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move workaround after backend log print
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@ -445,6 +445,8 @@ VulkanRenderer::VulkanRenderer()
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{
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glslang::InitializeProcess();
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cemuLog_log(LogType::Force, "------- Init Vulkan graphics backend -------");
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// Workaround for BOTW + RADV. Runes like Magnesis and the camera cause GPU crashes.
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#if BOOST_OS_LINUX
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uint64 currentTitleId = CafeSystem::GetForegroundTitleId();
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@ -454,8 +456,6 @@ VulkanRenderer::VulkanRenderer()
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}
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#endif
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cemuLog_log(LogType::Force, "------- Init Vulkan graphics backend -------");
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const bool useValidationLayer = cemuLog_isLoggingEnabled(LogType::VulkanValidation);
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if (useValidationLayer)
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cemuLog_log(LogType::Force, "Validation layer is enabled");
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