Commit Graph

9133 Commits

Author SHA1 Message Date
Fausto Núñez Alberro
1b41c78afc
libretro: expose large_screen_proportion as a core option (#1833)
Adds the large_screen_proportion setting to libretro core options,
allowing users to adjust the ratio between the large and small screens
in the "Large Screen, Small Screen" layout.

This is useful on devices like the Steam Deck where the default 4x ratio
makes the small screen too tiny to be practical.

Values range from 1.00x to 6.00x in 0.25 increments.

Closes #1832
2026-03-07 16:44:27 +01:00
PabloMK7
748b97ac5e
core: ndm: Implement suspend daemons count (#1839) 2026-03-07 14:26:40 +01:00
PabloMK7
2207be30a9
core: Add "toggle unique data console type" option (#1826) 2026-03-06 01:23:35 +01:00
PabloMK7
8d284aeccf
video_core: Fix a few vulkan validation issues (#1818) 2026-03-04 21:05:22 +01:00
jbm11208
d49aa070fd
qt: Always receive camera data from UI thread (#1812)
* Make camera functions thread-safe

* Revert redundant changes to qt_multimedia_camera.h and add comments to qt_camera_base.cpp
2026-03-04 16:58:20 +01:00
OpenSauce04
92cd488754 Move version numbers to end of release file filenames 2026-03-04 14:48:04 +00:00
OpenSauce04
efccedbbd2 cmake: Version info generation improvements
- Allow GIT-COMMIT and GIT-TAG files to override real git info (useful for testing version-related functionality such as update checks)
- Always re-configure scm_rev.cpp when configuring with CMake (fixes an issue where the version number would just not update in incremental builds)
2026-03-04 11:45:55 +00:00
OpenSauce04
93e831decb android: Fixed invalid default config content, resulting in a crash 2026-03-03 18:34:53 +00:00
OpenSauce04
d6fadff3ee Updated translations via Transifex 2026-03-03 16:30:03 +00:00
OpenSauce04
af980b4117 Remove _android suffix from Android libretro core filename 2026-03-03 16:26:08 +00:00
OpenSauce
068d6598bc
Configuration backend improvements Pt. 1 (#1762)
* Convert all setting keys in settings.h into hana strings

* Derive libretro setting keys from common/settings.h hana strings

* settings.h: Reduce code repetition in key definitions via macro

* Implemented mechanism to pass our C++ setting keys to Android/Kotlin

None of the Android keys have been moved over as of this commit, this is just prep work

* jni_settings_keys.cpp.in: Removed redundant code

* Migrate (almost) all Android setting string keys over to SettingKeys

Also some slight cleanup

* Updated license headers

* Fixed top custom width erroneously being used in place of top custom height

* Migrate (probably) all setting string keys to Settings::QKeys

* Migrated several previously missed string keys to generated keys

* SettingKeys.kt: Visually seperate shared and Android-exclusive keys, similar to GenerateSettingKeys.cmake

* android: sdl2_config --> android_config

Not sure why these values are named this way. Hold-over from SDL2 frontend?

* android: Generate and validate default config.ini dynamically

* Settings: Assume C-style string keys by default

Relative to the previous commit, the following names have changed:
- Settings::Keys --> Settings::HKeys
- Settings::CKeys --> Settings::Keys

* default_ini.h: Fixed formatting warning

* Comment cleanup

* android: Fixed compilation failure due to incorrect namespace

* config.cpp: Use ASSERT_MSG instead of LOG_ERROR and ASSERT(false)
2026-03-02 23:26:43 +00:00
TeamPuzel
fe2f637467 Fix UI freeze on macOS game-list population
it seems like the initial call to `GameList::PopulateAsync` in the window constructor is too early in the app life-cycle and doesn't run asynchronously, or Qt is using macOS API in an esoteric way, or maybe it's something else entirely.

Moving the list population to happen before the window is shown instead appears to fix the issue.
2026-03-02 22:55:40 +00:00
PabloMK7
0f9d5f29f3
video_core: Move shader and pipeline compilation into separate workers (#1802) 2026-03-01 23:09:13 +01:00
Eric Warmenhoven
cb09d1e064
libretro: add portability_subset extension if required (#1791) 2026-02-28 15:23:03 +01:00
Richard
526d9d4cea
android: Add auto-map controller button with long-press to clear all bindings (#1769) 2026-02-27 19:57:41 +01:00
David Griswold
b477ba09c1
Ability to select which layouts to cycle with the cycle layout hotkey (#1430) 2026-02-27 13:21:53 +01:00
David Griswold
6b2ac400eb
Android: Hotkey Enable Button (#1464) 2026-02-26 18:40:42 +01:00
David Griswold
5ac0ef8fde
hide portrait layout menu on landscape and vice versa (#1473) 2026-02-26 14:27:18 +01:00
David Griswold
3255620934
Implement integer scaling (#1400) 2026-02-26 13:33:13 +01:00
keynote
03d62efe13
artic_base_client: Fix high cpu usage (#1789)
Fixes high CPU usage by adding a small sleep to the Client::Read and Client::Write methods
2026-02-25 21:34:52 +01:00
PabloMK7
7d19679cc5
video_core: vk_texture_runtime: Refactor and fix resource leak (#1790) 2026-02-25 19:53:03 +01:00
PabloMK7
b3fd0b6c89
video_core: Apply texture filter to color surfaces (#1784) 2026-02-25 13:08:18 +01:00
RedBlackAka
15bdd27b9c
citra-meta: Use dedicated GPU by default on AMD (#1783) 2026-02-24 18:06:29 +01:00
Eric Warmenhoven
17f4c52e56 libretro: default system type to New 3DS 2026-02-23 22:49:02 +00:00
Eric Warmenhoven
27c3e0e5c3 libretro: better safety on vkDevice feature checks 2026-02-23 22:49:02 +00:00
Eric Warmenhoven
8fac24d2a4 libretro: better load failure check 2026-02-23 22:49:02 +00:00
Eric Warmenhoven
fe59958b63 older tvos hardware does not support layered rendering 2026-02-23 22:49:02 +00:00
RedBlackAka
13e0fdeac1
libretro core: Add some ifdefs (#1765) 2026-02-23 21:35:02 +01:00
PabloMK7
8b72dcb235
video_core: Do not spam file IO when reading vulkan shader disk cache (#1774) 2026-02-23 15:45:26 +01:00
PabloMK7
fcb345e273
logging: Check filter before log format (#1773) 2026-02-23 14:26:20 +01:00
PabloMK7
4c054ff2e7
video_core: Fix transferability issue in vulkan shader disk cache (#1770) 2026-02-22 22:41:24 +01:00
lannoene
43cecd1692
Update File Core and Add HLE DLP Client (#1741) 2026-02-22 17:07:24 +01:00
OpenSauce04
ac0ec5edea Updated translations via Transifex 2026-02-21 17:17:12 +00:00
Chase Harkcom
c55165e19b
Fix segfault when resetting default settings (#1751) 2026-02-20 23:40:39 +01:00
jbm11208
1092295f2a
Fix Shadow Rendering / Texture Filtering (#1675)
* video_core/renderer_vulkan: Add texture filtering

* Fix Shadow Rendering (again...)

* Make individual image views per res scale

* Refactor texture runtime

* Fix some magic numbers

* More fixes and filter pipeline cache.

* Refactor Surface and Handle move and destructor

---------

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2026-02-20 23:39:04 +01:00
RedBlackAka
9628300ff5
citra_meta: Use integrated SSE4.2 detection method (#1753) 2026-02-20 21:34:21 +01:00
RedBlackAka
4010f4bc1f
common/cpu_detect: Remove SSE/SSE2 detection (#1754) 2026-02-20 21:34:03 +01:00
OpenSauce04
f3fb0b729e Kill SDL2 frontend
Good riddance
2026-02-20 16:02:41 +00:00
Alexandre Bouvier
7bcbf8aba4 cmake: fix import name
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2026-02-20 14:41:31 +00:00
Eric Warmenhoven
d9b77cc21e
Implement libretro core (#1215)
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* libretro core

* Bringing citra libretro implementation over
* libretro: hook up vulkan renderer
* libretro: github actions
* libretro: gyro
* libretro: core options v2
* libretro: on ios turn off shader jit if unavailable
* moltenvk 1.3.0 introduces 8-bit indexes but allocates 16-bit for metal; this ends up allocating stream buffer * 2 = 132MiB. Instead, just use 16-bit indexes. (This will be necessary for standalone when bumping moltenvk version.)

* libretro core: address review feedback

* libretro: microphone support

* cmake: Add ENABLE_ROOM_STANDALONE to list of incompatible libretro flags

* libretro: proper initial geometry

* libretro: fix software renderer

* libretro: address review feedback

* .github/libretro.yml: Pin macOS runners at macOS 26

* ci: Remove explicit selection of Xcode 16.0

* .github/libretro.yml: remove unnecessary windows builder apt commands

* .github/libretro.yml: bump min macos version to 11.0

* ci: Re-enable CI jobs for all libretro cores

This is under the condition that we don't introduce build cache for these builds

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2026-02-19 22:30:25 +00:00
OpenSauce04
354f5d698f Updated translations via Transifex 2026-02-17 13:36:36 +00:00
PabloMK7
c43f24e489
video_core: Fixes to vulkan disk cache (#1748) 2026-02-17 14:22:48 +01:00
RedBlackAka
5d4aef81fe
common/cpu_detect: Remove FMA4 detection (#1746) 2026-02-17 13:21:21 +01:00
RedBlackAka
6c6dd68780
Windows: Fix game shortcut character corruption (#1745) 2026-02-17 10:32:01 +01:00
PabloMK7
304db9173b
video_core: vulkan: Add disk shader cache (#1725)
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2026-02-16 15:59:22 +01:00
PabloMK7
91abe7f7d0
common: Add NATVIS to BitField class for better VS debugging (#1731)
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2026-02-13 14:30:04 +01:00
OpenSauce04
0c478d7614 Add "Enable display refresh rate detection" setting on desktop 2026-02-09 20:08:34 +00:00
OpenSauce04
37e688f82d qt: Fixed some setting tooltips not having automatic line breaks
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2026-02-06 20:00:38 +00:00
PabloMK7
f010863ece
video_core: vulkan: Only store hashes in shader cache maps (#1710)
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2026-02-02 18:25:03 +01:00
OpenSauce04
dd65ef4749 Updated translations via Transifex
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2026-01-29 12:17:35 +00:00
PabloMK7
fc137b0229
frontend: Revert removal of .3ds support (#1701)
* frontend: Revert removal of .3ds support

* Added 3ds extension to Info.plist

* Added .3ds extension to org.azahar_emu.Azahar.xml

* game_list.h: Removed leftover definitions

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2026-01-29 12:10:02 +00:00
lannoene
a9923b6844
core: small fixes to local play (#1690)
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2026-01-27 10:30:26 +01:00
OpenSauce04
0a705b7449 Updated translations via Transifex
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2026-01-25 00:58:03 +00:00
David Griswold
a6688abcf5 update language and use UP instead of DOWN on axis mapping 2026-01-24 23:31:01 +00:00
OpenSauce04
6d72a6f447 plgldr: Fixed plugins that should load for all titles failing to load due to a missing check 2026-01-24 22:59:59 +00:00
PabloMK7
f1fa564733
Revert: video_core/renderer_vulkan: Add texture filtering (#1678) 2026-01-24 23:48:54 +01:00
Immersion95
ad9ab71301
qt: Mention in the tooltip that async presentation adds 1 frame of input lag (#1669)
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Async Presentation (Vulkan) adds 1 frame of input lag - Mention in the tooltip
2026-01-23 15:35:59 +01:00
PabloMK7
93f54be3f9 video_core: Fix custom textures when loading a savestate
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2026-01-22 19:42:21 +01:00
PabloMK7
95a6814752 video_core: Make all state dirty after loading a savestate 2026-01-22 19:42:21 +01:00
PabloMK7
b0fea112e8 core: Fix accurate multiplication loading (home menu and savestate)
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2026-01-22 15:11:38 +01:00
PabloMK7
94b558d3f1 hacks: Force accurate multiplication for M&L Paper Jam 2026-01-22 15:11:38 +01:00
PabloMK7
6e666a1831
log: Fix compilation with gcc backtrace (#1668) 2026-01-22 14:45:30 +01:00
David Griswold
102f7d24fc
android: prioritize non-built-in displays (#1667) 2026-01-22 12:55:58 +01:00
OpenSauce
a5ac24adc5
qt: Workaround for Qt directoryChanged event spam on macOS (#1665)
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* qt: Workaround for Qt directoryChanged event spam on macOS

* Use steady_clock instead of system_clock
2026-01-21 21:15:49 +00:00
OpenSauce04
3fdcd6b7dc qt: Implement Update Channel setting 2026-01-21 19:49:10 +00:00
OpenSauce04
d48d51828e android: Fix desynced default value for use_vsync setting
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2026-01-20 22:51:03 +00:00
Marcin Serwin
79d73bbcb9 citra_meta: search for Qt6::GuiPrivate before using it
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Otherwise, the configuration on darwin fails for me with the following
error:

```
CMake Error at src/citra_meta/CMakeLists.txt:64 (target_link_libraries):
  Target "citra_meta" links to:

    Qt6::GuiPrivate

  but the target was not found.
```

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2026-01-20 21:33:41 +00:00
RedBlackAka
e9846de5be
qt: Exclude some features logic if disabled at compile time (#1630)
* Qt: Exclude more logic if disabled

* Fix license

* Fix

* Exclude stress test logic

* Fix RequestStop
2026-01-20 18:31:56 +01:00
Cool Guy
671faf8dca
qt: Do not preload textures when custom textures are off (#1629)
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2026-01-20 15:07:54 +01:00
Francesco Saltori
c7e0364342
cheats: Fix previous cheats not being cleaned up when a game has no cheats file (#1640) 2026-01-20 14:38:44 +01:00
OpenSauce04
0805711cba Updated translations via Transifex
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2026-01-19 21:17:42 +00:00
OpenSauce04
54f2221ec6 cmake: Fix build info sometimes not generating correctly 2026-01-19 21:13:18 +00:00
PabloMK7
f71844b87f log: Close file after stop and fallback to stderr 2026-01-19 21:01:55 +00:00
PabloMK7
6634b8c9d9 citra_meta: Move DetachedTasks construction to main.cpp 2026-01-19 21:01:55 +00:00
jbm11208
0571187bd3
video_core/renderer_vulkan: fix shadow rendering (#1634)
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2026-01-18 23:56:35 +01:00
OpenSauce
4deb7e63b5
DirectoryInitialization.kt: Switch to getFilesDir for internalUserPath (#1646)
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* DirectoryInitialization.kt: Switch to getFilesDir for internalUserPath

Was previously getExternalFilesDir

filesDir is used here, which is just recommended shorthand for getFilesDir

* DirectoryInitialization.kt: Updated license header
2026-01-18 18:41:54 +00:00
OpenSauce04
f5053868b4 Updated translations via Transifex
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2026-01-15 11:42:46 +00:00
RedBlackAka
e37cbcf2ff
UI: Skip Vulkan in API quick selection if unavailable (#1618) 2026-01-12 16:38:11 +01:00
OpenSauce04
6be1934af2 Updated translations via Transifex 2026-01-11 21:01:03 +00:00
PabloMK7
2b7de66245
core: Revert some hash operations to CityHash64 (#1609) 2026-01-11 16:26:46 +01:00
PabloMK7
ce02bd6630
Revert "Fallback to silence when no samples have been captured. (#955)" (#1610)
This reverts commit 1ff5042685.
2026-01-11 15:55:38 +01:00
OpenSauce04
7d2735b118 Updated translations via Transifex 2026-01-10 23:36:17 +00:00
OpenSauce04
c2f4e06901 android: Clean up flavor checking implementation 2026-01-10 23:32:05 +00:00
OpenSauce04
0ed010166d android: "Fix" flickering toggle controls layout + misaligned clickboxes
This doesn't really address the root cause of the problem because I have absolutely no idea what it is, but this does get around the issue by just forcing the dialog into a pre-determined size rather than letting it automatically set its own size
2026-01-10 22:39:44 +00:00
OpenSauce04
ceb082e777 android: Clean up long press dialog layout 2026-01-10 21:33:06 +00:00
PabloMK7
624be242c4 core: Add ability to insert cartridges 2026-01-10 20:51:28 +00:00
PabloMK7
5c863db0f2
video_core: Add patches for 3D Classics shaders (#1593) 2026-01-09 18:28:40 +01:00
PabloMK7
7de2d7b846
video_core: Switch to xxHash and improve ShaderSetup behaviour (#1592) 2026-01-09 18:01:49 +01:00
PabloMK7
8acdb35798
core: Move plugin FB address ownership to MemorySystem (#1572) 2026-01-09 10:26:12 +01:00
PabloMK7
47cd41cc58
core: Improve MemorySystem::GetPhysicalPointer (#1587) 2026-01-09 10:23:44 +01:00
OpenSauce04
19641fc29c android: Fixed crash on Google Play when selecting user dir on SD card 2026-01-08 23:48:45 +00:00
PabloMK7
0f9457e0d1
video_core: Fix crash caused by malformed geo shaders (#1585) 2026-01-08 21:00:05 +01:00
OpenSauce04
b2a48187f8 RemovableStorageHelper.kt: Add /storage/ as external storage mount path 2026-01-06 18:37:24 +00:00
OpenSauce04
15735c0cfa android_storage: No longer always use full rename+move process
This was intentionally included for testing, as per the comments.
2026-01-05 13:49:25 +00:00
David Griswold
4bdcf342b6
video_core: Stereo Settings Improvements: Full Width SBS, Swap Eyes, Select which display(s) to render on (#1212) 2026-01-03 21:40:59 +01:00
David Griswold
48cbeb0993
Android: Bug fix for incorrect screen size detection (#1495) 2026-01-03 14:09:45 +01:00
David Griswold
b1717b6fc2
Android: Keep track of the axis direction when mapping axes (also allows inversion for external pads) (#1483) 2026-01-03 12:15:49 +01:00
OpenSauce
8c53dcef31
renderer_vulkan: Fix incorrect MaxTexelBufferElements return type (#1563) 2026-01-03 00:05:52 +01:00
jbm11208
88d1523b3b
video_core/renderer_vulkan: fix linear filtering toggle (#1513) 2026-01-02 16:42:28 +01:00
PabloMK7
a826f5ffa1
video_core/renderer_vulkan: Fix fb image view usage (#1561) 2026-01-02 16:26:03 +01:00
PabloMK7
4ac18f5e18
core: Fix memory mode handling and n3ds exclusive app detection (#1560) 2026-01-02 15:03:23 +01:00
Chance
43e044ad9a Fix simple typo that prevented debug builds (MSVC) 2025-12-31 20:55:37 +00:00
Kleidis
f31bd1bcdd
android: Add support for compressing and decompressing files (#1458) 2025-12-31 15:38:22 +01:00
PabloMK7
40d512cafd
plgldr: Fix plugin memory management (#1554) 2025-12-30 22:21:44 +01:00
PabloMK7
be259fc9b8
qt: Do not refresh game directory while powered on (#1553) 2025-12-30 21:13:24 +01:00
OpenSauce
e035bd3a21
android: Fix rename + move behaviour for Google Play build (#1545)
* android: Fix rename + move behaviour for Google Play build

* android_storage: Handle rename/move with same source and destination
2025-12-29 17:55:51 +00:00
OpenSauce04
6751c20f52 android: Implemented googlePlay build variants 2025-12-29 15:00:34 +00:00
PabloMK7
4085ce6bf8
core: Add SMDH region free patch setting (#1541) 2025-12-29 01:20:26 +01:00
David Griswold
41f1be91eb
poll all displays (#1455) 2025-12-27 22:27:03 +01:00
David Griswold
b7540aa019
store opacity in layout to avoid applying opacity incorrectly (#1496) 2025-12-27 16:15:36 +01:00
PabloMK7
8384eaa0c2
core: Fix memory mode handling during app launch (#1534) 2025-12-27 13:38:06 +01:00
PabloMK7
f60f3eed1f
core: Implement AM:CancelImportProgram (#1535) 2025-12-27 12:11:07 +01:00
OpenSauce04
5f5ba99168 common: Move playtime tracker file to sysdata directory 2025-12-24 12:48:06 +00:00
OpenSauce
c0a04cef39
android: Begin migration to raw fs access, starting with Rename reimplementation (#1511)
* Add setup step to grant `MANAGE_EXTERNAL_STORAGE`

* WIP re-implementation of Android `Rename` using native filesystem manipulation

* Applied clang-format and updated license headers

* Support user directories on removable storage devices

* If `MANAGE_EXTERNAL_STORAGE` is lost, re-request it

* Fix missing permission dialog appearing during initial setup

* Added empty code branches to prep for old Android support

* Fixed permission setup completion not accounting for external storage permission

* Implement code for Android <11

* Fixed emulation error if a renamed file is then opened for R/W

* Detect if the current user directory cannot be located, and prompt re-selection

* If an invalid user directory is selected, reject and re-prompt
2025-12-24 12:18:13 +00:00
OpenSauce04
1d2591ab8c macos: Fixed real camera not activating during emulation
This was due to a plugin which is required for handling camera permissions being missing
2025-12-23 22:24:47 +00:00
PabloMK7
fe92815b04
audio_core: Add DSP sleep and wakeup functionality (#1529) 2025-12-23 22:57:56 +01:00
PabloMK7
275d818cd4
video_core: Change unimplemented gas stub behaviour (#1525)
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2025-12-22 15:48:47 +01:00
PabloMK7
7a2f3fdda9 audio_core: Update teakra for new memory ownership
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2025-12-22 11:51:22 +01:00
PabloMK7
2edc8b4b73 audio_core: Move dsp memory ownership to memory system 2025-12-22 11:51:22 +01:00
PabloMK7
109f5fb730
core: Fix home menu garbled suspended application image (#1518)
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2025-12-20 21:34:23 +01:00
jbm11208
f7eaf13a4d video_core/renderer_vulkan: Add texture filtering
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2025-12-09 18:52:12 +00:00
PabloMK7
4fdc45a771 qt: Add batch Z3DS compression/decompression 2025-12-09 18:32:07 +00:00
lenore
6b05944116
android: Force app to use max available refresh rate in menus (#1492)
* [android]: Force app to use the displays max set refresh rate

Since Android 15, google automatically forces "games" to be 60 hrz. This ensures the display's max refresh rate is actually used. Tested on a Google Pixel 7 Pro with Android 16

Emulation Activity was excluded for battery usage concerns

* force60Hrz option

* Code cleanup

* Expanded refresh rate explaination comment

* Moved `enforceRefreshRate` calls to earlier in `onCreate`

This probably doesn't actually do anything, it's a bit of a nitpick

* Moved `enforceRefreshRate` SDK version check to within the function

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-12-09 16:21:09 +00:00
PabloMK7
b0fe4d190d
core: Temporary workaround for MSVC compiler bug (#1505) 2025-12-07 22:27:50 +01:00
Marcin Serwin
254ab96b63
cmake: Don't install zstd_seekable and use header from externals (#1305)
* Use zstd_seekable header from externals

Specifying the full path relies on the system installed header.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

* Don't install zstd_seekable

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

---------

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2025-12-06 18:59:32 +01:00
OpenSauce04
aac54d648c android: Upgrade AGP to 8.13.1 2025-12-05 18:08:16 +00:00
David Griswold
356aa3d3ae make it so clearing to default ACTUALLY clears gamepad settings 2025-12-05 13:08:04 +00:00
OpenSauce04
f1a59b2186 android: Added relWithDebInfoLite build profile 2025-12-05 13:01:28 +00:00
OpenSauce04
4cc9792f66 configure_graphics.cpp: Corrected indentation
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2025-11-29 14:43:24 +00:00
OpenSauce04
4574b91561 Move VSync setting key from use_vsync_new to use_vsync
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This resets the VSync setting for all existing user configurations. Note in changelog.
2025-11-29 14:38:32 +00:00
David Griswold
04b6c69083 Default VSync to false on Android
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-11-29 14:37:30 +00:00
OpenSauce04
375c8c1910 video_core: Fixed occasional launch crash on certain platforms due to unsafe SDL_Init
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2025-11-27 14:27:10 +00:00
OpenSauce
67f6735f02
qt: Add game launch stress test functionality behind new ENABLE_DEVELOPER_OPTIONS CMake option (#1442)
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* qt: Implemented game launch stress test

* qt: Hide stress test behind ENABLE_DEVELOPER_OPTIONS CMake option
2025-10-21 16:29:15 +01:00
OpenSauce04
1f483e1d33 cmake: Fixed build issues on *nix introduced by Qt 6.10.0 2025-10-21 14:45:40 +00:00
David Griswold
f309d4881a android: Add Display Listener methods for smoother secondary display updates 2025-10-03 17:04:57 +00:00
huesos_96
3716f6b9b6
Android: Dual screen fixes for Handhelds that have 2 screens like Ayaneo Pocket DS (#1341)
* Prevent SecondaryDisplay from stealing focus

The SecondaryDisplay Activity was stealing focus from the main
Activity when it was launched.

Set the `FLAG_NOT_FOCUSABLE` and `FLAG_NOT_TOUCH_MODAL` window flags
to prevent the SecondaryDisplay from gaining focus.

* Implement touch controls for secondary display

This commit introduces touch input handling for the secondary display.

The following changes were made:
- Added `onSecondaryTouchEvent` and `onSecondaryTouchMoved` to `NativeLibrary.kt` and `native.cpp` to process touch events on the secondary display.
- Implemented `onTouchListener` in `SecondaryDisplay.kt` to capture touch events and forward them to the native layer.
- Handles `ACTION_DOWN`, `ACTION_POINTER_DOWN`, `ACTION_MOVE`, `ACTION_UP`, `ACTION_POINTER_UP`, and `ACTION_CANCEL` motion events.
- Tracks the active pointer to ensure correct touch event handling.

* Refactor display logic for multi-display support

This commit introduces a `DisplayHelper` class to centralize display-related logic, particularly for handling scenarios where the application might be launched on an external display.

Key changes:
- Added `DisplayHelper.kt` to manage internal and external display identification based on launch conditions.
- `MainActivity` and `EmulationActivity` now use `DisplayHelper.checkLaunchDisplay()` to determine the initial display.
- `SecondaryDisplay` now uses `DisplayHelper.getExternalDisplay()` to correctly identify the target display for the secondary presentation.
- `InputOverlay` now queries `DisplayHelper.isBottomOnPrimary()` to determine if touch input should be processed for the primary display based on the current screen layout.
- `SecondaryDisplay` now queries `DisplayHelper.isBottomOnSecondary()` to conditionally pass touch events to the native layer based on which screen (primary or secondary) is currently displaying the 3DS bottom screen.

These changes ensure that the application behaves correctly when launched on either the internal or an external display, and that touch input is routed appropriately based on the user's chosen screen layout for the dual screens.

* Removed primary-screen checks so the input overlay always forwards touch events, ensuring all touches reach the native handler even when multiple displays are active

* Remove DisplayHelper class and adjust external display logic

* Formatting adjustments

---------

Co-authored-by: DavidRGriswold <novachild@gmail.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-10-03 14:45:49 +01:00
lannoene
0be78e9550
Improve DLP and multiplayer compatability (#1375)
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* Added NWM spectator mode (DLP now partially working), fixed debug assert, added applet utility cmd fallback

* Reverted AppletUtility command change

* Fixed inconsistent mac address

* Enabled DLP Child authorization

* Added the DLP module to recommended online modules

* Clean up

* Changed the returned number of words on GetProgramInfoFromCia to 7 insteead of 8, futher reverted AppletUtility function to match its original form
2025-09-20 19:59:54 +02:00
OpenSauce04
a674eb8367 vk_pipeline_cache: Fix directory creation failure if shaders/vulkan/ is missing
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2025-09-13 01:19:52 +01:00
OpenSauce04
34d46528eb Bump minimum Android version to Android 10
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2025-09-11 01:08:32 +01:00
OpenSauce04
72c924a456 android: Rename performance overlay setting keys, strings and enums for clarity
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2025-09-10 22:49:46 +01:00
OpenSauce04
f27490aeab android: Mark performance overlay toggle in settings as non-runtime-editable 2025-09-10 22:49:46 +01:00
OpenSauce04
ed451a72d9 android: Reimplemented performance overlay setting as a regular BooleanSetting 2025-09-10 22:49:46 +01:00
OpenSauce04
5c89977605 android: Removed hardcoded setting keys and default values for perf overlay 2025-09-10 22:49:46 +01:00
Briar
deda004227 renderer_opengl.cpp: Remove isPortrait check for second screen opacity 2025-09-10 18:43:44 +01:00
Briar
64f5277789 renderer_vulkan: Add second screen opacity support
& Update bottom screen opacity label in UI
2025-09-10 18:43:44 +01:00
marsia
5c5b1cdf45 android: Implement Hide All 3DS Images from Android setting
Co-Authored-By: Reg Tiangha <rtiangha@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-10 18:28:37 +01:00
marsia
750286ae97 android: Add second screen opacity option
Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-10 18:22:55 +01:00
Reg Tiangha
f35091eeb4 android: Implement Background Color settings UI
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-10 18:22:38 +01:00
David Griswold
a2e6891f01 android: Re-fixed game termination bug (#1357)
* EmulationActivity and EmulationFragment clear only their own hooks

* EmulationLifecycleUtil: Rename `remove()` to `removeHook()`

* EmulationLifecycleUtil: Removed unused function `clear()`

* Corrected somewhat incorrect usage of the word "hook"

* Define `onShutdown` and `onPause` hook functions in constructors

* Formatting nitpicks

* Updated license header

* Re-added log messages for attempting to add duplicate hooks

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-05 21:36:01 +01:00
OpenSauce04
e0078b2407 Revert "Fix android termination bug (#1354)"
This reverts commit 70f9379eef.
2025-09-05 21:33:32 +01:00
OpenSauce04
1830290e55 SecondaryDisplay.kt: Remove redundant SurfaceTexture, preventing log spam 2025-09-05 16:44:48 +00:00
David Griswold
70f9379eef
Fix android termination bug (#1354)
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* move hook additions to onCreateView

* Updated license header

* Formatting nitpick

* Added prefix to log messages

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-04 22:35:10 +01:00
OpenSauce04
944cb7ab51 android: Bump Vulkan Validation Layers to SDK 1.4.313.0 2025-09-03 22:31:01 +01:00
DavidRGriswold
e5c3a0eef7 android: Prevent crash when editing a slider option with an out of bounds value
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Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-03 13:16:55 +01:00
OpenSauce04
16b8a78571 macos: Patch QMetalLayer.setNeedsDisplayInRect at runtime to avoid freezing on recent Qt
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2025-09-03 03:15:14 +01:00
RedBlackAka
6483b33ee1
Improve consistency of capitalization and colon usage in UI (#1306)
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* frontend: Improve consistency of capitalization and : usage in UI

* Additional adjustments

* Further adjustments

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-01 01:43:54 +01:00
OpenSauce04
20d577f9e3 Updated translations via Transifex
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2025-08-20 13:58:33 +01:00
PabloMK7
48db1c1de5
am: fix save data being deleted on CIA install failure (#1319)
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2025-08-20 14:48:34 +02:00
OpenSauce04
219b8dca2e Updated language translations via Transifex
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2025-08-15 20:38:25 +01:00
OpenSauce04
d79078c2d8 Updated language translations via Transifex 2025-08-11 12:04:03 +01:00
OpenSauce04
2f6e8b5756 android: Reimplement multitouch code correctly 2025-08-11 11:50:30 +01:00
OpenSauce04
a964e63722 Revert "android: Gross disgusting awful workaround for #1267"
This reverts commit 106e994dbf.
2025-08-11 11:50:30 +01:00
OpenSauce04
2087f96e90 qt: Prerelease builds now direct users to upgrade via GitHub rather than azahar-emu.org
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2025-08-10 22:22:47 +01:00
OpenSauce04
68aab3e0e5 android: Fixed UI perf regression w/ OpenGL introduced by #617 2025-08-10 20:15:04 +01:00
OpenSauce04
c86830313e Updated language translations via Transifex
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2025-08-08 23:19:15 +01:00
PabloMK7
dc2ab096cb loader: Fix compressed 3dsx icon reading 2025-08-08 22:46:17 +01:00
PabloMK7
4bf9161bcd android: Fix 3dsx listing 2025-08-08 22:46:17 +01:00
David Griswold
aca8b45664
android: Implement secondary display support (#617)
* Enable the SecondScreenPresentation class

* Update everything to enable second screen on android under GL and Vulkan. Still some issues!

* Some attempts to enable surface changes

* OpenGL is working on surface change, vulkan still no

* release surfaces (also fixed vulkan?)

* added and enabled layout setting

* resolve merge conflict

* rearrange switch cases to satisfy linux compiler

* openGL is working!

* several vk changes to try to fix crashes

* maybe vulkan is working?

* removing unnecessary code attempts

* Simplified secondscreen for better performance

* vk_platform.cpp: Fixed build failure caused by bad rebase

* vk_present_window.h: Removed stray newline

* Applied clang-format

* bug fix for odin 2

* Applied clang-format

* Updated license headers

* Moved SecondScreen class to org.citra.citra_emu.display

* Various formatting and readability improvements

* Added brackets where previously absent for readability

* Additional readability improvement

* RendererVulkan::NotifySurfaceChanged: Simplified condition checking

* change all references to "secondary screen" to "secondary display" to limit confusion with top screen / bottom screen

* rename main_window to main_present_window and second_window to secondary_present_window

* Reverted accidentally downgraded compatibility list submodule

* Removed unnecessary log message

* Applied clang-format

* Added a description to the Secondary Display Screen Layout setting

* Added `_ptr` suffix to `secondary_present_window`

This distinguishes it as a pointer, as `main_present_window` isn't a pointer, so there could be confusion on whether to use `.` or `->`

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-08-08 21:41:52 +01:00
OpenSauce04
2697526f34 android: Fixed new compressed format extensions not being handled correctly 2025-08-08 19:16:14 +01:00
Alex
e5838edf9f
MacOS: fix(network): fixes ArticBase UDP buffer handling on macOS (#1263)
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* MacOS: fix(network): fixes ArticBase UDP buffer handling on macOS

- Set minimum 8KB UDP receive buffer size on macOS for reliable operation
- Add platform-specific buffer size handling with conditional compilation
- Enhance error logging with errno details and buffer size verification
- Maintain backward compatibility with existing buffer sizes on other platforms

Fixes ArticBase controller input reliability issues on macOS by ensuring
adequate UDP buffer capacity for real-time controller data transmission.

* Remove redundant log

---------

Co-authored-by: Alex Molina <alexmolina@MacBook-Air-de-Alex.local>
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2025-08-07 21:16:15 +02:00
RedBlackAka
05aa6af325
Installer: Further cleanups and high DPI support (#1234)
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* Installer: Further cleanups and high DPI support

* Reverted removal of `(User)` suffix

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-08-04 13:59:00 +01:00
OpenSauce04
106e994dbf android: Gross disgusting awful workaround for #1267
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Revert when no longer needed
2025-08-02 18:15:00 +00:00
OpenSauce04
2ce31e5507 Updated language translations via Transifex
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2025-08-01 21:23:54 +01:00
OpenSauce
885bb71da8
Use MacOS-specific refresh rate check to avoid SDL race condition (#1262)
* Use MacOS-specific refresh rate check to avoid SDL race condition

* IsLowRefreshRate: Change back to `SDL_Init` just to be safe
2025-08-01 16:45:07 +01:00
OpenSauce04
4b4d4f09da qt: Fixed Azahar icon being accessed incorrectly in about + window icon
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2025-07-31 16:39:47 +00:00
David Griswold
36a0b7824d
desktop: Fix horizontal centering single window mode (#1211)
* fix horizontal centering single window mode

* Formatting adjustment

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-07-31 17:27:35 +01:00
RedBlackAka
3b0542f188 Capitalize first letter of builtin shaders 2025-07-31 16:12:49 +01:00
OpenSauce04
ce2bf584c2 android: Upgrade to AGP 8.11.1, Gradle 8.13
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2025-07-30 01:13:20 +00:00
RedBlackAka
a5aecf91bb
Replace/remove leftover links for citra website and API #1236 (#1250)
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* Replace/remove leftover links for citra website and web services #1236

* Fix license headers

* Restore web service settings
2025-07-28 19:33:53 +02:00
PabloMK7
25d7db7bbe
Z3DS: Mark compressed files in UI and other minor fixes (#1249)
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2025-07-28 10:38:23 +02:00
toksn
c95b942ec2
android: Added button sliding to button overlay (#884)
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* Added simple button sliding mode

* Added "keep first" button sliding mode

* directly pressed buttons stay active even when sliding off
* further buttons can be triggered via the simple sliding method

* Added button sliding configuration to overlay settings menu

* Updated licences

* Added button sliding activation to dpads and joysticks

* separated handling of buttons, dpads and joysticks needed since they can be activated by moving now

* Adjusted strings

* Changed ButtonSlidingMode values to mirror prior string name changes

* Reverted incorrectly applied language translation

* Nitpicky formatting adjustments

* Shortened string IDs

* hasActiveJoy --> hasActiveJoystick

* showButtonSlidingModeMenu --> showButtonSlidingMenu

* Updated outdated comment relating to `isMotionFirstButton`

Co-authored-by: toksn <toksn@yahoo.de>

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-07-28 02:15:26 +01:00
PabloMK7
00c0f01e73 Z3DS: Add title info and smdh to metadata
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2025-07-27 17:13:32 +02:00
PabloMK7
db8aaacb35 Z3DS: Fix minor issues and add Android cia compress setting 2025-07-27 17:13:32 +02:00
PabloMK7
8dafecd528 loader: Add compressed ROM (Z3DS) support 2025-07-27 17:13:32 +02:00
kylon
fcdfe03674
renderer_vulkan: remove out of context SDL_Quit call (fixes #1220) (#1248)
* renderer_vulkan: remove out of context SDL_Quit call (fixes #1220)

SDL_Quit must not be called unless the application must exit or SDL is no longer needed

* comment: simplify, forgot init had ref-count
2025-07-27 13:01:06 +01:00
qr243vbi
687c4415be
Add missing find_package into CMakeLists.txt (#1165)
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* Update CMakeLists.txt

* Add missing find_package directive

* Update CMakeLists.txt
2025-07-27 00:35:50 +01:00
OpenSauce04
f7361fdebb bootmanager.cpp: Disabled erroneous format checking for order-sensitive include
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2025-07-23 18:34:03 +01:00
OpenSauce04
f326e39dba bootmanager.cpp: Removed seemingly unused include on MacOS 2025-07-13 12:25:52 +01:00
OpenSauce
7c278f9701
android: Implement play time tracking (#813)
* android: Implement play time tacking

Co-Authored-By: Reg Tiangha <rtiangha@users.noreply.github.com>

* Moved playtime manager from `citra_qt` to `common`

* Reimplemented Android play time to use existing logic from desktop

* Updated license headers

* When getting current game ID fails, silently error rather than crashing

* playTimeManagerStart: Check that `play_time_manager` is initialized before using it

---------

Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
2025-07-12 13:01:46 +01:00
RedBlackAka
06ed6f3b6d Installer: cleanup NSIS, remove unused code, correct minimum version 2025-07-10 23:57:32 +01:00
Nikki
0453e4463a
GSP: correct MemoryFill interrupt signaling (#1218)
* GSP: correct MemoryFill interrupt signaling

---------

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
2025-07-10 23:22:10 +01:00
PabloMK7
d8bef418a7
pica: Fix irq request register behaviour (#1216) 2025-07-10 23:01:53 +01:00
OpenSauce04
df134acefe math_util.cpp: Don't set GCC novector pragma when using GCC <14 2025-07-09 20:02:48 +01:00
PabloMK7
de7b457ee4
video_core: Remove assert in OpenGL LoadProgram and better logging (#1200) 2025-06-30 13:34:16 +02:00
OpenSauce04
f00d498f11 citra_sdl: Fixed compile failure due to use of removed function 2025-06-30 10:12:31 +01:00
OpenSauce
df3c0c18e4
renderer_vulkan: Disable FIFO when refresh rate is lower than ~60hz or Apple low power mode is enabled (#1193)
* renderer_vulkan: Disable FIFO when refresh rate is lower than ~60hz

Also disables FIFO when Apple low power mode is enabled, as it can limit the application framerate to 30fps

* renderer_vulkan.cpp: Put `IsLowRefreshRate` into anon namespace + make static
2025-06-29 21:06:44 +01:00
PabloMK7
a15af9b550
video_core: Fix LCD color fill (#1198) 2025-06-29 13:51:29 +02:00
Nikki
4447a5c9f2
[GSP] Set correct stop flag (#1199) 2025-06-29 13:09:03 +02:00
jbm11208
e24f8da113
Add per-title vulkan pipeline cache (#1118) 2025-06-23 20:51:25 +02:00
Qidi
680cbb559d
Fix aac_decoder memory leak (#1167)
* Fix aac_decoder memory leak

Only call NeAACDecInit on the first AAC frame and create new NeAACDecoder on DecoderCommand::Init request

* update license headers

* fix oversight

* reorganized code

-put open new FAAD2 AAC decoder code into a separate function
-removed LOG_INFO for open/close FAAD2 AAC decoder
-added LOG_ERROR when no decoder is created to handle decode request, either decoder creation failed or DecoderCommand::Init command not received

* Update aac_decoder.cpp

fix clang coding style check

* fix load savestate

Loading a savestate creates a situation where decode requests aren't preceded by an init request, so we open a new decoder by default in the constructor. A new AACDecoder instance is always constructed on load savestate.
2025-06-21 11:50:39 +01:00