shadPS4/src/core/libraries/videodec/videodec2.h
Sam Kenny b48d917e29
Fixes regressions and issues causing PSP emulated games to not run. (#4389)
* Fixes PSP emulation with the following changes:

1. Reserved Memory cannot be mapped, this seems to be incorrect and the
   PSP emulation relies on reserving then mapping memory at startup.
   From other logs, this may affect PS2 emulation as well.

2. Temp directory output may have garbase and the API is not null
   terminating the output, resulting in failures when the file
   path is not valid.

3. Fix misaligned images when viewport is sized for PSP.
   This fixes garbage in movies on the PSP emulator, making the
   movies viewable, scaled correctly for the screen.

4. Some PSP moves render incorrectly without sceVideodec2GetAvcPictureInfo

5. Fix dirty hash size calculation and RGB4444 mapping to fix textures

 These changes combined allow Jean d'Arc, LocoRoco and Patapon to run
 decently.

* fix formatting

* null terminate the temp path rather than using memset

* fix memory mapping in a more correct way

* revert RGB4444 changes as it breaks other games color mapping
2026-05-10 17:22:41 -07:00

145 lines
4.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "videodec2_avc.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Videodec2 {
class VdecDecoder;
using OrbisVideodec2Decoder = VdecDecoder*;
using OrbisVideodec2ComputeQueue = void*;
struct OrbisVideodec2DecoderConfigInfo {
u64 thisSize;
u32 resourceType;
u32 codecType;
u32 profile;
u32 maxLevel;
s32 maxFrameWidth;
s32 maxFrameHeight;
s32 maxDpbFrameCount;
u32 decodePipelineDepth;
OrbisVideodec2ComputeQueue computeQueue;
u64 cpuAffinityMask;
s32 cpuThreadPriority;
bool optimizeProgressiveVideo;
bool checkMemoryType;
u8 reserved0;
u8 reserved1;
void* extraConfigInfo;
};
static_assert(sizeof(OrbisVideodec2DecoderConfigInfo) == 0x48);
struct OrbisVideodec2DecoderMemoryInfo {
u64 thisSize;
u64 cpuMemorySize;
void* cpuMemory;
u64 gpuMemorySize;
void* gpuMemory;
u64 cpuGpuMemorySize;
void* cpuGpuMemory;
u64 maxFrameBufferSize;
u32 frameBufferAlignment;
u32 reserved0;
};
static_assert(sizeof(OrbisVideodec2DecoderMemoryInfo) == 0x48);
struct OrbisVideodec2InputData {
u64 thisSize;
void* auData;
u64 auSize;
u64 ptsData;
u64 dtsData;
u64 attachedData;
};
static_assert(sizeof(OrbisVideodec2InputData) == 0x30);
struct OrbisVideodec2OutputInfo {
u64 thisSize;
bool isValid;
bool isErrorFrame;
u8 pictureCount;
u32 codecType;
u32 frameWidth;
u32 framePitch;
u32 frameHeight;
void* frameBuffer;
u64 frameBufferSize;
u32 frameFormat;
u32 framePitchInBytes;
};
static_assert(sizeof(OrbisVideodec2OutputInfo) == 0x38);
struct OrbisVideodec2FrameBuffer {
u64 thisSize;
void* frameBuffer;
u64 frameBufferSize;
bool isAccepted;
};
static_assert(sizeof(OrbisVideodec2FrameBuffer) == 0x20);
struct OrbisVideodec2ComputeMemoryInfo {
u64 thisSize;
u64 cpuGpuMemorySize;
void* cpuGpuMemory;
};
static_assert(sizeof(OrbisVideodec2ComputeMemoryInfo) == 0x18);
struct OrbisVideodec2ComputeConfigInfo {
u64 thisSize;
u16 computePipeId;
u16 computeQueueId;
bool checkMemoryType;
u8 reserved0;
u16 reserved1;
};
static_assert(sizeof(OrbisVideodec2ComputeConfigInfo) == 0x10);
s32 PS4_SYSV_ABI
sceVideodec2QueryComputeMemoryInfo(OrbisVideodec2ComputeMemoryInfo* computeMemInfo);
s32 PS4_SYSV_ABI
sceVideodec2AllocateComputeQueue(const OrbisVideodec2ComputeConfigInfo* computeCfgInfo,
const OrbisVideodec2ComputeMemoryInfo* computeMemInfo,
OrbisVideodec2ComputeQueue* computeQueue);
s32 PS4_SYSV_ABI sceVideodec2ReleaseComputeQueue(OrbisVideodec2ComputeQueue computeQueue);
s32 PS4_SYSV_ABI
sceVideodec2QueryDecoderMemoryInfo(const OrbisVideodec2DecoderConfigInfo* decoderCfgInfo,
OrbisVideodec2DecoderMemoryInfo* decoderMemInfo);
s32 PS4_SYSV_ABI sceVideodec2CreateDecoder(const OrbisVideodec2DecoderConfigInfo* decoderCfgInfo,
const OrbisVideodec2DecoderMemoryInfo* decoderMemInfo,
OrbisVideodec2Decoder* decoder);
s32 PS4_SYSV_ABI sceVideodec2DeleteDecoder(OrbisVideodec2Decoder decoder);
s32 PS4_SYSV_ABI sceVideodec2Decode(OrbisVideodec2Decoder decoder,
const OrbisVideodec2InputData* inputData,
OrbisVideodec2FrameBuffer* frameBuffer,
OrbisVideodec2OutputInfo* outputInfo);
s32 PS4_SYSV_ABI sceVideodec2Flush(OrbisVideodec2Decoder decoder,
OrbisVideodec2FrameBuffer* frameBuffer,
OrbisVideodec2OutputInfo* outputInfo);
s32 PS4_SYSV_ABI sceVideodec2Reset(OrbisVideodec2Decoder decoder);
s32 PS4_SYSV_ABI sceVideodec2GetPictureInfo(const OrbisVideodec2OutputInfo* outputInfo,
void* p1stPictureInfo, void* p2ndPictureInfo);
s32 PS4_SYSV_ABI sceVideodec2GetAvcPictureInfo(const OrbisVideodec2OutputInfo* outputInfo,
void* p1stPictureInfoOut, void* p2ndPictureInfoOut);
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Videodec2