shadPS4/documents/building-macos.md

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<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
## Build shadPS4 for macOS
### Install the necessary tools to build shadPS4:
First, make sure you have **Xcode 26.0 or newer** installed.
For installing other tools and library dependencies we will be using [Homebrew](https://brew.sh/).
First, install Homebrew:
```
# Installs Homebrew to /opt/homebrew
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# Adds Homebrew to your path
echo 'eval $(/opt/homebrew/bin/brew shellenv)' >> ~/.zprofile
eval $(/opt/homebrew/bin/brew shellenv)
```
Then, use Homebrew to install the required build tools:
```
brew install clang-format cmake
```
Finally, install the dependencies required for building the KosmicKrisp Vulkan driver. You can skip this by setting `-DENABLE_SYSTEM_VULKAN=ON` when configuring, but you are responsible for having a compatible Vulkan setup installed.
```
brew install meson ninja pkg-config llvm spirv-tools spirv-llvm-translator libclc
pip3 install --break-system-packages mako packaging pyyaml
```
### Cloning and compiling:
Clone the repository recursively:
```
git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4
```
Generate the build directory in the shadPS4 directory:
```
cmake -S . -B build/ -DCMAKE_OSX_ARCHITECTURES=x86_64
```
Enter the directory:
```
cd build/
```
Use cmake to build the project:
```
cmake --build . --parallel$(sysctl -n hw.ncpu)
```
Now run the emulator:
```
./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
```