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Update imgui_translations.h
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@ -3,102 +3,182 @@
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#include <map>
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#include "common/config.h"
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#include "core/emulator_settings.h"
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///////////// ImGui Translation Tables
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// disable clang line limits for ease of translation
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// clang-format off
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const std::map<std::string, std::string> TrophyEarnedTable = {
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{"Japanese", "Trophy Earned"},
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{"English (US)", "Trophy Earned"},
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{"French", "Trophy Earned"},
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{"Spanish", "Trophy Earned"},
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{"German", "Trophy Earned"},
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{"Italian", "Trophy Earned"},
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{"Dutch", "Trophy Earned"},
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{"Portuguese (PT)", "Trophy Earned"},
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{"Russian", "Trophy Earned"},
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{"Korean", "Trophy Earned"},
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{"Chinese (Traditional)", "Trophy Earned"},
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{"Chinese (Simplified)", "Trophy Earned"},
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{"Finnish", "Trophy Earned"},
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{"Swedish", "Trophy Earned"},
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{"Danish", "Trophy Earned"},
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{"Norwegian", "Trophy Earned"},
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{"Polish", "Trophy Earned"},
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{"Portuguese (BR)", "Trophy Earned"},
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{"English (UK)", "Trophy Earned"},
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{"Turkish", "Trophy Earned"},
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{"Spanish (Latin America)", "Trophy Earned"},
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{"Arabic", "Trophy Earned"},
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{"French (Canada)", "Trophy Earned"},
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{"Czech", "Trophy Earned"},
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{"Hungarian", "Trophy Earned"},
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{"Greek", "Trophy Earned"},
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{"Romanian", "Trophy Earned"},
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{"Thai", "Trophy Earned"},
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{"Vietnamese", "Trophy Earned"},
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{"Indonesian", "Trophy Earned"},
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{"Ukrainian", "Trophy Earned"}};
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const std::map<std::string, std::string> JapaneseMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> FrenchMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> FrenchCanadaMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> SpanishMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> SpanishLatinAmericanMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> GermanMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> ItalianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> DutchMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> PortugesePtMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> PortugeseBrMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> RussianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> KoreanMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> ChineseTraditionalMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> ChineseSimplifiedMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> FinnishMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> SwedishMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> DanishMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> NorwegianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> PolishMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> TurkishMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> ArabicMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> CzechMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> HungarianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> GreekMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> RomanianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> ThaiMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> VietnameseMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> IndonesianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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const std::map<std::string, std::string> UkranianMap = {
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{"Trophy Earned", "Trophy Earned"},
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};
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// clang-format on
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///////////// End ImGui Translation Tables
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const std::map<u32, std::string> langMap = {
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{0, "Japanese"},
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{1, "English (US)"},
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{2, "French"},
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{3, "Spanish"},
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{4, "German"},
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{5, "Italian"},
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{6, "Dutch"},
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{7, "Portuguese (PT)"},
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{8, "Russian"},
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{9, "Korean"},
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{10, "Chinese (Traditional)"},
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{11, "Chinese (Simplified)"},
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{12, "Finnish"},
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{13, "Swedish"},
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{14, "Danish"},
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{15, "Norwegian"},
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{16, "Polish"},
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{17, "Portuguese (BR)"},
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{18, "English (UK)"},
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{19, "Turkish"},
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{20, "Spanish (Latin America)"},
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{21, "Arabic"},
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{22, "French (Canada)"},
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{23, "Czech"},
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{24, "Hungarian"},
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{25, "Greek"},
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{26, "Romanian"},
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{27, "Thai"},
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{28, "Vietnamese"},
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{29, "Indonesian"},
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{30, "Ukrainian"},
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};
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const std::map<std::string, std::map<std::string, std::string>> tableMap = {
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{"Trophy Earned", TrophyEarnedTable},
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const std::map<u32, std::map<std::string, std::string>> langMap = {
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{0, JapaneseMap},
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// {1, EnglishUsMap}, - not used
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{2, FrenchMap},
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{3, SpanishMap},
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{4, GermanMap},
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{5, ItalianMap},
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{6, DutchMap},
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{7, PortugesePtMap},
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{8, RussianMap},
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{9, KoreanMap},
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{10, ChineseTraditionalMap},
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{11, ChineseSimplifiedMap},
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{12, FinnishMap},
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{13, SwedishMap},
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{14, DanishMap},
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{15, NorwegianMap},
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{16, PolishMap},
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{17, PortugeseBrMap},
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// {18, "English (UK)"}, - not used
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{19, TurkishMap},
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{20, SpanishLatinAmericanMap},
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{21, ArabicMap},
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{22, FrenchCanadaMap},
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{23, CzechMap},
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{24, HungarianMap},
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{25, GreekMap},
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{26, RomanianMap},
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{27, ThaiMap},
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{28, VietnameseMap},
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{29, IndonesianMap},
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{30, UkranianMap},
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};
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namespace ImguiTranslate {
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std::string tr(std::string input) {
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if (!tableMap.contains(input)) {
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// since we're coding in English
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if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
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return input;
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const std::map<std::string, std::string> translationTable =
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langMap.at(EmulatorSettings.GetConsoleLanguage());
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if (!translationTable.contains(input)) {
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return input;
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}
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const std::map<std::string, std::string> translationTable = tableMap.at(input);
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std::string language = langMap.at(Config::GetLanguage());
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if (!translationTable.contains(language)) {
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return input;
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}
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return translationTable.at(language);
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return translationTable.at(input);
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}
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} // namespace ImguiTranslate
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