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https://github.com/shadps4-emu/shadPS4.git
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@ -444,7 +444,8 @@ void BufferCache::CopyBuffer(VAddr dst, VAddr src, u32 num_bytes, bool dst_gds,
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if (dst_gds) {
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return gds_buffer;
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}
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const auto [buffer, offset] = ObtainBuffer(dst, num_bytes, ObtainBufferFlags::IsWritten | ObtainBufferFlags::IsTexelBuffer);
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const auto [buffer, offset] = ObtainBuffer(
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dst, num_bytes, ObtainBufferFlags::IsWritten | ObtainBufferFlags::IsTexelBuffer);
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return *buffer;
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}();
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const vk::BufferCopy region = {
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@ -580,8 +580,8 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding
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if (desc.is_formatted) {
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flags |= VideoCore::ObtainBufferFlags::IsTexelBuffer;
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}
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const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer(
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vsharp.base_address, size, flags, buffer_id);
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const auto [vk_buffer, offset] =
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buffer_cache.ObtainBuffer(vsharp.base_address, size, flags, buffer_id);
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const u32 offset_aligned = Common::AlignDown(offset, alignment);
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const u32 adjust = offset - offset_aligned;
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ASSERT(adjust % 4 == 0);
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@ -134,7 +134,8 @@ void TextureCache::DownloadImageMemory(ImageId image_id) {
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download_buffer.Commit();
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
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tile_manager.TileImage(image, buffer_copies, mapping.Buffer()->Handle(), mapping.Offset(), copy_size);
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tile_manager.TileImage(image, buffer_copies, mapping.Buffer()->Handle(), mapping.Offset(),
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copy_size);
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{
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std::unique_lock lock(downloaded_images_mutex);
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downloaded_images_queue.emplace(scheduler.CurrentTick(), image_addr, mapping.Data(),
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