* Add setup step to grant `MANAGE_EXTERNAL_STORAGE`
* WIP re-implementation of Android `Rename` using native filesystem manipulation
* Applied clang-format and updated license headers
* Support user directories on removable storage devices
* If `MANAGE_EXTERNAL_STORAGE` is lost, re-request it
* Fix missing permission dialog appearing during initial setup
* Added empty code branches to prep for old Android support
* Fixed permission setup completion not accounting for external storage permission
* Implement code for Android <11
* Fixed emulation error if a renamed file is then opened for R/W
* Detect if the current user directory cannot be located, and prompt re-selection
* If an invalid user directory is selected, reject and re-prompt
* [android]: Force app to use the displays max set refresh rate
Since Android 15, google automatically forces "games" to be 60 hrz. This ensures the display's max refresh rate is actually used. Tested on a Google Pixel 7 Pro with Android 16
Emulation Activity was excluded for battery usage concerns
* force60Hrz option
* Code cleanup
* Expanded refresh rate explaination comment
* Moved `enforceRefreshRate` calls to earlier in `onCreate`
This probably doesn't actually do anything, it's a bit of a nitpick
* Moved `enforceRefreshRate` SDK version check to within the function
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Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
* Use zstd_seekable header from externals
Specifying the full path relies on the system installed header.
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
* Don't install zstd_seekable
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
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Signed-off-by: Marcin Serwin <marcin@serwin.dev>
This can definitely be further improved, as there are Citra components which are also built unnecessarily, but that would require invasive CMake changes which are out of scope for this PR.
* Prevent SecondaryDisplay from stealing focus
The SecondaryDisplay Activity was stealing focus from the main
Activity when it was launched.
Set the `FLAG_NOT_FOCUSABLE` and `FLAG_NOT_TOUCH_MODAL` window flags
to prevent the SecondaryDisplay from gaining focus.
* Implement touch controls for secondary display
This commit introduces touch input handling for the secondary display.
The following changes were made:
- Added `onSecondaryTouchEvent` and `onSecondaryTouchMoved` to `NativeLibrary.kt` and `native.cpp` to process touch events on the secondary display.
- Implemented `onTouchListener` in `SecondaryDisplay.kt` to capture touch events and forward them to the native layer.
- Handles `ACTION_DOWN`, `ACTION_POINTER_DOWN`, `ACTION_MOVE`, `ACTION_UP`, `ACTION_POINTER_UP`, and `ACTION_CANCEL` motion events.
- Tracks the active pointer to ensure correct touch event handling.
* Refactor display logic for multi-display support
This commit introduces a `DisplayHelper` class to centralize display-related logic, particularly for handling scenarios where the application might be launched on an external display.
Key changes:
- Added `DisplayHelper.kt` to manage internal and external display identification based on launch conditions.
- `MainActivity` and `EmulationActivity` now use `DisplayHelper.checkLaunchDisplay()` to determine the initial display.
- `SecondaryDisplay` now uses `DisplayHelper.getExternalDisplay()` to correctly identify the target display for the secondary presentation.
- `InputOverlay` now queries `DisplayHelper.isBottomOnPrimary()` to determine if touch input should be processed for the primary display based on the current screen layout.
- `SecondaryDisplay` now queries `DisplayHelper.isBottomOnSecondary()` to conditionally pass touch events to the native layer based on which screen (primary or secondary) is currently displaying the 3DS bottom screen.
These changes ensure that the application behaves correctly when launched on either the internal or an external display, and that touch input is routed appropriately based on the user's chosen screen layout for the dual screens.
* Removed primary-screen checks so the input overlay always forwards touch events, ensuring all touches reach the native handler even when multiple displays are active
* Remove DisplayHelper class and adjust external display logic
* Formatting adjustments
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Co-authored-by: DavidRGriswold <novachild@gmail.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>