Commit Graph

119 Commits

Author SHA1 Message Date
Nathan Fulton
5b5917fbab Implement SdlAnimSprite 2016-08-31 23:54:48 -04:00
Nathan Fulton
6e65f8273b Update gitignore 2016-08-31 23:54:48 -04:00
Nathan Fulton
f0b60db710 Fix builder bug that allowed ordering disabled units
If a unit was ordered while it was enabled, and then the order was
canceled after the unit was disabled, the order button would appear and
allow the disabled unit to be ordered more. This would continue to work
as long as there was at least one order of the disabled unit in the
queue to cancel.
2016-08-31 23:54:48 -04:00
Nathan Fulton
b57f5a3a62 Add null checks to fix server crashing 2016-08-31 23:54:48 -04:00
Nathan Fulton
fc00f91f25 Added processing for vchrBack
Android’s system back button will be processed as vchrBack which will
select kidcCancel on most forms. This causes the user to feel that the
game is more integrated with the OS.
2016-08-31 23:54:48 -04:00
Nathan Fulton
d6b301c3e7 Track client platform version
Client platform version can be retrieved live with /ids and is also
recorded in the playerdetail module.
2016-08-31 23:54:48 -04:00
Nathan Fulton
87e212c2c9 Fix playerdetail saving incorrect action times 2016-08-31 22:43:36 -04:00
Nathan Fulton
4f2a0de55c SDL display improvements 2016-08-31 22:43:36 -04:00
Nathan Fulton
3ae02f81eb Recompile assets with recent data changes
titlescreenbkgd was made larger and Nathan was added to credits.
2016-08-31 22:43:36 -04:00
Nathan Fulton
df2ef6560a Add Nathan to help credits
Add myself into help credits under additional coding :)
2016-08-31 22:43:35 -04:00
Nathan Fulton
00345c52cd Expand size of titlescreenbkgd to fill larger displays
Due to the repetition, this 1422x913 version of the title screen
background doesn’t look overly great. However, it’s better than using a
small image that can’t fill larger screens.
2016-08-31 22:43:35 -04:00
Nathan Fulton
bdbe1647dd Improvements for SdlHttpRequest
- When “Downloaded X of Y bytes…” Y is no longer -1.
- HTTP posting now works (e.g. uploading sync errors).
2016-08-31 22:43:35 -04:00
Nathan Fulton
31adbf1da0 Save reinitialize game on SDL-iOS when app is terminated 2016-08-31 22:43:35 -04:00
Nathan Fulton
93d484864e NSURLConnection -> NSURLSession for SDL-iOS
Code for this commit is based off of the network code in game/iphone
2016-08-31 22:43:35 -04:00
Nathan Fulton
8ba3738d0f NSURLConnection -> NSURLSession for SDL-OSX
Code for this commit is based off of the network code in game/iphone
2016-08-31 22:43:35 -04:00
Nathan Fulton
72566c33bd Add server feature for clients to receive chats while in lobby
Clients can receive chats while in lobby state by having the shell form
present a HtMessageBox with the chat and the player is it from. This
feature was designed to be used with the moderator whisper command.
2016-08-31 22:43:35 -04:00
Nathan Fulton
abb1823956 Add /t server command for team chat
New command /t that can be used in game to send chats that only appear
to players on the same team. Observing players cannot use team chat.
2016-08-31 22:43:34 -04:00
Nathan Fulton
f6dd61415f /reg command can block anon logins server wide
Admins can issue "/reg server" to prevent anonymous logins on the game server.
2016-08-31 22:43:34 -04:00
Nathan Fulton
896e5a59a3 Add /ann command for server announcements
Server announcements will be displayed to every player who enters a
server created room. Admins can use the /ann command to set or clear
the server announcements.
2016-08-31 22:43:34 -04:00
Nathan Fulton
066e2a4839 Use a username with whispers and mod chats
“username to username:” or “username to mods:” was originally prefixed
to the chat and then the whole string was sent as a server message.
Now, “username to username:” is considered the user’s name for the
chat. This way, clients will process it as a user chat instead of a
server message (this results in the client coloring the chat
differently).
2016-08-31 22:43:34 -04:00
Nathan Fulton
40d0e9ff29 Improve server /ids command and add "all" argument
- Add support for an “all” argument that lists the id information for
every player on the server.
- /ids will now give a response when attempting to obtain the ids from
a location with no players (i.e. an empty room).
- Fixed unneeded newlines when /ids is issued for a game.
2016-08-31 22:43:34 -04:00
Nathan Fulton
27f07f70f9 Improve backgrounding on SDL-iOS and SDL-Android
If the client is connected to multiplayer when the app is backgrounded,
that connection will be closed. If the app is reopened, a message will
be presented with the user informing them of the disconnection. Single
player games will be paused when entering background and resumed when
entering foreground.
2016-08-31 22:43:34 -04:00
Nathan Fulton
eb1085142d Declare rect in RawBitmap outside of conditional scope 2016-08-31 22:43:34 -04:00
Nathan Fulton
c9372c661c mktemp() -> mkstemp() 2016-08-31 22:43:34 -04:00
Nathan Fulton
b1cf23f64d Implement SDLHttpRequest with curl
Credit goes to emileb for the curl implementation of sdlttprequest.
2016-08-31 22:43:34 -04:00
Nathan Fulton
4900cd1ae6 Add curl headers and static libraries for Android
Curl with OpenSSL static libraries obtained from
gcesarmza/curl-android-ios
2016-08-31 22:43:33 -04:00
Nathan Fulton
8b7657f643 Initial SDL-Android port 2016-08-31 22:43:27 -04:00
Nathan Fulton
4aadbf87cb strings.h -> wistrings.h
Change strings.h to wistrings.h to prevent SDL.h from including it
while trying to include the CRT strings.h
2016-08-24 21:40:38 -04:00
Nathan Fulton
aeb247e975 Set kszForumUrl in serviceurls.cpp 2016-08-24 21:38:20 -04:00
Nathan Fulton
573c8aafd3 Update preprocessor checks to support SDL 2016-08-24 21:34:48 -04:00
Nathan Fulton
19d74d3da6 SDL host timestamp events when processed if necessary 2016-08-24 21:34:45 -04:00
Nathan Fulton
94e319e1ee Implement multitouch for SDL 2016-08-24 21:34:34 -04:00
Nathan Fulton
2930ad1705 Initial SDL-iOS port 2016-08-24 16:42:47 -04:00
Nathan Fulton
d926ef0bbe Prevent SDL from rendering when app is backgrounded
On some platforms, the game will crash if SDL attempts to render to the
screen/window while the game is backgrounded. To prevent this, stop
rendering when the game enters a background state and resume rendering
when the game enters a foreground state.
2016-08-24 16:20:31 -04:00
Nathan Fulton
8f0e81a3f5 Create main thread via host
Create the main thread via host rather than being a global variable in
base; this way, no base threads are created before the host runs main()
because that can cause issues on some platforms.
2016-08-24 16:20:31 -04:00
Nathan Fulton
d34f08c6e5 Change default game speed to 2.0x 2016-08-24 16:20:31 -04:00
Nathan Fulton
380d8beb25 Change default account login for new devices to not anonymous
To encourage the use of accounts, new devices should be presented with
the login screen where they can create an account. New users can still
switch to anonymous login if they choose.
2016-08-24 16:20:31 -04:00
Nathan Fulton
b9f189beb9 Fix NullEvent and TransportEvent processing bug in SDL port
- Fix kidmNullEvent / base::kidmNullEvent issue
- Fix kidmTransportEvent / base::kidmTransportEvent issue
2016-08-24 16:20:09 -04:00
Nathan Fulton
fff71efc11 SDL-OSX port improvements
- Add chatroom
- Add string input
- Update main() to support SDL2
- Change game files location to
~/Library/ApplicationSupport/HostileTakeover
- Open URLs with OS’s default browser
- Use Xcode default C/C++Objective-C compiler
- Remove game/sdl/mac/SDL.framework
- Use game/sdl/SDL2/osx/SDL2.framework
2016-08-24 16:19:45 -04:00
Nathan Fulton
017ff13af6 Implement sdl selection sprite 2016-08-24 15:43:51 -04:00
Nathan Fulton
b3827e22e4 Update sdlsoundev to support SDL2 2016-08-24 15:40:40 -04:00
Nathan Fulton
86207a0b94 Fix sdleventserver wait bug Update wait_ appropriately after calling SocketServer::Wait from derived class 2016-08-24 15:40:37 -04:00
Nathan Fulton
deff3ab3f9 SDL host HostGetDeviceId() -> HostGenerateDeviceId() 2016-08-24 15:40:31 -04:00
Nathan Fulton
31ce1c32b8 Update SDL display to support SDL2 2016-08-24 15:40:25 -04:00
Nathan Fulton
bb18099b77 Add prebuilt libraries for SDL2-2.0.4
- Add SDL headers
- Add shared objects for Android
- Add fat static library for iOS
- Add framework for OS X
2016-08-24 15:39:48 -04:00
Nathan Fulton
b643708cdf Move and rename wisdl.xcodeproj 2016-08-24 15:39:03 -04:00
Nathan Fulton
8d5f27fbf2 Don't show servers to disallowed platforms
Specific client platforms can be blocked from seeing/joining servers
via server info.
2016-08-24 11:58:19 -04:00
Nathan Fulton
99f659f6fe Add command to change server info keys on live servers
- Ability to modify some existing keys (sort, status, name, location,
and type).
- Ability to add, modify, and remove extra keys.
2016-08-24 11:58:11 -04:00
Scott Ludwig
3032e898fb Added utility to list currently running server instances 2016-01-26 17:24:20 -08:00
Scott Ludwig
0d3183e58b Fix observed DEBUG build crash in assert handling
This is a second case of this problem. It didn't used to crash which
suggests vprintf used to check for NULL varargs itself.
2016-01-26 12:08:47 -08:00