Commit Graph

3671 Commits

Author SHA1 Message Date
georgemoralis
0a856bc3ec initial audio out openal support , still not working properly 2026-02-09 14:54:55 +02:00
georgemoralis
14d6f6d670
Merge branch 'main' into audio3 2026-02-08 22:44:54 +02:00
georgemoralis
afc9893715
Added sceAudioOutGetSystemState (#4011)
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2026-02-08 22:39:36 +02:00
georgemoralis
3ab2275a1d fixed backend 2026-02-08 21:31:37 +02:00
georgemoralis
6de3459598 added sceAudioOutGetSystemState 2026-02-08 21:25:02 +02:00
Stephen Miller
2a61851a88
Kernel.Process: Implement sceKernelGetModuleInfo2, sceKernelGetModuleList2 (#4001)
* twos

* Fixes

Still can't test properly, but this seems to hide system libs, which I'm pretty sure is the necessary difference here.

* Clang

* Extra export for sceKernelGetModuleInfo2
2026-02-08 20:07:17 +02:00
georgemoralis
24354c5a30
Merge branch 'main' into audio3 2026-02-08 18:28:23 +02:00
rainmakerv2
b44ad1e087
Volume hotkey: show volume value, set game_specific arg correctly, clamp value (#4009) 2026-02-08 18:15:11 +02:00
georgemoralis
b16416996e added openal libs 2026-02-08 12:37:39 +02:00
georgemoralis
ad1b69b68e
Merge branch 'main' into audio3 2026-02-08 11:43:53 +02:00
kalaposfos13
c9a9cf2e75
fix debug assert (#4006)
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2026-02-08 11:43:15 +02:00
georgemoralis
03cccdaa7b reduce logging in audioout 2026-02-08 11:10:21 +02:00
georgemoralis
74b23796c6 simd implementation and better buffer support 2026-02-08 10:51:49 +02:00
georgemoralis
078152fd3f code cleanup 2026-02-08 10:32:01 +02:00
Stephen Miller
be86b5fe32
Kernel.Pthreads: Remove unreachable in posix_pthread_mutex_timedlock (#4005)
* Fix assert

Just a typical day of me pushing something a month ago, nobody testing/reviewing it, then finding out it's broken when that code inevitably makes it into production.

* Remove unreachable in posix_pthread_mutex_timedlock

It's apparently something that was added during pthreads rewrite, but the actual code for this function seems to be fully implemented?
2026-02-08 09:33:20 +02:00
Kyoskii
341de9aa17
Update config.cpp (#4004)
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InternalScreenWidth would get internalScreenHeight instead of InternalScreenWidth
2026-02-07 19:03:45 -06:00
kalaposfos13
2e789649ec
Automatically add missing hotkeys to the global input config (#4003)
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2026-02-07 22:39:08 +02:00
Stephen Miller
88cdfb4b1f
Fix assert (#4002)
Just a typical day of me pushing something a month ago, nobody testing/reviewing it, then finding out it's broken when that code inevitably makes it into production.
2026-02-07 21:55:40 +02:00
georgemoralis
1dc45ab6b3
npWebApi (#3878)
* added function parameters

* added logging

* more logging

* added error codes file

* sceNpWebApiCreateExtdPushEventFilter some re

* added np_web_api_internal

* more np_web_api_internal definations

* Initial types cleanup

* Basic library context handling.

Followed decomp closely, using standard library classes where possible to simplify code.

* Fix params to sceNpWebApiCreateContext

* Context logic fixes

* User contexts

* Clang

* sceNpWebApiVshInitialize

* Better initialization

* Request creation logic

* Some cleanup

* sceNpWebApiAbortRequest, sceNpWebApiDeleteRequest

* SendRequest functions

* formatting

* Update terminateContext and deleteUserContext

Addressing some unimplemented bits now that I have requests and user contexts here.

* Copyright

* sceNpWebApiCreateHandle, sceNpWebApiDeleteHandle, sceNpWebApiAbortHandle

also some bugfixing

* Extended push event filter

* abort handles in terminateContext

* Other push event filter types

* Register callbacks

* unregister callbacks

* oops

* One final update to deleteContext

* Logging changes

* Bug fixes

Fixes memory leaks, pretty sure these are the only places where that was an issue.

* sceNpWebApiCheckTimeout

* Handle and request timeouts

* Oops

* Push event filter parameters

Tested with Assassin's Creed Unity, seems to be correct.

* Service push event filter parameters

Tested again with Assassin's Creed Unity, seems to work fine.
Also fixed some code bugs I noticed, and removed an unnecessary part of my internal structs

* Stub implementation for createUserContextWithOnlineId

Might need a PSN check to be properly accurate, not sure.

* added sceNpWebApiGetHttpStatusCode

* opps

* opss 2

* sceNpWebApiReadData

* clang

* Fix context ids, user context ids, and request ids

Overlooked how these ids are actually calculated.

* Additional PSN checks

Seems creating any form of push event filter with an np service name fails when you're not connected to PSN.
Not sure of the actual cause yet, but given the error code, it's related to sceNpManagerIntGetUserList.

* compile fix

---------

Co-authored-by: Stephen Miller <millerste004@gmail.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2026-02-07 21:05:47 +02:00
georgemoralis
0f9cc89ae5
Improved sceAudioOut and SDL3 backend (#3984)
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* improved sdl backend

* small cleanups

* misc

* adjustments and new definations

* cleanups

* more debuging

* rewrote sceAudioOut calls

* fixed a trace

* fixed audio3d port

* small debug fixes

* small additions

* using shared_ptr

* compile fixes

* make macOS happy

* using shared mutex

* implemented audio input backend

* fixed port construction based on decompile

* implemented partially sceAudioInGetSilentState to return correct code if mic device is null

* improved sdl volume handling

* dynamic volume update

* this one is for @UltraDaCat

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2026-02-07 16:38:45 +02:00
Alexandre Bouvier
ef5b40c70b
cmake: prefer system cli11 library (#3999) 2026-02-07 16:22:32 +02:00
georgemoralis
e39529cab3 started 0.14.1 WIP 2026-02-07 12:41:55 +02:00
georgemoralis
f0d23eb2d2 tagged 0.14.0 2026-02-07 12:35:50 +02:00
Stephen Miller
f911ed23a9
Kernel.Vmm: Fix bug with VMA physical area tracking (#3998)
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* Fix bug with "phys_addr_to_search" logic

By improperly updating the variable, some games would mark the same dmem area as mapped in different parts of the vma, and the dmem map wouldn't properly reflect the state of the vma's phys areas.

* Clang

* Oops
2026-02-07 08:38:44 +02:00
Vladislav Mikhalin
b88ec484ba
ajm mp3: check frame size on every frame (#3995)
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2026-02-05 23:16:22 +02:00
kalaposfos13
1fe72cfe1f
filesystem: fill in timespec values for fstat (#3994)
* filesystem: fill in timespec values for fstat

* w*ndows

* fix windows and mac
2026-02-05 22:39:37 +02:00
Stephen Miller
923d1b1ab6
Libs: Miscellaneous fixes (#3993)
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* Fixed sceCompanionUtilGetEvent stub

Previously we effectively stubbed with ORBIS_COMPANION_UTIL_INVALID_POINTER, which makes no sense and caused issues in games.

* Check for null issuer_id in libSceNpAuth's GetAuthorizationCode

Comes up in Mirror's Edge Catalyst, according to some debugging done by a community member.
Given the library didn't have any null checks for that value, this is probably allowed.
2026-02-04 10:03:02 +02:00
Spirtix
b43573112c
Prevent posix_pthread_mutexattr_settype from setting invalid mutex types (#3991)
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2026-02-03 17:05:45 +02:00
jas0n098
8da0b58aaa
Fix thread names being set to garbage (#3985)
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SetThreadName gets passed an std::string's c_str whose pointer gets invalidated by the assignment of g_curthread->name, resulting in broken thread names further down the line
2026-02-03 09:58:22 +01:00
Dasaav
e2f3a0f750
Prevent Rasterizer::IsMapped from returning true for memory ranges that wrap the address space (#3989)
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Signed-off-by: Dasaav-dsv <simplydasaav@gmail.com>
2026-02-02 20:51:50 +02:00
Stephen Miller
d3c6abac4e
Fix default pthread attributes (#3987)
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This matches libkernel decomp + old fpPS4 code.
Fixes Attack On Titan 2 audio
2026-02-02 08:16:59 +02:00
psucien
9144b29742
shader_recompiler: fix for incorrectly outputted attribute if cdist emulation is not needed (#3986) 2026-02-02 08:07:47 +02:00
Stephen Miller
3bd6a0f9f8
Skip stdin fd for want_read in select (#3983)
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UE uses this to signal if it should read from stdin, real hardware never marks it as as readable
2026-01-31 23:31:58 +02:00
Berk
1d36cc7df3
.md, documents/ ignored from workflow (#3982)
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2026-01-31 21:42:37 +02:00
Berk
196143eb96
[building-windows] reworked the windows builder documentation (#3980)
* [building-windows] reworked the windows builder documentation

* reuse

* fix double quotes and more clearer language
2026-01-31 21:42:12 +02:00
Marcin Mikołajczyk
c0987ecc73
Fake Matching2 (#3959)
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2026-01-30 23:42:37 +02:00
kalaposfos13
d1150ad303 this is why you don't push local changes, shadow
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2026-01-30 13:56:25 +01:00
georgemoralis
8b46650fb2
Misc (#3979)
* improved trophy key save on new keymanager

* updated CLI11 and sdl3

* delete so stupid git will know

* fixed?

* fix2

* fixed sdl3

* Fix missing CLI11 submodule
2026-01-30 13:59:52 +02:00
CrazyBloo
4f11a8c979
pngenc hle (#3957)
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* PngEnc hle

* format

* formatting + fix scePngEncDelete

* fix cmake + misc improvements

i think the setjmp is right according to the libpng manual, works fine from my testing

* fixes

fix an issue with how alpha was handled, and PngEncode() now properly sets the processed_height in outputInfo.

* format

* Update pngenc.cpp

* set outputInfo->processed_height during png write

i assume some games will use this for error handling
2026-01-30 10:53:09 +02:00
Stephen Miller
5bc4183e36
Kernel.Vmm: Fix potential race condition involving concurrent Allocate and Free calls (#3978)
* Avoid nullptr dereference on GetSocket

Was gonna include this in my socket PR, but that got merged before I could push this.

* Lock unmap mutex in PoolExpand and Allocate

PAYDAY 2 has a rare race condition involving dmem releases.
I'm not certain this commit will fix it, but this would cause a race condition that could cause asserts like what PAYDAY 2 can hit, so I'll just pray this does the job until I can prove it doesn't.
2026-01-30 06:22:15 +02:00
Stephen Miller
4f3aabd7af
Delete unused fds in sceNetEpollDestroy and sys_socketclose (#3976)
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This issue would cause memory leaks in some EA titles, also just generally makes it harder to debug stuff when the fd table is flooded with closed sockets and epolls.
2026-01-29 23:08:21 +02:00
Marcin Mikołajczyk
39a7738d04
Include NpTus stub (#3970)
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2026-01-29 17:46:30 +02:00
Berk
25d175fd41
[clang-format] Added correct version and vscode formatter (#3971) 2026-01-29 14:43:15 +02:00
Stephen Miller
f14bad729c
Np: libSceNpPartner001 stubs (#3963)
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* Initial work

* Oops
2026-01-28 15:10:37 +02:00
kalaposfos13
cc70fa8bb5
Fix thread names not updating correctly (#3968)
Also, apply consistency to thread names
Also also, copyright 2026
2026-01-28 13:25:48 +02:00
squidbus
9314633573
externals: Update MoltenVK to fix primitive restart disable issue. (#3967)
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2026-01-28 08:54:01 +02:00
Marcin Mikołajczyk
c81ebe6418
Implement V_FFBH_I32 (#3965)
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2026-01-27 23:08:26 +02:00
Marcin Mikołajczyk
1473b2358a
Implement V_CMP_OP_F64 (#3962) 2026-01-27 20:18:05 +02:00
Berk
b17ac0fdda
Fix most of vscode problems and switch to Arch for more stability (#3964)
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2026-01-27 15:59:56 +02:00
Marcin Mikołajczyk
1e059cac04
Implement V_LSHR_B64 (#3961) 2026-01-27 12:27:56 +02:00