Commit Graph

916 Commits

Author SHA1 Message Date
goeiecool9999
e6766d46c0
Merge 3481c93efc into 6f6c1299e2 2026-04-22 14:57:35 +01:00
SSimco
6f6c1299e2
Logging: Add compile-time format checks (#1885) 2026-04-22 15:51:44 +02:00
Emma
f8fb588b36
build: macOS CMake fixes (#1883) 2026-04-22 15:49:41 +02:00
shinra-electric
aa6e2c0539
build.MD: Add pkgconf to mac brew dependencies & mention bundle flag (#1882) 2026-04-22 15:25:40 +02:00
Lightnight1
cd23241f29
UI: Added a button to download and install gfx packs from an url (#1866) 2026-04-22 15:24:18 +02:00
Emma
02383542b2
mac: Allow running without logicOp and update macOS build instructions (#1880) 2026-04-18 22:57:27 +02:00
Emma
5ac87ba7f3
mac: Log CPU and OS version (#1879) 2026-04-18 19:53:21 +02:00
goeiecool9999
5ee74b5a6a GL: clean up shader object after compilation
On Linux/mesa, when compiling a big shader cache like BOTW this saves about 8.2 GiB of RAM usage
(only when ~/.cache/mesa_shader_cache and precompiled/_gl.bin cache is also fresh)
2026-04-18 18:48:54 +02:00
shinra-electric
b2c34fb1df
ci: Silence macOS runner warnings as ninja is already preinstalled (#1878) 2026-04-17 05:59:37 +02:00
shinra-electric
deb000f947
build+mac: Add current year to app bundle copyright (#1877) 2026-04-17 05:42:03 +02:00
goeiecool9999
553990a25e debugger: fix crash when adding breakpoint
Checking the item in the event handler that is triggered when an option is checked caused recursion stack overflow

fixes: #1876
2026-04-16 10:31:04 +02:00
shinra-electric
125765c913
ci+mac: Codesign macOS app bundle (#1875) 2026-04-16 03:26:26 +02:00
shinra-electric
d96104d00d
ci+mac: Fix rpath for libusb (#1874) 2026-04-16 03:18:44 +02:00
Emma
9e28d6d3ef
build.MD: Update macos build instructions (#1872) 2026-04-13 23:24:30 +02:00
Sapphire
7e5516f94d
Vulkan: Fix compile error on glibc 2.43 (#1870) 2026-04-12 05:16:07 +02:00
goeiecool9999
391478b307
vulkan: Improve the Breath of the Wild RADV/LLVM workaround (#1862) 2026-04-10 22:46:51 +02:00
iPixzl
1644fd2e09
GamePatch: Add additional FFL endian-swap patch signature for Mario Kart 8 (#1867) 2026-04-10 22:45:27 +02:00
goeiecool9999
b9b46ecb65
Vulkan: Use LLVM shader compiler for BOTW on Linux + Mesa (#1857)
Workaround for GPU crashes when using certain runes in BOTW
Can be overridden by setting RADV_DEBUG=aco
2026-04-04 19:14:49 +02:00
goeiecool9999
3481c93efc Don't just check FBO candidates for RAW, but all referenced DS views 2026-04-04 18:55:47 +02:00
goeiecool9999
753a667cd0 Remove all except one global memory barrier 2026-04-04 18:55:47 +02:00
goeiecool9999
cc01133d06 Remove global memory barrier and only sync images that would actually race 2026-04-04 18:55:47 +02:00
goeiecool9999
cea40e9835 simplify stage mask assignment 2026-04-04 18:55:47 +02:00
goeiecool9999
6e4d311ffc Also check RAW hazards on descriptor images and mark them as read at the start of render pass 2026-04-04 18:55:47 +02:00
goeiecool9999
a8ddc1008d formatting 2026-04-04 18:55:47 +02:00
goeiecool9999
66d007e7d3 simplyify mask assignment and remove read from source scope, WAR can be resolved with only execution dep. 2026-04-04 18:55:47 +02:00
goeiecool9999
782d53eee6 only traverse inputs when changed. 2026-04-04 18:55:47 +02:00
goeiecool9999
1c9381653e remove unused flush index 2026-04-04 18:55:47 +02:00
goeiecool9999
c0810797e1 copy changes from feedback_loop_fewer_barriers, again more validations errors but seems to make more sense this way 2026-04-04 18:55:47 +02:00
goeiecool9999
55bc72fb34 Remove duplicate WAW detection. 2026-04-04 18:55:47 +02:00
goeiecool9999
853b7fcb70 non-depth attachments also perform render pass loads 2026-04-04 18:55:47 +02:00
goeiecool9999
9fd42a60b2 do not put barrier in render pass 2026-04-04 18:55:47 +02:00
goeiecool9999
4b42b508a1 backport rework from feedback loop branch 2026-04-04 18:55:47 +02:00
goeiecool9999
f3dbc86f9b fix render pass barrier logic 2026-04-04 18:55:47 +02:00
goeiecool9999
b3e310220e vulkan: use the right exit function when vulkan fails to initialize.
(fixes: #1833)
2026-04-04 16:48:43 +02:00
GaryOderNichts
c16936d381
build: Link zstd explicitly (#1860) 2026-04-04 16:32:12 +02:00
goeiecool9999
fd1a1d1688 unix: simplify the case-insensitivity algorithm 2026-04-03 02:47:52 +02:00
goeiecool9999
72b5740ed4 unix: check current working directory for case-insensitive relative paths when no more parents 2026-04-03 02:30:48 +02:00
goeiecool9999
a1d47c37b6 unix: handle edge case where path does not exist
fixes crash when passing an invalid path with the "-g" launch option
the algorithm would recurse up the tree infinitely looking for blank parent directories
probably fixes more things
2026-04-03 01:11:56 +02:00
Squall Leonhart
2913a8ca7a
input: Fix bitwise operation for button mask (#1851)
Fixes classic controller buttons which were shifted beyond 32bit range
2026-03-29 08:56:12 +02:00
Exzap
6648a9c225 coreinit: Log errors in OSUnlockMutex instead of debug asserts 2026-03-24 04:15:28 +01:00
Exzap
f2f70e5df8 GX2: Fix several missing/incorrect cmd reserve calls 2026-03-24 04:15:28 +01:00
Exzap
f893e2928c GX2: Fix return type of GX2DrawDone 2026-03-24 04:15:28 +01:00
Exzap
8065520583 PPCRec: Fix eflags optimization 2026-03-24 04:15:28 +01:00
Exzap
0121e63408 coreinit: Implement OSFatal 2026-03-24 04:15:28 +01:00
Exzap
c92bef0352 coreinit: Refactor OSScreen 2026-03-24 04:15:28 +01:00
Exzap
5e0e3f42da coreinit: Improve vcprintf implementation 2026-03-24 04:15:28 +01:00
Exzap
a5ae41fdbe build: Remove unnecessary includes to improve compile times
Also revert PCH reuse for everything but MSVC. Other compilers/platforms have limitations that make reused PCH a bit too fragile. I got it to work but only after forcing certain flags globally (like -pthread) and I dont think its a good idea to do that
2026-03-24 04:15:28 +01:00
Exzap
8e2e2c44bb build: Generate precompiled header only once (msvc only) 2026-03-24 04:15:28 +01:00
Exzap
1a5546e4ad GfxPack: Add version (8) for new features 2026-03-24 04:15:05 +01:00
Exzap
c1965c3d89 Enforce LF line endings 2026-03-24 04:15:04 +01:00