Commit Graph

753 Commits

Author SHA1 Message Date
TheTurtle
6d98a5ab60
vk_pipeline_cache: Cleanup graphics key refresh (#3449)
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* vk_pipeline_cache: Cleanup graphics key refresh

* position: Don't assert on None mapping

Also check outputs in runtime info so shader is recompiled if they change
2025-08-23 17:16:58 -07:00
squidbus
6590f07772
video_core: Fix some struct comparisons. (#3450) 2025-08-23 17:16:52 -07:00
TheTurtle
6dd2b3090c
shader_recompiler: Improve shader exports accuracy (part 1) (#3447)
* video_core: support for RT layer outputs

- support for RT layer outputs
- refactor for handling of export attributes
- move output->attribute mapping to a separate header

* export: Rework render target exports

- Centralize all code related to MRT exports into a single function to make it easier to follow
- Apply swizzle to output RGBA colors instead of the render target channel.
  This fixes swizzles on formats with < 4 channels

For example with render target format R8_UNORM and COMP_SWAP ALT_REV the previous code would output

frag_color.a = color.r;

instead of

frag_color.r = color.a;

which would result in incorrect output in some cases

* vk_pipeline_cache: Apply swizzle to write masks

---------

Co-authored-by: polyproxy <47796739+polybiusproxy@users.noreply.github.com>
2025-08-23 14:39:59 -07:00
Stephen Miller
7165772e9b
Only queue image downloads if the image address is greater than zero. (#3446)
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If the image address is zero, that means we're trying to download a null image, which causes other issues down the line.
2025-08-23 04:18:40 -07:00
squidbus
defd826a73
externals: Update MoltenVK (#3435)
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2025-08-19 19:05:15 -07:00
TheTurtle
0b02364f97
ir: Perform degamma in shader when sampler sets force_degamma (#3420)
* ir: Perform degamma in shader when sampler sets force_degamma

* specialization: Add srgb if image is sampled

Might fix cases where sampler force_degamma is used with srgb image
2025-08-18 17:41:41 -07:00
squidbus
e7b97580b7 vk_instance: Temporarily disable maintenance8 for MoltenVK
Working on getting fix in for image copy issue.
2025-08-08 05:29:01 -07:00
TheTurtle
d9108cd39a
video_core: Rework tile manager (#3374)
* video_core: Rework detiling

* video_core: Support tiling and macrotile detiling

* clang format

* image_info: Cleanups

* resource: Revert some changes

* texture_cache: Fix small error

* image_info: Set depth flag on depth promote

* buffer_cache: Remove level check

* tile_manager: Handle case of staging buffer causing flush

* image_info: Add 2D thick array mode

* image_info: Add slices to mip size

* tile_manager: Set bank swizzle

* buffer_cache: Support image copies from DmaData

* vk_rasterizer: Accelerate trivial render target copies with compute

Before tiling PR compute image copies were done with the following sequence

vkCmdCopyImageToBuffer (in SynchronizeBufferFromImage)  -> vkCmdDispatch (copy) -> vkCmdCopyBufferToImage (in RefreshImage)

With the tiling PR it added extra tiling/detiling steps

vkCmdCopyImageToBuffer -> vkCmdDispatch (tiling) -> vkCmdDispatch (copy) -> vkCmdDispatch (detiling) -> vkCmdCopyBufferToImage

This is quite a bit of overhead for a simple image copy. This commit tries to detect trivial image copies i.e cs shaders that copy the full source image to all of the destination.
So now all this sequence is just a vkCmdCopyImage. How much it triggers depends on the guest

* texture_cache: Fix build

* image: Copy all subresources with buffer too
2025-08-08 05:27:11 -07:00
Lander Gallastegi
841aa9e43d
video_core: garbage collector (part 1) (#3350)
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* Memory information

* Buffer cache GC

* Texture cache GC

* Fix ChangeRegister

* Better image touching

* Buffer async download on GC destroy

* Handle image download, SKIP NON-LINEAR WORKAROUND

* Only download when not dirty

* Correctly handle BDA pagefile update

* Restructure ChangeRegistration
2025-08-06 12:30:13 +02:00
TheTurtle
93767ae31b
shader_recompiler: Rework sharp tracking for robustness (#3327)
* shader_recompiler: Remove remnants of old discard

Also constant propagate conditional discard if condition is constant

* resource_tracking_pass: Rework sharp tracking for robustness

* resource_tracking_pass: Add source dominance analysis

When reachability is not enough to prune source list, check if a source dominates all other sources

* resource_tracking_pass: Fix immediate check

How did this work before

* resource_tracking_pass: Remove unused template type

* readlane_elimination_pass: Don't add phi when all args are the same

New sharp tracking exposed some bad sources coming on sampler sharps with aniso disable pattern that also were part of readlane pattern, fix tracking by removing the unnecessary phis inbetween

* resource_tracking_pass: Allow phi in disable aniso pattern

* resource_tracking_pass: Handle not valid buffer sharp and more phi in aniso pattern
2025-07-28 13:32:16 -07:00
squidbus
d62d65af62
texture_cache: Do not modify mip height for copy in volume texture. (#3326) 2025-07-25 16:21:20 -07:00
Marcin Mikołajczyk
bd0102c8d0
Misc fixes (#3171) 2025-07-20 20:52:05 +03:00
TheTurtle
0b72a795eb
vk_rasterizer: Improve stencil clears (#3268) 2025-07-19 02:39:54 +03:00
TheTurtle
2ae7037c08
texture_cache: Clamp buffer image height to microtile height (#3261)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 13:14:41 +03:00
TheTurtle
b56039b15a
vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264)
* vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5

* blit_helper: Fix validation error

* renderer_vulkan: Emulate B5G6R5 with swizzle
2025-07-18 12:25:07 +03:00
baggins183
3019bfb978
Implement MUBUF instructions for shorts/bytes (#2856)
* implement loads/store instructions for types smaller than dwords

* initialize s16/s8 types

* set profile for int8/16/64

* also need to zero extend u8/u16 to u32 result

* document unrelated bugs with atomic fmin/max

* remove profile checks and simple emit for added opcodes

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 12:04:50 +03:00
TheTurtle
cf8a6efd37
liverpool_to_vk: Don't use remapped format for clear value (#3254) 2025-07-16 01:54:56 +03:00
TheTurtle
6e350a5085
Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
2025-07-16 01:28:03 +03:00
TheTurtle
4407ebdd9b
shader_recompiler: Implement guest barycentrics (#3245)
* shader_recompiler: Implement guest barycentrics

* Review comments and some cleanup
2025-07-15 18:49:12 +03:00
TheTurtle
87f6cce7b1
vk_instance: Remove usage of depth clamp control (#3248) 2025-07-15 18:36:13 +03:00
TheTurtle
00f4eeddaf
renderer_vulkan: Handle more miscellaneous GPU settings (#3241)
* renderer_vulkan: Respect provoking vertex setting

* renderer_vulkan: Handle rasterization discard

* renderer_vulkan: Implement logic ops

* renderer_vulkan: Properly implement depth clamp and clip

* renderer_vulkan: Handle line width

* Fix build

* vk_pipeline_cache: Don't check depth clamp without a depth buffer

* liverpool: Fix line control offset

* vk_pipeline_cache: Don't run search if depth clamp is disabled

* vk_pipeline_cache: Allow using viewport range when it's more restrictive then depth clamp

* liverpool: Disable depth clip when near and far planes have different setting

* vk_graphics_pipeline: Move warning to pipeline

* vk_pipeline_cache: Revert viewport check and remove log

* vk_graphics_pipeline: Enable depth clamp when depth clip is disabled and extension is not supported

Without the depth clip extension depth clipping is controlled by depth clamping
2025-07-14 21:23:18 +03:00
TheTurtle
399a725343
shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238)
* shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates

* flatten_extended_userdata: Remove special step rate buffer handling

* Review comments

* spirv_emit_context: Name all instance rate attribs properly

* spirv: Merge ReadConstBuffer again

template function only has 1 user now

* attribute: Add missing attributes

* translate: Reimplement step rate instance id

* Resolve validation warnings

* shader_recompiler: Separate vertex inputs from LS stage, cleanup tess
2025-07-14 00:32:02 +03:00
TheTurtle
b403e1be33
vk_rasterizer: Set render area to max when no framebuffers are bound (#3227) 2025-07-10 22:14:02 +03:00
TheTurtle
27cbd6647f
shader_recompiler: Reorganize data share operations and implement GDS bit (#3222)
* shader_recompiler: Reorganize data share operations and implement GDS bit

* Review comments
2025-07-10 13:38:50 +03:00
TheTurtle
7d4b875ee3
Random fixes (#3216)
* buffer_cache: Handle inline data to flexible memory

* control_flow: Fix single instruction scopes edge case

Fixes the following pattern

v_cmpx_gt_u32 cond
buffer_store_dword value
.LABEL:

Before
buffer[index] = value;

After
if (cond)
{
    buffer[index] = value;
}

* vector_memory: Handle soffset when offen is false

When offen is not used we can substitute the offset argument with soffset and have it handled correctly

* scalar_alu: Handle sharp moves with S_MOV_B64

This fixes unable to track sharp errors when this pattern is used in a shader

* emulator: Add log

* video_core: Bump binary info search range and buffer num
2025-07-09 17:00:06 +03:00
TheTurtle
2d1a2982df
buffer_cache: Bring back upload batching and temporary buffer (#3211)
* buffer_cache: Bring back upload batching and temporary buffer

Because that PR fused the write and read protections under a single function call, it was a requirement to move the actual memory copy part inside the lambda to perform it before the read protection kicks in. However on certain large data transfers it had potential for data corruption. If, for example, an upload had two copies, a 400MB and a 300MB one, the first one would fit in the staging buffer, very likely with an induced stall. However the second one wouldn't have space to fit alongside the other data, but it's also small enough for the buffer to fit it, so the staging buffer would cause a flush and wait to copy it, overwriting the previous transfer.

To address this the upload function has been reworked to allow for batching like previously but with the new locking behavior. Also the condition to use temporary buffers has been expanded to also include cases when staging buffer will stall, which should increase performance a little in some cases.

* buffer_cache: Move buffer barriers and copy outside of lock range
2025-07-08 10:32:39 +03:00
TheTurtle
7fedbd52e0
texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images

* liverpool: Back to less submits

* texture_cache: Don't download depth images

* config: Add option for linear image readback
2025-07-07 16:23:20 +03:00
squidbus
70eef0de90
texture_cache: Change depth resolve new image back to max of resources. (#3205) 2025-07-07 13:03:19 +03:00
georgemoralis
4f99f304e6
Revert "Avoid clearing depth on partial HTILE writes (#3167)" (#3190)
This reverts commit 59dd73492b.
2025-07-04 09:57:01 +03:00
TheTurtle
b22da77f9a
buffer_cache: Fix various thread races on data upload and invalidation (#3186)
* buffer_cache: Fix various thread races on data upload and invalidation

* memory_tracker: Improve locking more on invalidation

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-03 22:36:01 +02:00
TheTurtle
48460d1cbe
vector_alu: Improve handling of mbcnt append/consume patterns (#3184)
* vector_alu: Improve handling of mbcnt append/consume patterns

The existing implementation was written to handle a single pattern of mbcnt before the DS_APPEND instruction

v_mbcnt_hi_u32_b32 vX, exec_hi, 0
v_mbcnt_lo_u32_b32 vX, exec_lo, vX
ds_append       vY offset:4 gds
v_add_i32       vX, vcc, vY, vX

In this case however the DS_APPEND is before the mbcnt pattern

ds_append       vX gds
v_mbcnt_hi_u32_b32 vY, exec_hi, vX
v_mbcnt_lo_u32_b32 vZ, exec_lo, vY

The mbcnt instructions are always in pairs of hi/lo and in general are quite flexible. But they assume the subgroup size is 64 so they are not recompiled literally. Together with DS_APPEND they are used to derive a unique per thread index in a buffer (different from using thread_id as order could be random). DS_APPEND instruction works on per subgroup level, by adding number of active threads of subgroup to the GDS counter, essentially giving a multiple-of-64 base index to all threads. Then each thread executes the mbcnt pair which returns the number of active threads with id less than the itself and adds it with the base.

The recompiler translates DS_APPEND into an atomic increment of a storage buffer counter, which already gives the desired unique index, so this pattern is a no-op. On main it was set to zero as per the first pattern to avoid altering the DS_APPEND result. The new handling passes through the initial value of the pattern instead, which has the same effect but works on either case.

* vk_rasterizer: Always sync DMA buffers
2025-07-03 13:19:38 +03:00
Lander Gallastegi
efa7093f34
Use shared_first_mutex (#3179) 2025-07-02 16:54:14 +03:00
TheTurtle
0594dac405
Readbacks proof of concept rebased (#3178)
* Readbacks proof of concept

* liverpool: Use span for acb too

* config: Add readbacks config option

* config: Log readbacks
2025-07-01 23:41:00 +03:00
Marcin Mikołajczyk
1757dfaf5a
buffer_atomic_imax_x2 (#3130)
* buffer_atomic_imax_x2

* Define Int64Atomics SPIR-V capability
2025-06-29 16:16:47 -07:00
TheTurtle
59dd73492b
Avoid clearing depth on partial HTILE writes (#3167)
* vk_rasterizer: Avoid full depth clear in case of partial HTILE update

* resource_tracking: Mark image as written when its used with atomics
2025-06-29 00:53:14 +03:00
Lander Gallastegi
9f37ede336
video_core: Page manager and memory tracker improvenets (#3155)
* I don't know what to put here

* clang-format

* clang-format 2.0

* Deadlock free locking

* Por boost range lock implementation

* clang-format
2025-06-26 18:38:53 +02:00
TheTurtle
a49b13fe66
shader_recompiler: Optimize general case of buffer addressing (#3159)
* shader_recompiler: Simplify dma types

Only U32 is needed for S_LOAD_DWORD

* shader_recompiler: Perform address shift on IR level

Buffer instructions now expect address in the data unit they work on. Doing the shift on IR level will allow us to optimize some operations away on common case

* shader_recompiler: Optimize common buffer access pattern

* emit_spirv: Use 32-bit integer ops for fault buffer

Not many GPUs have 8-bit bitwise or operations so that would probably require some overhead to emulate from the driver

* resource_tracking_pass: Fix texel buffer shift
2025-06-26 12:14:36 +03:00
Lander Gallastegi
be12305f65
video_core: Page manager/region manager optimization (#3070)
* Bit array test

* Some corrections

* Fix AVX path on SetRange

* Finish bitArray

* Batched protect progress

* Inclusion fix

* Last logic fixes for BitArray

* Page manager: batch protect, masked ranges

* Page manager bitarray

* clang-format

* Fix out of bounds read

* clang

* clang

* Lock during callbacks

* Rename untracked to writeable

* Construct and mask in one step

* Sync on region mutex for thw whole protection

This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.

* Bring back the gpu masking until properly handled

* Sync page manager protections

* clang-format

* Rename and fixups

* I fucked up clang-formatting one more time...

* kek
2025-06-20 13:00:23 +03:00
Marcin Mikołajczyk
423254692a
Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
Marcin Mikołajczyk
612f340292
Log improper image format uses (#3105) 2025-06-19 14:36:50 -07:00
Marcin Mikołajczyk
21d14abaee
Enable sampleRateShading (#3107) 2025-06-16 23:24:38 +03:00
TheTurtle
c27f45c8c0
texture_cache: Implement color to multisampled depth blit pass (#3103) 2025-06-16 14:39:46 +03:00
TheTurtle
34d0d85c15
buffer_cache: Bump device local staging buffer size (#3088) 2025-06-12 13:05:25 +03:00
TheTurtle
dedf6de2ac
texture_cache: Implement color<->depth copies (#3079)
* texture_cache: Implement color to depth copies and vise versa

* ir_passes: Adjust shared memory barrier pass to cover more cases

* texture_cache: Remove unused code

* review comment
2025-06-11 01:34:37 -07:00
TheTurtle
e0c930f2d8
shader_recompiler: Cleanup fragment attribute handling (#3076)
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* image: Take minimum of mip levels

Avoids validation error

* texture_cache: Update depth target image

Avoids using undefined depth target in rendering

* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
squidbus
e2b726382e
vulkan: Fix two validation errors introduced by shared memory changes. (#3074)
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2025-06-09 19:48:20 -07:00
Marcin Mikołajczyk
217d32b502
Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 (#3007)
* Handle DS_READ_U16 & DS_WRITE_B16

* Refactor DS translation

* Translate DS_ADD_U64

* format

* Fix RingAccessElimination after changing WriteShared64 type

* Simplify bounds checking in generated SPIR-V
2025-06-09 22:03:38 +03:00
mailwl
046cf50412
PM4 type 2 in acb (#3047)
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* Stub PM4 type 0

* fix command size

* revert command size to actual

* return unreachable for PM4t0

* remove skipping command body
2025-06-09 01:27:37 -07:00
TheTurtle
d7051f15f4
texture_cache: Basic handling of partially resident images (#3066)
* texture_cache: Avoid gpu tracking assert on sparse image

At the moment just take the easy way of creating the entire image normally and uploading unmapped subresources are zero

* tile_manager: Downgrade assert to error

* fix macos
2025-06-09 01:26:10 -07:00
TheTurtle
12f4a8f073
tile_manager: Downgrade assert to error (#3067) 2025-06-09 09:35:43 +03:00
TheTurtle
c20d02dd40
shader_recompiler: Better handling of geometry shader scenario G (#3064)
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2025-06-08 17:31:51 -07:00
squidbus
ae2053c487 fix: Disable eBlockTexelViewCompatible on MoltenVK 2025-06-08 15:41:58 -07:00
TheTurtle
14b082f5ea
buffer_cache: Inline data to cpu unless gpu modified (#3061) 2025-06-08 15:28:00 -07:00
TheTurtle
ce42eccc9d
texture_cache: Handle compressed views of uncompressed images (#3056)
* pixel_format: Remove unused tables, refactor

* host_compatibilty: Cleanup and support uncompressed views of compressed formats

* texture_cache: Handle compressed views of uncompressed images

* tile_manager: Bump max supported mips to 16

Fixes a crash during start

* oops

* texture_cache: Fix order of format compat check
2025-06-08 23:09:08 +03:00
TheTurtle
8ffcfc87bd
shader_recompiler: Implement linear interpolation support (#3055) 2025-06-08 22:46:34 +03:00
TheTurtle
a07a6bb9d3
buffer_cache: Better image search for buffer validation (#3057) 2025-06-08 22:14:09 +03:00
TheTurtle
952cef5a15
shader_recompiler: Implement dual source blending (#3054) 2025-06-08 21:38:58 +03:00
Mahmoud Adel
2bc199a41b
black image error fix (#3051) 2025-06-08 11:33:08 -07:00
Marcin Mikołajczyk
91d29459fb
Implement PM4CondExec (#3046)
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2025-06-05 20:19:05 -07:00
Marcin Mikołajczyk
d4fbeea085
Stub PM4 COPY_DATA opcode (#3032) 2025-06-04 17:00:11 -07:00
Marcin Mikołajczyk
4019319d92
Provide custom border color to samplers (#3014)
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2025-05-30 12:04:31 -07:00
Marcin Mikołajczyk
139a253edc
Stub PM4 0x8E opcode (#2998) 2025-05-27 12:09:03 -07:00
Lander Gallastegi
10d09ac977
Added back the "Attempted to track non-GPU memory" assert. (#2980)
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* Fix log message

* Add non-GPU memory assert back
2025-05-24 01:48:40 +03:00
squidbus
e5c6c88835
texture_cache: Handle overlap with equal address and different tiling mode (#2981) 2025-05-23 10:56:46 -07:00
Marcin Mikołajczyk
e518a7062c
Fix image extent in buffer copy to image (#2961)
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2025-05-22 12:17:34 -07:00
Lander Gallastegi
f9bbde9c79
video_core: Implement DMA. (#2819)
* Import memory

* 64K pages and fix memory mapping

* Queue coverage

* Buffer syncing, faulted readback adn BDA in Buffer

* Base DMA implementation

* Preparations for implementing SPV DMA access

* Base impl (pending 16K pages and getbuffersize)

* 16K pages and stack overflow fix

* clang-format

* clang-format but for real this time

* Try to fix macOS build

* Correct decltype

* Add testing log

* Fix stride and patch phi node blocks

* No need to check if it is a deleted buffer

* Clang format once more

* Offset in bytes

* Removed host buffers (may do it in another PR)

Also some random barrier fixes

* Add IR dumping from my read-const branch

* clang-format

* Correct size insteed of end

* Fix incorrect assert

* Possible fix for NieR deadlock

* Copy to avoid deadlock

* Use 2 mutexes insteed of copy

* Attempt to range sync error

* Revert "Attempt to range sync error"

This reverts commit dd287b48682b50f215680bb0956e39c2809bf3fe.

* Fix size truncated when syncing range

And memory barrier

* Some fixes (and async testing (doesn't work))

* Use compute to parse fault buffer

* Process faults on submit

* Only sync in the first time we see a readconst

Thsi is partialy wrong. We need to save the state into the submission context itself, not the rasterizer since we can yield and process another sumission (if im not understanding wrong).

* Use spec const and 32 bit atomic

* 32 bit counter

* Fix store_index

* Better sync (WIP, breaks PR now)

* Fixes for better sync

* Better sync

* Remove memory coveragte logic

* Point sirit to upstream

* Less waiting and barriers

* Correctly checkout moltenvk

* Bring back applying pending operations in wait

* Sync the whole buffer insteed of only the range

* Implement recursive shared/scoped locks

* Iterators

* Faster syncing with ranges

* Some alignment fixes

* fixed clang format

* Fix clang-format again

* Port page_manager from readbacks-poc

* clang-format

* Defer memory protect

* Remove RENDERER_TRACE

* Experiment: only sync on first readconst

* Added profiling (will be removed)

* Don't sync entire buffers

* Added logging for testing

* Updated temporary workaround to use 4k pages

* clang.-format

* Cleanup part 1

* Make ReadConst a SPIR-V function

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-22 21:00:15 +03:00
squidbus
3f949d2b6c
amdgpu: Handle 32-bit Unorm formats. (#2974) 2025-05-22 03:16:20 -07:00
squidbus
99eaba7c96
liverpool: Lower SetQueueReg to warning log. (#2930) 2025-05-13 16:08:25 -07:00
Marcin Mikołajczyk
647b1d3ee4
Handle VgtStreamoutFlush event (#2929) 2025-05-13 14:34:22 -07:00
squidbus
073f931729 fix: PM4CmdWaitRegMem memory address 2025-05-13 14:14:11 -07:00
Marcin Mikołajczyk
e5b675d607
Handle IT_WAIT_REG_MEM with Register argument (#2927) 2025-05-13 13:56:20 -07:00
squidbus
4cd13ea9d8 fix: Disable emitting bounds checks until fixed.
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2025-05-12 23:10:48 -07:00
squidbus
6bbb424c28
vk_instance: Enable robustImageAccess2 (#2922)
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2025-05-12 18:03:55 -07:00
squidbus
b23f6fdc1d
buffer_cache: Split updateBuffer calls into 65536 byte chunks. (#2915) 2025-05-12 15:27:47 -07:00
Randomuser8219
9baa58dd92
renderer_vulkan: Properly enable dualSrcBlend feature. (#2921)
* renderer_vulkan: Properly enable dualSrcBlend feature

* whoops
2025-05-12 15:26:55 -07:00
squidbus
02d3ed4973
liverpool: Log more information on SetQueueReg. (#2912) 2025-05-11 20:27:43 -07:00
squidbus
a1439b15cf
gnm: Implement sceGnmDrawIndexIndirectMulti (#2889)
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2025-05-09 10:04:37 -07:00
squidbus
b130fe6ed5
vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
oltolm
9a22185ab7
vulkan: do not use VK_EXT_extended_dynamic_state (#2880)
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fixes Bloodborne crashing on RX 580
2025-05-04 03:11:02 -07:00
squidbus
eb09c4ccce
vk_presenter: Use correct format for output frame image and view. (#2871)
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2025-05-01 20:10:42 -07:00
Mahmoud Adel
b0e4e87ff3
Implement SnormNz conversion (#2841)
* +

* +

* Unpack Snorm 2x16

* +

* SintToSnormNz

* all is broken ig....

* review changes

* my stupid ass messed all while trying to resolve the conflicts..

* +

* +

* fix rebase

* clang-format fix (1)

* clang-format fix (2)

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-01 02:12:15 -07:00
squidbus
5fd5b62539
shader_recompiler: Few fixes for buffer number conversions. (#2869)
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* liverpool: Pass correct color buffer number type for conversion mapping.

* shader_recompiler: Apply number conversion to vertex inputs.
2025-04-30 20:46:16 -07:00
Marcin Mikołajczyk
c08f92aca1
Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820)
* Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats

* Handle missing VK_EXT_shader_atomic_float2
2025-04-30 11:42:08 -07:00
squidbus
5e3157a82c
vk_rasterizer: Fix updating wrong color attachment when skipped by mask. (#2859)
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2025-04-29 16:29:35 -07:00
squidbus
81fa9b7fff
shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858)
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* shader_recompiler: Add lowering pass for when 64-bit float is unsupported.

* shader_recompiler: Fix PackDouble2x32/UnpackDouble2x32 type.

* shader_recompiler: Remove extra bit cast implementations.
2025-04-28 00:04:16 -07:00
squidbus
59d060bc16 fix: gcc compile 2025-04-27 21:06:10 -07:00
squidbus
83fd0683fa fix: Properly enable depthBounds feature. 2025-04-27 20:57:04 -07:00
squidbus
81ad31ce31
pp_pass: Use correct surface format. (#2860) 2025-04-27 20:56:17 -07:00
squidbus
ce3aded3e5 fix: Intel crash on startup.
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2025-04-23 11:09:04 -07:00
squidbus
aeee7706ee
renderer_vulkan: Restore Vulkan version to 1.3 (#2827)
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-23 13:28:31 +03:00
squidbus
53ca64f6ff
renderer_vulkan: Support loading Vulkan layers on macOS SDL build. (#2832) 2025-04-23 01:10:03 -07:00
squidbus
ee7fe305c9 fix: Make sure right MoltenVK is loaded for macOS SDL. 2025-04-22 23:18:39 -07:00
squidbus
0297aee3f4
texture_cache: Relax mismatched image type from assert to cache miss. (#2830)
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2025-04-22 15:03:43 -07:00
squidbus
5b0205bc59 fix: Texture cache image type assert. 2025-04-22 14:00:08 -07:00
Dmugetsu
cda421434b
Adding missmatch info to Texture cache assert (#2828) 2025-04-22 22:49:29 +03:00
squidbus
df89241eb8
vk_rasterizer: Improve viewport depth calculations. (#2799)
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2025-04-17 13:04:48 -07:00
squidbus
ddf3df7f56 fix: clang-format 2025-04-16 10:48:17 -07:00
squidbus
04e4ce0775 fix: Bad Intel drivers. 2025-04-16 09:52:18 -07:00
squidbus
3bc876ca78
renderer_vulkan: Improve handling of required vs optional extensions. (#2792)
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* renderer_vulkan: Improve handling of required vs optional extensions.

* documents: Update quickstart Vulkan requirements.
2025-04-15 22:31:58 -07:00
squidbus
247e935353
externals: Update MoltenVK (#2791) 2025-04-15 17:13:19 -07:00
squidbus
683a223c1b
vk_rasterizer: Control mapped_ranges access with shared lock. (#2788) 2025-04-14 20:58:33 -07:00
squidbus
37d4cd091c
renderer_vulkan: Make some primitive state dynamic. (#2764)
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* renderer_vulkan: Make some primitive state dynamic.

* renderer_vulkan: Silence MoltenVK primitive restart warning spam.
2025-04-10 16:20:01 -07:00
Dmugetsu
5abec2a291
Enabling Depth Bias Explicity (#2766)
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2025-04-09 17:06:54 -07:00
squidbus
03b1fef331
renderer_vulkan: Only update dynamic state when changed. (#2751)
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2025-04-08 07:22:16 -07:00
squidbus
b8f6ef1c0b
externals: Update MoltenVK (#2754) 2025-04-07 12:23:04 +03:00
squidbus
0c6f2b470f
renderer_vulkan: Use more depth-stencil dynamic state. (#2749)
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2025-04-05 23:14:27 +03:00
squidbus
afd0251dd2
shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. (#2739)
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* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.

* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
2025-04-02 23:36:54 +03:00
squidbus
f85d8df71e
vulkan: Lower list primitive restart warning to debug log. (#2725) 2025-03-30 22:02:33 +03:00
kalaposfos13
5caab76a45
Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2 (#2680)
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* Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2

* Add L2 handling to the other place it's used
2025-03-26 23:03:50 +02:00
kalaposfos13
a1ec8b0a88
Handle compute packets that are split between the ends of two command buffers (#2476)
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* Squashed initial implementation

* Logging for checking if buffers are memory contiguous

* Add check to see if first instruction is valid in the next buffer to avoid false positives

* Oof

* Replace old code with IndecisiveTurtle's new, better implementation

* Add `unlikely` keyword to the split packet handling branches

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-03-26 00:01:21 +02:00
Vinicius Rangel
5691046dcc
Renderer fixes (Splash + Aspect Ratio) (#2645)
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* rewrite splash

removed Splash class
rewrite using imgui texture manager
fix crashes & old validation error

* handle games with abnormal aspect ratios
2025-03-13 18:10:24 +02:00
Vinicius Rangel
f663176a5d
FidelityFX FSR implementation (#2624)
* host_shaders: support for includes

* video_core: add a simpler vulkan asserts

* video_core: refactored post processing pipeline to another file

* renderer_vulkan: add define param to compile shader utility

* video_core: fsr implementation

* devtools: show resolution & fsr state
2025-03-12 20:33:30 +02:00
Randomuser8219
6331eb1d8a
Add unexcepted depth format to unreachable (#2557)
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2025-02-28 00:16:53 -08:00
IndecisiveTurtle
0a23072938 hot-fix: Compare with correct size 2025-02-24 17:43:05 +02:00
TheTurtle
76b4da6212
video_core: Various small improvements and bug fixes (#2525)
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* ir_passes: Add barrier at end of block too

* vk_platform: Always assign names to resources

* texture_cache: Better overlap handling

* liverpool: Avoid resuming ce_task when its finished

* spirv_quad_rect: Skip default attributes

Fixes some crashes

* memory: Improve buffer size clamping

* liverpool: Relax binary header validity check

* liverpool: Stub SetPredication with a warning

* Better than outright crash

* emit_spirv: Implement round to zero mode

* liverpool: queue::pop takes the front element

* image_info: Remove obsolete assert

The old code assumed the mip only had 1 layer thus a right overlap could not return mip 0. But with the new path we handle images that are both mip-mapped and multi-layer, thus this can happen

* tile_manager: Fix size calculation

* spirv_quad_rect: Skip default attributes

---------

Co-authored-by: poly <47796739+polybiusproxy@users.noreply.github.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-02-24 14:31:12 +02:00
squidbus
8a793f64bf misc: Add message indicating unimplemented primitive type.
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2025-02-21 21:18:12 -08:00
squidbus
9424047214
shader_recompiler: Proper support for inst-typed buffer format operations. (#2469)
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2025-02-21 03:01:18 -08:00
squidbus
5b3e156197
externals: Update MoltenVK (#2492) 2025-02-21 12:41:36 +02:00
georgemoralis
cc583b6189 hot-fix: rasterizer
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2025-02-19 13:55:18 +02:00
TheTurtle
da0ab005c7
video_core: Fix some cases of "Attempted to track non-GPU memory" (#2447)
* memory: Consider flexible mappings as gpu accessible

Multiple guest apps do this with perfectly valid sharps in simple shaders. This needs some hw testing to see how it is handled but for now doesnt hurt to handle it

* memory: Clamp large buffers to mapped area

Sometimes huge buffers can be bound that start on some valid mapping but arent fully contained by it. It is not reasonable to expect the game needing all of the memory, so clamp the size to avoid the gpu tracking assert

* clang-format fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-02-19 13:31:35 +02:00
squidbus
fd3d3c4158
shader_recompiler: Implement AMD buffer bounds checking behavior. (#2448)
* shader_recompiler: Implement AMD buffer bounds checking behavior.

* shader_recompiler: Use SRT flatbuf for bounds check size.

* shader_recompiler: Fix buffer atomic bounds check.

* buffer_cache: Prevent false image-to-buffer sync.

Lowering vertex fetch to formatted buffer surfaced an issue where a CPU modified range may be overwritten with stale GPU modified image data.

* Address review comments.
2025-02-17 16:13:39 +02:00
squidbus
e13fb2e366
renderer_vulkan: Bind descriptors to specific stages in layout. (#2458)
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2025-02-16 15:08:16 +02:00
TheTurtle
82cacec8eb
shader_recompiler: Remove special case buffers and add support for aliasing (#2428)
* shader_recompiler: Move shared mem lowering into emitter

* IR can be quite verbose during first stages of translation, before ssa and constant prop passes have run that drastically simplify it. This lowering can also be done during emission so why not do it then to save some compilation time

* runtime_info: Pack PsColorBuffer into 8 bytes

* Drops the size of the total structure by half from 396 to 204 bytes. Also should make comparison of the array a bit faster, since its a hot path done every draw

* emit_spirv_context: Add infrastructure for buffer aliases

* Splits out the buffer creation function so it can be reused when defining multiple type aliases

* shader_recompiler: Merge srt_flatbuf into buffers list

* Its no longer a special case, yay

* shader_recompiler: Complete buffer aliasing support

* Add a bunch more types into buffers, such as F32 for float reads/writes and 8/16 bit integer types for formatted buffers

* shader_recompiler: Remove existing shared memory emulation

* The current impl relies on backend side implementaton and hooking into every shared memory access. It also doesnt handle atomics. Will be replaced by an IR pass that solves these issues

* shader_recompiler: Reintroduce shared memory on ssbo emulation

* Now it is performed with an IR pass, and combined with the previous commit cleanup, is fully transparent from the backend, other than requiring workgroup_index be provided as an attribute (computing this on every shared memory access is gonna be too verbose

* clang format

* buffer_cache: Reduce buffer sizes

* vk_rasterizer: Cleanup resource binding code

* Reduce noise in the functions, also remove some arguments which are class members

* Fix gcc
2025-02-15 14:06:56 +02:00
squidbus
6e12642151
shader_recompiler: Lower non-compute shared memory into spare VGPRs. (#2403)
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2025-02-12 20:10:13 -08:00
squidbus
c9d425dc08 fix: Correct number of allocated VGPRs. 2025-02-12 17:53:52 -08:00
squidbus
2188895b40
buffer_cache: Give null buffer full usage flags. (#2400)
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2025-02-11 00:19:38 -08:00
squidbus
843cd01308 fix: Disable VK_EXT_tooling_info on AMD proprietary for now. 2025-02-09 16:34:20 -08:00
psucien
04fe3a79b9
fix: lower UBO max size to account buffer cache offset (#2388)
* fix: lower UBO max size to account buffer cache offset

* review comments

* remove UBO size from spec and always set it to max on shader side
2025-02-09 22:03:20 +01:00
squidbus
15b520f4a2
renderer_vulkan: Skip tessellation isolines if not supported. (#2384) 2025-02-09 10:20:13 -08:00
psucien
5d4812d1a6 hot-fix: fix for unintended gamma correction bypass when HDR is disabled 2025-02-09 18:22:07 +01:00
psucien
8f2883a388
video_out: HDR support (#2381)
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* Initial HDR support

* fix for crashes when debug tools used
2025-02-09 15:54:54 +01:00
squidbus
cfe249debe
shader_recompiler: Replace texel buffers with in-shader buffer format interpretation (#2363)
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* shader_recompiler: Replace texel buffers with in-shader buffer format interpretation

* shader_recompiler: Move 10/11-bit float conversion to functions and address some comments.

* vulkan: Remove VK_KHR_maintenance5 as it is no longer needed for buffer views.

* shader_recompiler: Add helpers for composites and bitfields in pack/unpack.

* shader_recompiler: Use initializer_list for bitfield insert helper.
2025-02-06 20:40:49 -08:00
DanielSvoboda
46cbee1585
RemapSwizzle formatting (#2368)
This doesn't change anything, it just reduces duplicate information.
2025-02-06 18:18:02 -08:00
squidbus
78ea536c95 hotfix: 4444 swizzle order 2025-02-06 17:55:46 -08:00
squidbus
1a00b1af24
vulkan: Use more supported 4444 format. (#2366) 2025-02-06 17:45:47 -08:00
squidbus
1eb0affdea
vk_instance: Clean up extension management. (#2342) 2025-02-06 16:38:02 -08:00
Stephen Miller
e972a8805d
Bump size of buffer_views (#2357)
Uncharted 4 (and perhaps some other games) fill this up, causing a `Unhandled exception: boost::container::bad_alloc thrown` exception
2025-02-05 19:54:13 +02:00
squidbus
b879dd59c6
shader_recompiler: Add workaround for drivers with unexpected unorm rounding behavior. (#2310) 2025-02-04 01:01:59 -08:00
Vladislav Mikhalin
1d8c607c15 hotfix: stronger conditions for the vtx offset error message
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2025-02-01 20:44:10 +03:00
squidbus
84c27eea2a
texture_cache: Make sure left-overlapped mips get marked for rebind. (#2268) 2025-02-01 01:54:40 -08:00
poly
eed4de1da9
renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245)
* renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size

* shader_recompiler: add `v_trunc_f64` on inst format table
2025-01-31 13:52:31 +02:00
tomboylover93
e805b97520
Add Vulkan debug options to the Debug tab (#2254)
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
squidbus
d2127b38de
vk_rasterizer: Keep viewport depth offset even without native depth clip control. (#2257)
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2025-01-28 11:12:48 +03:00
Vladislav Mikhalin
191e64bfa1
renderer: respect zmin/zmax even if clipping is disabled (#2250)
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2025-01-27 00:17:23 -08:00
squidbus
a5a1253185
liverpool: Implement PM4 MEM_SEMAPHORE. (#2235)
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2025-01-25 04:12:18 -08:00
squidbus
a51c8c17e0
shader_recompiler: Fix image write swizzles. (#2236) 2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8
shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
squidbus
d1b9a5adcc
texture_cache: Do not overwrite overlap hit with a miss. (#2217) 2025-01-24 10:23:18 +02:00
squidbus
74710116f6
renderer_vulkan: Remove dead code. (#2228) 2025-01-24 10:21:56 +02:00
squidbus
91444a0545
liverpool: Fix tiled check for color buffer. (#2227) 2025-01-24 10:21:32 +02:00