mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-10 11:42:04 -06:00
fixed compiling
This commit is contained in:
parent
d427b96f17
commit
251a6e29e8
@ -146,9 +146,6 @@ static ConfigEntry<std::array<std::string, 4>> userNames({
|
||||
static ConfigEntry<bool> useUnifiedInputConfig(true);
|
||||
|
||||
// Debug
|
||||
static ConfigEntry<bool> isDebugDump(false);
|
||||
static ConfigEntry<bool> isShaderDebug(false);
|
||||
static ConfigEntry<bool> isSeparateLogFilesEnabled(false);
|
||||
static ConfigEntry<bool> showFpsCounter(false);
|
||||
|
||||
// Settings
|
||||
@ -164,24 +161,6 @@ static string config_version = Common::g_scm_rev;
|
||||
static bool overrideControllerColor = false;
|
||||
static int controllerCustomColorRGB[3] = {0, 0, 255};
|
||||
|
||||
std::filesystem::path getSysModulesPath() {
|
||||
if (sys_modules_path.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
||||
}
|
||||
return sys_modules_path;
|
||||
}
|
||||
|
||||
void setSysModulesPath(const std::filesystem::path& path) {
|
||||
sys_modules_path = path;
|
||||
}
|
||||
|
||||
int getVolumeSlider() {
|
||||
return volumeSlider.get();
|
||||
}
|
||||
bool allowHDR() {
|
||||
return isHDRAllowed.get();
|
||||
}
|
||||
|
||||
bool GetUseUnifiedInputConfig() {
|
||||
return useUnifiedInputConfig.get();
|
||||
}
|
||||
@ -246,66 +225,6 @@ u32 GetLanguage() {
|
||||
return m_language.get();
|
||||
}
|
||||
|
||||
bool getSeparateLogFilesEnabled() {
|
||||
return isSeparateLogFilesEnabled.get();
|
||||
}
|
||||
|
||||
bool getPSNSignedIn() {
|
||||
return isPSNSignedIn.get();
|
||||
}
|
||||
|
||||
void setPSNSignedIn(bool sign, bool is_game_specific) {
|
||||
isPSNSignedIn.set(sign, is_game_specific);
|
||||
}
|
||||
|
||||
string getDefaultControllerID() {
|
||||
return defaultControllerID.get();
|
||||
}
|
||||
|
||||
void setDefaultControllerID(string id) {
|
||||
defaultControllerID.base_value = id;
|
||||
}
|
||||
|
||||
bool getBackgroundControllerInput() {
|
||||
return backgroundControllerInput.get();
|
||||
}
|
||||
|
||||
void setBackgroundControllerInput(bool enable, bool is_game_specific) {
|
||||
backgroundControllerInput.set(enable, is_game_specific);
|
||||
}
|
||||
|
||||
bool getFsrEnabled() {
|
||||
return fsrEnabled.get();
|
||||
}
|
||||
|
||||
void setFsrEnabled(bool enable, bool is_game_specific) {
|
||||
fsrEnabled.set(enable, is_game_specific);
|
||||
}
|
||||
|
||||
bool getRcasEnabled() {
|
||||
return rcasEnabled.get();
|
||||
}
|
||||
|
||||
void setRcasEnabled(bool enable, bool is_game_specific) {
|
||||
rcasEnabled.set(enable, is_game_specific);
|
||||
}
|
||||
|
||||
int getRcasAttenuation() {
|
||||
return rcasAttenuation.get();
|
||||
}
|
||||
|
||||
void setRcasAttenuation(int value, bool is_game_specific) {
|
||||
rcasAttenuation.set(value, is_game_specific);
|
||||
}
|
||||
|
||||
int getUsbDeviceBackend() {
|
||||
return usbDeviceBackend.get();
|
||||
}
|
||||
|
||||
void setUsbDeviceBackend(int value, bool is_game_specific) {
|
||||
usbDeviceBackend.set(value, is_game_specific);
|
||||
}
|
||||
|
||||
void load(const std::filesystem::path& path, bool is_game_specific) {
|
||||
// If the configuration file does not exist, create it and return, unless it is game specific
|
||||
std::error_code error;
|
||||
@ -341,9 +260,6 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
|
||||
string current_version = {};
|
||||
if (data.contains("Debug")) {
|
||||
const toml::value& debug = data.at("Debug");
|
||||
isDebugDump.setFromToml(debug, "DebugDump", is_game_specific);
|
||||
isSeparateLogFilesEnabled.setFromToml(debug, "isSeparateLogFilesEnabled", is_game_specific);
|
||||
isShaderDebug.setFromToml(debug, "CollectShader", is_game_specific);
|
||||
showFpsCounter.setFromToml(debug, "showFpsCounter", is_game_specific);
|
||||
current_version = toml::find_or<std::string>(debug, "ConfigVersion", current_version);
|
||||
}
|
||||
@ -428,9 +344,6 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
|
||||
|
||||
// Do not save these entries in the game-specific dialog since they are not in the GUI
|
||||
data["Input"]["useUnifiedInputConfig"] = useUnifiedInputConfig.base_value;
|
||||
data["GPU"]["internalScreenWidth"] = internalScreenWidth.base_value;
|
||||
data["GPU"]["internalScreenHeight"] = internalScreenHeight.base_value;
|
||||
data["GPU"]["patchShaders"] = shouldPatchShaders.base_value;
|
||||
data["Debug"]["showFpsCounter"] = showFpsCounter.base_value;
|
||||
}
|
||||
|
||||
|
||||
@ -28,18 +28,9 @@ std::string getTrophyKey();
|
||||
void setTrophyKey(std::string key);
|
||||
u32 GetLanguage();
|
||||
void setLanguage(u32 language, bool is_game_specific = false);
|
||||
void setUseSpecialPad(bool use);
|
||||
bool getUseSpecialPad();
|
||||
void setSpecialPadClass(int type);
|
||||
int getSpecialPadClass();
|
||||
bool getPSNSignedIn();
|
||||
void setPSNSignedIn(bool sign, bool is_game_specific = false);
|
||||
bool patchShaders(); // no set
|
||||
bool getShowFpsCounter();
|
||||
void setShowFpsCounter(bool enable, bool is_game_specific = false);
|
||||
void setUserName(const std::string& name, bool is_game_specific = false);
|
||||
std::filesystem::path getSysModulesPath();
|
||||
void setSysModulesPath(const std::filesystem::path& path);
|
||||
|
||||
// TODO
|
||||
std::string getUserName(int id);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user