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*that* function
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@ -123,7 +123,11 @@ s32 PS4_SYSV_ABI sceMoveSetVibration(s32 handle, u8 intensity) {
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if (!g_library_initialized) {
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if (!g_library_initialized) {
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return ORBIS_MOVE_ERROR_NOT_INIT;
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return ORBIS_MOVE_ERROR_NOT_INIT;
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}
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}
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return ORBIS_MOVE_ERROR_NO_CONTROLLER_CONNECTED;
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if (!controllers.moves(0)->m_sdl_gamepad) {
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return ORBIS_MOVE_ERROR_NO_CONTROLLER_CONNECTED;
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}
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controllers.moves(0)->SetVibration(0, intensity);
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return ORBIS_OK;
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}
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}
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s32 PS4_SYSV_ABI sceMoveSetLightSphere(s32 handle, u8 red, u8 green, u8 blue) {
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s32 PS4_SYSV_ABI sceMoveSetLightSphere(s32 handle, u8 red, u8 green, u8 blue) {
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