dolphin/Source/Core/VideoCommon/Resources
Joshua Vandaële 55f0715ad4
c++23: Replace Common::ToUnderlying with std::to_underlying
Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
2026-01-09 23:49:10 +01:00
..
CustomResourceManager.cpp VideoCommon: clear all compiler work when resource manager shuts down 2025-12-24 01:51:55 -06:00
CustomResourceManager.h VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
InvalidTextures.cpp VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
InvalidTextures.h VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
MaterialResource.cpp c++23: Replace Common::ToUnderlying with std::to_underlying 2026-01-09 23:49:10 +01:00
MaterialResource.h VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
Resource.cpp VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
Resource.h VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
ShaderResource.cpp VideoCommon: Fix ShaderResource init order warning 2025-12-26 23:15:17 +01:00
ShaderResource.h VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.cpp VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.h VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
TextureDataResource.cpp
TextureDataResource.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
TexturePool.cpp
TexturePool.h