Malcolm
a87d175295
SPU LLVM: Retry ARM64 TBL2 register scavenger failures
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- Some SPU programs inexplicably fail to compile when TBL2/TBX2 are used.
- As an insane workaround, first try to compile with TBL2/TBX2, if LLVM crashes while compiling, try to compile the same program without TBL2/TBX2.
2026-05-27 02:46:11 +03:00
Malcolm
dff29a7864
PPU/SPU LLVM: Use arm shuffles in recompilers instead of emulating x86 pshufb
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> - SHUFB from 9 instructions down to 5
> - Though it should be 4 if LLVM would just emit BCAX...
2026-05-27 02:46:11 +03:00
Megamouse
dd81c92a02
Fix compilation on VS 2026
2026-05-24 21:05:29 +02:00
Megamouse
64ba0dd5e6
Update windows runners to visual studio 2026
...
Maybe this fixes current build issues...
2026-05-24 21:05:29 +02:00
Windsurf7
0a5b88ac38
Fix non-numerical numpad keys input binding ( #18761 )
2026-05-22 14:13:37 +02:00
Megamouse
f63a34dcc2
Try to fix libusb includes
2026-05-22 09:14:16 +03:00
Megamouse
d8710c431d
Fix named_thread_group constructor
...
m_count - 1 could underflow
2026-05-22 09:14:16 +03:00
Megamouse
67464f97df
Qt: only allow removal of firmware cache while emulator is stopped
2026-05-20 22:26:08 +02:00
Megamouse
190378bc33
Qt: fix batch progress bar value
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It was always one too early
2026-05-20 22:26:08 +02:00
Megamouse
da599f7286
Fix localization of anaglyph_settings_dialog
2026-05-20 22:26:08 +02:00
Megamouse
73c8c270a6
Fix USIO log spam
2026-05-20 22:26:08 +02:00
Elad
d7da6a713b
RawSPU: Implement 16-bit and 8-bit read MMIO
2026-05-20 20:44:24 +03:00
Megamouse
6a2ad0a0aa
sys_usbd: enable windows hotplug
2026-05-20 18:10:01 +02:00
Megamouse
84b61e3850
Update libusb to 1.0.30
2026-05-20 18:10:01 +02:00
Malcolm
7e436f9bf1
SPU LLVM: Optimize SPU multiplies for ARM
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- Saves 2 instructions in MPY, 1 instruction in MPYU, 2 instructions in MPYS, 2 instructions in MPYA, 1 instruction in MPYI, and 2 instructions in MPYUI
2026-05-20 10:54:13 +03:00
Radu13
2613d7eee7
Do not append install dir for content type theme PKGs ( #18765 )
2026-05-19 20:11:44 +02:00
Megamouse
55e17ccd3b
Update Qt to 6.11.1
2026-05-18 22:05:33 +02:00
Megamouse
f368a56c66
Update openal to 1.25.2
2026-05-18 22:05:33 +02:00
RipleyTom
79cb35daa6
Fix ethernet addr in offline mode ( #18756 )
2026-05-18 14:14:41 +03:00
qurious-pixel
b0c1791a0c
Restore .DirIcon
2026-05-18 08:29:34 +02:00
Malcolm
61a2604824
SPU LLVM: Inline reading/writing the decrementer for ARM too
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- Try switching to llvm's readycyclecounter, which should map to rdtsc on x86 too.
2026-05-17 02:26:42 +03:00
Gustavo Graziano
08c926622d
Visual improvements to Windows 11 Themes ( #18745 )
2026-05-16 18:04:15 +02:00
Megamouse
b533a560e6
input: move keyboard stick value buffers to pad
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This should improve stick input when using the keyboard for 2 players.
2026-05-15 07:10:40 +02:00
Megamouse
e4a49cd425
input: only copy back necessary values in keyboard_pad_handler::process
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Profiling has shown that copying both containers took longest.
2026-05-15 07:10:40 +02:00
Megamouse
fdce82fc24
input: Use smaller external structs for button and stick access outside of the pad_thread
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This needs less memory and hides unwanted members from client code.
2026-05-15 07:10:40 +02:00
Megamouse
5f00b87a44
Move bit_set to new file
2026-05-14 17:12:25 +02:00
Megamouse
53180b8141
Add bit_set unit test
2026-05-14 17:12:25 +02:00
Megamouse
4cc0e4c7fc
spu_recompiler: Initialize members
2026-05-14 17:12:25 +02:00
Megamouse
46364856ae
Remove unused variable
2026-05-14 17:12:25 +02:00
Megamouse
f5c420994d
Add unsafe bit_set access for obvious cases
2026-05-14 17:12:25 +02:00
Megamouse
c5ee48f54a
Harden bitset access
2026-05-14 17:12:25 +02:00
Gustavo Graziano
6f50f0854f
I made some improvements to my theme to make it better ( #18732 )
2026-05-14 14:05:39 +02:00
Elad
53d76db753
SPU: More UB fixes
2026-05-14 13:21:23 +03:00
Elad
c860aa2107
SPU Analyzer: Fix initiate_patterns function
2026-05-14 10:42:20 +03:00
Elad
a545fe92a0
SPU: Log Mega SPU programs properly
2026-05-14 10:42:20 +03:00
Elad
ee436307cf
SPU Update
2026-05-14 10:42:20 +03:00
Elad
33016742f1
SPU: Fix CPU usage of spu_channel on BE configuration
2026-05-14 10:42:20 +03:00
Malcolm
320e8d634a
SPU LLVM: Workaround bad LLVM codegen for FCGT on AARCH64
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- LLVM was emitting a nasty sequence for select instead of just using BSL, so let's try using inline assembly.
2026-05-13 15:20:39 +03:00
kd-11
e52b6ecbbf
rsx: Typo fix for pipeline reload hint
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- Fragment state just reloads some constant buffers.
- Fragment program state recalculates the program.
- This is overkill for a variant reload, but that can be optimized later.
2026-05-13 11:43:32 +03:00
kd-11
a4712a283f
C++ things
2026-05-13 11:43:32 +03:00
kd-11
6da3021158
rsx: Make emulated Z operations compatible with MSAA
2026-05-13 11:43:32 +03:00
kd-11
0064ecb85b
gl: Implement emulated Z comparison support
2026-05-13 11:43:32 +03:00
kd-11
1d71854c7f
rsx/qt: Add depth compare emulation to the advanced tab
2026-05-13 11:43:32 +03:00
kd-11
a9be80da6f
rsx/vk: Implement software Z-buffer comparison
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- Useful for scenarios where desktop precision is too high
2026-05-13 11:43:32 +03:00
capriots
2387af0854
cellDmux: fix state check
2026-05-13 07:19:09 +03:00
Phil Coulson
021f16f775
rsx: Fix swapped width/height in NV309E_SET_FORMAT decoder
2026-05-12 19:39:05 +03:00
schm1dtmac
fb1c1eeaef
[System] Fix restart-loops upon restart-then-quit ( #18723 )
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I observed under macOS (although the bug seems platform agnostic to me)
that when restarting a game, then subsequently quitting it, I'd get
stuck in a 'restart loop' where the game would restart upon completely
shutting down, and this would repeat every time I tried to close the
game until I gave up & force quit RPCS3. Seems like for whatever reason,
the use of std::move didn't actually guarantee that after_kill_callback
got nuked if at all, so all I've done is take a hammer to the fucker and
manually set it to nullptr after being called.
Co-authored-by: Elad <18193363+elad335@users.noreply.github.com>
2026-05-11 17:00:45 +00:00
Edwin Jarvis
6fa7efbcc3
cellMusic: Fix shuffle always producing the same order
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The shuffle in step_track() used std::default_random_engine with a
default (fixed) seed, causing the playlist to be 'shuffled' into the
same deterministic order every time. Use std::random_device to seed the
engine so each shuffle produces a genuinely random order.
Fixes #18672
2026-05-11 12:16:03 +03:00
Edwin Jarvis
c534da86c3
gui: Remove close button from Game List dock widget
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Users frequently close the game list accidentally and then can't
figure out how to restore it. Remove the DockWidgetClosable feature
so the close button is not shown. The game list visibility can still
be toggled via View > View Game List menu action.
Fixes #18518
2026-05-11 11:26:40 +03:00
Antonino Di Guardo
6b5a2f781a
ISO: Fix missing read of remaining chunk of data on next extent, if present ( #18706 )
2026-05-10 16:59:15 +00:00