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Berk 2026-03-31 18:34:59 -03:00 committed by GitHub
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3 changed files with 252 additions and 13 deletions

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@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <limits>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/debug.h"
@ -68,8 +70,26 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
fmem_map.emplace(total_direct_size,
PhysicalMemoryArea{total_direct_size, remaining_physical_space});
flexible_virtual_base = impl.SystemReservedVirtualBase();
const u64 flexible_virtual_size =
std::min<u64>(total_flexible_size, impl.SystemReservedVirtualSize());
flexible_virtual_end = flexible_virtual_base + flexible_virtual_size;
{
std::scoped_lock lk{mutex};
InvalidateFlexibleMappedRangeCacheLocked();
RecalculateFlexibleMappedUsageLocked();
}
LOG_INFO(Kernel_Vmm, "Configured memory regions: flexible size = {:#x}, direct size = {:#x}",
total_flexible_size, total_direct_size);
if (Config::debugDump()) {
LOG_DEBUG(
Kernel_Vmm,
"Flexible accounting region: [{:#x}, {:#x}), total = {:#x}, used = {:#x}, free = {:#x}",
flexible_virtual_base, flexible_virtual_end, total_flexible_size, flexible_mapped_usage,
GetAvailableFlexibleSize());
}
}
u64 MemoryManager::ClampRangeSize(VAddr virtual_addr, u64 size) {
@ -394,6 +414,7 @@ s32 MemoryManager::PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot, s32
new_vma.prot = prot;
new_vma.name = "anon";
new_vma.type = Core::VMAType::Pooled;
new_vma.is_system_module = false;
new_vma.phys_areas.clear();
// Find suitable physical addresses
@ -445,7 +466,8 @@ s32 MemoryManager::PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot, s32
MemoryManager::VMAHandle MemoryManager::CreateArea(VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type,
std::string_view name, u64 alignment) {
std::string_view name, u64 alignment,
bool is_system_module) {
// Locate the VMA representing the requested region
auto vma = FindVMA(virtual_addr)->second;
if (True(flags & MemoryMapFlags::Fixed)) {
@ -469,6 +491,7 @@ MemoryManager::VMAHandle MemoryManager::CreateArea(VAddr virtual_addr, u64 size,
// Create a memory area representing this mapping.
const auto new_vma_handle = CarveVMA(virtual_addr, size);
auto& new_vma = new_vma_handle->second;
InvalidateFlexibleMappedRangeCacheLocked();
const bool is_exec = True(prot & MemoryProt::CpuExec);
if (True(prot & MemoryProt::CpuWrite)) {
// On PS4, read is appended to write mappings.
@ -480,13 +503,15 @@ MemoryManager::VMAHandle MemoryManager::CreateArea(VAddr virtual_addr, u64 size,
new_vma.prot = prot;
new_vma.name = name;
new_vma.type = type;
new_vma.is_system_module = is_system_module;
new_vma.phys_areas.clear();
return new_vma_handle;
}
s32 MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type, std::string_view name,
bool validate_dmem, PAddr phys_addr, u64 alignment) {
bool validate_dmem, PAddr phys_addr, u64 alignment,
bool is_system_module) {
// Certain games perform flexible mappings on loop to determine
// the available flexible memory size. Questionable but we need to handle this.
if (type == VMAType::Flexible && flexible_usage + size > total_flexible_size) {
@ -557,9 +582,11 @@ s32 MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, u64 size, Memo
// Acquire writer lock.
std::unique_lock lk2{mutex};
const u64 flexible_before = GetFlexibleMappedBytesInRangeLocked(virtual_addr, size);
// Create VMA representing this mapping.
auto new_vma_handle = CreateArea(virtual_addr, size, prot, flags, type, name, alignment);
auto new_vma_handle =
CreateArea(virtual_addr, size, prot, flags, type, name, alignment, is_system_module);
auto& new_vma = new_vma_handle->second;
auto mapped_addr = new_vma.base;
bool is_exec = True(prot & MemoryProt::CpuExec);
@ -643,6 +670,14 @@ s32 MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, u64 size, Memo
MergeAdjacent(vma_map, new_vma_handle);
}
u64 flexible_after = 0;
if (type == VMAType::Flexible && !new_vma.phys_areas.empty()) {
flexible_after = GetFlexibleRangeOverlapBytesLocked(mapped_addr, size);
} else if (type == VMAType::Code && !is_system_module) {
flexible_after = GetFlexibleRangeOverlapBytesLocked(mapped_addr, size);
}
AdjustFlexibleMappedUsageLocked(flexible_before, flexible_after);
*out_addr = std::bit_cast<void*>(mapped_addr);
if (type != VMAType::Reserved && type != VMAType::PoolReserved) {
// Flexible address space mappings were performed while finding direct memory areas.
@ -731,9 +766,11 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory
// Aquire writer lock
std::scoped_lock lk2{mutex};
const u64 flexible_before = GetFlexibleMappedBytesInRangeLocked(virtual_addr, size);
// Update VMA map and map to address space.
auto new_vma_handle = CreateArea(virtual_addr, size, prot, flags, VMAType::File, "anon", 0);
auto new_vma_handle =
CreateArea(virtual_addr, size, prot, flags, VMAType::File, "anon", 0, false);
auto& new_vma = new_vma_handle->second;
new_vma.fd = fd;
@ -742,6 +779,8 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory
impl.MapFile(mapped_addr, size, phys_addr, std::bit_cast<u32>(prot), handle);
AdjustFlexibleMappedUsageLocked(flexible_before, 0);
*out_addr = std::bit_cast<void*>(mapped_addr);
return ORBIS_OK;
}
@ -814,6 +853,7 @@ s32 MemoryManager::PoolDecommit(VAddr virtual_addr, u64 size) {
vma.prot = MemoryProt::NoAccess;
vma.disallow_merge = false;
vma.name = "anon";
vma.is_system_module = false;
vma.phys_areas.clear();
MergeAdjacent(vma_map, new_it);
@ -848,7 +888,12 @@ s32 MemoryManager::UnmapMemory(VAddr virtual_addr, u64 size) {
// Acquire writer lock.
std::scoped_lock lk2{mutex};
return UnmapMemoryImpl(virtual_addr, size);
const u64 flexible_before = GetFlexibleMappedBytesInRangeLocked(virtual_addr, size);
const s32 result = UnmapMemoryImpl(virtual_addr, size);
if (result == ORBIS_OK) {
AdjustFlexibleMappedUsageLocked(flexible_before, 0);
}
return result;
}
u64 MemoryManager::UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma_base, u64 size) {
@ -904,11 +949,13 @@ u64 MemoryManager::UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma
// Mark region as free and attempt to coalesce it with neighbours.
const auto new_it = CarveVMA(virtual_addr, size_in_vma);
auto& vma = new_it->second;
InvalidateFlexibleMappedRangeCacheLocked();
vma.type = VMAType::Free;
vma.prot = MemoryProt::NoAccess;
vma.phys_areas.clear();
vma.disallow_merge = false;
vma.name = "";
vma.is_system_module = false;
MergeAdjacent(vma_map, new_it);
if (vma_type != VMAType::Reserved && vma_type != VMAType::PoolReserved) {
@ -1352,6 +1399,137 @@ void MemoryManager::InvalidateMemory(const VAddr addr, const u64 size) const {
}
}
void MemoryManager::RecalculateFlexibleUsageForDebug() {
std::scoped_lock lk{mutex};
RecalculateFlexibleMappedUsageLocked();
}
bool MemoryManager::IsFlexibleCountedVmaType(VMAType type) const {
return type == VMAType::Flexible || type == VMAType::Code;
}
bool MemoryManager::IsFlexibleCommittedVma(const VirtualMemoryArea& vma) const {
if (!vma.IsMapped()) {
return false;
}
if (vma.type == VMAType::Flexible) {
return !vma.phys_areas.empty();
}
if (vma.type == VMAType::Code) {
// System modules should not consume the game's flexible memory.
return !vma.is_system_module;
}
return false;
}
u64 MemoryManager::GetFlexibleRangeOverlapBytesLocked(VAddr virtual_addr, u64 size) const {
if (!IsFlexibleRegionConfigured() || size == 0) {
return 0;
}
const VAddr aligned_start = Common::AlignDown(virtual_addr, 16_KB);
const u64 page_offset = virtual_addr - aligned_start;
if (size > std::numeric_limits<u64>::max() - page_offset) {
return 0;
}
const u64 aligned_size = Common::AlignUp(size + page_offset, 16_KB);
if (aligned_size == 0) {
return 0;
}
const VAddr aligned_end = aligned_start + aligned_size;
const VAddr range_start = std::max(aligned_start, flexible_virtual_base);
const VAddr range_end = std::min(aligned_end, flexible_virtual_end);
return range_start < range_end ? range_end - range_start : 0;
}
u64 MemoryManager::GetFlexibleMappedBytesInRangeLocked(VAddr virtual_addr, u64 size) const {
if (!IsFlexibleRegionConfigured() || size == 0) {
return 0;
}
const VAddr aligned_start = Common::AlignDown(virtual_addr, 16_KB);
const u64 page_offset = virtual_addr - aligned_start;
if (size > std::numeric_limits<u64>::max() - page_offset) {
return 0;
}
const u64 aligned_size = Common::AlignUp(size + page_offset, 16_KB);
if (aligned_size == 0) {
return 0;
}
const VAddr aligned_end = aligned_start + aligned_size;
const VAddr range_start = std::max(aligned_start, flexible_virtual_base);
const VAddr range_end = std::min(aligned_end, flexible_virtual_end);
if (range_start >= range_end) {
return 0;
}
if (flexible_mapped_range_cache.valid && flexible_mapped_range_cache.revision == vma_revision &&
flexible_mapped_range_cache.range_start == range_start &&
flexible_mapped_range_cache.range_end == range_end) {
return flexible_mapped_range_cache.mapped_bytes;
}
u64 mapped_bytes = 0;
auto it = vma_map.upper_bound(range_start);
if (it != vma_map.begin()) {
it = std::prev(it);
}
while (it != vma_map.end() && it->second.base < range_end) {
const auto& vma = it->second;
const bool counted_type = IsFlexibleCountedVmaType(vma.type);
if (!counted_type) {
++it;
continue;
}
const VAddr vma_end = vma.base + vma.size;
const VAddr overlap_start = std::max(range_start, vma.base);
const VAddr overlap_end = std::min(range_end, vma_end);
const bool committed = IsFlexibleCommittedVma(vma);
if (overlap_start < overlap_end && committed) {
mapped_bytes += overlap_end - overlap_start;
}
++it;
}
flexible_mapped_range_cache.range_start = range_start;
flexible_mapped_range_cache.range_end = range_end;
flexible_mapped_range_cache.mapped_bytes = mapped_bytes;
flexible_mapped_range_cache.revision = vma_revision;
flexible_mapped_range_cache.valid = true;
return mapped_bytes;
}
void MemoryManager::InvalidateFlexibleMappedRangeCacheLocked() {
++vma_revision;
flexible_mapped_range_cache.valid = false;
}
void MemoryManager::AdjustFlexibleMappedUsageLocked(u64 mapped_before, u64 mapped_after) {
if (mapped_after >= mapped_before) {
flexible_mapped_usage += mapped_after - mapped_before;
} else {
const u64 delta = mapped_before - mapped_after;
flexible_mapped_usage = delta > flexible_mapped_usage ? 0 : flexible_mapped_usage - delta;
}
}
void MemoryManager::RecalculateFlexibleMappedUsageLocked() {
if (!IsFlexibleRegionConfigured()) {
flexible_mapped_usage = 0;
return;
}
flexible_mapped_usage = GetFlexibleMappedBytesInRangeLocked(
flexible_virtual_base, flexible_virtual_end - flexible_virtual_base);
}
VAddr MemoryManager::SearchFree(VAddr virtual_addr, u64 size, u32 alignment) {
// Calculate the minimum and maximum addresses present in our address space.
auto min_search_address = impl.SystemManagedVirtualBase();

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -111,6 +111,7 @@ struct VirtualMemoryArea {
std::string name = "";
s32 fd = 0;
bool disallow_merge = false;
bool is_system_module = false;
bool Contains(VAddr addr, u64 size) const {
return addr >= base && (addr + size) <= (base + this->size);
@ -149,6 +150,9 @@ struct VirtualMemoryArea {
if (name.compare(next.name) != 0) {
return false;
}
if (is_system_module != next.is_system_module) {
return false;
}
return true;
}
@ -157,9 +161,11 @@ struct VirtualMemoryArea {
class MemoryManager {
using PhysMap = std::map<PAddr, PhysicalMemoryArea>;
using PhysHandle = PhysMap::iterator;
using PhysConstHandle = PhysMap::const_iterator;
using VMAMap = std::map<VAddr, VirtualMemoryArea>;
using VMAHandle = VMAMap::iterator;
using VMAConstHandle = VMAMap::const_iterator;
public:
explicit MemoryManager();
@ -181,8 +187,17 @@ public:
return total_flexible_size;
}
u64 GetUsedFlexibleSize() const {
return flexible_mapped_usage;
}
u64 GetAvailableFlexibleSize() const {
return total_flexible_size - flexible_usage;
const u64 used = GetUsedFlexibleSize();
return used < total_flexible_size ? total_flexible_size - used : 0;
}
bool IsFlexibleRegionConfigured() const {
return flexible_virtual_end > flexible_virtual_base;
}
VAddr SystemReservedVirtualBase() noexcept {
@ -252,7 +267,8 @@ public:
s32 MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type, std::string_view name = "anon",
bool validate_dmem = false, PAddr phys_addr = -1, u64 alignment = 0);
bool validate_dmem = false, PAddr phys_addr = -1, u64 alignment = 0,
bool is_system_module = false);
s32 MapFile(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, s32 fd, s64 phys_addr);
@ -288,26 +304,37 @@ public:
void InvalidateMemory(VAddr addr, u64 size) const;
void RecalculateFlexibleUsageForDebug();
private:
VMAHandle FindVMA(VAddr target) {
return std::prev(vma_map.upper_bound(target));
}
VMAConstHandle FindVMA(VAddr target) const {
return std::prev(vma_map.upper_bound(target));
}
PhysHandle FindDmemArea(PAddr target) {
return std::prev(dmem_map.upper_bound(target));
}
PhysConstHandle FindDmemArea(PAddr target) const {
return std::prev(dmem_map.upper_bound(target));
}
PhysHandle FindFmemArea(PAddr target) {
return std::prev(fmem_map.upper_bound(target));
}
PhysConstHandle FindFmemArea(PAddr target) const {
return std::prev(fmem_map.upper_bound(target));
}
bool HasPhysicalBacking(VirtualMemoryArea vma) {
bool HasPhysicalBacking(const VirtualMemoryArea& vma) const {
return vma.type == VMAType::Direct || vma.type == VMAType::Flexible ||
vma.type == VMAType::Pooled;
}
VMAHandle CreateArea(VAddr virtual_addr, u64 size, MemoryProt prot, MemoryMapFlags flags,
VMAType type, std::string_view name, u64 alignment);
VMAType type, std::string_view name, u64 alignment, bool is_system_module);
VAddr SearchFree(VAddr virtual_addr, u64 size, u32 alignment);
@ -327,6 +354,20 @@ private:
s32 UnmapMemoryImpl(VAddr virtual_addr, u64 size);
bool IsFlexibleCountedVmaType(VMAType type) const;
bool IsFlexibleCommittedVma(const VirtualMemoryArea& vma) const;
u64 GetFlexibleRangeOverlapBytesLocked(VAddr virtual_addr, u64 size) const;
u64 GetFlexibleMappedBytesInRangeLocked(VAddr virtual_addr, u64 size) const;
void InvalidateFlexibleMappedRangeCacheLocked();
void AdjustFlexibleMappedUsageLocked(u64 mapped_before, u64 mapped_after);
void RecalculateFlexibleMappedUsageLocked();
private:
AddressSpace impl;
PhysMap dmem_map;
@ -337,6 +378,18 @@ private:
u64 total_direct_size{};
u64 total_flexible_size{};
u64 flexible_usage{};
VAddr flexible_virtual_base{};
VAddr flexible_virtual_end{};
u64 flexible_mapped_usage{};
struct FlexibleMappedRangeCache {
VAddr range_start{};
VAddr range_end{};
u64 mapped_bytes{};
u64 revision{};
bool valid{};
};
mutable FlexibleMappedRangeCache flexible_mapped_range_cache{};
u64 vma_revision{};
u64 pool_budget{};
s32 sdk_version{};
Vulkan::Rasterizer* rasterizer{};

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
@ -112,12 +112,20 @@ void Module::LoadModuleToMemory(u32& max_tls_index) {
// Map module segments (and possible TLS trampolines)
void** out_addr = reinterpret_cast<void**>(&base_virtual_addr);
memory->MapMemory(out_addr, ModuleLoadBase, aligned_base_size + TrampolineSize,
const bool is_system_module = IsSystemLib();
memory->MapMemory(out_addr, ModuleLoadBase, aligned_base_size,
MemoryProt::CpuReadWrite | MemoryProt::CpuExec, MemoryMapFlags::NoFlags,
VMAType::Code, name);
VMAType::Code, name, false, -1, 0, is_system_module);
LOG_INFO(Core_Linker, "Loading module {} to {}", name, fmt::ptr(*out_addr));
#ifdef ARCH_X86_64
void* trampoline_region = std::bit_cast<void*>(base_virtual_addr + aligned_base_size);
const int tramp_ret = memory->MapMemory(
&trampoline_region, base_virtual_addr + aligned_base_size, TrampolineSize,
MemoryProt::CpuReadWrite | MemoryProt::CpuExec,
MemoryMapFlags::Fixed | MemoryMapFlags::NoOverwrite, VMAType::File, "Trampoline");
ASSERT_MSG(tramp_ret == 0, "Unable to map trampoline memory");
// Initialize trampoline generator.
void* trampoline_addr = std::bit_cast<void*>(base_virtual_addr + aligned_base_size);
RegisterPatchModule(*out_addr, aligned_base_size, trampoline_addr, TrampolineSize);