Commit Graph

33 Commits

Author SHA1 Message Date
Vladislav Mikhalin
18a36c5daa
Fixed false-positive image reuploads (#1557)
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* Fixed false-positive image reuploads

* Fixed userfaultfd path, removed dead code, simplified calculations

* oopsie

* track potentially dirty images and hash them

* untrack only first page of the image in case of head access

* rebase, initialize hash, fix bounds check

* include image tail in the calculations
2024-11-26 22:45:15 +02:00
psucien
3d95ad0e3a
Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
squidbus
36ef61908d
renderer_vulkan: Refactor surface and depth format mapping. (#1067)
* renderer_vulkan: Refactor surface and depth format mapping.

* image: Convert usage to feature flags for format support checks.
2024-09-25 12:10:44 +03:00
TheTurtle
cd7268a70e
video_core: Separate dirty flags and better gpu invalidation (#1034) 2024-09-23 18:03:42 +03:00
psucien
5f4ddc14fc
Image subresources barriers (#904)
* video_core: texture: image subresources state tracking

* shader_recompiler: use one binding if the same image is read and written

* video_core: added rebinding of changed textures after overlap resolve

* don't use pointers; slight `FindTexture` refactoring

* video_core: buffer_cache: don't copy over the image size

* redundant barriers removed; fixes

* regression fixes

* texture_cache: 3d texture layers count fixup

* shader_recompiler: support for partially bound cubemaps

* added support for cubemap arrays

* don't bind unused color buffers

* fixed depth promotion to do not use stencil

* doors

* bonfire lit

* cubemap array index calculation

* final touches
2024-09-21 21:45:56 +02:00
TheTurtle
13743b27fc
shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
2024-09-07 00:14:51 +03:00
psucien
28feb77982
Surface management rework (3/3) (#370)
* texture_cache: images overlap support

* renderer_vk: log messages on surfaces which require degamma

* missing barriers

* forced sync2 + better barriers

* Handling of depth target aliasing; added formats compatibility check

* Don't bind empty texel buffers

* Promote r32f textures to depth target if shader expects so

* Promote textures to depth if they use depth tiling

* fix for image leaking; detiler stream buffer removed
2024-09-04 23:47:57 +03:00
psucien
b687ae5e34
GnmDriver: Clear context support (#567)
* gnmdriver: added support for gpu context reset

* shader_recompiler: minor validation fixes

* shader_recompiler: added `V_CMPX_GT_I32`

* shader_recompiler: fix for crash on inline sampler access

* compilation warnings and dead code elimination

* amdgpu: fix for registers addressing

* libraries: videoout: reduce logging pressure

* shader_recompiler: fix for devergence scope detection
2024-08-25 23:01:05 +03:00
TheTurtle
1fb0da9b89
video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
2024-08-13 09:21:48 +03:00
psucien
30198d5ffc
Surface management rework (2/3) (#329)
* texture_cache: interface refactoring

* a bit of fixes and improvements

* texture_cache: macro tile extents for bpp 128

* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
psucien
64459f1a76
Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
IndecisiveTurtle
22b930ba5e video_core: Track renderpass scopes properly 2024-07-01 13:56:14 +03:00
psucien
2cbbcbd371
Metadata support (#223)
* texture_cache: more image usage flags

* texture_cache: metadata registration

* renderer_vulkan: initial CMask support

* renderer_vulkan: skip redundant FCE and FMask decompression passes

* renderer_vulkan: redundant VO surface registration removed

* renderer_vulkan: initial HTile support

* renderer_vulkan: added support for MSAA attachments

* renderer_vulkan: skip unnecessary metadata updates
2024-06-29 16:49:59 +03:00
psucien
8475a62a46 common: Common namespace for the slot vector container 2024-06-25 09:31:32 +02:00
psucien
cb6b21de1f
Initial instancing and asynchronous compute queues (#207)
* gnm_driver: added `sceGnmRegisterOwner` and `sceGnmRegisterResource`

* video_out: `sceVideoOutGetDeviceCapabilityInfo` for sdk runtime

* gnm_driver: correct vqid index range

* amdgpu: indirect buffer, release mem and some additional irq modes

* amdgpu: added ASC commands processor

* shader_recompiler: added support for fetch instance id

* amdgpu: classic bitfields for T# representation (debugging experience)

* renderer_vulkan: skip zero sized VBs from binding

* texture_cache: image upload logic moved into `Image` object

* gnm_driver: `sceGnmDingDong` implementation

* texture_cache: `Image` usage flags moved; correct VO buffer pitch
2024-06-22 19:50:20 +03:00
psucien
b02ec385b2 video_out: proper sRGB output workflow 2024-06-15 23:24:34 +02:00
psucien
bdb235716a texture_cache: don't set color attachment usage flag for packed images 2024-06-15 23:24:33 +02:00
TheTurtle
c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00
psucien
fa73812f32 texture_cache: detiler: added support for block coded 128bit images 2024-06-09 12:54:19 +02:00
TheTurtle
998d046210
video_core: Add depth buffer support and fix some bugs (#172)
* memory: Avoid crash when alignment is zero

* Also remove unused file

* shader_recompiler: Add more instructions

* Also fix some minor issues with a few existing instructions

* control_flow: Don't emit discard for null exports

* renderer_vulkan: Add depth buffer support

* liverpool: Fix wrong color buffer number type and viewport zscale

* Also add some more formats
2024-06-07 16:26:43 +03:00
psucien
f9e5c70414 texture_cache: detiler image view moved into image class 2024-06-05 18:37:06 +02:00
psucien
2c87171b95 texture_cache: a support for m8x1 and m8x4 layouts added to the detiler 2024-06-05 13:10:48 +02:00
psucien
d491bbf366 amdgpu: tiling mode introduced 2024-06-04 12:40:08 +02:00
psucien
f624f7749c
Fixes and QoL (#159)
* to ensure that we're not unlocking submits too early

* a final touch

* video_core: texture_cache: fix for page table corruption

* core: linker: a name for the game main thread

* libraries: gnmdriver: an option to dump application command lists

* libraries: kernel: named guest threads

* video_core: added a heuristic for determination of CB/DB surface extents

* fix for rebase leftover
2024-06-01 23:50:03 +03:00
raphaelthegreat
58de7ff55a video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
psucien
055dec1149 video_core: texture_cache: proper UniqueImage class movers 2024-05-29 17:17:24 +02:00
raphaelthegreat
d59b102b6f video_core: Add image support 2024-05-27 18:25:45 +03:00
TheTurtle
3c90b8ac00
video_core: Bringup some basic functionality (#145)
* video_core: Remove hack in rasterizer

* The hack was to skip the first draw as the display buffer had not been created yet and the texture cache couldn't create one itself. With this patch it now can, using the color buffer parameters from registers

* shader_recompiler: Implement attribute loads/stores

* video_core: Add basic vertex, index buffer handling and pipeline caching

* externals: Make xxhash lowercase
2024-05-25 15:33:15 +03:00
TheTurtle
8730968385
video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
psucien
85704e26a0 renderer_vulkan: state tracking for Image resources 2024-05-17 12:44:07 +02:00
TheTurtle
b94efcba5a
video_core: Add basic command list processing (#117) 2024-04-30 01:23:28 +03:00
raphaelthegreat
25c04ad42f texture_cache: Fix linear image uploads
* Also fixed build for clang-cl with libc
2024-04-29 18:22:04 +03:00
GPUCode
c01b6f8397 video_core: Rewrite vulkan and videoout 2024-04-14 17:10:40 +03:00