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https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-08 10:01:28 -06:00
Merge branch 'main' into audio3
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commit
ad1b69b68e
@ -396,22 +396,23 @@ void ParseInputConfig(const std::string game_id = "") {
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// normal cases
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InputBinding binding = GetBindingFromString(input_string);
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BindingConnection connection(InputID(), nullptr);
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auto button_it = string_to_cbutton_map.find(output_string);
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if (button_it == string_to_cbutton_map.end()) {
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button_it = string_to_hotkey_map.find(output_string);
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}
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auto axis_it = string_to_axis_map.find(output_string);
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if (binding.IsEmpty()) {
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LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
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lineCount, line);
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return;
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}
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if (button_it != string_to_hotkey_map.end()) {
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BindingConnection connection(InputID(), nullptr);
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auto button_it = string_to_cbutton_map.find(output_string);
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auto hotkey_it = string_to_hotkey_map.find(output_string);
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auto axis_it = string_to_axis_map.find(output_string);
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if (button_it != string_to_cbutton_map.end()) {
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connection = BindingConnection(
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binding, &*std::ranges::find(output_array, ControllerOutput(button_it->second)));
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connections.insert(connections.end(), connection);
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} else if (hotkey_it != string_to_hotkey_map.end()) {
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connection = BindingConnection(
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binding, &*std::ranges::find(output_array, ControllerOutput(hotkey_it->second)));
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connections.insert(connections.end(), connection);
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} else if (axis_it != string_to_axis_map.end()) {
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int value_to_set = binding.keys[2].type == InputType::Axis ? 0 : axis_it->second.value;
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connection = BindingConnection(
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