fixed compiling

This commit is contained in:
georgemoralis 2026-01-09 20:18:26 +02:00
parent d427b96f17
commit 251a6e29e8
2 changed files with 0 additions and 96 deletions

View File

@ -146,9 +146,6 @@ static ConfigEntry<std::array<std::string, 4>> userNames({
static ConfigEntry<bool> useUnifiedInputConfig(true);
// Debug
static ConfigEntry<bool> isDebugDump(false);
static ConfigEntry<bool> isShaderDebug(false);
static ConfigEntry<bool> isSeparateLogFilesEnabled(false);
static ConfigEntry<bool> showFpsCounter(false);
// Settings
@ -164,24 +161,6 @@ static string config_version = Common::g_scm_rev;
static bool overrideControllerColor = false;
static int controllerCustomColorRGB[3] = {0, 0, 255};
std::filesystem::path getSysModulesPath() {
if (sys_modules_path.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
}
return sys_modules_path;
}
void setSysModulesPath(const std::filesystem::path& path) {
sys_modules_path = path;
}
int getVolumeSlider() {
return volumeSlider.get();
}
bool allowHDR() {
return isHDRAllowed.get();
}
bool GetUseUnifiedInputConfig() {
return useUnifiedInputConfig.get();
}
@ -246,66 +225,6 @@ u32 GetLanguage() {
return m_language.get();
}
bool getSeparateLogFilesEnabled() {
return isSeparateLogFilesEnabled.get();
}
bool getPSNSignedIn() {
return isPSNSignedIn.get();
}
void setPSNSignedIn(bool sign, bool is_game_specific) {
isPSNSignedIn.set(sign, is_game_specific);
}
string getDefaultControllerID() {
return defaultControllerID.get();
}
void setDefaultControllerID(string id) {
defaultControllerID.base_value = id;
}
bool getBackgroundControllerInput() {
return backgroundControllerInput.get();
}
void setBackgroundControllerInput(bool enable, bool is_game_specific) {
backgroundControllerInput.set(enable, is_game_specific);
}
bool getFsrEnabled() {
return fsrEnabled.get();
}
void setFsrEnabled(bool enable, bool is_game_specific) {
fsrEnabled.set(enable, is_game_specific);
}
bool getRcasEnabled() {
return rcasEnabled.get();
}
void setRcasEnabled(bool enable, bool is_game_specific) {
rcasEnabled.set(enable, is_game_specific);
}
int getRcasAttenuation() {
return rcasAttenuation.get();
}
void setRcasAttenuation(int value, bool is_game_specific) {
rcasAttenuation.set(value, is_game_specific);
}
int getUsbDeviceBackend() {
return usbDeviceBackend.get();
}
void setUsbDeviceBackend(int value, bool is_game_specific) {
usbDeviceBackend.set(value, is_game_specific);
}
void load(const std::filesystem::path& path, bool is_game_specific) {
// If the configuration file does not exist, create it and return, unless it is game specific
std::error_code error;
@ -341,9 +260,6 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
string current_version = {};
if (data.contains("Debug")) {
const toml::value& debug = data.at("Debug");
isDebugDump.setFromToml(debug, "DebugDump", is_game_specific);
isSeparateLogFilesEnabled.setFromToml(debug, "isSeparateLogFilesEnabled", is_game_specific);
isShaderDebug.setFromToml(debug, "CollectShader", is_game_specific);
showFpsCounter.setFromToml(debug, "showFpsCounter", is_game_specific);
current_version = toml::find_or<std::string>(debug, "ConfigVersion", current_version);
}
@ -428,9 +344,6 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
// Do not save these entries in the game-specific dialog since they are not in the GUI
data["Input"]["useUnifiedInputConfig"] = useUnifiedInputConfig.base_value;
data["GPU"]["internalScreenWidth"] = internalScreenWidth.base_value;
data["GPU"]["internalScreenHeight"] = internalScreenHeight.base_value;
data["GPU"]["patchShaders"] = shouldPatchShaders.base_value;
data["Debug"]["showFpsCounter"] = showFpsCounter.base_value;
}

View File

@ -28,18 +28,9 @@ std::string getTrophyKey();
void setTrophyKey(std::string key);
u32 GetLanguage();
void setLanguage(u32 language, bool is_game_specific = false);
void setUseSpecialPad(bool use);
bool getUseSpecialPad();
void setSpecialPadClass(int type);
int getSpecialPadClass();
bool getPSNSignedIn();
void setPSNSignedIn(bool sign, bool is_game_specific = false);
bool patchShaders(); // no set
bool getShowFpsCounter();
void setShowFpsCounter(bool enable, bool is_game_specific = false);
void setUserName(const std::string& name, bool is_game_specific = false);
std::filesystem::path getSysModulesPath();
void setSysModulesPath(const std::filesystem::path& path);
// TODO
std::string getUserName(int id);