missed include

This commit is contained in:
georgemoralis 2026-03-23 17:56:20 +02:00
parent 3256e19bb2
commit 4ece9dc450
2 changed files with 4 additions and 2 deletions

View File

@ -23,6 +23,7 @@
#include "common/io_file.h"
#include "common/path_util.h"
#include "core/devtools/layer.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "input/controller.h"
#include "input/input_mouse.h"

View File

@ -24,6 +24,7 @@
#ifdef __APPLE__
#include "SDL3/SDL_metal.h"
#endif
#include <core/emulator_settings.h>
namespace Input {
@ -323,9 +324,9 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
}
if (!error) {
SDL_SetWindowFullscreenMode(
window, Config::getFullscreenMode() == "Fullscreen" ? displayMode : NULL);
window, EmulatorSettings.GetFullScreenMode() == "Fullscreen" ? displayMode : NULL);
}
SDL_SetWindowFullscreen(window, Config::getIsFullscreen());
SDL_SetWindowFullscreen(window, EmulatorSettings.IsFullScreen());
SDL_SyncWindow(window);
SDL_InitSubSystem(SDL_INIT_GAMEPAD);