Commit Graph

3153 Commits

Author SHA1 Message Date
Marcin Mikołajczyk
1e059cac04
Implement V_LSHR_B64 (#3961) 2026-01-27 12:27:56 +02:00
Stephen Miller
4ba0e62670
Kernel.Vmm: Attempt to address race conditions involving ClampRangeSize, CopySparseMemory, and TryWriteBacking (#3956)
* no

no

* Adjust locking strategy

Use a separate mutex for the initial error checks + GPU unmap instead of using the reader lock. Make sure all writers lock this separate mutex, and for those that don't perform GPU unmaps, lock the writer lock immediately too.

This gets around every race condition I've envisioned so far, and hopefully does the trick?

* Clang

* Always GPU unmap

GPU unmaps have logic built-in to only run on mapped areas.
Not sure if userfaultfd would work with this, but since that's already broken anyway, I'll let reviewers decide that.

Without doing this, I'd need to do an extra pass through VMAs to find what all needs to be GPU modified before I can unmap from GPU, then perform remaining unmap work. Especially for places like MapMemory, that's a lot of code bloat.

* Fixups

* Update memory.cpp

* Rename mutex

It's really just a mutex for the sole purpose of dealing with GPU unmaps, so unmap_mutex is a bit more fitting than transition_mutex
2026-01-27 12:25:23 +02:00
psucien
1e99c4b506
shader_recompiler: VS clip distance emulation for NVIDIA GPUs (#3958)
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2026-01-26 22:17:51 +02:00
georgemoralis
fa497f6bfd
added new cli parser using CLI11 (#3950)
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* added new cli parser using CLI11

* pff

* fixed repo

* fix game autodetection

* clear unessecary comments

* added a check

* fixed?

* parse extras

* one more try

* readded -g

* fixed ignore_game_patches flag

* some rewrite improvements
2026-01-24 14:57:24 +02:00
Stephen Miller
c8b45e5ebc
Core: More memory hotfixes (#3954)
* Update memory.cpp

* Fix CoalesceFreeRegions to account for address space gaps

Fixes a regression in Saint's Row games.
2026-01-24 08:05:56 +02:00
Stephen Miller
46a7c4e1f5
Core: Miscellaneous memory fixes and slight optimizations (#3946)
* Optimizations

Microsoft allows you to coalesce multiple free placeholders in one VirtualFreeEx call, so we can perform the VirtualFreeEx after coalescing with neighboring regions to eliminate a VirtualFreeEx call in some situations.

* Remove unnecessary VirtualProtect call

As far as I can tell, this call wastes a bunch of time, and is completely unnecessary.
With our current codebase, simply supplying prot to MapViewOfFile3 works properly.

* Properly handle file mmaps with offsets

Pretty easy fix to perform while I'm here, so I might as well include it.

* Oops

Leftover stuff from local things + clang

* Disable tracy memory tracking

Tracy's memory tracking is built around a typical malloc/free API, so each individual alloc must correspond to a free.
Moving these to address space would fix issues on Windows, but Linux/Mac would have the same issues with our current code.
Disabling VMA merging is technically a fix, but since that's hardware-accurate behavior, I'd rather not disable it.

I'm sure there's a simple solution I'm missing, but unless other devs have a better idea of how this should be handled, the best I can do is disable it so we can keep using Tracy to trace performance.

* Update address_space.cpp

* Debug logging

Should give a decent idea of how nasty these AddressSpace calls are in games that lost perf.

* test removing thread safety

Just for testing, will revert afterwards.

* Check name before merging

Fixes a regression in Apex Legends

* Revert "test removing thread safety"

This reverts commit ab897f4b1c.

* Move mutex locks before IsValidMapping calls

These aren't thread safe, this fixes a rare race condition that I ran into with Apex Legends.

* Revert "Debug logging"

This reverts commit eb2b12a46c.

* Proper VMA splitting in ProtectBytes, SetDirectMemoryType, and NameVirtualRange

Also slight optimization by eliminating AddressSpace protect calls when requested prot matches the previous prot.
Fixes a regression in God of War: Ragnarok

* Clang

* Fixes to SetDirectMemoryType logic

Fixes some regressions in Marvel's Spider-Man that occurred with my previous commits to this PR.

* Fix Genshin Impact again

* Assert on out-of-bounds protect calls

Our page tracking code is prone to causing this.

* test mutex again

This time, remember all mutex stuff

* Revert hack

I'll work on a better way to deal with mutexes in a bit, first I'm pushing up some extra fixes

* Proper logic for checked ReleaseDirectMemory, added bounds checks

Should help some games.

* Better logging for ReleaseDirectMemory errors.

* Only perform region coalescing after all unmap operations.

A small optimization for unmapping multiple regions. Since Microsoft lets you coalesce multiple placeholders at once, we can save doing any VirtualFreeEx calls for coalescing until after we unmap everything in the requested range.

* Separate VMA creation logic into a separate method, update MapFile to use it

MapFile is technically another "emulation" of MapMemory, both should follow similar logic.
To avoid duplicating code, move shared logic to a different function that both MapMemory and MapFile can call.

This fixes memory asserts in a couple of online-only apps I have.

* Clang

* Fix TryWriteBacking

This fixes a lot of regressions that got misattributed

Co-Authored-By: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Fix again

Fixes device lost crashes with some games after my last commit.

* Oops

* Mutex cleanup

Avoided changing anything in MapMemory, UnmapMemory, PoolCommit, or PoolDecommit since those all need a little extra granularity to prevent GPU deadlocking.

Everything else now uses standard library locks to make things a little simpler.

* Swap MapMemory and PoolCommit to use scoped lock

GPU maps are safe, so this is fine. Unmaps are the primary issue.

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2026-01-24 00:17:57 +02:00
Valdis Bogdāns
a254fe762f
Merge branch 'main' into fontlib 2026-01-23 13:19:49 +02:00
TheTurtle
fecfbb6b4a
video_core: Small fixes regarding GDS (#3942)
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* shader_recompiler: Add missing descriptor type for GDS buffer

* liverpool: Implement gds to memory store

* macOS fix?

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2026-01-22 17:05:16 +02:00
georgemoralis
508bad87d5
WebDialogBrowser module (#3938)
* initial

* added sceWebBrowserDialogUpdateStatus

* sceWebBrowserDialogInitialize
2026-01-22 17:04:57 +02:00
georgemoralis
62813c0106
Unified UserId (#3949)
* added OrbisUserServiceUserId in generic way to all classes that uses it

* clang
2026-01-22 17:03:22 +02:00
TheTurtle
0d5c5f81a6
video_core: Small readback optimization (#3941)
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* pm4_cmds: Handle nop packet overflow

* liverpool: Detect DispatchDirect patches and promote to DispatchIndirect

* clang..

* log removed

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2026-01-21 22:49:35 +02:00
Stephen Miller
3e1f5a0bfb
Kernel.Vmm: Handle sparse physical memory usage + other fixes (#3932)
* Initial work

* Bug fixing

deadlocks and broken unmaps

* Fix more bugs

broken memory pools

* More bug fixing

Still plenty more to fix though

* Even more bug fixing

Finally got Final Fantasy XV back to running, haven't found anymore bugs yet.

* More bugfixing

* Update memory.cpp

* Rewrite start

* Fix for oversized unmaps

* Oops

* Update address_space.cpp

* Clang

* Mac fix?

* Track VMA physical areas based on start in VMA

Allows me to simplify some logic, and should (finally) allow merging VMAs in memory code.

* Merge VMAs, fix some bugs

Finally possible thanks to address space + phys tracking changes

* Clang

* Oops

* Oops2

* Oops3

* Bugfixing

* SDK check for coalescing

Just to rule out any issues from games that wouldn't see coalescing in the first place.

* More ReleaseDirectMemory fixes

I really suck at logic some days

* Merge physical areas within VMAs

In games that perform a lot of similar mappings, you can wind up with 1000+ phys areas in one vma.
This should reduce some of the overhead that might cause.

* Hopefully fix Mac compile

Why must their uint64_t be different?

* Mac pt.2

Oops
2026-01-21 17:36:09 +02:00
georgemoralis
c898071b72
Introducing key_manager for storing encryption keys . (#3935)
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* Introducing key_manager for storing encryption keys . Currently only trophy key is neccesary

* keep gcc happy?

* addded logging to keymanager

* revert file

* added npbind file format and rewrote part of trp file format
2026-01-19 18:49:57 +02:00
georgemoralis
950d390daf
implemented sceImeDialogGetPanelSizeExtended (#3934)
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2026-01-17 23:54:17 +02:00
georgemoralis
220e5f67e7
NetFixes : workaround for Epolls on P2P sockets (#3933)
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* return error on P2P sockets

* error message improved
2026-01-17 21:33:14 +02:00
Valdis Bogdāns
aaf1471346
Merge branch 'main' into fontlib 2026-01-17 10:53:18 +02:00
w1naenator
f11e374fc8 Restored support for loading the libSceAudiodec system module 2026-01-17 10:52:26 +02:00
georgemoralis
dce9c04383
AvPlayer fix (#3929)
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* improved path detection

* clang is pretty

* improved

* improved?

* finished?
2026-01-16 18:33:27 +02:00
w1naenator
a6484150bf Add system font path management functions and refactor font directory retrieval 2026-01-16 16:59:39 +02:00
w1naenator
e3d401cf37 clang 2026-01-16 16:41:41 +02:00
Valdis Bogdāns
d448ddc8ae
Merge branch 'fontfixes' into fontlib 2026-01-16 16:38:06 +02:00
Valdis Bogdāns
692c30e62c
Merge branch 'main' into fontfixes 2026-01-16 16:33:59 +02:00
w1naenator
296e4385c4 Add system font path and override config support
Introduce new config options for system font directory, fallback font name, and per-font overrides. Update config load/save logic to handle a [SystemFonts] TOML section, supporting both fallback and individual font overrides. Improve user instructions for custom font setup and clarify related code comments. These changes enhance flexibility and user experience for system font configuration.
2026-01-16 16:25:49 +02:00
w1naenator
419909e786 Merge branch 'fontlib' of https://github.com/w1naenator/shadPS4 into fontlib 2026-01-16 13:35:21 +02:00
Valdis Bogdāns
b7df3275ab
Merge branch 'shadps4-emu:main' into fontlib 2026-01-16 13:28:58 +02:00
w1naenator
b637cbbd70 Refactor font library functions and improve thread safety
- Updated function signatures in font.h to include the OrbisFontLib parameter for cache clearing and outline buffer management.
- Introduced a mutex in font_internal.cpp to ensure thread safety by protecting access to global font state and library state.
- Added a RemoveState function to safely remove font states.
- Enhanced memory allocation functions in fontft_internal.cpp to use Core::ExecuteGuest for better integration with the guest environment.
- Simplified font loading logic in LibraryOpenFontMemoryStub to improve readability and maintainability.
- Removed redundant code related to file opening and memory allocation, streamlining the font loading process.
This potentially fixes emulator crashes in games that use parallel font initialization, such as Dragon’s Crown.
2026-01-16 13:23:54 +02:00
baggins183
11ee79a333
shader_recompiler: some fixes for tess shaders (#3926)
When walking the users of special constants which form LDS
addresses:
-ignore when a user contributes to the wrong operand of an LDS inst, for
example the data operand of WriteShared* instead of the address operand.
This can mistakenly happen due to phi nodes.
-don't use flags to stash temp info about phis, since flags may already
be in use. Use a separate map.
2026-01-15 09:25:09 +02:00
georgemoralis
cdf3c468b6
Added libSceAudiodec to lle modules list (#3916)
* added libSceAudiodec to lle modules list

* crappy float resample , use it at your own risk

* clang

* adjustments to aac

---------

Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
2026-01-14 18:07:44 +02:00
w1naenator
0864bafe47 Enhance error logging in font metrics functions and update comments for clarity 2026-01-13 17:27:49 +02:00
Vladislav Mikhalin
1a99ab7b09
ajm: fix init params initialization (#3924) 2026-01-13 11:08:46 +02:00
Stephen Miller
acb8d06636
Lib.Audio3d: sceAudio3dGetDefaultOpenParameters fix (#3923)
* OrbisAudio3dOpenParameters struct fix

Not sure why we have the extra filler, but decomp suggests it shouldn't exist.
This fixes stack_chk_fail issues in audio3d using titles.

* Bring back filler, only copy 0x20 bytes.

The library accepts variations on struct size, with the maximum size being the 0x28 size our current struct has.
This fixes the issue without potentially breaking the struct.

* Fix memcpy

Prevent OOB read
2026-01-13 08:32:17 +02:00
Stephen Miller
108cefaf53
Better message for missing game trophies directory (#3922)
Also decreased the log level from critical to warning, as all this affects is the ability to earn trophies.
2026-01-13 08:30:56 +02:00
georgemoralis
a30014fbfc removed lle versions 2026-01-12 19:38:51 +02:00
georgemoralis
11bdfd3a98 using new saving system but i can't understand the fallback mechanism 2026-01-12 19:18:54 +02:00
georgemoralis
b97cd2753c load settings 2026-01-12 18:53:22 +02:00
georgemoralis
aba1d8242f cut version of emulator settings to support custom sysfonts folder 2026-01-12 18:48:12 +02:00
georgemoralis
a0014a8853 create sys_fonts in users folder and instructions.txt of what to put inside 2026-01-12 18:24:19 +02:00
georgemoralis
2113de96f0
Merge branch 'main' into fontlib 2026-01-12 17:43:52 +02:00
b7k
540fdcc812
changing the mouse speed does not affect the mouse speed offset (#3917) 2026-01-12 11:21:52 +02:00
georgemoralis
1adbdb53fd
Merge branch 'main' into fontlib 2026-01-12 10:04:58 +02:00
Stephen Miller
910f737079
Core: Add libSceRtc, libSceJpegDec, libSceJpegEnc, and libScePngEnc LLEs (#3918)
* Run libSceRtc LLE

The more we've used our HLE, the more issues we've had with it.
While we debug these bugs, re-enabling LLE will address any regressions the swap caused.

* libSceJpegDec LLE

Needed for Trackmania until we implement HLE for this library

* libScePngEnc LLE

Needed for Minecraft until we implement HLE for this library

* Update documentation appropriately

* libSceJpegEnc LLE

By @georgemoralis's request
2026-01-11 20:48:41 +02:00
Stephen Miller
3844a2fb54
Lib.Videodec2: Stub sceVideodec2AllocateComputeQueue to return a valid computeQueue pointer. (#3915)
* Stub compute queue output to cpuGpuMemory

* Rename namespace

This has bugged me for far too long

* Oops
2026-01-11 10:47:34 +02:00
Stephen Miller
ae47dd5d54
Handle exceptions from OutputDebugString API. (#3914)
Needed after #3900
2026-01-11 03:36:36 +02:00
Stephen Miller
12cd27d0b7
Fix socket_is_ready (#3912) 2026-01-10 21:15:06 +02:00
Stephen Miller
ed73d2b02c
Libraries: libSceNpWebApi2 stubs (#3908)
* libSceNpWebApi2 stubs

Based on some brief decompilation, brings some extra Unreal Engine titles futher.

* Clang

* Suggestions and fixes
2026-01-10 17:33:28 +02:00
Stephen Miller
b84c5ed110
Corrected physical base handling for memory pools (#3909)
On real hardware, each pool commit can have multiple physical memory allocations, always allocating the lowest free physical addresses first.

Currently, since we currently only support one physical mapping per VMA, I create a separate VMA representing each physical allocation we perform.
2026-01-10 17:23:42 +02:00
marecl
f42a566cef
Dirents backport (#3876)
* lseek for directories behaves correctly when final index is smaller than 0 (EINVAL)
Backported and improved dirents from QFS
Normal directory dirents update on change

* PFS moves pointer to end when last dirent is returned

* Correct entry type in PFS directory
2026-01-10 00:35:43 +02:00
Valdis Bogdāns
8376f17c2c
Merge branch 'main' into fontlib 2026-01-09 23:48:07 +02:00
georgemoralis
be99cb4d5b
Emulator state (#3906)
* moved getShowFpsCounter to emu state

* more state variables

* fps counter is back

* removed fpscolor
2026-01-09 19:42:05 +02:00
Vladislav Mikhalin
f7a473b391
read compiled SDK version from eboot (#3905) 2026-01-09 18:29:09 +03:00
w1naenator
4ae39ff2df Fix: fypo 2026-01-09 14:39:18 +02:00
Valdis Bogdāns
6174ce1c74
Update fontft_internal.cpp
typo fix
2026-01-09 14:23:00 +02:00
w1naenator
78faac52e5 clang 2026-01-09 13:04:48 +02:00
w1naenator
d845b9503d Refactor font rendering and path resolution logic to fix Metaphor: ReFantazio glyphs cropping and anywhereVR "thin" glyphs.
- Updated RenderCodepointToSurface and RenderCodepointToSurfaceWithScale functions to set result->transImage to nullptr instead of result->stage.
- Modified font definitions to use updated font file names for various language sets.
- Introduced ResolveSystemFontPathCandidate function to streamline font path resolution, allowing for better handling of font directories.
- Enhanced LoadFontFile function to check for font files in "font" and "font2" directories based on the parent directory name.
- Improved error logging for font path overrides in ResolveSystemFontPath function.
2026-01-09 13:00:17 +02:00
Valdis Bogdāns
cfe3259999
Merge branch 'main' into fontlib 2026-01-09 11:44:49 +02:00
TheThunderTurner
233192fa95
LIbrary: libSceRudp (#3903)
* libSceRudp

* use newer glslang

* remove module start/stop

* register lib, revert glslang upgrade

* 2026

* remove default funcions
2026-01-08 21:22:21 +02:00
w1naenator
e9ca20b65d Add internal font handling structures and layout computation functions
This commit introduces a new header file `fontft_internal.h` containing
various structures and functions for managing font handles, layout metrics,
and rendering operations. Key additions include:

- Definitions for `FontHandleOpenInfo`, `FontHandleStyleStateTail`,
  and `FontHandleOpaqueNative` to encapsulate font state and properties.
- Layout-related structures such as `HorizontalLayoutBlocks`,
  `VerticalLayoutBlocks`, and their respective I/O structures for
  managing layout metrics and effects.
- Functions for computing horizontal and vertical layout blocks,
  along with utility functions for handling layout words in byte format.
- Stubs for library functions related to font management and rendering.

These changes aim to enhance the font rendering capabilities of the
shadPS4 Emulator Project, providing a robust foundation for future
font-related features.
2026-01-08 03:08:29 +02:00
Valdis Bogdāns
9387adc79e
Merge branch 'main' into fontlib 2026-01-08 00:13:15 +02:00
Ploo
240c1d6441
Update backend.cpp (#3900) 2026-01-07 18:36:07 +02:00
kalaposfos13
299159b1e0
logging: fix thread name logging for async logs (#3898)
* logging: fix thread name logging for async logs

* copyright 2026
2026-01-06 20:49:52 +02:00
Valdis Bogdāns
cfcd365158
Merge branch 'shadps4-emu:main' into fontlib 2026-01-06 14:25:59 +02:00
kalaposfos13
55e2b0f520
fix float parsing (#3896) 2026-01-05 19:56:43 +01:00
georgemoralis
256397aa3b
Net fixes (#3895)
* support for flag in recv/send

* make kalapsofos happy

* on more SendMessage try

* ReceiveMessage too
2026-01-05 01:57:31 +02:00
Stephen Miller
35da0506b6
set name (#3894) 2026-01-04 22:24:37 +02:00
mercury501
975b1d312a
Fixed dialog text input off by one error (#3892)
* Fixed dialog off by one error

* Fixed exclusion error

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2026-01-04 21:30:50 +02:00
kalaposfos13
df844f8c02
Add thread names to log lines (#3893)
* the bare minimum (this won't even compile on windows yet)

* well I guess this is redundant now

* Windows GetThreadName

* Move function to common/thread and add full guest name where applicable

* the loathsome clang-formatter

* do stuff first ask for opinions later

* copyright 2026

* remove unused header

* copyright 2024-2026

---------

Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2026-01-04 21:10:42 +02:00
Connor Garey
954cc77110
Added a link to CLI messagebox (#3885)
* Added a link to the CLI tool message box

* Clang fix

* Another Clang fix

* Clang x3
2025-12-30 20:23:21 +01:00
Vladislav Mikhalin
9a3e4ea56b
ajm: support for m4aac (#3880)
* ajm m4aac

* fix build on unix

* small tunes

* skip 2 frames if nodelay is not set, change to google repo
2025-12-28 13:24:42 +02:00
Vladislav Mikhalin
05f14e3682
ajm fixes (#3875) 2025-12-23 11:11:52 +02:00
Valdis Bogdāns
ff947b61a5
Merge branch 'shadps4-emu:main' into fontlib 2025-12-23 01:06:25 +02:00
Rodrigo Cioletti
138425fdf4
Network: Fixed null string crash on sceNetResolverCreate (#3872)
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* Network: Fixed null string crash on sceNetResolverCreate

* Assigned an empty string for better code styling

* Fixed wrong commit
2025-12-21 15:50:49 +02:00
Valdis Bogdāns
42f088f56d
Merge branch 'shadps4-emu:main' into fontlib 2025-12-20 14:07:47 +02:00
marecl
2bbb04ff55
ENAMETOOLONG, posix_rename fix (#3869)
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* ENAMETOOLONG on paths > 255 characters
Corrected posix_rename behaviour:
* handles errors only if dst exists (shouldn't error out if doesn't)
* recursively removes "old name" (would otherwise fail if it's a not-empty dir)
* actually creates target directory

* Updated detection

* destubbed unlink()

* proper error returned
2025-12-19 14:58:07 +02:00
kalaposfos13
eae5e0ad55
Initialize VK_EXT_shader_atomic_float before VK_EXT_shader_atomic_float2 (#3867)
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2025-12-15 16:50:14 -08:00
Valdis Bogdāns
20927a88d7
Merge branch 'shadps4-emu:main' into fontlib 2025-12-12 22:17:50 +02:00
Stephen Miller
9e7df6ae54
Kernel.Vmm: Remove hack from #2726 (#3864)
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* Remove SceKernelInternalMemory mapping

Contrary to my initial beliefs, this is very much a hack.

* Unreachable for unpatched code

This will always infinitely loop, making logs extremely large.

* Update linker.cpp
2025-12-11 12:24:45 +02:00
AlpinDale
de6c5bbb83
cli: add --show-fps to the CLI launcher (#3860)
* cli: add `--show-fps` to the CLI launcher

* fix: clang-format

* nit: PascalCase -> camelCase
2025-12-08 21:02:54 +01:00
Stephen Miller
65f0b07c34
libkernel: Implement sceKernelEnableDmemAliasing, proper mapping type checks in posix_mmap (#3859)
* Basic handling for MAP_VOID, MAP_STACK, and MAP_ANON in mmap.

* Update memory.cpp

* Update memory.cpp

* Dmem aliasing check

* Oops
2025-12-08 13:46:32 +02:00
kalaposfos13
2a5910ed51
New translations en_us.ts (OpenOrbis) (#3858) 2025-12-07 23:56:51 +02:00
Stephen Miller
391d30cbb1
cpu_patches: Patch stack canary accesses (#3857)
* Patch stack checks done using fs:[0x28]

Additionally adds support for multiple patches per instruction, since this makes two separate patches we need to conditionally perform for mov instructions.

* Missing include

* Disable patches for Apple

Mac can use their native FS segment directly, so these patches aren't needed

* Oops
2025-12-06 22:47:39 -08:00
TheTurtle
d3ad728ac0
vector_alu: Handle -1 as src1 in v_cmp_u64 (#3855) 2025-12-06 15:11:29 -08:00
Odukoya Abdullahi Ademola
5183cbe686
sceHttpUriSweepPath (#3854)
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2025-12-04 10:50:24 +02:00
Odukoya Abdullahi Ademola
9e80cde60d
Implement http uri escape unescape (#3853)
* Implement sceHttpUriEscape and sceHttpUriUnescape

* Implement sceHttpUriEscape and sceHttpUriUnescape

* edge case

---------

Co-authored-by: Pirky10 <odukoyaabdullah@gmail.com>
2025-12-04 10:50:01 +02:00
kalaposfos13
98fd0689ac
Revert non-Linux parts of #3819 (#3852)
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* Revert non-Linux parts of #3819

* More OpenOrbis stuff that I couldn't be bothered to put in a new PR
2025-12-03 15:05:19 +02:00
Lander Gallastegi
9db4642f66
video_core: Scheduler priority pending operation queue (#3848)
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* Priority pending ops

* Use priority operations on image download

* clang-format

* Simplify thread

* I'm tired, it's too late :(
2025-12-02 22:27:01 +01:00
kalaposfos13
b135a056ba Remove debug logging
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2025-12-02 09:50:11 +01:00
kalaposfos13
dc6013cf0e Block normal mouse inputs in mouse-to-touchpad mode
shadow sniped my PR. :(
2025-12-02 09:41:06 +01:00
Pirky
e5ea55e425
np: Add dialog state tracking for NpCommerce (#3841) 2025-12-02 10:22:41 +02:00
kalaposfos13
c3f7a4301c
Add basic mouse-to-touchpad emulation (#3842) 2025-12-02 10:21:01 +02:00
Stephen Miller
a5f9280841
Return CPU mode based on param.sfo attributes (#3846)
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Values are based on hardware observations.
2025-12-01 10:21:19 +02:00
kalaposfos13
cf866ab294
Don't bother trying to restart the emulator if sceSystemServiceLoadExec is called with an invalid path (#3845)
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2025-11-30 22:40:58 +02:00
Connor Garey
052f3260f3
Sdl message box when no args provided (#3843)
* Added a message box when no arguments are passed.

* clang-fix

* clang-fix episode 2

* Output message box error to stderr instead of stdout
2025-11-30 19:57:14 +02:00
TheThunderTurner
78e301c3db
libSceNpCommerce (#3839)
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* libSceNpCommerce

* copyright notice
2025-11-29 23:47:15 +02:00
psucien
a9f8eaf778
video_core: Initial implementation of pipeline cache (#3816)
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* Initial implementation

* Fix for crash caused by stale stages data; cosmetics applied

* Someone mentioned the assert

* Async blob writer

* Fix for memory leak

* Remain stuff

* Async changed to `packaged_task`
2025-11-29 11:52:08 +02:00
Valdis Bogdāns
ba00248973
Merge branch 'shadps4-emu:main' into fontlib 2025-11-26 16:04:34 +02:00
squidbus
1394852791
renderer_vulkan: Remove primitive restart disable support check. (#3827)
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2025-11-24 23:51:39 -08:00
Stephen Miller
6295c32e5c
Render.Recompiler: Implement V_FLOOR_F64 (#3828)
* VectorFpRound64 decode table

Also fixed definition for V_TRUNC_F64, though I doubt that would change anything important.

* V_FLOOR_F64 implementation

Used by Just Cause 4

* Oops

Never forget your 64s
2025-11-24 23:51:06 -08:00
TheTurtle
14d71a155a
video_core: Reimplement inline data as buffer fill (#3825)
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2025-11-24 23:25:22 +02:00
Valdis Bogdāns
e53d581a78
Merge branch 'main' into fontlib 2025-11-24 22:20:59 +02:00
w1naenator
59785a020d Scaling and font state
Removed env‑driven debug scaling (ScaleMode, GetScaleMode, GetScaleBias, SHADPS4_FONT_SCALE_*).
Added FontState::is_otf_cff and storing of external vmetrics (ext_ascent, ext_descent, ext_lineGap).
Introduced ComputeScaleExtPoint, ComputeScaleExtPixel, IsEmProfileExternalFont and ComputeScaleExtForState to choose ascender‑ vs EM‑based scaling per font (system fonts + CFF → ascender; selected TTF profiles → EM).
Updated callers (sceFontGetCharGlyphMetrics, glyph cache, layout, renderer, clones, scale setters) to use ComputeScaleExtForState instead of ComputeScale / ComputeScaleExt.
System font handling

Added ReportSystemFaceRequest helper to centralize “attach system font or log why not” and avoid repeating the logic at each call site.
Slightly adjusted when system_requested is set and how fallback/system attach errors are reported.
Horizontal layout

sceFontGetHorizontalLayout now logs invalid parameter/handle and, when an external face is present, uses that face’s vmetrics and the per‑state scale to compute baselineOffset and lineAdvance.
(Fallback still uses the simple scale_h‑based approximation.)
Glyph rendering (horizontal)

Reworked sceFontRenderCharGlyphImageHorizontal:
Resolves effective pixel scale from the attached style frame + point/pixel API via ResolveStyleFrameScale.
Uses ComputeScaleExtForState to compute scale_y (and derived scale_x), rather than a single global scale.
Always computes metrics from stbtt_GetCodepointHMetrics + GetCodepointBitmapBoxSubpixel, with metrics->h_bearing_* and h_adv in sync with those scales.
Introduces a clearer origin/gravity model:
System fonts: (x,y) treated as raw top‑left.
Certain external TTFs (EM‑profile) : (x,y) treated as baseline.
Other external fonts (CFF/point etc.): (x,y) treated as line‑top with baseline offset.
Validates surfaces more strictly and returns NO_SUPPORT_SURFACE when buffer/size/bpp are invalid; supports only 1‑bpp and 4‑bpp.
Uses a local glyph_bitmap and a straightforward blit with scissor/clipping, instead of the older mix of cached bitmaps/PUA logging.
Removed PUA/placeholder glyph debug tracing and the more ad‑hoc baseline “adjusted_y” heuristic.
Logging clean‑up

Standardized LOG_INFO/LOG_DEBUG in sceFont* functions:
Info: usually just "called" or a short description (“scale pixel set requested”, etc.).
Debug: "parameters:\n"/"result:\n"/"template state:\n" followed by values on separate lines.
LOG_ERROR messages no longer repeat the function name (logger already prints it); they now say "invalid parameter", "invalid font handle", "no support glyph (face/scale)", "no support surface (buffer)", etc.
Added missing error logs before some early returns (allocation failures, page_count == 0, invalid parameters), and upgraded a few previous LOG_DEBUG “invalid params” to LOG_ERROR where they correspond to an error return.
2025-11-24 22:05:34 +02:00