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* Fixes PSP emulation with the following changes: 1. Reserved Memory cannot be mapped, this seems to be incorrect and the PSP emulation relies on reserving then mapping memory at startup. From other logs, this may affect PS2 emulation as well. 2. Temp directory output may have garbase and the API is not null terminating the output, resulting in failures when the file path is not valid. 3. Fix misaligned images when viewport is sized for PSP. This fixes garbage in movies on the PSP emulator, making the movies viewable, scaled correctly for the screen. 4. Some PSP moves render incorrectly without sceVideodec2GetAvcPictureInfo 5. Fix dirty hash size calculation and RGB4444 mapping to fix textures These changes combined allow Jean d'Arc, LocoRoco and Patapon to run decently. * fix formatting * null terminate the temp path rather than using memset * fix memory mapping in a more correct way * revert RGB4444 changes as it breaks other games color mapping |
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| .. | ||
| videodec2_avc.h | ||
| videodec2_impl.cpp | ||
| videodec2_impl.h | ||
| videodec2.cpp | ||
| videodec2.h | ||
| videodec_error.h | ||
| videodec_impl.cpp | ||
| videodec_impl.h | ||
| videodec.cpp | ||
| videodec.h | ||