Commit Graph

3951 Commits

Author SHA1 Message Date
Niram7777
78053e70b7
CI release without avx512 (#4481)
* Revert "build: Explicitly turn off AVX512 (#4478)"

This reverts commit 0f094cb6c8.

* CI disable AVX512 Windows, Linux
2026-05-26 22:46:38 +03:00
kalaposfos13
2b5aa0b1c3
Attempt to fix yet another input regression in some Unity games (#4480)
* Set dummy GameController's m_connected to false

* Remove this check and handle it differently

* Save one reverse lookup on a map
this is mostly irrelevant on performance

* i have no clue so let's just log stuff

* apparently this is the correct default

* swap this to debug logging

* the loathsome clang-formatter
2026-05-26 10:54:16 -05:00
squidbus
0f094cb6c8
build: Explicitly turn off AVX512 (#4478) 2026-05-25 19:21:42 +03:00
squidbus
8a08bb46ee
cpu_patches: Log full instruction on JIT patch failure. (#4477) 2026-05-25 08:31:31 -07:00
squidbus
a57b3f3b74
Revert quad/rect list parameter forwarding changes (#4476)
* Revert "shader_recompiler: Pad number of TES passthrough outputs to fragment inputs if needed"

This reverts commit 6436063025.

* Revert "shader_recompiler: Only forward declared number of vertex inputs. (#4293)"

This reverts commit 47f5cc1437.
2026-05-25 06:55:20 -07:00
squidbus
19381b30e8
shader_recompiler: Pad number of TES passthrough outputs to fragment inputs if needed (#4471) 2026-05-25 05:13:30 -07:00
Stephen Miller
86a64fb980
Lib.Kernel: Various (mostly signal-related) fixes (#4463)
* sigaddset, sigdelset, sigismember

* Some define fixups

Based on decomp, PS4 sigset is defined as a u32[4]. This doesn't change any behavior, but makes my decomp-based sigaddset and sigdelset implementations function appropriately.
Additionally, define handler and sigaction functions as PS4_SYSV_ABI.

* Fix returns

* Implement signal, export _sigintr

In libkernel, signal just uses sigaction. No harm in implementing it, since we've got our own implementations for everything except sigaction (and sigaction is implemented for Unix platforms).

* Fix and cleanup posix_select defines

Swaps use of defines for just having static functions, and fixes the pd_set_posix struct to match FreeBSD/Orbis properly (sizeof(long) == 4 on Windows, which does not match Orbis).

* Fix siginfo struct

Again, sizeof(long) differs on different platforms. Need to use our proper typedef to ensure accuracy.

* Clang, the bane of my existance.

* Oops
2026-05-25 10:27:55 +03:00
georgemoralis
9dada49956
np score initial (#4472)
* move np_score to /np_score folder

* added more logging to np functions

* using common np_error file

* moved web_api to dedicated folder

* implemented some context creations for np_score so logging would be more productive
2026-05-25 09:38:43 +03:00
TheTurtle
5be4fb8584
vk_rasterizer: Fully initialize clear value of depth attachment (#4473)
Prevents redundant renderpass breaks from render state mismatching due to stale values being left in the array
2026-05-24 16:24:48 -07:00
Xupie
c0d35332af
Lib.Audio3d: implement sceAudio3dPortCreate and update sceAudio3dPortOpen (#4457)
* implement sceAudio3dPortCreate and closer implementation to sceAudio3dPortOpen

* clang format and forgot to remove some lines

* refactor port creation, small cleanups and openal

* rename parameter arguments

* idk might be correct

* floor size_this to closest multiple of 8
2026-05-24 20:07:04 +03:00
Stephen Miller
e5c406d809
Upstreaming valid changes from others (#4469)
* Fix nids for strcmp vs strncmp

Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>

* Fix sign_bit_set logic

Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>

* Fix IterateDirectory on mounts

IterateDirectory would just retrieve the base path when trying to iterate /app0, since GetHostPath for the other path types would still return the base path.

Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>

* Fix function resolves

If multiple modules export the same library and module, then we would only check the first one we find for the symbol. This can end up breaking the font library stack

Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>

* Update fs.cpp

Co-Authored-By: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>

* Oops

---------

Co-authored-by: m33ts4k0z <3597723+m33ts4k0z@users.noreply.github.com>
2026-05-24 09:42:31 +03:00
Marcin Mikołajczyk
19f299714a
Handle abs and clamp modifiers only for VOP3A instructions (#4467) 2026-05-23 14:40:58 -07:00
Marcin Mikołajczyk
65ab88dd11
Fix v_mad_u64_u32 (#4466) 2026-05-23 11:41:18 -07:00
Marcin Mikołajczyk
d7eacc8a17
Set AccessFlagBits::eNone for PresentSrcKHR image layout (#4465) 2026-05-23 11:38:43 -07:00
georgemoralis
00339cf010
http part6 (#4460)
* added http* epolls

* changed info to debug

* one more info to debug

* helper function
2026-05-21 20:57:55 +03:00
georgemoralis
82beca2bbf
http part5 (#4453)
* added async state sending support

* typo

* implemented blocking

* clang is not my friend

* fixed stephen's review

* code organize / nothing changed
2026-05-21 17:14:03 +03:00
Stephen Miller
03ebac577b
Lib.VideoOut: Properly remove events on close (#4456)
* Fix flip status on close

* Store equeues by handle instead of pointer

As is, a game could call sceKernelDeleteEqueue on the equeue registered for flip/vblank events, and terminate the equeue while our VideoOut driver retains a valid pointer to it.
Changing to storing the equeue handle means we can check if the equeue still exists and prevent this.

* Remove flip and vblank events on sceVideoOutClose

* Don't forget to clear vectors

* Oops

Intended to erase the memset on FlipStatus, not VblankStatus.
2026-05-20 14:31:37 -07:00
kalaposfos13
f95edd27e0
major skill issue (#4451) 2026-05-20 09:31:23 +03:00
georgemoralis
6b5adca8a5
added some libScePosix functions (#4452) 2026-05-19 13:08:31 -05:00
Stephen Miller
7572c51c0e
Lib.Audio3d: Implement sceAudio3dPortGetAttributesSupported based on currently handled attributes (#4450)
* Stub sceAudio3dPortGetAttributesSupported to return no supported attributes

* Report supported attributes

* Slight fix
2026-05-19 08:25:33 +03:00
georgemoralis
112a4561cf
Http part4 (#4449)
* fix validation sequence in sceHttpCreateRequestWithURL2 as well

* Added timeout settings functions

* added redirect functions settings

* connection should snapshot the template's settings at creation

* sceHttpSetInflateGZIPEnabled,sceHttpSetRequestContentLength

* Https- enable/disable options functions
2026-05-18 23:43:23 +03:00
georgemoralis
88e562f63d
http_part3 (#4443)
* verified sceHttpGetLastErrno with decompile

* sceHttpCreateRequest2 fixed validation order
2026-05-18 08:28:17 +03:00
Stephen Miller
caec23154c
Lib.SystemService: Add SDK checks for console language (#4444)
* Add proper SDK checks for language values

Fixes some crashes caused by otherwise valid languages in older titles.

* Rename firmware constants

Makes more sense this way, and works better in case we find an SDK check added in a more minor update.
Instead of 1.00 being 10, 1.50 being 15, and so on, this commit changes 1.00 to 100, 1.50 to 150, and so on.

* Claaaaang
2026-05-17 18:35:36 -07:00
georgemoralis
94786d70ca
Http part2 (#4441)
* more uri work based on decompile and tests

* fix includes

* fix loader stubs

* cleanups

* sceHttpParseStatusLine matches decompile and tests

* sceHttpParseResponseHeader implemenation and tests

* try fixing no-internet path in sendrequest

* minimal state machine to support proper erroring of no-internet available

* more improvements

* more implementation based on stephen's comments

* some more fixes based on decompile
2026-05-17 22:54:34 +03:00
Stephen Miller
c7686e33a8
Core: Fix file position after read-only file mmaps (#4442)
* Fix file position after file mmaps

* Oops
2026-05-17 22:29:13 +03:00
Connor Harrison
482d17c6e1
Load custom modules stored in custom_modules/<gameid> (#4440)
* Load custom modules stored in custom_modules/<gameid>

* Fix formatting
2026-05-17 21:11:21 +03:00
Ultra
e9cbc02c01
Update Debugging.md (#4438) 2026-05-17 19:12:40 +03:00
squidbus
f4b787f264
externals: Update MoltenVK (#4436) 2026-05-16 04:44:03 -07:00
georgemoralis
7337364f4c
Http part1 (#4431)
* add parameters and logging

* added sceHttpUriBuild , fixes to sceHttpUriEscape ,sceHttpUriParse

* return an error to statuscode , this should be enough for no-connection
2026-05-15 23:35:31 +03:00
Niram7777
5b23711d04
Revert sdl3 bad rebase (#4433) 2026-05-15 21:29:40 +02:00
Stephen Miller
425f26c749
Let guest override argv[0] (#4432) 2026-05-15 20:46:12 +03:00
kalaposfos13
4fae53f791
Quadruple stub array capacity and rewrite generation logic to C++ templates (#4424)
* Quadruple stub array capacity and rewrite generation logic to C++ templates

* remove apple ifdef
2026-05-15 19:10:44 +03:00
Niram7777
b7a85c13b2
Flush log on terminate (#4429)
* Flush log on terminate

* Flush on unhandeld signal

* hexa code

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2026-05-15 18:36:27 +03:00
¥IGA
70f98ee85b
[CI] Use VS 2026 (#4209) 2026-05-15 17:47:42 +03:00
georgemoralis
6b932bd6a6
Submodules updates (libusb,libressl,cpp-http,CLI11,openal) (#4428)
* update libusb

* libressl

* updated cpp-httplib

* update CLI11

* updated openal
2026-05-15 17:06:33 +03:00
kalaposfos13
e36dff45f4
Add setting to toggle Enter button from cross to circle (#4427)
* Add setting to toggle Enter button from cross to circle

* clang is not my friend :(
2026-05-15 14:05:00 +03:00
squidbus
b89e356cfa
videoout: Implement sceVideoOutSubmitChangeBufferAttribute (#4408) 2026-05-15 13:11:38 +03:00
kalaposfos13
50d33b4dbf
Assert on attempting to login the same user for two different slots (#4421) 2026-05-15 12:50:28 +03:00
kalaposfos13
40237afd1d
Update SDL3 submodule (#4422)
* Update SDL3 submodule

* new steam controller keybinds
2026-05-15 11:19:01 +03:00
kalaposfos13
1e58af0cc2
Revert "Assert on attempting to login the same user more than once (#4416)" (#4420)
This reverts commit a5885435d6.
2026-05-15 06:58:12 +02:00
Kravickas
44692090d2
handle DingDong (#4418)
When the rptr and wptr are equal, the ring is idle
2026-05-15 07:29:34 +03:00
Stephen Miller
85b6f5f505
Proper check for double init (#4419) 2026-05-14 18:18:16 -07:00
kalaposfos13
a5885435d6
Assert on attempting to login the same user more than once (#4416) 2026-05-14 23:00:42 +03:00
Valdis Bogdāns
b39d529324
np-legacy-state-callback (#4410)
* Core: Add user state callback management and improve user login/logout handling

* Core: Implement handle key lookup and special handle checks in pad library

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2026-05-14 22:22:43 +03:00
oltolm
9559468c2e
core: simplify sysv_abi wrappers for MinGW-w64 GCC (#4402)
Use template <auto f> for HostCallWrapperImpl and OrbisWrapperImpl instead of passing the function type and value separately.

This keeps the wrapper behavior the same while matching the form MinGW-w64 GCC accepts.
2026-05-13 21:10:37 -07:00
Stephen Miller
622cfffaf2
Lib.Kernel: Export empty environment (#4409)
* Export empty environment

Media Player tries to read from environ before doing some rather freaky stuff, without anything exported it will just crash from dereferencing an invalid pointer.

* Set program name

Wasn't sure what the best way would be to do this

* Just stub to eboot.bin

Accurate enough, hopefully.
2026-05-13 20:50:45 -07:00
Stephen Miller
65986d8a8a
Kernel.Pthread: Various fixes (#4406)
* Fix for SignalTo behavior

Should run FindThread to make sure thread input is valid.

* Missing mutex-related exports

* Oops

* All missing cond exports

We have these implemented, so we might as well export them.
I also organized them a bit.

* Implement pthread_attr_getscope, pthread_attr_setcreatesuspend_np, pthread_attr_setscope

Also export all of our pthread_attr functions.

* Oops

* Fix SchedPolicy::Fifo definition

Some tricks FreeBSD source performs breaks with this incorrectly set.
Specifically, stuff like setting priorities breaks because we do array accesses with priority - 1 like FreeBSD, but Fifo being 0 makes that an oob read.

* Fix error checks in pthread_attr_setschedparam

* Fix and run thread destructors

_sceKernelSetThreadDtors receives the function itself, not a pointer to the function.

* Oops

* Rewrite pthread_rename_np for accuracy

There's a couple details the initial implementation missed that decomp shows. We weren't locking, we weren't doing the reference add or delete ops, and we were erroneously skipping null names when real hardware actually seems to allow it (the only thing real hardware skips for null name is naming the thread stack).

* Avoid changing common code by using the converted thread name instead

Slightly cleaner code

* Oops

* Flip priority defines

This better matches with FreeBSD's defines, and fixes the returns of sched_get_priority_min and sched_get_priority_max

* Fix args and return for sched_get_priority_max and sched_get_priority_min

Behavior is based on my own kernel decomp (though what I'm seeing matches what red_prig's done for fpPS4 too).

* Better comment

why not

* Fix error behavior of scePthreadGetPrio

Can error from invalid thread input, which the function hardcodes as an ORBIS_KERNEL_ERROR_ESRCH.

* Fix pthread_setprio

This should use the RefAdd and RefDelete functions on non-curthread threads, not FindThread.

* Remove pthread_set_name_np

Decomp shows it's identical to pthread_rename_np.

* Bring back pthread_set_name_np

What I didn't realize was that it was a void method. Behavior is the same as pthread_rename_np though, so call it instead of doing the direct common setname call.

* Move pthread_set_name_np

Needs to be under pthread_rename_np so I can actually call it.

* Better implementation of pthread_getname_np

* rwlock types

Some Sony extension to rwlocks, paired with a proper SDK check specific to rwlock init. I've implemented both pthread_rwlockattr_gettype_np and pthread_rwlockattr_settype_np, and added the relevant SDK check for rwlockattr type.

* Missing thread unlock in SignalTo

SignalTo specifically runs FindThread, then unlocks before running pretty much the same code as Signal.

* Fix comment
2026-05-13 20:50:37 -07:00
Marcin Mikołajczyk
0add6b8c1f
Neo: packed math for unsigned/signed integers (#4407) 2026-05-13 20:33:50 -07:00
Hog
fb6502b8f1
fix: Swapped the ResolvedOverlaps Variables (#4405) 2026-05-13 20:33:39 -07:00
kalaposfos13
0c78ea9bba
Swap Update and Defaults button order in settings migration popup (#4399) 2026-05-12 17:17:06 +03:00