move workaround after backend log print

This commit is contained in:
goeiecool9999 2026-04-05 23:00:11 +02:00
parent 75622d2da6
commit 0e42c3e48c

View File

@ -445,6 +445,8 @@ VulkanRenderer::VulkanRenderer()
{
glslang::InitializeProcess();
cemuLog_log(LogType::Force, "------- Init Vulkan graphics backend -------");
// Workaround for BOTW + RADV. Runes like Magnesis and the camera cause GPU crashes.
#if BOOST_OS_LINUX
uint64 currentTitleId = CafeSystem::GetForegroundTitleId();
@ -454,8 +456,6 @@ VulkanRenderer::VulkanRenderer()
}
#endif
cemuLog_log(LogType::Force, "------- Init Vulkan graphics backend -------");
const bool useValidationLayer = cemuLog_isLoggingEnabled(LogType::VulkanValidation);
if (useValidationLayer)
cemuLog_log(LogType::Force, "Validation layer is enabled");