Jordan Woyak
09a125fec4
VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue.
2025-10-28 17:22:04 -05:00
JMC47
032fdf6335
Merge pull request #14039 from mbc07/tex_filter_settings_followup
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GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 17:32:35 -04:00
Mateus B. Cassiano
fca9e6a362
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 16:25:08 -04:00
JosJuice
3d764f7b42
Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
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Core: Make EmuThread spawn a GPU thread and become the CPU thread in dual-core mode.
2025-10-28 21:18:47 +01:00
cristian64
f5012ef457
Core/HW: Add Broadband Adapter (IPC).
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This is a hassle-free BBA option intended for local play with multiple
Dolphin instances running *in the same system*. After selecting
**Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section
in the settings, games that support LAN play will be able to discover
each other, without requiring third-party software or relatively complex
TAP setups.
The implementation is based on cpp-ipc, a high-performance inter-process
communication library that uses shared memory as transport layer.
Supported platforms are:
- [x] Linux
- [x] Windows
- [ ] macOS (cpp-ipc does not support this platform)
- [ ] FreeBSD (cpp-ipc does not support this platform)
- [ ] Android (cpp-ipc needs some adjustments; while it could work,
launching two Dolphin instances within the same Android system may be
both challenging and impractical)
2025-10-28 18:50:59 +00:00
cristian64
4677a92b13
Core/HW: Add Visual Studio project files for cpp-ipc library.
2025-10-28 18:50:58 +00:00
cristian64
a74e736d29
Core/HW: Add cpp-ipc subdirectory in main CMake file.
2025-10-28 18:50:58 +00:00
cristian64
92a2018934
Core/HW: Add cpp-ipc submodule.
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The last official release is, at the time of writing, almost two years
old. The latest development snapshot (updated ~2 months ago) will be
used.
2025-10-28 18:50:58 +00:00
JMC47
509584d3d3
Merge pull request #13916 from Tilka/tex_filter_settings
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GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Joshua Vandaële
e1088659b1
AdvancedPane: Use ConfigControls where applicable
2025-10-27 16:22:02 +01:00
Joshua Vandaële
3cf4b02a91
PathPane: Use ConfigControls where applicable
2025-10-27 16:22:02 +01:00
Joshua Vandaële
02d84ddc78
WiiPane: Use ConfigControls where applicable
2025-10-27 16:22:02 +01:00
Joshua Vandaële
b6766e1ca0
GameCubePane: Use ConfigControls where applicable
2025-10-27 16:21:59 +01:00
Joshua Vandaële
1e227bd736
FreeLookWidget: Use ConfigControls where applicable
2025-10-27 15:59:33 +01:00
Joshua Vandaële
33fd06d7f3
AdvancedPane: Add a button to restore default settings
2025-10-27 15:59:33 +01:00
Jordan Woyak
c69f868fff
Core/HW: Remove RoundingModeUpdated call from CPUManager::Run. This is now properly handled on initialization.
2025-10-26 23:07:14 -05:00
Jordan Woyak
700abd68e3
VideoCommon/AsyncRequests: Remove now unnecessary SetEnable function. Requests are now always enabled. Call SetPassthrough on initialization to not be racy.
2025-10-26 23:07:14 -05:00
Jordan Woyak
6416b0a6ec
Core: Make EmuThread spawn the Video thread and become the CPU thread in dual-core mode instead of the other way around.
2025-10-26 23:07:14 -05:00
iwubcode
96fe6a1575
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-10-26 22:47:23 -05:00
Dentomologist
70d8bc6fd7
CPU: Update PauseAndLock comment
2025-10-26 18:06:38 -07:00
Dentomologist
c47db6dba7
DSPEmulator: Remove redundant parameter and code
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PauseAndLock is only called with do_lock=true, so remove the parameter
and modify PauseAndLock accordingly.
2025-10-26 18:03:31 -07:00
Dentomologist
d5f079d78b
DSPEmulator: Extract UnpauseAndUnlock from PauseAndLock
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Replace call to PauseAndLock(do_lock=false) with new function
UnpauseAndUnlock.
2025-10-26 18:03:06 -07:00
Dentomologist
933071dd57
FifoManager: Remove redundant PauseAndLock parameters
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PauseAndLock was only called with do_lock=true, and the function only
used unpauseOnUnlock when do_lock was false.
2025-10-26 18:01:51 -07:00
Dentomologist
f497eb519e
FifoManager: Extract RestoreState from PauseAndLock
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Replace calls of FifoManager::PauseAndLock(do_lock=false) with new
function RestoreState for clarity.
2025-10-26 18:01:51 -07:00
Dentomologist
f628a979c4
Core: Remove pointless call to FifoManager::PauseAndLock
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FifoManager::PauseAndLock doesn't do anything when doLock and
unpauseOnUnlock are both false, so remove the call.
2025-10-26 18:01:51 -07:00
Dentomologist
2d888ea4d3
Core: Remove unnecessary PauseAndLock parameters
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PauseAndLock is now only called with do_lock=true, and unpause_on_unlock
only ever was used when do_lock is false (which is now handled in
RestoreStateAndUnlock instead), so both parameters are unnecessary.
2025-10-26 18:01:51 -07:00
Dentomologist
c9c8461d36
Core: Extract RestoreStateAndUnlock from PauseAndLock
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Replace calls of PauseAndLock(do_lock=false) with new function
RestoreStateAndUnlock for clarity.
Callers of PauseAndLock ignored the return value when do_lock is
false, so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 18:01:23 -07:00
Dentomologist
4e64d8e94f
CPUManager: Remove redundant parameter from RestoreStateAndUnlock
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RestoreStateAndUnlock was only called with control_adjacent=true. Remove
the parameter and unconditionally call the function that was gated
behind it being true.
2025-10-26 17:59:47 -07:00
Dentomologist
8d0dbb0ef6
CPUManager: Remove redundant parameter from PauseAndLock
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PauseAndLock was only called with control_adjacent=false. Remove the
parameter and the function call that was only made when it was true.
2025-10-26 17:56:31 -07:00
Dentomologist
48d48fe1af
CPUManager: Remove unnecessary PauseAndLock parameters
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CPUManager::PauseAndLock is now only called with do_lock=true, and
unpause_on_unlock only ever was used when do_lock is false (which is now
handled in RestoreStateAndUnlock instead), so both parameters are
unnecessary.
2025-10-26 17:54:41 -07:00
Dentomologist
1a6e285685
CPU: Remove default arguments for PauseAndLock
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For clarity in the next commit.
2025-10-26 17:54:41 -07:00
Dentomologist
691743fbc4
CPU: Extract RestoreStateAndUnlock from PauseAndLock
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Replace call of CPUManager::PauseAndLock(do_lock=false) with new
function RestoreStateAndUnlock for clarity.
Callers of Core::PauseAndLock ignore the return value when do_lock is
false, so in that case was_unpaused in Core::PauseAndLock doesn't need
to be set and so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 17:54:41 -07:00
Dentomologist
bebeba29c3
CPU: Convert static variable to class member
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Make s_have_fake_cpu_thread a class member instead. In addition to
getting rid of a bit of static state, this simplifies refactoring in an
upcoming commit.
2025-10-26 17:53:45 -07:00
Jordan Woyak
7608dbbfbd
Core: Remove GDBStub::Deinit call from EmuThread. The CpuThread function is already doing this.
2025-10-26 16:53:52 -05:00
Jordan Woyak
c22a483431
Merge pull request #14031 from TellowKrinkle/GlslangFix
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CMake: Fix bundled glslang
2025-10-26 15:42:36 -05:00
Joshua Vandaële
713dfb41df
JitRegister: Remove OProfile profiler
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OProfile is not used at all these days, most major distributions do not ship it anymore (Debian, Fedora, and Alpine to name the few I've checked) and following a discussion on Discord, nobody is apparently using it, most devs not even being aware of it. This removes an optional dependency from Dolphin.
2025-10-26 20:48:15 +01:00
JosJuice
f8ebd27766
Merge pull request #14004 from JoshuaVandaele/bzip2-submodule
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Move bzip2 from vendored to a submodule
2025-10-26 18:13:31 +01:00
Joshua Vandaële
4f7d48e018
Move bzip2 from vendored to a submodule
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We are already on the latest version (1.0.8) since the project is not very active and has not seen much activity in the last few years.
2025-10-25 23:11:49 +02:00
TellowKrinkle
d404805b7f
CMake: Fix bundled glslang
2025-10-24 22:58:22 -05:00
JMC47
df351b6059
Merge pull request #13771 from SuperSamus/gameini-speedhacks
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GameINI: Add some speed hacks
2025-10-23 14:13:02 -04:00
Martino Fontana
fe63d95e02
GameINI: Add patches to limit FPS for some uncapped games
2025-10-23 00:38:14 +02:00
Martino Fontana
2542c79d6b
GameINI: Add patches for idle loop detection (speed hack)
2025-10-23 00:03:59 +02:00
Martino Fontana
d423eb5a75
GameINI: Fix Egg Mania Japanese "Force Progressive" hack
2025-10-22 23:32:18 +02:00
Jordan Woyak
ba5edce2af
Common/Functional: Fix MoveOnlyFunction from inadvertently creating references from lvalues.
2025-10-22 05:06:41 -05:00
Jordan Woyak
06b4c89c51
Merge pull request #14024 from cobalt2727/patch-5
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DolphinQt: explicitly include QAction for building with older QT6 libs
2025-10-21 21:55:55 -05:00
cobalt2727
7c63750e53
DolphinQT: explicitly include QAction for older QT6 libs
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this fixes an exotic build environment I've got using QT6.2 on Ubuntu 18.04 without breaking any sane operating systems.
2025-10-21 22:52:43 -04:00
Jordan Woyak
e34ef86be9
Merge pull request #13947 from JosJuice/i18n-2025-08-17-type
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i18n: Improve EditSymbolDialog's symbol vs note handling for translators
2025-10-21 19:19:13 -05:00
JMC47
be131ddc59
Merge pull request #13984 from jordan-woyak/wmreal-quick-connect-and-disconnect
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WiimoteReal: Quickly connect and disconnect Wii remotes with hidapi / Android.
2025-10-21 19:49:22 -04:00
JMC47
5f5cfda5ad
Merge pull request #14025 from TellowKrinkle/RenderPassHazards
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VideoBackends:Vulkan: Prevent hazards when restarting render passes
2025-10-21 17:05:10 -04:00
Jordan Woyak
26c5b2f57a
WiimoteReal/IOLinux: Fix warning.
2025-10-21 14:51:54 -05:00