Commit Graph

3072 Commits

Author SHA1 Message Date
Odukoya Abdullahi Ademola
5183cbe686
sceHttpUriSweepPath (#3854)
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2025-12-04 10:50:24 +02:00
Odukoya Abdullahi Ademola
9e80cde60d
Implement http uri escape unescape (#3853)
* Implement sceHttpUriEscape and sceHttpUriUnescape

* Implement sceHttpUriEscape and sceHttpUriUnescape

* edge case

---------

Co-authored-by: Pirky10 <odukoyaabdullah@gmail.com>
2025-12-04 10:50:01 +02:00
kalaposfos13
98fd0689ac
Revert non-Linux parts of #3819 (#3852)
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* Revert non-Linux parts of #3819

* More OpenOrbis stuff that I couldn't be bothered to put in a new PR
2025-12-03 15:05:19 +02:00
Lander Gallastegi
9db4642f66
video_core: Scheduler priority pending operation queue (#3848)
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* Priority pending ops

* Use priority operations on image download

* clang-format

* Simplify thread

* I'm tired, it's too late :(
2025-12-02 22:27:01 +01:00
kalaposfos13
b135a056ba Remove debug logging
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2025-12-02 09:50:11 +01:00
kalaposfos13
dc6013cf0e Block normal mouse inputs in mouse-to-touchpad mode
shadow sniped my PR. :(
2025-12-02 09:41:06 +01:00
Pirky
e5ea55e425
np: Add dialog state tracking for NpCommerce (#3841) 2025-12-02 10:22:41 +02:00
kalaposfos13
c3f7a4301c
Add basic mouse-to-touchpad emulation (#3842) 2025-12-02 10:21:01 +02:00
Stephen Miller
a5f9280841
Return CPU mode based on param.sfo attributes (#3846)
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Values are based on hardware observations.
2025-12-01 10:21:19 +02:00
kalaposfos13
cf866ab294
Don't bother trying to restart the emulator if sceSystemServiceLoadExec is called with an invalid path (#3845)
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2025-11-30 22:40:58 +02:00
Connor Garey
052f3260f3
Sdl message box when no args provided (#3843)
* Added a message box when no arguments are passed.

* clang-fix

* clang-fix episode 2

* Output message box error to stderr instead of stdout
2025-11-30 19:57:14 +02:00
TheThunderTurner
78e301c3db
libSceNpCommerce (#3839)
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* libSceNpCommerce

* copyright notice
2025-11-29 23:47:15 +02:00
psucien
a9f8eaf778
video_core: Initial implementation of pipeline cache (#3816)
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* Initial implementation

* Fix for crash caused by stale stages data; cosmetics applied

* Someone mentioned the assert

* Async blob writer

* Fix for memory leak

* Remain stuff

* Async changed to `packaged_task`
2025-11-29 11:52:08 +02:00
Valdis Bogdāns
ba00248973
Merge branch 'shadps4-emu:main' into fontlib 2025-11-26 16:04:34 +02:00
squidbus
1394852791
renderer_vulkan: Remove primitive restart disable support check. (#3827)
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2025-11-24 23:51:39 -08:00
Stephen Miller
6295c32e5c
Render.Recompiler: Implement V_FLOOR_F64 (#3828)
* VectorFpRound64 decode table

Also fixed definition for V_TRUNC_F64, though I doubt that would change anything important.

* V_FLOOR_F64 implementation

Used by Just Cause 4

* Oops

Never forget your 64s
2025-11-24 23:51:06 -08:00
TheTurtle
14d71a155a
video_core: Reimplement inline data as buffer fill (#3825)
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2025-11-24 23:25:22 +02:00
Valdis Bogdāns
e53d581a78
Merge branch 'main' into fontlib 2025-11-24 22:20:59 +02:00
w1naenator
59785a020d Scaling and font state
Removed env‑driven debug scaling (ScaleMode, GetScaleMode, GetScaleBias, SHADPS4_FONT_SCALE_*).
Added FontState::is_otf_cff and storing of external vmetrics (ext_ascent, ext_descent, ext_lineGap).
Introduced ComputeScaleExtPoint, ComputeScaleExtPixel, IsEmProfileExternalFont and ComputeScaleExtForState to choose ascender‑ vs EM‑based scaling per font (system fonts + CFF → ascender; selected TTF profiles → EM).
Updated callers (sceFontGetCharGlyphMetrics, glyph cache, layout, renderer, clones, scale setters) to use ComputeScaleExtForState instead of ComputeScale / ComputeScaleExt.
System font handling

Added ReportSystemFaceRequest helper to centralize “attach system font or log why not” and avoid repeating the logic at each call site.
Slightly adjusted when system_requested is set and how fallback/system attach errors are reported.
Horizontal layout

sceFontGetHorizontalLayout now logs invalid parameter/handle and, when an external face is present, uses that face’s vmetrics and the per‑state scale to compute baselineOffset and lineAdvance.
(Fallback still uses the simple scale_h‑based approximation.)
Glyph rendering (horizontal)

Reworked sceFontRenderCharGlyphImageHorizontal:
Resolves effective pixel scale from the attached style frame + point/pixel API via ResolveStyleFrameScale.
Uses ComputeScaleExtForState to compute scale_y (and derived scale_x), rather than a single global scale.
Always computes metrics from stbtt_GetCodepointHMetrics + GetCodepointBitmapBoxSubpixel, with metrics->h_bearing_* and h_adv in sync with those scales.
Introduces a clearer origin/gravity model:
System fonts: (x,y) treated as raw top‑left.
Certain external TTFs (EM‑profile) : (x,y) treated as baseline.
Other external fonts (CFF/point etc.): (x,y) treated as line‑top with baseline offset.
Validates surfaces more strictly and returns NO_SUPPORT_SURFACE when buffer/size/bpp are invalid; supports only 1‑bpp and 4‑bpp.
Uses a local glyph_bitmap and a straightforward blit with scissor/clipping, instead of the older mix of cached bitmaps/PUA logging.
Removed PUA/placeholder glyph debug tracing and the more ad‑hoc baseline “adjusted_y” heuristic.
Logging clean‑up

Standardized LOG_INFO/LOG_DEBUG in sceFont* functions:
Info: usually just "called" or a short description (“scale pixel set requested”, etc.).
Debug: "parameters:\n"/"result:\n"/"template state:\n" followed by values on separate lines.
LOG_ERROR messages no longer repeat the function name (logger already prints it); they now say "invalid parameter", "invalid font handle", "no support glyph (face/scale)", "no support surface (buffer)", etc.
Added missing error logs before some early returns (allocation failures, page_count == 0, invalid parameters), and upgraded a few previous LOG_DEBUG “invalid params” to LOG_ERROR where they correspond to an error return.
2025-11-24 22:05:34 +02:00
kalaposfos13
2577dfde7e
Add assert on SFO file being empty (#3815)
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2025-11-23 17:30:09 -08:00
Missake
8123c44ad1
Make FSR off by default (#3801)
* Make FSR and RCAS off by default

* Update config.cpp
2025-11-23 17:28:48 -08:00
TheTurtle
f1a8b7d85e
vector_alu: Fix V_CMP_U64 (#3823)
* vector_alu: Fix V_CMP_U64

* vector_alu: Also handle vcc in V_CMP_U64
2025-11-23 17:26:34 -08:00
Stephen Miller
f6ae5544fd
Kernel.Vmm: Protect Fixes (#3822)
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* Some mprotect fixes

The biggest thing here is preventing mprotect on memory that isn't mapped in address space. This would cause exceptions before, but succeeds on real hardware.
I've also included a couple other minor fixes, mostly based around some tests I recently performed.

Note: All changes to memory pools in this PR are assumed. I have not yet tested memory pools with any of this logic, but I do at least want to prevent mprotect on pool reserved memory to avoid crashes.

* Update memory.cpp

* clang
2025-11-22 10:32:53 +02:00
oltolm
4922d526fe
msys2: fix build (#3818)
* cmake: fix mingw-w64 build

* time.cpp: fix build with Clang on Windows

* tls.h: include malloc.h for alloca
2025-11-22 10:32:29 +02:00
w1naenator
c3948bff95 Merge branch 'fontlib' of https://github.com/w1naenator/shadPS4 into fontlib 2025-11-22 01:21:19 +02:00
w1naenator
7600090b9c clang 2025-11-22 01:21:16 +02:00
Valdis Bogdāns
95b9ea6f99
Merge branch 'main' into fontlib 2025-11-22 01:15:41 +02:00
w1naenator
e3e8561d58 font.cpp
Added full glyph tracking/outline plumbing plus mutex-protected generated-glyph tracking and helpers (BuildTrueOutline, true-outline extraction, glyf detection, system-font cache/fallback logic, etc.).
Swapped OTF defaults for several JP/JP_AR sets (and CJK sets used by Death Stranding / Anywhere VR) to SSTAribStdB24-Regular.ttf or other TTFs so we load glyf faces.
Wrapped every LOG_* call in INFO/DEBUG pairs: INFO just announces the call, DEBUG lists each parameter on its own line with an extra trailing newline; warnings/errors remain for validation/fallback.
Implemented TTF detection for cache loading and fallback with logging.
Renamed glyph param struct/members, moved glyph handle struct into the header, and renamed the glyph API parameters/fields accordingly.
font.h

Added the new glyph outline/glyph handle definitions and renamed OrbisFontGenerateGlyphParams members (id, res0, form_options, mem, res1/2).
Updated function prototypes to use the renamed types and pointers (e.g., sceFontGenerateCharGlyph signature now matches the new names).
fontft.cpp

Reworked sceFontSelectLibraryFt/sceFontSelectRendererFt logging to follow the same INFO/DEBUG pattern (INFO announces that selection is requested, DEBUG dumps all params).
2025-11-22 01:14:32 +02:00
kalaposfos13
56109a1331
Avoid storing the Tcb pointer on the stack (#3819)
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* Avoid storing the Tcb pointer on the stack

* Just return the already stored pointer in GetTcbBase

* Replace uses of GetTcbBase with g_curthread->tcb

* copyright 2025

* sir clang offnir, the all-formatting
2025-11-21 00:42:49 -08:00
Osyotr
544a22a431
emulator: crash faster (#2360)
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By disabling Windows Error Reporting.
2025-11-20 22:35:35 +02:00
marecl
6612a32523
Prevent writing to directories (#3820)
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* Prevent writing to directories

* Prevent writing to directories
2025-11-20 19:41:01 +02:00
Valdis Bogdāns
a6280053b7
Merge branch 'main' into fontlib 2025-11-19 22:07:48 +02:00
TheTurtle
3f86c2e94a
buffer_cache: Split DMA fault handling code from buffer cache (#3809)
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Its better not to have that raw code there
2025-11-18 08:46:51 +02:00
TheTurtle
aa5c045555
logging: Format message after filter check (#3808)
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2025-11-16 17:34:23 +02:00
rainmakerv2
ed14359c87
Re-implement custom trophy sounds using sdl3 mixer (#3805)
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* re-implement custom trophy sounds using sdl3 mixer

* fix build vars

* Don't change SDL version
2025-11-16 10:36:54 +02:00
TheTurtle
2f55636626
vk_rasterizer: Attempt to optimize compute clears (#3795) 2025-11-15 07:44:25 +02:00
Stephen Miller
94d0f2e7ed
Avoid initializing Shader::PsColorBuffer in RefreshGraphicsKey (#3799)
The bitfield in the struct is padded, which produces uninitialized memory on initialization.
To avoid modifying the struct while making our GraphicsPipelineKey struct properly hashable, set values directly instead of re-initializing.

This fixes pipeline compile spam, and the subsequent poor performance, on certain setups.
2025-11-14 19:50:14 -08:00
georgemoralis
d0855348f1
Merge branch 'main' into fontlib 2025-11-14 22:04:24 +02:00
Stephen Miller
93c340c6e1
calloc libusb_interface instead of pointer (#3793)
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interface->num_altsetting is oob
2025-11-12 17:26:26 +02:00
Joshua de Reeper
25344a3b89
calloc UsbDevice instead of pointer (#3790) 2025-11-12 12:40:39 +02:00
Stephen Miller
ee2bc97248
Windows: Limit address space maximum when higher addresses are not needed (#3775)
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* Earlier initialization of elf info.

Everything used for elf info initialization comes from the param.sfo, so we can initialize this earlier to have this information accessible during memory init.

* Extract compiled SDK version from pubtoolinfo string

Up until now, we've been using the game's reported "firmware version" as our compiled SDK version. This behavior is inaccurate, and is something that has come up in my hardware tests before.

For the actual compiled SDK version, we should use the SDK version in the PUBTOOLINFO string of the param.sfo, only falling back on the firmware version when that the sdk_ver component isn't present.

* Store compiled SDK version in ElfInfo

* Limit address space for compiled SDK version at or above FW 3

Sony placed a hard cap at 0xfc00000000, with a slight extension for stack mappings. For now, though stack mappings aren't implemented, there's no harm in keeping a slightly extended address space (since this cap is lower than our old user max).

Limiting the max through address space is necessary for Windows due to performance issues, in the future I plan to properly implement checks in memory manager code to properly handle this behavior for all platforms.

* Use compiled SDK version for sceKernelGetCompiledSdkVersion

I think this is pretty self explanatory.

* Log SDK version

Since this value is what most internal firmware version checks are against, logging the value will help with debugging.

* Update address_space.cpp

* Update emulator.cpp

* Backwards compatible logging

Because that's apparently an issue now
2025-11-10 17:07:17 +02:00
w1naenator
25d41c3a54 fontlib: refactor style frame API; config-driven system fonts
-Update style frame getters to take the frame explicitly:
--sceFontStyleFrameGetResolutionDpi(OrbisFontStyleFrame*, u32* h_dpi, u32* v_dpi)
--sceFontStyleFrameGetScalePixel(OrbisFontStyleFrame*, float* w, float* h)
--sceFontStyleFrameGetScalePoint(OrbisFontStyleFrame*, float* w, float* h)
-Ensure setters operate directly on the passed style frame (signatures unified):
--sceFontStyleFrameSetEffectSlant(OrbisFontStyleFrame*, float slantRatio)
--sceFontStyleFrameSetEffectWeight(OrbisFontStyleFrame*, float weightXScale, float weightYScale, u32 mode)
--sceFontStyleFrameSetResolutionDpi(OrbisFontStyleFrame*, u32 h_dpi, u32 v_dpi)
--sceFontStyleFrameSetScalePixel(OrbisFontStyleFrame*, float w, float h)
--sceFontStyleFrameSetScalePoint(OrbisFontStyleFrame*, float w, float h)
-Remove/streamline unused declarations from font.h to tighten the interface
-Call sites using style frame getters must pass an OrbisFontStyleFrame* now

Config: define system fonts path and default filename overrides

-Add [General].sysFontPath to set the base directory for system fonts
-Add [SystemFonts]:
--fallback = "SST-Roman.otf" (lowercase key) for the default face when no set is requested
--Per-font overrides using lowerCamelCase keys (start with fontSet...), e.g.:
---fontSetSstStdJapaneseJpArBold = "SSTJpPro-Bold.otf"
--Override values are filenames resolved under sysFontPath (paths are rejected and logged)
-Back-compat: still accept legacy SysFontPath and Fallback if present
-Logging: emit errors when sysFontPath is missing/invalid, fallback missing, or an override includes a path
-Configs should switch to sysFontPath and [SystemFonts].fallback with override keys
2025-11-10 15:30:40 +02:00
w1naenator
b35d82e8f3 Remove unused <system_error> include from font.cpp
possible MacOS build crash reason.
2025-11-08 13:41:32 +02:00
w1naenator
0b9f941e63 Handle missing system font by clearing font bytes and logging an error 2025-11-08 13:27:18 +02:00
w1naenator
9287fb31bf Merge branch 'fontlib' of https://github.com/w1naenator/shadPS4 into fontlib 2025-11-08 13:08:22 +02:00
w1naenator
850f40f61a Add system font path configuration and loading functionality
Config example:

[General]
...
sysFontPath = "/.../NotoSansJP-Regular.ttf"
...
2025-11-08 13:08:20 +02:00
Valdis Bogdāns
5f6c1b342d
Merge branch 'main' into fontlib 2025-11-07 18:34:31 +02:00
w1naenator
2afcdb981c restored accidentally deleted stubbs. 2025-11-07 08:40:26 +02:00
w1naenator
d85bde3d8f Loading font files from app0, some other fixes. 2025-11-07 08:12:16 +02:00
Emma
b4628b80e2
ImGui: keep drawing when there's a pending change_layer (#3782)
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2025-11-06 20:58:15 -03:00
Emma
2f022a462d
filesystem: return st_mtim in posix_stat (fixes RB4 / CUSA02901 DLC crash) (#3781)
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* filesystem: return st_mtim in posix_stat

* filesystem: stat - remove reliance on clock_cast

* filesystem: stat - remove reliance on to_time_t
2025-11-06 22:47:40 +02:00
Joshua de Reeper
f5505daaca
usbd: Emulate Dimensions Toypad (#3779)
* Dimensions Toypad

* update comment
2025-11-06 17:46:43 +02:00
Joshua de Reeper
8c1ec863da
Add Infinity Base Backend (#3778) 2025-11-06 16:34:52 +02:00
kalaposfos13
604f8d9398
More OpenOrbis stuff (#3776)
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2025-11-06 13:22:26 +02:00
Valdis Bogdāns
55b32a9198
Merge branch 'shadps4-emu:main' into fontlib 2025-11-06 03:33:16 +02:00
w1naenator
b5cf590185 Remove unnecessary blank line in OrbisFontStyleFrame struct 2025-11-06 03:29:21 +02:00
w1naenator
ff9369541e Merge branch 'fontlib' of https://github.com/w1naenator/shadPS4 into fontlib 2025-11-06 03:27:54 +02:00
w1naenator
3b6d55b897 Fix for DC: font scale still inaccurate, cause unknown.
Refactor font library: streamline file handling, enhance layout caching, and improve scale computation.
2025-11-06 03:27:52 +02:00
Stephen Miller
19e974bf21
Libkernel: Implement/stub some functions (#3774)
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* Define latest released firmware version, use that for sceKernelGetSystemSwVersion

I feel this is less hacky and error-prone than just returning the game firmware.

* sceKernelGetAllowedSdkVersionOnSystem

* sceKernelHasNeoMode

* sceKernelGetAppInfo stub

* sceKernelGetCurrentCpu

* fixups

* sceKernelGetMainSocId

Used by libSceAvPlayer to determine if console is a pro or not.

* Update process.cpp

* Set has_param_sfo to true

* Clang
2025-11-05 16:58:15 -08:00
georgemoralis
21a3f64ab7
Merge branch 'main' into fontlib 2025-11-05 22:26:42 +02:00
Stephen Miller
7031f5968e
Better return stub (#3773)
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Gets THE PLAYROOM (CUSA00001) further.
2025-11-05 18:32:24 +02:00
Valdis Bogdāns
1d1ef237dc
Merge branch 'fontlib' into fontlib 2025-11-04 17:17:15 +02:00
georgemoralis
ff8869262f
[Libs] Font lib HLE implementation (#2761)
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* dummy fontlib libs

* register font libs

* typo fix

* added font error file

* added sceFontCharacterGetBidiLevel (from RE)

* fixup

* sceFontCharacterGetTextOrder , sceFontCharacterLooksFormatCharacters , sceFontCharacterLooksWhiteSpace RE

* sceFontCharacterRefersTextBack,sceFontCharacterRefersTextNext,sceFontRenderSurfaceInit,sceFontRenderSurfaceSetScissor  RE

* sceFontRenderSurfaceSetStyleFrame ,sceFontStyleFrameGetEffectSlant RE added

* clang fix

* sceFontStyleFrameGetEffectWeight

* added sceFontStyleFrameGetScalePixel

* Update types.h

* fixup merge
2025-11-04 17:14:22 +02:00
georgemoralis
282ceca43c
Merge branch 'main' into fontlib 2025-11-04 17:13:32 +02:00
w1naenator
078a8ff865 Enhance font rendering and management system
- Integrated `stb_truetype` for advanced font rendering.
- Added support for external and system fonts with logging.
- Introduced new structures for glyphs, metrics, and kerning.
- Implemented functions for font state management and scaling.
- Improved glyph rendering, including subpixel and caching.
- Enhanced render surface initialization and scissor handling.
- Refactored stubbed functions with proper implementations.
- Added ABI compatibility checks for key structures.
- Improved logging, error handling, and code organization.
- Updated documentation and comments for better clarity.
2025-11-04 16:54:34 +02:00
Stephen Miller
683e5f3b04
Core: Simulate write-only file access with read-write access (#3360)
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* Swap write access mode for read write

Opening with access mode w will erase the opened file. We do not want this.

* Create mode

Opening with write access was previously the only way to create a file through open, so add a separate FileAccessMode that uses the write access mode to create files.

* Update file_system.cpp

Remove a hack added to posix_rename to bypass the file clearing behaviors of FileAccessMode::Write

* Check access mode in read functions

Write-only files cause the EBADF return on the various read functions. Now that we're opening files differently, properly handling this is necessary.

* Separate appends into proper modes

Fixes a potential regression from one of my prior PRs, and ensures the Write | Append flag combo also behaves properly in read-related functions.

* Move IsWriteOnly check after device/socket reads

file->f is only valid for files, so checking this before checking for sockets/devices will cause access violations.

* Fix issues

Now that Write is identical to ReadWrite, internal uses of Write need to be swapped to my new Create mode

* Fix remaining uses of FileAccessMode write to create files

Missed these before.

* Fix rebase

* Add stubbed get_authinfo (#3722)

* mostly stubbed get_authinfo

* Return value observed on console if get_authinfo was called for the current thread, esrch otherwise

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-11-04 10:57:26 +02:00
georgemoralis
08fe66a97f
[Libs] Http HLE (part2) (#2762)
* added sceHttpParseStatusLine

* added sceHttpUriMerge

* macOS fix

* more macOS fix?

* typo

* Update src/core/libraries/network/http.cpp

Co-authored-by: illusony <37698908+illusion0001@users.noreply.github.com>

* some work on sceHttpGetStatusCode

* more draft on GetStatusCode

* added some debug info

* fixup

---------

Co-authored-by: illusony <37698908+illusion0001@users.noreply.github.com>
2025-11-04 10:41:26 +02:00
georgemoralis
9b33b66322 fixup merge 2025-11-04 09:33:05 +02:00
georgemoralis
424b9428c4
Merge branch 'main' into fontlib 2025-11-04 09:13:59 +02:00
Stephen Miller
bc44865cda
Implement sceGnmDrawInitToDefaultContextStateInternal functions (#3770)
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These are used by LLE libSceVideodec.
From decompiling the two GnmDriver libraries, it seems like sceGnmDrawInitToDefaultContextStateInternalCommand inlines a call to sceGnmDrawInitToDefaultContextState, so I've replaced that with an actual call to the function for readability.
sceGnmDrawInitToDefaultContextStateInternalSize is one to one with decomp.
2025-11-03 11:06:26 -08:00
kalaposfos13
a42ae46553
Fix game arguments not being passed under a certain condition (#3769)
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2025-11-02 23:16:11 +02:00
Vinicius Rangel
a4c3c665fe
add null gpu notice (#3768)
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2025-11-02 19:55:43 +02:00
Kyoskii
caccc05fb2
buffer_cache: smaller regions (#3764)
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* buffer_cache: smaller regions

this was a change back between v0.9.0 to v0.10.0
9f37ede336

reverting the TRACKER_HIGHER_PAGE_BITS from 24 to 22 gives a notable increase to performance.

* Update region_definitions.h

updated copyright
2025-11-01 16:20:45 +02:00
kalaposfos13
8238ecf88a
Fix patches being applied multiple times redundantly (#3763) 2025-11-01 13:47:38 +02:00
Joshua de Reeper
8bbb3956a2
Skylander Portal (#3762)
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2025-11-01 12:18:34 +02:00
georgemoralis
f466352dde revert controller change from #3750. Seems to cause issues in several games need to be reinvested 2025-11-01 11:40:26 +02:00
Pavel
6c7c5eb59c
get_authinfo (#3760) 2025-10-31 15:56:11 +02:00
oltolm
493cda07c0
fix divide by zero (#3759) 2025-10-31 15:36:27 +02:00
ElBread3
eda6be746f
usbd: Implement usb backend system (#3737)
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* initial impl

* reviews

* upstreamed deReaperJosh changes

* fixed config.cpp

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-10-31 11:11:14 +02:00
georgemoralis
ed9ffbfb64
Remove Qt from emulator (#3733)
* actions removal

* removed qt dir

# Conflicts:
#	src/qt_gui/check_update.cpp
#	src/qt_gui/translations/ar_SA.ts
#	src/qt_gui/translations/ca_ES.ts
#	src/qt_gui/translations/da_DK.ts
#	src/qt_gui/translations/de_DE.ts
#	src/qt_gui/translations/el_GR.ts
#	src/qt_gui/translations/en_US.ts
#	src/qt_gui/translations/es_ES.ts
#	src/qt_gui/translations/fa_IR.ts
#	src/qt_gui/translations/fi_FI.ts
#	src/qt_gui/translations/fr_FR.ts
#	src/qt_gui/translations/hu_HU.ts
#	src/qt_gui/translations/id_ID.ts
#	src/qt_gui/translations/it_IT.ts
#	src/qt_gui/translations/ja_JP.ts
#	src/qt_gui/translations/ko_KR.ts
#	src/qt_gui/translations/lt_LT.ts
#	src/qt_gui/translations/nb_NO.ts
#	src/qt_gui/translations/nl_NL.ts
#	src/qt_gui/translations/pl_PL.ts
#	src/qt_gui/translations/pt_BR.ts
#	src/qt_gui/translations/pt_PT.ts
#	src/qt_gui/translations/ro_RO.ts
#	src/qt_gui/translations/ru_RU.ts
#	src/qt_gui/translations/sl_SI.ts
#	src/qt_gui/translations/sq_AL.ts
#	src/qt_gui/translations/sr_CS.ts
#	src/qt_gui/translations/sv_SE.ts
#	src/qt_gui/translations/tr_TR.ts
#	src/qt_gui/translations/uk_UA.ts
#	src/qt_gui/translations/ur_PK.ts
#	src/qt_gui/translations/vi_VN.ts
#	src/qt_gui/translations/zh_CN.ts
#	src/qt_gui/translations/zh_TW.ts

* removed CMakePresets for qt builds

* clear cmakelists from qt

* sync config file with qtlauncher

* fixing review stuff

* Remove Qt code from memory patcher and add non-Qt fallback for automatic loading of patches
The second feature is disabled if IPC is present, to avoid conflicts with it.

* Add json submodule

* More Qt removal

* Documentation update

* fix build

* fix REUSE?

* removed qrc file

* fix clang

* Simplify Qt installation instructions for macOS

Removed instructions for installing x86_64 Qt on ARM and x86_64 Macs.

* Remove Qt installation instructions from guide

Removed instructions for downloading and configuring Qt.

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-10-31 10:28:39 +02:00
Stephen Miller
715eb512c9
Core: Read-only file mmap fix (#3757)
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* Extra validity checks for file mmaps

* Add comment
2025-10-30 15:47:08 -07:00
jzwmvqttmd-svg
87e09b613b
Fixes scePlayGoDialog status stub (#3750)
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* Fixes scePlayGoDialog status stub

* input: Fix analog stick stuttering caused by excessive state buffering
2025-10-26 05:40:00 +02:00
Randomuser8219
6c08c6983b
Change log level from WARNING to INFO for tiler compilation (#3749) 2025-10-25 17:43:52 -07:00
DanielSvoboda
2d17ab8e4b
Add informative update message for Qt build deprecation (#3740)
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* Add informative update message for Qt build deprecation

* Update ru_RU.ts
2025-10-20 13:19:35 +03:00
Valdis Bogdāns
db9921baf2
GE2: Fix IME text conversion length handling (#3735)
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- Reserve an extra space for the terminating character, resolving an issue in GE2 where the last character did not appear when input reached the maximum length.

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-10-14 08:41:47 +03:00
rainmakerv2
17fab7fdf1
IPC: commands for volume adjustment, input parsing, fsr, gamepad select (#3734)
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* Add IPC functions: volume, fsr settings, parse inputs

* always process fsr values

* set controller command
2025-10-13 15:04:34 +03:00
Valdis Bogdāns
0cd6248eee
Ime fixes (#3731)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

* FF9 ImeDialog Hotfix

* Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`.
* Added additional debug logs to aid troubleshooting.

* IME Fixes
- Add missing flags to `OrbisImeExtOption`
- Improve debug logging
- Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254`

* IME: guard null params for CUSA04909

- Add null checks in IME constructors to prevent crashes seen in CUSA04909.
- Leave a clear note about deferring keyboard event dispatch until guest-space translation is ready.

* Some improvements
- Added debug logs so every IME event and host callback (text/caret updates) shows what the guest sent back.
- Updated ImeState to respect the guest’s text-length limit, keep buffers in sync, and record caret/text changes without duplicates.
- Fixed shutdown by actually destroying the handler on close and letting sceImeUpdate exit quietly once the IME is gone.

* CLang

* IME: simplify handlers, add param checks, fix caret index

- Unify ImeHandler init; support optional OrbisImeParamExtended; drop userId from keyboard handler.
- Add basic null checks for work and inputTextBuffer; early error logging.
- Fixed incorrect caret position. Make caret and text area indices 1-based in ImeUi::InputTextCallback.
- Set default user_id to ORBIS_USER_SERVICE_USER_ID_INVALID in sceImeParamInit.
- Reduce noisy debug logs; promote key calls to LOG_INFO.
- Remove unused extended fields from ImeState; minor cleanups.

* IME: text/caret sync fixes; add Enter payload

- Sync UI input and work buffers on UpdateText
- Sync caret position on mouse click by emiting multiple UpdateCaret events for jumps (loop over delta)
- Add text payload to PressEnter (and Close); fixes IME in God Eater 2
- Queue initial Open event after open
- Fix UTF-8 → UTF-16 conversion bounds
- Add debug logs for all queued events

* CLang

* fixed accidental copy / paste replacement in text update event that broke text deletion.

* IME: Add code-point limited InputText and use in IME UI

- Add InputTextExLimited helper to cap Unicode code points and forward callbacks
- Switch IME input to InputTextExLimited with ime_param->maxTextLength and CallbackAlways

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-10-13 13:38:44 +03:00
Stephen Miller
6b6294a750
Filesystem: Always log mode as an octal (#3729)
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Mode is an octal, print it as one.
2025-10-11 20:22:35 -07:00
Alexandre Bouvier
999960a6e6
fix for fmt 12 (#3719)
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2025-10-08 01:49:46 -07:00
kalaposfos13
6805baffb2
posix_pthread_mutex_destroy (#3720) 2025-10-08 01:44:17 -07:00
Stephen Miller
109b239ddf
Fix NoOverwrite flag behavior in MapMemory (#3718)
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Reserved memory counts here, so we need to use !IsFree instead of IsMapped.
I swear this is like the 10th time I've messed this sorta thing up. Seems like it's the last case of this type of mistake in our current code though.
2025-10-07 18:39:39 -07:00
Stephen Miller
1714647343
Fix return for running out of flexible memory (#3717) 2025-10-07 17:33:09 -07:00
Stephen Miller
794d593a02
Fix alignment for mmap (#3716) 2025-10-07 16:22:21 -07:00
Stephen Miller
b34556702e
NpAuth: Improved stubs (#3712)
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* Some structs and function definitions

* Fill in remaining function definitions and structs

The original variants of GetIdToken and GetAuthorizationCode use an online id instead of user id.
The V3 functions use the same internal function, but with a different flag. Unless games show me something different, they likely use the same structs, and definitely use the same parameters.

* Some errors

* Minor formatting change

* Some more errors

* GetIdToken error cases

* Remaining error cases

Just need to tackle request-related logic now.

* Basic request handling

Seems to internally behave similarly to libSceNpManager, but the actual data stored in libSceNpAuth requests appears to be different, so I've kept everything separated.

* NpAuthRequest usage

Again, behavior mirrors libSceNpManager request behavior, though it appears to be a separate implementation.
The only time libSceNpAuth uses libSceNpManager is to actually send the requests, where the act of sending a request involves creating a completely separate NpManager request, using NpManager functions to retrieve the desired data, then deleting the underlying NpManager request. All of this would happen inside GetAuthorizationCode and GetIdToken.

* Oops

* Missing mutexes

* Default output variables to zero

Not sure what all games might check for here, but setting the outputs to zero is probably safe.
2025-10-05 17:31:21 -07:00
Stephen Miller
a0e7f7fb65
NpManager: Implement more request-related behavior (#3703)
* Implement sceNpCheckPlus

* Rework request storage

We'll need to store more data to "fake" async requests.

* sceNpAbortRequest

Pretty simple to add, so might as well.

* Formatting changes

* Async request logic

There's probably some things I'm getting wrong for cases where PSN is connected, but for reasons that should be pretty obvious, learning how that all works is a little more involved than the PSN disconnected results.

* Add missing error check

* Update np_manager.cpp

* Add a mutex to prevent concurrent reads/writes to g_requests

I imagine multi-threading is a lot more commonly used with the async functions, though I haven't tested enough to know.

* Update np_manager.h

* Move request creation to separate internal function

* Oops

Not sure how that got missed, but good thing I spotted it

* Oops
2025-10-05 17:25:46 -07:00
TheTurtle
8f37cfb739
amdgpu: Split liverpool registers and cleanup (#3707)
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2025-10-05 13:42:40 -07:00
Stephen Miller
d17a4fb8cc
Include older Windows 11 builds in the address space workaround (#3711)
For now, I've included up to Windows 11 22H2 in the workaround.
I've only personally seen reports of issues on Windows 11 21H2, but better safe than sorry (considering Windows 10 22H2 has issues).
2025-10-05 12:46:06 -07:00
kalaposfos13
4fa435490c
Add missing function exports for OpenOrbis (#3708)
* Add missing function exports for OpenOrbis

* copyright 2025

* review comment
2025-10-05 19:31:05 +03:00
Stephen Miller
11229c1dc0
Use correct trophy folder for games with multiple trophy lists (#3704)
Based on the games I've checked, it seems like the service label parameter of sceNpTrophyCreateContext is what determines the trophy list.
Since we're already storing the service label in our contexts, and we're already extracting all trophy lists, all that needs doing is using the service label to select the right trophy list.
2025-10-05 18:39:14 +03:00
Stephen Miller
455cd37aae
Fix tess addr (#3706) 2025-10-05 18:23:42 +03:00