The state of mouse/keyboard on rpcs3 has matured enough to the point where using mouse on rpcs3 to play games is normal. Other games do not fullscreen on double-click, our default should match the expected application behaviour.
sceNpTrophy fixes
- sceNpTrophyGetTrophyUnlockState: signed 1 was potentially shifted by 31(UB)
- sceNpTrophyUnlockTrophy: used a reader_lock and was missing check for read only context
cellGame fixes
- cellHddGameCheck: missing log parameters
- cellGameDataCheckCreate2: missing log parameter
- cellGameThemeInstall: condition inverted checking for extension + added tolower just in case
- cellGameThemeInstallFromBuffer: OOB access, buf is always filled from the start and then used as a parameter to the CB
sceNp fixes
- sceNpManagerGetTicket: Made accurate from RE
- sceNpDrmGetTimelimit: Fix msec calculation
sceNp2 fixes
-sceNpMatching2ContextStartAsync: avoid capturing ctx
-sceNpMatching2ContextStop: Minor error value swap
rpcn_client fixes
-add_friend: missing log parameter
-handle_friend_notification: misc validation issue
np_handler fixes
-ticket: Missing move in move constructor
-ticket::parse: Misc validation fix
-get_player_history_entry: potential UB fix
np_requests fixes
-Wrong CB event_type set for get_room_member_data_external_list!
-reply_tus_get_data was not copying status data!
-Order of error check in reply_get_room_member_data_external_list was wrong
-Improved logging
np_requests_gui:
-Added missing guards for gui_notifications
upnp_handler fixes
-Highest density of bugs per line of code in the west, let's pretend I never wrote this
signaling_handler fixes
-Swapped to multimap to avoid collisions on timestamps
Misc fixes