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* Improved libSceMove stubs These should more accurately represent how an actual PS4 behaves when a game calls libSceMove functions while no move controllers are connected. * Clang * Change sceMoveGetExtensionPortInfo stub Not entirely sure the ExtensionPortData struct is for this one, but the struct itself isn't exactly important for now anyway. * Fix sceMoveTerm * Update move.cpp |
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| move_error.h | ||
| move.cpp | ||
| move.h | ||