Commit Graph

900 Commits

Author SHA1 Message Date
goeiecool9999
6eacc4604a
Merge c4996b88d0 into b9b46ecb65 2026-04-08 01:42:37 +02:00
goeiecool9999
c4996b88d0 Notify the user that RADV_DEBUG has been set 2026-04-08 01:41:47 +02:00
goeiecool9999
e5566d31fb Detect exec failure and unexpected crashes in child process 2026-04-07 23:09:17 +02:00
goeiecool9999
47948aa2d1 Fix deadlocking issue 2026-04-07 19:55:22 +02:00
goeiecool9999
0ea89de990 Fix crash when RADV_DEBUG is not set 2026-04-07 17:44:10 +02:00
goeiecool9999
42ef7657fb Check instance creation error just in case 2026-04-07 12:17:14 +02:00
goeiecool9999
e25c3bcee6 use lambda for signal handler 2026-04-07 12:04:18 +02:00
goeiecool9999
a52fe81add only check LLVM crash on affected driver versions and eliminate IPC. 2026-04-07 12:02:25 +02:00
goeiecool9999
21122d9907 these functions will not be called outside of this TU 2026-04-06 00:11:20 +02:00
goeiecool9999
b403d50906 Add new log message and edit the other 2026-04-06 00:07:36 +02:00
goeiecool9999
62d46a6295 Destroy instance before child exit 2026-04-06 00:07:19 +02:00
goeiecool9999
0cc843b7ea cleanup pipe handles after use 2026-04-05 23:24:02 +02:00
goeiecool9999
fc7d10a483 correct projected fix version 2026-04-05 23:09:52 +02:00
goeiecool9999
659cf4f928 correct projected fix version 2026-04-05 23:08:26 +02:00
goeiecool9999
0e42c3e48c move workaround after backend log print 2026-04-05 23:00:11 +02:00
goeiecool9999
75622d2da6 vulkan: Improve the Breath of the Wild RADV/LLVM workaround
Use child process to detect the presence of the LLVM compiler and get MESA version
only apply workaround on affected mesa versions
2026-04-05 22:54:54 +02:00
goeiecool9999
b9b46ecb65
Vulkan: Use LLVM shader compiler for BOTW on Linux + Mesa (#1857)
Workaround for GPU crashes when using certain runes in BOTW
Can be overridden by setting RADV_DEBUG=aco
2026-04-04 19:14:49 +02:00
goeiecool9999
b3e310220e vulkan: use the right exit function when vulkan fails to initialize.
(fixes: #1833)
2026-04-04 16:48:43 +02:00
GaryOderNichts
c16936d381
build: Link zstd explicitly (#1860) 2026-04-04 16:32:12 +02:00
goeiecool9999
fd1a1d1688 unix: simplify the case-insensitivity algorithm 2026-04-03 02:47:52 +02:00
goeiecool9999
72b5740ed4 unix: check current working directory for case-insensitive relative paths when no more parents 2026-04-03 02:30:48 +02:00
goeiecool9999
a1d47c37b6 unix: handle edge case where path does not exist
fixes crash when passing an invalid path with the "-g" launch option
the algorithm would recurse up the tree infinitely looking for blank parent directories
probably fixes more things
2026-04-03 01:11:56 +02:00
Squall Leonhart
2913a8ca7a
input: Fix bitwise operation for button mask (#1851)
Fixes classic controller buttons which were shifted beyond 32bit range
2026-03-29 08:56:12 +02:00
Exzap
6648a9c225 coreinit: Log errors in OSUnlockMutex instead of debug asserts 2026-03-24 04:15:28 +01:00
Exzap
f2f70e5df8 GX2: Fix several missing/incorrect cmd reserve calls 2026-03-24 04:15:28 +01:00
Exzap
f893e2928c GX2: Fix return type of GX2DrawDone 2026-03-24 04:15:28 +01:00
Exzap
8065520583 PPCRec: Fix eflags optimization 2026-03-24 04:15:28 +01:00
Exzap
0121e63408 coreinit: Implement OSFatal 2026-03-24 04:15:28 +01:00
Exzap
c92bef0352 coreinit: Refactor OSScreen 2026-03-24 04:15:28 +01:00
Exzap
5e0e3f42da coreinit: Improve vcprintf implementation 2026-03-24 04:15:28 +01:00
Exzap
a5ae41fdbe build: Remove unnecessary includes to improve compile times
Also revert PCH reuse for everything but MSVC. Other compilers/platforms have limitations that make reused PCH a bit too fragile. I got it to work but only after forcing certain flags globally (like -pthread) and I dont think its a good idea to do that
2026-03-24 04:15:28 +01:00
Exzap
8e2e2c44bb build: Generate precompiled header only once (msvc only) 2026-03-24 04:15:28 +01:00
Exzap
1a5546e4ad GfxPack: Add version (8) for new features 2026-03-24 04:15:05 +01:00
Exzap
c1965c3d89 Enforce LF line endings 2026-03-24 04:15:04 +01:00
shinra-electric
6312fb936c
ci: Update github actions (#1836) 2026-03-14 17:24:20 +01:00
Squall Leonhart
0ff7d6ef0c
input: Fix logging crash in WPADGetInfoAsync due to mismatching type (#1832) 2026-03-13 21:38:33 +01:00
Crementif
a04eb53822
vcpkg: Update wxWidgets to 3.3.2 (#1824) 2026-03-12 21:58:22 +01:00
Crementif
3ee166101a debugger: fix breakpoints window right-click being offset 2026-02-23 17:08:30 +01:00
Exzap
ceb9771a5c Vulkan: Fixes for object refcounting 2026-02-23 03:21:43 +01:00
Exzap
4ca4d1caed config: Retain Vulkan device selection from previous config format 2026-02-23 03:21:43 +01:00
Exzap
2096c434de Latte: Cleanup some endian handling code 2026-02-23 03:21:43 +01:00
Exzap
18dd75c1f5 Latte: Force height of 1D textures to 1 2026-02-23 03:21:43 +01:00
Exzap
556fc24896 GameList: Reduce time it takes for the list to be populated 2026-02-23 03:21:43 +01:00
Exzap
f5be6bef2d GameList: Save config after updating favorites 2026-02-23 03:21:43 +01:00
Luminyx
cd5838fc7f
Windows: Don't re-attach stdio when piping output (#1812)
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2026-02-19 03:30:45 +01:00
Crementif
3b5c6f5246 Fix dark mode in download manager
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2026-02-09 14:10:19 +01:00
Exzap
9f58f3a118 coreinit: Fix initialization order
Threads were initialized before SDA values were available from RPL loader. Fixes crash in Skylanders Swap Force and some other games
2026-02-09 07:08:01 +01:00
Exzap
8cd5ce102f Vulkan: Properly shutdown pipeline compile threads + code cleanup
This fixes an issue where the Vulkan renderer would hang up on shutdown due to resources still being in use
2026-02-09 04:11:10 +01:00
Luminyx
2c03ac3217
GraphicPack: Support wildcard titleId and RPX hash + entrypoint callbacks (#1805)
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2026-02-09 02:20:34 +01:00
rcaridade145
5bc60b9452
AX: Fix linear filter (#1802)
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The else code would be unreachable.
2026-02-02 17:16:46 +01:00