* Fix version number.
* Use the packages.x86_64-linux namespace.
* linux. prepend no longer required.
* Created build-shadps4 module.
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* Move dependency list to generator function parameters.
* Using call package to run builder.
* Pull in matching names and use inherit.
* Paths need to be wrapped in a "".
* Put , on the packages.
* And inherit does not need any , .
* Fixups.
* release and releaseWithDebugInfo now use the same builder.
* Set default pacakge to releaseWtihDebugInfo.
* Rename to build, moved down a directory and deleted modules/
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* Seperated devshell into shell.nix
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* Double ".nix"
* Nix Formatting.
* Included missing dependencies for shell.
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* Update Lock file.
* Removed old unused shell.nix.
* Collapse shell and build into flake.nix
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* Window bar patch
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* Removed unused patches list.
* As older nix shell was removed. Also remove old documentation.
* Initial devshell creation.
* cmake has a check for clang and therefore override the stdenv.
* Packages from old shell were renamed.
* fixed xcb-util, added libglvnd
* Added sdl3 dependencies provided by the website given on cmake configuration.
* Lock file.
* Nix format.
* Added instructions for entering nix development shell.
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* Added libuuid
* Added copyright text to flake.nix
* Added flake.lock to REUSE.toml as is a JSON file without comment support.
* Updated instructions to refer to new build name.
* Compiling however not yet correctly linking with debug derivation.
* Hitting installPhase
* Added nix result symlink.
* correctly installs in place
* Added a wrapper to load vulkan and ligl into environment.
* Ensure that the name is applicable to the current project.
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* Added mesa to LD_LIBRARY_PATH
* game now launching with added X11 libraries.
* Cleanup
Formatting.
Pulled cmakeFlags to top and added releaseWithDebugInfo
Removed LD_LIBRARY_PATH from devshell.
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* Added options for the different Nix build modes.
* Debug / release mode flag cannot be bundled into one.