shadPS4/src/shader_recompiler
TheTurtle 0b02364f97
ir: Perform degamma in shader when sampler sets force_degamma (#3420)
* ir: Perform degamma in shader when sampler sets force_degamma

* specialization: Add srgb if image is sampled

Might fix cases where sampler force_degamma is used with srgb image
2025-08-18 17:41:41 -07:00
..
backend ir: Perform degamma in shader when sampler sets force_degamma (#3420) 2025-08-18 17:41:41 -07:00
frontend Improve heuristic for attributes passed via ring buffers. (#3426) 2025-08-17 23:22:40 +03:00
ir ir: Perform degamma in shader when sampler sets force_degamma (#3420) 2025-08-18 17:41:41 -07:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h ir: Perform degamma in shader when sampler sets force_degamma (#3420) 2025-08-18 17:41:41 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h shader_recompiler: Implement guest barycentrics (#3245) 2025-07-15 18:49:12 +03:00
recompiler.cpp config: Add toggle for DMA (#3185) 2025-07-03 20:03:06 +03:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264) 2025-07-18 12:25:07 +03:00
specialization.h ir: Perform degamma in shader when sampler sets force_degamma (#3420) 2025-08-18 17:41:41 -07:00