goeiecool9999
08a33206c9
Merge 3481c93efc into b9b46ecb65
2026-04-04 18:35:27 +00:00
goeiecool9999
b9b46ecb65
Vulkan: Use LLVM shader compiler for BOTW on Linux + Mesa ( #1857 )
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Workaround for GPU crashes when using certain runes in BOTW
Can be overridden by setting RADV_DEBUG=aco
2026-04-04 19:14:49 +02:00
goeiecool9999
3481c93efc
Don't just check FBO candidates for RAW, but all referenced DS views
2026-04-04 18:55:47 +02:00
goeiecool9999
753a667cd0
Remove all except one global memory barrier
2026-04-04 18:55:47 +02:00
goeiecool9999
cc01133d06
Remove global memory barrier and only sync images that would actually race
2026-04-04 18:55:47 +02:00
goeiecool9999
cea40e9835
simplify stage mask assignment
2026-04-04 18:55:47 +02:00
goeiecool9999
6e4d311ffc
Also check RAW hazards on descriptor images and mark them as read at the start of render pass
2026-04-04 18:55:47 +02:00
goeiecool9999
a8ddc1008d
formatting
2026-04-04 18:55:47 +02:00
goeiecool9999
66d007e7d3
simplyify mask assignment and remove read from source scope, WAR can be resolved with only execution dep.
2026-04-04 18:55:47 +02:00
goeiecool9999
782d53eee6
only traverse inputs when changed.
2026-04-04 18:55:47 +02:00
goeiecool9999
1c9381653e
remove unused flush index
2026-04-04 18:55:47 +02:00
goeiecool9999
c0810797e1
copy changes from feedback_loop_fewer_barriers, again more validations errors but seems to make more sense this way
2026-04-04 18:55:47 +02:00
goeiecool9999
55bc72fb34
Remove duplicate WAW detection.
2026-04-04 18:55:47 +02:00
goeiecool9999
853b7fcb70
non-depth attachments also perform render pass loads
2026-04-04 18:55:47 +02:00
goeiecool9999
9fd42a60b2
do not put barrier in render pass
2026-04-04 18:55:47 +02:00
goeiecool9999
4b42b508a1
backport rework from feedback loop branch
2026-04-04 18:55:47 +02:00
goeiecool9999
f3dbc86f9b
fix render pass barrier logic
2026-04-04 18:55:47 +02:00
goeiecool9999
b3e310220e
vulkan: use the right exit function when vulkan fails to initialize.
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(fixes : #1833 )
2026-04-04 16:48:43 +02:00
GaryOderNichts
c16936d381
build: Link zstd explicitly ( #1860 )
2026-04-04 16:32:12 +02:00
goeiecool9999
fd1a1d1688
unix: simplify the case-insensitivity algorithm
2026-04-03 02:47:52 +02:00
goeiecool9999
72b5740ed4
unix: check current working directory for case-insensitive relative paths when no more parents
2026-04-03 02:30:48 +02:00
goeiecool9999
a1d47c37b6
unix: handle edge case where path does not exist
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fixes crash when passing an invalid path with the "-g" launch option
the algorithm would recurse up the tree infinitely looking for blank parent directories
probably fixes more things
2026-04-03 01:11:56 +02:00
Squall Leonhart
2913a8ca7a
input: Fix bitwise operation for button mask ( #1851 )
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Fixes classic controller buttons which were shifted beyond 32bit range
2026-03-29 08:56:12 +02:00
Exzap
6648a9c225
coreinit: Log errors in OSUnlockMutex instead of debug asserts
2026-03-24 04:15:28 +01:00
Exzap
f2f70e5df8
GX2: Fix several missing/incorrect cmd reserve calls
2026-03-24 04:15:28 +01:00
Exzap
f893e2928c
GX2: Fix return type of GX2DrawDone
2026-03-24 04:15:28 +01:00
Exzap
8065520583
PPCRec: Fix eflags optimization
2026-03-24 04:15:28 +01:00
Exzap
0121e63408
coreinit: Implement OSFatal
2026-03-24 04:15:28 +01:00
Exzap
c92bef0352
coreinit: Refactor OSScreen
2026-03-24 04:15:28 +01:00
Exzap
5e0e3f42da
coreinit: Improve vcprintf implementation
2026-03-24 04:15:28 +01:00
Exzap
a5ae41fdbe
build: Remove unnecessary includes to improve compile times
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Also revert PCH reuse for everything but MSVC. Other compilers/platforms have limitations that make reused PCH a bit too fragile. I got it to work but only after forcing certain flags globally (like -pthread) and I dont think its a good idea to do that
2026-03-24 04:15:28 +01:00
Exzap
8e2e2c44bb
build: Generate precompiled header only once (msvc only)
2026-03-24 04:15:28 +01:00
Exzap
1a5546e4ad
GfxPack: Add version (8) for new features
2026-03-24 04:15:05 +01:00
Exzap
c1965c3d89
Enforce LF line endings
2026-03-24 04:15:04 +01:00
shinra-electric
6312fb936c
ci: Update github actions ( #1836 )
2026-03-14 17:24:20 +01:00
Squall Leonhart
0ff7d6ef0c
input: Fix logging crash in WPADGetInfoAsync due to mismatching type ( #1832 )
2026-03-13 21:38:33 +01:00
Crementif
a04eb53822
vcpkg: Update wxWidgets to 3.3.2 ( #1824 )
2026-03-12 21:58:22 +01:00
Crementif
3ee166101a
debugger: fix breakpoints window right-click being offset
2026-02-23 17:08:30 +01:00
Exzap
ceb9771a5c
Vulkan: Fixes for object refcounting
2026-02-23 03:21:43 +01:00
Exzap
4ca4d1caed
config: Retain Vulkan device selection from previous config format
2026-02-23 03:21:43 +01:00
Exzap
2096c434de
Latte: Cleanup some endian handling code
2026-02-23 03:21:43 +01:00
Exzap
18dd75c1f5
Latte: Force height of 1D textures to 1
2026-02-23 03:21:43 +01:00
Exzap
556fc24896
GameList: Reduce time it takes for the list to be populated
2026-02-23 03:21:43 +01:00
Exzap
f5be6bef2d
GameList: Save config after updating favorites
2026-02-23 03:21:43 +01:00
Luminyx
cd5838fc7f
Windows: Don't re-attach stdio when piping output ( #1812 )
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2026-02-19 03:30:45 +01:00
Crementif
3b5c6f5246
Fix dark mode in download manager
Build check / build (push) Waiting to run
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2026-02-09 14:10:19 +01:00
Exzap
9f58f3a118
coreinit: Fix initialization order
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Threads were initialized before SDA values were available from RPL loader. Fixes crash in Skylanders Swap Force and some other games
2026-02-09 07:08:01 +01:00
Exzap
8cd5ce102f
Vulkan: Properly shutdown pipeline compile threads + code cleanup
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This fixes an issue where the Vulkan renderer would hang up on shutdown due to resources still being in use
2026-02-09 04:11:10 +01:00
Luminyx
2c03ac3217
GraphicPack: Support wildcard titleId and RPX hash + entrypoint callbacks ( #1805 )
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2026-02-09 02:20:34 +01:00
rcaridade145
5bc60b9452
AX: Fix linear filter ( #1802 )
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The else code would be unreachable.
2026-02-02 17:16:46 +01:00