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Add stencil_ref Id to spirv_emit_context.h
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@ -256,6 +256,7 @@ public:
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Id frag_coord{};
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Id front_facing{};
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Id frag_depth{};
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Id stencil_ref{};
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Id sample_mask{};
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Id sample_index{};
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Id clip_distances{};
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@ -288,7 +289,6 @@ public:
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Id bary_coord_smooth_centroid{};
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Id bary_coord_smooth_sample{};
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Id bary_coord_nopersp{};
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Id bary_coord_nopersp_sample{};
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struct TextureDefinition {
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const VectorIds* data_types;
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