rainmakerv2
b4a82bfcdd
Qt: prevent saving/canceling for remapping/hotkeys dialogs while waiting for inputs ( #3499 )
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* prevent saving/canceling dialog while mapping mode is enabled
* do not disable cancel button
* diable defaults button
2025-09-01 11:08:17 -07:00
georgemoralis
47e0d488d8
New Crowdin updates ( #3451 )
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* New translations en_us.ts (Polish)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Korean)
* New translations en_us.ts (French)
* New translations en_us.ts (French)
* New translations en_us.ts (Urdu (Pakistan))
2025-09-01 08:04:38 +03:00
georgemoralis
3de73371c1
[ci skip] Qt GUI: Update Translation. ( #3498 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-09-01 08:04:12 +03:00
Stephen Miller
bcea7a02c3
Return EINVAL if mmap is called with length 0 ( #3496 )
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Hit by some multimedia apps
2025-08-31 16:14:51 -07:00
Marcin Mikołajczyk
be8c35eef1
Implement send/recvmsg ( #3487 )
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* Implement send/recvmsg
* Windows
* fixed windows
* cleanups
* updated
* suggestions
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-01 01:02:26 +03:00
squidbus
af9947a862
semaphore: Fix determining wait status when canceled/deleted ( #3490 )
2025-08-31 14:39:57 -07:00
UltraDaCat
ba65408608
Toggle to enable/disable logging ( #3493 )
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* Update config.cpp
* Update config.h
* Update backend.cpp
* Update settings_dialog.cpp
* Update settings_dialog.ui
* fix clang settings_dialog.cpp
* fix description in settings_dialog.cpp
* added back the backslash settings_dialog.cpp
* move enable logging and separate log files to logger settings_dialog.ui
2025-08-31 13:11:49 -07:00
UltraDaCat
e6f0ee7ed2
Move QT plugins to the qtplugins folder on Windows QT builds ( #3491 )
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* test build.yml
* add qt.conf for windows-qt
* test 2 build.yml
* Update build.yml
* placeholder license and copyright in qt.conf
* proper copyright qt.conf
* Add files via upload
* Delete qt.conf from root
* changes to build.yml
* Update REUSE.toml
2025-08-31 04:19:52 -07:00
squidbus
52d2c4ddc1
semaphore: Invert priority order. ( #3488 )
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* semaphore: Invert priority order.
* playgo: Lower logs for some spammed functions.
2025-08-30 19:24:58 -07:00
squidbus
31aa7539d3
sampler: Fix custom border color fallback condition. ( #3489 )
2025-08-30 18:42:49 -07:00
Stephen Miller
c26f56ab02
Handle offsets and format overrides in fetch shaders ( #3486 )
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Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-30 14:20:23 -07:00
Loong
ed3f9ee626
Fix error compiling with certain math functions in std namespace ( #3383 )
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e.g. error: no member named 'atan2f' in namespace 'std'
2025-08-29 21:22:34 -07:00
rainmakerv2
507bd777f9
Qt: enforce set order for kbm string mapping to prevent duplicate combo mappings ( #3461 )
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* enforce set order for kbm string mapping to prevent duplicate combo mappings
* remove F keys for now
* re-add escape case to unmap
* cleanup
2025-08-29 21:18:31 -07:00
squidbus
af322c3a2f
renderer_vulkan: Ignore blend parameters when disabled. ( #3485 )
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2025-08-29 20:25:57 -07:00
squidbus
673b2afaa8
vk_platform: Remove workaround to use Vulkan loader on macOS. ( #3484 )
2025-08-29 18:29:34 -07:00
squidbus
32244c097c
shader_recompiler: Implement V_ADD_F64 and loading 64-bit float from SGPR. ( #3483 )
2025-08-29 18:11:21 -07:00
squidbus
bfa5c508ce
constant_propagation_pass: Handle a few more bitwise instructions. ( #3482 )
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Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 18:11:14 -07:00
squidbus
62ddc0664b
vk_scheduler: Properly initialize vulkan structures in RenderState. ( #3479 )
2025-08-29 17:28:20 -07:00
Stephen Miller
56626111ab
Properly use float type for float buffer atomics ( #3480 )
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Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 17:18:10 -07:00
Stephen Miller
6f26f66d77
Handle ExecLo source in S_FF1_I32_B64 ( #3481 )
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Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:59:11 -07:00
Stephen Miller
ae89a492ea
shader_recompiler: Initialize all ClipDistance and CullDistance values ( #3478 )
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* Initialize all values in clip_distances
Co-Authored-By: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
* Clang
* Apply initializer for CullDistance
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:47:30 -07:00
Stephen Miller
90757d6d09
Handle S_LSHL_B32 in ParseCopyShader ( #3477 )
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Fixes an assert in My First Gran Turismo
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:33:19 -07:00
Stephen Miller
412355aab4
shader_recompiler: Support multiple attributes using the same load in vertex fetch shaders ( #3475 )
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* Support multiple uses of the same load.
Co-Authored-By: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
* Keep base_sgpr as a s32
Requires manually casting to s32 now.
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-08-29 16:06:40 -07:00
TheTurtle
8ae45559fc
vector_interpolation: Address some assertions ( #3473 )
2025-08-29 13:44:45 -07:00
Missake212
d4a2ca01bf
QT version in the Windows build instructions ( #3474 )
2025-08-29 13:43:24 -07:00
squidbus
e85308c011
vk_pipeline_cache: Add storage images to descriptor heaps. ( #3472 )
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2025-08-29 08:03:14 -07:00
squidbus
8ed6572393
vk_graphics_pipeline: Prioritize depth clip when separate clip/clamp control is not supported. ( #3471 )
2025-08-29 07:45:53 -07:00
squidbus
1d459474a2
externals: Update SDL3 ( #3466 )
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2025-08-27 21:42:24 -07:00
kalaposfos13
10afc6b3c6
Replace direct usage of wrgsbase and rdgsbase with a more portable solution ( #3464 )
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2025-08-27 03:12:39 -07:00
rainmakerv2
adcf4d9749
test 6.9.2 update ( #3463 )
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2025-08-26 22:41:17 -07:00
Stephen Miller
e172323dd0
Libraries: libSceVrTracker stubs ( #3462 )
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* libSceVrTracker stubs, structs, enums, and errors
* sceVrTrackerQueryMemory
* Clang and slight struct cleanup
* Implement sceVrTrackerInit
* Store memory pointers and sizes
Mainly for future developers, since I doubt these memory areas will be particularly useful for these stubs.
* sceVrTrackerRegisterDevice
I haven't really identified the difference between the two register device functions, but I do know that they both internally call the internal function with slightly different parameters.
* sceVrTrackerUnregisterDevice
Also changes Hmd and Move handles to be values closer to what real hardware returns, since this function seemingly relies on handles being different for all these device types.
* sceVrTrackerTerm
* Additional error checks in sceVrTrackerRegisterDeviceInternal
* sceVrTrackerGetTime
* sceVrTrackerRecalibrate
Recalibration succeeds on real hardware (at least for some device types), so I've left the stub log intact.
* Update vr_tracker.cpp
* sceVrTrackerSetDurationUntilStatusNotTracking stub
Only handled the error checks, so I left the stub log intact.
* sceVrTrackerGpu* functions
Most of these can't succeed without a camera attached.
2025-08-26 17:16:10 -07:00
Stephen Miller
dcb256c930
libSceHmdSetupDialog stubs ( #3460 )
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Basic stubs designed to get some VR-optional titles further.
2025-08-25 18:11:35 -07:00
Stephen Miller
1b2ac916f1
Filesystem: Abstract handling of directory files ( #3455 )
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* Rename SceKernelIovec to OrbisKernelIovec
Fixes the naming scheme to match the rest of the project.
* Type fixups
Noticed this while working on the actual thing this PR is about.
* More type fixups
* Update file_system.cpp
* Abstract directory handling
* Clang
* Directory fstat
* Fix dirent loading logic
* PfsDirectory size
Seemed to be hardcoded when I ran tests, so I've hardcoded it here.
Also fixed up the reclen-aligning logic based on hardware observations.
* GetDents cleanup
Bring back the bytes < 512 error return from before, as that's still something that can be checked for out here.
I've also swapped the file type stuff to run from a switch case, so that the check for invalid file type can be used as the default case
* Support reading directories
* getdents
For PfsDirectory, getdents behaves like read does on normal directories. Since dirents are stored internally with a different struct, this means getdents has to convert the dirents before returning data.
For NormalDirectory, getdents is identical to read, so it can just call read and set the basep output.
* Directory readv
* Directory preadv
Since the file mutex is locked before these calls, messing with dirents_index like this shouldn't cause any weird side effects.
* return ORBIS_OK instead of 0
to better align with our coding standards.
* Directory lseek
* Un-modify CMakePresets.json
I keep this modified locally for Linux, but accidentally pushed it.
* Clang
* Fix mac compile
* Potential windows compile fix?
* Filename fix
* Fix normal directory d_reclen
* Comment cleanup
* Remove unnecessary dirent conversion logic
On real hardware, the records are still returned with the same reclen, despite the change in structure.
* PfsDirectory dirents_index fixes
Some weird stuff happens once you reach eof on directories.
Thankfully, PfsDirectories are rather tame in this regard.
* Change comment
* Rewrite normal directory reads
The logic for these seems to behave like a normal file, so instead of tracking a dirents_index, keep an internal buffer representing the file contents, and copy that to output buffers as needed.
* Update pfs_directory.cpp
* Clang
* Fix normal dirents
When rewriting the code, I forgot to account for the increased reclen value for the last dirent in the buffer.
* PfsDirectory::lseek fixes
Based on some additional tests, it seems like lseek unconditionally returns dirents_index, not the actual file position.
Also fixed some bugs with the logic for calculating the proper offset when games do wonky things, and fixed a potential area where games could crash.
* Downgrade stat and fstat log to debug
These functions can get pretty spammy.
* PfsDirectory: Properly track if end of file is reached
Using the metric `dirents_index < directory_content_size` fails when `directory_content_size` is larger than the actual directory size we report.
Since, from what I can tell, PfsDirectories shouldn't ever report more than 0x10000 bytes for size, this change is necessary.
* Revert "PfsDirectory: Properly track if end of file is reached"
I need to do some hardware tests to see if all this excess logic is actually necessary.
* Fix PfsDirectory directory_size
Turns out, if your game has over 1000 files in a folder, it will actually cause the size to increase.
* Update copyright date
* Move devices and directories into file_sys
I've also updated the copyright dates on all these files.
* C++ style type casts
* Remove unnecessary memset
* Use a vector for the data buffer
Simplifies logic for freeing the buffer, based on review suggestions.
* Fix potential oob array access
* Change type casts in Create function
* Clang
* std::memcpy instead of memcpy
* NormalDirectory::lseek cleanup
* Create constants for directory alignment values.
* Use const wherever possible
* Includes cleanup
2025-08-25 23:41:24 +03:00
Randomuser8219
56599bcba4
Certain changes to README ( #3456 )
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* README updates
Several improvements
* Update README.md
2025-08-25 18:54:57 +03:00
squidbus
25d1defb5b
shader_recompiler: Do not emit Layer when emulating primitive type with tessellation. ( #3457 )
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Layer must be output from the final pre-rasterization stage, so when tessellation is
being used the vertex shader cannot set it. We could pass it through to the tessellation
shaders in some way, but unless it becomes an issue that's more effort than it's worth.
2025-08-25 04:17:20 -07:00
squidbus
875724a982
memory_patcher: Fix isEnabled not being reset between patches. ( #3458 )
2025-08-25 12:17:08 +02:00
TheTurtle
c90781d3e2
renderer_vulkan: Resore color write dynamic state ( #3453 )
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2025-08-24 14:30:59 -07:00
TheTurtle
6d98a5ab60
vk_pipeline_cache: Cleanup graphics key refresh ( #3449 )
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* vk_pipeline_cache: Cleanup graphics key refresh
* position: Don't assert on None mapping
Also check outputs in runtime info so shader is recompiled if they change
2025-08-23 17:16:58 -07:00
squidbus
6590f07772
video_core: Fix some struct comparisons. ( #3450 )
2025-08-23 17:16:52 -07:00
TheTurtle
6dd2b3090c
shader_recompiler: Improve shader exports accuracy (part 1) ( #3447 )
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* video_core: support for RT layer outputs
- support for RT layer outputs
- refactor for handling of export attributes
- move output->attribute mapping to a separate header
* export: Rework render target exports
- Centralize all code related to MRT exports into a single function to make it easier to follow
- Apply swizzle to output RGBA colors instead of the render target channel.
This fixes swizzles on formats with < 4 channels
For example with render target format R8_UNORM and COMP_SWAP ALT_REV the previous code would output
frag_color.a = color.r;
instead of
frag_color.r = color.a;
which would result in incorrect output in some cases
* vk_pipeline_cache: Apply swizzle to write masks
---------
Co-authored-by: polyproxy <47796739+polybiusproxy@users.noreply.github.com>
2025-08-23 14:39:59 -07:00
georgemoralis
d42f4fcc4f
New Crowdin updates ( #3427 )
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* New translations en_us.ts (Korean)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Danish)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Slovenian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Serbian (Latin))
* New translations en_us.ts (Urdu (Pakistan))
* New translations en_us.ts (Russian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Danish)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Slovenian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Serbian (Latin))
* New translations en_us.ts (Urdu (Pakistan))
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Catalan)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Polish)
2025-08-23 22:12:27 +03:00
marecl
babe19dcd4
"Common Config" in keyboard/pad settings is translated now ( #3448 )
2025-08-23 22:11:32 +03:00
Stephen Miller
7165772e9b
Only queue image downloads if the image address is greater than zero. ( #3446 )
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If the image address is zero, that means we're trying to download a null image, which causes other issues down the line.
2025-08-23 04:18:40 -07:00
Missake212
788228c0f3
Getting rid of "Outdated config" message ( #3445 )
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2025-08-22 08:36:32 -07:00
georgemoralis
975166e5e1
[ci skip] Qt GUI: Update Translation. ( #3444 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-08-22 17:33:43 +03:00
Stephen Miller
709a9ac0c8
Libraries: Improved libSceHmd stubs ( #3442 )
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* Initial work
* More work
* More stuff
* Update hmd.cpp
* Separate Reprojection and Distortion functions
Mainly doing this to clean up the code, since these sub-libraries are fairly self-contained.
* Fix weird Git issue
* Improve error documentation
After thorough decompilation, it seems clear that Sony didn't really put much thought into how libSceHmd behaves with no headset connected.
* Fix sceHmdGet2DEyeOffset
* Update hmd.cpp
* Add sceHmdInternalGetDeviceInformation and sceHmdInternalGetDeviceInformationByHandle
Based entirely off decompilation, these two functions are internally the cause of much of my trouble with this library.
They're also called by libSceVrTracker, but I don't think we'll be LLE'ing that anytime soon.
* Cleanup
* sceHmdGetAssyError
Struct isn't fully decompiled, but since it goes entirely unused when PSVR is disconnected, it doesn't matter too much.
I'm pretty certain it's 4 floats though, based on what I've decompiled of this function.
* More organization and fixes
* sceHmdGetInertialSensorData
Behavior should be fully accurate, but I've left the stub log since I haven't decompiled the parameters properly.
Also gave NID aTg7K0466r8 a proper name, based on what I've seen while decompiling. It behaves identically to sceHmdGetInertialSensorData, but with a slight difference in the params used for an internal function call.
* Update hmd.cpp
* Revert name change
* Organizational changes
These two functions modify internal variables used exclusively by reprojection functions.
* Remove internal device information calls
* Log PSVR-related attributes from param.sfo
Would mainly be helpful for compatibility list moderation, since these notices will be much more reliable for games that crash instantly.
* Remove unnecessary includes
2025-08-22 01:49:05 +03:00
Missake212
630fba2822
Dropping "SDL audio queue backed up..." to INFO ( #3437 )
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* Update sdl_audio.cpp
* clang (I hope)
* clang
2025-08-21 04:47:43 -07:00
Missake212
165f3e1e78
Make shadps4 default repo for patches ( #3431 )
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* make shadps4 default repo for patches
* if present, put shadPS4 patches on top of listview
* Update cheats_patches.cpp
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Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-08-21 04:23:34 -07:00
kalaposfos13
8a84f1b778
Implement V_CMP_GT_U64 ( #3352 )
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* Implement V_CMP_GT_U64
* Add GroupAny
* Use GroupAny
* Add assert
* clang
2025-08-20 19:53:54 -07:00
rainmakerv2
2d98adef17
Fix stop hotkey ( #3438 )
2025-08-20 19:45:02 -07:00