- Add proper invocation info handling for tessellation and fragment stages - Return patch vertices info shifted by 16 bits for tessellation stages - Return sample mask shifted by 16 bits for fragment stage - Return standard format (0x00ff0000) for compute and other stages - Implement consistently across SPIRV, GLSL, and GLASM backends - Remove stubbed warning message |
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| .. | ||
| backend | ||
| frontend | ||
| ir_opt | ||
| CMakeLists.txt | ||
| environment.h | ||
| exception.h | ||
| host_translate_info.h | ||
| object_pool.h | ||
| precompiled_headers.h | ||
| profile.h | ||
| program_header.h | ||
| runtime_info.h | ||
| shader_info.h | ||
| stage.h | ||
| varying_state.h | ||