Converter function type
|
||||
using ConverterFunc = void (*)(const void* src, void* dst, u32 frames, const float* volumes);
|
||||
|
||||
static inline s16 OrbisFloatToS16(float v) {
|
||||
if (std::abs(v) < 1.0e-20f)
|
||||
v = 0.0f;
|
||||
|
||||
// Sony behavior: +1.0f -> 32767, -1.0f -> -32768
|
||||
const float scaled = v * 32768.0f;
|
||||
|
||||
if (scaled >= 32767.0f)
|
||||
return 32767;
|
||||
if (scaled <= -32768.0f)
|
||||
return -32768;
|
||||
|
||||
return static_cast<s16>(scaled + (scaled >= 0 ? 0.5f : -0.5f));
|
||||
}
|
||||
static void ConvertS16Mono(const void* src, void* dst, u32 frames, const float*) {
|
||||
const s16* s = static_cast<const s16*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
std::memcpy(d, s, frames * sizeof(s16));
|
||||
}
|
||||
|
||||
static void ConvertS16Stereo(const void* src, void* dst, u32 frames, const float*) {
|
||||
const s16* s = static_cast<const s16*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 1;
|
||||
std::memcpy(d, s, num_samples * sizeof(s16));
|
||||
}
|
||||
|
||||
static void ConvertS16_8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const s16* s = static_cast<const s16*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 3;
|
||||
std::memcpy(d, s, num_samples * sizeof(s16));
|
||||
}
|
||||
|
||||
// Float passthrough converters (for AL_EXT_FLOAT32)
|
||||
static void ConvertF32Mono(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
std::memcpy(d, s, frames * sizeof(float));
|
||||
}
|
||||
|
||||
static void ConvertF32Stereo(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
std::memcpy(d, s, frames * 2 * sizeof(float));
|
||||
}
|
||||
|
||||
static void ConvertF32_8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
std::memcpy(d, s, frames * 8 * sizeof(float));
|
||||
}
|
||||
|
||||
static void ConvertF32Std8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
const u32 offset = i << 3;
|
||||
d[offset + FL] = s[offset + FL];
|
||||
d[offset + FR] = s[offset + FR];
|
||||
d[offset + FC] = s[offset + FC];
|
||||
d[offset + LF] = s[offset + LF];
|
||||
d[offset + SL] = s[offset + STD_SL];
|
||||
d[offset + SR] = s[offset + STD_SR];
|
||||
d[offset + BL] = s[offset + STD_BL];
|
||||
d[offset + BR] = s[offset + STD_BR];
|
||||
}
|
||||
}
|
||||
|
||||
// Float to S16 converters for OpenAL
|
||||
static void ConvertF32ToS16Mono(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
for (u32 i = 0; i < frames; i++)
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
#ifdef HAS_SSE2
|
||||
static void ConvertF32ToS16StereoSIMD(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const __m128 scale = _mm_set1_ps(32768.0f);
|
||||
const __m128 min_val = _mm_set1_ps(-32768.0f);
|
||||
const __m128 max_val = _mm_set1_ps(32767.0f);
|
||||
|
||||
const u32 num_samples = frames << 1;
|
||||
u32 i = 0;
|
||||
|
||||
// Process 8 samples at a time
|
||||
for (; i + 8 <= num_samples; i += 8) {
|
||||
// Load 8 floats
|
||||
__m128 f1 = _mm_loadu_ps(&s[i]);
|
||||
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
|
||||
|
||||
// Scale and clamp
|
||||
f1 = _mm_mul_ps(f1, scale);
|
||||
f2 = _mm_mul_ps(f2, scale);
|
||||
f1 = _mm_max_ps(f1, min_val);
|
||||
f2 = _mm_max_ps(f2, min_val);
|
||||
f1 = _mm_min_ps(f1, max_val);
|
||||
f2 = _mm_min_ps(f2, max_val);
|
||||
|
||||
// Convert to int32
|
||||
__m128i i1 = _mm_cvtps_epi32(f1);
|
||||
__m128i i2 = _mm_cvtps_epi32(f2);
|
||||
|
||||
// Pack to int16
|
||||
__m128i packed = _mm_packs_epi32(i1, i2);
|
||||
|
||||
// Store
|
||||
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
|
||||
}
|
||||
|
||||
// Handle remaining samples
|
||||
for (; i < num_samples; i++) {
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
}
|
||||
#elif
|
||||
static void ConvertF32ToS16Stereo(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 1;
|
||||
for (u32 i = 0; i < num_samples; i++)
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAS_SSE2
|
||||
static void ConvertF32ToS16_8CH_SIMD(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const __m128 scale = _mm_set1_ps(32768.0f);
|
||||
const __m128 min_val = _mm_set1_ps(-32768.0f);
|
||||
const __m128 max_val = _mm_set1_ps(32767.0f);
|
||||
|
||||
const u32 num_samples = frames << 3;
|
||||
u32 i = 0;
|
||||
|
||||
// Process 8 samples at a time (1 frame of 8CH audio)
|
||||
for (; i + 8 <= num_samples; i += 8) {
|
||||
__m128 f1 = _mm_loadu_ps(&s[i]);
|
||||
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
|
||||
|
||||
f1 = _mm_mul_ps(f1, scale);
|
||||
f2 = _mm_mul_ps(f2, scale);
|
||||
f1 = _mm_max_ps(_mm_min_ps(f1, max_val), min_val);
|
||||
f2 = _mm_max_ps(_mm_min_ps(f2, max_val), min_val);
|
||||
|
||||
__m128i i1 = _mm_cvtps_epi32(f1);
|
||||
__m128i i2 = _mm_cvtps_epi32(f2);
|
||||
__m128i packed = _mm_packs_epi32(i1, i2);
|
||||
|
||||
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
|
||||
}
|
||||
|
||||
for (; i < num_samples; i++) {
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
}
|
||||
#elif
|
||||
static void ConvertF32ToS16_8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 3;
|
||||
for (u32 i = 0; i < num_samples; i++)
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
#endif
|
||||
static void ConvertF32ToS16Std8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
const u32 offset = i << 3;
|
||||
|
||||
d[offset + FL] = OrbisFloatToS16(s[offset + FL]);
|
||||
d[offset + FR] = OrbisFloatToS16(s[offset + FR]);
|
||||
d[offset + FC] = OrbisFloatToS16(s[offset + FC]);
|
||||
d[offset + LF] = OrbisFloatToS16(s[offset + LF]);
|
||||
d[offset + SL] = OrbisFloatToS16(s[offset + STD_SL]);
|
||||
d[offset + SR] = OrbisFloatToS16(s[offset + STD_SR]);
|
||||
d[offset + BL] = OrbisFloatToS16(s[offset + STD_BL]);
|
||||
d[offset + BR] = OrbisFloatToS16(s[offset + STD_BR]);
|
||||
}
|
||||
}
|
||||
|
||||
// Audio format parameters
|
||||
const u32 frame_size;
|
||||
const u32 guest_buffer_size;
|
||||
const u32 buffer_frames;
|
||||
const u32 sample_rate;
|
||||
const u32 num_channels;
|
||||
const bool is_float;
|
||||
const bool is_std;
|
||||
const std::array<int, 8> channel_layout;
|
||||
|
||||
alignas(64) u64 period_us{0};
|
||||
alignas(64) std::atomic<u64> last_output_time{0};
|
||||
u64 next_output_time{0};
|
||||
u64 last_volume_check_time{0};
|
||||
u32 output_count{0};
|
||||
|
||||
// OpenAL objects
|
||||
OpenALDevice* device_context{nullptr};
|
||||
ALuint source{0};
|
||||
std::vector<ALuint> buffers;
|
||||
std::vector<ALuint> available_buffers;
|
||||
ALenum format{AL_FORMAT_STEREO16};
|
||||
|
||||
// Buffer management
|
||||
u32 buffer_size_bytes{0};
|
||||
std::vector<s16> al_buffer_s16; // For S16 formats
|
||||
std::vector<float> al_buffer_float; // For float formats
|
||||
|
||||
// Extension support
|
||||
bool has_float_ext{false};
|
||||
bool use_native_float{false};
|
||||
|
||||
// Converter function pointer
|
||||
ConverterFunc convert{nullptr};
|
||||
|
||||
// Volume management
|
||||
alignas(64) std::atomic<float> current_gain{1.0f};
|
||||
|
||||
std::string device_name;
|
||||
bool device_registered;
|
||||
};
|
||||
|
||||
std::unique_ptr<PortBackend> OpenALAudioOut::Open(PortOut& port) {
|
||||
return std::make_unique<OpenALPortBackend>(port);
|
||||
}
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
226
src/core/libraries/audio/openal_manager.h
Normal file
226
src/core/libraries/audio/openal_manager.h
Normal file
@ -0,0 +1,226 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
#pragma once
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
struct DeviceContext {
|
||||
ALCdevice* device{nullptr};
|
||||
ALCcontext* context{nullptr};
|
||||
std::string device_name;
|
||||
int port_count{0};
|
||||
|
||||
bool IsValid() const {
|
||||
return device != nullptr && context != nullptr;
|
||||
}
|
||||
|
||||
void Cleanup() {
|
||||
if (context) {
|
||||
alcDestroyContext(context);
|
||||
context = nullptr;
|
||||
}
|
||||
if (device) {
|
||||
alcCloseDevice(device);
|
||||
device = nullptr;
|
||||
}
|
||||
port_count = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class OpenALDevice {
|
||||
public:
|
||||
static OpenALDevice& GetInstance() {
|
||||
static OpenALDevice instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
// Register a port that uses this device
|
||||
bool RegisterPort(const std::string& device_name) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
|
||||
// Handle "Default Device" alias
|
||||
std::string actual_device_name = device_name;
|
||||
if (actual_device_name.empty() || actual_device_name == "Default Device") {
|
||||
actual_device_name = GetDefaultDeviceName();
|
||||
}
|
||||
|
||||
// Find or create device context for this device name
|
||||
auto it = devices.find(actual_device_name);
|
||||
if (it != devices.end()) {
|
||||
// Device exists, increment count
|
||||
it->second.port_count++;
|
||||
LOG_INFO(Lib_AudioOut, "Reusing OpenAL device '{}', port count: {}", actual_device_name,
|
||||
it->second.port_count);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create new device
|
||||
DeviceContext ctx;
|
||||
if (!InitializeDevice(ctx, actual_device_name)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL device '{}'", actual_device_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx.port_count = 1;
|
||||
devices[actual_device_name] = ctx;
|
||||
|
||||
LOG_INFO(Lib_AudioOut, "Created new OpenAL device '{}'", actual_device_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unregister a port
|
||||
void UnregisterPort(const std::string& device_name) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
|
||||
std::string actual_device_name = device_name;
|
||||
if (actual_device_name.empty() || actual_device_name == "Default Device") {
|
||||
actual_device_name = GetDefaultDeviceName();
|
||||
}
|
||||
|
||||
auto it = devices.find(actual_device_name);
|
||||
if (it != devices.end()) {
|
||||
it->second.port_count--;
|
||||
LOG_INFO(Lib_AudioOut, "Port unregistered from '{}', remaining ports: {}",
|
||||
actual_device_name, it->second.port_count);
|
||||
|
||||
if (it->second.port_count <= 0) {
|
||||
LOG_INFO(Lib_AudioOut, "Cleaning up OpenAL device '{}'", actual_device_name);
|
||||
it->second.Cleanup();
|
||||
devices.erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool MakeCurrent(const std::string& device_name) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
|
||||
std::string actual_device_name = device_name;
|
||||
if (actual_device_name.empty() || actual_device_name == "Default Device") {
|
||||
actual_device_name = GetDefaultDeviceName();
|
||||
}
|
||||
|
||||
auto it = devices.find(actual_device_name);
|
||||
if (it == devices.end() || !it->second.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store current device for this thread (simplified - in practice you might want
|
||||
// thread-local storage)
|
||||
current_context = it->second.context;
|
||||
return alcMakeContextCurrent(it->second.context);
|
||||
}
|
||||
|
||||
void ReleaseContext() {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
alcMakeContextCurrent(nullptr);
|
||||
current_context = nullptr;
|
||||
}
|
||||
|
||||
// Get the default device name
|
||||
static std::string GetDefaultDeviceName() {
|
||||
const ALCchar* default_device = alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
return default_device ? default_device : "Default Device";
|
||||
}
|
||||
|
||||
// Check if device enumeration is supported
|
||||
static bool IsDeviceEnumerationSupported() {
|
||||
return alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT") ||
|
||||
alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT");
|
||||
}
|
||||
|
||||
// Get list of available devices
|
||||
static std::vector<std::string> GetAvailableDevices() {
|
||||
std::vector<std::string> devices_list;
|
||||
|
||||
if (!alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT"))
|
||||
return devices_list;
|
||||
|
||||
const ALCchar* devices = nullptr;
|
||||
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
|
||||
devices = alcGetString(nullptr, ALC_ALL_DEVICES_SPECIFIER);
|
||||
} else {
|
||||
devices = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
|
||||
}
|
||||
|
||||
if (!devices)
|
||||
return devices_list;
|
||||
|
||||
const ALCchar* ptr = devices;
|
||||
while (*ptr != '\0') {
|
||||
devices_list.emplace_back(ptr);
|
||||
ptr += std::strlen(ptr) + 1;
|
||||
}
|
||||
|
||||
return devices_list;
|
||||
}
|
||||
|
||||
private:
|
||||
OpenALDevice() = default;
|
||||
~OpenALDevice() {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
for (auto& [name, ctx] : devices) {
|
||||
ctx.Cleanup();
|
||||
}
|
||||
devices.clear();
|
||||
}
|
||||
|
||||
OpenALDevice(const OpenALDevice&) = delete;
|
||||
OpenALDevice& operator=(const OpenALDevice&) = delete;
|
||||
|
||||
bool InitializeDevice(DeviceContext& ctx, const std::string& device_name) {
|
||||
// Handle disabled audio
|
||||
if (device_name == "None") {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Open the requested device
|
||||
if (device_name.empty() || device_name == "Default Device") {
|
||||
ctx.device = alcOpenDevice(nullptr);
|
||||
} else {
|
||||
ctx.device = alcOpenDevice(device_name.c_str());
|
||||
if (!ctx.device) {
|
||||
LOG_WARNING(Lib_AudioOut, "Device '{}' not found, falling back to default",
|
||||
device_name);
|
||||
ctx.device = alcOpenDevice(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
if (!ctx.device) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to open OpenAL device");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create context
|
||||
ctx.context = alcCreateContext(ctx.device, nullptr);
|
||||
if (!ctx.context) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to create OpenAL context");
|
||||
alcCloseDevice(ctx.device);
|
||||
ctx.device = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get actual device name
|
||||
const ALCchar* actual_name = nullptr;
|
||||
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
|
||||
actual_name = alcGetString(ctx.device, ALC_ALL_DEVICES_SPECIFIER);
|
||||
} else {
|
||||
actual_name = alcGetString(ctx.device, ALC_DEVICE_SPECIFIER);
|
||||
}
|
||||
ctx.device_name = actual_name ? actual_name : "Unknown";
|
||||
|
||||
LOG_INFO(Lib_AudioOut, "OpenAL device initialized: '{}'", ctx.device_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, DeviceContext> devices;
|
||||
mutable std::mutex mutex;
|
||||
ALCcontext* current_context{nullptr}; // For thread-local tracking
|
||||
};
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
@ -3,8 +3,8 @@
|
||||
|
||||
#include <cstring>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <common/config.h>
|
||||
#include <common/logging/log.h>
|
||||
#include <core/emulator_settings.h>
|
||||
#include "audioin.h"
|
||||
#include "audioin_backend.h"
|
||||
|
||||
@ -21,7 +21,7 @@ public:
|
||||
fmt.channels = static_cast<Uint8>(port.channels_num);
|
||||
fmt.freq = static_cast<int>(port.freq);
|
||||
|
||||
std::string micDevStr = Config::getMicDevice();
|
||||
std::string micDevStr = EmulatorSettings.GetSDLMicDevice();
|
||||
uint32_t devId = 0;
|
||||
if (micDevStr == "None") {
|
||||
nullDevice = true;
|
||||
|
||||
@ -9,8 +9,8 @@
|
||||
#include <SDL3/SDL_audio.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_backend.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
@ -110,7 +110,7 @@ public:
|
||||
max_channel_gain = std::max(max_channel_gain, channel_gain);
|
||||
}
|
||||
|
||||
const float slider_gain = Config::getVolumeSlider() * 0.01f; // Faster than /100.0f
|
||||
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f; // Faster than /100.0f
|
||||
const float total_gain = max_channel_gain * slider_gain;
|
||||
|
||||
const float current = current_gain.load(std::memory_order_acquire);
|
||||
@ -156,7 +156,7 @@ private:
|
||||
}
|
||||
|
||||
// Initialize current gain
|
||||
current_gain.store(Config::getVolumeSlider() * 0.01f, std::memory_order_relaxed);
|
||||
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
|
||||
|
||||
if (!SelectConverter()) {
|
||||
FreeAlignedBuffer();
|
||||
@ -201,7 +201,7 @@ private:
|
||||
|
||||
last_volume_check_time = current_time;
|
||||
|
||||
const float config_volume = Config::getVolumeSlider() * 0.01f;
|
||||
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
|
||||
const float stored_gain = current_gain.load(std::memory_order_acquire);
|
||||
|
||||
// Only update if the difference is significant
|
||||
@ -368,11 +368,11 @@ private:
|
||||
switch (type) {
|
||||
case OrbisAudioOutPort::Main:
|
||||
case OrbisAudioOutPort::Bgm:
|
||||
return Config::getMainOutputDevice();
|
||||
return EmulatorSettings.GetSDLMainOutputDevice();
|
||||
case OrbisAudioOutPort::PadSpk:
|
||||
return Config::getPadSpkOutputDevice();
|
||||
return EmulatorSettings.GetSDLPadSpkOutputDevice();
|
||||
default:
|
||||
return Config::getMainOutputDevice();
|
||||
return EmulatorSettings.GetSDLMainOutputDevice();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
997
src/core/libraries/audio3d/audio3d_openal.cpp
Normal file
997
src/core/libraries/audio3d/audio3d_openal.cpp
Normal file
@ -0,0 +1,997 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_error.h"
|
||||
#include "core/libraries/audio3d/audio3d_error.h"
|
||||
#include "core/libraries/audio3d/audio3d_openal.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
namespace Libraries::Audio3dOpenAL {
|
||||
|
||||
static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
|
||||
|
||||
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
|
||||
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
|
||||
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
|
||||
|
||||
static std::unique_ptr<Audio3dState> state;
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
|
||||
LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
|
||||
|
||||
// Remove from any port that was tracking this handle.
|
||||
if (state) {
|
||||
for (auto& [port_id, port] : state->ports) {
|
||||
std::scoped_lock lock{port.mutex};
|
||||
auto& handles = port.audioout_handles;
|
||||
handles.erase(std::remove(handles.begin(), handles.end(), handle), handles.end());
|
||||
}
|
||||
}
|
||||
|
||||
return AudioOut::sceAudioOutClose(handle);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(
|
||||
const OrbisAudio3dPortId port_id, const Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
s32 type, const s32 index, const u32 len, const u32 freq,
|
||||
const AudioOut::OrbisAudioOutParamExtendedInformation param) {
|
||||
LOG_INFO(Lib_Audio3d,
|
||||
"called, port_id = {}, user_id = {}, type = {}, index = {}, len = {}, freq = {}",
|
||||
port_id, user_id, type, index, len, freq);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
std::scoped_lock lock{state->ports[port_id].mutex};
|
||||
if (len != state->ports[port_id].parameters.granularity) {
|
||||
LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const s32 handle = sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type),
|
||||
index, len, freq, param);
|
||||
if (handle < 0) {
|
||||
return handle;
|
||||
}
|
||||
|
||||
// Track this handle in the port so sceAudio3dPortFlush can use it for sync.
|
||||
state->ports[port_id].audioout_handles.push_back(handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
|
||||
|
||||
if (!ptr) {
|
||||
LOG_ERROR(Lib_Audio3d, "!ptr");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (handle < 0 || (handle & 0xFFFF) > 25) {
|
||||
LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
return AudioOut::sceAudioOutOutput(handle, ptr);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
|
||||
const u32 num) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, param = {}, num = {}", static_cast<void*>(param), num);
|
||||
|
||||
if (!param || !num) {
|
||||
LOG_ERROR(Lib_Audio3d, "!param || !num");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
return AudioOut::sceAudioOutOutputs(param, num);
|
||||
}
|
||||
|
||||
static s32 ConvertAndEnqueue(std::deque<AudioData>& queue, const OrbisAudio3dPcm& pcm,
|
||||
const u32 num_channels, const u32 granularity) {
|
||||
if (!pcm.sample_buffer || !pcm.num_samples) {
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const u32 bytes_per_sample =
|
||||
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) ? sizeof(s16) : sizeof(float);
|
||||
|
||||
// Always allocate exactly granularity samples (zeroed = silence for padding).
|
||||
const u32 dst_bytes = granularity * num_channels * bytes_per_sample;
|
||||
u8* copy = static_cast<u8*>(std::calloc(1, dst_bytes));
|
||||
if (!copy) {
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
// Copy min(provided, granularity) samples — extra are dropped, shortage stays zero.
|
||||
const u32 samples_to_copy = std::min(pcm.num_samples, granularity);
|
||||
std::memcpy(copy, pcm.sample_buffer, samples_to_copy * num_channels * bytes_per_sample);
|
||||
|
||||
queue.emplace_back(AudioData{
|
||||
.sample_buffer = copy,
|
||||
.num_samples = granularity,
|
||||
.num_channels = num_channels,
|
||||
.format = pcm.format,
|
||||
});
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
|
||||
const OrbisAudio3dFormat format, void* buffer,
|
||||
const u32 num_samples) {
|
||||
return sceAudio3dBedWrite2(port_id, num_channels, format, buffer, num_samples,
|
||||
OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH, false);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32 num_channels,
|
||||
const OrbisAudio3dFormat format, void* buffer,
|
||||
const u32 num_samples,
|
||||
const OrbisAudio3dOutputRoute output_route,
|
||||
const bool restricted) {
|
||||
LOG_DEBUG(
|
||||
Lib_Audio3d,
|
||||
"called, port_id = {}, num_channels = {}, format = {}, num_samples = {}, output_route "
|
||||
"= {}, restricted = {}",
|
||||
port_id, num_channels, magic_enum::enum_name(format), num_samples,
|
||||
magic_enum::enum_name(output_route), restricted);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (output_route > OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH) {
|
||||
LOG_ERROR(Lib_Audio3d, "output_route > ORBIS_AUDIO3D_OUTPUT_BOTH");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (format > OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
|
||||
LOG_ERROR(Lib_Audio3d, "format > ORBIS_AUDIO3D_FORMAT_FLOAT");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (num_channels != 2 && num_channels != 6 && num_channels != 8) {
|
||||
LOG_ERROR(Lib_Audio3d, "num_channels must be 2, 6, or 8");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (!buffer || !num_samples) {
|
||||
LOG_ERROR(Lib_Audio3d, "!buffer || !num_samples");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
|
||||
if ((reinterpret_cast<uintptr_t>(buffer) & 3) != 0) {
|
||||
LOG_ERROR(Lib_Audio3d, "buffer & 3 != 0");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
} else if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
|
||||
if ((reinterpret_cast<uintptr_t>(buffer) & 1) != 0) {
|
||||
LOG_ERROR(Lib_Audio3d, "buffer & 1 != 0");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
}
|
||||
|
||||
std::scoped_lock lock{state->ports[port_id].mutex};
|
||||
return ConvertAndEnqueue(state->ports[port_id].bed_queue,
|
||||
OrbisAudio3dPcm{
|
||||
.format = format,
|
||||
.sample_buffer = buffer,
|
||||
.num_samples = num_samples,
|
||||
},
|
||||
num_channels, state->ports[port_id].parameters.granularity);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called");
|
||||
if (params) {
|
||||
auto default_params = OrbisAudio3dOpenParameters{
|
||||
.size_this = 0x20,
|
||||
.granularity = 0x100,
|
||||
.rate = OrbisAudio3dRate::ORBIS_AUDIO3D_RATE_48000,
|
||||
.max_objects = 512,
|
||||
.queue_depth = 2,
|
||||
.buffer_mode = OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH,
|
||||
};
|
||||
memcpy(params, &default_params, 0x20);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
|
||||
LOG_INFO(Lib_Audio3d, "called, reserved = {}", reserved);
|
||||
|
||||
if (reserved != 0) {
|
||||
LOG_ERROR(Lib_Audio3d, "reserved != 0");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (state) {
|
||||
LOG_ERROR(Lib_Audio3d, "already initialized");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
state = std::make_unique<Audio3dState>();
|
||||
|
||||
if (const auto init_ret = AudioOut::sceAudioOutInit();
|
||||
init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
|
||||
return init_ret;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId* object_id) {
|
||||
LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
|
||||
static_cast<void*>(object_id));
|
||||
|
||||
if (!object_id) {
|
||||
LOG_ERROR(Lib_Audio3d, "!object_id");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
*object_id = ORBIS_AUDIO3D_OBJECT_INVALID;
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
// Enforce the max_objects limit set at PortOpen time.
|
||||
if (port.objects.size() >= port.parameters.max_objects) {
|
||||
LOG_ERROR(Lib_Audio3d, "port has no available objects (max_objects = {})",
|
||||
port.parameters.max_objects);
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
|
||||
}
|
||||
|
||||
// Counter lives in the Port so it resets when the port is closed and reopened.
|
||||
do {
|
||||
++port.next_object_id;
|
||||
} while (port.next_object_id == 0 ||
|
||||
port.next_object_id == static_cast<u32>(ORBIS_AUDIO3D_OBJECT_INVALID) ||
|
||||
port.objects.contains(port.next_object_id));
|
||||
|
||||
*object_id = port.next_object_id;
|
||||
port.objects.emplace(*object_id, ObjectState{});
|
||||
LOG_INFO(Lib_Audio3d, "reserved object_id = {}", *object_id);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dObjectId object_id,
|
||||
const OrbisAudio3dAttributeId attribute_id,
|
||||
const void* attribute, const u64 attribute_size) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}, attribute_id = {:#x}, size = {}",
|
||||
port_id, object_id, static_cast<u32>(attribute_id), attribute_size);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (!port.objects.contains(object_id)) {
|
||||
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved (race with Unreserve?), no-op",
|
||||
object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (!attribute_size &&
|
||||
attribute_id != OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
|
||||
LOG_ERROR(Lib_Audio3d, "!attribute_size for non-reset attribute");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
auto& obj = port.objects[object_id];
|
||||
|
||||
// RESET_STATE clears all attributes and queued PCM; it takes no value.
|
||||
if (attribute_id == OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
|
||||
for (auto& data : obj.pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
obj.pcm_queue.clear();
|
||||
obj.persistent_attributes.clear();
|
||||
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
// Store the attribute so it's available when we implement it.
|
||||
const auto* src = static_cast<const u8*>(attribute);
|
||||
obj.persistent_attributes[static_cast<u32>(attribute_id)].assign(src, src + attribute_size);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id,
|
||||
const u64 num_attributes,
|
||||
const OrbisAudio3dAttribute* attribute_array) {
|
||||
LOG_DEBUG(Lib_Audio3d,
|
||||
"called, port_id = {}, object_id = {}, num_attributes = {}, attribute_array = {}",
|
||||
port_id, object_id, num_attributes, fmt::ptr(attribute_array));
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (!num_attributes || !attribute_array) {
|
||||
LOG_ERROR(Lib_Audio3d, "!num_attributes || !attribute_array");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (!port.objects.contains(object_id)) {
|
||||
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved", object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
auto& obj = port.objects[object_id];
|
||||
|
||||
// First pass: handle RESET_STATE.
|
||||
for (u64 i = 0; i < num_attributes; i++) {
|
||||
if (attribute_array[i].attribute_id ==
|
||||
OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
|
||||
for (auto& data : obj.pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
obj.pcm_queue.clear();
|
||||
obj.persistent_attributes.clear();
|
||||
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
|
||||
break; // Only one reset is needed even if listed multiple times.
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass: apply all other attributes.
|
||||
for (u64 i = 0; i < num_attributes; i++) {
|
||||
const auto& attr = attribute_array[i];
|
||||
|
||||
switch (attr.attribute_id) {
|
||||
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE:
|
||||
break; // Already applied in first pass above.
|
||||
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
|
||||
if (attr.value_size < sizeof(OrbisAudio3dPcm)) {
|
||||
LOG_ERROR(Lib_Audio3d, "PCM attribute value_size too small");
|
||||
continue;
|
||||
}
|
||||
const auto pcm = static_cast<OrbisAudio3dPcm*>(attr.value);
|
||||
// Object audio is always mono (1 channel).
|
||||
if (const auto ret =
|
||||
ConvertAndEnqueue(obj.pcm_queue, *pcm, 1, port.parameters.granularity);
|
||||
ret != ORBIS_OK) {
|
||||
return ret;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
// Store the other attributes in the ObjectState so they're available when we
|
||||
// implement them.
|
||||
if (attr.value && attr.value_size > 0) {
|
||||
const auto* src = static_cast<const u8*>(attr.value);
|
||||
obj.persistent_attributes[static_cast<u32>(attr.attribute_id)].assign(
|
||||
src, src + attr.value_size);
|
||||
}
|
||||
LOG_DEBUG(Lib_Audio3d, "Stored attribute {:#x} for object {}",
|
||||
static_cast<u32>(attr.attribute_id), object_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dObjectId object_id) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id, object_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (!port.objects.contains(object_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "object_id not reserved");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_OBJECT;
|
||||
}
|
||||
|
||||
// Free any queued PCM audio for this object.
|
||||
for (auto& data : port.objects[object_id].pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
|
||||
port.objects.erase(object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
|
||||
if (port.parameters.buffer_mode == OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
|
||||
LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (port.mixed_queue.size() >= port.parameters.queue_depth) {
|
||||
LOG_WARNING(Lib_Audio3d, "mixed queue full (depth={}), dropping advance",
|
||||
port.parameters.queue_depth);
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
const u32 granularity = port.parameters.granularity;
|
||||
const u32 out_samples = granularity * AUDIO3D_OUTPUT_NUM_CHANNELS;
|
||||
|
||||
// ---- FLOAT MIX BUFFER ----
|
||||
float* mix_float = static_cast<float*>(std::calloc(out_samples, sizeof(float)));
|
||||
if (!mix_float)
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
auto mix_in = [&](std::deque<AudioData>& queue, const float gain) {
|
||||
if (queue.empty())
|
||||
return;
|
||||
|
||||
// default gain is 0.0 — objects with no GAIN set are silent.
|
||||
if (gain == 0.0f) {
|
||||
AudioData data = queue.front();
|
||||
queue.pop_front();
|
||||
std::free(data.sample_buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
AudioData data = queue.front();
|
||||
queue.pop_front();
|
||||
|
||||
const u32 frames = std::min(granularity, data.num_samples);
|
||||
const u32 channels = data.num_channels;
|
||||
|
||||
if (data.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
|
||||
const s16* src = reinterpret_cast<const s16*>(data.sample_buffer);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
|
||||
if (channels == 1) {
|
||||
float v = src[i] / 32768.0f;
|
||||
left = v;
|
||||
right = v;
|
||||
} else {
|
||||
left = src[i * channels + 0] / 32768.0f;
|
||||
right = src[i * channels + 1] / 32768.0f;
|
||||
}
|
||||
|
||||
mix_float[i * 2 + 0] += left * gain;
|
||||
mix_float[i * 2 + 1] += right * gain;
|
||||
}
|
||||
} else { // FLOAT input
|
||||
const float* src = reinterpret_cast<const float*>(data.sample_buffer);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
|
||||
if (channels == 1) {
|
||||
left = src[i];
|
||||
right = src[i];
|
||||
} else {
|
||||
left = src[i * channels + 0];
|
||||
right = src[i * channels + 1];
|
||||
}
|
||||
|
||||
mix_float[i * 2 + 0] += left * gain;
|
||||
mix_float[i * 2 + 1] += right * gain;
|
||||
}
|
||||
}
|
||||
|
||||
std::free(data.sample_buffer);
|
||||
};
|
||||
|
||||
// Bed is mixed at full gain (1.0).
|
||||
mix_in(port.bed_queue, 1.0f);
|
||||
|
||||
// Mix all object PCM queues, applying each object's GAIN persistent attribute.
|
||||
for (auto& [obj_id, obj] : port.objects) {
|
||||
float gain = 0.0f;
|
||||
const auto gain_key =
|
||||
static_cast<u32>(OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_GAIN);
|
||||
if (obj.persistent_attributes.contains(gain_key)) {
|
||||
const auto& blob = obj.persistent_attributes.at(gain_key);
|
||||
if (blob.size() >= sizeof(float)) {
|
||||
std::memcpy(&gain, blob.data(), sizeof(float));
|
||||
}
|
||||
}
|
||||
mix_in(obj.pcm_queue, gain);
|
||||
}
|
||||
|
||||
s16* mix_s16 = static_cast<s16*>(std::malloc(out_samples * sizeof(s16)));
|
||||
if (!mix_s16) {
|
||||
std::free(mix_float);
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < out_samples; i++) {
|
||||
float v = std::clamp(mix_float[i], -1.0f, 1.0f);
|
||||
mix_s16[i] = static_cast<s16>(v * 32767.0f);
|
||||
}
|
||||
|
||||
std::free(mix_float);
|
||||
|
||||
port.mixed_queue.push_back(AudioData{.sample_buffer = reinterpret_cast<u8*>(mix_s16),
|
||||
.num_samples = granularity,
|
||||
.num_channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
|
||||
.format = OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortClose(const OrbisAudio3dPortId port_id) {
|
||||
LOG_INFO(Lib_Audio3d, "called, port_id = {}", port_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (port.audio_out_handle >= 0) {
|
||||
AudioOut::sceAudioOutClose(port.audio_out_handle);
|
||||
port.audio_out_handle = -1;
|
||||
}
|
||||
|
||||
for (const s32 handle : port.audioout_handles) {
|
||||
AudioOut::sceAudioOutClose(handle);
|
||||
}
|
||||
port.audioout_handles.clear();
|
||||
|
||||
for (auto& data : port.mixed_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
|
||||
for (auto& data : port.bed_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
|
||||
for (auto& [obj_id, obj] : port.objects) {
|
||||
for (auto& data : obj.pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state->ports.erase(port_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortCreate() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFlush(const OrbisAudio3dPortId port_id) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (!port.audioout_handles.empty()) {
|
||||
for (const s32 handle : port.audioout_handles) {
|
||||
const s32 ret = AudioOut::sceAudioOutOutput(handle, nullptr);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (port.mixed_queue.empty()) {
|
||||
// Only mix if there's actually something to mix.
|
||||
if (!port.bed_queue.empty() ||
|
||||
std::any_of(port.objects.begin(), port.objects.end(),
|
||||
[](const auto& kv) { return !kv.second.pcm_queue.empty(); })) {
|
||||
const s32 ret = sceAudio3dPortAdvance(port_id);
|
||||
if (ret != ORBIS_OK && ret != ORBIS_AUDIO3D_ERROR_NOT_READY) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (port.mixed_queue.empty()) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (port.audio_out_handle < 0) {
|
||||
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
|
||||
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
|
||||
port.audio_out_handle =
|
||||
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
|
||||
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
|
||||
if (port.audio_out_handle < 0) {
|
||||
return port.audio_out_handle;
|
||||
}
|
||||
}
|
||||
|
||||
// Drain all queued mixed frames, blocking on each until consumed.
|
||||
while (!port.mixed_queue.empty()) {
|
||||
AudioData frame = port.mixed_queue.front();
|
||||
port.mixed_queue.pop_front();
|
||||
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
|
||||
std::free(frame.sample_buffer);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFreeState() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetList() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u32* queue_level,
|
||||
u32* queue_available) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, queue_level = {}, queue_available = {}", port_id,
|
||||
static_cast<void*>(queue_level), static_cast<void*>(queue_available));
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (!queue_level && !queue_available) {
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
const size_t size = port.mixed_queue.size();
|
||||
|
||||
if (queue_level) {
|
||||
*queue_level = static_cast<u32>(size);
|
||||
}
|
||||
|
||||
if (queue_available) {
|
||||
const u32 depth = port.parameters.queue_depth;
|
||||
*queue_available = (size < depth) ? static_cast<u32>(depth - size) : 0u;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetState() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortOpen(const Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
const OrbisAudio3dOpenParameters* parameters,
|
||||
OrbisAudio3dPortId* port_id) {
|
||||
LOG_INFO(Lib_Audio3d, "called, user_id = {}, parameters = {}, id = {}", user_id,
|
||||
static_cast<const void*>(parameters), static_cast<void*>(port_id));
|
||||
|
||||
if (!state) {
|
||||
LOG_ERROR(Lib_Audio3d, "!initialized");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
if (!parameters || !port_id) {
|
||||
LOG_ERROR(Lib_Audio3d, "!parameters || !id");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const int id = static_cast<int>(state->ports.size()) + 1;
|
||||
|
||||
if (id > 3) {
|
||||
LOG_ERROR(Lib_Audio3d, "id > 3");
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
|
||||
}
|
||||
|
||||
*port_id = id;
|
||||
auto& port = state->ports[id];
|
||||
std::memcpy(
|
||||
&port.parameters, parameters,
|
||||
std::min(parameters->size_this, static_cast<u64>(sizeof(OrbisAudio3dOpenParameters))));
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dBlocking blocking) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, blocking = {}", port_id,
|
||||
magic_enum::enum_name(blocking));
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
|
||||
if (port.parameters.buffer_mode !=
|
||||
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
|
||||
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
const u32 depth = port.parameters.queue_depth;
|
||||
|
||||
if (port.audio_out_handle < 0) {
|
||||
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
|
||||
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
|
||||
|
||||
port.audio_out_handle =
|
||||
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
|
||||
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
|
||||
|
||||
if (port.audio_out_handle < 0)
|
||||
return port.audio_out_handle;
|
||||
}
|
||||
|
||||
// Function that submits exactly one frame (if available).
|
||||
auto submit_one_frame = [&](bool& submitted) -> s32 {
|
||||
AudioData frame;
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (port.mixed_queue.empty()) {
|
||||
submitted = false;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
frame = port.mixed_queue.front();
|
||||
port.mixed_queue.pop_front();
|
||||
}
|
||||
|
||||
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
|
||||
std::free(frame.sample_buffer);
|
||||
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
submitted = true;
|
||||
return ORBIS_OK;
|
||||
};
|
||||
|
||||
// If not full, return immediately.
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (port.mixed_queue.size() < depth) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
// Submit one frame to free space.
|
||||
bool submitted = false;
|
||||
s32 ret = submit_one_frame(submitted);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
if (!submitted)
|
||||
return ORBIS_OK;
|
||||
|
||||
// ASYNC: free exactly one slot and return.
|
||||
if (blocking == OrbisAudio3dBlocking::ORBIS_AUDIO3D_BLOCKING_ASYNC) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
// SYNC: ensure at least one slot is free (drain until size < depth).
|
||||
while (true) {
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (port.mixed_queue.size() < depth)
|
||||
break;
|
||||
}
|
||||
|
||||
bool drained = false;
|
||||
ret = submit_one_frame(drained);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
if (!drained)
|
||||
break;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dAttributeId attribute_id,
|
||||
void* attribute, const u64 attribute_size) {
|
||||
LOG_INFO(Lib_Audio3d,
|
||||
"called, port_id = {}, attribute_id = {}, attribute = {}, attribute_size = {}",
|
||||
port_id, static_cast<u32>(attribute_id), attribute, attribute_size);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (!attribute) {
|
||||
LOG_ERROR(Lib_Audio3d, "!attribute");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dStrError() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
|
||||
LOG_INFO(Lib_Audio3d, "called");
|
||||
|
||||
if (!state) {
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
std::vector<OrbisAudio3dPortId> port_ids;
|
||||
for (const auto& [id, _] : state->ports) {
|
||||
port_ids.push_back(id);
|
||||
}
|
||||
for (const auto id : port_ids) {
|
||||
sceAudio3dPortClose(id);
|
||||
}
|
||||
|
||||
state.reset();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutClose);
|
||||
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOpen);
|
||||
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutput);
|
||||
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutputs);
|
||||
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite);
|
||||
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite2);
|
||||
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dCreateSpeakerArray);
|
||||
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dDeleteSpeakerArray);
|
||||
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetDefaultOpenParameters);
|
||||
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetSpeakerArrayMemorySize);
|
||||
LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetSpeakerArrayMixCoefficients);
|
||||
LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetSpeakerArrayMixCoefficients2);
|
||||
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dInitialize);
|
||||
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectReserve);
|
||||
LIB_FUNCTION("V1FBFpNIAzk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttribute);
|
||||
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttributes);
|
||||
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectUnreserve);
|
||||
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortAdvance);
|
||||
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortClose);
|
||||
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortCreate);
|
||||
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortDestroy);
|
||||
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFlush);
|
||||
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFreeState);
|
||||
LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dPortGetAttributesSupported);
|
||||
LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetList);
|
||||
LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetParameters);
|
||||
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetQueueLevel);
|
||||
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetState);
|
||||
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetStatus);
|
||||
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortOpen);
|
||||
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortPush);
|
||||
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortQueryDebug);
|
||||
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortSetAttribute);
|
||||
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dReportRegisterHandler);
|
||||
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dReportUnregisterHandler);
|
||||
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dSetGpuRenderer);
|
||||
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dStrError);
|
||||
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dTerminate);
|
||||
}
|
||||
|
||||
} // namespace Libraries::Audio3dOpenAL
|
||||
181
src/core/libraries/audio3d/audio3d_openal.h
Normal file
181
src/core/libraries/audio3d/audio3d_openal.h
Normal file
@ -0,0 +1,181 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
namespace Libraries::Audio3dOpenAL {
|
||||
|
||||
constexpr int ORBIS_AUDIO3D_OBJECT_INVALID = 0xFFFFFFFF;
|
||||
|
||||
enum class OrbisAudio3dRate : u32 {
|
||||
ORBIS_AUDIO3D_RATE_48000 = 0,
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dBufferMode : u32 {
|
||||
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
|
||||
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
|
||||
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2,
|
||||
};
|
||||
|
||||
struct OrbisAudio3dOpenParameters {
|
||||
u64 size_this;
|
||||
u32 granularity;
|
||||
OrbisAudio3dRate rate;
|
||||
u32 max_objects;
|
||||
u32 queue_depth;
|
||||
OrbisAudio3dBufferMode buffer_mode;
|
||||
int : 32;
|
||||
u32 num_beds;
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dFormat : u32 {
|
||||
ORBIS_AUDIO3D_FORMAT_S16 = 0,
|
||||
ORBIS_AUDIO3D_FORMAT_FLOAT = 1,
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dOutputRoute : u32 {
|
||||
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
|
||||
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
|
||||
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2,
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dBlocking : u32 {
|
||||
ORBIS_AUDIO3D_BLOCKING_ASYNC = 0,
|
||||
ORBIS_AUDIO3D_BLOCKING_SYNC = 1,
|
||||
};
|
||||
|
||||
struct OrbisAudio3dPcm {
|
||||
OrbisAudio3dFormat format;
|
||||
void* sample_buffer;
|
||||
u32 num_samples;
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dAttributeId : u32 {
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_PCM = 1,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_POSITION = 2,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_GAIN = 3,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_SPREAD = 4,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_PRIORITY = 5,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_PASSTHROUGH = 6,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_AMBISONICS = 7,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_APPLICATION_SPECIFIC = 8,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE = 9,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_RESTRICTED = 10,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_OUTPUT_ROUTE = 11,
|
||||
};
|
||||
|
||||
using OrbisAudio3dPortId = u32;
|
||||
using OrbisAudio3dObjectId = u32;
|
||||
using OrbisAudio3dAmbisonics = u32;
|
||||
|
||||
struct OrbisAudio3dAttribute {
|
||||
OrbisAudio3dAttributeId attribute_id;
|
||||
int : 32;
|
||||
void* value;
|
||||
u64 value_size;
|
||||
};
|
||||
|
||||
struct AudioData {
|
||||
u8* sample_buffer;
|
||||
u32 num_samples;
|
||||
u32 num_channels{1};
|
||||
OrbisAudio3dFormat format{OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16};
|
||||
};
|
||||
|
||||
struct ObjectState {
|
||||
std::deque<AudioData> pcm_queue;
|
||||
std::unordered_map<u32, std::vector<u8>> persistent_attributes;
|
||||
};
|
||||
|
||||
struct Port {
|
||||
mutable std::recursive_mutex mutex;
|
||||
OrbisAudio3dOpenParameters parameters{};
|
||||
// Opened lazily on the first sceAudio3dPortPush call.
|
||||
s32 audio_out_handle{-1};
|
||||
// Handles explicitly opened by the game via sceAudio3dAudioOutOpen.
|
||||
std::vector<s32> audioout_handles;
|
||||
// Reserved objects and their state.
|
||||
std::unordered_map<OrbisAudio3dObjectId, ObjectState> objects;
|
||||
// Increasing counter for generating unique object IDs within this port.
|
||||
OrbisAudio3dObjectId next_object_id{0};
|
||||
// Bed audio queue.
|
||||
std::deque<AudioData> bed_queue;
|
||||
// Mixed stereo frames ready to be consumed by sceAudio3dPortPush.
|
||||
std::deque<AudioData> mixed_queue;
|
||||
};
|
||||
|
||||
struct Audio3dState {
|
||||
std::unordered_map<OrbisAudio3dPortId, Port> ports;
|
||||
};
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle);
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId port_id,
|
||||
Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
s32 type, s32 index, u32 len, u32 freq,
|
||||
AudioOut::OrbisAudioOutParamExtendedInformation param);
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, void* ptr);
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param, u32 num);
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId port_id, u32 num_channels,
|
||||
OrbisAudio3dFormat format, void* buffer, u32 num_samples);
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId port_id, u32 num_channels,
|
||||
OrbisAudio3dFormat format, void* buffer, u32 num_samples,
|
||||
OrbisAudio3dOutputRoute output_route, bool restricted);
|
||||
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray();
|
||||
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray();
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params);
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize();
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients();
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2();
|
||||
s32 PS4_SYSV_ABI sceAudio3dInitialize(s64 reserved);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId* object_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id,
|
||||
OrbisAudio3dAttributeId attribute_id,
|
||||
const void* attribute, u64 attribute_size);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id, u64 num_attributes,
|
||||
const OrbisAudio3dAttribute* attribute_array);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortCreate();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortDestroy();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFreeState();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetList();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId port_id, u32* queue_level,
|
||||
u32* queue_available);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetState();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortOpen(Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
const OrbisAudio3dOpenParameters* parameters,
|
||||
OrbisAudio3dPortId* port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId port_id, OrbisAudio3dBlocking blocking);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dAttributeId attribute_id, void* attribute,
|
||||
u64 attribute_size);
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler();
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler();
|
||||
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer();
|
||||
s32 PS4_SYSV_ABI sceAudio3dStrError();
|
||||
s32 PS4_SYSV_ABI sceAudio3dTerminate();
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::Audio3dOpenAL
|
||||
@ -3,17 +3,27 @@
|
||||
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/camera/camera.h"
|
||||
#include "core/libraries/camera/camera_error.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <thread>
|
||||
#include "SDL3/SDL_camera.h"
|
||||
|
||||
namespace Libraries::Camera {
|
||||
|
||||
static bool g_library_opened = false;
|
||||
static s32 g_firmware_version = 0;
|
||||
static s32 g_handles = 0;
|
||||
static constexpr s32 c_width = 1280, c_height = 800;
|
||||
|
||||
SDL_Camera* sdl_camera = nullptr;
|
||||
OrbisCameraConfigExtention output_config0, output_config1;
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraAccGetData() {
|
||||
LOG_ERROR(Lib_Camera, "(STUBBED) called");
|
||||
@ -325,16 +335,126 @@ s32 PS4_SYSV_ABI sceCameraGetExposureGain(s32 handle, OrbisCameraChannel channel
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
static std::vector<u16> raw16_buffer1, raw16_buffer2;
|
||||
static std::vector<u8> raw8_buffer1, raw8_buffer2;
|
||||
|
||||
static void ConvertRGBA8888ToRAW16(const u8* src, u16* dst, int width, int height) {
|
||||
for (int y = 0; y < height; ++y) {
|
||||
const u8* row = src + y * width * 4;
|
||||
u16* outRow = dst + y * width;
|
||||
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const u8* px = row + x * 4;
|
||||
|
||||
u16 b = u16(px[1]) << 4;
|
||||
u16 g = u16(px[2]) << 4;
|
||||
u16 r = u16(px[3]) << 4;
|
||||
|
||||
// BGGR Bayer layout
|
||||
// B G
|
||||
// G R
|
||||
bool evenRow = (y & 1) == 0;
|
||||
bool evenCol = (x & 1) == 0;
|
||||
|
||||
if (evenRow && evenCol) {
|
||||
outRow[x] = b;
|
||||
} else if (evenRow && !evenCol) {
|
||||
outRow[x] = g;
|
||||
} else if (!evenRow && evenCol) {
|
||||
outRow[x] = g;
|
||||
} else {
|
||||
outRow[x] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConvertRGBA8888ToRAW8(const u8* src, u8* dst, int width, int height) {
|
||||
for (int y = 0; y < height; ++y) {
|
||||
const u8* row = src + y * width * 4;
|
||||
u8* outRow = dst + y * width;
|
||||
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const u8* px = row + x * 4;
|
||||
|
||||
u8 b = px[1];
|
||||
u8 g = px[2];
|
||||
u8 r = px[3];
|
||||
|
||||
// BGGR Bayer layout
|
||||
// B G
|
||||
// G R
|
||||
bool evenRow = (y & 1) == 0;
|
||||
bool evenCol = (x & 1) == 0;
|
||||
|
||||
if (evenRow && evenCol) {
|
||||
outRow[x] = b;
|
||||
} else if (evenRow && !evenCol) {
|
||||
outRow[x] = g;
|
||||
} else if (!evenRow && evenCol) {
|
||||
outRow[x] = g;
|
||||
} else {
|
||||
outRow[x] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraGetFrameData(s32 handle, OrbisCameraFrameData* frame_data) {
|
||||
LOG_DEBUG(Lib_Camera, "called");
|
||||
if (handle < 1 || frame_data == nullptr || frame_data->sizeThis > 584) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
if (!g_library_opened) {
|
||||
if (!g_library_opened || !sdl_camera) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_OPEN;
|
||||
}
|
||||
if (EmulatorSettings.GetCameraId() == -1) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
Uint64 timestampNS = 0;
|
||||
static SDL_Surface* frame = nullptr;
|
||||
if (frame) { // release previous frame, if it exists
|
||||
SDL_ReleaseCameraFrame(sdl_camera, frame);
|
||||
}
|
||||
frame = SDL_AcquireCameraFrame(sdl_camera, ×tampNS);
|
||||
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
if (!frame) {
|
||||
return ORBIS_CAMERA_ERROR_BUSY;
|
||||
}
|
||||
|
||||
switch (output_config0.format.formatLevel0) {
|
||||
case ORBIS_CAMERA_FORMAT_YUV422:
|
||||
frame_data->pFramePointerList[0][0] = frame->pixels;
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW16:
|
||||
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer1.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[0][0] = raw16_buffer1.data();
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW8:
|
||||
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer1.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[0][0] = raw8_buffer1.data();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
switch (output_config1.format.formatLevel0) {
|
||||
case ORBIS_CAMERA_FORMAT_YUV422:
|
||||
frame_data->pFramePointerList[1][0] = frame->pixels;
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW16:
|
||||
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer2.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[1][0] = raw16_buffer2.data();
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW8:
|
||||
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer2.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[1][0] = raw8_buffer2.data();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
frame_data->meta.format[0][0] = output_config0.format.formatLevel0;
|
||||
frame_data->meta.format[1][0] = output_config1.format.formatLevel0;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraGetGamma(s32 handle, OrbisCameraChannel channel, OrbisCameraGamma* gamma,
|
||||
@ -499,7 +619,7 @@ s32 PS4_SYSV_ABI sceCameraIsAttached(s32 index) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
// 0 = disconnected, 1 = connected
|
||||
return 0;
|
||||
return EmulatorSettings.GetCameraId() == -1 ? 0 : 1;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraIsConfigChangeDone() {
|
||||
@ -516,16 +636,16 @@ s32 PS4_SYSV_ABI sceCameraIsValidFrameData(s32 handle, OrbisCameraFrameData* fra
|
||||
return ORBIS_CAMERA_ERROR_NOT_OPEN;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
return 1; // valid
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraOpen(Libraries::UserService::OrbisUserServiceUserId user_id, s32 type,
|
||||
s32 index, OrbisCameraOpenParameter* param) {
|
||||
LOG_INFO(Lib_Camera, "called");
|
||||
if (user_id != Libraries::UserService::ORBIS_USER_SERVICE_USER_ID_SYSTEM || type != 0 ||
|
||||
index != 0) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
LOG_WARNING(Lib_Camera, "Cameras are not supported yet");
|
||||
|
||||
g_library_opened = true;
|
||||
return ++g_handles;
|
||||
@ -609,15 +729,44 @@ s32 PS4_SYSV_ABI sceCameraSetCalibData() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraSetConfig(s32 handle, OrbisCameraConfig* config) {
|
||||
LOG_DEBUG(Lib_Camera, "called");
|
||||
LOG_INFO(Lib_Camera, "called");
|
||||
if (handle < 1 || config == nullptr || config->sizeThis != sizeof(OrbisCameraConfig)) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
if (!g_library_opened) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_OPEN;
|
||||
}
|
||||
if (EmulatorSettings.GetCameraId() == -1) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
switch (config->configType) {
|
||||
case ORBIS_CAMERA_CONFIG_TYPE1:
|
||||
case ORBIS_CAMERA_CONFIG_TYPE2:
|
||||
case ORBIS_CAMERA_CONFIG_TYPE3:
|
||||
case ORBIS_CAMERA_CONFIG_TYPE4:
|
||||
output_config0 = camera_config_types[config->configType - 1][0];
|
||||
output_config1 = camera_config_types[config->configType - 1][1];
|
||||
break;
|
||||
case ORBIS_CAMERA_CONFIG_TYPE5:
|
||||
int sdk_ver;
|
||||
Libraries::Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver);
|
||||
if (sdk_ver < Common::ElfInfo::FW_45) {
|
||||
return ORBIS_CAMERA_ERROR_UNKNOWN_CONFIG;
|
||||
}
|
||||
output_config0 = camera_config_types[config->configType - 1][0];
|
||||
output_config1 = camera_config_types[config->configType - 1][1];
|
||||
break;
|
||||
case ORBIS_CAMERA_CONFIG_EXTENTION:
|
||||
output_config0 = config->configExtention[0];
|
||||
output_config1 = config->configExtention[1];
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_Camera, "Invalid config type {}", std::to_underlying(config->configType));
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraSetConfigInternal(s32 handle, OrbisCameraConfig* config) {
|
||||
@ -851,7 +1000,7 @@ s32 PS4_SYSV_ABI sceCameraSetWhiteBalance(s32 handle, OrbisCameraChannel channel
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
|
||||
LOG_DEBUG(Lib_Camera, "called");
|
||||
LOG_INFO(Lib_Camera, "called");
|
||||
if (handle < 1 || param == nullptr || param->sizeThis != sizeof(OrbisCameraStartParameter)) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
@ -864,6 +1013,79 @@ s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
|
||||
return ORBIS_CAMERA_ERROR_FORMAT_UNKNOWN;
|
||||
}
|
||||
|
||||
if (param->formatLevel[0] > 1 || param->formatLevel[1] > 1) {
|
||||
LOG_ERROR(Lib_Camera, "Downscaled image retrieval isn't supported yet!");
|
||||
}
|
||||
|
||||
SDL_CameraID* devices = NULL;
|
||||
int devcount = 0;
|
||||
devices = SDL_GetCameras(&devcount);
|
||||
if (devices == NULL) {
|
||||
LOG_ERROR(Lib_Camera, "Couldn't enumerate camera devices: {}", SDL_GetError());
|
||||
return ORBIS_CAMERA_ERROR_FATAL;
|
||||
} else if (devcount == 0) {
|
||||
LOG_INFO(Lib_Camera, "No camera devices connected");
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
raw8_buffer1.resize(c_width * c_height);
|
||||
raw16_buffer1.resize(c_width * c_height);
|
||||
raw8_buffer2.resize(c_width * c_height);
|
||||
raw16_buffer2.resize(c_width * c_height);
|
||||
SDL_CameraSpec cam_spec{};
|
||||
switch (output_config0.format.formatLevel0) {
|
||||
case ORBIS_CAMERA_FORMAT_YUV422:
|
||||
cam_spec.format = SDL_PIXELFORMAT_YUY2;
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW8:
|
||||
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW16:
|
||||
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Lib_Camera, "Invalid format {}",
|
||||
std::to_underlying(output_config0.format.formatLevel0));
|
||||
break;
|
||||
}
|
||||
cam_spec.height = c_height;
|
||||
cam_spec.width = c_width;
|
||||
cam_spec.framerate_numerator = 60;
|
||||
cam_spec.framerate_denominator = 1;
|
||||
sdl_camera = SDL_OpenCamera(devices[EmulatorSettings.GetCameraId()], &cam_spec);
|
||||
LOG_INFO(Lib_Camera, "SDL backend in use: {}", SDL_GetCurrentCameraDriver());
|
||||
char const* camera_name = SDL_GetCameraName(devices[EmulatorSettings.GetCameraId()]);
|
||||
if (camera_name)
|
||||
LOG_INFO(Lib_Camera, "SDL camera name: {}", camera_name);
|
||||
SDL_CameraSpec spec;
|
||||
SDL_GetCameraFormat(sdl_camera, &spec);
|
||||
LOG_INFO(Lib_Camera, "SDL camera format: {:#x}", std::to_underlying(spec.format));
|
||||
LOG_INFO(Lib_Camera, "SDL camera framerate: {}",
|
||||
(float)spec.framerate_numerator / (float)spec.framerate_denominator);
|
||||
LOG_INFO(Lib_Camera, "SDL camera dimensions: {}x{}", spec.width, spec.height);
|
||||
|
||||
SDL_free(devices);
|
||||
|
||||
// "warm up" the device, as recommended by SDL
|
||||
u64 timestamp;
|
||||
SDL_Surface* frame = nullptr;
|
||||
frame = SDL_AcquireCameraFrame(sdl_camera, ×tamp);
|
||||
if (!frame) {
|
||||
for (int i = 0; i < 1000; i++) {
|
||||
frame = SDL_AcquireCameraFrame(sdl_camera, ×tamp);
|
||||
if (frame) {
|
||||
SDL_ReleaseCameraFrame(sdl_camera, frame);
|
||||
break;
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::nanoseconds(10));
|
||||
}
|
||||
}
|
||||
|
||||
if (!sdl_camera) {
|
||||
LOG_ERROR(Lib_Camera, "Failed to open camera: {}", SDL_GetError());
|
||||
return ORBIS_CAMERA_ERROR_FATAL;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
||||
@ -102,6 +102,123 @@ struct OrbisCameraConfig {
|
||||
OrbisCameraConfigExtention configExtention[ORBIS_CAMERA_MAX_DEVICE_NUM];
|
||||
};
|
||||
|
||||
constexpr OrbisCameraConfigExtention camera_config_types[5][ORBIS_CAMERA_MAX_DEVICE_NUM]{
|
||||
{
|
||||
// type 1
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 2
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 3
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 4
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 5
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
}};
|
||||
|
||||
enum OrbisCameraAecAgcTarget {
|
||||
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_DEF = 0x00,
|
||||
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_2_0 = 0x20,
|
||||
|
||||
@ -1,17 +1,17 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "gnm_error.h"
|
||||
#include "gnmdriver.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/slot_vector.h"
|
||||
#include "core/address_space.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/gnmdriver/gnm_error.h"
|
||||
#include "core/libraries/gnmdriver/gnmdriver_init.h"
|
||||
#include "core/libraries/kernel/orbis_error.h"
|
||||
@ -1172,13 +1172,14 @@ bool PS4_SYSV_ABI sceGnmIsUserPaEnabled() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
// Not available in retail firmware
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask) {
|
||||
LOG_INFO(Lib_GnmDriver, "called, logical_cu_mask: {}", logical_cu_mask);
|
||||
return logical_cu_mask;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical() {
|
||||
@ -2874,7 +2875,7 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
sdk_version = 0;
|
||||
}
|
||||
|
||||
if (Config::copyGPUCmdBuffers()) {
|
||||
if (EmulatorSettings.IsCopyGpuBuffers()) {
|
||||
liverpool->ReserveCopyBufferSpace();
|
||||
}
|
||||
|
||||
|
||||
@ -121,7 +121,7 @@ s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle,
|
||||
int PS4_SYSV_ABI sceGnmIsCoredumpValid();
|
||||
bool PS4_SYSV_ABI sceGnmIsUserPaEnabled();
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex();
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask();
|
||||
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask);
|
||||
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical();
|
||||
int PS4_SYSV_ABI sceGnmMapComputeQueue(u32 pipe_id, u32 queue_id, VAddr ring_base_addr,
|
||||
u32 ring_size_dw, u32* read_ptr_addr);
|
||||
|
||||
@ -87,11 +87,13 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
if (!read && !write && !rdwr) {
|
||||
// Start by checking for invalid flags.
|
||||
*__Error() = POSIX_EINVAL;
|
||||
LOG_ERROR(Kernel_Fs, "Opening path {} failed, invalid flags {:#x}", raw_path, flags);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (strlen(raw_path) > 255) {
|
||||
*__Error() = POSIX_ENAMETOOLONG;
|
||||
LOG_ERROR(Kernel_Fs, "Opening path {} failed, path is too long", raw_path);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -137,6 +139,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Error if file exists
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_EEXIST;
|
||||
LOG_ERROR(Kernel_Fs, "Creating {} failed, file already exists", raw_path);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -145,6 +148,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Can't create files in a read only directory
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_EROFS;
|
||||
LOG_ERROR(Kernel_Fs, "Creating {} failed, path is read-only", raw_path);
|
||||
return -1;
|
||||
}
|
||||
// Create a file if it doesn't exist
|
||||
@ -154,6 +158,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// If we're not creating a file, and it doesn't exist, return ENOENT
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_ENOENT;
|
||||
LOG_ERROR(Kernel_Fs, "Opening path {} failed, file does not exist", raw_path);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -169,6 +174,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// This will trigger when create & directory is specified, this is expected.
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_ENOTDIR;
|
||||
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, file is not a directory", raw_path);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -176,6 +182,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Cannot open directories with any type of write access
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_EISDIR;
|
||||
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot open directories for writing",
|
||||
raw_path);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -183,6 +191,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Cannot open directories with truncate
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_EISDIR;
|
||||
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot truncate directories",
|
||||
raw_path);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -201,6 +211,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Can't open files with truncate flag in a read only directory
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_EROFS;
|
||||
LOG_ERROR(Kernel_Fs, "Truncating {} failed, path is read-only", raw_path);
|
||||
return -1;
|
||||
} else if (truncate) {
|
||||
// Open the file as read-write so we can truncate regardless of flags.
|
||||
@ -219,6 +230,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Can't open files with write/read-write access in a read only directory
|
||||
h->DeleteHandle(handle);
|
||||
*__Error() = POSIX_EROFS;
|
||||
LOG_ERROR(Kernel_Fs, "Opening {} for writing failed, path is read-only", raw_path);
|
||||
return -1;
|
||||
} else if (write) {
|
||||
if (append) {
|
||||
@ -244,6 +256,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
|
||||
// Open failed in platform-specific code, errno needs to be converted.
|
||||
h->DeleteHandle(handle);
|
||||
SetPosixErrno(e);
|
||||
LOG_ERROR(Kernel_Fs, "Opening {} failed, error = {}", raw_path, *__Error());
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -258,7 +271,6 @@ s32 PS4_SYSV_ABI posix_open(const char* filename, s32 flags, u16 mode) {
|
||||
s32 PS4_SYSV_ABI sceKernelOpen(const char* path, s32 flags, /* SceKernelMode*/ u16 mode) {
|
||||
s32 result = open(path, flags, mode);
|
||||
if (result < 0) {
|
||||
LOG_ERROR(Kernel_Fs, "error = {}", *__Error());
|
||||
return ErrnoToSceKernelError(*__Error());
|
||||
}
|
||||
return result;
|
||||
|
||||
@ -298,6 +298,126 @@ s32 PS4_SYSV_ABI sceKernelGetAppInfo(s32 pid, OrbisKernelAppInfo* app_info) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
// Nominally: long sysconf(int name);
|
||||
u64 PS4_SYSV_ABI posix_sysconf(s32 name) {
|
||||
switch (name) {
|
||||
case 0:
|
||||
return 0x20000;
|
||||
case POSIX_SC_ARG_MAX:
|
||||
return 0x588bc000;
|
||||
case POSIX_SC_CHILD_MAX:
|
||||
return 0x64;
|
||||
case POSIX_SC_CLK_TCK:
|
||||
return 0x20;
|
||||
case POSIX_SC_NGROUPS_MAX:
|
||||
return 0x644;
|
||||
case POSIX_SC_OPEN_MAX:
|
||||
return -0x1;
|
||||
case POSIX_SC_JOB_CONTROL:
|
||||
return 0x6;
|
||||
case POSIX_SC_SAVED_IDS:
|
||||
return 0x1;
|
||||
case POSIX_SC_VERSION:
|
||||
return 0x1;
|
||||
case POSIX_SC_BC_BASE_MAX:
|
||||
return 0x31069;
|
||||
case POSIX_SC_BC_DIM_MAX:
|
||||
return -0x1;
|
||||
case POSIX_SC_BC_SCALE_MAX:
|
||||
return 0x31069;
|
||||
case POSIX_SC_BC_STRING_MAX:
|
||||
return 0x31069;
|
||||
case POSIX_SC_COLL_WEIGHTS_MAX:
|
||||
return -0x1;
|
||||
case POSIX_SC_EXPR_NEST_MAX:
|
||||
return -0x1;
|
||||
case POSIX_SC_LINE_MAX:
|
||||
return 0x31069;
|
||||
case POSIX_SC_RE_DUP_MAX:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_VERSION:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_C_BIND:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_C_DEV:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_CHAR_TERM:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_FORT_DEV:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_FORT_RUN:
|
||||
return 0x31069;
|
||||
case POSIX_SC_2_LOCALEDEF:
|
||||
return -0x1;
|
||||
case POSIX_SC_2_SW_DEV:
|
||||
return -0x1;
|
||||
case POSIX_SC_2_UPE:
|
||||
return 0x0;
|
||||
case POSIX_SC_STREAM_MAX:
|
||||
return 0x7fffffff;
|
||||
case POSIX_SC_TZNAME_MAX:
|
||||
return -0x1;
|
||||
case POSIX_SC_ASYNCHRONOUS_IO:
|
||||
return 0x8000;
|
||||
case POSIX_SC_MAPPED_FILES:
|
||||
return 0x31069;
|
||||
case POSIX_SC_MEMLOCK:
|
||||
return 0x4000;
|
||||
case POSIX_SC_MEMLOCK_RANGE:
|
||||
return 0x1e;
|
||||
case POSIX_SC_MEMORY_PROTECTION:
|
||||
return 0x100;
|
||||
case POSIX_SC_MESSAGE_PASSING:
|
||||
return 0x7fffffff;
|
||||
case POSIX_SC_PRIORITIZED_IO:
|
||||
return -0x1;
|
||||
case POSIX_SC_PRIORITY_SCHEDULING:
|
||||
return -0x1;
|
||||
case POSIX_SC_REALTIME_SIGNALS:
|
||||
return 0x63;
|
||||
case POSIX_SC_SEMAPHORES:
|
||||
return 0x800;
|
||||
case POSIX_SC_FSYNC:
|
||||
return 0x63;
|
||||
case POSIX_SC_SHARED_MEMORY_OBJECTS:
|
||||
return 0x3e8;
|
||||
case POSIX_SC_SYNCHRONIZED_IO:
|
||||
return 0x2;
|
||||
case POSIX_SC_THREAD_ATTR_STACKSIZE:
|
||||
return 0x1;
|
||||
case POSIX_SC_THREAD_CPUTIME:
|
||||
return 0x1;
|
||||
case POSIX_SC_THREAD_DESTRUCTOR_ITERATIONS:
|
||||
return 0x48000;
|
||||
case POSIX_SC_THREAD_KEYS_MAX:
|
||||
return 0x1a078630b2dd7;
|
||||
case POSIX_SC_THREAD_PRIO_INHERIT:
|
||||
return -0x1;
|
||||
case POSIX_SC_THREAD_PRIO_PROTECT:
|
||||
return -0x1;
|
||||
case POSIX_SC_THREAD_PRIORITY_SCHEDULING:
|
||||
return 0x2bc;
|
||||
case POSIX_SC_THREAD_PROCESS_SHARED:
|
||||
return 0x2bc;
|
||||
case POSIX_SC_THREAD_SAFE_FUNCTIONS:
|
||||
return 0x1;
|
||||
case POSIX_SC_THREAD_SPORADIC_SERVER:
|
||||
return -0x1;
|
||||
case POSIX_SC_THREAD_STACK_MIN:
|
||||
return 0x1;
|
||||
case POSIX_SC_THREAD_THREADS_MAX:
|
||||
return 0x1;
|
||||
case POSIX_SC_TIMEOUTS:
|
||||
return -0x1;
|
||||
// Manually specified
|
||||
case POSIX_SC_PAGESIZE:
|
||||
return posix_getpagesize();
|
||||
default:
|
||||
LOG_ERROR(Lib_Kernel, "unhandled {}", name);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
service_thread = std::jthread{KernelServiceThread};
|
||||
|
||||
@ -327,6 +447,10 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("9BcDykPmo1I", "libkernel", 1, "libkernel", __Error);
|
||||
LIB_FUNCTION("k+AXqu2-eBc", "libkernel", 1, "libkernel", posix_getpagesize);
|
||||
LIB_FUNCTION("k+AXqu2-eBc", "libScePosix", 1, "libkernel", posix_getpagesize);
|
||||
|
||||
LIB_FUNCTION("mkawd0NA9ts", "libkernel", 1, "libkernel", posix_sysconf);
|
||||
LIB_FUNCTION("mkawd0NA9ts", "libScePosix", 1, "libkernel", posix_sysconf);
|
||||
|
||||
LIB_FUNCTION("NWtTN10cJzE", "libSceLibcInternalExt", 1, "libSceLibcInternal",
|
||||
sceLibcHeapGetTraceInfo);
|
||||
|
||||
|
||||
@ -37,7 +37,7 @@ struct OrbisWrapperImpl<PS4_SYSV_ABI R (*)(Args...), f> {
|
||||
|
||||
#define ORBIS(func) (Libraries::Kernel::OrbisWrapperImpl<decltype(&(func)), func>::wrap)
|
||||
|
||||
#define CURRENT_FIRMWARE_VERSION 0x13020011
|
||||
#define CURRENT_FIRMWARE_VERSION 0x13500011
|
||||
|
||||
s32* PS4_SYSV_ABI __Error();
|
||||
|
||||
@ -80,4 +80,126 @@ struct OrbisKernelAppInfo {
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym);
|
||||
|
||||
constexpr u32 POSIX_SC_ARG_MAX = 1;
|
||||
constexpr u32 POSIX_SC_CHILD_MAX = 2;
|
||||
constexpr u32 POSIX_SC_CLK_TCK = 3;
|
||||
constexpr u32 POSIX_SC_NGROUPS_MAX = 4;
|
||||
constexpr u32 POSIX_SC_OPEN_MAX = 5;
|
||||
constexpr u32 POSIX_SC_JOB_CONTROL = 6;
|
||||
constexpr u32 POSIX_SC_SAVED_IDS = 7;
|
||||
constexpr u32 POSIX_SC_VERSION = 8;
|
||||
constexpr u32 POSIX_SC_BC_BASE_MAX = 9;
|
||||
constexpr u32 POSIX_SC_BC_DIM_MAX = 10;
|
||||
constexpr u32 POSIX_SC_BC_SCALE_MAX = 11;
|
||||
constexpr u32 POSIX_SC_BC_STRING_MAX = 12;
|
||||
constexpr u32 POSIX_SC_COLL_WEIGHTS_MAX = 13;
|
||||
constexpr u32 POSIX_SC_EXPR_NEST_MAX = 14;
|
||||
constexpr u32 POSIX_SC_LINE_MAX = 15;
|
||||
constexpr u32 POSIX_SC_RE_DUP_MAX = 16;
|
||||
constexpr u32 POSIX_SC_2_VERSION = 17;
|
||||
constexpr u32 POSIX_SC_2_C_BIND = 18;
|
||||
constexpr u32 POSIX_SC_2_C_DEV = 19;
|
||||
constexpr u32 POSIX_SC_2_CHAR_TERM = 20;
|
||||
constexpr u32 POSIX_SC_2_FORT_DEV = 21;
|
||||
constexpr u32 POSIX_SC_2_FORT_RUN = 22;
|
||||
constexpr u32 POSIX_SC_2_LOCALEDEF = 23;
|
||||
constexpr u32 POSIX_SC_2_SW_DEV = 24;
|
||||
constexpr u32 POSIX_SC_2_UPE = 25;
|
||||
constexpr u32 POSIX_SC_STREAM_MAX = 26;
|
||||
constexpr u32 POSIX_SC_TZNAME_MAX = 27;
|
||||
constexpr u32 POSIX_SC_ASYNCHRONOUS_IO = 28;
|
||||
constexpr u32 POSIX_SC_MAPPED_FILES = 29;
|
||||
constexpr u32 POSIX_SC_MEMLOCK = 30;
|
||||
constexpr u32 POSIX_SC_MEMLOCK_RANGE = 31;
|
||||
constexpr u32 POSIX_SC_MEMORY_PROTECTION = 32;
|
||||
constexpr u32 POSIX_SC_MESSAGE_PASSING = 33;
|
||||
constexpr u32 POSIX_SC_PRIORITIZED_IO = 34;
|
||||
constexpr u32 POSIX_SC_PRIORITY_SCHEDULING = 35;
|
||||
constexpr u32 POSIX_SC_REALTIME_SIGNALS = 36;
|
||||
constexpr u32 POSIX_SC_SEMAPHORES = 37;
|
||||
constexpr u32 POSIX_SC_FSYNC = 38;
|
||||
constexpr u32 POSIX_SC_SHARED_MEMORY_OBJECTS = 39;
|
||||
constexpr u32 POSIX_SC_SYNCHRONIZED_IO = 40;
|
||||
constexpr u32 POSIX_SC_TIMERS = 41;
|
||||
constexpr u32 POSIX_SC_AIO_LISTIO_MAX = 42;
|
||||
constexpr u32 POSIX_SC_AIO_MAX = 43;
|
||||
constexpr u32 POSIX_SC_AIO_PRIO_DELTA_MAX = 44;
|
||||
constexpr u32 POSIX_SC_DELAYTIMER_MAX = 45;
|
||||
constexpr u32 POSIX_SC_MQ_OPEN_MAX = 46;
|
||||
constexpr u32 POSIX_SC_PAGESIZE = 47;
|
||||
constexpr u32 POSIX_SC_RTSIG_MAX = 48;
|
||||
constexpr u32 POSIX_SC_SEM_NSEMS_MAX = 49;
|
||||
constexpr u32 POSIX_SC_SEM_VALUE_MAX = 50;
|
||||
constexpr u32 POSIX_SC_SIGQUEUE_MAX = 51;
|
||||
constexpr u32 POSIX_SC_TIMER_MAX = 52;
|
||||
constexpr u32 POSIX_SC_2_PBS = 59;
|
||||
constexpr u32 POSIX_SC_2_PBS_ACCOUNTING = 60;
|
||||
constexpr u32 POSIX_SC_2_PBS_CHECKPOINT = 61;
|
||||
constexpr u32 POSIX_SC_2_PBS_LOCATE = 62;
|
||||
constexpr u32 POSIX_SC_2_PBS_MESSAGE = 63;
|
||||
constexpr u32 POSIX_SC_2_PBS_TRACK = 64;
|
||||
constexpr u32 POSIX_SC_ADVISORY_INFO = 65;
|
||||
constexpr u32 POSIX_SC_BARRIERS = 66;
|
||||
constexpr u32 POSIX_SC_CLOCK_SELECTION = 67;
|
||||
constexpr u32 POSIX_SC_CPUTIME = 68;
|
||||
constexpr u32 POSIX_SC_FILE_LOCKING = 69;
|
||||
constexpr u32 POSIX_SC_GETGR_R_SIZE_MAX = 70;
|
||||
constexpr u32 POSIX_SC_GETPW_R_SIZE_MAX = 71;
|
||||
constexpr u32 POSIX_SC_HOST_NAME_MAX = 72;
|
||||
constexpr u32 POSIX_SC_LOGIN_NAME_MAX = 73;
|
||||
constexpr u32 POSIX_SC_MONOTONIC_CLOCK = 74;
|
||||
constexpr u32 POSIX_SC_MQ_PRIO_MAX = 75;
|
||||
constexpr u32 POSIX_SC_READER_WRITER_LOCKS = 76;
|
||||
constexpr u32 POSIX_SC_REGEXP = 77;
|
||||
constexpr u32 POSIX_SC_SHELL = 78;
|
||||
constexpr u32 POSIX_SC_SPAWN = 79;
|
||||
constexpr u32 POSIX_SC_SPIN_LOCKS = 80;
|
||||
constexpr u32 POSIX_SC_SPORADIC_SERVER = 81;
|
||||
constexpr u32 POSIX_SC_THREAD_ATTR_STACKADDR = 82;
|
||||
constexpr u32 POSIX_SC_THREAD_ATTR_STACKSIZE = 83;
|
||||
constexpr u32 POSIX_SC_THREAD_CPUTIME = 84;
|
||||
constexpr u32 POSIX_SC_THREAD_DESTRUCTOR_ITERATIONS = 85;
|
||||
constexpr u32 POSIX_SC_THREAD_KEYS_MAX = 86;
|
||||
constexpr u32 POSIX_SC_THREAD_PRIO_INHERIT = 87;
|
||||
constexpr u32 POSIX_SC_THREAD_PRIO_PROTECT = 88;
|
||||
constexpr u32 POSIX_SC_THREAD_PRIORITY_SCHEDULING = 89;
|
||||
constexpr u32 POSIX_SC_THREAD_PROCESS_SHARED = 90;
|
||||
constexpr u32 POSIX_SC_THREAD_SAFE_FUNCTIONS = 91;
|
||||
constexpr u32 POSIX_SC_THREAD_SPORADIC_SERVER = 92;
|
||||
constexpr u32 POSIX_SC_THREAD_STACK_MIN = 93;
|
||||
constexpr u32 POSIX_SC_THREAD_THREADS_MAX = 94;
|
||||
constexpr u32 POSIX_SC_TIMEOUTS = 95;
|
||||
constexpr u32 POSIX_SC_THREADS = 96;
|
||||
constexpr u32 POSIX_SC_TRACE = 97;
|
||||
constexpr u32 POSIX_SC_TRACE_EVENT_FILTER = 98;
|
||||
constexpr u32 POSIX_SC_TRACE_INHERIT = 99;
|
||||
constexpr u32 POSIX_SC_TRACE_LOG = 100;
|
||||
constexpr u32 POSIX_SC_TTY_NAME_MAX = 101;
|
||||
constexpr u32 POSIX_SC_TYPED_MEMORY_OBJECTS = 102;
|
||||
constexpr u32 POSIX_SC_V6_ILP32_OFF32 = 103;
|
||||
constexpr u32 POSIX_SC_V6_ILP32_OFFBIG = 104;
|
||||
constexpr u32 POSIX_SC_V6_LP64_OFF64 = 105;
|
||||
constexpr u32 POSIX_SC_V6_LPBIG_OFFBIG = 106;
|
||||
constexpr u32 POSIX_SC_IPV6 = 118;
|
||||
constexpr u32 POSIX_SC_RAW_SOCKETS = 119;
|
||||
constexpr u32 POSIX_SC_SYMLOOP_MAX = 120;
|
||||
constexpr u32 POSIX_SC_ATEXIT_MAX = 107;
|
||||
constexpr u32 POSIX_SC_IOV_MAX = 56;
|
||||
constexpr u32 POSIX_SC_XOPEN_CRYPT = 108;
|
||||
constexpr u32 POSIX_SC_XOPEN_ENH_I18N = 109;
|
||||
constexpr u32 POSIX_SC_XOPEN_LEGACY = 110;
|
||||
constexpr u32 POSIX_SC_XOPEN_REALTIME = 111;
|
||||
constexpr u32 POSIX_SC_XOPEN_REALTIME_THREADS = 112;
|
||||
constexpr u32 POSIX_SC_XOPEN_SHM = 113;
|
||||
constexpr u32 POSIX_SC_XOPEN_STREAMS = 114;
|
||||
constexpr u32 POSIX_SC_XOPEN_UNIX = 115;
|
||||
constexpr u32 POSIX_SC_XOPEN_VERSION = 116;
|
||||
constexpr u32 POSIX_SC_XOPEN_XCU_VERSION = 117;
|
||||
constexpr u32 POSIX_SC_NPROCESSORS_CONF = 57;
|
||||
constexpr u32 POSIX_SC_NPROCESSORS_ONLN = 58;
|
||||
constexpr u32 POSIX_SC_CPUSET_SIZE = 122;
|
||||
constexpr u32 POSIX_SC_UEXTERR_MAXLEN = 123;
|
||||
constexpr u32 POSIX_SC_NSIG = 124;
|
||||
constexpr u32 POSIX_SC_PHYS_PAGES = 121;
|
||||
|
||||
} // namespace Libraries::Kernel
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/kernel/orbis_error.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
@ -17,19 +17,19 @@ s32 PS4_SYSV_ABI sceKernelIsInSandbox() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceKernelIsNeoMode() {
|
||||
return Config::isNeoModeConsole() &&
|
||||
return EmulatorSettings.IsNeo() &&
|
||||
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceKernelHasNeoMode() {
|
||||
return Config::isNeoModeConsole();
|
||||
return EmulatorSettings.IsNeo();
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceKernelGetMainSocId() {
|
||||
// These hardcoded values are based on hardware observations.
|
||||
// Different models of PS4/PS4 Pro likely return slightly different values.
|
||||
LOG_DEBUG(Lib_Kernel, "called");
|
||||
if (Config::isNeoModeConsole()) {
|
||||
if (EmulatorSettings.IsNeo()) {
|
||||
return 0x740f30;
|
||||
}
|
||||
return 0x710f10;
|
||||
|
||||
@ -215,6 +215,28 @@ void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context
|
||||
ctx.uc_mcontext.mc_gs = regs.__gs;
|
||||
ctx.uc_mcontext.mc_rip = regs.__rip;
|
||||
ctx.uc_mcontext.mc_addr = reinterpret_cast<uint64_t>(inf->si_addr);
|
||||
#elif defined(__FreeBSD__)
|
||||
const auto& regs = raw_context->uc_mcontext;
|
||||
ctx.uc_mcontext.mc_r8 = regs.mc_r8;
|
||||
ctx.uc_mcontext.mc_r9 = regs.mc_r9;
|
||||
ctx.uc_mcontext.mc_r10 = regs.mc_r10;
|
||||
ctx.uc_mcontext.mc_r11 = regs.mc_r11;
|
||||
ctx.uc_mcontext.mc_r12 = regs.mc_r12;
|
||||
ctx.uc_mcontext.mc_r13 = regs.mc_r13;
|
||||
ctx.uc_mcontext.mc_r14 = regs.mc_r14;
|
||||
ctx.uc_mcontext.mc_r15 = regs.mc_r15;
|
||||
ctx.uc_mcontext.mc_rdi = regs.mc_rdi;
|
||||
ctx.uc_mcontext.mc_rsi = regs.mc_rsi;
|
||||
ctx.uc_mcontext.mc_rbp = regs.mc_rbp;
|
||||
ctx.uc_mcontext.mc_rbx = regs.mc_rbx;
|
||||
ctx.uc_mcontext.mc_rdx = regs.mc_rdx;
|
||||
ctx.uc_mcontext.mc_rax = regs.mc_rax;
|
||||
ctx.uc_mcontext.mc_rcx = regs.mc_rcx;
|
||||
ctx.uc_mcontext.mc_rsp = regs.mc_rsp;
|
||||
ctx.uc_mcontext.mc_fs = regs.mc_fs;
|
||||
ctx.uc_mcontext.mc_gs = regs.mc_gs;
|
||||
ctx.uc_mcontext.mc_rip = regs.mc_rip;
|
||||
ctx.uc_mcontext.mc_addr = uint64_t(regs.mc_addr);
|
||||
#else
|
||||
const auto& regs = raw_context->uc_mcontext.gregs;
|
||||
ctx.uc_mcontext.mc_r8 = regs[REG_R8];
|
||||
@ -286,6 +308,28 @@ bool PS4_SYSV_ABI posix_sigisemptyset(Sigset* s) {
|
||||
return s->bits[0] == 0 && s->bits[1] == 0;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI posix_sigalstack(const OrbisKernelExceptionHandlerStack* ss,
|
||||
OrbisKernelExceptionHandlerStack* old_ss) {
|
||||
#ifdef __unix__
|
||||
stack_t native_ss{};
|
||||
if (ss) {
|
||||
native_ss.ss_sp = ss->ss_sp;
|
||||
native_ss.ss_flags = ss->ss_flags;
|
||||
native_ss.ss_size = ss->ss_size;
|
||||
}
|
||||
stack_t native_old_ss{};
|
||||
sigaltstack(&native_ss, &native_old_ss);
|
||||
if (old_ss) {
|
||||
old_ss->ss_sp = native_old_ss.ss_sp;
|
||||
old_ss->ss_flags = native_old_ss.ss_flags;
|
||||
old_ss->ss_size = native_old_ss.ss_size;
|
||||
}
|
||||
#else
|
||||
LOG_ERROR(Lib_Kernel, "(stubbed)");
|
||||
#endif
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
|
||||
if (sig < 1 || sig > 128 || sig == POSIX_SIGTHR || sig == POSIX_SIGKILL ||
|
||||
sig == POSIX_SIGSTOP) {
|
||||
@ -303,7 +347,7 @@ s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
|
||||
*__Error() = POSIX_EINVAL;
|
||||
return ORBIS_FAIL;
|
||||
}
|
||||
#ifndef __APPLE__
|
||||
#if !defined(__APPLE__) && !defined(__FreeBSD__)
|
||||
if (native_sig >= __SIGRTMIN && native_sig < SIGRTMIN) {
|
||||
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE libc-reserved signal {}!", sig);
|
||||
*__Error() = POSIX_EINVAL;
|
||||
@ -473,9 +517,12 @@ void RegisterException(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("KiJEPEWRyUY", "libkernel", 1, "libkernel", posix_sigaction);
|
||||
LIB_FUNCTION("+F7C-hdk7+E", "libkernel", 1, "libkernel", posix_sigemptyset);
|
||||
LIB_FUNCTION("yH-uQW3LbX0", "libkernel", 1, "libkernel", posix_pthread_kill);
|
||||
LIB_FUNCTION("sHziAegVp74", "libkernel", 1, "libkernel", posix_sigalstack);
|
||||
|
||||
LIB_FUNCTION("KiJEPEWRyUY", "libScePosix", 1, "libkernel", posix_sigaction);
|
||||
LIB_FUNCTION("+F7C-hdk7+E", "libScePosix", 1, "libkernel", posix_sigemptyset);
|
||||
LIB_FUNCTION("yH-uQW3LbX0", "libScePosix", 1, "libkernel", posix_pthread_kill);
|
||||
LIB_FUNCTION("sHziAegVp74", "libScePosix", 1, "libkernel", posix_sigalstack);
|
||||
}
|
||||
|
||||
} // namespace Libraries::Kernel
|
||||
|
||||
@ -12,6 +12,11 @@ class SymbolsResolver;
|
||||
namespace Libraries::Kernel {
|
||||
|
||||
using OrbisKernelExceptionHandler = PS4_SYSV_ABI void (*)(int, void*);
|
||||
struct OrbisKernelExceptionHandlerStack {
|
||||
void* ss_sp;
|
||||
int ss_flags;
|
||||
size_t ss_size;
|
||||
};
|
||||
|
||||
constexpr s32 POSIX_SIGHUP = 1;
|
||||
constexpr s32 POSIX_SIGINT = 2;
|
||||
@ -47,7 +52,7 @@ constexpr s32 POSIX_SIGUSR2 = 31;
|
||||
constexpr s32 POSIX_SIGTHR = 32;
|
||||
constexpr s32 POSIX_SIGLIBRT = 33;
|
||||
|
||||
#ifdef __linux__
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
constexpr s32 _SIGEMT = 128;
|
||||
constexpr s32 _SIGINFO = 129;
|
||||
#elif !defined(_WIN32)
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
#include <windows.h>
|
||||
#include "common/ntapi.h"
|
||||
#else
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(__FreeBSD__)
|
||||
#include <date/tz.h>
|
||||
#endif
|
||||
#include <ctime>
|
||||
@ -501,7 +501,7 @@ s32 PS4_SYSV_ABI sceKernelConvertUtcToLocaltime(time_t time, time_t* local_time,
|
||||
*dst_sec = res == TIME_ZONE_ID_DAYLIGHT ? -_dstbias : 0;
|
||||
}
|
||||
#else
|
||||
#ifdef __APPLE__
|
||||
#if defined(__APPLE__) || defined(__FreeBSD__)
|
||||
// std::chrono::current_zone() not available yet.
|
||||
const auto* time_zone = date::current_zone();
|
||||
#else
|
||||
|
||||
@ -199,7 +199,11 @@ OrbisFILE* PS4_SYSV_ABI internal_fopen(const char* path, const char* mode) {
|
||||
std::scoped_lock lk{g_file_mtx};
|
||||
LOG_INFO(Lib_LibcInternal, "called, path {}, mode {}", path, mode);
|
||||
OrbisFILE* file = internal__Fofind();
|
||||
return internal__Foprep(path, mode, file, -1, 0, 0);
|
||||
OrbisFILE* ret_file = internal__Foprep(path, mode, file, -1, 0, 0);
|
||||
if (ret_file == nullptr) {
|
||||
LOG_ERROR(Lib_LibcInternal, "failed to open file {}", path);
|
||||
}
|
||||
return ret_file;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal_fflush(OrbisFILE* file) {
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "core/libraries/ajm/ajm.h"
|
||||
#include "core/libraries/app_content/app_content.h"
|
||||
#include "core/libraries/audio/audioin.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio3d/audio3d.h"
|
||||
#include "core/libraries/audio3d/audio3d_openal.h"
|
||||
#include "core/libraries/avplayer/avplayer.h"
|
||||
#include "core/libraries/camera/camera.h"
|
||||
#include "core/libraries/companion/companion_httpd.h"
|
||||
@ -127,7 +127,11 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
|
||||
Libraries::AvPlayer::RegisterLib(sym);
|
||||
Libraries::Videodec::RegisterLib(sym);
|
||||
Libraries::Videodec2::RegisterLib(sym);
|
||||
Libraries::Audio3d::RegisterLib(sym);
|
||||
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
|
||||
Libraries::Audio3dOpenAL::RegisterLib(sym);
|
||||
} else {
|
||||
Libraries::Audio3d::RegisterLib(sym);
|
||||
}
|
||||
Libraries::Ime::RegisterLib(sym);
|
||||
Libraries::GameLiveStreaming::RegisterLib(sym);
|
||||
Libraries::SharePlay::RegisterLib(sym);
|
||||
|
||||
@ -663,10 +663,12 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
|
||||
return ORBIS_NET_ERROR_EBADF;
|
||||
}
|
||||
|
||||
#ifndef __FreeBSD__
|
||||
epoll_event native_event = {.events = ConvertEpollEventsIn(event->events),
|
||||
.data = {.fd = id}};
|
||||
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_ADD, *native_handle, &native_event) == 0);
|
||||
epoll->events.emplace_back(id, *event);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case Core::FileSys::FileType::Resolver: {
|
||||
@ -711,10 +713,12 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
|
||||
return ORBIS_NET_ERROR_EBADF;
|
||||
}
|
||||
|
||||
#ifndef __FreeBSD__
|
||||
epoll_event native_event = {.events = ConvertEpollEventsIn(event->events),
|
||||
.data = {.fd = id}};
|
||||
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_MOD, *native_handle, &native_event) == 0);
|
||||
*it = {id, *event};
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -752,9 +756,10 @@ int PS4_SYSV_ABI sceNetEpollControl(OrbisNetId epollid, OrbisNetEpollFlag op, Or
|
||||
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
|
||||
return ORBIS_NET_ERROR_EBADF;
|
||||
}
|
||||
|
||||
#ifndef __FreeBSD__
|
||||
ASSERT(epoll_ctl(epoll->epoll_fd, EPOLL_CTL_DEL, *native_handle, nullptr) == 0);
|
||||
epoll->events.erase(it);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case Core::FileSys::FileType::Resolver: {
|
||||
@ -810,6 +815,9 @@ int PS4_SYSV_ABI sceNetEpollDestroy(OrbisNetId epollid) {
|
||||
|
||||
int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events, int maxevents,
|
||||
int timeout) {
|
||||
#ifdef __FreeBSD__
|
||||
return 0;
|
||||
#else
|
||||
auto file = FDTable::Instance()->GetEpoll(epollid);
|
||||
if (!file) {
|
||||
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
|
||||
@ -836,7 +844,6 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
|
||||
if (result < 0) {
|
||||
LOG_ERROR(Lib_Net, "epoll_wait failed with {}", Common::GetLastErrorMsg());
|
||||
switch (errno) {
|
||||
@ -905,8 +912,8 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
int* PS4_SYSV_ABI sceNetErrnoLoc() {
|
||||
@ -1447,7 +1454,7 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
|
||||
return ORBIS_NET_ERROR_EBADF;
|
||||
}
|
||||
|
||||
if (!Config::getIsConnectedToNetwork()) {
|
||||
if (!EmulatorSettings.IsConnectedToNetwork()) {
|
||||
*sceNetErrnoLoc() = ORBIS_NET_RESOLVER_ENODNS;
|
||||
file->resolver->resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
|
||||
return ORBIS_NET_ERROR_RESOLVER_ENODNS;
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/network/net_ctl_codes.h"
|
||||
#include "core/libraries/network/net_ctl_obj.h"
|
||||
#include "core/tls.h"
|
||||
@ -46,8 +46,9 @@ s32 NetCtlInternal::RegisterNpToolkitCallback(OrbisNetCtlCallbackForNpToolkit fu
|
||||
|
||||
void NetCtlInternal::CheckCallback() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
const auto event = EmulatorSettings.IsConnectedToNetwork()
|
||||
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
for (const auto [func, arg] : callbacks) {
|
||||
if (func != nullptr) {
|
||||
func(event, arg);
|
||||
@ -57,8 +58,9 @@ void NetCtlInternal::CheckCallback() {
|
||||
|
||||
void NetCtlInternal::CheckNpToolkitCallback() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
const auto event = EmulatorSettings.IsConnectedToNetwork()
|
||||
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
for (const auto [func, arg] : nptool_callbacks) {
|
||||
if (func != nullptr) {
|
||||
func(event, arg);
|
||||
|
||||
@ -10,12 +10,14 @@ namespace Libraries::Net {
|
||||
u32 ConvertEpollEventsIn(u32 orbis_events) {
|
||||
u32 ret = 0;
|
||||
|
||||
#ifndef __FreeBSD__
|
||||
if ((orbis_events & ORBIS_NET_EPOLLIN) != 0) {
|
||||
ret |= EPOLLIN;
|
||||
}
|
||||
if ((orbis_events & ORBIS_NET_EPOLLOUT) != 0) {
|
||||
ret |= EPOLLOUT;
|
||||
}
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
||||
@ -23,6 +25,7 @@ u32 ConvertEpollEventsIn(u32 orbis_events) {
|
||||
u32 ConvertEpollEventsOut(u32 epoll_events) {
|
||||
u32 ret = 0;
|
||||
|
||||
#ifndef __FreeBSD__
|
||||
if ((epoll_events & EPOLLIN) != 0) {
|
||||
ret |= ORBIS_NET_EPOLLIN;
|
||||
}
|
||||
@ -35,6 +38,7 @@ u32 ConvertEpollEventsOut(u32 epoll_events) {
|
||||
if ((epoll_events & EPOLLHUP) != 0) {
|
||||
ret |= ORBIS_NET_EPOLLHUP;
|
||||
}
|
||||
#endif
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -14,7 +14,8 @@
|
||||
#include <wepoll.h>
|
||||
#endif
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
|
||||
// ADD libepoll-shim if using freebsd!
|
||||
#include <sys/epoll.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
@ -82,4 +83,4 @@ private:
|
||||
std::mutex m_mutex;
|
||||
};
|
||||
|
||||
} // namespace Libraries::Net
|
||||
} // namespace Libraries::Net
|
||||
|
||||
@ -2,9 +2,9 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/types.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "net_error.h"
|
||||
#include "net_resolver.h"
|
||||
@ -27,7 +27,7 @@ int Resolver::ResolveAsync(const char* hostname, OrbisNetInAddr* addr, int timeo
|
||||
}
|
||||
|
||||
void Resolver::Resolve() {
|
||||
if (!Config::getIsConnectedToNetwork()) {
|
||||
if (!EmulatorSettings.IsConnectedToNetwork()) {
|
||||
resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -25,7 +25,7 @@ typedef int net_socket;
|
||||
#include <net/if_dl.h>
|
||||
#include <net/route.h>
|
||||
#endif
|
||||
#if __linux__
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
@ -81,6 +81,8 @@ bool NetUtilInternal::RetrieveEthernetAddr() {
|
||||
}
|
||||
freeifaddrs(ifap);
|
||||
}
|
||||
#elif defined(__FreeBSD__)
|
||||
// todo
|
||||
#else
|
||||
ifreq ifr;
|
||||
ifconf ifc;
|
||||
@ -226,7 +228,8 @@ bool NetUtilInternal::RetrieveDefaultGateway() {
|
||||
inet_ntop(AF_INET, gateAddr, str, sizeof(str));
|
||||
this->default_gateway = str;
|
||||
return true;
|
||||
|
||||
#elif defined(__FreeBSD__)
|
||||
return true;
|
||||
#else
|
||||
std::ifstream route{"/proc/net/route"};
|
||||
std::string line;
|
||||
@ -398,4 +401,4 @@ int NetUtilInternal::ResolveHostname(const char* hostname, Libraries::Net::Orbis
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace NetUtil
|
||||
} // namespace NetUtil
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifdef WIN32
|
||||
@ -13,8 +13,8 @@
|
||||
#endif
|
||||
|
||||
#include <common/singleton.h>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/network/net_ctl_codes.h"
|
||||
@ -162,7 +162,7 @@ int PS4_SYSV_ABI sceNetCtlGetIfStat() {
|
||||
|
||||
int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
|
||||
LOG_DEBUG(Lib_NetCtl, "code = {}", code);
|
||||
if (!Config::getIsConnectedToNetwork()) {
|
||||
if (!EmulatorSettings.IsConnectedToNetwork()) {
|
||||
return ORBIS_NET_CTL_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
@ -180,8 +180,8 @@ int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
|
||||
info->mtu = 1500; // default value
|
||||
break;
|
||||
case ORBIS_NET_CTL_INFO_LINK:
|
||||
info->link = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
|
||||
: ORBIS_NET_CTL_LINK_DISCONNECTED;
|
||||
info->link = EmulatorSettings.IsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
|
||||
: ORBIS_NET_CTL_LINK_DISCONNECTED;
|
||||
break;
|
||||
case ORBIS_NET_CTL_INFO_IP_ADDRESS: {
|
||||
strcpy(info->ip_address,
|
||||
@ -318,7 +318,7 @@ int PS4_SYSV_ABI sceNetCtlGetScanInfoForSsidScanIpcInt() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNetCtlGetState(int* state) {
|
||||
const auto connected = Config::getIsConnectedToNetwork();
|
||||
const auto connected = EmulatorSettings.IsConnectedToNetwork();
|
||||
LOG_DEBUG(Lib_NetCtl, "connected = {}", connected);
|
||||
const auto current_state =
|
||||
connected ? ORBIS_NET_CTL_STATE_IPOBTAINED : ORBIS_NET_CTL_STATE_DISCONNECTED;
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_auth.h"
|
||||
@ -363,7 +363,7 @@ s32 PS4_SYSV_ABI sceNpAuthDeleteRequest(s32 req_id) {
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
g_signed_in = Config::getPSNSignedIn();
|
||||
g_signed_in = EmulatorSettings.IsPSNSignedIn();
|
||||
|
||||
LIB_FUNCTION("6bwFkosYRQg", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateRequest);
|
||||
LIB_FUNCTION("N+mr7GjTvr8", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateAsyncRequest);
|
||||
|
||||
@ -1,12 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <variant>
|
||||
|
||||
#include "common/config.h"
|
||||
#include <core/user_settings.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_error.h"
|
||||
@ -631,7 +632,8 @@ s32 PS4_SYSV_ABI sceNpGetNpId(Libraries::UserService::OrbisUserServiceUserId use
|
||||
return ORBIS_NP_ERROR_SIGNED_OUT;
|
||||
}
|
||||
memset(np_id, 0, sizeof(OrbisNpId));
|
||||
strncpy(np_id->handle.data, Config::getUserName().c_str(), sizeof(np_id->handle.data));
|
||||
strncpy(np_id->handle.data, UserManagement.GetDefaultUser().user_name.c_str(),
|
||||
sizeof(np_id->handle.data));
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -645,7 +647,8 @@ s32 PS4_SYSV_ABI sceNpGetOnlineId(Libraries::UserService::OrbisUserServiceUserId
|
||||
return ORBIS_NP_ERROR_SIGNED_OUT;
|
||||
}
|
||||
memset(online_id, 0, sizeof(OrbisNpOnlineId));
|
||||
strncpy(online_id->data, Config::getUserName().c_str(), sizeof(online_id->data));
|
||||
strncpy(online_id->data, UserManagement.GetDefaultUser().user_name.c_str(),
|
||||
sizeof(online_id->data));
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -784,7 +787,7 @@ void DeregisterNpCallback(std::string key) {
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
g_signed_in = Config::getPSNSignedIn();
|
||||
g_signed_in = EmulatorSettings.IsPSNSignedIn();
|
||||
|
||||
LIB_FUNCTION("GpLQDNKICac", "libSceNpManager", 1, "libSceNpManager", sceNpCreateRequest);
|
||||
LIB_FUNCTION("eiqMCt9UshI", "libSceNpManager", 1, "libSceNpManager", sceNpCreateAsyncRequest);
|
||||
|
||||
@ -4,8 +4,8 @@
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_manager.h"
|
||||
@ -376,7 +376,7 @@ int PS4_SYSV_ABI sceNpMatching2ContextStart(OrbisNpMatching2ContextId ctxId, u64
|
||||
}
|
||||
|
||||
std::scoped_lock lk{g_events_mutex};
|
||||
if (Config::getIsConnectedToNetwork() && Config::getPSNSignedIn()) {
|
||||
if (EmulatorSettings.IsConnectedToNetwork() && EmulatorSettings.IsPSNSignedIn()) {
|
||||
g_ctx_events.emplace_back(ctxId, ORBIS_NP_MATCHING2_CONTEXT_EVENT_STARTED,
|
||||
ORBIS_NP_MATCHING2_EVENT_CAUSE_CONTEXT_ACTION, 0);
|
||||
} else {
|
||||
|
||||
@ -1,22 +1,118 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <unordered_map>
|
||||
#include <pugixml.hpp>
|
||||
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/slot_vector.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_error.h"
|
||||
#include "core/libraries/np/np_trophy.h"
|
||||
#include "core/libraries/np/np_trophy_error.h"
|
||||
#include "core/libraries/np/trophy_ui.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Libraries::Np::NpTrophy {
|
||||
|
||||
std::string game_serial;
|
||||
// PS4 system language IDs map directly to TROP00.XML .. TROP30.XML.
|
||||
// Index = OrbisSystemServiceParamId language value reported by the system.
|
||||
// clang-format off
|
||||
static constexpr std::array<std::string_view, 31> s_language_xml_names = {
|
||||
"TROP_00.XML", // 00 Japanese
|
||||
"TROP_01.XML", // 01 English (US)
|
||||
"TROP_02.XML", // 02 French
|
||||
"TROP_03.XML", // 03 Spanish (ES)
|
||||
"TROP_04.XML", // 04 German
|
||||
"TROP_05.XML", // 05 Italian
|
||||
"TROP_06.XML", // 06 Dutch
|
||||
"TROP_07.XML", // 07 Portuguese (PT)
|
||||
"TROP_08.XML", // 08 Russian
|
||||
"TROP_09.XML", // 09 Korean
|
||||
"TROP_10.XML", // 10 Traditional Chinese
|
||||
"TROP_11.XML", // 11 Simplified Chinese
|
||||
"TROP_12.XML", // 12 Finnish
|
||||
"TROP_13.XML", // 13 Swedish
|
||||
"TROP_14.XML", // 14 Danish
|
||||
"TROP_15.XML", // 15 Norwegian
|
||||
"TROP_16.XML", // 16 Polish
|
||||
"TROP_17.XML", // 17 Portuguese (BR)
|
||||
"TROP_18.XML", // 18 English (GB)
|
||||
"TROP_19.XML", // 19 Turkish
|
||||
"TROP_20.XML", // 20 Spanish (LA)
|
||||
"TROP_21.XML", // 21 Arabic
|
||||
"TROP_22.XML", // 22 French (CA)
|
||||
"TROP_23.XML", // 23 Czech
|
||||
"TROP_24.XML", // 24 Hungarian
|
||||
"TROP_25.XML", // 25 Greek
|
||||
"TROP_26.XML", // 26 Romanian
|
||||
"TROP_27.XML", // 27 Thai
|
||||
"TROP_28.XML", // 28 Vietnamese
|
||||
"TROP_29.XML", // 29 Indonesian
|
||||
"TROP_30.XML", // 30 Unkrainian
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
// Returns the best available trophy XML path for the current system language.
|
||||
// Resolution order:
|
||||
// 1. TROP_XX.XML for the active system language (e.g. TROP01.XML for English)
|
||||
// 2. TROP.XML (master / language-neutral fallback)
|
||||
static std::filesystem::path GetTrophyXmlPath(const std::filesystem::path& xml_dir,
|
||||
int system_language) {
|
||||
// Try the exact language file first.
|
||||
if (system_language >= 0 && system_language < static_cast<int>(s_language_xml_names.size())) {
|
||||
auto lang_path = xml_dir / s_language_xml_names[system_language];
|
||||
if (std::filesystem::exists(lang_path)) {
|
||||
return lang_path;
|
||||
}
|
||||
}
|
||||
// Final fallback: master TROP.XML (always present).
|
||||
return xml_dir / "TROP.XML";
|
||||
}
|
||||
|
||||
static void ApplyUnlockToXmlFile(const std::filesystem::path& xml_path, OrbisNpTrophyId trophyId,
|
||||
u64 trophyTimestamp, bool unlock_platinum,
|
||||
OrbisNpTrophyId platinumId, u64 platinumTimestamp) {
|
||||
pugi::xml_document doc;
|
||||
if (!doc.load_file(xml_path.native().c_str())) {
|
||||
LOG_WARNING(Lib_NpTrophy, "ApplyUnlock: failed to load {}", xml_path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
auto trophyconf = doc.child("trophyconf");
|
||||
for (pugi::xml_node& node : trophyconf.children()) {
|
||||
if (std::string_view(node.name()) != "trophy") {
|
||||
continue;
|
||||
}
|
||||
int id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
|
||||
auto set_unlock = [&](u64 ts) {
|
||||
if (node.attribute("unlockstate").empty()) {
|
||||
node.append_attribute("unlockstate") = "true";
|
||||
} else {
|
||||
node.attribute("unlockstate").set_value("true");
|
||||
}
|
||||
const auto ts_str = std::to_string(ts);
|
||||
if (node.attribute("timestamp").empty()) {
|
||||
node.append_attribute("timestamp") = ts_str.c_str();
|
||||
} else {
|
||||
node.attribute("timestamp").set_value(ts_str.c_str());
|
||||
}
|
||||
};
|
||||
|
||||
if (id == trophyId) {
|
||||
set_unlock(trophyTimestamp);
|
||||
} else if (unlock_platinum && id == platinumId) {
|
||||
set_unlock(platinumTimestamp);
|
||||
}
|
||||
}
|
||||
|
||||
doc.save_file(xml_path.native().c_str());
|
||||
}
|
||||
|
||||
static constexpr auto MaxTrophyHandles = 4u;
|
||||
static constexpr auto MaxTrophyContexts = 8u;
|
||||
@ -30,6 +126,11 @@ struct ContextKeyHash {
|
||||
|
||||
struct TrophyContext {
|
||||
u32 context_id;
|
||||
bool registered = false;
|
||||
std::filesystem::path trophy_xml_path; // resolved once at CreateContext
|
||||
std::filesystem::path xml_dir; // .../Xml/
|
||||
std::filesystem::path xml_save_file; // The actual file for tracking progress per-user.
|
||||
std::filesystem::path icons_dir; // .../Icons/
|
||||
};
|
||||
static Common::SlotVector<OrbisNpTrophyHandle> trophy_handles{};
|
||||
static Common::SlotVector<ContextKey> trophy_contexts{};
|
||||
@ -94,66 +195,10 @@ OrbisNpTrophyGrade GetTrophyGradeFromChar(char trophyType) {
|
||||
}
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
|
||||
Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
uint32_t service_label, u64 options) {
|
||||
ASSERT(options == 0ull);
|
||||
if (!context) {
|
||||
if (!context || options != 0ull) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
@ -169,7 +214,20 @@ s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
|
||||
const auto ctx_id = trophy_contexts.insert(user_id, service_label);
|
||||
|
||||
*context = ctx_id.index + 1;
|
||||
contexts_internal[key].context_id = *context;
|
||||
|
||||
auto& ctx = contexts_internal[key];
|
||||
ctx.context_id = *context;
|
||||
|
||||
// Resolve and cache all paths once so callers never recompute them.
|
||||
const std::string np_comm_id = Common::ElfInfo::Instance().GetNpCommIds()[service_label];
|
||||
const auto trophy_base =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / np_comm_id;
|
||||
ctx.xml_save_file =
|
||||
EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "trophy" / (np_comm_id + ".xml");
|
||||
ctx.xml_dir = trophy_base / "Xml";
|
||||
ctx.icons_dir = trophy_base / "Icons";
|
||||
ctx.trophy_xml_path = GetTrophyXmlPath(ctx.xml_dir, EmulatorSettings.GetConsoleLanguage());
|
||||
|
||||
LOG_INFO(Lib_NpTrophy, "New context = {}, user_id = {} service label = {}", *context, user_id,
|
||||
service_label);
|
||||
|
||||
@ -206,6 +264,10 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext(OrbisNpTrophyContext context) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
|
||||
if (!trophy_contexts.is_allocated(contextId)) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
trophy_contexts.erase(contextId);
|
||||
contexts_internal.erase(contextkey);
|
||||
@ -251,12 +313,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGameIcon(OrbisNpTrophyContext context, OrbisNpTro
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
char trophy_folder[9];
|
||||
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
|
||||
|
||||
const auto trophy_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
|
||||
auto icon_file = trophy_dir / trophy_folder / "Icons" / "ICON0.PNG";
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
|
||||
auto icon_file = ctx.icons_dir / "ICON0.PNG";
|
||||
|
||||
Common::FS::IOFile icon(icon_file, Common::FS::FileAccessMode::Read);
|
||||
if (!icon.IsOpen()) {
|
||||
@ -304,12 +364,11 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
char trophy_folder[9];
|
||||
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
|
||||
|
||||
const auto trophy_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
|
||||
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
if (!ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
|
||||
const auto& trophy_file = ctx.trophy_xml_path;
|
||||
const auto& trophy_save_file = ctx.xml_save_file;
|
||||
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
|
||||
@ -336,7 +395,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
|
||||
|
||||
if (node_name == "group")
|
||||
game_info.num_groups++;
|
||||
}
|
||||
|
||||
pugi::xml_document save_doc;
|
||||
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
|
||||
|
||||
if (!save_result) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
|
||||
return ORBIS_OK;
|
||||
}
|
||||
auto save_trophyconf = save_doc.child("trophyconf");
|
||||
for (const pugi::xml_node& node : save_trophyconf.children()) {
|
||||
std::string_view node_name = node.name();
|
||||
if (node_name == "trophy") {
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
std::string_view current_trophy_grade = node.attribute("ttype").value();
|
||||
@ -368,8 +438,9 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
|
||||
data->unlocked_silver = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
|
||||
data->unlocked_bronze = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
|
||||
|
||||
// maybe this should be 1 instead of 100?
|
||||
data->progress_percentage = 100;
|
||||
data->progress_percentage = (game_info.num_trophies > 0)
|
||||
? (game_info.unlocked_trophies * 100u) / game_info.num_trophies
|
||||
: 0;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
@ -411,12 +482,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
char trophy_folder[9];
|
||||
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
|
||||
|
||||
const auto trophy_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
|
||||
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
if (!ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
|
||||
const auto& trophy_file = ctx.trophy_xml_path;
|
||||
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
|
||||
@ -450,7 +519,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
|
||||
|
||||
details->group_id = groupId;
|
||||
data->group_id = groupId;
|
||||
}
|
||||
|
||||
pugi::xml_document save_doc;
|
||||
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
|
||||
|
||||
if (!save_result) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
|
||||
return ORBIS_OK;
|
||||
}
|
||||
auto save_trophyconf = save_doc.child("trophyconf");
|
||||
for (const pugi::xml_node& node : save_trophyconf.children()) {
|
||||
std::string_view node_name = node.name();
|
||||
if (node_name == "trophy") {
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
std::string_view current_trophy_grade = node.attribute("ttype").value();
|
||||
@ -484,15 +564,84 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
|
||||
data->unlocked_silver = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
|
||||
data->unlocked_bronze = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
|
||||
|
||||
// maybe this should be 1 instead of 100?
|
||||
data->progress_percentage = 100;
|
||||
data->progress_percentage =
|
||||
(group_info.num_trophies > 0)
|
||||
? (group_info.unlocked_trophies * 100u) / group_info.num_trophies
|
||||
: 0;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
|
||||
OrbisNpTrophyId trophyId, void* buffer, u64* size) {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
if (size == nullptr)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
|
||||
if (trophyId < 0 || trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
|
||||
|
||||
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
|
||||
Common::SlotId contextId;
|
||||
contextId.index = context - 1;
|
||||
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
|
||||
s32 handle_index = handle - 1;
|
||||
if (handle_index >= trophy_handles.size() ||
|
||||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
if (!ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
|
||||
|
||||
// Check that the trophy is unlocked and icons are only available for earned trophies.
|
||||
pugi::xml_document doc;
|
||||
if (!doc.load_file(ctx.xml_save_file.native().c_str())) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy XML: {}", ctx.xml_save_file.string());
|
||||
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
bool unlocked = false;
|
||||
bool found = false;
|
||||
for (const pugi::xml_node& node : doc.child("trophyconf").children()) {
|
||||
if (std::string_view(node.name()) != "trophy")
|
||||
continue;
|
||||
if (node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID) == trophyId) {
|
||||
found = true;
|
||||
unlocked = node.attribute("unlockstate").as_bool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
|
||||
|
||||
if (!unlocked)
|
||||
return ORBIS_NP_TROPHY_ERROR_TROPHY_NOT_UNLOCKED;
|
||||
|
||||
const std::string icon_name = fmt::format("TROP{:03d}.PNG", trophyId);
|
||||
const auto icon_path = ctx.icons_dir / icon_name;
|
||||
|
||||
Common::FS::IOFile icon(icon_path, Common::FS::FileAccessMode::Read);
|
||||
if (!icon.IsOpen()) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy icon: {}", icon_path.string());
|
||||
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
if (buffer != nullptr) {
|
||||
ReadFile(icon, buffer, *size);
|
||||
} else {
|
||||
*size = icon.GetSize();
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -507,7 +656,7 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
|
||||
if (trophyId >= 127)
|
||||
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
|
||||
|
||||
if (details == nullptr || data == nullptr)
|
||||
@ -522,12 +671,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
char trophy_folder[9];
|
||||
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
|
||||
|
||||
const auto trophy_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
|
||||
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
if (!ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
|
||||
const auto& trophy_file = ctx.trophy_xml_path;
|
||||
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
|
||||
@ -545,12 +692,34 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
|
||||
if (node_name == "trophy") {
|
||||
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
if (current_trophy_id == trophyId) {
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
std::string_view current_trophy_grade = node.attribute("ttype").value();
|
||||
std::string_view current_trophy_name = node.child("name").text().as_string();
|
||||
std::string_view current_trophy_description =
|
||||
node.child("detail").text().as_string();
|
||||
|
||||
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
|
||||
strncpy(details->description, current_trophy_description.data(),
|
||||
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pugi::xml_document save_doc;
|
||||
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
|
||||
|
||||
if (!save_result) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
|
||||
return ORBIS_OK;
|
||||
}
|
||||
auto save_trophyconf = save_doc.child("trophyconf");
|
||||
for (const pugi::xml_node& node : save_trophyconf.children()) {
|
||||
std::string_view node_name = node.name();
|
||||
|
||||
if (node_name == "trophy") {
|
||||
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
if (current_trophy_id == trophyId) {
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
std::string_view current_trophy_grade = node.attribute("ttype").value();
|
||||
|
||||
uint64_t current_trophy_timestamp = node.attribute("timestamp").as_ullong();
|
||||
int current_trophy_groupid = node.attribute("gid").as_int(-1);
|
||||
bool current_trophy_hidden = node.attribute("hidden").as_bool();
|
||||
@ -560,10 +729,6 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
|
||||
details->group_id = current_trophy_groupid;
|
||||
details->hidden = current_trophy_hidden;
|
||||
|
||||
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
|
||||
strncpy(details->description, current_trophy_description.data(),
|
||||
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
|
||||
|
||||
data->trophy_id = trophyId;
|
||||
data->unlocked = current_trophy_unlockstate;
|
||||
data->timestamp.tick = current_trophy_timestamp;
|
||||
@ -579,29 +744,34 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
|
||||
OrbisNpTrophyFlagArray* flags, u32* count) {
|
||||
LOG_INFO(Lib_NpTrophy, "called");
|
||||
|
||||
if (flags == nullptr || count == nullptr)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
|
||||
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
|
||||
if (flags == nullptr || count == nullptr)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
|
||||
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
|
||||
|
||||
Common::SlotId contextId;
|
||||
contextId.index = context - 1;
|
||||
if (contextId.index >= trophy_contexts.size()) {
|
||||
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
char trophy_folder[9];
|
||||
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
|
||||
|
||||
const auto trophy_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
|
||||
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
|
||||
s32 handle_index = handle - 1;
|
||||
if (handle_index >= trophy_handles.size() ||
|
||||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
if (!ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
|
||||
const auto& trophy_file = ctx.xml_save_file;
|
||||
|
||||
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
|
||||
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
|
||||
@ -622,10 +792,9 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
|
||||
|
||||
if (node_name == "trophy") {
|
||||
num_trophies++;
|
||||
}
|
||||
|
||||
if (current_trophy_unlockstate) {
|
||||
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
|
||||
if (current_trophy_unlockstate) {
|
||||
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -633,6 +802,200 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
|
||||
OrbisNpTrophyHandle handle, uint64_t options) {
|
||||
if (options != 0ull)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
|
||||
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
|
||||
Common::SlotId contextId;
|
||||
contextId.index = context - 1;
|
||||
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
|
||||
s32 handle_index = handle - 1;
|
||||
if (handle_index >= trophy_handles.size() ||
|
||||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
auto& ctx = contexts_internal[contextkey];
|
||||
|
||||
if (ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_ALREADY_REGISTERED;
|
||||
|
||||
if (!std::filesystem::exists(ctx.trophy_xml_path))
|
||||
return ORBIS_NP_TROPHY_ERROR_TITLE_CONF_NOT_INSTALLED;
|
||||
|
||||
ctx.registered = true;
|
||||
LOG_INFO(Lib_NpTrophy, "Context {} registered", context);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
|
||||
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
|
||||
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
|
||||
|
||||
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
|
||||
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
|
||||
|
||||
if (platinumId == nullptr)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
|
||||
Common::SlotId contextId;
|
||||
contextId.index = context - 1;
|
||||
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
|
||||
s32 handle_index = handle - 1;
|
||||
if (handle_index >= trophy_handles.size() ||
|
||||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
const auto& ctx = contexts_internal[contextkey];
|
||||
if (!ctx.registered)
|
||||
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
|
||||
const auto& xml_dir = ctx.xml_dir;
|
||||
const auto& trophy_file = ctx.trophy_xml_path;
|
||||
|
||||
pugi::xml_document save_doc;
|
||||
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
|
||||
|
||||
if (!save_result) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", save_result.description());
|
||||
return ORBIS_OK;
|
||||
}
|
||||
auto save_trophyconf = save_doc.child("trophyconf");
|
||||
for (const pugi::xml_node& node : save_trophyconf.children()) {
|
||||
std::string_view node_name = node.name();
|
||||
if (std::string_view(node.name()) != "trophy")
|
||||
continue;
|
||||
|
||||
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
|
||||
if (current_trophy_id == trophyId) {
|
||||
if (current_trophy_unlockstate) {
|
||||
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
|
||||
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
|
||||
|
||||
if (!result) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
|
||||
return ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND;
|
||||
}
|
||||
|
||||
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
|
||||
|
||||
int num_trophies = 0;
|
||||
int num_trophies_unlocked = 0;
|
||||
pugi::xml_node platinum_node;
|
||||
|
||||
// Outputs filled during the scan.
|
||||
bool trophy_found = false;
|
||||
const char* trophy_name = "";
|
||||
std::string_view trophy_type;
|
||||
std::filesystem::path trophy_icon_path;
|
||||
|
||||
auto trophyconf = doc.child("trophyconf");
|
||||
|
||||
for (pugi::xml_node& node : trophyconf.children()) {
|
||||
if (std::string_view(node.name()) != "trophy")
|
||||
continue;
|
||||
|
||||
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
std::string_view current_trophy_type = node.attribute("ttype").value();
|
||||
|
||||
if (current_trophy_type == "P") {
|
||||
platinum_node = node;
|
||||
if (trophyId == current_trophy_id) {
|
||||
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
|
||||
}
|
||||
}
|
||||
|
||||
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
|
||||
num_trophies++;
|
||||
if (current_trophy_unlockstate) {
|
||||
num_trophies_unlocked++;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_trophy_id == trophyId) {
|
||||
trophy_found = true;
|
||||
trophy_name = node.child("name").text().as_string();
|
||||
trophy_type = current_trophy_type;
|
||||
|
||||
const std::string icon_file = fmt::format("TROP{:03d}.PNG", current_trophy_id);
|
||||
trophy_icon_path = ctx.icons_dir / icon_file;
|
||||
}
|
||||
}
|
||||
|
||||
if (!trophy_found)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
|
||||
|
||||
// Capture timestamps once so every file gets the exact same value.
|
||||
const auto now_secs = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
const u64 trophy_timestamp = static_cast<u64>(now_secs);
|
||||
|
||||
// Decide platinum.
|
||||
bool unlock_platinum = false;
|
||||
OrbisNpTrophyId platinum_id = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
|
||||
u64 platinum_timestamp = 0;
|
||||
const char* platinum_name = "";
|
||||
std::filesystem::path platinum_icon_path;
|
||||
|
||||
if (!platinum_node.attribute("unlockstate").as_bool()) {
|
||||
if ((num_trophies - 1) == num_trophies_unlocked) {
|
||||
unlock_platinum = true;
|
||||
platinum_id = platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
platinum_timestamp = trophy_timestamp; // same second is fine
|
||||
platinum_name = platinum_node.child("name").text().as_string();
|
||||
|
||||
const std::string plat_icon_file = fmt::format("TROP{:03d}.PNG", platinum_id);
|
||||
platinum_icon_path = ctx.icons_dir / plat_icon_file;
|
||||
|
||||
*platinumId = platinum_id;
|
||||
}
|
||||
}
|
||||
|
||||
// Queue UI notifications (only once, using the primary XML's strings).
|
||||
AddTrophyToQueue(trophy_icon_path, trophy_name, trophy_type);
|
||||
if (unlock_platinum) {
|
||||
AddTrophyToQueue(platinum_icon_path, platinum_name, "P");
|
||||
}
|
||||
|
||||
ApplyUnlockToXmlFile(ctx.xml_save_file, trophyId, trophy_timestamp, unlock_platinum,
|
||||
platinum_id, platinum_timestamp);
|
||||
LOG_INFO(Lib_NpTrophy, "Trophy {} successfully saved.", trophyId);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
@ -698,19 +1061,6 @@ int PS4_SYSV_ABI sceNpTrophyNumInfoGetTotal() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
|
||||
OrbisNpTrophyHandle handle, uint64_t options) {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
|
||||
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophySetInfoGetTrophyFlagArray() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
@ -942,147 +1292,58 @@ int PS4_SYSV_ABI sceNpTrophySystemSetDbgParamInt() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
|
||||
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
|
||||
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
|
||||
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (trophyId >= 127)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (platinumId == nullptr)
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
Common::SlotId contextId;
|
||||
contextId.index = context - 1;
|
||||
if (contextId.index >= trophy_contexts.size()) {
|
||||
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
|
||||
}
|
||||
ContextKey contextkey = trophy_contexts[contextId];
|
||||
char trophy_folder[9];
|
||||
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
const auto trophy_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
|
||||
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
pugi::xml_document doc;
|
||||
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (!result) {
|
||||
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
|
||||
return ORBIS_OK;
|
||||
}
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
|
||||
|
||||
int num_trophies = 0;
|
||||
int num_trophies_unlocked = 0;
|
||||
pugi::xml_node platinum_node;
|
||||
|
||||
auto trophyconf = doc.child("trophyconf");
|
||||
|
||||
for (pugi::xml_node& node : trophyconf.children()) {
|
||||
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
|
||||
const char* current_trophy_name = node.child("name").text().as_string();
|
||||
std::string_view current_trophy_description = node.child("detail").text().as_string();
|
||||
std::string_view current_trophy_type = node.attribute("ttype").value();
|
||||
|
||||
if (current_trophy_type == "P") {
|
||||
platinum_node = node;
|
||||
if (trophyId == current_trophy_id) {
|
||||
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
|
||||
}
|
||||
}
|
||||
|
||||
if (std::string_view(node.name()) == "trophy") {
|
||||
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
|
||||
num_trophies++;
|
||||
if (current_trophy_unlockstate) {
|
||||
num_trophies_unlocked++;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_trophy_id == trophyId) {
|
||||
if (current_trophy_unlockstate) {
|
||||
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
|
||||
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
|
||||
} else {
|
||||
if (node.attribute("unlockstate").empty()) {
|
||||
node.append_attribute("unlockstate") = "true";
|
||||
} else {
|
||||
node.attribute("unlockstate").set_value("true");
|
||||
}
|
||||
|
||||
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
|
||||
if (node.attribute("timestamp").empty()) {
|
||||
node.append_attribute("timestamp") =
|
||||
std::to_string(trophyTimestamp).c_str();
|
||||
} else {
|
||||
node.attribute("timestamp")
|
||||
.set_value(std::to_string(trophyTimestamp).c_str());
|
||||
}
|
||||
|
||||
std::string trophy_icon_file = "TROP";
|
||||
trophy_icon_file.append(node.attribute("id").value());
|
||||
trophy_icon_file.append(".PNG");
|
||||
|
||||
std::filesystem::path current_icon_path =
|
||||
trophy_dir / trophy_folder / "Icons" / trophy_icon_file;
|
||||
|
||||
AddTrophyToQueue(current_icon_path, current_trophy_name, current_trophy_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!platinum_node.attribute("unlockstate").as_bool()) {
|
||||
if ((num_trophies - 1) == num_trophies_unlocked) {
|
||||
if (platinum_node.attribute("unlockstate").empty()) {
|
||||
platinum_node.append_attribute("unlockstate") = "true";
|
||||
} else {
|
||||
platinum_node.attribute("unlockstate").set_value("true");
|
||||
}
|
||||
|
||||
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
|
||||
if (platinum_node.attribute("timestamp").empty()) {
|
||||
platinum_node.append_attribute("timestamp") =
|
||||
std::to_string(trophyTimestamp).c_str();
|
||||
} else {
|
||||
platinum_node.attribute("timestamp")
|
||||
.set_value(std::to_string(trophyTimestamp).c_str());
|
||||
}
|
||||
|
||||
int platinum_trophy_id =
|
||||
platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
|
||||
const char* platinum_trophy_name = platinum_node.child("name").text().as_string();
|
||||
|
||||
std::string platinum_icon_file = "TROP";
|
||||
platinum_icon_file.append(platinum_node.attribute("id").value());
|
||||
platinum_icon_file.append(".PNG");
|
||||
|
||||
std::filesystem::path platinum_icon_path =
|
||||
trophy_dir / trophy_folder / "Icons" / platinum_icon_file;
|
||||
|
||||
*platinumId = platinum_trophy_id;
|
||||
AddTrophyToQueue(platinum_icon_path, platinum_trophy_name, "P");
|
||||
}
|
||||
}
|
||||
|
||||
doc.save_file((trophy_dir / trophy_folder / "Xml" / "TROP.XML").native().c_str());
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
|
||||
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
||||
@ -13,8 +13,6 @@ class SymbolsResolver;
|
||||
|
||||
namespace Libraries::Np::NpTrophy {
|
||||
|
||||
extern std::string game_serial;
|
||||
|
||||
constexpr int ORBIS_NP_TROPHY_FLAG_SETSIZE = 128;
|
||||
constexpr int ORBIS_NP_TROPHY_FLAG_BITS_SHIFT = 5;
|
||||
|
||||
|
||||
@ -47,3 +47,4 @@ constexpr int ORBIS_NP_TROPHY_ERROR_INCONSISTENT_TITLE_CONF = 0x80551628;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_BACKGROUND = 0x80551629;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISABLED = 0x8055162B;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISPLAY_BUFFER_NOT_IN_USE = 0x8055162D;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND = 0x805516C2;
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_web_api2.h"
|
||||
@ -115,10 +115,10 @@ s32 PS4_SYSV_ABI sceNpWebApi2IntInitialize2(const OrbisNpWebApi2IntInitialize2Ar
|
||||
if (args == nullptr || args->struct_size != sizeof(OrbisNpWebApi2IntInitialize2Args)) {
|
||||
return ORBIS_NP_WEBAPI2_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
LOG_ERROR(
|
||||
Lib_NpWebApi2,
|
||||
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', group = {:#x}",
|
||||
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
|
||||
LOG_ERROR(Lib_NpWebApi2,
|
||||
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', "
|
||||
"group = {:#x}",
|
||||
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ s32 PS4_SYSV_ABI sceNpWebApi2SendMultipartRequest() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpWebApi2SendRequest() {
|
||||
if (!Config::getPSNSignedIn()) {
|
||||
if (!EmulatorSettings.IsPSNSignedIn()) {
|
||||
LOG_INFO(Lib_NpWebApi2, "called, returning PSN signed out.");
|
||||
return ORBIS_NP_WEBAPI2_ERROR_NOT_SIGNED_IN;
|
||||
}
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
#include "core/libraries/kernel/time.h"
|
||||
#include "core/libraries/network/http.h"
|
||||
@ -606,7 +606,7 @@ s32 sendRequest(s64 requestId, s32 partIndex, const void* pData, u64 dataSize, s
|
||||
unlockContext(context);
|
||||
|
||||
// Stubbing sceNpManagerIntGetSigninState call with a config check.
|
||||
if (!Config::getPSNSignedIn()) {
|
||||
if (!EmulatorSettings.IsPSNSignedIn()) {
|
||||
releaseRequest(request);
|
||||
releaseUserContext(user_context);
|
||||
releaseContext(context);
|
||||
@ -1025,7 +1025,7 @@ s32 createServicePushEventFilterInternal(
|
||||
auto& handle = context->handles[handleId];
|
||||
handle->userCount++;
|
||||
|
||||
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
|
||||
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
|
||||
// Seems sceNpManagerIntGetUserList fails?
|
||||
LOG_DEBUG(Lib_NpWebApi, "Cannot create service push event while PSN is disabled");
|
||||
handle->userCount--;
|
||||
@ -1202,7 +1202,7 @@ s32 createExtendedPushEventFilterInternal(
|
||||
auto& handle = context->handles[handleId];
|
||||
handle->userCount++;
|
||||
|
||||
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
|
||||
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
|
||||
// Seems sceNpManagerIntGetUserList fails?
|
||||
LOG_DEBUG(Lib_NpWebApi, "Cannot create extended push event while PSN is disabled");
|
||||
handle->userCount--;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <chrono>
|
||||
@ -7,15 +7,10 @@
|
||||
#include <mutex>
|
||||
#include <cmrc/cmrc.hpp>
|
||||
#include <imgui.h>
|
||||
|
||||
#ifdef ENABLE_QT_GUI
|
||||
#include <qt_gui/background_music_player.h>
|
||||
#endif
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/np/trophy_ui.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
|
||||
@ -36,9 +31,9 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
|
||||
const std::string_view& rarity)
|
||||
: trophy_name(trophyName), trophy_type(rarity) {
|
||||
|
||||
side = Config::sideTrophy();
|
||||
side = EmulatorSettings.GetTrophyNotificationSide();
|
||||
|
||||
trophy_timer = Config::getTrophyNotificationDuration();
|
||||
trophy_timer = EmulatorSettings.GetTrophyNotificationDuration();
|
||||
|
||||
if (std::filesystem::exists(trophyIconPath)) {
|
||||
trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath);
|
||||
@ -98,7 +93,7 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
|
||||
return;
|
||||
}
|
||||
|
||||
MIX_SetMasterGain(mixer, static_cast<float>(Config::getVolumeSlider() / 100.f));
|
||||
MIX_SetMasterGain(mixer, static_cast<float>(EmulatorSettings.GetVolumeSlider() / 100.f));
|
||||
auto musicPathMp3 = CustomTrophy_Dir / "trophy.mp3";
|
||||
auto musicPathWav = CustomTrophy_Dir / "trophy.wav";
|
||||
|
||||
@ -284,7 +279,7 @@ void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::st
|
||||
const std::string_view& rarity) {
|
||||
std::lock_guard<std::mutex> lock(queueMtx);
|
||||
|
||||
if (Config::getisTrophyPopupDisabled()) {
|
||||
if (EmulatorSettings.IsTrophyPopupDisabled()) {
|
||||
return;
|
||||
} else if (current_trophy_ui.has_value()) {
|
||||
current_trophy_ui.reset();
|
||||
|
||||
@ -1,20 +1,24 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/pad/pad_errors.h"
|
||||
#include "core/user_settings.h"
|
||||
#include "input/controller.h"
|
||||
#include "pad.h"
|
||||
|
||||
namespace Libraries::Pad {
|
||||
|
||||
using Input::GameController;
|
||||
using Input::GameControllers;
|
||||
using namespace Libraries::UserService;
|
||||
|
||||
static bool g_initialized = false;
|
||||
static bool g_opened = false;
|
||||
static std::unordered_map<OrbisUserServiceUserId, s32> user_id_pad_handle_map{};
|
||||
static constexpr s32 tv_remote_handle = 5;
|
||||
|
||||
int PS4_SYSV_ABI scePadClose(s32 handle) {
|
||||
LOG_ERROR(Lib_Pad, "(STUBBED) called");
|
||||
@ -30,8 +34,8 @@ int PS4_SYSV_ABI scePadDeviceClassGetExtendedInformation(
|
||||
s32 handle, OrbisPadDeviceClassExtendedInformation* pExtInfo) {
|
||||
LOG_ERROR(Lib_Pad, "(STUBBED) called");
|
||||
std::memset(pExtInfo, 0, sizeof(OrbisPadDeviceClassExtendedInformation));
|
||||
if (Config::getUseSpecialPad()) {
|
||||
pExtInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
|
||||
if (EmulatorSettings.IsUsingSpecialPad()) {
|
||||
pExtInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
@ -107,9 +111,9 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
|
||||
return ORBIS_OK;
|
||||
}
|
||||
pInfo->connected = true;
|
||||
if (Config::getUseSpecialPad()) {
|
||||
if (EmulatorSettings.IsUsingSpecialPad()) {
|
||||
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_SPECIAL;
|
||||
pInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
|
||||
pInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
@ -156,11 +160,16 @@ int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId
|
||||
if (!g_initialized) {
|
||||
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (userId == -1 || !g_opened) {
|
||||
if (userId == -1) {
|
||||
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
|
||||
}
|
||||
LOG_DEBUG(Lib_Pad, "(DUMMY) called");
|
||||
return 1;
|
||||
auto it = user_id_pad_handle_map.find(userId);
|
||||
if (it == user_id_pad_handle_map.end()) {
|
||||
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
|
||||
}
|
||||
s32 pad_handle = it->second;
|
||||
LOG_DEBUG(Lib_Pad, "called, userid: {}, out pad handle: {}", userId, pad_handle);
|
||||
return pad_handle;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadGetIdleCount() {
|
||||
@ -168,8 +177,19 @@ int PS4_SYSV_ABI scePadGetIdleCount() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadGetInfo() {
|
||||
LOG_ERROR(Lib_Pad, "(STUBBED) called");
|
||||
int PS4_SYSV_ABI scePadGetInfo(u32* data) {
|
||||
LOG_WARNING(Lib_Pad, "(DUMMY) called");
|
||||
if (!data) {
|
||||
return ORBIS_PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
data[0] = 0x1; // index but starting from one?
|
||||
data[1] = 0x0; // index?
|
||||
data[2] = 1; // pad handle
|
||||
data[3] = 0x0101; // ???
|
||||
data[4] = 0x0; // ?
|
||||
data[5] = 0x0; // ?
|
||||
data[6] = 0x00ff0000; // colour(?)
|
||||
data[7] = 0x0; // ?
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -254,34 +274,61 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId userI
|
||||
if (!g_initialized) {
|
||||
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (userId == -1) {
|
||||
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
|
||||
if (userId < 0) {
|
||||
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
|
||||
}
|
||||
if (Config::getUseSpecialPad()) {
|
||||
if (userId == ORBIS_USER_SERVICE_USER_ID_SYSTEM) {
|
||||
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
|
||||
LOG_INFO(Lib_Pad, "Opened a TV remote device");
|
||||
user_id_pad_handle_map[ORBIS_USER_SERVICE_USER_ID_SYSTEM] = tv_remote_handle;
|
||||
return tv_remote_handle;
|
||||
}
|
||||
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
|
||||
}
|
||||
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
|
||||
return ORBIS_PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
if (EmulatorSettings.IsUsingSpecialPad()) {
|
||||
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
|
||||
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
|
||||
} else {
|
||||
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
|
||||
if (type != ORBIS_PAD_PORT_TYPE_STANDARD)
|
||||
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
|
||||
g_opened = true;
|
||||
scePadResetLightBar(userId);
|
||||
scePadResetOrientation(userId);
|
||||
return 1; // dummy
|
||||
auto u = UserManagement.GetUserByID(userId);
|
||||
if (!u) {
|
||||
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
|
||||
}
|
||||
s32 pad_handle = u->player_index;
|
||||
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
|
||||
index, pad_handle);
|
||||
scePadResetLightBar(pad_handle);
|
||||
scePadResetOrientation(pad_handle);
|
||||
user_id_pad_handle_map[userId] = pad_handle;
|
||||
return pad_handle;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadOpenExt(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
|
||||
s32 index, const OrbisPadOpenExtParam* pParam) {
|
||||
LOG_ERROR(Lib_Pad, "(STUBBED) called");
|
||||
if (Config::getUseSpecialPad()) {
|
||||
if (EmulatorSettings.IsUsingSpecialPad()) {
|
||||
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
|
||||
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
|
||||
} else {
|
||||
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
|
||||
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
|
||||
}
|
||||
return 1; // dummy
|
||||
auto u = UserManagement.GetUserByID(userId);
|
||||
if (!u) {
|
||||
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
|
||||
}
|
||||
s32 pad_handle = u->player_index;
|
||||
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
|
||||
index, pad_handle);
|
||||
scePadResetLightBar(pad_handle);
|
||||
scePadResetOrientation(pad_handle);
|
||||
user_id_pad_handle_map[userId] = pad_handle;
|
||||
return pad_handle;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadOpenExt2() {
|
||||
@ -294,8 +341,8 @@ int PS4_SYSV_ABI scePadOutputReport() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num, bool connected,
|
||||
u32 connected_count) {
|
||||
int ProcessStates(s32 handle, OrbisPadData* pData, Input::GameController& controller,
|
||||
Input::State* states, s32 num, bool connected, u32 connected_count) {
|
||||
if (!connected) {
|
||||
pData[0] = {};
|
||||
pData[0].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
@ -319,61 +366,57 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
|
||||
pData[i].angularVelocity.z = states[i].angularVelocity.z;
|
||||
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
if (engine && handle == 1) {
|
||||
const auto gyro_poll_rate = engine->GetAccelPollRate();
|
||||
if (gyro_poll_rate != 0.0f) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
|
||||
now - controller->GetLastUpdate())
|
||||
.count() /
|
||||
1000000.0f;
|
||||
controller->SetLastUpdate(now);
|
||||
Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
|
||||
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
|
||||
deltaTime, lastOrientation, outputOrientation);
|
||||
pData[i].orientation = outputOrientation;
|
||||
controller->SetLastOrientation(outputOrientation);
|
||||
}
|
||||
const auto gyro_poll_rate = controller.accel_poll_rate;
|
||||
if (gyro_poll_rate != 0.0f) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
|
||||
now - controller.GetLastUpdate())
|
||||
.count() /
|
||||
1000000.0f;
|
||||
controller.SetLastUpdate(now);
|
||||
Libraries::Pad::OrbisFQuaternion lastOrientation = controller.GetLastOrientation();
|
||||
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
GameControllers::CalculateOrientation(pData->acceleration, pData->angularVelocity,
|
||||
deltaTime, lastOrientation, outputOrientation);
|
||||
pData[i].orientation = outputOrientation;
|
||||
controller.SetLastOrientation(outputOrientation);
|
||||
}
|
||||
pData[i].touchData.touchNum =
|
||||
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
|
||||
|
||||
if (handle == 1) {
|
||||
if (controller->GetTouchCount() >= 127) {
|
||||
controller->SetTouchCount(0);
|
||||
if (controller.GetTouchCount() >= 127) {
|
||||
controller.SetTouchCount(0);
|
||||
}
|
||||
|
||||
if (controller->GetSecondaryTouchCount() >= 127) {
|
||||
controller->SetSecondaryTouchCount(0);
|
||||
if (controller.GetSecondaryTouchCount() >= 127) {
|
||||
controller.SetSecondaryTouchCount(0);
|
||||
}
|
||||
|
||||
if (pData->touchData.touchNum == 1 && controller->GetPreviousTouchNum() == 0) {
|
||||
controller->SetTouchCount(controller->GetTouchCount() + 1);
|
||||
controller->SetSecondaryTouchCount(controller->GetTouchCount());
|
||||
} else if (pData->touchData.touchNum == 2 && controller->GetPreviousTouchNum() == 1) {
|
||||
controller->SetSecondaryTouchCount(controller->GetSecondaryTouchCount() + 1);
|
||||
} else if (pData->touchData.touchNum == 0 && controller->GetPreviousTouchNum() > 0) {
|
||||
if (controller->GetTouchCount() < controller->GetSecondaryTouchCount()) {
|
||||
controller->SetTouchCount(controller->GetSecondaryTouchCount());
|
||||
if (pData->touchData.touchNum == 1 && controller.GetPreviousTouchNum() == 0) {
|
||||
controller.SetTouchCount(controller.GetTouchCount() + 1);
|
||||
controller.SetSecondaryTouchCount(controller.GetTouchCount());
|
||||
} else if (pData->touchData.touchNum == 2 && controller.GetPreviousTouchNum() == 1) {
|
||||
controller.SetSecondaryTouchCount(controller.GetSecondaryTouchCount() + 1);
|
||||
} else if (pData->touchData.touchNum == 0 && controller.GetPreviousTouchNum() > 0) {
|
||||
if (controller.GetTouchCount() < controller.GetSecondaryTouchCount()) {
|
||||
controller.SetTouchCount(controller.GetSecondaryTouchCount());
|
||||
} else {
|
||||
if (controller->WasSecondaryTouchReset()) {
|
||||
controller->SetTouchCount(controller->GetSecondaryTouchCount());
|
||||
controller->UnsetSecondaryTouchResetBool();
|
||||
if (controller.WasSecondaryTouchReset()) {
|
||||
controller.SetTouchCount(controller.GetSecondaryTouchCount());
|
||||
controller.UnsetSecondaryTouchResetBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
controller->SetPreviousTouchNum(pData->touchData.touchNum);
|
||||
controller.SetPreviousTouchNum(pData->touchData.touchNum);
|
||||
|
||||
if (pData->touchData.touchNum == 1) {
|
||||
states[i].touchpad[0].ID = controller->GetTouchCount();
|
||||
states[i].touchpad[0].ID = controller.GetTouchCount();
|
||||
states[i].touchpad[1].ID = 0;
|
||||
} else if (pData->touchData.touchNum == 2) {
|
||||
states[i].touchpad[0].ID = controller->GetTouchCount();
|
||||
states[i].touchpad[1].ID = controller->GetSecondaryTouchCount();
|
||||
states[i].touchpad[0].ID = controller.GetTouchCount();
|
||||
states[i].touchpad[1].ID = controller.GetSecondaryTouchCount();
|
||||
}
|
||||
} else {
|
||||
states[i].touchpad[0].ID = 1;
|
||||
@ -397,16 +440,18 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
|
||||
|
||||
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
|
||||
LOG_TRACE(Lib_Pad, "called");
|
||||
if (handle < 1) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
std::vector<Input::State> states(64);
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
int ret_num = controller->ReadStates(states.data(), num, &connected, &connected_count);
|
||||
return ProcessStates(handle, pData, states.data(), ret_num, connected, connected_count);
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
auto& controller = *controllers[*controller_id];
|
||||
int ret_num = controller.ReadStates(states.data(), num, &connected, &connected_count);
|
||||
return ProcessStates(handle, pData, controller, states.data(), ret_num, connected,
|
||||
connected_count);
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
|
||||
@ -430,17 +475,18 @@ int PS4_SYSV_ABI scePadReadHistory() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
|
||||
LOG_TRACE(Lib_Pad, "called");
|
||||
if (handle < 1) {
|
||||
LOG_TRACE(Lib_Pad, "handle: {}", handle);
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
auto& controller = *controllers[*controller_id];
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
Input::State state;
|
||||
controller->ReadState(&state, &connected, &connected_count);
|
||||
ProcessStates(handle, pData, &state, 1, connected, connected_count);
|
||||
controller.ReadState(&state, &connected, &connected_count);
|
||||
ProcessStates(handle, pData, controller, &state, 1, connected, connected_count);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -450,13 +496,30 @@ int PS4_SYSV_ABI scePadReadStateExt() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadResetLightBar(s32 handle) {
|
||||
LOG_INFO(Lib_Pad, "(DUMMY) called");
|
||||
if (handle != 1) {
|
||||
LOG_DEBUG(Lib_Pad, "called, handle: {}", handle);
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
int* rgb = Config::GetControllerCustomColor();
|
||||
controller->SetLightBarRGB(rgb[0], rgb[1], rgb[2]);
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
s32 colour_index = UserManagement.GetUserByPlayerIndex(handle)->user_color - 1;
|
||||
Input::Colour colour{255, 0, 0};
|
||||
if (colour_index >= 0 && colour_index <= 3) {
|
||||
static constexpr Input::Colour colours[4]{
|
||||
{0, 0, 255}, // blue
|
||||
{255, 0, 0}, // red
|
||||
{0, 255, 0}, // green
|
||||
{255, 0, 255}, // pink
|
||||
};
|
||||
colour = colours[colour_index];
|
||||
} else {
|
||||
LOG_ERROR(Lib_Pad, "Invalid user colour value {} for controller {}, falling back to blue",
|
||||
colour_index, handle);
|
||||
}
|
||||
if (auto oc = GameControllers::GetControllerCustomColor(*controller_id)) {
|
||||
colour = *oc;
|
||||
}
|
||||
controllers[*controller_id]->SetLightBarRGB(colour.r, colour.g, colour.b);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -473,14 +536,15 @@ int PS4_SYSV_ABI scePadResetLightBarAllByPortType() {
|
||||
int PS4_SYSV_ABI scePadResetOrientation(s32 handle) {
|
||||
LOG_INFO(Lib_Pad, "scePadResetOrientation called handle = {}", handle);
|
||||
|
||||
if (handle != 1) {
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
Libraries::Pad::OrbisFQuaternion defaultOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
controller->SetLastOrientation(defaultOrientation);
|
||||
controller->SetLastUpdate(std::chrono::steady_clock::now());
|
||||
controllers[*controller_id]->SetLastOrientation(defaultOrientation);
|
||||
controllers[*controller_id]->SetLastUpdate(std::chrono::steady_clock::now());
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
@ -526,7 +590,11 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
|
||||
if (Config::GetOverrideControllerColor()) {
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
if (GameControllers::GetControllerCustomColor(*controller_id)) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
if (pParam != nullptr) {
|
||||
@ -538,8 +606,8 @@ int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pPar
|
||||
return ORBIS_PAD_ERROR_INVALID_LIGHTBAR_SETTING;
|
||||
}
|
||||
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
controller->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
return ORBIS_PAD_ERROR_INVALID_ARG;
|
||||
@ -555,8 +623,14 @@ int PS4_SYSV_ABI scePadSetLightBarBlinking() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadSetLightBarForTracker() {
|
||||
LOG_ERROR(Lib_Pad, "(STUBBED) called");
|
||||
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam) {
|
||||
LOG_INFO(Lib_Pad, "called, r: {} g: {} b: {}", pParam->r, pParam->g, pParam->b);
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -603,11 +677,15 @@ int PS4_SYSV_ABI scePadSetUserColor() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
|
||||
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
|
||||
if (!controller_id) {
|
||||
return ORBIS_PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
if (pParam != nullptr) {
|
||||
LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
|
||||
pParam->smallMotor, pParam->largeMotor);
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
|
||||
auto& controllers = *Common::Singleton<GameControllers>::Instance();
|
||||
controllers[*controller_id]->SetVibration(pParam->smallMotor, pParam->largeMotor);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
return ORBIS_PAD_ERROR_INVALID_ARG;
|
||||
|
||||
@ -280,7 +280,7 @@ int PS4_SYSV_ABI scePadGetFeatureReport();
|
||||
int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
|
||||
s32 index);
|
||||
int PS4_SYSV_ABI scePadGetIdleCount();
|
||||
int PS4_SYSV_ABI scePadGetInfo();
|
||||
int PS4_SYSV_ABI scePadGetInfo(u32* data);
|
||||
int PS4_SYSV_ABI scePadGetInfoByPortType();
|
||||
int PS4_SYSV_ABI scePadGetLicenseControllerInformation();
|
||||
int PS4_SYSV_ABI scePadGetMotionSensorPosition();
|
||||
@ -324,7 +324,7 @@ int PS4_SYSV_ABI scePadSetForceIntercepted();
|
||||
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam);
|
||||
int PS4_SYSV_ABI scePadSetLightBarBaseBrightness();
|
||||
int PS4_SYSV_ABI scePadSetLightBarBlinking();
|
||||
int PS4_SYSV_ABI scePadSetLightBarForTracker();
|
||||
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam);
|
||||
int PS4_SYSV_ABI scePadSetLoginUserNumber();
|
||||
int PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool bEnable);
|
||||
int PS4_SYSV_ABI scePadSetProcessFocus();
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -20,3 +20,6 @@ constexpr int ORBIS_PAD_ERROR_INVALID_BUFFER_LENGTH = 0x80920102;
|
||||
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_LENGTH = 0x80920103;
|
||||
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_ID = 0x80920104;
|
||||
constexpr int ORBIS_PAD_ERROR_SEND_AGAIN = 0x80920105;
|
||||
|
||||
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER = 0x809b0001;
|
||||
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN = 0x809b0081;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <iostream>
|
||||
@ -6,9 +6,9 @@
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "save_backup.h"
|
||||
#include "save_instance.h"
|
||||
@ -48,12 +48,13 @@ namespace Libraries::SaveData {
|
||||
|
||||
fs::path SaveInstance::MakeTitleSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
std::string_view game_serial) {
|
||||
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial;
|
||||
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial;
|
||||
}
|
||||
|
||||
fs::path SaveInstance::MakeDirSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
std::string_view game_serial, std::string_view dir_name) {
|
||||
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial / dir_name;
|
||||
fs::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_id, std::string_view game_serial,
|
||||
std::string_view dir_name) {
|
||||
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial /
|
||||
dir_name;
|
||||
}
|
||||
|
||||
uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {
|
||||
@ -71,7 +72,7 @@ fs::path SaveInstance::GetParamSFOPath(const fs::path& dir_path) {
|
||||
|
||||
void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name,
|
||||
std::string game_serial) {
|
||||
int locale = Config::GetLanguage();
|
||||
int locale = EmulatorSettings.GetConsoleLanguage();
|
||||
if (!default_title.contains(locale)) {
|
||||
locale = 1; // default to en_US if not found
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstring>
|
||||
#include <span>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
@ -8,13 +9,13 @@
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/cstring.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/enum.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_format/psf.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
@ -441,7 +442,8 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
|
||||
LOG_INFO(Lib_SaveData, "called with invalid block size");
|
||||
}
|
||||
|
||||
const auto root_save = Config::GetSaveDataPath();
|
||||
const auto root_save =
|
||||
EmulatorSettings.GetHomeDir() / std::to_string(mount_info->userId) / "savedata";
|
||||
fs::create_directories(root_save);
|
||||
const auto available = fs::space(root_save).available;
|
||||
|
||||
@ -489,7 +491,9 @@ static Error Umount(const OrbisSaveDataMountPoint* mountPoint, bool call_backup
|
||||
return Error::PARAMETER;
|
||||
}
|
||||
LOG_DEBUG(Lib_SaveData, "Umount mountPoint:{}", mountPoint->data.to_view());
|
||||
const std::string_view mount_point_str{mountPoint->data};
|
||||
|
||||
std::string mount_point_str = mountPoint->data.to_string();
|
||||
|
||||
for (auto& instance : g_mount_slots) {
|
||||
if (instance.has_value()) {
|
||||
const auto& slot_name = instance->GetMountPoint();
|
||||
|
||||
@ -2,9 +2,9 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/disc_map/disc_map.h"
|
||||
#include "core/libraries/font/font.h"
|
||||
@ -108,7 +108,7 @@ bool validateModuleId(s32 id) {
|
||||
}
|
||||
|
||||
// Cannot load debug modules on retail hardware.
|
||||
if (isDebugModule(id) && !Config::isDevKitConsole()) {
|
||||
if (isDebugModule(id) && !EmulatorSettings.IsDevKit()) {
|
||||
return ORBIS_SYSMODULE_INVALID_ID;
|
||||
}
|
||||
|
||||
@ -154,7 +154,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
std::string mod_name = std::string(mod.name);
|
||||
|
||||
// libSceGnmDriver case
|
||||
if (index == 0xd && Config::isDevKitConsole()) {
|
||||
if (index == 0xd && EmulatorSettings.IsDevKit()) {
|
||||
// There are some other checks involved here that I am not familiar with.
|
||||
// Since we're not exactly running libSceGnmDriver LLE, this shouldn't matter too much.
|
||||
mod_name.append("_padebug");
|
||||
@ -168,7 +168,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
}
|
||||
|
||||
// libSceVrTracker case
|
||||
if (index == 0xb3 && Config::isDevKitConsole()) {
|
||||
if (index == 0xb3 && EmulatorSettings.IsDevKit()) {
|
||||
mod_name.append("_debug");
|
||||
}
|
||||
|
||||
@ -178,7 +178,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
// PS4 Pro running in enhanced mode
|
||||
mod_name.append("ForNeoMode");
|
||||
} else if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) != 0 &&
|
||||
Config::isNeoModeConsole()) {
|
||||
EmulatorSettings.IsNeo()) {
|
||||
// PS4 Pro running in base mode
|
||||
mod_name.append("ForNeo");
|
||||
}
|
||||
@ -188,7 +188,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
|
||||
// Now we need to check if the requested library is allowed to LLE.
|
||||
// First, we allow all modules from game-specific sys_modules
|
||||
const auto& sys_module_path = Config::getSysModulesPath();
|
||||
const auto& sys_module_path = EmulatorSettings.GetSysModulesDir();
|
||||
const auto& game_specific_module_path =
|
||||
sys_module_path / game_info->GameSerial() / mod_name;
|
||||
if (std::filesystem::exists(game_specific_module_path)) {
|
||||
@ -299,7 +299,7 @@ s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out) {
|
||||
for (s64 i = requested_module.num_to_load - 1; i >= 0; i--) {
|
||||
// Modules flagged as debug modules only load for devkits
|
||||
u32 mod_index = requested_module.to_load[i];
|
||||
if ((!Config::isDevKitConsole() &&
|
||||
if ((!EmulatorSettings.IsDevKit() &&
|
||||
g_modules_array[mod_index].flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
|
||||
continue;
|
||||
}
|
||||
@ -361,7 +361,7 @@ s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_inter
|
||||
OrbisSysmoduleModuleInternal dep_mod = g_modules_array[mod.to_load[i]];
|
||||
// If this is a debug module and we're not emulating a devkit, skip it.
|
||||
if ((dep_mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0 &&
|
||||
!Config::isDevKitConsole()) {
|
||||
!EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -398,7 +398,7 @@ s32 preloadModulesForLibkernel() {
|
||||
// These are skipped unless this console is a devkit.
|
||||
if ((module_index == 0x12 || module_index == 0x1e || module_index == 0x24 ||
|
||||
module_index == 0x26) &&
|
||||
!Config::isDevKitConsole()) {
|
||||
!EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -409,13 +409,13 @@ s32 preloadModulesForLibkernel() {
|
||||
|
||||
// libSceDbgAssist is skipped on non-testkit consoles.
|
||||
// For now, stub check to non-devkit.
|
||||
if (module_index == 0x23 && !Config::isDevKitConsole()) {
|
||||
if (module_index == 0x23 && !EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// libSceRazorCpu, skipped for old non-devkit consoles.
|
||||
if (module_index == 0x25 && sdk_ver < Common::ElfInfo::FW_45 &&
|
||||
!Config::isDevKitConsole()) {
|
||||
!EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@ -1,10 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstdlib>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/system/systemservice.h"
|
||||
@ -18,7 +17,7 @@ std::queue<OrbisSystemServiceEvent> g_event_queue;
|
||||
std::mutex g_event_queue_mutex;
|
||||
|
||||
bool IsSplashVisible() {
|
||||
return Config::showSplash() && g_splash_status;
|
||||
return EmulatorSettings.IsShowSplash() && g_splash_status;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceAppMessagingClearEventFlag() {
|
||||
@ -1918,7 +1917,7 @@ s32 PS4_SYSV_ABI sceSystemServiceParamGetInt(OrbisSystemServiceParamId param_id,
|
||||
}
|
||||
switch (param_id) {
|
||||
case OrbisSystemServiceParamId::Lang:
|
||||
*value = Config::GetLanguage();
|
||||
*value = EmulatorSettings.GetConsoleLanguage();
|
||||
break;
|
||||
case OrbisSystemServiceParamId::DateFormat:
|
||||
*value = u32(OrbisSystemParamDateFormat::FmtDDMMYYYY);
|
||||
|
||||
@ -1,12 +1,19 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include <queue>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
|
||||
#include <core/user_settings.h>
|
||||
#include <queue>
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
#include "core/libraries/system/userservice_error.h"
|
||||
#include "core/tls.h"
|
||||
#include "input/controller.h"
|
||||
|
||||
namespace Libraries::UserService {
|
||||
|
||||
@ -105,15 +112,23 @@ int PS4_SYSV_ABI sceUserServiceGetDiscPlayerFlag() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
|
||||
LOG_TRACE(Lib_UserService, "(DUMMY) called");
|
||||
// fake a loggin event
|
||||
static bool logged_in = false;
|
||||
std::queue<OrbisUserServiceEvent> user_service_event_queue = {};
|
||||
|
||||
if (!logged_in) {
|
||||
logged_in = true;
|
||||
event->event = OrbisUserServiceEventType::Login;
|
||||
event->userId = 1;
|
||||
void AddUserServiceEvent(const OrbisUserServiceEvent e) {
|
||||
LOG_DEBUG(Lib_UserService, "Event added to queue: {} {}", (u8)e.event, e.userId);
|
||||
user_service_event_queue.push(e);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
|
||||
LOG_TRACE(Lib_UserService, "called");
|
||||
|
||||
if (!user_service_event_queue.empty()) {
|
||||
OrbisUserServiceEvent& temp = user_service_event_queue.front();
|
||||
event->event = temp.event;
|
||||
event->userId = temp.userId;
|
||||
user_service_event_queue.pop();
|
||||
LOG_INFO(Lib_UserService, "Event processed by the game: {} {}", (u8)temp.event,
|
||||
temp.userId);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -496,8 +511,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(int* user_id) {
|
||||
LOG_ERROR(Lib_UserService, "user_id is null");
|
||||
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
// select first user (TODO add more)
|
||||
*user_id = 1;
|
||||
*user_id = UserManagement.GetDefaultUser().user_id;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -567,20 +581,29 @@ int PS4_SYSV_ABI sceUserServiceGetLoginFlag() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(OrbisUserServiceLoginUserIdList* userIdList) {
|
||||
LOG_DEBUG(Lib_UserService, "called");
|
||||
if (userIdList == nullptr) {
|
||||
LOG_ERROR(Lib_UserService, "user_id is null");
|
||||
LOG_ERROR(Lib_UserService, "userIdList is null");
|
||||
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
// TODO only first user, do the others as well
|
||||
userIdList->user_id[0] = 1;
|
||||
userIdList->user_id[1] = ORBIS_USER_SERVICE_USER_ID_INVALID;
|
||||
userIdList->user_id[2] = ORBIS_USER_SERVICE_USER_ID_INVALID;
|
||||
userIdList->user_id[3] = ORBIS_USER_SERVICE_USER_ID_INVALID;
|
||||
|
||||
// Initialize all slots to invalid (-1)
|
||||
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
|
||||
userIdList->user_id[i] = ORBIS_USER_SERVICE_USER_ID_INVALID;
|
||||
}
|
||||
|
||||
auto& user_manager = UserManagement;
|
||||
|
||||
auto logged_in_users = user_manager.GetLoggedInUsers();
|
||||
|
||||
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
|
||||
s32 id =
|
||||
logged_in_users[i] ? logged_in_users[i]->user_id : ORBIS_USER_SERVICE_USER_ID_INVALID;
|
||||
userIdList->user_id[i] = id;
|
||||
LOG_DEBUG(Lib_UserService, "Slot {}: User ID {} (port {})", i, id,
|
||||
logged_in_users[i] ? logged_in_users[i]->player_index : -1);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceUserServiceGetMicLevel() {
|
||||
LOG_ERROR(Lib_UserService, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
@ -1048,7 +1071,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetUserColor(int user_id, OrbisUserServiceUserCol
|
||||
LOG_ERROR(Lib_UserService, "color is null");
|
||||
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
*color = OrbisUserServiceUserColor::Blue;
|
||||
*color = (OrbisUserServiceUserColor)UserManagement.GetUserByID(user_id)->user_color;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -1068,12 +1091,18 @@ int PS4_SYSV_ABI sceUserServiceGetUserGroupNum() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceUserServiceGetUserName(int user_id, char* user_name, std::size_t size) {
|
||||
LOG_DEBUG(Lib_UserService, "called user_id = {} ,size = {} ", user_id, size);
|
||||
LOG_DEBUG(Lib_UserService, "called user_id = {}, size = {} ", user_id, size);
|
||||
if (user_name == nullptr) {
|
||||
LOG_ERROR(Lib_UserService, "user_name is null");
|
||||
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
std::string name = Config::getUserName();
|
||||
std::string name = "shadPS4";
|
||||
auto const* u = UserManagement.GetUserByID(user_id);
|
||||
if (u != nullptr) {
|
||||
name = u->user_name;
|
||||
} else {
|
||||
LOG_ERROR(Lib_UserService, "No user found");
|
||||
}
|
||||
if (size < name.length()) {
|
||||
LOG_ERROR(Lib_UserService, "buffer is too short");
|
||||
return ORBIS_USER_SERVICE_ERROR_BUFFER_TOO_SHORT;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
// reference :
|
||||
// https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain/blob/master/include/orbis/_types/user.h
|
||||
@ -57,6 +57,8 @@ struct OrbisUserServiceEvent {
|
||||
OrbisUserServiceUserId userId;
|
||||
};
|
||||
|
||||
void AddUserServiceEvent(const OrbisUserServiceEvent e);
|
||||
|
||||
int PS4_SYSV_ABI sceUserServiceInitializeForShellCore();
|
||||
int PS4_SYSV_ABI sceUserServiceTerminateForShellCore();
|
||||
int PS4_SYSV_ABI sceUserServiceDestroyUser();
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/logging/log.h"
|
||||
@ -9,7 +9,7 @@
|
||||
#include <fmt/format.h>
|
||||
#include <libusb.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
namespace Libraries::Usbd {
|
||||
|
||||
@ -457,14 +457,14 @@ int PS4_SYSV_ABI Func_D56B43060720B1E0() {
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
switch (Config::getUsbDeviceBackend()) {
|
||||
case Config::SkylandersPortal:
|
||||
switch (EmulatorSettings.GetUsbDeviceBackend()) {
|
||||
case UsbBackendType::SkylandersPortal:
|
||||
usb_backend = std::make_shared<SkylandersPortalBackend>();
|
||||
break;
|
||||
case Config::InfinityBase:
|
||||
case UsbBackendType::InfinityBase:
|
||||
usb_backend = std::make_shared<InfinityBaseBackend>();
|
||||
break;
|
||||
case Config::DimensionsToypad:
|
||||
case UsbBackendType::DimensionsToypad:
|
||||
usb_backend = std::make_shared<DimensionsToypadBackend>();
|
||||
break;
|
||||
default:
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/time.h"
|
||||
#include "core/libraries/videoout/driver.h"
|
||||
#include "core/libraries/videoout/videoout_error.h"
|
||||
@ -268,7 +268,8 @@ void VideoOutDriver::SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_
|
||||
}
|
||||
|
||||
void VideoOutDriver::PresentThread(std::stop_token token) {
|
||||
const std::chrono::nanoseconds vblank_period(1000000000 / Config::vblankFreq());
|
||||
const std::chrono::nanoseconds vblank_period(1000000000 /
|
||||
EmulatorSettings.GetVblankFrequency());
|
||||
|
||||
Common::SetCurrentThreadName("shadPS4:PresentThread");
|
||||
Common::SetCurrentThreadRealtime(vblank_period);
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
#include "core/libraries/videoout/driver.h"
|
||||
@ -455,8 +455,8 @@ s32 PS4_SYSV_ABI sceVideoOutSetWindowModeMargins(s32 handle, s32 top, s32 bottom
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
driver = std::make_unique<VideoOutDriver>(Config::getInternalScreenWidth(),
|
||||
Config::getInternalScreenHeight());
|
||||
driver = std::make_unique<VideoOutDriver>(EmulatorSettings.GetInternalScreenWidth(),
|
||||
EmulatorSettings.GetInternalScreenHeight());
|
||||
|
||||
LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutGetFlipStatus);
|
||||
LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutSubmitFlip);
|
||||
|
||||
@ -4,7 +4,6 @@
|
||||
#include "common/alignment.h"
|
||||
#include "common/arch.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
@ -13,6 +12,7 @@
|
||||
#include "core/aerolib/aerolib.h"
|
||||
#include "core/aerolib/stubs.h"
|
||||
#include "core/devtools/widget/module_list.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/kernel.h"
|
||||
#include "core/libraries/kernel/memory.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
@ -61,7 +61,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
|
||||
Linker::~Linker() = default;
|
||||
|
||||
void Linker::Execute(const std::vector<std::string>& args) {
|
||||
if (Config::debugDump()) {
|
||||
if (EmulatorSettings.IsDebugDump()) {
|
||||
DebugDump();
|
||||
}
|
||||
|
||||
|
||||
@ -54,17 +54,16 @@ struct EntryParams {
|
||||
};
|
||||
|
||||
struct HeapAPI {
|
||||
PS4_SYSV_ABI void* (*heap_malloc)(size_t);
|
||||
PS4_SYSV_ABI void* (*heap_malloc)(u64);
|
||||
PS4_SYSV_ABI void (*heap_free)(void*);
|
||||
PS4_SYSV_ABI void* (*heap_calloc)(size_t, size_t);
|
||||
PS4_SYSV_ABI void* (*heap_realloc)(void*, size_t);
|
||||
PS4_SYSV_ABI void* (*heap_memalign)(size_t, size_t);
|
||||
PS4_SYSV_ABI int (*heap_posix_memalign)(void**, size_t, size_t);
|
||||
// NOTE: Fields below may be inaccurate
|
||||
PS4_SYSV_ABI int (*heap_reallocalign)(void);
|
||||
PS4_SYSV_ABI void (*heap_malloc_stats)(void);
|
||||
PS4_SYSV_ABI int (*heap_malloc_stats_fast)(void);
|
||||
PS4_SYSV_ABI size_t (*heap_malloc_usable_size)(void*);
|
||||
PS4_SYSV_ABI void* (*heap_calloc)(u64, u64);
|
||||
PS4_SYSV_ABI void* (*heap_realloc)(void*, u64);
|
||||
PS4_SYSV_ABI void* (*heap_memalign)(u64, u64);
|
||||
PS4_SYSV_ABI s32 (*heap_posix_memalign)(void**, u64, u64);
|
||||
PS4_SYSV_ABI s32 (*heap_reallocalign)(void*, u64, u64);
|
||||
PS4_SYSV_ABI s32 (*heap_malloc_stats)(void*);
|
||||
PS4_SYSV_ABI s32 (*heap_malloc_stats_fast)(void*);
|
||||
PS4_SYSV_ABI u64 (*heap_malloc_usable_size)(void*);
|
||||
};
|
||||
|
||||
using AppHeapAPI = HeapAPI*;
|
||||
|
||||
@ -3,9 +3,9 @@
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/kernel/memory.h"
|
||||
#include "core/libraries/kernel/orbis_error.h"
|
||||
@ -37,11 +37,11 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
|
||||
bool use_extended_mem2) {
|
||||
const bool is_neo = ::Libraries::Kernel::sceKernelIsNeoMode();
|
||||
auto total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_PRO : ORBIS_KERNEL_TOTAL_MEM;
|
||||
if (Config::isDevKitConsole()) {
|
||||
if (EmulatorSettings.IsDevKit()) {
|
||||
total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_DEV_PRO : ORBIS_KERNEL_TOTAL_MEM_DEV;
|
||||
}
|
||||
s32 extra_dmem = Config::getExtraDmemInMbytes();
|
||||
if (Config::getExtraDmemInMbytes() != 0) {
|
||||
s32 extra_dmem = EmulatorSettings.GetExtraDmemInMBytes();
|
||||
if (extra_dmem != 0) {
|
||||
LOG_WARNING(Kernel_Vmm,
|
||||
"extraDmemInMbytes is {} MB! Old Direct Size: {:#x} -> New Direct Size: {:#x}",
|
||||
extra_dmem, total_size, total_size + extra_dmem * 1_MB);
|
||||
@ -1223,13 +1223,16 @@ s32 MemoryManager::SetDirectMemoryType(VAddr addr, u64 size, s32 memory_type) {
|
||||
// Increment phys_handle
|
||||
phys_handle++;
|
||||
}
|
||||
|
||||
// Check if VMA can be merged with adjacent areas after physical area modifications.
|
||||
vma_handle = MergeAdjacent(vma_map, vma_handle);
|
||||
}
|
||||
current_addr += size_in_vma;
|
||||
remaining_size -= size_in_vma;
|
||||
vma_handle++;
|
||||
|
||||
// Check if VMA can be merged with adjacent areas after modifications.
|
||||
vma_handle = MergeAdjacent(vma_map, vma_handle);
|
||||
if (vma_handle->second.base + vma_handle->second.size <= current_addr) {
|
||||
// If we're now in the next VMA, then go to the next handle.
|
||||
vma_handle++;
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
@ -1262,10 +1265,15 @@ void MemoryManager::NameVirtualRange(VAddr virtual_addr, u64 size, std::string_v
|
||||
vma.name = name;
|
||||
}
|
||||
}
|
||||
it = MergeAdjacent(vma_map, it);
|
||||
remaining_size -= size_in_vma;
|
||||
current_addr += size_in_vma;
|
||||
it++;
|
||||
|
||||
// Check if VMA can be merged with adjacent areas after modifications.
|
||||
it = MergeAdjacent(vma_map, it);
|
||||
if (it->second.base + it->second.size <= current_addr) {
|
||||
// If we're now in the next VMA, then go to the next handle.
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/config.h"
|
||||
#include "common/types.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/loader/elf.h"
|
||||
#include "core/loader/symbols_resolver.h"
|
||||
|
||||
@ -166,7 +166,7 @@ public:
|
||||
}
|
||||
|
||||
bool IsSystemLib() {
|
||||
auto system_path = Config::getSysModulesPath();
|
||||
auto system_path = EmulatorSettings.GetSysModulesDir();
|
||||
if (file.string().starts_with(system_path.string().c_str())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -10,6 +10,8 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#elif defined(__FreeBSD__)
|
||||
#include <machine/sysarch.h>
|
||||
#elif defined(__APPLE__) && defined(ARCH_X86_64)
|
||||
#include <architecture/i386/table.h>
|
||||
#include <boost/icl/interval_set.hpp>
|
||||
@ -157,12 +159,17 @@ Tcb* GetTcbBase() {
|
||||
|
||||
#elif defined(ARCH_X86_64)
|
||||
|
||||
// Other POSIX x86_64
|
||||
|
||||
// Linux x86_64
|
||||
#if defined(__FreeBSD__)
|
||||
void SetTcbBase(void* image_address) {
|
||||
amd64_set_gsbase(image_address);
|
||||
}
|
||||
#else
|
||||
void SetTcbBase(void* image_address) {
|
||||
const int ret = syscall(SYS_arch_prctl, ARCH_SET_GS, (unsigned long)image_address);
|
||||
ASSERT_MSG(ret == 0, "Failed to set GS base: errno {}", errno);
|
||||
}
|
||||
#endif
|
||||
|
||||
Tcb* GetTcbBase() {
|
||||
return Libraries::Kernel::g_curthread->tcb;
|
||||
|
||||
198
src/core/user_manager.cpp
Normal file
198
src/core/user_manager.cpp
Normal file
@ -0,0 +1,198 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <common/path_util.h>
|
||||
#include "emulator_settings.h"
|
||||
#include "libraries/system/userservice.h"
|
||||
#include "user_manager.h"
|
||||
#include "user_settings.h"
|
||||
|
||||
bool UserManager::AddUser(const User& user) {
|
||||
for (const auto& u : m_users.user) {
|
||||
if (u.user_id == user.user_id)
|
||||
return false; // already exists
|
||||
}
|
||||
|
||||
m_users.user.push_back(user);
|
||||
|
||||
// Create user home directory and subfolders
|
||||
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user.user_id);
|
||||
|
||||
std::error_code ec;
|
||||
if (!std::filesystem::exists(user_dir)) {
|
||||
std::filesystem::create_directory(user_dir, ec);
|
||||
std::filesystem::create_directory(user_dir / "savedata", ec);
|
||||
std::filesystem::create_directory(user_dir / "trophy", ec);
|
||||
std::filesystem::create_directory(user_dir / "inputs", ec);
|
||||
}
|
||||
|
||||
Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UserManager::RemoveUser(s32 user_id) {
|
||||
auto it = std::remove_if(m_users.user.begin(), m_users.user.end(),
|
||||
[user_id](const User& u) { return u.user_id == user_id; });
|
||||
if (it == m_users.user.end())
|
||||
return false; // not found
|
||||
|
||||
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user_id);
|
||||
|
||||
if (std::filesystem::exists(user_dir)) {
|
||||
std::error_code ec;
|
||||
std::filesystem::remove_all(user_dir, ec);
|
||||
}
|
||||
|
||||
m_users.user.erase(it, m_users.user.end());
|
||||
Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UserManager::RenameUser(s32 user_id, const std::string& new_name) {
|
||||
// Find user in the internal list
|
||||
for (auto& user : m_users.user) {
|
||||
if (user.user_id == user_id) {
|
||||
if (user.user_name == new_name)
|
||||
return true; // no change
|
||||
|
||||
user.user_name = new_name;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Save();
|
||||
return false;
|
||||
}
|
||||
|
||||
User* UserManager::GetUserByID(s32 user_id) {
|
||||
for (auto& u : m_users.user) {
|
||||
if (u.user_id == user_id)
|
||||
return &u;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
User* UserManager::GetUserByPlayerIndex(s32 index) {
|
||||
for (auto& u : m_users.user) {
|
||||
if (u.player_index == index)
|
||||
return &u;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::vector<User>& UserManager::GetAllUsers() const {
|
||||
return m_users.user;
|
||||
}
|
||||
|
||||
Users UserManager::CreateDefaultUsers() {
|
||||
Users default_users;
|
||||
default_users.user = {
|
||||
{
|
||||
.user_id = 1000,
|
||||
.user_name = "shadPS4",
|
||||
.user_color = 1,
|
||||
.player_index = 1,
|
||||
},
|
||||
{
|
||||
.user_id = 1001,
|
||||
.user_name = "shadPS4-2",
|
||||
.user_color = 2,
|
||||
.player_index = 2,
|
||||
},
|
||||
{
|
||||
.user_id = 1002,
|
||||
.user_name = "shadPS4-3",
|
||||
.user_color = 3,
|
||||
.player_index = 3,
|
||||
},
|
||||
{
|
||||
.user_id = 1003,
|
||||
.user_name = "shadPS4-4",
|
||||
.user_color = 4,
|
||||
.player_index = 4,
|
||||
},
|
||||
};
|
||||
|
||||
for (auto& u : default_users.user) {
|
||||
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(u.user_id);
|
||||
|
||||
if (!std::filesystem::exists(user_dir)) {
|
||||
std::filesystem::create_directory(user_dir);
|
||||
std::filesystem::create_directory(user_dir / "savedata");
|
||||
std::filesystem::create_directory(user_dir / "trophy");
|
||||
std::filesystem::create_directory(user_dir / "inputs");
|
||||
}
|
||||
}
|
||||
|
||||
return default_users;
|
||||
}
|
||||
|
||||
bool UserManager::SetDefaultUser(u32 user_id) {
|
||||
auto it = std::find_if(m_users.user.begin(), m_users.user.end(),
|
||||
[user_id](const User& u) { return u.user_id == user_id; });
|
||||
if (it == m_users.user.end())
|
||||
return false;
|
||||
|
||||
SetControllerPort(user_id, 1); // Set default user to port 1
|
||||
return Save();
|
||||
}
|
||||
|
||||
User UserManager::GetDefaultUser() {
|
||||
return *GetUserByPlayerIndex(1);
|
||||
}
|
||||
|
||||
void UserManager::SetControllerPort(u32 user_id, int port) {
|
||||
for (auto& u : m_users.user) {
|
||||
if (u.user_id != user_id && u.player_index == port)
|
||||
u.player_index = -1;
|
||||
if (u.user_id == user_id)
|
||||
u.player_index = port;
|
||||
}
|
||||
Save();
|
||||
}
|
||||
// Returns a list of users that have valid home directories
|
||||
std::vector<User> UserManager::GetValidUsers() const {
|
||||
std::vector<User> result;
|
||||
result.reserve(m_users.user.size());
|
||||
|
||||
const auto home_dir = EmulatorSettings.GetHomeDir();
|
||||
|
||||
for (const auto& user : m_users.user) {
|
||||
const auto user_dir = home_dir / std::to_string(user.user_id);
|
||||
if (std::filesystem::exists(user_dir)) {
|
||||
result.push_back(user);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
LoggedInUsers UserManager::GetLoggedInUsers() const {
|
||||
return logged_in_users;
|
||||
}
|
||||
|
||||
using namespace Libraries::UserService;
|
||||
|
||||
void UserManager::LoginUser(User* u, s32 player_index) {
|
||||
if (!u) {
|
||||
return;
|
||||
}
|
||||
u->logged_in = true;
|
||||
// u->player_index = player_index;
|
||||
AddUserServiceEvent({OrbisUserServiceEventType::Login, u->user_id});
|
||||
logged_in_users[player_index - 1] = u;
|
||||
}
|
||||
|
||||
void UserManager::LogoutUser(User* u) {
|
||||
if (!u) {
|
||||
return;
|
||||
}
|
||||
u->logged_in = false;
|
||||
AddUserServiceEvent({OrbisUserServiceEventType::Logout, u->user_id});
|
||||
logged_in_users[u->player_index - 1] = {};
|
||||
}
|
||||
|
||||
bool UserManager::Save() const {
|
||||
return UserSettings.Save();
|
||||
}
|
||||
60
src/core/user_manager.h
Normal file
60
src/core/user_manager.h
Normal file
@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/types.h"
|
||||
|
||||
struct User {
|
||||
s32 user_id = -1;
|
||||
std::string user_name = "";
|
||||
u32 user_color;
|
||||
int player_index = 0; // 1-4
|
||||
|
||||
bool logged_in = false;
|
||||
};
|
||||
|
||||
struct Users {
|
||||
std::vector<User> user{};
|
||||
std::string commit_hash{};
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(User, user_id, user_color, user_name, player_index)
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Users, user, commit_hash)
|
||||
|
||||
using LoggedInUsers = std::array<User*, 4>;
|
||||
|
||||
class UserManager {
|
||||
public:
|
||||
UserManager() = default;
|
||||
|
||||
bool AddUser(const User& user);
|
||||
bool RemoveUser(s32 user_id);
|
||||
bool RenameUser(s32 user_id, const std::string& new_name);
|
||||
User* GetUserByID(s32 user_id);
|
||||
User* GetUserByPlayerIndex(s32 index);
|
||||
const std::vector<User>& GetAllUsers() const;
|
||||
Users CreateDefaultUsers();
|
||||
bool SetDefaultUser(u32 user_id);
|
||||
User GetDefaultUser();
|
||||
void SetControllerPort(u32 user_id, int port);
|
||||
std::vector<User> GetValidUsers() const;
|
||||
LoggedInUsers GetLoggedInUsers() const;
|
||||
void LoginUser(User* u, s32 player_index);
|
||||
void LogoutUser(User* u);
|
||||
|
||||
Users& GetUsers() {
|
||||
return m_users;
|
||||
}
|
||||
const Users& GetUsers() const {
|
||||
return m_users;
|
||||
}
|
||||
|
||||
bool Save() const;
|
||||
|
||||
private:
|
||||
Users m_users;
|
||||
LoggedInUsers logged_in_users{};
|
||||
};
|
||||
110
src/core/user_settings.cpp
Normal file
110
src/core/user_settings.cpp
Normal file
@ -0,0 +1,110 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
#include <common/path_util.h>
|
||||
#include <common/scm_rev.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "user_settings.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
// Singleton storage
|
||||
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::s_instance = nullptr;
|
||||
std::mutex UserSettingsImpl::s_mutex;
|
||||
|
||||
// Singleton
|
||||
UserSettingsImpl::UserSettingsImpl() = default;
|
||||
|
||||
UserSettingsImpl::~UserSettingsImpl() {
|
||||
Save();
|
||||
}
|
||||
|
||||
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::GetInstance() {
|
||||
std::lock_guard lock(s_mutex);
|
||||
if (!s_instance)
|
||||
s_instance = std::make_shared<UserSettingsImpl>();
|
||||
return s_instance;
|
||||
}
|
||||
|
||||
void UserSettingsImpl::SetInstance(std::shared_ptr<UserSettingsImpl> instance) {
|
||||
std::lock_guard lock(s_mutex);
|
||||
s_instance = std::move(instance);
|
||||
}
|
||||
|
||||
bool UserSettingsImpl::Save() const {
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
|
||||
try {
|
||||
json j;
|
||||
j["Users"] = m_userManager.GetUsers();
|
||||
j["Users"]["commit_hash"] = std::string(Common::g_scm_rev);
|
||||
|
||||
std::ofstream out(path);
|
||||
if (!out) {
|
||||
LOG_ERROR(Config, "Failed to open user settings for writing: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
out << std::setw(2) << j;
|
||||
return !out.fail();
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(Config, "Error saving user settings: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool UserSettingsImpl::Load() {
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
|
||||
try {
|
||||
if (!std::filesystem::exists(path)) {
|
||||
LOG_DEBUG(Config, "User settings file not found: {}", path.string());
|
||||
// Create default user if no file exists
|
||||
if (m_userManager.GetUsers().user.empty()) {
|
||||
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
|
||||
}
|
||||
Save(); // Save default users
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream in(path);
|
||||
if (!in) {
|
||||
LOG_ERROR(Config, "Failed to open user settings: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
json j;
|
||||
in >> j;
|
||||
|
||||
// Create a default Users object
|
||||
auto default_users = m_userManager.CreateDefaultUsers();
|
||||
|
||||
// Convert default_users to json for merging
|
||||
json default_json;
|
||||
default_json["Users"] = default_users;
|
||||
|
||||
// Merge the loaded json with defaults (preserves existing data, adds missing fields)
|
||||
if (j.contains("Users")) {
|
||||
json current = default_json["Users"];
|
||||
current.update(j["Users"]);
|
||||
m_userManager.GetUsers() = current.get<Users>();
|
||||
} else {
|
||||
m_userManager.GetUsers() = default_users;
|
||||
}
|
||||
|
||||
if (m_userManager.GetUsers().commit_hash != Common::g_scm_rev) {
|
||||
Save();
|
||||
}
|
||||
|
||||
LOG_DEBUG(Config, "User settings loaded successfully");
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(Config, "Error loading user settings: {}", e.what());
|
||||
// Fall back to defaults
|
||||
if (m_userManager.GetUsers().user.empty()) {
|
||||
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
46
src/core/user_settings.h
Normal file
46
src/core/user_settings.h
Normal file
@ -0,0 +1,46 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/types.h"
|
||||
#include "core/user_manager.h"
|
||||
|
||||
#define UserSettings (*UserSettingsImpl::GetInstance())
|
||||
|
||||
#define UserManagement UserSettings.GetUserManager()
|
||||
|
||||
// -------------------------------
|
||||
// User settings
|
||||
// -------------------------------
|
||||
|
||||
class UserSettingsImpl {
|
||||
public:
|
||||
UserSettingsImpl();
|
||||
~UserSettingsImpl();
|
||||
|
||||
UserManager& GetUserManager() {
|
||||
return m_userManager;
|
||||
}
|
||||
|
||||
bool Save() const;
|
||||
bool Load();
|
||||
|
||||
static std::shared_ptr<UserSettingsImpl> GetInstance();
|
||||
static void SetInstance(std::shared_ptr<UserSettingsImpl> instance);
|
||||
|
||||
private:
|
||||
UserManager m_userManager;
|
||||
|
||||
static std::shared_ptr<UserSettingsImpl> s_instance;
|
||||
static std::mutex s_mutex;
|
||||
};
|
||||
122
src/emulator.cpp
122
src/emulator.cpp
@ -10,11 +10,11 @@
|
||||
#include <fmt/xchar.h>
|
||||
#include <hwinfo/hwinfo.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/ipc/ipc.h"
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
#include "common/discord_rpc_handler.h"
|
||||
@ -28,6 +28,7 @@
|
||||
#include "common/singleton.h"
|
||||
#include "core/debugger.h"
|
||||
#include "core/devtools/widget/module_list.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/emulator_state.h"
|
||||
#include "core/file_format/psf.h"
|
||||
#include "core/file_format/trp.h"
|
||||
@ -38,6 +39,7 @@
|
||||
#include "core/libraries/save_data/save_backup.h"
|
||||
#include "core/linker.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/user_settings.h"
|
||||
#include "emulator.h"
|
||||
#include "video_core/cache_storage.h"
|
||||
#include "video_core/renderdoc.h"
|
||||
@ -50,6 +52,7 @@
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <core/file_format/npbind.h>
|
||||
|
||||
Frontend::WindowSDL* g_window = nullptr;
|
||||
|
||||
@ -196,19 +199,23 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
}
|
||||
|
||||
game_info.game_folder = game_folder;
|
||||
|
||||
Config::load(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"),
|
||||
true);
|
||||
|
||||
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
|
||||
(id + ".toml"))) {
|
||||
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
|
||||
std::filesystem::path npbindPath = game_folder / "sce_sys/npbind.dat";
|
||||
NPBindFile npbind;
|
||||
if (!npbind.Load(npbindPath.string())) {
|
||||
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
|
||||
} else {
|
||||
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(false);
|
||||
auto npCommIds = npbind.GetNpCommIds();
|
||||
if (npCommIds.empty()) {
|
||||
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
|
||||
} else {
|
||||
game_info.npCommIds = std::move(npCommIds);
|
||||
}
|
||||
}
|
||||
|
||||
EmulatorSettings.Load(id);
|
||||
|
||||
// Initialize logging as soon as possible
|
||||
if (!id.empty() && Config::getSeparateLogFilesEnabled()) {
|
||||
if (!id.empty() && EmulatorSettings.IsSeparateLoggingEnabled()) {
|
||||
Common::Log::Initialize(id + ".log");
|
||||
} else {
|
||||
Common::Log::Initialize();
|
||||
@ -226,32 +233,35 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
|
||||
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
|
||||
|
||||
const bool has_game_config = std::filesystem::exists(
|
||||
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"));
|
||||
LOG_INFO(Config, "Game-specific config exists: {}", has_game_config);
|
||||
LOG_INFO(Config, "Game-specific config used: {}",
|
||||
EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
|
||||
|
||||
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
|
||||
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", Config::groupIdenticalLogs());
|
||||
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
|
||||
LOG_INFO(Config, "General isDevKit: {}", Config::isDevKitConsole());
|
||||
LOG_INFO(Config, "General isConnectedToNetwork: {}", Config::getIsConnectedToNetwork());
|
||||
LOG_INFO(Config, "General isPsnSignedIn: {}", Config::getPSNSignedIn());
|
||||
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
|
||||
LOG_INFO(Config, "GPU readbacksMode: {}", Config::getReadbacksMode());
|
||||
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
|
||||
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
|
||||
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
|
||||
LOG_INFO(Config, "GPU vblankFrequency: {}", Config::vblankFreq());
|
||||
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", Config::copyGPUCmdBuffers());
|
||||
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
|
||||
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationCore: {}", Config::vkValidationCoreEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
|
||||
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
|
||||
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
|
||||
LOG_INFO(Config, "General LogType: {}", EmulatorSettings.GetLogType());
|
||||
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", EmulatorSettings.IsIdenticalLogGrouped());
|
||||
LOG_INFO(Config, "General isNeo: {}", EmulatorSettings.IsNeo());
|
||||
LOG_INFO(Config, "General isDevKit: {}", EmulatorSettings.IsDevKit());
|
||||
LOG_INFO(Config, "General isConnectedToNetwork: {}", EmulatorSettings.IsConnectedToNetwork());
|
||||
LOG_INFO(Config, "General isPsnSignedIn: {}", EmulatorSettings.IsPSNSignedIn());
|
||||
LOG_INFO(Config, "GPU isNullGpu: {}", EmulatorSettings.IsNullGPU());
|
||||
LOG_INFO(Config, "GPU readbacksMode: {}", EmulatorSettings.GetReadbacksMode());
|
||||
LOG_INFO(Config, "GPU readbackLinearImages: {}",
|
||||
EmulatorSettings.IsReadbackLinearImagesEnabled());
|
||||
LOG_INFO(Config, "GPU directMemoryAccess: {}", EmulatorSettings.IsDirectMemoryAccessEnabled());
|
||||
LOG_INFO(Config, "GPU shouldDumpShaders: {}", EmulatorSettings.IsDumpShaders());
|
||||
LOG_INFO(Config, "GPU vblankFrequency: {}", EmulatorSettings.GetVblankFrequency());
|
||||
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", EmulatorSettings.IsCopyGpuBuffers());
|
||||
LOG_INFO(Config, "Vulkan gpuId: {}", EmulatorSettings.GetGpuId());
|
||||
LOG_INFO(Config, "Vulkan vkValidation: {}", EmulatorSettings.IsVkValidationEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationCore: {}", EmulatorSettings.IsVkValidationCoreEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationSync: {}", EmulatorSettings.IsVkValidationSyncEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", EmulatorSettings.IsVkValidationGpuEnabled());
|
||||
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", EmulatorSettings.IsVkCrashDiagnosticEnabled());
|
||||
LOG_INFO(Config, "Vulkan hostMarkers: {}", EmulatorSettings.IsVkHostMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan guestMarkers: {}", EmulatorSettings.IsVkGuestMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan rdocEnable: {}", EmulatorSettings.IsRenderdocEnabled());
|
||||
LOG_INFO(Config, "Vulkan PipelineCacheEnabled: {}", EmulatorSettings.IsPipelineCacheEnabled());
|
||||
LOG_INFO(Config, "Vulkan PipelineCacheArchived: {}",
|
||||
EmulatorSettings.IsPipelineCacheArchived());
|
||||
|
||||
hwinfo::Memory ram;
|
||||
hwinfo::OS os;
|
||||
@ -287,7 +297,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
|
||||
// Initialize components
|
||||
memory = Core::Memory::Instance();
|
||||
controller = Common::Singleton<Input::GameController>::Instance();
|
||||
controllers = Common::Singleton<Input::GameControllers>::Instance();
|
||||
linker = Common::Singleton<Core::Linker>::Instance();
|
||||
|
||||
// Load renderdoc module
|
||||
@ -296,15 +306,30 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
// Initialize patcher and trophies
|
||||
if (!id.empty()) {
|
||||
MemoryPatcher::g_game_serial = id;
|
||||
Libraries::Np::NpTrophy::game_serial = id;
|
||||
|
||||
const auto trophyDir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
|
||||
if (!std::filesystem::exists(trophyDir)) {
|
||||
TRP trp;
|
||||
if (!trp.Extract(game_folder, id)) {
|
||||
LOG_ERROR(Loader, "Couldn't extract trophies");
|
||||
int index = 0;
|
||||
for (std::string npCommId : game_info.npCommIds) {
|
||||
const auto trophyDir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / npCommId;
|
||||
if (!std::filesystem::exists(trophyDir)) {
|
||||
TRP trp;
|
||||
if (!trp.Extract(game_folder, index, npCommId, trophyDir)) {
|
||||
LOG_ERROR(Loader, "Couldn't extract trophies");
|
||||
}
|
||||
}
|
||||
for (User user : UserSettings.GetUserManager().GetValidUsers()) {
|
||||
auto const user_trophy_file = EmulatorSettings.GetHomeDir() /
|
||||
std::to_string(user.user_id) / "trophy" /
|
||||
(npCommId + ".xml");
|
||||
if (!std::filesystem::exists(user_trophy_file)) {
|
||||
auto temp = user_trophy_file.parent_path();
|
||||
std::filesystem::create_directories(temp);
|
||||
std::error_code discard;
|
||||
std::filesystem::copy_file(trophyDir / "Xml" / "TROPCONF.XML", user_trophy_file,
|
||||
discard);
|
||||
}
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -328,8 +353,9 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
Common::g_scm_branch, Common::g_scm_desc, game_title);
|
||||
}
|
||||
}
|
||||
window = std::make_unique<Frontend::WindowSDL>(
|
||||
Config::getWindowWidth(), Config::getWindowHeight(), controller, window_title);
|
||||
window = std::make_unique<Frontend::WindowSDL>(EmulatorSettings.GetWindowWidth(),
|
||||
EmulatorSettings.GetWindowHeight(), controllers,
|
||||
window_title);
|
||||
|
||||
g_window = window.get();
|
||||
|
||||
@ -360,7 +386,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
VideoCore::SetOutputDir(mount_captures_dir, id);
|
||||
|
||||
// Mount system fonts
|
||||
const auto& fonts_dir = Config::getFontsPath();
|
||||
const auto& fonts_dir = EmulatorSettings.GetFontsDir();
|
||||
if (!std::filesystem::exists(fonts_dir)) {
|
||||
std::filesystem::create_directory(fonts_dir);
|
||||
}
|
||||
@ -399,7 +425,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
// Discord RPC
|
||||
if (Config::getEnableDiscordRPC()) {
|
||||
if (EmulatorSettings.IsDiscordRPCEnabled()) {
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
if (rpc->getRPCEnabled() == false) {
|
||||
rpc->init();
|
||||
@ -509,7 +535,7 @@ void Emulator::Restart(std::filesystem::path eboot_path,
|
||||
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
#elif defined(__APPLE__) || defined(__linux__)
|
||||
#elif defined(__APPLE__) || defined(__linux__) || defined(__FreeBSD__)
|
||||
std::vector<char*> argv;
|
||||
|
||||
// Emulator executable
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -43,7 +43,7 @@ private:
|
||||
void LoadSystemModules(const std::string& game_serial);
|
||||
|
||||
Core::MemoryManager* memory;
|
||||
Input::GameController* controller;
|
||||
Input::GameControllers* controllers;
|
||||
Core::Linker* linker;
|
||||
std::unique_ptr<Frontend::WindowSDL> window;
|
||||
std::chrono::steady_clock::time_point start_time;
|
||||
|
||||
58
src/imgui/imgui_translations.cpp
Normal file
58
src/imgui/imgui_translations.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui_translations.h"
|
||||
|
||||
namespace ImguiTranslate {
|
||||
|
||||
const std::map<u32, std::map<std::string, std::string>> langMap = {
|
||||
{0, JapaneseMap},
|
||||
// {1, EnglishUsMap}, - not used
|
||||
{2, FrenchMap},
|
||||
{3, SpanishMap},
|
||||
{4, GermanMap},
|
||||
{5, ItalianMap},
|
||||
{6, DutchMap},
|
||||
{7, PortugesePtMap},
|
||||
{8, RussianMap},
|
||||
{9, KoreanMap},
|
||||
{10, ChineseTraditionalMap},
|
||||
{11, ChineseSimplifiedMap},
|
||||
{12, FinnishMap},
|
||||
{13, SwedishMap},
|
||||
{14, DanishMap},
|
||||
{15, NorwegianMap},
|
||||
{16, PolishMap},
|
||||
{17, PortugeseBrMap},
|
||||
// {18, "English (UK)"}, - not used
|
||||
{19, TurkishMap},
|
||||
{20, SpanishLatinAmericanMap},
|
||||
{21, ArabicMap},
|
||||
{22, FrenchCanadaMap},
|
||||
{23, CzechMap},
|
||||
{24, HungarianMap},
|
||||
{25, GreekMap},
|
||||
{26, RomanianMap},
|
||||
{27, ThaiMap},
|
||||
{28, VietnameseMap},
|
||||
{29, IndonesianMap},
|
||||
{30, UkranianMap},
|
||||
};
|
||||
|
||||
std::string tr(std::string input) {
|
||||
// since we're coding in English
|
||||
if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
|
||||
return input;
|
||||
|
||||
const std::map<std::string, std::string> translationTable =
|
||||
langMap.at(EmulatorSettings.GetConsoleLanguage());
|
||||
|
||||
if (!translationTable.contains(input)) {
|
||||
return input;
|
||||
}
|
||||
|
||||
return translationTable.at(input);
|
||||
}
|
||||
|
||||
} // namespace ImguiTranslate
|
||||
136
src/imgui/imgui_translations.h
Normal file
136
src/imgui/imgui_translations.h
Normal file
@ -0,0 +1,136 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
namespace ImguiTranslate {
|
||||
|
||||
std::string tr(std::string input);
|
||||
|
||||
///////////// ImGui Translation Tables
|
||||
|
||||
// disable clang line limits for ease of translation
|
||||
// clang-format off
|
||||
|
||||
const std::map<std::string, std::string> JapaneseMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> FrenchMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> FrenchCanadaMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> SpanishMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> SpanishLatinAmericanMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> GermanMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> ItalianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> DutchMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> PortugesePtMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> PortugeseBrMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> RussianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> KoreanMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> ChineseTraditionalMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> ChineseSimplifiedMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> FinnishMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> SwedishMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> DanishMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> NorwegianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> PolishMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> TurkishMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> ArabicMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> CzechMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> HungarianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> GreekMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> RomanianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> ThaiMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> VietnameseMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> IndonesianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
const std::map<std::string, std::string> UkranianMap = {
|
||||
{"Trophy Earned", "Trophy Earned"},
|
||||
};
|
||||
|
||||
// clang-format on
|
||||
|
||||
///////////// End ImGui Translation Tables
|
||||
|
||||
} // namespace ImguiTranslate
|
||||
@ -1,13 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <imgui.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/devtools/layer.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui/imgui_layer.h"
|
||||
#include "imgui_core.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
@ -219,7 +219,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
|
||||
return;
|
||||
}
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
|
||||
.pLabelName = "ImGui Render",
|
||||
});
|
||||
@ -244,7 +244,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
|
||||
cmdbuf.beginRendering(render_info);
|
||||
Vulkan::RenderDrawData(*draw_data, cmdbuf);
|
||||
cmdbuf.endRendering();
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.endDebugUtilsLabelEXT();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// Based on imgui_impl_sdl3.cpp from Dear ImGui repository
|
||||
|
||||
#include <imgui.h>
|
||||
#include "common/config.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/memory.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include "input/controller.h"
|
||||
@ -396,7 +396,7 @@ bool ProcessEvent(const SDL_Event* event) {
|
||||
if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) {
|
||||
bd->prev_mouse_pos.x = mouse_pos.x;
|
||||
bd->prev_mouse_pos.y = mouse_pos.y;
|
||||
if (Config::getCursorState() == Config::HideCursorState::Idle) {
|
||||
if (EmulatorSettings.GetCursorState() == HideCursorState::Idle) {
|
||||
bd->lastCursorMoveTime = bd->time;
|
||||
}
|
||||
}
|
||||
@ -656,16 +656,16 @@ static void UpdateMouseCursor() {
|
||||
return;
|
||||
SdlData* bd = GetBackendData();
|
||||
|
||||
s16 cursorState = Config::getCursorState();
|
||||
s16 cursorState = EmulatorSettings.GetCursorState();
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None ||
|
||||
cursorState == Config::HideCursorState::Always) {
|
||||
cursorState == HideCursorState::Always) {
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
SDL_HideCursor();
|
||||
|
||||
} else if (cursorState == Config::HideCursorState::Idle &&
|
||||
} else if (cursorState == HideCursorState::Idle &&
|
||||
bd->time - bd->lastCursorMoveTime >=
|
||||
Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
|
||||
EmulatorSettings.GetCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
|
||||
|
||||
bool wasCursorVisible = SDL_CursorVisible();
|
||||
SDL_HideCursor();
|
||||
@ -737,9 +737,8 @@ static void UpdateGamepads() {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
SdlData* bd = GetBackendData();
|
||||
|
||||
auto controller = Common::Singleton<Input::GameController>::Instance();
|
||||
auto engine = controller->GetEngine();
|
||||
SDL_Gamepad* SDLGamepad = engine->m_gamepad;
|
||||
auto& controllers = *Common::Singleton<Input::GameControllers>::Instance();
|
||||
SDL_Gamepad* SDLGamepad = controllers[0]->m_sdl_gamepad;
|
||||
// Update list of gamepads to use
|
||||
if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
|
||||
if (SDLGamepad) {
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <deque>
|
||||
@ -6,11 +6,11 @@
|
||||
|
||||
#include <imgui.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/stb.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include "texture_manager.h"
|
||||
|
||||
@ -152,7 +152,7 @@ void WorkerLoop() {
|
||||
g_job_list.pop_front();
|
||||
g_job_list_mtx.unlock();
|
||||
|
||||
if (Config::getVkCrashDiagnosticEnabled()) {
|
||||
if (EmulatorSettings.IsVkCrashDiagnosticEnabled()) {
|
||||
// FIXME: Crash diagnostic hangs when building the command buffer here
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -1,15 +1,20 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <sstream>
|
||||
#include <unordered_set>
|
||||
#include <SDL3/SDL.h>
|
||||
#include "common/config.h"
|
||||
#include <common/elf_info.h>
|
||||
#include <common/singleton.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "controller.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/time.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
#include "core/user_settings.h"
|
||||
#include "input/controller.h"
|
||||
|
||||
static std::string SelectedGamepad = "";
|
||||
|
||||
namespace Input {
|
||||
|
||||
using Libraries::Pad::OrbisPadButtonDataOffset;
|
||||
@ -22,7 +27,15 @@ void State::OnButton(OrbisPadButtonDataOffset button, bool isPressed) {
|
||||
}
|
||||
}
|
||||
|
||||
void State::OnAxis(Axis axis, int value) {
|
||||
void State::OnAxis(Axis axis, int value, bool smooth) {
|
||||
auto const i = std::to_underlying(axis);
|
||||
// forcibly finish the previous smoothing task by jumping to the end
|
||||
axes[i] = axis_smoothing_end_values[i];
|
||||
|
||||
axis_smoothing_start_times[i] = time;
|
||||
axis_smoothing_start_values[i] = axes[i];
|
||||
axis_smoothing_end_values[i] = value;
|
||||
axis_smoothing_flags[i] = smooth;
|
||||
const auto toggle = [&](const auto button) {
|
||||
if (value > 0) {
|
||||
buttonsState |= button;
|
||||
@ -40,7 +53,6 @@ void State::OnAxis(Axis axis, int value) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
axes[static_cast<int>(axis)] = value;
|
||||
}
|
||||
|
||||
void State::OnTouchpad(int touchIndex, bool isDown, float x, float y) {
|
||||
@ -61,6 +73,22 @@ void State::OnAccel(const float accel[3]) {
|
||||
acceleration.z = accel[2];
|
||||
}
|
||||
|
||||
void State::UpdateAxisSmoothing() {
|
||||
for (int i = 0; i < std::to_underlying(Axis::AxisMax); i++) {
|
||||
// if it's not to be smoothed or close enough, just jump to the end
|
||||
if (!axis_smoothing_flags[i] || std::abs(axes[i] - axis_smoothing_end_values[i]) < 16) {
|
||||
if (axes[i] != axis_smoothing_end_values[i]) {
|
||||
axes[i] = axis_smoothing_end_values[i];
|
||||
}
|
||||
continue;
|
||||
}
|
||||
auto now = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
f32 t =
|
||||
std::clamp((now - axis_smoothing_start_times[i]) / f32{axis_smoothing_time}, 0.f, 1.f);
|
||||
axes[i] = s32(axis_smoothing_start_values[i] * (1 - t) + axis_smoothing_end_values[i] * t);
|
||||
}
|
||||
}
|
||||
|
||||
GameController::GameController() : m_states_queue(64) {}
|
||||
|
||||
void GameController::ReadState(State* state, bool* isConnected, int* connectedCount) {
|
||||
@ -88,31 +116,82 @@ int GameController::ReadStates(State* states, int states_num, bool* isConnected,
|
||||
return ret_num;
|
||||
}
|
||||
|
||||
void GameController::Button(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
|
||||
void GameController::Button(OrbisPadButtonDataOffset button, bool is_pressed) {
|
||||
m_state.OnButton(button, is_pressed);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::Axis(int id, Input::Axis axis, int value) {
|
||||
m_state.OnAxis(axis, value);
|
||||
void GameController::Axis(Input::Axis axis, int value, bool smooth) {
|
||||
m_state.OnAxis(axis, value, smooth);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::Gyro(int id, const float gyro[3]) {
|
||||
m_state.OnGyro(gyro);
|
||||
void GameController::Gyro(int id) {
|
||||
m_state.OnGyro(gyro_buf);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::Acceleration(int id, const float acceleration[3]) {
|
||||
m_state.OnAccel(acceleration);
|
||||
void GameController::Acceleration(int id) {
|
||||
m_state.OnAccel(accel_buf);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
|
||||
Libraries::Pad::OrbisFVector3& angularVelocity,
|
||||
float deltaTime,
|
||||
Libraries::Pad::OrbisFQuaternion& lastOrientation,
|
||||
Libraries::Pad::OrbisFQuaternion& orientation) {
|
||||
void GameController::UpdateGyro(const float gyro[3]) {
|
||||
std::scoped_lock l(m_states_queue_mutex);
|
||||
std::memcpy(gyro_buf, gyro, sizeof(gyro_buf));
|
||||
}
|
||||
|
||||
void GameController::UpdateAcceleration(const float acceleration[3]) {
|
||||
std::scoped_lock l(m_states_queue_mutex);
|
||||
std::memcpy(accel_buf, acceleration, sizeof(accel_buf));
|
||||
}
|
||||
|
||||
void GameController::UpdateAxisSmoothing() {
|
||||
m_state.UpdateAxisSmoothing();
|
||||
}
|
||||
|
||||
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
|
||||
colour = {r, g, b};
|
||||
if (m_sdl_gamepad != nullptr) {
|
||||
SDL_SetGamepadLED(m_sdl_gamepad, r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
void GameController::PollLightColour() {
|
||||
if (m_sdl_gamepad != nullptr) {
|
||||
SDL_SetGamepadLED(m_sdl_gamepad, colour.r, colour.g, colour.b);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
|
||||
if (m_sdl_gamepad != nullptr) {
|
||||
return SDL_RumbleGamepad(m_sdl_gamepad, (smallMotor / 255.0f) * 0xFFFF,
|
||||
(largeMotor / 255.0f) * 0xFFFF, -1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
|
||||
if (touchIndex < 2) {
|
||||
m_state.OnTouchpad(touchIndex, touchDown, x, y);
|
||||
PushState();
|
||||
}
|
||||
}
|
||||
|
||||
std::array<std::optional<Colour>, 4> GameControllers::controller_override_colors{
|
||||
std::nullopt, std::nullopt, std::nullopt, std::nullopt};
|
||||
|
||||
void GameControllers::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
|
||||
Libraries::Pad::OrbisFVector3& angularVelocity,
|
||||
float deltaTime,
|
||||
Libraries::Pad::OrbisFQuaternion& lastOrientation,
|
||||
Libraries::Pad::OrbisFQuaternion& orientation) {
|
||||
// avoid wildly off values coming from elapsed time between two samples
|
||||
// being too high, such as on the first time the controller is polled
|
||||
if (deltaTime > 1.0f) {
|
||||
orientation = lastOrientation;
|
||||
return;
|
||||
}
|
||||
Libraries::Pad::OrbisFQuaternion q = lastOrientation;
|
||||
Libraries::Pad::OrbisFQuaternion ω = {angularVelocity.x, angularVelocity.y, angularVelocity.z,
|
||||
0.0f};
|
||||
@ -143,27 +222,100 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
|
||||
orientation.y, orientation.z, orientation.w);
|
||||
}
|
||||
|
||||
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
|
||||
if (!m_engine) {
|
||||
return;
|
||||
}
|
||||
m_engine->SetLightBarRGB(r, g, b);
|
||||
}
|
||||
bool is_first_check = true;
|
||||
|
||||
void GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
|
||||
if (!m_engine) {
|
||||
return;
|
||||
}
|
||||
m_engine->SetVibration(smallMotor, largeMotor);
|
||||
}
|
||||
void GameControllers::TryOpenSDLControllers() {
|
||||
using namespace Libraries::UserService;
|
||||
int controller_count;
|
||||
s32 move_count = 0;
|
||||
SDL_JoystickID* new_joysticks = SDL_GetGamepads(&controller_count);
|
||||
LOG_INFO(Input, "{} controllers are currently connected", controller_count);
|
||||
|
||||
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
|
||||
if (touchIndex < 2) {
|
||||
m_state.OnTouchpad(touchIndex, touchDown, x, y);
|
||||
PushState();
|
||||
}
|
||||
}
|
||||
std::unordered_set<SDL_JoystickID> assigned_ids;
|
||||
std::array<bool, 4> slot_taken{false, false, false, false};
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
SDL_Gamepad* pad = controllers[i]->m_sdl_gamepad;
|
||||
if (pad) {
|
||||
SDL_JoystickID id = SDL_GetGamepadID(pad);
|
||||
bool still_connected = false;
|
||||
ControllerType type = ControllerType::Standard;
|
||||
for (int j = 0; j < controller_count; j++) {
|
||||
if (new_joysticks[j] == id) {
|
||||
still_connected = true;
|
||||
assigned_ids.insert(id);
|
||||
slot_taken[i] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!still_connected) {
|
||||
auto u = UserManagement.GetUserByID(controllers[i]->user_id);
|
||||
UserManagement.LogoutUser(u);
|
||||
SDL_CloseGamepad(pad);
|
||||
controllers[i]->m_sdl_gamepad = nullptr;
|
||||
controllers[i]->user_id = -1;
|
||||
slot_taken[i] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < controller_count; j++) {
|
||||
SDL_JoystickID id = new_joysticks[j];
|
||||
if (assigned_ids.contains(id))
|
||||
continue;
|
||||
|
||||
SDL_Gamepad* pad = SDL_OpenGamepad(id);
|
||||
if (!pad) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (!slot_taken[i]) {
|
||||
auto u = UserManagement.GetUserByPlayerIndex(i + 1);
|
||||
if (!u) {
|
||||
LOG_INFO(Input, "User {} not found", i + 1);
|
||||
continue; // for now, if you don't specify who Player N is in the config,
|
||||
// Player N won't be registered at all
|
||||
}
|
||||
auto* c = controllers[i];
|
||||
c->m_sdl_gamepad = pad;
|
||||
LOG_INFO(Input, "Gamepad registered for slot {}! Handle: {}", i,
|
||||
SDL_GetGamepadID(pad));
|
||||
c->user_id = u->user_id;
|
||||
slot_taken[i] = true;
|
||||
UserManagement.LoginUser(u, i + 1);
|
||||
if (EmulatorSettings.IsMotionControlsEnabled()) {
|
||||
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
|
||||
c->gyro_poll_rate =
|
||||
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_GYRO);
|
||||
LOG_INFO(Input, "Gyro initialized, poll rate: {}", c->gyro_poll_rate);
|
||||
} else {
|
||||
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad {}",
|
||||
c->user_id);
|
||||
}
|
||||
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_ACCEL, true)) {
|
||||
c->accel_poll_rate =
|
||||
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_ACCEL);
|
||||
LOG_INFO(Input, "Accel initialized, poll rate: {}", c->accel_poll_rate);
|
||||
} else {
|
||||
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad {}",
|
||||
c->user_id);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (is_first_check) [[unlikely]] {
|
||||
is_first_check = false;
|
||||
if (controller_count - move_count == 0) {
|
||||
auto u = UserManagement.GetUserByPlayerIndex(1);
|
||||
controllers[0]->user_id = u->user_id;
|
||||
UserManagement.LoginUser(u, 1);
|
||||
}
|
||||
}
|
||||
SDL_free(new_joysticks);
|
||||
}
|
||||
u8 GameController::GetTouchCount() {
|
||||
return m_touch_count;
|
||||
}
|
||||
@ -215,73 +367,37 @@ void GameController::SetLastUpdate(std::chrono::steady_clock::time_point lastUpd
|
||||
m_last_update = lastUpdate;
|
||||
}
|
||||
|
||||
void GameController::SetEngine(std::unique_ptr<Engine> engine) {
|
||||
m_engine = std::move(engine);
|
||||
if (m_engine) {
|
||||
m_engine->Init();
|
||||
}
|
||||
}
|
||||
|
||||
Engine* GameController::GetEngine() {
|
||||
return m_engine.get();
|
||||
}
|
||||
|
||||
void GameController::PushState() {
|
||||
std::lock_guard lg(m_states_queue_mutex);
|
||||
m_state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
m_states_queue.Push(m_state);
|
||||
}
|
||||
|
||||
u32 GameController::Poll() {
|
||||
if (m_connected) {
|
||||
PushState();
|
||||
}
|
||||
return 33;
|
||||
}
|
||||
|
||||
} // namespace Input
|
||||
|
||||
namespace GamepadSelect {
|
||||
|
||||
int GetDefaultGamepad(SDL_JoystickID* gamepadIDs, int gamepadCount) {
|
||||
char GUIDbuf[33];
|
||||
if (Config::getDefaultControllerID() != "") {
|
||||
for (int i = 0; i < gamepadCount; i++) {
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
|
||||
std::string currentGUID = std::string(GUIDbuf);
|
||||
if (currentGUID == Config::getDefaultControllerID()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID) {
|
||||
char GUIDbuf[33];
|
||||
for (int i = 0; i < gamepadCount; i++) {
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
|
||||
std::string currentGUID = std::string(GUIDbuf);
|
||||
if (currentGUID == GUID) {
|
||||
u8 GameControllers::GetGamepadIndexFromJoystickId(SDL_JoystickID id) {
|
||||
auto g = SDL_GetGamepadFromID(id);
|
||||
ASSERT(g != nullptr);
|
||||
for (int i = 0; i < 5; i++) {
|
||||
if (controllers[i]->m_sdl_gamepad == g) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
// LOG_TRACE(Input, "Gamepad index: {}", index);
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index) {
|
||||
char GUIDbuf[33];
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[index]), GUIDbuf, 33);
|
||||
std::string GUID = std::string(GUIDbuf);
|
||||
return GUID;
|
||||
std::optional<u8> GameControllers::GetControllerIndexFromUserID(s32 user_id) {
|
||||
auto const u = UserManagement.GetUserByID(user_id);
|
||||
if (!u) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return u->player_index - 1;
|
||||
}
|
||||
|
||||
std::string GetSelectedGamepad() {
|
||||
return SelectedGamepad;
|
||||
std::optional<u8> GameControllers::GetControllerIndexFromControllerID(s32 controller_id) {
|
||||
if (controller_id < 1 || controller_id > 5) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return controller_id - 1;
|
||||
}
|
||||
|
||||
void SetSelectedGamepad(std::string GUID) {
|
||||
SelectedGamepad = GUID;
|
||||
}
|
||||
|
||||
} // namespace GamepadSelect
|
||||
} // namespace Input
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user