mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-07-09 17:25:37 -06:00
61 lines
1.6 KiB
Markdown
61 lines
1.6 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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## Build shadPS4 for macOS
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### Install the necessary tools to build shadPS4:
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First, make sure you have **Xcode 26.0 or newer** installed.
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For installing other tools and library dependencies we will be using [Homebrew](https://brew.sh/).
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First, install Homebrew:
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```
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# Installs Homebrew to /opt/homebrew
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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# Adds Homebrew to your path
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echo 'eval $(/opt/homebrew/bin/brew shellenv)' >> ~/.zprofile
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eval $(/opt/homebrew/bin/brew shellenv)
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```
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Then, use Homebrew to install the required build tools:
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```
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brew install clang-format cmake
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```
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Finally, install the dependencies required for building the KosmicKrisp Vulkan driver. You can skip this by setting `-DENABLE_SYSTEM_VULKAN=ON` when configuring, but you are responsible for having a compatible Vulkan setup installed.
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```
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brew install meson ninja pkg-config llvm spirv-tools spirv-llvm-translator libclc
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pip3 install --break-system-packages mako packaging pyyaml
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```
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### Cloning and compiling:
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Clone the repository recursively:
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```
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git clone --recursive https://github.com/shadps4-emu/shadPS4.git
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cd shadPS4
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```
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Generate the build directory in the shadPS4 directory:
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```
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cmake -S . -B build/ -DCMAKE_OSX_ARCHITECTURES=x86_64
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```
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Enter the directory:
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```
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cd build/
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```
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Use cmake to build the project:
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```
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cmake --build . --parallel$(sysctl -n hw.ncpu)
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```
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Now run the emulator:
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```
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./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
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```
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