* Improved libSceMove stubs
These should more accurately represent how an actual PS4 behaves when a game calls libSceMove functions while no move controllers are connected.
* Clang
* Change sceMoveGetExtensionPortInfo stub
Not entirely sure the ExtensionPortData struct is for this one, but the struct itself isn't exactly important for now anyway.
* Fix sceMoveTerm
* Update move.cpp