Commit Graph

235 Commits

Author SHA1 Message Date
georgemoralis
edd50ab2d0
more files for syncing with 0.15.1 branch (#4161) 2026-03-22 10:26:23 +02:00
Kravickas
2bb20e4650
waw fix (#4154) 2026-03-20 13:43:41 +02:00
Kravickas
980919b07b
Fix FSR crash on content area resize (#4153)
* fsr

* fsr

* fsr
2026-03-20 08:46:22 +02:00
Kravickas
f245cf76a7
waw hotfix (#4146) 2026-03-18 23:52:15 +02:00
Kravickas
78411c4b8a
Write after write sync hazard (#4142)
* WAW barrier

* clang
2026-03-18 23:09:19 +02:00
georgemoralis
14450d330f
CopyImage stencil fixes (#4095)
* stencil fixes hope it fixes driveclub

* revert image copy to the one that had driveclub worked

* reverted texture cache change

* some more fixes and reverts

* added logging for overlap again
2026-03-03 08:52:12 +02:00
georgemoralis
06b901a47b
Gpu fixes misc (#4050)
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* fixed image copy to ignore stencil aspect

* Added logging for "Encountered unresolvable image overlap with equal memory address."

* fixed overlap issues with different pitch , added more detailed logging for rest of overlap issues

* improved log error

* maybe mipmaps ?

* array layers or different mip map range

* rewrote case  new image has fewer mip levels than cached image

* array with 2 layers?

* last case

* improved

* no it didn't work
2026-02-19 21:11:33 +02:00
georgemoralis
a99c814739
Image copy Enhancement (#4041)
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* copy image handle 2d->3d copies and opossite now

* make gcc happy

* fixed colouring issue
2026-02-17 22:41:18 +02:00
Lander Gallastegi
9db4642f66
video_core: Scheduler priority pending operation queue (#3848)
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* Priority pending ops

* Use priority operations on image download

* clang-format

* Simplify thread

* I'm tired, it's too late :(
2025-12-02 22:27:01 +01:00
Randomuser8219
6c08c6983b
Change log level from WARNING to INFO for tiler compilation (#3749) 2025-10-25 17:43:52 -07:00
TheTurtle
8f37cfb739
amdgpu: Split liverpool registers and cleanup (#3707)
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2025-10-05 13:42:40 -07:00
TheTurtle
08878385e1
image_info: Fix guest size calculation for linear render targets (#3700)
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2025-10-04 23:09:40 +03:00
squidbus
110a735a04
externals: Update MoltenVK (#3694)
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2025-10-01 18:52:12 -07:00
squidbus
8a8ee395c5
image: Improve enforcement of image copy layer rules. (#3681)
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2025-09-30 22:47:56 -07:00
squidbus
505e80e756
video_core: Fix some image copy and buffer offset validation errors. (#3673) 2025-09-30 16:17:22 +03:00
TheTurtle
a35c9f3586
Handle mixed samples attachments (V2) (#3667)
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* video_core: Refactor render target bind to allow disabling MSAA

* video_core: Implement swapping of backing samples

* clang format

* video_core: Better implementation

Instead of downgrading to 1 sample, always try to match depth samples. This avoids needing to copy depth-stencil attachment and copying multisampled stencil is not possible on some vendors

* video_core: Small bugfixes

* image: Add null check

* vk_rasterizer: Swap backing samples on resolve dst

* vk_presenter: Reset backing samples before present

* video_core: Small refactor to make this implementation better

* reinterpret: Fix channel check for degamma

Seems this was simpler than I thought, hardware doesn't apply degamma on the W channel regardless of swizzle

* image: Add missing end rendering call

* blit_helper: Fix bug in old reinterpret path

* blit_helper: Remove unused layer vertex

Should be used in the future if copying many layers is needed

* vk_rasterizer: Apply suggestion

* vk_rasterizer: More bind refactor

* vk_instance: Re-enable extensions
2025-09-29 16:27:39 +03:00
squidbus
c51abe4e8b
texture_cache: Make sure that readback images are downloaded in time (#3593) 2025-09-13 14:43:38 -07:00
TheTurtle
374c2194d4
video_core: Address various UE bugs (#3559)
* vk_rasterizer: Reorder image query in fast clear elimination

Fixes missing clears when a texture is being cleared using this method but never actually used for rendering purposes by ensuring the texture cache has at least a chance to register cmask

* shader_recompiler: Partial support for ANCILLARY_ENA

* pixel_format: Add number conversion of BC6 srgb format

* texture_cache: Support aliases of 3D and 2D array images

Used be UE to render its post processing LUT

* pixel_format: Test BC6 srgb as unorm

Still not sure what is up with snorm/unorm can be useful to have both actions to compare for now

* video_core: Use attachment feedback layout instead of general if possible

UE games often do mipgen passes where the previous mip of the image being rendered to is bound for reading. This appears to cause corruption issues so use attachment feedback loop extension to ensure correct output

* renderer_vulkan: Improve feedback loop code

* Set proper usage flag for feedback loop usage
* Add dynamic state extension and enable it for color aspect when necessary
* Check if image is bound instead of force_general for better code consistency

* shader_recompiler: More proper depth export implementation

* shader_recompiler: Fix bug in output modifiers

* shader_recompiler: Fix sampling from MSAA images

This is not allowed by any graphics API but seems hardware supports it somehow and it can be encountered. To avoid glitched output translate to to a texelFetch call on sample 0

* clang format

* image: Add back missing code

* shader_recompiler: Better ancillary implementation

Now is implemented with a custom attribute that is constant propagated depending on which parts of it are extracted. It will assert if an unknown part is used or if the attribute itself is not removed by dead code elim

* copy_shader: Ignore not enabled export channels

* constant_propagation: Invalidate ancillary after successful elimination

* spirv: Fix f11/f10 conversion to f32

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-12 19:29:16 +03:00
squidbus
d4d179610d
image: Do not set storage usage for block-encoded formats. (#3572)
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2025-09-11 00:47:01 -07:00
kalaposfos13
4abc6b3010
Implement getargc and getargv (#3562)
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* Implement getargc and getargv

* update copyright year

* the loathsome clang-formatter
2025-09-09 14:58:22 -07:00
DanielSvoboda
4478b47666
Adjust 'image view type' error log (#3517)
* Adjust 'image view type' error log

* +
2025-09-04 14:46:21 -07:00
TheTurtle
35933d61fc
tiling: Pass correct tile split to shader (#3515) 2025-09-04 13:16:35 -07:00
squidbus
31aa7539d3
sampler: Fix custom border color fallback condition. (#3489) 2025-08-30 18:42:49 -07:00
Stephen Miller
7165772e9b
Only queue image downloads if the image address is greater than zero. (#3446)
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If the image address is zero, that means we're trying to download a null image, which causes other issues down the line.
2025-08-23 04:18:40 -07:00
TheTurtle
0b02364f97
ir: Perform degamma in shader when sampler sets force_degamma (#3420)
* ir: Perform degamma in shader when sampler sets force_degamma

* specialization: Add srgb if image is sampled

Might fix cases where sampler force_degamma is used with srgb image
2025-08-18 17:41:41 -07:00
TheTurtle
d9108cd39a
video_core: Rework tile manager (#3374)
* video_core: Rework detiling

* video_core: Support tiling and macrotile detiling

* clang format

* image_info: Cleanups

* resource: Revert some changes

* texture_cache: Fix small error

* image_info: Set depth flag on depth promote

* buffer_cache: Remove level check

* tile_manager: Handle case of staging buffer causing flush

* image_info: Add 2D thick array mode

* image_info: Add slices to mip size

* tile_manager: Set bank swizzle

* buffer_cache: Support image copies from DmaData

* vk_rasterizer: Accelerate trivial render target copies with compute

Before tiling PR compute image copies were done with the following sequence

vkCmdCopyImageToBuffer (in SynchronizeBufferFromImage)  -> vkCmdDispatch (copy) -> vkCmdCopyBufferToImage (in RefreshImage)

With the tiling PR it added extra tiling/detiling steps

vkCmdCopyImageToBuffer -> vkCmdDispatch (tiling) -> vkCmdDispatch (copy) -> vkCmdDispatch (detiling) -> vkCmdCopyBufferToImage

This is quite a bit of overhead for a simple image copy. This commit tries to detect trivial image copies i.e cs shaders that copy the full source image to all of the destination.
So now all this sequence is just a vkCmdCopyImage. How much it triggers depends on the guest

* texture_cache: Fix build

* image: Copy all subresources with buffer too
2025-08-08 05:27:11 -07:00
Lander Gallastegi
841aa9e43d
video_core: garbage collector (part 1) (#3350)
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* Memory information

* Buffer cache GC

* Texture cache GC

* Fix ChangeRegister

* Better image touching

* Buffer async download on GC destroy

* Handle image download, SKIP NON-LINEAR WORKAROUND

* Only download when not dirty

* Correctly handle BDA pagefile update

* Restructure ChangeRegistration
2025-08-06 12:30:13 +02:00
squidbus
d62d65af62
texture_cache: Do not modify mip height for copy in volume texture. (#3326) 2025-07-25 16:21:20 -07:00
TheTurtle
2ae7037c08
texture_cache: Clamp buffer image height to microtile height (#3261)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 13:14:41 +03:00
TheTurtle
b56039b15a
vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264)
* vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5

* blit_helper: Fix validation error

* renderer_vulkan: Emulate B5G6R5 with swizzle
2025-07-18 12:25:07 +03:00
TheTurtle
6e350a5085
Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
2025-07-16 01:28:03 +03:00
TheTurtle
7fedbd52e0
texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images

* liverpool: Back to less submits

* texture_cache: Don't download depth images

* config: Add option for linear image readback
2025-07-07 16:23:20 +03:00
squidbus
70eef0de90
texture_cache: Change depth resolve new image back to max of resources. (#3205) 2025-07-07 13:03:19 +03:00
georgemoralis
4f99f304e6
Revert "Avoid clearing depth on partial HTILE writes (#3167)" (#3190)
This reverts commit 59dd73492b.
2025-07-04 09:57:01 +03:00
TheTurtle
59dd73492b
Avoid clearing depth on partial HTILE writes (#3167)
* vk_rasterizer: Avoid full depth clear in case of partial HTILE update

* resource_tracking: Mark image as written when its used with atomics
2025-06-29 00:53:14 +03:00
Lander Gallastegi
be12305f65
video_core: Page manager/region manager optimization (#3070)
* Bit array test

* Some corrections

* Fix AVX path on SetRange

* Finish bitArray

* Batched protect progress

* Inclusion fix

* Last logic fixes for BitArray

* Page manager: batch protect, masked ranges

* Page manager bitarray

* clang-format

* Fix out of bounds read

* clang

* clang

* Lock during callbacks

* Rename untracked to writeable

* Construct and mask in one step

* Sync on region mutex for thw whole protection

This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.

* Bring back the gpu masking until properly handled

* Sync page manager protections

* clang-format

* Rename and fixups

* I fucked up clang-formatting one more time...

* kek
2025-06-20 13:00:23 +03:00
Marcin Mikołajczyk
612f340292
Log improper image format uses (#3105) 2025-06-19 14:36:50 -07:00
TheTurtle
c27f45c8c0
texture_cache: Implement color to multisampled depth blit pass (#3103) 2025-06-16 14:39:46 +03:00
TheTurtle
dedf6de2ac
texture_cache: Implement color<->depth copies (#3079)
* texture_cache: Implement color to depth copies and vise versa

* ir_passes: Adjust shared memory barrier pass to cover more cases

* texture_cache: Remove unused code

* review comment
2025-06-11 01:34:37 -07:00
TheTurtle
e0c930f2d8
shader_recompiler: Cleanup fragment attribute handling (#3076)
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* image: Take minimum of mip levels

Avoids validation error

* texture_cache: Update depth target image

Avoids using undefined depth target in rendering

* shader_recompiler: Cleanup fragment attribute handling
2025-06-10 18:57:16 +03:00
TheTurtle
12f4a8f073
tile_manager: Downgrade assert to error (#3067) 2025-06-09 09:35:43 +03:00
squidbus
ae2053c487 fix: Disable eBlockTexelViewCompatible on MoltenVK 2025-06-08 15:41:58 -07:00
TheTurtle
ce42eccc9d
texture_cache: Handle compressed views of uncompressed images (#3056)
* pixel_format: Remove unused tables, refactor

* host_compatibilty: Cleanup and support uncompressed views of compressed formats

* texture_cache: Handle compressed views of uncompressed images

* tile_manager: Bump max supported mips to 16

Fixes a crash during start

* oops

* texture_cache: Fix order of format compat check
2025-06-08 23:09:08 +03:00
Mahmoud Adel
2bc199a41b
black image error fix (#3051) 2025-06-08 11:33:08 -07:00
Marcin Mikołajczyk
4019319d92
Provide custom border color to samplers (#3014)
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2025-05-30 12:04:31 -07:00
squidbus
e5c6c88835
texture_cache: Handle overlap with equal address and different tiling mode (#2981) 2025-05-23 10:56:46 -07:00
Marcin Mikołajczyk
e518a7062c
Fix image extent in buffer copy to image (#2961)
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2025-05-22 12:17:34 -07:00
Lander Gallastegi
f9bbde9c79
video_core: Implement DMA. (#2819)
* Import memory

* 64K pages and fix memory mapping

* Queue coverage

* Buffer syncing, faulted readback adn BDA in Buffer

* Base DMA implementation

* Preparations for implementing SPV DMA access

* Base impl (pending 16K pages and getbuffersize)

* 16K pages and stack overflow fix

* clang-format

* clang-format but for real this time

* Try to fix macOS build

* Correct decltype

* Add testing log

* Fix stride and patch phi node blocks

* No need to check if it is a deleted buffer

* Clang format once more

* Offset in bytes

* Removed host buffers (may do it in another PR)

Also some random barrier fixes

* Add IR dumping from my read-const branch

* clang-format

* Correct size insteed of end

* Fix incorrect assert

* Possible fix for NieR deadlock

* Copy to avoid deadlock

* Use 2 mutexes insteed of copy

* Attempt to range sync error

* Revert "Attempt to range sync error"

This reverts commit dd287b48682b50f215680bb0956e39c2809bf3fe.

* Fix size truncated when syncing range

And memory barrier

* Some fixes (and async testing (doesn't work))

* Use compute to parse fault buffer

* Process faults on submit

* Only sync in the first time we see a readconst

Thsi is partialy wrong. We need to save the state into the submission context itself, not the rasterizer since we can yield and process another sumission (if im not understanding wrong).

* Use spec const and 32 bit atomic

* 32 bit counter

* Fix store_index

* Better sync (WIP, breaks PR now)

* Fixes for better sync

* Better sync

* Remove memory coveragte logic

* Point sirit to upstream

* Less waiting and barriers

* Correctly checkout moltenvk

* Bring back applying pending operations in wait

* Sync the whole buffer insteed of only the range

* Implement recursive shared/scoped locks

* Iterators

* Faster syncing with ranges

* Some alignment fixes

* fixed clang format

* Fix clang-format again

* Port page_manager from readbacks-poc

* clang-format

* Defer memory protect

* Remove RENDERER_TRACE

* Experiment: only sync on first readconst

* Added profiling (will be removed)

* Don't sync entire buffers

* Added logging for testing

* Updated temporary workaround to use 4k pages

* clang.-format

* Cleanup part 1

* Make ReadConst a SPIR-V function

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-05-22 21:00:15 +03:00
squidbus
b130fe6ed5
vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
squidbus
eb09c4ccce
vk_presenter: Use correct format for output frame image and view. (#2871)
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2025-05-01 20:10:42 -07:00