dolphin/Source/Core/Core
JMC47 2aee998a8e
Merge pull request #14199 from JosJuice/jit64-rcoparg-isimm
Jit64: Return current value from RCOpArg::IsImm
2026-01-12 13:06:09 -05:00
..
Boot Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader. 2025-11-23 05:17:22 -06:00
Config Merge pull request #14166 from jordan-woyak/immediate-xfb-limit 2025-12-22 13:35:52 -05:00
ConfigLoaders
Debugger RetroAchievements - Remove Hardcore Check from ApplyMemoryPatch 2025-11-27 11:52:56 -05:00
DSP Jit64: Dynamic length of regular jump instruction (for known addresses) 2025-10-08 00:15:57 +02:00
FifoPlayer Merge pull request #13236 from JosJuice/jit-set-msr-on-fallback 2025-11-11 20:55:24 -05:00
HLE HLE_VarArgs: Replace enable_if with concepts. 2025-10-13 23:42:31 -05:00
HW Merge pull request #14255 from JoshuaVandaele/bsd-fix 2026-01-11 16:27:29 -05:00
IOS Merge pull request #14205 from cscd98/interface-replace 2025-12-22 13:40:41 -05:00
PowerPC Merge pull request #14199 from JosJuice/jit64-rcoparg-isimm 2026-01-12 13:06:09 -05:00
AchievementManager.cpp Fix RetroAchievements dev search freezes 2026-01-09 08:20:21 -05:00
AchievementManager.h Merge pull request #13583 from LillyJadeKatrin/retroachievements-android 2025-11-22 17:00:03 +01:00
ActionReplay.cpp Merge pull request #13939 from Dentomologist/logging_avoid_overwriting_debug_verbosity_in_release_builds 2025-11-08 14:47:27 +01:00
ActionReplay.h PatchEngine: OSD message showing number of enabled patches and cheats 2025-08-30 16:51:51 +02:00
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp
BootManager.h
CheatCodes.h
CheatGeneration.cpp Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
CheatGeneration.h Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
CheatSearch.cpp Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
CheatSearch.h Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
CMakeLists.txt cpp-ipc: Fix builds on non-FreeBSD BSDs 2026-01-06 21:46:33 +01:00
CommonTitles.h
ConfigManager.cpp AdvancedPane: Add a button to restore default settings 2025-10-27 15:59:33 +01:00
ConfigManager.h AdvancedPane: Add a button to restore default settings 2025-10-27 15:59:33 +01:00
Core.cpp Merge pull request #14143 from jordan-woyak/set-state-from-cpu 2025-12-22 13:31:22 -05:00
Core.h Core: Allow CPUManager::SetStepping to be called from the CPU thread so a call doesn't need to be routed through the host thread on boot. 2025-11-19 02:59:01 -06:00
CoreTiming.cpp CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled. 2025-11-22 05:04:09 -06:00
CoreTiming.h CoreTiming: Add "Rush Frame Presentation" setting to throttle only once after each presentation for lower input latency. 2025-11-11 20:01:52 -06:00
CPUThreadConfigCallback.cpp
CPUThreadConfigCallback.h CPUThreadConfigCallback: Use maximum value of size_t instead of -1 as default value ConfigChangedCallbackID 2025-11-08 23:23:33 -05:00
DolphinAnalytics.cpp Merge pull request #13409 from jordan-woyak/analytics-vconfig 2025-12-22 13:26:45 -05:00
DolphinAnalytics.h DolphinAnalytics: Only call ReloadConfig in config changed callback when analytics enabled value changes 2025-11-12 00:09:41 -05:00
DSPEmulator.cpp
DSPEmulator.h DSPEmulator: Remove redundant parameter and code 2025-10-26 18:03:31 -07:00
FreeLookManager.cpp Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
FreeLookManager.h
GeckoCode.cpp MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
GeckoCode.h PatchEngine: OSD message showing number of enabled patches and cheats 2025-08-30 16:51:51 +02:00
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h Core: Remove unused HostMessageID enum members. 2025-11-19 02:43:44 -06:00
HotkeyManager.cpp HotkeyManager: Don't allocate heap memory in GetInput 2026-01-11 21:14:34 +01:00
HotkeyManager.h
LibusbUtils.cpp
LibusbUtils.h
MachineContext.h
MemoryWatcher.cpp MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
MemoryWatcher.h
MemTools.cpp MemTools: Clean up SIGSEGV handler. 2025-11-09 16:05:18 -06:00
MemTools.h
Movie.cpp Movie: Replace a blocking RunOnCPUThread call with a CPUThreadGuard. 2025-11-17 11:57:43 -06:00
Movie.h
NetPlayClient.cpp
NetPlayClient.h
NetPlayCommon.cpp
NetPlayCommon.h
NetPlayProto.h
NetPlayServer.cpp
NetPlayServer.h
NetworkCaptureLogger.cpp
NetworkCaptureLogger.h
PatchEngine.cpp MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
PatchEngine.h
State.cpp Host: Remove unnecessary function 2025-08-03 13:12:01 -07:00
State.h
SyncIdentifier.h
SysConf.cpp
SysConf.h
System.cpp VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
System.h Common: Make HookableEvent use non-static data. 2025-11-02 17:30:43 -06:00
TimePlayed.cpp
TimePlayed.h
TitleDatabase.cpp
TitleDatabase.h
USBUtils.cpp USBUtils: Replace GetDeviceNameUsingSetupAPI with GetDeviceNameUsingCfgMgr32. SetupAPI seems to be no longer recommended. 2025-11-05 04:05:36 -06:00
USBUtils.h
WC24PatchEngine.cpp
WC24PatchEngine.h
WiiRoot.cpp
WiiRoot.h
WiiUtils.cpp
WiiUtils.h